XCOM: Enforcer Unofficial Strategy Guide and FAQ by Kasey Chang released December 27, 2002 0 Introduction This section is for "what the FAQ is about" and things like that. Feel free to skip this section. If you like the FAQ, please send me a dollar. :-) See [0.3] 0.1 A WORD FROM THE AUTHOR A quick browse through the gamefaq.com shows that there is no FAQ for XCOM Enforcer, so here's my version. This is a FAQ, NOT a manual. You probably will not be able to learn how to play the game with this document. This USG only covers the PC version since that's the only version that I have (and existed). Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. 0.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2002, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1) This notice and author's name must accompany all copies of this document: "XCOM Enforcer Unofficial Strategy Guide and FAQ" is copyrighted (c) 2002 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2) This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Slight exception: a SMALL toolbar above the FAQ is acceptable.] 3) No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4) If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5) The author hereby grants all games-related websites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore you have no right to display this document. If you do so, then you are infringing upon my copyright. This section was added for any websites that don't seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of US stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation. However, a VOLUNTARY contribution of one (1) US Dollar would be very appreciated. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. For the record, out of ALL the FAQs I wrote (31 at least count), I've received exactly 2 dollars, and 2 sets of stamps, as of release of this guide. So I'm NOT making any money off these guides, folks. 0.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark, mistakes, and thereof... If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below. I'll try to answer it and include it in the next update. Please do NOT write me for technical support. That is the job of the publisher. Please do NOT ask me to send you a list of controls, the manual, etc. If you borrowed the game without borrowing the manual, blame your own stupidity. If you bought the game without a manual, blame your own stupidity. If you copied the game without copying the manual, you're not only scum, but STUPID scum. Please do NOT ask me to answer questions that have already answered in this FAQ/guide. It makes you extremely dumb. I will NOT answer stupid questions like the ones above unless I'm in a really good mood. If you send questions like that, do NOT expect a reply. In general, I do not answer questions on how to install mods or hack files unless those have significant relevance to gameplay, as I don't usually install mods or hacks in my games. The address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike To decipher this, simply read the first letter off each word except for the numbers and the punctuation. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. This document was produced on Microsoft Word 97. Some editing was done with Editpad (editpadclassic.com). 0.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion War, Driver, and a few more. To contact me, see 0.4 above. 0.6 DISCLAIMER / COPYRIGHT INFORMATION XCOM Enforcer is published by Inforgrames and MicroProse. It was created by MPS/Infogrames Hunts Valley (Maryland). This USG is not endorsed or authorized by ANY of the companies mentioned above. The information compiled in this USG has been gathered independently through the author's efforts except where noted otherwise. X-Command (http://www.strategyplanet.com/xcom) provided valuable assistance in researching this FAQ. 0.7 HISTORY 27-DEC-2002 Initial release 1 XCOM Enforcer General Info 1.1 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game (or portions thereof)? A: No. Q: Can you send me the manual (or portions thereof)? A: No. Q: Can you tell me how to play the game? A: Read the manual. Q: But where is the manual? A: That think booklet stuffed in front of the jewelcase is the manual. Q: How about a patch? A: Doesn't need one. Q: How about a sequel? A: Doesn't need one. This one is bad enough as is. Q: Can I play both sides? A: Nope, just Enforcer. Q: Can I pick different "skins"? A: Yes, but the choices are limited to what's in the game (unless you want to paint your own and use XCOMed to put it in). If you finish the game on EASY, you unlock additional skins. Q: What's the difference among the difficulty levels? A: Difficulty level affects general toughness of enemies, cost of each "upgrade" (in datapoints), and number of playable levels. Easy level costs 50% less than Normal level. Hard level is expected to cost even more. Q: Where is the pause button? A: Hit ESC to jump into pause/main menu. Hit ESC again to jump back. Q: How do I take screenshots? A: Press F9. It saves the shot in your game's "system' directory as SHOTxxxx.BMP file, where xxxx is a number starting with 0000 and counts up. If you left it on default, the directory is: C:\Program Files\Infogrames Interactive\X-COM Enforcer\System Q: Can I play the game in a window instead of fullscreen? A: Press F12 to toggle between fullscreen and windowed. Q: Can I skip those "in-game" cutscenes? A: Press "F" to "fast forward" through those cutscenes. Q: Can I carry more than one weapon at a time? A: No. Whenever you pickup a new weapon, the old weapon's gone. Q: Most weapons have orange circle below. Why do I see some weapons with purple circle below? A: Those are weapons that have NOT been researched yet. You get that as a "bonus" occasionally. Find the unknown item powerup to get the weapon for good. Q: Can I shoot the humans? A: No. The humans you need to rescue are immune to Enforcer weapons. Occasionally you will need to protect them, which means you shoot at them and kill the aliens around them. Q: How do I rescue humans? A: Run into one and s/he will beam out in a few seconds. Q: How do I protect humans? A: Shoot "through" them at the aliens. Usually there's a time limit, after which you "win" if the humans and you survive that long. Q: What's that timer counting down for? A: Two possibilities. Either you're done (the final transporter for you just appeared) and you will automatically beam out in 30-seconds), or you are in a "survive!" mission where you must keep yourself alive (and/or some human survivors) until the timer expires. Q: Are there any missions where I must do something by a certain time limit? A: Fortunately, no. All missions can take as long as you want. On the other