Hero X Unofficial Strategy Guide and FAQ by Kasey Chang released March 30, 2004 0 Introduction This section is for "what the FAQ is about" and things like that. Feel free to skip this section. If you like the FAQ, please send me a dollar. :-) See [0.3] This FAQ is about Hero X, the budget superhero game from Amazing Games, published by Infogrames (i.e. Atari). 0.1 A WORD FROM THE AUTHOR There doesn't seem to be any FAQ for this budget superhero game, so here it comes. This is a FAQ, NOT a manual. Not that you really need a manual to play this little gem. This USG only covers the PC Version, which is the only one that exists. Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. 0.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2004, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1)This notice and author's name must accompany all copies of this document: "Hero X Unofficial Strategy Guide and FAQ" is copyrighted (c) 2004 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2)This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Small exception: a "small" toolbar with no banners embedded is okay. See IGN or Neoseeker for examples.] 3)No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4)If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5)The author hereby grants all games-related websites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore you have no right to display this document. If you do so, then you are infringing upon my copyright. This section was added for any websites that don't seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of US stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation. However, a VOLUNTARY contribution of one (1) US Dollar would be very appreciated. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. For the record, out of ALL the FAQs I wrote (50 at last count) over the past nine years or so, I've received exactly 19 dollars and 4 sets of stamps, as of release of this guide. So I'm NOT making any money off these guides, folks. 0.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark, mistakes, and thereof... If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below. I'll try to answer it and include it in the next update. Please do NOT write me for technical support. That is Infogrames/Atari's job. Please do NOT ask me to answer questions that have already answered in this FAQ/guide. It makes you look REALLY idiotic. I will NOT answer stupid questions like the ones above unless I'm in a really good mood. If you send questions like that, do NOT expect a reply. The address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike To decipher this, simply read the first letter off each word except for the numbers and the punctuation. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. This document was produced on Microsoft Word 97. Some editing was done with Editpad (editpadclassic.com). 0.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion War, Driver, Warlords: Battlecry, Monopoly Tycoon, Dungeon Siege, and a few others. To contact me, see 0.4 above. 0.6 DISCLAIMER / COPYRIGHT INFORMATION Amazing Games created Hero X, which was then published by Infogrames (now Atari) This USG is not endorsed or authorized by Amazing Games or Infogrames. The information compiled in this USG has been gathered independently through the author's efforts except where noted otherwise. This document is based on the patch 1 release, and thus information listed here may NOT apply fully to earlier versions. 0.7 HISTORY 30-MAR-2004 Initial release 1 Hero X General Info 1.1 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game (or portions thereof)? A: No. It's like $5 in local stores. Q: Can you send me the manual? (or portions thereof) A: It's on the CD. Duh! (Hero X Help) Q: Can you tell me how to play the game? A: Read the README file and the mini manual. Q: How big is the install? A: 760 megs of space is used on the HD. Q: Is there a patch? A: The patch, known as "patch 1", should already be on the CD. Q: What is "cheese mode"? A: When cheese mode in on, you get the "POW!" and "BAM!" balloons when people got hit, as well as more cheesy dialogs. Q: How many superpowers are there? A: See section [3] for a full list. Beware that you actually do NOT get to pick from all of them. The list of available powers is randomly generated each time. Q: How many attacks are there? A: There is one ranged attack (different varieties), and three melee attacks (2 punches, and 1 kick). Q: Can you fly in this game? A: No. This game is 2D only and all combat is on the ground. Q: Can you pick up items and throw them as weapons? A: Sort-of. Use the "vision" (infra, X-ray, Aware) powers to see what can be thrown. You may need to use "super-strength" to pick up items. Also, you cannot move once you've picked up an item until you've thrown the item. Q: Can you pick up a lightpole (or such) and use it to bash villains and minions? A: No. Q: Can you play as the villains? A: No. The story mode (the only mode) has you playing as the good hero. Q: How about a sequel? Expansion packs? A: This is a BUDGET title. No sequel or expansion packs at all. Q: What's the difference among the difficulty levels? A: Difficulty level affects amount of damage you do, amount of resistance the enemy gets, etc. Q: Where is the pause button? A: Space bar. See your options button. Q: What about some cheat codes? A: See final section if there is any. 1.2 HERO X HISTORY Hero X is basically an isometric 3D clone of Freedom Force (which I also have a FAQ for). With launch of X-men and Spiderman movies in 2002, and Freedom Force as well, Infogrames decided they should publish a budget game to tap the market of comic superheroes. And this new startup, Amazing Games, has a game that fits their needs. It's called Hero X. Strangely, Amazing Games does not seem to have a website, and their only other game listed is a Playstation baseball game. 1.3 HERO X HARDWARE REQUIREMENTS Operating System: Windowsr 98/ME/2000/XP Processor: Pentiumr II 400 (Pentiumr III 600 recommended) Memory: 64 MB of Memory (128 RAM of Memory recommended) Hard Disk Space: 850 MB Hard drive space Video: SVGA capable of 800x600 resolution, Video DirectXr 8.1 Sound: Sound DirectXr 8.1 compatible sound