Rally Masters: Michelin Race of Champions Unofficial Strategy Guide and FAQ by Kasey Chang (ksc1@aol.com) released August 6, 2001 0 Introduction 0.1 A word from the author A quick browse through the gamefaq.com shows that there is no FAQ available for this rally sim, so here's my version. This is a FAQ, NOT a manual. You won't learn how to play the game with this document, and I'm NOT about to add it to ease the life of software pirates. This USG only covers the PC version since that's the only version that I have. Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. 0.2 Terms of Distribution This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2001, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1) This notice and author's name must accompany all copies of this document: "Rally Masters Unofficial Strategy Guide" is copyrighted (c) 2001 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2) This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. 3) No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, drop me a line at ksc1@aol.com. 4) If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5) The author hereby grants all games-related web sites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore you have no right to display this document. If you do so, then you are infringing upon my copyright. This section was added for any websites that don't seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of US stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 Distribution This USG should be available at Gamefaqs (http://www.gamefaqs.com) and other major PC game websites (such as gamesdomain.com, gamespot.com, gamecenter.com, etc.). To webmasters who wish to archive this FAQ on their website, please read the terms of distribution in section 0.2. It says exactly what it says. 0.4 Other Notes There is no warranty for this unofficial strategy guide. After all, it depends on YOU the player. All I can do is offer some advice. PLEASE let me know if there's a confusing or missing remark... If you find a question about this game that is not covered in the USG, e-mail it to me at ksc1@aol.com. I'll try to answer it and include it in the next update. 0.5 The Author I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander 3, Wing Commander 4, Fade to Black, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Need for Speed: Porsche Unleashed, and Mechwarrior 4. You can find some of them on my KC Game Nexus website at http://www.geocities.com/TimesSquare/Alley/6275 If you need to write me, send e-mail to ksc1@aol.com. 0.6 Disclaimer/ Copyright Information Rally Masters: Michelin Race of Campions is a trademark of Infogrames. This USG is not endorsed or authorized by Infogrames. The information compiled in this USG has been gathered independently through the author's efforts. 0.7 The Most Frequently Asked Questions Q: Can you send me Rally Masters? A: No. Q: Can you send me the manual (or portions thereof)? A: It's on the CD, you idiot! Q: Can you tell me how to play the game? A: Read the manual. Q: What's the latest version? A: US or European version? US Version (V3.1) have no patch. European version has a 3.2 patch available from the Digital Illusions website (dice.se). 1 Game Information This section contains the general game information. 1.1 Background It's a simple concept. Give every driver identical cars, and have them drive on a "cross-over" side-by-side track, and do a full lap, and see who's faster, and thus the better driver. Just in case the win is due to luck, do two-out-of-three races, swap starting positions after each heat, and choose randomly from multiple car models (but nearly equal), which will ensure fairness. Thus is born Race of Champions. Michelin Race of Champions is the annual end-of-season event organized by IMP and officially sanctioned by the FIA (International Automobile Federation). It is held at the Canary Islands since 1992. Before that, it was held at Nurburgring, Germany in 1990 and Barcelona, Spain in 1991. The American equivalent is IROC (International Race of Champions), which give a full field of drivers identical cars and let them loose on ovals. 1.2 Game Information Rally Masters is a 3D driving sim that allows you to participate in the famous Race of Champions event above, as well as in multi- stage Championship held on super-special stages, a race on circuit courses with multiple cars, and a traditional rally event. There are over 20 cars and lots of tracks (all can be raced in reverse) with lots of actual drivers. Multiplayer is supported through built-in server/client. 