ARMY MEN - AIR TACTICS FAQ/WALKTHROUGH WRITTEN BY: Corpse Milk Man (In real life, call me Val) E-mail: demonfury [at] freemail [dot] hu (replace them with @ and . respectively) Welcome to my Army Men - Air Tactics FAQ/Walkthrough. This guide was designed to help you complete the single-player mode, and to give you useful tips in general for both the single- and multi-player mode of the game. Enjoy! Table of Contents: [Quick search code, type it in and click once or twice to go there instantly] 1. Story [STRYX] 2. General Tips [GTIPX] 3. Walkthrough [WTHRX] -3.1: Sandbox [SANDX] -3.2: Flower Garden [FLWRX] -3.3: Bathroom [BATHX] -3.4: Foothills [HILLX] -3.5: Polymer Village [VILLX] -3.6: Living Room [LVNGX] -3.7: Playroom [PLAYX] -3.8: Tropical Island [TISLX] -3.9: Secret Entrance [SCRTX] -3.10: Plastro's Hidden Base [HBASX] 4. Items [ITEMX] 5. Multiplayer Tips [MULTX] 6. Legal Stuff [DISCX] And now, let's get to the point! 1. Story [STRYX] You are Captain William Blade, a Green plastic guy who is a skilled 'Copter pilot. There's a war going on, between the Greens and their arch enemies, the Tans, and your help is required against the masses of Tan soldiers. Their leader is Plastro, a power-hungry leader who has some evil plans, even recruiting representators of other colors too... can the Green stop this menace? 2. General Tips [GTIPX] Don't stand still. Doing so makes you easier to hit in basically every occasion. This is especially important in Multiplayer: a bottle rocket is still strong and the only way to avoid it is KEEP MOVING! Guided missiles will follow you even if you dodge them for the first. Some may fly past, but if one is persistent, it is quite simple to avoid them: just go in circles and eventually it will stop. Against Insects, combine weapons: Use food, and when a large amount gathers, drop a Cluster Bomb (or a firecracker, napalm etc.) on them. Especially so against Fleas and Roaches, the tougher ones. If you have allied soldiers in the battle, they may look like useless, but they aren't. Especially if they have more advanced weapons. A flamethrower for example is very good at eliminating at close range. A hand grenadier is powerful too, and the bazookas... guess what? They fire heatseeker missiles! Simple gunners aren't that effective, but sending them to just die is a waste. Do the tutorial. It will help you for the first time, definitely. To drop a beacon for Sarge only, press Shift+D. This is useful for single player for a big reason: You ALWAYS have to keep him alive. The rest are disposable sometimes, but he is not much harder to kill than anyone else, and a tank can just as well run over him. If you really don't have enough space, drop him in a lonely corner, but that rarely happens. This is more of an enjoyment tip than a real thing that helps your gameplay: if you are playing the Single-Player mode, switch your difficulty from the Options menu to Special Forces. Recruit and Veteran is no challenge. A bit sad, but oh well... also, you could try switching Unlimited Lives off too. About the Special Forces mode: this time, other than the fact that everything is harder, copter faults are introduced. This means that your copter will suffer a serious injury from a hard hit (As far as I know, a bazooka shot is the lightest thing that can cause it). The faults are: Steering faults: it will be MUCH harder to steer to either the left or right. Workaround: if you want to steer 90 degrees right, for example, spin 270 degrees left instead. Stabilization fault: your copter will spin around while you stand still. Workaround: Keep moving! (This is a good habit to get into without this fault too, though, so this is quite a mild fault.) Engine fire: Your copter will be harder to control in general. Same effect as being injured in the "red" stage, just that it will always affect you as long as the fault stands. Workaround: don't stop too much, once you get going, your copter will go relatively well even with the engine fire. Inventory select jammed: Your selected weapon will be the only one you can use until you fix this. If your mouse has a scrolling wheel, don't use it, you may get glitched so that you can't use ANY weapon. Workaround: None, just repair it ASAP. Winch fault: Your winch will madly jump up and down. It is quite mild though since there are few cases where this affects you much. However, there is one exception: In the foothills mission, with the logs. Your copter will keep dropping it. Workaround: none, just fix it. Weapon jammed: Your selected weapon will keep firing until the ammo runs out or until you fix it, thus your ammo may be wasted. Workaround: Switch to the forward gun, it has infinite ammo. Unable to land: Obviously, while you have it, you can't land at an LZ. Sometimes this may lose you valuable time. Once I got a defeat (death of president) in Polymer Village while trying to find an armor repair. That is all I remember right now. If you have any more, just email me or let me know somehow! 