hand, the more you wait, the more aliens the transporters beam in, and the harder time you will have. Q: How do I know how close am I to killing the "boss"? A: A "boss meter", which is a "green bar" should be on the top of the screen. As you do damage, the bar decreases in length. When the bar reaches zero, the boss is dead. Q: Where do I go next? A: Hit "H" to get a hint from the professor. An arrow will point in the way you need to go. Note that the arrow does not understand "obstacles", so you may need to go in a roundabout fashion. Q: How do I get new weapons? A: You need to locate those "unknown item" orbs (see [4.16]). Once you get it, at the debrief/R&D screen you will find out it's either a weapon or a powerup. You then spend datapoints (DP) to unlock it and enhance it. There should be one every level, though sometimes it's well-hidden. Explore EVERYWHERE, every corner, even jump on top of buildings. Q: How does the "hot streak" work? A: See section 2.5 Q: Why can't I find those "BONUS" powerups or "unknown" powerups? A: They are pretty well hidden. Explore every corner. If you see gas tanks, destroy them and see if it exposes extra rooms. Destroy the cars, crates, and everything that can be destroyed. Upgrade jumpjets and explore the higher levels, as often powerups are hidden higher up. Sometimes you see flashing "red" or "purple" lights, which would mean there are powerups nearby. There is a full set on every level. Q: Why can't I play beyond "Artic Base 5" level? A: You need to play at difficulty beyond "Easy", as the endgame screen suggests. Q: Where is the editor? A: XCOMed, which is really UnrealED with a new splash screen, is a one of the program group's shortcuts. Please don't ask me how to use it. I don't use it and I wouldn't know. I imagine it would be quite similar to UnrealED, so check UnrealPlanet or sites like that. Q: How do I pass level X? How do I defeat boss Y? A: See mission hints and notes for that specific level in section [8]. For notes on specific bosses, see section [6] Q: What about some cheat codes? A: See final section. 1.2 XCOM HISTORY XCOM started off as a pure tactical combat game. Mythos Games, which is comprised mainly of the Gallop brothers, had a game called "Laser Squad", where groups of soldiers will fight each other in a turn-based arena with different terrain and such. They approached MicroProse UK for publication, but was turned down, as MPS then needs a "deeper" game. MPS suggested that they add a strategy layer on top of the tactical game. The strategy layer will generate missions for the tactical layer, and the results will be fed back into the strategy layer. The result became known as "UFO: Enemy Unknown", and it was a true sleeper hit in Europe. You must allocate resources, money, and research in order to defeat the UFOs that have been rampaging all around Earth. There are battles in the air and on the ground. Research captured alien artifacts, save cities from alien terror attacks... This tapped into the public's "millennium paranoia" at the right time when X- Files and such are extremely popular, and the UFO lore research is done well enough to make this title the true sleeper hit. Once you start playing, you can't stop. MicroProse quickly brought the game over to the US, and renamed it XCOM: UFO Defense (probably due to the copyright on the name UFO by subLOGIC Corporation). It was a major hit in the US as well, and every major publication then named it "game of the year" for that year, and was soon inducted into "hall of fame". While Mythos Games worked on a sequel, it was clear that the sequel will take quite a bit more development (2-3 more years, in fact). MicroProse bought the engine from Mythos, and quickly made a sequel, titled "XCOM: Terror from the Deep", which is set 10-years later, and this time, the battle are done with "flying subs" that move deep in the oceans. Aliens are much tougher with more serious weaponry. Otherwise, the game remained essentially the same. The XCOM game Mythos Games was working on became known as "XCOM: Apocalypse". Earth's populations are gathered into a "mega-city", and aliens are menacing the city through a portal in the sky. You must secure the city against periodic alien incursions, keep other city corporations at least neutral toward you, research the alien UFOs for a way into their dimension, and eventually wipe out the source of the alien threat. Real-time combat was added, along with bigger and more detailed maps. However, this one was not as big a hit as the original. MicroProse then produced internally XCOM: Interceptor, which married the XCOM strategic layer with a 3D space combat sim (similar to Wing Commander or Freespace, but not 3D accelerated). As humans explored outward into space, powered by the technology left by the aliens, they found that aliens are there as well, and perhaps working on something sinister... As XCOM, they must protect the few bases in the area, mine material for manufacturing and research, raid enemy bases and crafts, protect your own convoys, and so on. It was not a major hit. XCOM: Alliance was then announced. Based on the Unreal engine, it was supposed to allow you to lead a team of 3 other XCOM soldiers in first-person combat. Your ship fell into a wormhole and emerged in an area where friendlies and allies may not be who you think, and you must somehow find your way home by fighting through many levels. However, this game suffered delay after delay (mainly due to the trouble of making 3 other AI soldiers that fight intelligently AND follow your orders), and was eventually cancelled. MicroProse also announced XCOM: Genesis, which was supposed to go back to the isometric roots of the game. However, by this time, MicroProse was in serious financial trouble, and after its acquisition by first Hasbro then Infogrames, this title was cancelled as well. XCOM Enforcer is barely related to the XCOM franchise. It is a 3rd person 3D shooter, similar to Tomb Raider, where you play a combat robot known as the Enforcer, armed with a lot of different weapons. It is a purely arcade game, with few tactics or tricks needed. When you kill enemies, collect spawned datapoints for bonus items. Destroy enemy transporters to prevent more enemy spawning. Clear the level, basically, maybe fight off a few bosses. 