Spycraft: The Great Game FAQ, Hint Guide, and Walkthru by Kasey Chang released September 3, 2002 0 Introduction This section is mainly about the FAQ itself and some legalese. You can read the most often asked FAQs at the end of this section, or skip right to [1] for the "stuff". This is FAQ, Hint Guide (for all the puzzles), and a full Walkthru, all in one. If you just want a few hints for solving a specific puzzle, you can read this. If you need a FULL walkthru of every puzzle, you can read this too. If you like the FAQ, send me $1.00. :-) See 0.3 0.1 A WORD FROM THE AUTHOR This is a FAQ, NOT a manual. You won't learn how to play the game with this document, and I'm NOT about to add it to ease the life of software pirates, no matter how old the game is. Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. If you don't care about all these verbiage (it's mainly for people who want to redistribute the guide) you can jump right to the end of this section and read some of the FAQs. If you like the FAQ, send me $1.00. :-) See 0.3 0.2 TERMS OF DISTRIBUTION This USG should be available at Gamefaqs (http://www.gamefaqs.com) and other major PC game websites (such as gamesdomain.com, ign.com, etc.). I only release it to Gamefaqs, so they would always have the latest. If you get it from anywhere else, beware that it may NOT be the latest and greatest version. To webmasters who wish to archive this FAQ on their website, please read below. This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2000- 2002, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1) This notice and author's name must accompany all copies of this document: " Spycraft: The Great Game FAQ, Hint Guide, and Walkthru" is copyrighted (c) 2000-2002 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2) This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. 3) No charge other than "reasonable" compensation should charged for its distribution. (Free is preferred) Sale of this information is expressly prohibited. If you see any one selling this guide, drop me a line. 4) If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5) The author hereby grants all games-related web sites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, you did not meet the statutory contract conditions, thus you have no right to display this document. If you still do so, then you are infringing upon my copyright. This section was added for any websites who don't seem to understand this. 0.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation. However, a VOLUNTARY contribution of one (1) US Dollar would be very appreciated. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark, mistakes, and thereof... If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below. I'll try to answer it and include it in the next update. The address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike To decipher this, simply read the first letter off each word except for the numbers and the punctuation. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. This document was produced on Microsoft Word 97. Some editing was done with Editpad (editpadclassic.com). 0.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume II, DS9: The Fallen, Dominion War, Driver, and a few more. To contact me, see 0.4 above. 0.6 DISCLAIMER/ COPYRIGHT INFORMATION Activision produced Spycraft. This is NOT an authorized guide and the author has NO relation to Activision other than a game player. There is no warranty for this unofficial strategy guide. After all, it depends on YOU the player. All I can do is offer some advice. 0.7 REVISION HISTORY 25-SEP-2000 Initial release 03-SEP-2002 Updated format, fixed some grammar problems 0.8 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game? A: No. It's THREE CD's! Q: Can you send me the manual (or portions thereof)? A: No. The controls are so obvious any way. Q: Do you have any editors or cheats that you can send me? A: What do you think this hint guide is? Q: I can't get past puzzle X! A: See specific notes on each puzzle. Q: Help! I didn't do the things in the sequence you said! A: It doesn't really matter, as long as you do them. As long as you do enough of them to advance the plot, you'll see new things. Q: I have no idea what to do next! A: Go to PDA, Intelink, ComLink, Case Manager. Click on the different tabs you got and you should see some tasks you need to do. Q: What's that flashing light on the PDA mean? A: To borrow the phrase from AOL... "You got mail!" 1 Game Information Spycraft (no relation to Warcraft or Starcraft) was one of the better old-school adventure games from Activision, with a lot of full motion video and interesting puzzles to solve. It'll surely test your skills of sorting lots