3. Walkthrough [WTHRX] (The walkthrough was written on Special Forces difficulty) 3.1. Sandbox [SANDX] The first mission. It is not very hard if you did the tutorial, of course. But you know, I have to write a walkthrough for it too... First, fly ahead and explore the immediate area. Kill a few Tan guys, and collect bottle rockets and armor boosts. You have to rescue two men here. One is Sarge. Go up to the sandbox. Here you will see lots of Tan. They will pop out from the sand and fire. There are some, though, who don't: they appear to be guarding a bucket, which is "locked" by a ball. Kill the guards (don't bother with the ones in the sand jumping in and out), and then pull up that ball. Then fly above a hole, or just go somewhere else and drop it by lowering the winch (NOT ON SARGE!) Sarge will come out. Guide him to the LZ (landing zone, I will call it LZ from now on, like the game does) and land on it, then use a beacon to get him. Simple enough, no? He will tell that his other guy is near the plants with the mosquitoes. Go there now. Kill a few mosquitoes if you want, with your forward gun, they drop bottle rockets. Now equip the bottle rocket and shoot at the wooden fence. But not anywhere! See the crack in the fence? That is instable; fire there and it will crumble. Now guide your soldier to the LZ (north from this place). Get both guys aboard and mission complete! 3.2. Flower Garden [FLWRX] Now you are getting inside. First you will see a truck as you come in. There is an optional game you could do here. Fire on the front of the truck. That thing on it will lift up (I don't know the name in English) and a Grey bazooka soldier will attack you. Kill him, fire on the front and it will close. Now open it again, and repeat a few times. Eventually, you will start getting Firecrackers. Collect it and leave. Now go up the stairs. There are a few clusters of Tan here; drop firecrackers on them (use the shadow of your 'copter to guess where it will drop). Now there is a red box near the iron bars that lead to the flower garden. Launch bottle rockets or drop firecrackers at it. The iron bars will blow open, and a couple of bottle rockets and firecrackers will appear. Pick them up and go in. Watch out with the Venus Fly Traps here. They cause lots of damage! The key is that you must maneuver between the fly traps. Or you could fly in at the center of a plant, it will only hurt you if you fly out at a fly trap. Confusing? Sorry, I can't explain it better. There is side gun ammo in here. Fly in between the plants and pick it up. You should have found the Green trooper by now. By the side of the iron fence, there are green leafy plants here. Blow them up with bottle rockets or firecrackers. Then guide the green trooper out to the LZ. Pick him up there. Now you must go up to that window. If you have noticed a hose already, good; there is this "switch" (again, help me with the English name), fire on it with the forward gun and the sprinkler will start sprinkling in the garden. Fly above it and let it elevate you until you come up to a certain level, then fly out at the window. There is a cutscene here. 3.3. Bathroom [BATHX] Your first mission objective is to drop off your guys in the middle of the bathroom, near a Tan medical tent and escort them off the map. However, first it is time for something else. As Sarge says, go up to the top of the toilet, and land on the LZ, then eject your troops. Watch out with the turret though, destroy it in some way before you land. They will throw in a few grenades first, then after counting down, will detonate the "bunker". Pick up the weapon upgrade here, it helps quite well. Also, a little secret: you can see a non-mutant, normal roach in this mission only, along with a few bottle rockets and stuff, by destroying that plug near the cracks on the wall, before flying up to the toilet. This is the non-mutant roach in the whole game. Now fly down after collecting the men and drop them at the LZ near that tent. The tent contains a box of Napalm, pick it up after you eject the soldiers. You can use this well against a group of enemies. Watch out for possible flamethrowers or jeeps. After the soldiers and Sarge get out, you get a new mission objective - the Blue spy. Go up the toilet, then fly off on that table-like thing. Kill a few Tan here. Now, if you try to fly through at that narrow passage, you will be blown off. The secret is, there is a hair-dryer (IIRC) switched on. Fire at the switch so that it will turn off. Now fly through. I'd recommend using the napalm on the bunch of Tan troops in here - don't kill the blue spy though. After he gives out some information, fly to the bath. The guards will be soldiers (a few bazookas here), a jeep and a boat which is the only of its kind in the game and is quite easy to sink. You will have to lower the water level to pass through that hole in the bath - to do so, fire something more powerful than the forward gun at the handle near the sunken Tan boat (like a bottle rocket). Now use a bottle rocket to blow open that hole and fly out in the portal. 