1.3 ENFORCER REQUIREMENTS The follow is lifted from the README file. SYSTEM REQUIREMENTS Operating System: Windows(r) 95/98/Me Processor: Pentium(r) 233 MHz or higher with Hardware Acceleration Pentium(r) 266 MHz or higher without Hardware Acceleration Memory: 32 MB RAM Hard Disk Space: 500 MB Free CD-ROM Drive: 8X Speed Video: 4 MB Windows(r) 95/98/Me-compatible SVGA video card* Sound: 1 MB Windows(r) 95/98/Me-compatible sound card* DirectX: DirectX version 8.0 (included) or higher Modem: 56kps baud (for modem/Internet play) * Indicates device should be compatible with DirectX version 8.0 or higher. RECOMMENDED Operating System: Windows(r) 95/98/Me Processor: Pentium(r) 400 MHz or higher with Hardware Acceleration Memory: 64 MB RAM or higher Hard Disk Space: 500 MB Free CD-ROM Drive: 8X Speed Video: 3D Accelerator (Voodoo, TNT, GeForce families) Sound: 1 MB Windows(r) 95/98/Me-compatible sound card* DirectX: DirectX version 8.0 (included) or higher Modem: Broadband Internet Connection (for modem/Internet play) * Indicates device should be compatible with DirectX version 8.0 or higher. Not tested with NT / 2K / XP, compatibility is unknown. 1.4 ENFORCER BACKGROUND XCOM is busy fighting the aliens on terror attacks, and funding cuts forced the cancellation of the Enforcer Project, lead by Professor Able Standard, among many other promising research projects. The Enforcer project is attempting to fuse advanced robotics with alien technology to create the ultimate warrior. Professor Standard however, persisted, and he was finally able to finish Enforcer in his secret lab somewhere in the Nevada canyon. You are the Enforcer. With alien transporter technology, you can arrive on scene of alien attack long before the arrival of XCOM troopers. You are heavily armored and extremely mobile, armed with the latest in weaponry. Exterminate the aliens and save the human hostages on site, and see if you can find your way to the alien mothership and deal with the alien commander... 1.5 HOW DOES THE GAME PLAY? Enforcer is basically a fast-paced (I say "too fast") 3rd person 3D shooter. Think Serious Sam in 3rd person (like Tomb Raider) and you won't be too far off. As enemies are killed, they occasionally drop "datapoints", which can be collected by running into them and redeemed for more weapons and enhancements later. Do it fast though: the data points "fade away" after a little while. You will run into plenty of power-ups, like invulnerability, stealth, speed, damage enhancer, and so on. Other bonus items may be hidden (hit some gas tanks to break the walls and locate hidden rooms). Weapons are also beamed into your path and you can collect them at your leisure. Unused weapons disappear after a short while. Aliens arrive via transporters, so if you destroy the transporter stations they can't beam into your area. Most transporters are stationary, but some are mounted on hover platforms and thus can move. You score points many ways, mainly by killing aliens without getting hit in return. You get bonus by killing aliens in a "streak". The pace is very fast and some missions can easily have several DOZEN aliens chasing you. There are also a wide variety of weapons for you to try. 1.6 BUGS AND FIXES This game occasionally "pauses" but otherwise has no serious bugs. During many hours of play, the game never crashed. 1.7 EXPANSION PACKS? SEQUELS? RELATED TITLES? No expansion packs or sequels. Related titles would be the entire XCOM series, which includes: XCOM: UFO Defense XCOM: Terror From the Deep XCOM: Apocalypse XCOM: Interceptor Email Games XCOM However, none of these are available in retail now unless you look for stores that carry older software. 2 Yourself: the Enforcer Enforcer is fully equipped to fight the aliens. He has armor, jumpjets and jump capabilities, full load of weapons (including one default weapon that never runs out), strafe and dodge capabilities, and later, even some auto-repair capabilities. 2.1 WEAPONS Enforcer is only capable of carrying only ONE weapon at a time. See section [3] for details on all your available weapons. Each of the weapons can be enhanced 3 more levels to do more damage, increase range, further spread, faster firing, and so on. Weapons will be beamed into the battlefield periodically with an orange circle beneath it. Run into it to pick it up and use it. Remember, only ONE weapon at a time. If you find a weapon that has a purple circle underneath, that's a weapon that has NOT been researched yet. If you like it, find that "unknown item" sphere (yellow orb with question mark inside) and touch it so Professor Standard can research it. 2.2 POWERUPS During the mission, you may encounter special "globes". See section [4] for a full list of powerups. This usually are dropped by the aliens you kill. The powerup's effect can be enhanced by paying datapoints on the R&D screen. You can enhance each powerup by up to 3 levels. Obviously, powerup must be picked up to have an effect at all. 2.3 ENHANCEMENTS Enhancements are done directly to Enforcer. Items like jumpjets, armor, speed, and such are "built-in" and enhanced directly by Professor standard using datapoints. For more information on enhancements, see section [5] 2.4 SPECIAL MOVES Enforcer has a couple special moves. Try double-tap the arrow keys... Forward does a somersault jump, left/right does a dodge, and so on. You can also do 'bunny hop" by using your jumpjets. Sometimes it helps you dodge enemy shots, or get out of a crowd. See your manual for full list of controls, or look on control configuration under options. 2.5 HOT STREAK Many people have problem understanding the hot streak, so here goes. Every time you kill an alien, your hot streak meter goes up. Every time you got hit, your hot streak goes down. The idea is kill LOTS of aliens and get the hot streak meter all the way to the top. Once you filled up the meter you get lots of powerups dropped on you. You also get a big bonus score. You can sometimes find "hot streak help" powerup, which helps you fill up the meter faster. For example, if you have a 2x hot streak helper active, kills you make during that time fills up the meter twice as fast. So instead of say, 500 kills to fill up, you only need 250. Hot Streak Helper can be enhanced to 3x, 4x, even 5x. However, it is of limited duration. 2.6 SCORING You are rated in many areas. --Kills (can range in the hundreds) --Combos (how many multi-kill shots did you make) --Combo kills (how many kills did you do with those multi-kill shots) --Kill Streaks (how many muti-kill streaks you did) --Number of kills in the streak (higher the better) --Datapoints picked up and more. Those are combined into a "total", and added to your previous datapoint cache. 3 Your weapons Note: Most weapons must be located as "unknown item", then researched to be made available. The items here are in alphabetical order, NOT in order of appearance. 