of information, then fitting them back together to find the bits you need. This hint guide tries to give as VAGUE hint about the puzzles as possible, as we all need a little helping hand every now and then. But telling you the solution is too simple. If you're totally stuck, you can always read the full solution/walkthru at the end. Any one recognizes Chase Masterson? (Leeta on ST:DS9) 2 Some General Hints You can save at almost any time, and you should, esp. when you complete an important task. Death can be swift and surprising when it does come. Before you send off a report, you should always read the available choices first, then cancel the e-mail and then confirm the answer. When you're sure, THEN send it. Look and check everything. Anything clickable is has an arrow pointer and you should try clicking. If you don't know what to do next, check PDA/CommLink/Ops Manager. 3 Shooting sequence There are two places you'll need to test your reflexes while shooting at enemies. Remember that you ALWAYS face north (up on the minimap) and those arrows around the goggle move you in that direction (but you STILL face north). If there are other dots overlapping you on the minimap, get ready to shoot. The bad guys do not walk to you unless they can see you (i.e. have line of sight, or LOS), and you're warned if that happens. However, they do walk back and forth. You can actually avoid ALL the patrol and reach the objective without firing a shot! Keep yourself in deep woods for better concealment. Spend as little time in open ground as possible. 4 Hint Guide You start out with the newspaper, facing the Washington Monument. Keep the headline in mind, as you follow the orders relayed via the PDA. To Langley... Look over all the stuff in Milkovsky's office. 4.1 LICENSE NUMBER Perhaps you should consider the choices. 4.2 COUNT THE TANKS Some may be under cover. 4.3 TRAINING GROUNDS See the shooting sequence hints at [3] 4.4 KAT1: FIND THE BULLET HOLE(S) You need two points to establish a line. 4.5 KAT2: WHO'S THE ASSASSIN? Now that you found the guy... Can you identify him? Consider which part is obviously a disguise, and which parts are not. 4.6 ID THE WEAPON They did say they can't find the bullet, and it's silent. Consider the range, and the bullet hole(s) you found. What are the choices? 4.7 HOW DID THE GUN GET OUT? Read over all four personnel dossiers. There should be some interesting tidbits about personal habits that just leap out at you. Once you find it, perhaps you should try some voice- matching. If you don't "see it", try the voiceprint angle. It's interesting how many secrets each person has, right? Now you know how did the gun got out, perhaps you can dig a little further and find the address as well? 4.8 BEALE CODES Read up on Beale codes in the Cypher tool. What serve as keys again? See any lying around? Off to Moscow... Talk to Yuri yet? Keep in mind that you can only be betrayed by someone you trust. So you found Raven. Why would you go extra-legal any way, when it's more fun using right pressure point? 4.9 FAKING THE PHOTO There's a reason why cigarettes and newspapers are the available objects. Perhaps you may want to revisit the personnel files and the codes again. Finally... Check the lighting carefully. Remember what Raven wants... Offer that and you got her... Origami... And a message. Interesting disk... More Beale codes, but not that key you used before. Where can you find more keys? Check your Inventory... Interesting arms smuggling operation. So what's up with Skodi? That's an interesting weapon. 4.10 BIRDSONG'S CALL So Birdsong's gone. Hear all those sounds in the background? Consider CAREFULLY the ORIGIN of each sound. There may be an alternative source for "impossible" one... Now that you know about Procat, perhaps you should contact Mr. Blake. You do have his number, right? Got something from the alley? Read it carefully, and remember it. Visit Birdsong's nest. Hmm... A LOT of hints, esp. the coffee table. Hey, wait a minute... That's Lange. Isn't he's MIA? Did he just say "Procat"? How did he...Better go before the cops get here. Off to London. Visit of Mr. Blake goes well. Feel free to snoop his computer while he's gone. He won't mind, really. That file is rather interesting reading. Pay special attention to personality quirks and traits. Back to Langley. See anything interesting in Seaton's office and Holt's office? Do they fit the pattern? PDA beeps. They found Birdsong. Back to Moscow. Thanks to your analysis earlier, they found Birdsong. Perhaps you should tell them to offer what Birdsong wants... Remember? More codes? Perhaps there are more keys available now. 4.11 ONYX'S WHEREABOUTS Onyx... Remember his special quirks? Now find the flights that fit his profile. More help? Onyx CAN switch names. And not all flights serve meals. Trace the bills too? Consider carefully how the trips fit together at the end. Even a criminal have to live somewhere, right? Be careful about the city. Off to Germany. 