WW2 Sniper: Call to Victory Unofficial Strategy Guide and FAQ by Kasey Chang released May 30, 2006 1 Introduction This section is for "what the FAQ is about" and things like that. Feel free to skip this section. If you like the FAQ, please send me a dollar. :-) See [1.3] This FAQ is about "WW2 Sniper: Call to Victory", a military first- person shooter created by Jarhead Games, published by Groove Games. 1.1 A WORD FROM THE AUTHOR This is a FAQ, NOT a manual, not that you really need a manual to play this shooter. How hard can it be, really? Besides, all the commands are listed when you press F1. This USG only covers the PC Version, since this only existed on the PC. 1.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2006; all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1)This notice and author's name must accompany all copies of this document: "WW2 Sniper Unofficial Strategy Guide and FAQ" is copyrighted (c) 2006 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2)This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Small exception: a "small" toolbar with no banners embedded is okay. See IGN or Neoseeker for examples.] 3)No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4)If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5)The author hereby grants all games-related website the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore you have no right to display this document. If you do so, then you are infringing upon my copyright. This section was added for any website that don't seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of US stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 1.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation. However, a VOLUNTARY contribution of one (1) US Dollar would be very appreciated. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. For the record, out of ALL the FAQs I wrote (over 60 at last count) over the past ten years or so, I've received less than 40 dollars and less than 10 sets of stamps, as of release of this guide. So I'm NOT making any money off these guides, folks. 1.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark, mistakes, and thereof... If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below. I'll try to answer it and include it in the next update. Please do NOT write me for technical support. That is the publisher's job. Please do NOT ask me to answer questions that have already answered in this FAQ/guide. It makes you look REALLY idiotic. I will NOT answer stupid questions like the ones above unless I'm in a really good mood. If you send questions like that, do NOT expect a reply. The address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike To decipher this, simply read the first letter off each word except for the numbers and the punctuation. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. This document was produced on Microsoft Word 2003. Some editing was done with Editpad (editpadclassic.com). 1.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion War, Driver, Warlords: Battlecry, Monopoly Tycoon, Dungeon Siege, and a few others. To contact me, see 1.4 above. 1.6 DISCLAIMER / COPYRIGHT INFORMATION This USG is not endorsed or authorized by Jarhead Games or Groove Games. The information compiled in this USG has been gathered independently through the author's efforts except where noted otherwise. This document is based on the retail version with patch. 1.7 HISTORY 30-MAY-2006 Initial release 2 WW2S General Info 2.1 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game (or portions thereof)? A: No. Q: Can you send me the manual? (or portions thereof) A: It's on the CD, you m****! Q: Can you tell me how to play the game? A: Read the manual please. Q: How big is the install? A: A little over 900 MB after installation. Q: Is there a patch? A: Yes, go to GrooveGames.com, and click on support to find the patch. Q: What's the difference among the difficulty levels? A: How easy you die, mainly, and how accurate the enemy is. Q: What about some cheat codes? A: There aren't any. 2.2 WW2S HISTORY Jarhead Games is one of the developers that specialize in budget games, basically $29.99 or less. They use the commercially available Lithtech engine and churns out one or two games a year, compare to a multi-year game development cycle for a AAA-title. As the name Jarhead implies, they specialize in military shooters, though they did make a Western shooter. One of their titles made earlier was a series of shooters for ValuSoft named "WW2 Elite Forces". When Medal of Honor series and Call of Duty series proved popular, Jarhead decided to revisit the era with a somewhat more modern graphics engine. The result is WW2 Sniper: Call to Victory. 