3.1 AUTO-CANNON The Auto-Cannon is a replacement for the Laser Rifle, as the stock weapon. It is quite powerful against smaller enemies such as Sectoids and Snakemen, although it is almost useless against bosses. Autocannon, like the laser stock weapon, has infinite ammo. 3.2 BLADE LAUNCHER A useful weapon, the Blade Launcher fires multiple boomerang- like shots, which grasp and circle an enemy, before possibly killing it, taking the enemy's Data Point, and returning back to Enforcer. This weapon is excellent for crowd clearing of smaller enemies. Upgrades faster shots, makes the blade seek enemies after launch, and grab data points. Best used to help you gather up the data points, after you bought the upgrades, of course. This can significantly increase your DP input. [Trivia: this is known inside the game as boomerang gun] 3.3 FLAME THROWER The Flame Thrower is a relatively weak weapon, effective against only weaker enemies, though it can be somewhat more useful when fully upgraded. Upgrades increase the reach and spread of the weapon. Originally the shots are single fire. Upgrades makes it split into 3, add range, then split into 5. Useful against a crowd, but not that much damage 3.4 FREEZE GUN The Freeze Gun is as the name implies - a gun which fires a shot that freezes the target. This gun can freeze enemies within a close vicinity of where the shot hits. It isn't of good use generally, but when surrounded by enemies it can be very handy. Enemy has a chance to unfreeze themselves, so you can't be sure that the freeze will kill the target. Bosses are not affected by freeze gun. Enhancements make the effect radius larger and shoots faster. 3.5 FUSION RIFLE The Fusion Rifle fires balls of energy at an EXTREMELY fast rate. The shots also bounce off walls. Refire delay is extremely low, which means you can exhaust your ammo VERY quickly. All your ammo can be gone in under 5 seconds. Higher levels mean the shots bounce off walls, and spreads further. 3.6 GRENADE LAUNCHER Similar to the Fusion Rifle, the Grenade Launcher fires grenades at a fast rate. This weapon can easily inflict lots of damage against larger enemies at close range, but it's hard to cause much injury to smaller enemies. It's a real crowd clearer though... Fire and backup... Boom! Upgrade 1: Increase firing rate Upgrade 2: Increase firing rate Upgrade 3: Multi-shot (fires multiple grenades simultaneously) 3.7 LASER RIFLE The most basic weapon available to the Enforcer is the Laser Rifle. This weapon has a slow firing rate, and causes minimal damage. It has no upgrade in itself. However, it does have infinite ammo, and can kill weaker enemies. As the game progresses, Enforcer can upgrade this weapon to an Auto-Cannon, by using a "professor's choice" enhancement. 3.8 LIGHTNING GUN A highly useful weapon, especially when Enforcer is surrounded by a large amount of enemies, is the Lightning Gun. When this weapon is fired, it freezes all non-boss enemies, and then jumps from enemy to enemy (if other enemy is in range), even if the other enemies are out of sight. Upgrade increases jump radius (jumps over longer distances) and forks into more targets. 3.9 MASS DRIVER The Mass Driver is a deadly weapon, although it is hard to master. It can shoot in a straight line through any enemy, which is great for clearing smaller enemies in a row and for long-range bombardment. The Mass Driver is also good for assaulting boss enemies. However, in long distances the accuracy leaves a little to be desired. Upgrade 1: Increase firing rate Upgrade 2: Splash damage on wall hit Upgrade 3: Splash damage on every hit [Trivia: this is known internally as "railgun"] 3.10 NUKER The most dangerous weapon, the Nuker can easily clear large crowds of enemies with one shot. The weapon is fired, and when it hits a solid target (it flies through smaller enemies) it explodes with a mushroom cloud, emitting a large shockwave, turning scores of enemies into Data Points. Nuker starts with 2 shots. Upgrades increases the number of shots. 3.11 PSI-CANNON A Psi-Cannon harnesses psionic powers and use it as a weapon. This "yellow" (in color, that is) weapon actually PICKS UP small to medium sized enemies and throw them into walls, turning them into alien giblets. Upgrade increases firing rate. 3.12 ROCKET LAUNCHER Like the Flame Thrower, the Rocket Launcher remains useful till the endgame. It's usually best to attack larger sized enemies with this weapon, as its damage is concentrated in only a small area. This weapon is highly useful against bosses. Upgrades turns a single straight shot into a "shotgun" type shot then "drunken missile" type shot. 3.13 SHOTGUN Shotgun provides a fair blast size against smaller enemies. It is great to do combo kills, esp. with damage enhancer. Clears weaker creatures. Not quite as good for larger aliens or for long distances. Upgrade 1: Increase shots Upgrade 2: Increase firing rate Upgrade 3: Tighten spread 3.14 VIBROBLADE XL VibroBlade XL can instantly cut through any enemy except for bosses. This is the most useful weapon for cutting a path into and out of a crowd. However, it is a hand-to-hand weapon. Upgrade 1: Deflect enemy shots Upgrade 2: Sonic Wave attack Upgrade 3: 360 spin attack [Trivia: For those of you who have played XCOM:TFTD, you know vibroblade does NOT look like a hand-held propeller. ] 4 Your powerups Powerups are either already on the map, or dropped randomly by dead aliens. Some Powerups can temporarily boost your Enforcer's speed or make your Enforcer invisible. You can use your Data Points to obtain powerup enhancements in the R&D screen, which makes the powerups more effective. Some will repair more hitpoints, others last longer, and so on. 4.1 1/5/10/100 (DATA POINTS) Square icons with one of the four denominations inside. Each is a different color. Technically, data point is not a powerup, but it is collected like one. As aliens die, they spawn icons that represent different amounts of Data Points. The Data Point value of each kill depends on the type of alien. Combo shots (killing multiple aliens with one shot, using an explosive object that destroys nearby aliens, or knocking objects into the aliens) will result in higher Data Points. When you kill boss creatures, it may "rain" large number of data points (until the timer expires). Blade launcher can "collect" data points once you upgraded it to that capability. Datapoints can be used for wide variety of activities. Most are needed for research and unlock more items, or for enhancing existing weapons and powerups. 4.2 B/O/N/U/S Purple orb with one of the five letters inside. Gather all five letters, and play a bonus round before returning to the R&D screen. The bonus depends on which level you are on. Every 7 levels get you a new bonus level. 4.3 ATTACK BOT Yellow orb with ball inside The Attack Bot is a small AI-controlled ball which circles the player on anti-grav and shoots at the same target the player does. Not that powerful, but helps. 