1.3 Hardware requirements Intel Pentium 233 or faster CPU Win95 or Win98 32 megs of RAM Direct 3D accelerator with at least 8 megs of memory Directsound compatible soundcard (Optional joystick, wheel, pedals, and other controllers) (Optional Internet connection for multiplayer games) 1.4 Difficulty Levels It has five difficulty levels, as well as three separate divisions of drivers (F2, WRC, and Legends) and over 20 different vehicles. Some drivers and cars are locked and must be "unlocked" through winning. 1.5 Single and Multiplayer Modes Single player: you can participate in one of the four trophy events: Race of Champions, Rally Master Championship, Rally Master Challenge, and Rally Master Trophy. You can race single events (i.e. pick one special country's courses), or pick a specific course to practice, in either full race or simple time- attack mode. Any of the events can be picked as multiplayer. You can join an existing server or start your own server. There is a built-in chat lobby. 1.6 Misc. Info No content yet. 2 Rally driving tips 2.1 Powerslide The trick to retaining speed into a corner is by using a maneuver known as a powerslide. Approach a corner a little faster than you normally would, but turn slightly earlier. If you can't get the nose around, tap the handbrakes to force the rear wheels loose. If the nose turns too far, countersteer and accelerate slightly. If you do it just right, your nose would be pointing into the next corner as the car slides sideways and you can accelerate away once you pass the apex. 2.2 Brake turns There are some situations where you need to make a tight 90 degree or 180 degree turn, and the trick to that is to use BOTH the brakes and the hand brakes. As you approach that 180 turn (say in the USA superspecial stage), accelerate until you're near the turn. Then turn as you slam both handbrakes and the brakes at the same time. Your car should slide and turn. When you judge you've slowed enough for the rest of the turn, start accelerating away. 2.3 Listen to your co-driver Your co-driver is VERY important, esp. at night, when your visibility is limited and you can't see far enough to anticipate the turn. The turn degrees can tell you if you are going fast enough or slow enough to do that next turn. 2.4 Jump into a corner is bad Never, EVER take a bump fast if it's followed by a corner! You can't brake while you're in the air. Uphill turns are also bad! Slow down when doing uphill turns! 3 Terrain Analysis 3.1 Tarmac Tarmac, or asphalt to us Yanks, has the best traction, esp. if you have tarmac tires (i.e. slicks). However, you still can't expect it to bail you out of bad driving. Besides, there are no 100% tarmac courses in RM, so you will almost never use tarmac tires. Intermediates or even gravel provide decent traction on asphalt. 3.2 Sand Very prone to sliding, you'll mainly see this terrain in England and USA. The trick in sand driving is avoid sudden moves, and take the corners smoothly and slowly. You can't powerslide on sand. You'll just slide all the way to the edge of the road. So don't do it. If you get a mixture of sand and tarmac course, consider using intermediate tires. 3.3 Gravel Gravel at first seems to be the best terrain for powersliding, but in reality it's actually very dangerous, as it is hard to control how much traction you get. It's quite possible to flip the car on gravel when you overdo your sliding, esp. on the superspecial stage in England. Definitely use gravel tires when you need to drive on gravel. 3.4 Mud Mud is accompanied by a lot of grass, which can be driven on, but you'll have to watch out for trees. You can and should powerslide in mud, but beware of over-doing it, as mud doesn't provide that much traction to stop your sliding. Definitely use gravel tires in mud. 3.5 Snow Snow is usually accompanied by icy roads. You get snow or heavy snow tires, and the difference isn't really that great. When driven, the terrain feels a lot like mud. 3.6 Rain (not really a terrain, but.) Rain is really not a terrain, but it makes existing terrain slicker, which means you have to go a little slower through the corners. 4 The Cars While you can't pick your own car except in RM Trophy or Time Attack mode, it's still necessary to know the different cars' strengths and weaknesses. 4.1 F2 Division Cars The F2 cars are normally FWD and quite light, and a bit underpowered. The Escort Cosworth have slightly more power and 4WD, but also 25% more weight to pull around. 4.1.1 Peugeot 306 Maxi With 7 gears this has good acceleration even with only 280 hp. It's also small and therefore manueverable. However, it's quite tall for a rally car and stability can be a problem. 