2.3 GENERAL WW2S BACKGROUND You are a fictional American sniper that participated in some of WW2's greatest battles, including Market Garden (attached to the British airborne), Battle of the Bulge, and finally a dash across the Rhine. Armed with your trusty Springfield rifle fitted with a target scope, you will take down various enemies using that, and more, such as the Thompson submachinegun, the BAR, the Colt 1911 .45 pistol, M1 Garand, grenades, and even a few fixed MG's for defense. You also get Panzershreks / Bazookas for killing tanks and half-tracks, and more. 2.4 HARDWARE REQUIREMENTS From README file: Minimum: -Pentium III/750 MHz. CPU -128 MB of RAM* -500 MB Hard Disk Space -SVGA, high-color (16-bit) -16-bit DirectX 9 compatible sound card -32 MB DirectX 9 compatible video card with HW T&L -DirectX 9.0 or higher (included on CD) -Keyboard -Mouse Recommended: -Pentium IV/1 GHz. CPU or higher -512 MB of RAM -500 MB Hard Disk Space -SVGA, high-color (16-bit) -16-bit DirectX 9 compatible sound card -128 MB DirectX 9 compatible video card with HW T&L -DirectX 9.0 or higher (included on CD) -Keyboard -Mouse Operating Systems: Supported operating systems include Windows 98/ME/2000/XP. Windows 95 is NOT supported. * Windows 2000/XP requires a minimum of 256MB of RAM. 2.5 HOW DOES THIS GAME PLAY? It's basically a first-person military shooter, go through the level, kill certain things, then kill some more until you reach end of the level. On some missions you are followed by Scarpello, who will engage enemies who get too close, guard your back, and such. You will have to do most of the shooting though, and if he dies, you fail the mission. 2.6 BUGS AND FIXES The game is very stable and never crashed even once on my test computer. 2.7 EXPANSION PACKS? SEQUELS? RELATED TITLES? WW2 Sniper has no expansion packs or sequel at this time. A spiritual sequel may be "WW2 Combat: Road to Berlin". 2.8 SOME COMMON SUPPORT ISSUES You can save any time, any where. However, the total number of savegames is limited. Just overwrite old ones. 3 Your weapons and equipment Note that your primary weapon is always your Springfield. Your secondary weapon will vary depending on what you pick up. Usually it's the Tommy Gun, but if you pick up other weapons you'll "replace" the secondary weapon. Your tertiary weapon is the grenade. 3.1 SPRINGFIELD RIFLE This is your default weapon, right-click to engage scope. Stay in cover and lean out to shoot. Only 5-rd magazine, and you reload one bullet at a time. 3.2 COLT 1911 PISTOL Your pistol is good for close combat, but lacks the range or firepower of the other weapons. Holds 7 rounds, fast reload, fast firing rate. Very little ammo available. 3.3 THOMPSON SUBMACHINEGUN (I.E. THE TOMMY GUN) It's a fire broom, great for clearing rooms. Just don't run out of ammo while you do it. 30-rd magazine. Fire in short bursts. 3.4 BROWNING AUTOMATIC RIFLE (B-A-R) With only 20 rds in the magazine, this gun delivers a lot of firepower, but in pulses. 3.5 M1 GARAND The Garand is semi-auto with decent firing rate, and pretty fast reload. You snap a clip in and you're ready again. 3.6 BAZOOKA Shoot it at the tank and it goes boom, but you may need more than one hit. 3.7 GRENADE The infamous pine-apple "frag" grenade is good for throwing, and bouncing off walls and such. Just remember. don't throw it too close! 3.8 MEDIKIT These round green boxes contain enough medicine to heal you about 25%, less at tougher levels. 4 Various Tactics 4.1 SHOOT FROM AS FAR AS POSSIBLE You can get hits from as far as 800 meters away, and a single shot can kill. Thus, there is no need to get any closer unless terrain prevents you from shooting afar. 4.2 KEEP YOUR GUN FULLY LOADED You don't want to run out at the wrong time. Reloading while enemy is still shooting at you is bad, very bad. Crouch or go prone while reloading. 4.3 LISTEN FOR CLOSE HITS If you hear bullets slapping the ground near you, FIND SOME COVER QUICKLY! Someone has seen you and is firing at you! Find some cover, then displace laterally, THEN peek back out and locate the threat. Use the "lean" keys to lean out from cover to spot enemies. 4.4 ALMOST ALWAYS CROUCH, SOMETIMES PRONE Crouch gives you almost the same forward speed as stand-up run, but much stealthier. Only stand up if you need to peek over something, or you can see any enemies. Stand behind something, and use LEAN commands to lean out and take a peek. In dangerous areas, go prone. 