4.4 BIO-MAGNETIC PULSE Orange? orb with "dynamite icon" inside. A Bio-Magnetic Pulse shoots a large "wave" which kills or maims all nearby enemies. Higher levels mean multiple "waves" which kills more enemies. 4.5 DAMAGE INTENSIFIER Yellow? orb with fist inside. The Damage Intensifier makes weapons stronger, which inflicts more damage on the enemy. It is useful when fighting boss enemies. Basically, this is like quad-damage in Quake. Higher levels mean longer duration and heavier effect. 4.6 DATA POINT MULTIPLIER Light blue icon with enforcer icon inside? The Data Point Multiplier multiplies the amount of Data Points you receive per Data Point. For example, if you pick up one Data Point while the multiplier is active, the Data Point Multiplier may give you five. 4.7 HOT STREAK HELPER Yellow orb with enforcer icon inside? The Hot Streak Helper is similar to the Data Point Multiplier. When you score kills, the Hot Streak level will increase, but when you are damaged, the Hot Streak level will decrease. Hot Streak Helper allows you to get the meter up faster. When the Hot Streak level gets to the top, weapons fire at their top research level, and you may even receive new unresearched weapons, equipment or Powerups. Hot Streak helper starts at 2x. Upgrades improve that to 3x, 4x, and finally 5x. 4.8 INVULNERATOR Light blue orb with shield icon inside. The Invulnerator is basically a timed God mode. It allows Enforcer to be shot, but not take any damage. Higher levels mean longer effect duration. 4.9 ITEM UNLOCKER ?????? The Item Unlocker gives access to a new research item. Pick this up will unlock more locked items. 4.10 LAZARUS SYSTEM Light-blue orb with enforcer icon inside. The Lazarus System is the equivalent of an extra life. You are restored to this point instead of all the way to the beginning of the level if you die. 4.11 MISSILE STRIKE Green orb with "bomb" icon inside. A Missile Strike is basically an air-strike. When picked up, the area surrounding Enforcer is bombarded by missiles. Only the aliens are harmed. Higher levels do more damage and larger damage radius. 4.12 REPAIR PACK Red orb with red cross inside. The Repair Pack simply repairs Enforcer, restoring its health. Higher levels repair more health points. Starts at 15, then 30, then 60, then 100. 4.13 SPEED BOOSTER Purple orb with "runner" icon inside. A Speed Booster makes Enforcer walk/run faster. This is very useful when fighting large groups of enemies, as Enforcer can run around firing constantly without getting hurt as much. Higher levels mean higher speed and longer duration. 4.14 STASIS FIELD Light blue orb with stopwatch icon inside. A Stasis Field freezes time, allowing Enforcer to attack aliens without them fighting back. This means Enforcer can even take advantage of boss enemies and harm them without risking damage. Duration is minimal initially, but lasts longer once you enhance it. Higher levels mean longer duration. Initial stop is for 2 seconds. 4.15 STEALTH Purple? orb with enforcer icon inside. Stealth allows Enforcer to move around without being seen by the enemy. Stealth is especially useful when fighting against boss enemies, as they cannot see you. Higher levels mean longer duration. 4.16 UNKNOWN ITEM A yellow orb with question mark inside. Contains an item that can be researched, either powerup or weapon. Once you got this, you then pay with your datapoints to unlock it and enhance it further. 5 Your enhancements There are 6 enhancements you can buy for Enforcer, each of which has 4 levels. 5.1 SPEED Enhances top speed (not related to the powerup) 5.2 JUMPJET Enhances jump time and height, needed to locate some of the really hidden bonuses. 5.3 AMMO CAPACITY Enhances ammo capacity by 25% (??) 5.4 AUTO-REPAIR Enhances auto-repair rate. Higher it is, the faster you regenerate lost hitpoints. 5.5 ARMOR Enhances armor, takes less damage. 5.6 PROFESSOR'S CHOICE Can upgrade weapons, makes weapons spawn faster, upgrade hitpoints, etc. 6 Your enemies Roughly in order of appearance... 6.1 SECTOID Your basic "gray" alien, small with big eyes, armed with plasma pistol. A couple shots from your laser will kill one. Can be dangerous in groups, but slow moving. 6.2 SNAKEMAN Snakeman fight hand-to-hand, with two sets of slashing claws. They move very fast, so keep them away and keep moving. Easy to kill. [They look more like Tasoths in Terror From the Deep than Snakeman...] 6.3 HUNTER-KILLER HK is a hexagonal robot that carries an explosive ball underneath. It simply moves toward you and explodes on contact. Shoot one and it will explode, often taking out other aliens in the immediate vicinity, giving you combo kills. 6.4 REAPER A reaper is a large dog-sized creature with a huge mouth and just two legs. They run quite fast and can even jump. It is not that hard to kill, but arrive in groups of 3 or more. In groups, they can block you in for other aliens to pound. 6.5 RAZORDISC A small UFO with 4 blades attached on the sides. It will approach you spinning, trying to cut you into sushi. Can be hard to kill if it gets really close. 6.6 GIANT REAPER A boss-version of the reaper, quite large... You'll meet this as the first boss. It also shoots multiple green spheres that fall to ground and explodes into fire, which can further damage you if you run into the green fire zone. The fire goes out after a while. Giant Reaper appears on later levels as regular nasties. 6.7 BASILISK A large "pig" with spines, it can be a bit hard to kill, requiring several shots. On the other hand, it does not always charge directly toward you. 6.8 MUTON A large brute with impressive strength but simple brain, these are the purple 'grunts' of the alien force. No weapon, just hand-to-hand overhead smash. 6.9 CHRYSSALID Looks like a dinosaur head with huge teeth, on a spiny black and very thin body. Tough monster, need a lot of firepower to kill. Hand-to-hand only. 6.10 CYBERDISC Cyberdisc is a small UFO with 4 double-mounted plasma guns in each direction. Those plasma guns can be nasty. Also see Razordisc. 6.11 MUTON GUNNER Appear in later levels, these Mutons carry a big plasma gun as part of its right arm. It STILL can smash, so be careful there. 6.12 SENTINEL Sentinel looks like mobile scorpion with only 2 legs with the tail shooting a plasma gun. Not that fast, but those shots can hurt. It also jumps up and does some sort of clawing attack. Usually arrive in group of three or more. 6.13 MUTANT CHRYSSALID A super Chryssalid that has 4 long legs. Shoots "freeze snot" that can hold you for a few seconds. Also shoots purple "seeking dots" that goes after your last location. It also does the hand-to-hand slash like the regular chryssalid. If you circle-strafe the purple stuff don't hit. In one of the levels you meet two of them as end-level bosses. Later, they appear as part of the crowd, esp. in the final levels. 