4.1.2 Ford Escort Cosworth With 300 hp and 4WD, this car is the most powerful in the F2 class, but also the heaviest. Don't over-rev the engine, as it doesn't seem to take much abuse. 4.1.3 Skoda Octavia Kit Car As light as the 306 and the Xsara, but only 6 gears, this is a good intro car due to the small size. It requires deft handling to win though. 4.1.4 Renault Megane Maxi With 7 gears and 280 hp just like the Peugeot 306, and better handling, this is probably the best car in F2. 4.1.5 Citroen Xsara Kit Car (Locked) Another "kit car" with 280 hp, 6 gears, and weighs 960 kilo, this car is just average. 4.1.6 Hyundai Coupe Evo 2 (Locked) With only 255 hp, you may have a little trouble doing powerslides in this car, but good handling. 4.2 WRC Division Cars The WRC cars have more power. The different cars have same amount of horsepower, and almost the same weight. 4.2.1 Toyota Corolla WRC Small in dimension, yet has good handling and acceleration, a rare combo indeed. 4.2.2 Ford Escort WRC Slightly longer wheelbase than its competitors, it has better stablility, but gearbox doesn't take much abuse. 4.2.3 Peugeot 206 WRC Could be the best WRC class car, with balanced top speed, power, and handling. 4.2.4 Skoda Octavia WRC A rather big car, it doesn't quite compete with the rest of the field. 4.2.5 Mitsubishi Lancer EVO 6 (Locked) A good competitor of the Peugeot 206 WRC, it has mostly the same feature, and MAY be slightly faster. 4.3 Legends Division Car 4.3.1 Audi S1 This is definitely NOT a beginner's car. This car is just TOO fast around most corners. If you can control 500 hp, then give it a try. 4.3.2 Peugeot 205 T16 This car has 424 hp and weight under 1 ton, which gives it the best power to weight ratio and best acceleration. Its small size makes it manueverable, but keeping it under control can be tricky. 4.3.3 Toyota Celica GT4 Only 400 hp and 5 gears, this car doesn't sound like a winner, but it's actually very well balanced with 4WD. It's a bit long for some of the tighter tracks, and losing gears in a long race can be a big problem. Acceleration isn't that good. 4.3.4 Lancia Delta Integrale With 380 hp, 4WD, and 6 gears, this is a balanced car, though it doesn't slide that well. 4.3.5 Lancia 037 (locked) With 350 hp and RWD, this car requires quite a bit of practice before you can drive it properly. Once you do, it's fast. 4.3.6 Lancia Delta S4 (locked) Think of this car as a SHORTER version of the Toyota Celica GT4, and therefore more manueverable. 4.3.7 Lancia Stratos (locked) Only 320 hp and RWD, this car requires a LOT of finesse to keep on the track. It sure looks fast though. 4.4 Other Cars These cars are used in category 1 races. 4.4.1 Autocross Buggy Interesting car, as it has 200 hp and RWD, yet it maneuvers quite well. It's also VERY light, but it's low to the ground and quite stable. 4.4.2 Toyota RAV 4 Very light 4WD car, but only 170 hp, this is a finesse car. Don't expect to powerslide around corners. 5 Race of Champions 5.1 General Description The Michelin Race of Champions is an invitational event for the best of the best drivers in the world. The event is held at the Canary Islands. The competitors drive identical cars over a special circular parallel rally circuit with a "cross-over". This is known in rally racing as a super-special stage. You start on either the outside or the inside. After half "lap", you'll be on the other side. The full lap concludes when the driver reaches his original starting position. The event is two-out-of-three races at each level, single-elimination per level. You join at the quarter-final level, where you race 7 other drivers. You will be paired up with one other driver with two identical cars randomly chosen from the approved list (refer to manual, page 18). You'll be randomly assigned inside or outside starting position. You will exchange position with your opponent in the next race. The race is determined by two-out-of-three. If you beat your opponent twice over two heats, then there is no need to run the third race. Otherwise the third race is sudden- death. The same thing happens at the semi-final, and again, on the final stage, where Champion is declared. All races are run on the Canary Island course. 