4.5 LEAN OUT FROM COVER TO TAKE LESS HITS It's so logical, it's surprising how many players ignore it. 4.6 SAVE WHENEVER YOU FEEL LIKE IT The auto-save will save at critical moments, but it's better NOT to rely on that. 4.7 CONSERVE SPRINGFIELD'S AMMO Unless you have a LOT of ammo, like over 60 rounds, it's best to use the sniper rifle only on targets far away. Save the closer targets for the Tommy Gun, or the Garand, or even the BAR if you can get it. 4.8 DON'T SHOOT ALLIED SOLDIERS If you do, and you manage to kill one, you lose. 5 Campaign Walkthru You are Hawkins, one of the snipers from the US Airborne on the European front. You will experience some of the biggest battles in WW2. 5.1 OPERATION MARKET GARDEN You are attached to the British Airborne for this operation. The Allies are trying to end the war early by this massive armored assault, combined with a massive airborne assault to take the roads and bridges ahead of the armored thrust. One of the objectives is the bridge at Arnhem. Historical note: If you want to watch a movie about this, try "A Bridge Too Far". 5.1.1 Outskirts You are in a field near the broken glider (see historical notes). Follow the compass arrow. A friendly will drop as well. Head for the barn and you should see some sniper ammo and a spare Tommy gun. Grab them. Hide behind the partition and lean out. A German halftrack will go by with some infantry. Shoot the guy on top of the halftrack, then the infantry (3 soldiers). The halftrack will continue on. Get out on the road, and go prone in the ditch. The halftrack is visible in the distance. Get closer, and snipe the 2 Germans there. Only one is initially visible. Kill one and the other will show himself. Follow the compass which points to your right, so cross the road and head for the windmill. Do NOT approach the barn to your left yet. Continue to the windmill and you should see a German on the hill beyond it. Kill that sniper. NOW you can approach the barn, and grab ammo and first aid kit. You should also spot a medic and a wounded soldier. They'll tell you about the sniper you already killed. However, you can't rest. A bunch of Germans are attacking the rear entrance. Switch to Tommy Gun, go prone, and hide next to the rear entrance, then lean out and shoot short bursts at the hostiles. When the attack wave ends approach the other house, but a German Tiger tank and infantry will approach. Wait until they pass, then allied fighters will bomb the Tiger tank. You can then mop up the infantry. Follow the compass, and Allies are laying siege to a mansion. Shoot the Germans on the balcony, out front, and in the windows. Then clear each room with your Tommy gun. There should be one guy on first floor behind a table, then one more behind the staircase, and one more upstairs. Make your way to second floor, and to the balcony. Activate the MG on the balcony and start shooting the Germans attacking the entrance. You'll need to kill like 10 of them. There are some ammo and medikit outside next to the horse cart, and a medikit upstairs in the bathroom. Get back to front yard, and a ranking officer wants you to hook up with Frost further up, through German lines. Go through the mansion, and get out the rear door. However, there's at least three or four Germans hiding behind bushes. Take them out, continue, and this level ends. Historical note: as far as I know, no Americans were attached to the British forces for Operation Market Garden. Also, the gliders back then were used to deliver a lot of people as a unit intact instead of dropped all over the place. The problem is these gliders need places to land and what usually happens is they hit something hard and break up, including the people inside. And they can be hit by anti-aircraft fire. 5.1.2 Arnhem Bridge The commander needs you to find out what happened to the soldiers defending the bridge. Pick up the guns on the table in front of you. You'll get more ammo that way, really. Head upstairs. Turn left, then left, then jump over the ledge onto the street. You should go prone here. A bunch of Germans will approach from the bridge. Lean out and shoot them. Then scoot out a little and deal with the German MG nest and two more Germans to your right (if you're facing the bridge). Head into the building facing the bridge that has allied troops inside. Grab the bazooka ammo, and medikit on the desk. When you see the tank, shoot it with the bazooka. You may need more than one round to kill it. Then kill the infantry that follow it. Get onto the bridge. A German sniper is in the distance, so shoot him. Go past the tank, and past the little barricade, and on the left side of the bridge you'll find a set of stairs heading down. Shoot two Germans in the distance below, and head down to the ground level. You'll see the entrance to the sewer. Get inside, shoot any Germans you see in the sewers, then climb on the other side, and shoot all Germans, esp. that one at the MG nest. Peek around the corner and kill a few more. Follow the compass to two survivors. They got ambushed and