6.14 SILVERBACK Cross between Silverback Gorilla and Alien DNA, this is basically a super-Muton, fortunately it carries no weapons. However, it is VERY difficult to kill. Forget about using autocannon or laser. By the time you kill it they would have smashed you to bits. Use big guns. 6.15 SECTOPOD Sectopod is basically a giant-reaper-sized robot that shoots heavy rockets. Keep moving and stay away from impact zone! Use heavy firepower to kill it. 6.16 WINGED TERROR Winged terror carries a grenade launcher. Usually appear in groups. Easy to kill. 6.17 MONDELLUS Another boss, this one is mounted on tank treads and has guns and rockets. Circle-strafe him. Those huge rockets seek, but can be intercepted by shotgun or autocannon shots. 6.18 ARACHNOPOD Boss creature, it's a four-legged spider-bot with heavy armor and some serious weapons. Think of it as a super- sectopod... Has both plasma guns (8 shots) and rockets. 6.19 CYBERBEAT An alien copy of the Enforcer, armed with autocannon with explosive bullets. It can also do a slash attack with the other arm. Nasty boss creature, esp. when THREE of them are after you. Later on they appear as regular nasties. 6.20 WARGON Wargon, the hovering black turnip, has three separate attacks: 1) fires freezing ray in eight directions 2) fires seeking "shards" which explodes on contact, 3) releases cyberdiscs (which has its own plasma weapons). Kill cyberdiscs, avoid all the other shots, and you can wear it down. 6.21 HIGH ETHEREAL High Ethereal is the endgame boss. He can transport in high- end creatures such as sectopods, ethereal flyer, muton gunner, cyberdiscs, and possible more. Initially he is invulnerable, behind a forcefield. You must destroy 3 generators located OFF THE FLOOR. (Jump up there) before he becomes vulnerable. Ethereal himself has some sort of SUPER bright beam that takes a BIG bite out of you. 6.22 ETHEREAL FLYER These almost-transparent insect creatures are guardians of the High Ethereal. They perform physical attacks only. 6.23 TRANSPORTER Transporter is what "beams in" these enemies. If you get close enough, you'll see this "green beam" that moves from the transporter to the enemy beam-in location. Use that to lead you to the transporter. Not that hard to kill. 6.24 HOVER TRANSPORTER This is a mobile version of the transporter. It's mounted on a hover platform and moves slowly in a fixed path. Can be a little harder to kill. Can hover above eye-level, so may be a little hard to find. 7 Tactics 7.1 KEEP MOVING! Moving means you can take less damage, as enemies aim in your direction. Moving also means you won't be in one spot for the enemy's hand-to-hand attacks either. 7.2 NEVER BE SURROUNDED Being surrounded means you take heavy damage on all sides and you can't get away. If surrounded, cut your way out with your weapons and/or use your jumpjets. 7.3 UNLOCK THE POWERFUL POWERUPS FIRST Unlock the really powerful powerups like bio-magnetic pulse and missile strike and nukes and so on. When used in the right place it can really save your bacon. 7.4 LEAVE THE LAST TRANSPORTER TO GET MORE DATAPOINTS That last transporter should allow you to play a longer game and get more datapoints, even with just your puny laser or autocannon, and you can do this for along long as you have time (which could be many data points later). It also helps you build a kill streak. If you see this last transporter in the section and it's "around" a corner, use it! Just sit there and engage laser or autocannon and blast all comers. This is absolutely great if the transporter only spawns hand-to-hand aliens as you can just keep killing them, and get THOUSANDS of datapoints in return. You can't go forward to collect the points, but the kills more than make up for it. You can easily gather over a thousand kills. 7.5 NEVER PICKUP LOUSY GUNS Some weapons are quite lousy, like the freeze gun. FG doesn't always kill a target outright, yet FG create obstacles that blocks you (though that also blocks the enemy). Try not to pick those up. Go around them. If not possible, wait until they're gone. If you pick one up by accident, find a quite place and use up the ammo, then pick up a GOOD gun,.or just wait until the gun disappears. 7.6 MOVE FAST ENOUGH TO DODGE SHOTS By mission 10, you should have enough upgrades to dodge enemy shots by moving side to side, so use it! Double tap to do a jump-dodge, and so on. Just make sure you don't jump off a building to your death. 7.7 USE THE JUMPJETS TO RECON Sometimes using the jumpjet can give you ideas on how to get out of a certain level as you can spot exits easier by going high. This is especially true on the farm level, as the exit to the cornfield is nearly invisible. 7.8 ACCEPT DAMAGE TO TAKE OUT TRANSPORTERS Transporter will constantly beam in aliens. If you have enough health, charge in and take out the transporter will give you some breathing room. In fact, when you have enough speed, you can outrun most enemies and kill transporters before they can get to you. Leave one transporter in the section for more points, and kill the rest quickly. Then you can get more points. 7.9 GO FOR STREAKS The streaks enable you to get higher score and more weapons and such. Get streak helper to get you reach the top even faster. Streaks give you free powerup, and lots of it. 7.10 GET AUTO-REPAIR UP FIRST Having hitpoints that regenerate, even slowly, can be very useful as you have some "safe havens" to retreat to. The starting corridor is always a safe spot, as is the corridor that links you between two areas. 8 Your missions Most missions have a lull right before the final big fight. Usually, this means you have to go through a corridor which has a door that was previously locked (red) but just unlocked automatically (turned green). This puts you in a new area of the map where you need to accomplish the secondary objective. 8.1 X-COM LAB Primary Objective: n/a Secondary Objective: n/a Just get out there and kill aliens, while following Professor Standard's instructions. This is basically a tutorial level. 