3.4. Foothills [HILLX] This mission can be nasty. You will often be ambushed by those mutated flies which will shoot at you with some gray stuff that hurts somewhat. The abundance of Tan bazookas and AA guns is however a bigger problem. You will see a cutscene about the bridge blown up. First you have to rebuild it. See those tall trees marked on the minimap? You have to use these. Fire bottle rockets (warning, don't use firecrackers and other stuff that will burn the tree, bottle rockets are good) at it until you get a single log. Now raise it with the winch and carry it above the bridge. Lower the winch and repeat with the other two. If you have problems facing Tan defenses in this mission, don't hesitate to drop out the strike team you get at the beginning (those soldiers at the first LZ) at LZs guarded heavily. Also, AA guns won't fire at you while you are on a landing zone. After you get three logs, comes the second part. A tank and 3 jeeps, plus infantry escort will come in from the starting site. At this point, Air Blast missiles will also be available in varying spots on the ground, use them against the flies especially, or drop them if you want to save space for infantry. You must not let all three jeeps to be destroyed. Therefore, you will have to clear the immediate area the vehicles will dock down at each time. Don't forget to use beacons to guide the infantry escort along the way. After that, move on to the objectives: kill the Tan units and vehicles marked on the minimap. Here you may get a few faults, as lots of bazooka rockets WILL collide with you, most likely. And believe me, you would not want a "winch failure" while trying to pick up a full armor repair. Eventually your team will arrive at the exit point. IMPORTANT! You will lose all your collected items and will start again with only a forward gun in the next mission, and this will happen at the end of each mission from now. So feel free to use up your stuff. 3.5. Polymer Village [VILLX] We have just entered the second part of the game! The missions are getting tougher now. You are presented with your strike team, pick 'em up. Now equip the whisper blades they offer you (an optimal thing, but helps and won't get as many Tan on your back) and fly through the village to the west. You will see an LZ, drop off the team. Escort them: They will break open a house and rescue the president, who looks like just any other soldier. Pick them up at the LZ again, go back east and drop them. Sounds easy enough? Well, it isn't THAT easy. If you have whisper blades, that will be very good for the first part of the thing, but after it expires, you will get literally a dozen of bazooka rockets on your back and they are bound to cause a fault. If this fault is "unable to land", you will be forced to look for a repair boost, while your president can get killed. Therefore, I recommend saving the armor boost near the LZ until you get up the troops. It is also a good idea to attack the Tan facility behind the ice bridge (read below) and kill the Tan inside, they can drop Counter Measures which will automatically destroy bazooka missiles. Pick it up quickly, then pick up the whisper blades near the starting LZ, go to the LZ at the northwest, and do the rest of the first part as written above. Along the mission, if you ever see a mutant wasp, destroy it, it may drop a weapon upgrade. Now comes the liberation! First, if you haven't already, fly up on the mountains around the north and the east until you come to a lone Tan guard and an icy "bridge"-like thing. Destroy it with stuff like bottle rockets, or even the forward gun if you can wait 10 seconds (fire at the crack) it will crush down upon the guard and kill him, and it also gives you entrance to a secret Tan base! Kill the Tan here to get some nice bonuses and complete a part of the mission. At the house to the south, there is a wasp, he may just be the one to drop the weapon upgrade. Let's go west now! Come out; then in the village. If you have green paint, go north and drop it on the large mass of soldiers, then fly away quick. They will kill each other largely, then you can get the rest. With the reinforcements, this is going to be easy now. Just kill all on sight, don't forget anyone though. 3.6. Living Room [LVNGX] First you'll get a scene about a balloon tank destroying a Green sentry. First of all, quickly land on the LZ and drop a beacon to invite your guys in. Then shoot the balloon to pieces - your forward gun is enough. You'll get four objectives now. You can't destroy the tanks yet, only a few, and the capturing of the Blue spy will trigger a large-scale Tan invasion, so you have two good options now: the artillery or the balloon machine. I'll write it here in the way that was the easiest for me. The balloon machine. It is just north: you have to target the place where the balloons themselves spawn at. The first hit will screw up the machine a bit, but it's not enough. Use bottle rockets and other powerful weapons to destroy it: two hints though - the balloon guys drop bottle rockets often after their deaths, and the Heatwave, obtainable by cutting the wire and plug near the big box with bottle rockets, can easily destroy it (actually 3DO seemed to put it there for destroying the machine. Just stand above the place where the balloons are spawned, switch on Heatwave once and wait). Now, let's go south. Before the artillery, let's get rid of a nuisance. Fly down, close to the cupboard. You see that ventilator? Ride behind it and use your Heatwave. It will stop operating. Now you can conveniently fly around in the map. (Note: You can drop off your soldiers at various LZs