they won't be of any help. All they got left is this dynamite, and some ammo and medikit. Two Germans attack, so kill them. Grab the dynamite and other stuff. Head back to the sewer. Get back in the sewer, kill two to three Germans inside. Get back up and kill Germans at the stairs back up the bridge, as well as the snipers on the balcony in front of you and at your back. Take them out or you'll never survive on the stairs. Climb the stairs and go prone. A halftrack with infantry will approach. Shoot the guy on top or he'll machinegun you mercilessly. Then deal with the infantry. Turn toward the friendlies. Another Tiger tank is shelling the Allied position along with German infantry. Shoot the infantry in the back, then run up to the rear of the Tiger tank and hit Activate. that'll plant the dynamite right at the Tiger's rear auxiliary fuel tank. RUN AWAY AND GET BEHIND COVER! When 60 seconds are up, KABOOM! Another tank bites the dust. You've secured the bridge for another day. Run back inside the allied position to receive some well-deserved thanks for a job well-done. The level ends. 5.1.3 Last Breath The situation at Arnhem is bad. The Brits are out of ammo, food, water, and manpower. Most are wounded, and the armored column that's supposed to reach them two weeks ago still has not arrived, and does not seem to be able to, as the Germans launched a massive attack in order to delay them, so they have time to destroy the British paratroopers holed up in the city. Foster has ordered the last able-bodied men to break for friendly lines, while he remains to surrender to the Germans. Grab what you can from the table, including the grenades and ammo. Then upstairs, out the door, but watch for snipers before you exit. There's a sniper on 2nd floor to your right, and 2-3 Germans exit from the ruins below him. Kill them all. Go around the corner, follow the compass and turn right. Take out a German MG nest. You'll come to some allies holding a street. Grab ammo and medikit if you need them. Help them repel a massive German attack. Hide behind sandbags and lean out to shoot. You need to kill like 10-12 Germans to stop the attack. A German tank is around the corner. The tower is to your left, and the LT said bazooka's inside. Run over the rubble mound and into the tower. Grab ammo and the bazooka. Climb up the stairs until you see the window. There's a tank like half-buried in debris. That's your target. Shoot at the portion NOT covered by debris until it blows up. Climb back down. As you should have no shots left in the bazooka, dump it for the Tommy Gun. Follow waypoint to next building by going through broken corner. Clear the house using Tommy Gun and/or grenades. Go upstairs, clear it, then find the other set of stairs going leading to another street. Kill an enemy patrol coming toward you. Kill a sniper when you spot him. Go left, and you'll see a bazooka and ammo. Definitely a tank will come. So when it comes, kill the tank. Then kill the infantry following. Go past it. A broken building to your right should have a little medikit and ammo. Continue to follow the compass. Kill a German at a gate to grassy area. There are also some medikit and ammo just before the gate. Pick them up, and go through the gate. Keep going, and stop when the compass no longer shows a heading. Take cover behind the large tree and lean out to shoot Germans on the other side of the fence. Keep shooting. After a while, Germans will also be under attack from the other direction. Soon, there will be no more Germans. The rescue column has arrived. Approach the fence, and that'll end the level. 5.2 BASTOGNE / BATTLE OF THE BULGE You are one of the troops caught by the Germans surprise attack, and stranded in Bastogne. You must sabotage German AA batteries so supply drops can take place, secure supplies that are dropped, and finally, fight off German advance until rescue column arrives. 5.2.1 Sabotage The area is snowed in and the only way to get supplies is via air drops, and Germans have AA guns all over. Destroy three AA in the forest, and look out for any enemy intel. You start on a friendly jeep. The driver will brief you on the way, drop you off, and speed off. You're on your own. Follow the path slowly, take out two guards in a distance. Follow the pointer until you reach a camp behind a fence. Take out a guard, then move into the camp and clear it. Don't worry, the tanks are unmanned. Grab ammo and other goodies. Continue and you'll reach a farm. Take out the guards, grab ammo and medikit just outside the barn. Remove a few guards, and you should spot your first AA. Grab all the goodies first, then walk up to the two AA guns and hit activate. If you're close enough, you'll plant the dynamite, and you