5.2 Observation and Strategy The AI seems to be specially tuned for this track, as they seem to be able to take the corners faster than you can. They seem to turn in some incredible lap times. In real-life, the course record is 1:53 (and that's in an Audi S1 Quattro). When you race the AI, you'll routinely turn in 1:18 or less lap times! The course is mostly mud, so traction should not be a problem, and the course is wide enough for you to slide in most places. As the race is only one FULL lap, you will be forced to take SOME damage in order to ensure a faster time. Your car will be just BARELY under control as you try to steer in the mud. Scrape against the walls will be necessary, as you don't have time to aim for a perfect slide. Maintaining speed will be critical. You can't afford to scrape TOO many walls. Let go of the throttle a little as you approach the corner to ensure your turn-in. The trick in taking corners in rally driving is start your turn early, and not going too fast. You should turn just before you reach the corner, with your nose just missing the inside wall, and aimed already at the next part of the road. You may have to countersteer a little to keep the nose pointed right. If you slide sideways into the outside wall, you were going too fast. If you hit the inside wall, you turned too early. If your nose is not pointing the right way, consider tapping the handbrakes (a QUICK tap only!) to force the rear wheels loose. If you nose turned too far, you didn't countersteer enough. Despite the mud flinging, rally driving is actually a finesse sport. You have to know the exact limit of each car and each corner. Sliding is meant to preserve speed at each corner. If you are using keyboard or others to accelerate/brake, consider "blipping" (quick series of tapping) around the corners, as that'll simulate a "partial" throttle. 6 RM Championship 6.1 General Information Essentially the same as Race of Champions, except you race over six different countries, with the grand finale in the Canary Islands worth double the points. 6.2 Italy To be compiled later. 6.3 Sweden The snowy terrain is actually pretty easy after you figure out the optimal approach to each corner. Tarmac doesn't provide that much traction, but the snow actually provides pretty decent traction as long as you don't slide too hard. The "edge" of the clear area has snow that will slow you down. Use that on the corners to help you get the right speed. 6.4 Indonesia This course rewards being careful with your speed, with a LOT of shoulder space to make your turns smoother. The mud doesn't provide must resistance to sliding, so don't slide too much. 6.5 USA This course is very short, and requires a LOT of finesse, as it relies on a series of 180 turns. Right-side start: that initial S-turn is hard, so slow down a little. As you head up that ramp, slow down a little to make that left turn. Consider a simultaneous hand and regular brakes. Then you need to accelerate hard down the bridge, then do the hand/brake turn as you go down, then the left turn, then do another hand/brake 180 to left, and head to left-side start. Left-side start: initial left turn is a little tight, and it's easy to scrape the outside on the next one, but don't, as you'll end up facing the right side wall if you scrape the right wall. Do hand/brake turn at the end, blip the throttles to maintain speed, accelerate away, another hand/brake turn, accelerate, then one more as you do the gentler U-turn. Back to right-side start. 6.6 Great Britain This course is mainly gravel and a little tarmac. It's also VERY narrow, with very little room for proper "turn-in". You WILL scrape the walls a lot. If you are in the "left side" start, be VERY careful in those "right-turn" corners. It's VERY easy to flip your car on those corners. That's what the announcer was warning about the corners that will "throw" your car. If you are in the "right side" start, be careful as you go through those underpasses. If you take the approach wrong you'll miss the road and flip the car. 6.7 Canary Islands See [5.2]. 7 RM Challenge Cup 7.1 General Information Challenge Cup consists of 5 different events. In each event you join at the quarterfinal stage, where you compete against 7 other drivers. In quarterfinal, you do 3 laps around a course with 3 other identical cars. The two best drivers will go to the semifinals. (With the other heat, that makes 4 drivers total). You race identical but randomly chosen category 1 cars. In semifinal, you do 3 laps around the same course, but reversed, with 3 other identical cars. You must be in the top 2 to enter the finals. You race identical but randomly chosen category 2 cars. In the final, you drive that country's "super-special" stage against the other guy in identical but randomly chosen category 3 cars. In different racing divisions (F2, WRC, Legends), F2 race the short circuit, WRC race the medium circuit, and Legends race the long circuit. 