to give yourself an edge. Don't drop out Sarge though, he mustn't die.) For the artillery, you need to go near the starting point. Then climb up at the sofa. Use a few bottle rockets or other such weapons to blow up the ones on the sofa (they leave Napalms). Then fly through to the table and destroy the other two. This is a chaotic place but you can manage if you fly around a lot. Now comes the Blue spy. This is a tricky puzzle. Remember the word your allies said? "The blue spy is joyriding somewhere around here." Or something. There are two cars on the tracks, but does a blue spy like red? I think you got it now. You have to capture the spy with his vehicle though. Carry it to the starting point. A jeep will take the Blue away. See what I told you earlier? This place will be swarmed by Tan. You have to destroy the tanks now. Be careful, there is a chopper around south. Other than that, there is no advice - just go through the place and destroy all in sight. 3.7. Playroom [PLAYX] First of all, you must rescue your Green guys. Obviously, Sarge mustn't die. How can you go up there though? Easy enough: use the toy house for a lift. You will see a small Tan guard group at the LZ. They are of little threat, but be warned, as one of them uses a flamethrower and it burns through anything. And that includes good old Sarge! (It's one of the Tan which can't attack you when you fly above them.) Don't pick up a lot of things. Instead, load all your guys in the 'copter and float to the table. Watch out with the electric posts! You can switch it off by dropping stuff on those things on the table until they explode. Destroy everything on the table, but try not dropping stuff on the books. The toughest thing is probably a matchbox artillery unit on the shelf, but you can destroy it easily by using the heatwave from the far side of the table. Drop off all units here. Sarge will get you a cutscene with a Grey spy. See that chemical drum (white) on the desk? Pick it up and fly above the container, then lower the winch. You must go down now. Do not fly above the colored rug (a puzzle) yet; what's more, stay the hell away from it. (For your information, if you ever wanted to drop soldiers on the rug other than Sarge for the chemical drum, stepping on red tiles makes them explode.) You could fly far from the rug to the north, and play a game of Go (shoot stones at the board; start the game by picking up a stone. Complete the game and you'll be rewarded with a bottle rocket if you lose, I dunno what happens if you win. Could anyone tip me on this?) Don't worry about Radio Sam screwing around, there is no time limit. If you want to concentrate on your objective, or completed a game of Go, drop the stones if you have completed it then fly around the puzzle to the shoe. Kill some tan and drop out Sarge only. He will get Grey and advance in the tent. When he starts talking, fly to the other LZ a bit north, destroy the guards and pick him up. You can now drop him off at the LZ on the desk, unless you want to use him in the rest of the mission of course. Now fly in the puzzle, destroy the tent, and pick up the chemical drum. Go up to the desk and drop it in the container. The third is attached to a pattern recognition toy. Guess what you have to do? Shoot a button, then it will show you what you must shoot. Shoot them in the correct order six times and you will get the loot. I recommend you to kill all Tan around here before you start to do it, for convenience. Winch up the drum and drop it in the container. Now you will get something in the container. Pick it up and give it to Sarge. (Just select it in your inventory and click it) The soldiers will spot a convoy. You will have to do this fast. Fly south and break the trucks open. All kinds of insects will swarm out, but ignore them, destroying the trucks quickly instead. After they're destroyed, you will have probably a gazillion insects on your back (beware the faults!!!) but just fly north quickly, destroy the blue wall quickly (if it isn't already) and fly through. "Nice flying, Captain!" 3.8. Tropical Island [TISLX] The chase for Plastro continues! However your soldiers are stranded on a little island this time. Colonel Grimm & co. will tell you the objective. The soldiers will come out in groups of 3. Your copter won't be endangered a lot though, and if you somehow get a fault, there are a few partial armor recharges south of the ziggurat. There are two things to watch out here for. The first is easy enough to handle. It is the insects. Fireants, mutant flies, wasps and fleas (a new enemy, it jumps on the ground, on your green soldiers and tries to slay them) will try to stop your troops. This is easy enough to handle: in one of the bushes, there is some food hidden. Drop a piece in the sandy area. The insects will all go there while you can slay them. If you want a bigger challenge, of course, you could forgo the food - but this is quite hard. The fireants are especially nasty, as they are like flamethrowers. They are easy to rip into shreds though. The other source of danger is another Grey threat - submarines. As the Colonel says, you have two destroyers: these will transport your troops. (Don't forget, their sterns act as LZs.) They are also powerful vs. land and air enemies, as they tend to shoot dozens of guided missiles at them, so this is an easy way to get rid of the nasty buggers (no pun intended). However, the Grey side employs subs. These will shoot powerful torpedoes at your destroyers, and so they take out their guns... if one destroyer is destroyed :), the mission ends in failure. Take out the submarines this way: first drop a Sonar Buoy near the destroyers, then drop a Depth Charge down at the subs. Do this by following your own dot on the radar - when it is above a hollow grey box, drop a depth charge. You have to survive until Sarge comes out too. Then drop him on a destroyer, and the mission will be complete! 