4.12 ONYX'S PRESSURE POINT Onyx seems to be afraid of a specific location coming to harm. Keep digging in the personnel file... Wonder what else he has in the closet? Hmmm... You don't want him messing up your plan later that night, do you? 4.13 TAKING BACK THE PACKAGE You got the password from Onyx, right? Play nice then. Good job, you recovered that package. Unfortunately, there is no rest for the weary. Someone just made off with Birdsong. Back to Moscow. 4.14 WHO NABBED BIRDSONG? Got the camera... Perhaps you want to analyze that image. I think I know this guy... Is there a note about him somewhere close by? And where's the address? I'd never face assassins without some backup. Just make sure you stall correctly... 4.15 RESCUE BIRDSONG Did you read the file or listened to the instructions? You should use ALL four capabilities in order to not lose any one. First cut the phone line, then use recon to find the right place. Once done, break walls, toss in stun grenades. On what level would the phone lines be? More Beale codes? Where did you get the keys last time? Now you know where to go... 4.16 MASTERMIND OR NOT? Hmmm... Auto-save. Wonder if it's dangerous? Yes, all of them. Can't be THAT hard, can it? [Shooting sequence] Well, well. It's you-know-who after all. I think I'll drop the gun. Aha. Should I deal or not? Doesn't really matter. The laptop is the key. And it's now yours. Okay... Boot the laptop... Self-destruct?!?! Download... Download... it's not moving any more! Abort! Abort! Now where can I chuck that thing? Wonder what we really got? 4.17 PROCAT'S SCHEDULE Interesting suggestion from Mr. Colby. I think I'll do it. Where did that anon remailer originate again? I think Holt said something... Back to Moscow... 4.18 RED SQUARE Red Square, there you are. Satellite view... Remember the frequency characteristics of the Pyramid, and what happened to the surveillance equipment? Hmmm... Can you find something similar here? Get very close... Close the PDA... There! 4.19 THE FINAL ENCOUNTER Congratulations, you got the assassin. But who's the mole? And I need to protect who? Hmmm. Yuri and the Crimea. And he's kicking in doors. Flashback... Oh, great. I better drop the gun and call for a little help... Remember how? Stall. Okay, ready, ready... ZZaaaappppp! Got him. 4.20 YOUR FINAL CHOICE Now, just follow orders and ... You win. 5 FULL SOLUTION/WALKTHROUGH Open the PDA, get the orders to report to Langley. Go to Langley, visit Milkovsky's office. Feel free to look around his office carefully. When you're done looking, go out the door and go into the analysis room. You heard that one of the candidates for the Russian presidency is dead on the TV. Milkovsky comes in and hands you the first exercise in photo interpretation. Zoom in on the brown sedan. Once you got all the way in, hit the OCE button, and you can SORT of make out the numbers. Now hit REPORT, and look at the choices. The only one that comes close is 2GGX829. Select it, send it. Get the congratulations. Second question from Milkovksy is harder, as you need to merge the two photos. You can see three tanks running outside, as you can see the dust trails. However, there are some under cover (three to be exact) under that big dark tent. You can see that on the IR photo. The blobs are bigger than the AFV's. So the total number of tanks is SIX. Report that as well. Get second congrats. Welcome to the training Zone, basically a shooting gallery with simulated people instead of ducks. You can go for stealth approach, by moving where the bad guys aren't, to the destination, or just go straight north and shoot any one that come up. On the second test, you can again go straight for the target, or move around and eliminate the opposition. Go to the radio beacon, click on it to grab it. Move away in any direction. Bruce grabs you... He got sniped. PDA beeps. Warhurst and Sterling want you to report to Langley, where you watch the headshot... Holt and Seaton adds a few tidbits, but it's up to you to play with K.A.T. on your terminal in your office. Zoom in to at LEAST 16X, and look around the podium for bullet hole or holes. Once you find both sets, line them up on the 3D view and you can find the origin. Now go to the origin, and zoom in. There is the assassin. Use the face match, and you'll find Thomas J. " Harmonica" Phillips. Report the discovery, and read the responses. So they want to know what weapon was used. Use Pinpoint, and consider the bullet holes, the