8.2 KANYON KAOS Primary Objective: Destroy All Transporters Secondary Objective: Eradicate the Aliens Basically, shoot all transporters except one, and look for those bonus items. When you are satisfied, go to that last transporter and kill it. 8.3 TRAILER PARK TROUBLE Primary Objective: Rescue the Locals Secondary Objective: Destroy All Transporters To rescue locals, just run into them. 8.4 BOWLING ALLEY RAGE Primary Objective: Save the Humans Secondary Objective: Find and Defeat the Giant Reaper To rescue the human, just run into him/her, which tags him/her to be retrieved by transporter. The Giant Reaper is pretty tough and there will be transporters still active in the area. Make sure you gathered a good weapon WITH damage intensifier before attempting this, and keep moving (use your jumpjets). Another way to deal with the giant reaper is do NOT enter the yard, but instead stay in the "corridor" that leads up to it. Just keep shooting through the entrance, dodge those green "spit fire", and keep shooting. The reaper cannot reach you and you can wear it down. 8.5 DANGER ON THE DOCKS Primary Objective: Destroy All the Alien Transporters Secondary Objective: Get to the Hover Boat Controls Not too much to this, just keep shooting. 8.6 HOVER BOAT HAVOC Primary Objective: Get to the City Secondary Objective: Survive the Alien Attack (for X minutes) Basically, this means you keep running around the boat and shoot enemies that transport in all around you. You won't get much data points on this mission. Last the full length of time and you win. 8.7 BLOCK ROCKIN' Primary Objective: Destroy All Transporters Secondary Objective: Protect the Human Captives This one is tough. Clean out the area, then when you go through that "corridor" into the second area, turn left, then right into the house (shoot the door), then get to the cage where the humans are kept, and stay there and shoot all incoming aliens until the timer expires. Took me a couple attempts to beat this one. 8.8 EXPAND YOUR HEAD Primary Objective: Destroy All Transporters Secondary Objective: Secure Each Area Standard search and destroy. 8.9 BREAKFAST IN VEGAS Primary Objective: Destroy All Transporters Secondary Objective: Eliminate the Aliens Standard search and destroy. 8.10 CITY STREET CLEANUP Primary Objective: Exterminate the Extraterrestrials Secondary Objective: Find the Aliens' Underground Lair Standard search and destroy, except for that part near the end. As you enter, your entrance is cut off. And two super- chryssalids turn up. They have TWO attacks, the "seeking" purple shots, and the "snot" attack which will freeze you in place for several seconds. Stay in a distance, strafe left/right, and keep shooting. 8.11 PARKING GARAGE MAYHEM Primary Objective: Rescue the Civilians Secondary Objective: Proceed to the Shopping Mall This one can be tough as the enemies just keep on coming and you can't stop them by killing transporters. Just run really fast and pick up all the civilians. A trick in the garage is to take the stairs. The aliens tend to go on the ramps, so the stairs are relatively safe. A couple of civilians are hiding in the staircases. When you got all the civilians, come back up to level 5 in the staircase, and you should see the entrance to the shopping mall. Blast your way through. 8.12 MALL MASSACRE Primary Objective: Save the Shoppers Secondary Objective: Defend the Mall and Destroy All Transporters This one can be nasty as the shopping mall has multiple levels and visibility around the corners can be bad. Otherwise, standard search and destroy. 8.13 SCREAMIN' STREETS Primary Objective: Destroy All Transporters Secondary Objective: Annihilate the Aliens Standard search and destroy again. 8.14 GETTY BASHING Primary Objective: Destroy All Transporters Secondary Objective: Locate and Defeat the Cyberbeasts Nothing special about this mission except those Cyberbeasts at the end. Those beasts just have TOO much firepower so that fighting them toe-to-toe is suicide. Instead, lure them all the way to that corridor that links the two areas. You need to wear them down. In my game, they never entered that corridor, so I just stay on the other side, pop open the door, shoot once, scoot aside. Repeat ad infinitum until they fall. My auto-repair means I can't die unless I got locked outside with no cover. 8.15 SEWER SKIRMISH Primary Objective: Destroy All Transporters Secondary Objective: Find and Disable the Alien Craft Standard search and destroy. 8.16 NEW MARKET MAULERS Primary Objective: Rescue the Humans from the Alien Pods Secondary Objective: Destroy All Transporters The humans are in those "green" pods. Blast open the door and touch them to beam them out. 8.17 CITY CRASHER Primary Objective: Destroy All Transporters Secondary Objective: Secure The City Just blast everything, standard S&D. You have to kill a LOT of aliens to get the door open and to get into that "tunnel" that leads you to the next section. 8.18 DOWNTOWN ASCENSION Primary Objective: Get to the Rooftop (survive for X minutes). Secondary Objective: Defeat the Wargon Getting to the rooftop means you need to stand on this elevator and blast all comers until the timer expires. The Wargon has some impressive weaponry... Freeze ray (like your freeze gun), a set of seeking "shards", which explodes on contact and searches you out. It also releases cyberdiscs periodically. However, it's not that hard to kill overall. Keep shooting at it, even with your autocannon. Blast those cyberdiscs and avoid the shots. The shards are easy to avoid if you just run the "four corners" of the elevator. You can also pick up better weaponry by jumping out of the elevator, but beware of falling off a ledge in the dark. Keep shooting and shooting and watch the boss meter... It'll trickle down, and finally, go poof. 8.19 ROOFTOP RUMBLE Primary Objective: Find and Destroy the Alien Landing Pad Secondary Objective: Secure the Rooftops This one can be tough, as you can't "fall off". If you fall off, you die immediately. Don't get KNOCKED off by the mutons or silverbacks either. Jump from building to building, or look for those narrow catwalks. You'll get to this "sign" which has a raised platform, with 3 transporters on top and a whole bunch of sentinels below. Shoot the transporters and the wall will break. You need to jump over to that other building, kill this transporter outside, then walk tight-rope to final 4 transporters right below that hovering UFO. You can shoot a few of the transporters from the ledge if you have blade launcher, but those razordiscs may not like it. Once you jump in, everything starts to come after you... And it'll be a REAL mess. Circle strafe the whole place and try to concentrate fire on the transporters. When they all die, you win. 8.20 RURAL RIPPER Primary Objective: Shut Down the Alien Power Cores Secondary Objective: Destroy All Transporters Standard S&D, make your way through the farm. 8.21 FREEWAY SPLATTER Primary Objective: Destroy All Transporters Secondary Objective: Clear the Freeway Standard S&D. Follow the road, go through those doors, keep blasting. 8.22 STADIUM SMASHER Primary Objective: Defeat Mondellus Secondary Objective: Save the Stadium Boss fight, this one is tough, as he's huge, and lots of followers beam in. Circle strafe and keep shooting. If the boss goes, the minions die also. Remember to grab the "unknown" from the opposite goal post. The boss also spews a LOT of points. Grab the blade launcher and nab all those points. 