3.9. Secret Entrance [SCRTX] As you advance, Colonel Grimm notices there are a lot of subs in this area: this will be the entrance to Plastro's base! This is a tough mission, especially at first. The key is to work fast, as it is impossible to hold out against the Tan and Grey forces for long. First, drop buoys around the map, advancing from close to the destroyers. These buoys are your only ones in the mission, conserve them! As their range is quite big, you can spread them out, try to experiment with their range if you want. In the first minute, your only enemies will be the Grey subs. Destroy them with depth charges at first: but then hurry, put down buoys everywhere. If you spot subs disappearing from the radar large-scale in the mission, drop a depth charge there! If you are lucky, that will be the portal and the mission will be complete. What happens if you are slow? First, insects will come. These are more of warnings though, as 10 seconds later, two Tan choppers will come in from the north-west (usually) and will head to your destroyers. These are your most dangerous enemies, as their torpedoes will demolish your ships at a whim! Try attacking them before they get close. They drop a lot of stuff though if you annihilate them. This chopper attack will repeat every so often now. Just try to find the entrance, and the mission will be complete. "But Corpse, can't you tell us the exact location instead?" you may ask. No. Not because I'm mean, but the location is randomised each time you try. All I know, it seems to be at the side of the map at any rate. 3.10. Plastro's Hidden Base [HBASX] The last mission! And it is a toughie indeed. In the first part of the mission, you have to clear everything from the small island. You only have a limited time though now. First, have a go at the island quickly and destroy the AA gun. It may drop something like a rocket cluster or other powerful bonus, so if it does, use it to destroy the rest around here, including a Tan attack copter. You will notice Tan trucks arriving, full of insects. These can be destroyed, but I don't think you have to. And unless you find no other way to complete this part of the mission, do not do so either: if the insect break free, even if you have dropped a cake down, some may fly away. Then you have to chase it down, and this may result in the time limit expiring. That being said, do not call upon Wingmen either (a bonus item), they will screw up by destroying the trucks. Later you can use them. Just destroy everything except the trucks on the island now. Though sometimes it is bugged and the Colonel won't accept a mission completion. Just repeat a few times and it will be complete eventually. The second part of the mission has less bugs... well, gameplay bugs. But you will definitely receive more of the Grey Doctor's bugs. The big, mean, black mutant roaches will make an appearance, and their missiles (about as strong as an air blast missile) can level you easily. Also, don't forget that you can definitely receive a lot of faults here! However, first, pick up Sarge by dropping a beacon for Sarge only. Then proceed through the bridge. If you have found a Wingmen bonus in the mission, use it here: destroy a Tan tank, a chopper and a group of suicide troops. Now try to complete the mission quickly. How to? Advance up at the volcano. Beware: there are a couple of pillboxes, a bazooka unit and even a SAM soldier (this guy shoots missiles that are like the air blast missiles, and they are quite strong. They are located on the volcano's side). Fly up quick: at the top of the map you will see a little "bridge"-like thing that will let you fly above the volcano's fire. Did you pick up the plastic volcano powder earlier, when your green allies landed? Use it now! Congratulations! Enjoy the final cutscene! 