range, the lack of sound, and no bullets. The only gun and ammo that fits all criteria is the PEG gun and the needle-pack round. Report it, read the responses. So how did the gun get loose? Read the dossiers and note the peculiar habits. Interesting, Dr. Cohen never uses the elevators. Wait a minute... What's this elevator access? Hey, that's not him! Checking his phone calls... Wonder who that woman is? Voiceprint matched to... Yin Chungwang, North Korean spy, now a freelancer. Report that. So they want to know if Yin had an accomplice? Hmm... Let's look at that photo again. It's obviously a disguise. Play with that a little, wonder we have anybody on file that matches that? Why yes! We found Wayne "Grendel" Allen. Now where would they be? Let's see... There were a couple calls... Where did that originate? Got it... 2314 E. Rockland St. File the full report... Then you get a request to go to Halifax, unknown source. Go to Halifax... Knock. It's Sterling, Warhurst, and Colby. Things are bad. If this guy can get the gun, someone really high up is a mole. Got back to your office... They missed Raven and Grendel on the sweep, though they found the items, which are now on your desk. Let's see... Shanghai II disk, EBMC disk, the book Beowulf, and a post-it (tm) note with Beale code. Drop each of the items on the computer to "input" it. Try the Cypher tool. As this is Beale code, you need to use a book to decipher the message. Use Beowolf, as that's the book you found, and voila! Raven's heading for Moscow, and Grendel's heading to Istanbul. Report that. PDA rings. Great, they got Yin/Raven. However, it'll take a bit more work to get information out of her. You COULD use the Bullpen, but it is more fun using the PhotoDoc instead. Read the Wayne Allen file from the FBI, and you'll see he smokes Emperor Filterless. You'll also recall from the Beale code that he's heading for Istanbul. So the fake photo needs Emperor Filterless cigarettes, and a Turkish newspaper. For perspective, pick the middle newspaper (no scaling) and place it on the right side of the table. Take the middle cigarette, scale it right, and put it near the hand on the table. Finally, consider the lighting, not the facial position. The only face that fits is the top middle Grendel face. Scale it right, and the photo even looks decent. Go ahead and print it, and it's time for the interrogation. Head off to Moscow, and talk to Foster. Remember Holt's advice. Then head for the interrogation room. There's no need to move her to the Bullpen. Show her the picture of Grendel, then "Here's the deal...", "Speak up, or...", "Grendel's talking, Raven...", "If you tell the truth...", "What was your role...", "Who do you work for...", "What else can you tell me...", and finally, "Well, I'm going to..." PDA beeps again, more messages. Talk to Foster again about Yuri and Birdsong. More messages. You get Pearson's office. Follow Foster's advice and call Yuri at 233-4819. Set up a meeting. You can meet with Birdsong first or Yuri first. It doesn't matter. Visit to Birdsong doesn't really matter, just say what you think is right. Head to Yasevno and talk to Yuri about the various topics. Return to the Moscow station. Some interesting e-mail have came in, and a picture of Parker's body. More messages? Lange's disappeared, and Parker's dead. Both are meeting with Harmonica? Wonder what happened to Lange? Keep that in mind. Another meeting with Yuri... Interesting file... Back to Moscow station... What's this origami? Open... Nukes folder? Open cabinet... Hmmm... Disk inside. Drop disk on computer... Message looks innocuous, but the header contains more codes. Start up Cypher, but Beowolf doesn't work this time, and the mumbling about Gog and Magog's Biblical reference didn't pan out. On the other hand, there is this EBMC disk, Electronic Book of the Month Club... Wonder what books they have? Let's order both of them, and flip through them. Okay... Try them as the key? "The Rabid Hound" works great. More incoming messages. Skodi's files... So Harmonica has his hands on a Pyramid, huh? Foster called, she just got a phone call from Birdsong, who's no longer in Moscow. It's time to look around Birdsong's apartment. Perhaps there are some clues there. But let's find out where's Birdsong first. Analyzing the sound, you isolate two voices, Foster's and Birdsong's, and four distinct background noises, namely 10-ton church bell, IL-76 jet, Uzbeki Mountain Sparrow, and electric tram. At first look no place has all four, but then, the bird is not found ONLY in the wild, right? Look at the various cities that have three of the criteria. Can you find one that is near a zoo? The answer is Novosibirsk, Nicolas Suvorov's home. Send the report, Foster