8.23 GRAVEYARD DIGGIN' Primary Objective: Destroy All Transporters Secondary Objective: Purge the Catacombs If you're not sure where to go, go underground. There's a hole in the floor that leads into the catacombs. Just keep running as fast as you can. There are too many enemies to kill (though you CAN clear out an area if you kill enough of them). 8.24 COUNTRY CORN SHUCKIN' Primary Objective: Destroy All Transporters Secondary Objective: Save the Farm Use the jumpjets to spot the exit from each plot of farm. Just kill all transporters and aliens. Don't dawdle as there are plenty of enemies. Visibility is really bad due to all the corn around. 8.25 CROP CIRCLE SURPRISE Primary Objective: Destroy All Transporters Secondary Objective: Disable the Alien Ship's Control Room Make your way to the alien ship in this crop-circle maze. I go right, then right, and I'm almost at the ship. There are a LOT of enemies, so use jumpjets and keep shooting to get out of big jams of enemies. Once you've cleaned out the transporters outside, enter the ship (left door), then clear it. Then enter the grav lift to go up to level 2, clear that. Go down to other side, clear that. Find the other lift that goes up to level 3, clear the control room, and you're done! 8.26 RUNWAY RIOT Primary Objective: Destroy All Transporters Secondary Objective: Clear the Runway Basically, this means clean out all the transporters, and there sure are a LOT of them... Before you kill the last one, circle the place and look for the bonus powerups. 8.27 AIR FORCE ENFORCER Primary Objective: Defend the Cockpit Crew Secondary Objective: Secure the Plane Kill the three transporters next to your starting point, then RUN forward and get to the cockpit, kill the obvious transporters on the way. Get into the cockpit and take out the attacking monsters. Then turn around and defend the cockpit until the timer expires. There are two transporters just outside the corridor to the cockpit, so kill those first. The rest can be left alone as you just keep stay in the corridor and shoot approaching monsters. When timer expires, you win! 8.28 ARCTIC BASE 1: CATALYST Primary Objective: Destroy All Transporters Secondary Objective: Clear Out Alpha Quadrant Standard S&D, except you'll see LOTS of enemies. 8.29 ARCTIC BASE 2: IMPLODE Primary Objective: Destroy All Transporters Secondary Objective: Secure Beta Quadrant Standard S&D, except you'll see LOTS of enemies. 8.30 ARCTIC BASE 3: RE-WIND Primary Objective: Destroy All Transporters Secondary Objective: Purge Delta Quadrant Standard S&D, except you'll see LOTS of enemies. 8.31 ARCTIC BASE 4: NIHIL Primary Objective: Destroy All Transporters Secondary Objective: Remove the Threat from Kappa Quadrant Standard S&D, except you'll see LOTS of enemies. 8.32 ARCTIC BASE 5: PROPHECY Primary Objective: Destroy All Transporters Secondary Objective: Locate and Destroy the Arachnopod Standard S&D, except you'll see LOTS of enemies, and the nasty boss at the end. When you enter the warehouse, the door closes in behind you, and you have to fight the boss, along with a lot of other nasties, including Sectopods and others that beam in randomly. If you play EASY level, the game ends here. 8.33 HELLTOWN Primary Objective: Save the Survivors Secondary Objective: Eradicate the Aliens Basically follow the arrow and save all the humans around. You will see a LOT of enemies, beware... Expect all the toughest nasties... As you return, you find base ruined... The professor lay dying... Apparently the professor have located the alien mothership, and they launched a retaliatory strike... You must attack the mothership now... And avenge the professor... 8.34 ASSAULT ON THE MOTHERSHIP Primary Objective: Locate the Master Control Room Secondary Objective: Exterminate the Extraterrestrials Basically, make your way down each and every corridor, destroy all the transporters you see, and all the nasties. You will run into plenty of cyberbeats, at least one arachnopod, plenty of sectopods, and countless other nasties. Just go through the corridor one at a time. Watch out when you come to this "bridge" that goes across. Don't run as that bridge will collapse and if it collapses from under you, you fall to your death. Instead, wait until it blows, then run (no jump) and get into the entrance just below the door you were aiming for. Keep going. Stop when you come to the "dark maze", which is just after the "bridge". Clean out the dark maze. There are a LOT of transporters in there, take them ALL out. Then make your way back out (you can find it). More cyberbeats will block your way. Nuke them as you see fit. You'll find another door open, and the elevator takes you to the High Ethereal's chamber... 8.35 THE HIGH ETHEREAL Primary Objective: Kill the Ethereal Secondary Objective: Destroy the Force-Field Generators The end-game...Destroy the force-field generators to make the Ethereal vulnerable. There are A LOT of enemies, and you BETTER have unlocked the nukes by now, as you will NEED them. First, destroy the 3 force-field generators located a bit above you. You will need full jumpjets to reach them. Then just shoot and destroy the generators one at a time, while dodging everything else that want a piece of you. Then it's a matter of shooting the Ethereal enough times until he goes down. He has a LOT of hit points... Not even a nuke stops him for long. When he goes down, the mothership explodes... and you win! 8.36 ENFORCER MAN BONUS ROUND Primary Objective: Collect Data Points??? Secondary Objective: ??? (n/a?) Sounds like Pac-man... 8.37 HIGHWAY MADNESS BONUS ROUND Primary Objective: collect as many DP's as you can! Secondary Objective: n/a This is basically Enforcer playing "Frogger". If you get run over, it's game over. 8.38 ALIEN RIP-OFF BONUS ROUND? Primary Objective: Collect Data Points??? Secondary Objective: ??? (n/a?) 8.39 WAREHOUSE BLOWOUT BONUS ROUND? Primary Objective: Collect Data Points??? Secondary Objective: ??? (n/a?) 8.40 MUTON TAG-TEAM BONUS ROUND? Primary Objective: Collect Data Points??? Secondary Objective: ??? (n/a?) 8.41 EXTRA SPICY BONUS ROUND Primary Objective: Defeat all of Enforcer level bosses! Secondary Objective: n/a 9 Misc. Information 9.1 CHEAT MODE Press ~ to bring up the console, then type in these cheats (without the quotes) "xgod" - God Mode. "killpawns" - Kill all enemies. "xfly" - Fly around. "walk" - Walk around. "allammo" - All ammo. "xghost" - No clipping. "setspeed (X)" - Change game speed, where 'x' is the speed (default is 2). "setjumpz (X)" - Change jump height, where 'x' is the height (default is 500). --THE END--