4. Items [ITEMX] Alright, this section was intended to give you advice on items, and their usage (how and where to use it, or how and where not to). Only the weapons are listed, the rest don't need explanation (hopefully?) Forward Gun/Weapon upgrade: This gun is obviously always available (unless you got an Inventory Select Jammed). It has no splash damage, so it's best used against lone targets or small groups. You shouldn't use it against large masses, as it is too ineffective at taking such masses out. Bottle rockets: An improvement over the basic weapon, the bottle rocket is a good weapon for taking out lone heavier targets like AA guns, vehicles, and Tan helicopters. Its slow firerate doesn't make it ideal against insects. Side Guns: Why wouldn't you want to pick it up? The side guns have infinite armor and work without your intervention as long as you have troops on board. Besides keeping him alive, this is another reason for picking up and holding Sarge on board. Firecrackers: These toys appear in the second mission: available from the yellow truck. They are good against small groups of enemies. Therefore, they can be used as you get them, as there are some Tan crowds guarding the flower garden. Napalm: Now this is a powerful thing. The Napalm has a larger splash than the Firecracker and is deadlier too. Their rarity means that you should conserve them though, so don't needlessly waste them. Ideal against infantry as it kills them very quickly. Air Blast Missiles: These missiles are quick and powerful. They can't be fired on the ground, and since Tan copters are actually easier to kill with other weapons, use this against insects. It does have surprising power, and it instakills flies at the very least! Green Paint Blast: The paint only paints infantry: however, it paints all kinds of it. So use it to paint large clusters of infantry. It has a big radius, bigger than you'd expect, and it does work on the suicide troopers in the last mission too. Guided Missiles: These missiles have all you would need: accuracy, power and quantity. They shouldn't be wasted on infantry nonetheless, but they can be very well used against vehicles and copters, or even insects: just spam a lot at once. Food: The food lures insects to it. Once an insect gets nearby, it will go on the food and eat it until you shoot it to shreds! I've never seen its effects stop. So drop it down to several places in the map and you will no longer have to fear insects! Air Mines: These mines are kinda awkward. They only appear twice in the game: in the Living Room and in the Secret Entrance mission (get them by destroying Tan choppers) You could put them to the left side of the map in the Living Room, and you could scatter some around the destroyers in the Secret Entrance mission, but warning: Captain Blade has a tendency to put them so they explode instantly and cause damage to your copter. I don't know how to fix this, so just try to change positions. Heat Wave: You rarely get this weapon. When you do, however, it is very powerful and can destroy anything in one shot if you just keep close to it. Except submarines, of course. A full inventory lets you have 4 shots. Cluster Bomb: Like the napalm, just more powerful. Destroys tanks in one shot, so use it against them. You could also drop it down on mutant roaches (the big black insects in the last mission) who have been lured to Food: apart from insecticide, it is the fastest way to kill them. Rocket Cluster: Now this is very powerful: it fires five guided missiles with each shot. Like the lone missile, this is good for spamming too. Just conserve it, and only fire it against large groups of enemies. Note: In the living room, you can get one by shooting at Eject, then Power on the disc player. Insecticide: A weapon hard to master, the Insecticide is an effective way of getting rid of bugs. You use it by flying in the way of insects, then you fire it and fly on. As far as I know, the insecticide stays after dropping down and still kills most insects for a small time. This is not 100% though. Torpedoes: This can be only gotten in one mission: the Secret Entrance one. Get it by destroying Tan choppers. It has infinite ammo, and may be good for killing subs, but then again, I had no luck with it. You will see it mostly fired by Grey subs and it cannot be destroyed just by having Counter Measures. Sonar Buoys and Depth Charges: This is the combination which you can use to kill submarines. First you drop a buoy: then the subs will show up on the radar as empty grey boxes. Then you fly above it using the radar and drop a depth charge. The Depth Charge can also be used as an emergency land weapon, it is similar to a Firecracker. Wingmen: Only available in the last mission, this powerup (one-use) summons two allied Green copters to help you. In a big battle, this can help you focus fire on one target as these helicopters have a tendency of shooting the same target as you. They will fly away after about 30 seconds or 1 minute. 5. Multiplayer Tips [MULTX] Since I have little experience in Multiplayer, there are only a few tips I can give. First, about the bazookas: don't bother guiding them with a beacon in Savage Scavenge, as it slows you down and time is key in that one. However, in Death Match, you may want to send them to a popular spawn (guided missile, rocket cluster, weapon upgrade etc.) to damage - if not kill - those who seek them. Also, in Bug Hunt, as there is no food, and since the only ground insects, the mutant fleas, jump around a lot, you may want to hunt wasps and the like and skip picking up Cluster Bomb. If you have a spare slot, of course, feel free to. Unfortunately this is all for now. If you have more, email me at the email given! 6. Legal Stuff [DISCX] Well, I don't have much to say here... this guide is written by me (Corpse Milk Man) and therefore you mustn't make money from it. If you wanna use parts of it, feel free to, but don't claim it as your own. Written on 11/04/07.