have 30 seconds to get out of blast radius, so run for it! Kaboom! And Kaboom! Cross a bridge, and turn left around the bend. You should see the third AA gun. Remove the guards, and plant the explosive. Kaboom! You come to a river. Get across by jumping onto the two ice floes. Don't fall into the water as you'll freeze to death. Remove three German guards. Pick up medikit and ammo. Continue and remove two MG nests and associated guards, about six or so. Move into the bunker. As you enter the bunker, you'll get a cutscene. The Germans are planning a surprise attack! Kill all three in the room (use a grenade?) and approach the desk, and "activate" the desk to grab the documents. Germans should be approaching the other door, so kill them from inside the bunker. Then run outside. A jeep is trying to get away. Shoot the driver from behind before he gets away. Then take over the MG in the MG nest and mow down any hostiles approaching from your right. Kill the 2 Germans in the house in the distance too. Continue, and you'll run into your buddy on the jeep, but he's under attack! Kill the four attacking Germans quickly, then approach the jeep and the level ends. 5.2.2 Countryside You need to lead a squad to retrieve some badly needed supplies that landed behind enemy lines. Follow the fence down the road, slowly, until you see the 2 MG nests on each side. Take them out quickly, plus any other Germans. When it's clear, continue to the gate, and wait for your squad to open the gate. Continue through the gate, and into the house, and pick up some medkit and ammo. Follow the compass down the road, and repeat clearing the road of MG nests on either side. Again, wait until your squad arrives to open the gate. There's a farm on your left where you can pick up some more medikits and ammo. Continue down the road, and watch out for enemy snipers at the next defense point. Stay in front of the squad and shoot every Germans you see. Enemy snipers are hiding near the MG nests and they'll kill your squad if you don't shoot them quickly. Continue, and repeat, clear the road. Keep going until you are told to go around and flank the Germans and provide covering fire. Follow the compass up a mountain trail, watch for Germans popping out behind trees, and keep going until you come to a ridge overlooking the crates. and quite a few Germans. Go prone and pick them off. When you've cleared the crates of Germans, switch to your Tommy gun and come back down the trail. which is now suddenly full of enemies as they want revenge. Keep killing them and make your way back to the road. A group of Germans are rushing in from the left. Use the trees as cover and lean out and take them down. Go meet up with your squad again. Pick up the health and such quickly. You'll get ambushed soon. There are two ways to deal with the ambush. One is rush for the wall below the enemy, so they can't shoot at you, then back up until you can just see the top of their head, and take them out. The other is take cover behind the jeep, and lean out to take them. You need to shoot at least a dozen or more German snipers on the ridge. Keep shooting them until your allies tell you to get back into the jeep. Follow compass and run into the jeep. You're now in the jeep and running away. but a German tank is following. The jeep will stop after crossing a bridge. Jump out and run through the open gate in the fence, then down to the river. Jump to the ice slabs, then crouch to get under the bridge arch, and plant the TNT under both arches. Run outside, and jump back to land (if you fall in, you'll die). Run back to the jeep. The tank comes over, and kaboom! It falls into the river. Jeep then turns left onto a road. German half-tracks! Shoot the gunners on the half-tracks quickly. Then another German tank appears! The driver hands you a bazooka, so aim at the tank and blow it up, and that's the end of the level. 5.2.3 The Siege This is a very tough mission, be careful. At the CP, the commander orders you to take Scarpello down the road to check on enemies. He'll follow, so just head where the compass says to go, which is that house to your left front. You'll find some Germans patrolling, snipe them from the window. Then run back to the trenches, and a large German attack comes in. Stay low and use the MG's to shoot Germans. Remember Germans can come from both sides. When the tank comes in, run to the trenches to your right to the bunker at the end and grab the bazooka, then run back and destroy the tank. Feel free to run back and get your Tommy gun back if you want to. Keep using the MGs and try NOT to use your own guns, and hold the position until you get the order to fall back. When you get the order, follow the compass, and go through the road