thanks you and sends some guards. Time to turn attention to Procat. John Blake seems to be a good starting point, and his contact number is in the file (011-44-171- 555-0909). Call and setup a meeting. Warhurst thinks Blake knows too much. Any way, it's time to visit Blake. As you leave the station, you got a request to go into the alley, where Yelena hands you a file on Yuri! (Yelena is the campaign manager for the other Russian presidential candidate, Churbanov) You arrive at Birdsong's apartment, but it's locked. Use the lockpick kit (in your briefcase) to open the door. See all those hints about big wilderness, big mountains and so on? Well, it's clear he wants to go to Montana. As you turn to leave, Lange walks in. He claims his PDA malfunctioned, but recall that he's been declared missing and probably compromised as he tried to meet with Harmonica. His partner, Parker, turned up with a hole in his forehead. If he's alive... That is suspicious enough. Then he asks... What's with the investigation on Procat? Wait a minute... You just learned about Procat from Yin yourself. Lange was out of the loop, so how did he know about Procat? The only place he could have known about Procat is from Harmonica, and it's obvious he made a deal with Harmonica, probably helped kill Parker as well. He's obviously a traitor, so you pull your gun and shot him, and left the room before Moscow police shows up. Time to head for London and find John Blake's residence. Blake is in the back, so click on the side, and you have a pleasant chat, and the he left you to gather a copy of his Procat file. While he's gone, you can flip over his books and computer, he won't mind at all. Ask some more questions, but he doesn't have much more info. Colby is narrowing down the list of suspects who can be the mole. Return to Washington. Look through Seaton's and Holt's office. Both have interesting info. Seaton's computer have messages that is quite interesting... And Holt's letter stuck to the monitor doesn't seem to fit with his single status. Does it? Read the file on Procat, and you'll see Holt's name in there. Ask him about Procat and Operation Paw Print. Interesting, isn't it? Time to go back to Moscow, where Foster is having a hard time to get Birdsong to cooperate. You know Birdsong wants Montana, so tell Foster to offer that. Holt's found more Beale codes, but the existing keys don't seem to work on it. Checking EBMC shows there's another book available called "Croak! Goeth the Raven". You download that, use that as the key, and eek, looks like there's loose nuclear weapons available, doesn't it? Read over that file you got from Blake. You need to track down Onyx since he's the key to the weapon. Any peculiar habits Onyx would have? Let's see, only aisle seats, vegetarian, and business class. The only stuff that fits is the two connecting flights that ended in Berlin. However, there is another short hop flight, different alias, from Berlin to Heidelberg. This one is so short no meal is served. So Onyx is in Heidelberg. Report that. The phone rings, Yuri wants to meet. Upon arriving, he hands over a file on Onyx... A CIA file? Ask a few questions, but there's no answer. Need to confirm how is Onyx moving around and where is Onyx now. Well, tracing the money following the cities you found in Traveltech shows that he's in Heidelberg, in Hotel Schlumpen. You then get some priority messages about retrieving the nuke is the most important task. Time to head for Germany. Find Onyx, and chit-chat... When he's not cooperating, mention sending Indian army into Jammu (it's in his personal file). He'll break and cooperate. When you're finished talking have him freeze while you look around... The file said he carries handcuffs, and surely enough, there it is in his closet. Grab it, then cuff his wrists... So he can't mess with your plans tonight. He did tell you the password: French Vanilla. Go to Scharfenstahl, and pick the TALK option (unless you feel REALLY adventurous, then you can try the SHOOT option). Give the right password "French Vanilla", and you get the nuke back. Perfect. Got a message that Birdsong is missing, and all you got is the camera footage on the special backup chip. On the final frame, you can see that it's Jalabad. The note in your cabinet about Eagle Shield says Jalabad's address stays in the operational log. The answer is... No. 19 Leningradsky Prospekt. Report that, and a team is being assembled to get Birdsong back. Ring... Harmonica is in the alley? Tell Foster, who promise some backup ASAP. So you need to stall Harmonica... "What do you want...", "And now..." "Finger me for the mole?" "So what do I need..." "Join Procat?" and finally "No thanks, I'd rather die than join