7.2 Observation and Strategy With 4 cars on the road things can get crowded. Either get in front from the very start, or hang back a little and look for good spots to pass. I'd wait until the field starts to separate a bit. With 3 full laps there should be plenty of time. With three laps to go, car damage becomes a problem, esp. on the medium and long circuits. As you only need to place in the top two on the circuit races to get into the finals, you may want to conserve your car until the final lap, while stay close to the front-runners. The AI drivers seem to have some problem negotiating the corners or when the road changes from one type to another, so you may be able to get in front and stay in front, as long as you don't really mess up. If you want to be really nasty, perform the "spin move" on the leading car. Put your car's nose just against his rear wheels to one side, then TURN INTO HIM. That will spin him around and you'll take the lead, and he'll hopefully smash into something behind you, like your other competitors. If not, he'll probably head outside into the trees. 8 RM Trophy 8.1 General Information The RM Trophy is your typical rally racing against the clock. You'll be racing 11 other competitors that you'll never see physically, as they are not on the track with you. You will see their time matched up against yours though. You can choose your own car. Please see the cars section for more information. You'll race on 8 different stages. You can repair after every 3 stages, and save after every 4 stages. 8.2 Course Setup Gearbox Ratio: high acceleration, normal, or high speed If you have long straights on this course, then you need high- speed gears. Otherwise stick to normal. High acceleration keeps the RPM high and if you are not careful, you'll cause engine or transmission damage. On the other hand, on short and curvy courses high accel can go faster. Tire Choices: Tarmac, Intermediate, Gravel, Snow, Heavy Snow Tarmac (slicks) is for tarmac only. Unless there are any tarmac only courses, you don't need it. If it's raining, use intermediate, though it also works on sandy surfaces. Gravel tires is for gravel of course, and it works well enough on sand. Snow is for snow and ice, of course. If the course is 100% snow, try heavy snow tires. Suspension (front or rear): hard, normal, soft. Suspension settings affect your steering. Set it to as hard as you can handle. Keep in mind that hard suspension makes car very responsive, but decreases traction. If your tail is sliding too far, set the rear suspension softer. If your nose is sliding too far, set the front suspension softer. 8.3 Damage Causes Steering, suspension, and brake damage are caused by collisions. (duh!) Engine damage is caused by frontal collisions, or by over-reving the engine (constant redline engine runs). On a long straight, don't push the engine too hard unless you have high-speed gears installed. Transmission damage is caused by extreme amount of revving and wheel spins. Picking the wrong gear ratios would cause this too. If you don't abuse the car you shouldn't have serious transmission damage. 8.4 Damage Control As you are not allowed to repair until 3 stages are completed, car preservation is a significant factor. You only have 30 minutes to do repairs. Steering affects how your cars will take the corner. You may be able to compensate by using harder suspensions, but your car's handling will be seriously affected and your cornering speed will be reduced. Suspension affects your "traction". Your steering and your sliding ability is seriously reduced with damage, so be very careful when driving and sliding with serious suspension damage. Damaged brakes affect your stopping power. This is actually a pretty low priority for repairs as you can use shoulder-braking, engine-braking, or handbrake. Damaged engine has seriously reduced horsepower. This limits your acceleration and top speed. It's very serious as you simply don't have much power driving around at all. You may be able to compensate with high acceleration gears, but that will cause your engine to burn out even faster. Damaged transmission start to lose gears (and in turn will damage the engine as you over-rev). You first lose the highest gears (fifth or sixth), which limits your top speed. When transmission turns red you'll lose second gear. Then your acceleration is seriously reduced. 9 Multiplayer To be compiled later. 10 Some Links http://www.rallymastersonline.get-2.com/ http://rally.figc.net/ http://hem.spray.se/redeby/Rally/Main.htm http://rally.btwracing.com/