behind your line, and through the ruins to right, through a yard. You'll see a fountain with a statue, and a German tank breaks through! Get behind the fountain and shoot Germans coming around the tank until you get orders to fall back. Follow your allies to a building. You are told that you're being flanked on the right, so move to back of building and climb up the ladder, cross a plank to the next building. Use the window to the left to take out the attack wave until you are told to head back to the CP. Jump down the hole in the floor in the corner, then follow the compass to reach your squad. Get behind the MG and start shooting Germans, who'll come out of streets on the left and right. Keep shooting at the Germans until you get shot at from behind. Jump off the MG and get behind a building to kill Germans behind you and keep going until you are told to head back to CP. Head back into CP, and you'll be ordered to locate the enemy scout who's dropping artillery on target. Follow the compass slowly and head down an alley, then another alley. Go through a gate, and through a small cemetery into a church. German Tiger will break through the cemetery wall. Shoot it if you still have the bazooka, else just run into the church, and up the stairs. There are THREE guards on the top, kill all of them. Then move VERY SLOWLY along the catwalk. It's weakened and will likely collapse, but you have to go there until it collapses (part of the script). Then come back down and out the back door of the church. Follow the compass and you'll get to a building that'll give you a sight into the church's bell tower. The enemy scout is there. Shoot him, and the mission's over. 5.2.4 Crossroads The Allied Relief Column will be here soon, so the Germans want to make one last attack to make sure there's nothing to rescue. It's down to the wire, folks. At CP, you are ordered to go west and find Scarpello's outpost. You must get to him before timer expires. So run west and follow the compass to Scarpello, who's on 2nd floor of a ruined building. Some tanks, half-tracks, and infantry will come down the road. Use your binocs to aim artillery at the tank, and "click" to "fire". Then switch to your sniper rifle and take out the infantry. Now you can run back to CP. When you get the CP, you're under attack from Germans in a new direction. Jump onto the MG and start hosing down the Germans. If you start to take damage but you don't see Germans, dismount the MG and check behind you. Continue to hold until you are ordered back to CP. At the CP, you are ordered to hold the road to the south, so RUN there, and start hosing Germans. Fortunately your stint here as MG gunner is short and when the stopwatch reaches zero, you'll called back to CP. Run back inside, and you're told to help the northern outpost. Go there, and eventually you'll come across a dead allied soldier. Looks like someone sniped him. Climb the stairs and look down to the road. Use your binocs against the leading tanks and half-tracks, and soon timer will stop, and Scarpello joins you. Hold position and keep blowing up hostile tanks and half-tracks until you're ordered to head back to CP. At the CP, you are told to hold against yet another German attack, this time from the north. Go use the MG and hose Germans until you're called back. Now you're told to go east, and check the outpost. So go. And again, you found a dead Allied soldier. A sniper got him. So you need to figure out where the sniper is and kill him. Then more tanks and half-tracks comes down the road, so use the binocs and hold them off. Now you head back to CP again. This is the final push. You'll be attacked on three sides. Stay prone and shoot enemies, or run and use the MG's then hide, doesn't matter. Defend south, then north, and finally east, and when you've taken out the tanks and such to east, the level will end. 5.3 CROSSING THE RHINE Hitler's army is collapsing, and all attacks are heading toward Berlin. However, a crossing at the Rhine has not been secured yet. 5.3.1 Drop zone Follow fellow soldiers to the south, and remove all Germans in the distance, as well as a series of 4 MG nests. Hide behind trees and lean out to take out the shooters. Follow the compass east on the road, and take out a total of 8-9 soldiers as you move slowly along. Stay on the left side of the road, and in one of the buildings you'll find some ammo and medikit. Continue following the compass east, and you'll find another German patrol. Eliminate them. Follow the compass into a German field CP, and grab the intel. It appears that the Germans are ready to blow up a bridge we desperately need! Also grab the ammo on the bed. Continue down the road, watch for sniper on higher levels. You'll need to detour north somewhat, but you should be able to continue east. Keep shooting Germans here and there until you come to a group of allied soldiers manning a position near a jeep. Grab ammo in a building next to the jeep, and then keep shooting Germans until Scarpello tell you to jump in. Go to the jeep to end this mission. 