Procat." Harmonica got away just as Foster and team closes in. Head to Kneecap's residence, save and press the GPS to start the rescue operation. Send phone-line guy to basement and cut the phone line. Then all up to second floor. Birdsong is in the Northern room in the middle. Suggest you take out the south wall of the Eastern room, then send in the guys, with stun grenade ready, then rush in. Back to the Moscow Station. More Beale codes found? Use the EBMC club membership again. Looks like a new novel. Use that as key, and you got the message decoded: it's in the middle of Tunisia. Off to Tunisia you go. The game autosaves. Think something dangerous is about to happen? That cockpit sequence is so hokey... Any way, you get off at the landing zone, and the chopper was quickly chased off by gunfire... And it was John Blake after all... And it's a trap for you. Well, so he had a lot of hire help, but you know how to deal with them from the training before, right? Good, proceed carefully and eliminate all the bad guys. When that's done, go to the white dot... Well, well, John Blake himself. Better drop the gun. He starts boasting about lots of things... Then his gun jams. Pick up your gun, then you can decide whether to shoot him or not, but don't take too long. Either way, you get the laptop, and a chopper will pick you up. Get on the chopper... Okay, boot up the computer... Self destruct sequence!?!? Use the PDA on the computer... The download goes up to 30, 32, 35%... You're out of time! Cancel download, then drag the laptop to the empty door... Boom! Checking the file you downloaded... You got some partial messages, one of them ("Blue Notes") not even sent yet, and a few more with codes. Decode the other messages with "Croak", and find you're ALMOST too late to stop the assassination, as the pieces are in place, but you do have a last chance... Colby called, perhaps you should send that unsent e-mail so you can be Procat for a while. Remember what Holt said, about the previous stuff was sent from an anon remailer in Finland? Route the mail through there. When you exit the PDA, you're landing on the carrier, then flight back to Moscow... Auto-save again. Wonder if you can survive the next sequence? So do I. Arriving in Moscow, Sterling liked what you did, and tried to convince the Prez not to go onstage until they caught the assassin, but the Prez insisted. It's up to you to catch the assassin during the speech... Seaton called via the earpiece... Your PDA will track the oscillation signals and the location of you and all the other agents. Harmonica is somewhere out there... Lots of people. Remember the Pyramid oscillation frequency? 485 something? Note the red and yellow dots all over the Red Square. You can close the PDA at any time to survey the crowd and decide who to shoot, if any. The only two sources close together is in the NWN part of the map... Move between the red and the yellow dot, and you should see a video sequence where you're at ground level, and there's this camera guy... That's Harmonica! --If you get a shot of the crowd from higher-up, you are at the wrong location. Try again before the speech ran out. --If you keep getting shot by Harmonica, perhaps you should shoot as soon as you see him and no one is in the way. So you found the assassin. They love you, but who's the mole? You got a note about protecting the Churbanov candidate as he agrees with the END treaty instead of Polyakov. Then Yuri send you a message, that he can arrange a meeting with the mole... In Crimea. You head off to Crimea, and Yuri breaks down the door... Churbanov? Does this sound familiar? Remember that file you read on Yuri... Inside is Churbanov and his manager... Who's Russian Mafia? As Churbanov tries to confess his innocence... Warhurst walks in gun drawn... So he's the mole! You better drop the gun before he shoots you... Now things get interesting. Remember the protocol to get Seaton on the line? Yes, say "newsflash" in a sentence. So Warhurst is trying to use you and the rest of the CIA to eliminate the rest of Procat so he can take over. He's pinning the mess on you, Holt, and Seaton. You must stall while Seaton activates the immobilizer... While Warhurst's disabled, pick up the gun and shoot him! Okay, now what? Yuri keep insisting on arresting Churbanov for some stuff that sounds really trumped up... And the gun is still in your hand... Remember your last orders from Sterling? Yep, protect Churbanov, so . Sorry, Yuri. Don't be too sad. You knew he's going to burn you later any way. So, you saved the Prez, helped the Russian election, the END treaty gets signed, and you recovered the nuke. Nice job. You get the Intelligence Cross, and some weell-deserved R&R. THE END