5.3.2 Messenger Scarpello is driving, and you'll be doing the shooting. So this is mainly a railshooter sequence, with you on the BAR. You could use the Tommy Gun as well, but it lacks the range. Any way, shoot the MG nests first as well as any halftrack gunners, then individual soldiers. You'll pass two MG nests, then a bunch of soldiers, than a halftrack, then two more MG nests, then more soldiers, until you hit a checkpoint. Get out of the jeep, and watch for ambush as soldiers emerge from either side of the road. Remove them, and check the toll booth for medikit and ammo. Go past the next building and you'll find a German staff car, and you can continue on your journey. Continue shooting Germans if you see any, until Scarpello stops again. You need to take out the MG nests ahead. Remove all soldiers at the camp ahead, esp. the MG nests, then the few soldiers jumping out of bushes in ambush, until Scarpello tells you to come back. Get back in, and shoot a few more, until the car stalls out. and German half-tracks approaching! Crouch and defend against threats to west, then north, and finally, some flankers to the south. Shoot them all quickly before they shoot up the car or Scarpello. Finally Scarpello gets the car started again, and you get back in and resume the drive, and that's end of the level. 5.3.3 Final Push You are to take out any German attempts to destroy the bridge until Allied forces arrive. This mission is tough as it is quite long, and some of the paths are not that obvious. Follow Scarpello down the road to east, and watch for enemies on balconies as you advance slowly. When the road turns right, there should be a building to your right with some medikit and ammo. Continue until you see an empty MG nest. Scarpello need to get the door open. Man the MG to defeat a German attack. After Scarpello open the door, he'll tell you to go ahead. Follow the compass, go through a door and up the stairs, and you'll find a broken window with rubble that you can jump through. You'll know it's the right building when you get a cutscene: Cutscene: Germans have affixed dynamite to the bridge. However, the detonator is out in the open. If you can achieve an overwatch position over the detonator, you can probably prevent anyone from triggering the explosives. SAVE NOW. Peek out and shoot a German soldier, then remove four MORE German soldiers on the 2nd story with you. Scan for them. Go for the waypoint until the compass shows no direction at all. Go prone and look for the detonator on the "beach" toward the street, a bit to the right. If you go prone should be able to see it, yet still be protected from any firing from the street. Shoot all Germans that tried to run out to hit the detonator. They must NOT destroy the bridge! Scarpello will also appear below you trying to cover your back, but you can't let him die either. So save 2-3 bullets in the gun for any runners, shoot everybody else on the street, esp. those shooting at Scarpello. Once you've shot enough Germans so no more is heading for the detonator, your compass will work again. Now you can get below to Scarpello's level, kill any Germans that made it through. NOTE: If you don't reach the final waypoint on 2nd floor so the compass shows NO direction, you will have an INFINITE number of people on the street, as they keep respawning, and you'll simply run out of ammo. So reach the final waypoint, THEN defend the detonator. Follow your compass. Find a window in rear of house that you can jump out of, then continue and jump into another building, and take out Germans to your left, then head upstairs and remove a few more Germans. Go to the balcony, and you'll see the wires leading to the dynamite at the bridge. Snipe the wires, and voila, the bridge is safe. (Check your objectives to be sure) Go back downstairs, and back out into the street. Get into the train car, and you should find more ammo and medikit. Use the train itself as cover and remove several waves of German attackers. Follow the road / compass. There should be some Germans to your right in a building, then more will rush you from the park to your left. Continue following the compass until Scarpello shows up in a jeep. The reinforcements are here. You've saved the bridge! Congratulations, you have completed this game! Now you can try with a higher difficulty level, and see how well you do! 6 Miscellaneous 6.1 CHEAT CODES There are none. --THE END--