card Direct Xr: DirectXr 8.1 (included) or higher 1.4 HOW DOES THE GAME PLAY? Basically, you create a hero and choose 3 power from your initial list. You can also choose skin, hair, and costume colors, along with accessories (mask, cape, etc.) Then you go into town, which is in isometric 3D and move around, sort of like Crusader series (from Origin). When you encounter enemies, you can fight them with your superpowers (some of which must be activated, which drains power) or you can go melee (armed with 2 punches and 1 kick). You have two measures: life, and energy. Life (red meter), is just that. When you run out, you fail your mission and the campaign. Energy (blue meter) is basically a pool from which you can do your superpowers. If you activate multiple superpowers you can drain your energy, and if you run out of energy you can't use those superpowers. Fortunately, both regenerate on their own rather quickly. There are no "power-ups" in the game any way. Melee attack takes no energy, by the way. You can "pump up" melee by using superpower such as "frenzy". That would drain energy, but melee attack itself takes no energy. Objectives is basically solving crime around Smalltown, USA. Go where the professor tells you to go, attack minions, attack supervillain(s) when they show up, solve a few puzzles here and there, ad infinitum. You get a new power every couple of missions. 1.5 BUGS AND FIXES Patch1 is usually found on the CD itself. Please install it before enjoying the game. 1.6 EXPANSION PACKS? SEQUELS? RELATED TITLES? Hero X is a budget title and as thus has no expansion packs or sequels. If you want a better superhero game, try Freedom Force. 2 General Tactics 2.1 DIVIDE AND CONQUER Only fight one goon at a time. Fighting multiple enemies means getting hit on all sides, and that is bad. 2.2 RANGED ATTACKS FIRST Some goons that shoot from long-range, like tommy gun gangsters, don't chase you. Thus, you can shoot them from long range with fireballs and they won't do a thing. 2.3 DANCE AROUND THEM Some powerful shooters like fire-bringers are too dangerous to go directly toe-to-toe, as those flamethrowers will barbeque you in no time. Instead, run past them to make them miss, then charge in to KO them. 2.4 MULTIPLY, MULTIPLY, MULTIPLY When you can make 3 clones of yourselves as allies, you have the game all but won. The only difficulty is getting the clones to where you need them. They will punch your target out for you and keep them down until they're out. 2.5 USE THOSE KICKS The kick is very useful as it often generates a KO, which takes the enemy down for random amount of time. The enemy is invulnerable until s/he gets back up, but you can immediately kick s/he back down again. In the meanwhile, your energy/life would be recharging. 2.6 PICK GOOD COMBINATION POWERS Some powers are great when used together. For example, entangle (or similar) with energy drain will stop supervillains cold. Look for your own special combo powers. 2.7 TAKE OUT MINIONS FIRST There are more minions than the head villain, so take out minions first, THEN worry about the head honcho. 3 Superheroes and superpowers In general, a hero should have one vision power, one ranged attack power, one shield power, and one melee power. Every else would be icing on the cake. 3.1 SUPERPOWERS Please note that the list of superpower available is randomly chosen every time you play. Here is the full list of superpowers in alphabetical order ú Awareness: Quickly identifies objects you can interact with; pick up, open, etc. (same as infravision), virtually useless ú Bullet Shield: This shield protects the user against small high-velocity projectiles, not that useful except against gangsters and security guards ú Confusion: Confused opponents wander aimlessly, forgetting the fight temporarily, almost same as entanglement ú Copy Superpower: Allows you to use another's randomly selected superpower temporarily, not that useful ú Danger Sense: With this skill, you will know what direction threats lie in, not that useful ú Earthquake: Knocks everyone off their feet, stunning them temporarily, group stun is okay if you need to get away from a mob ú Electric Bolt: Connects you rather shockingly to a target for heavy damage, good attack but drains energy ú Electric Shock: An electric arc emits from you, striking an enemy for light damage, light version of electric bolt, not as useful. ú Energy Drain: Lessens the power of a target who possesses super abilities, great with powers that stops/stuns enemies, like entangle, freeze, whirlwind, etc. ú Entanglement: Employs flora, dead or alive, to hinder your enemy's movement, useful to keep them still for alternate attacks ú ESP: Allows you to read the thoughts of enemies and innocents alike, useless except for amusement value. ú Fireball: Fires a flaming ball that concentrates on its target for heavy damage. (almost same as electric bolt) ú Flame Shield: A flaming aura will surround you, lessening damage inflicted to you., it's really counters melee attack only ú Flamethrower: Flames shoot forth in a stream, inflicting moderate damage, not that useful as range is limited (like fire bringer's attack) ú Flaming Body: Flames will surround your body, burning all who strike you., slightly improved flame shield. ú Force Field: Forms a barrier of force around you, absorbing all damage inflicted, heavy drain on energy ú Force Hand: Use this mentally generated hand to dispense justice at a distance, think of it as tele-punch, amusing but not that useful. ú Freeze Ray: Shoots a ball of extreme cold at a target, freezing him in his tracks, similar to entangle. ú Frenzy: With this skill, your fighting strength and speed will increase, very useful, definitely get this one. ú Ice Shield: An aura of cold surrounding you that lessens damage inflicted to you, it's just a shield. ú Ice Slide: A pathway of ice beneath you allows you to slide around VERY quickly. (same as super speed) ú Illusion Decoy: Creates an identical copy of yourself and renders you invisible, useful getting around those fireball towers. ú Immobilize (Ice): Instantly immobilizes opponents in an encasement of ice, similar to freeze ray ú Infravision: See heat, and your foes can no longer hide in darkness, similar to awareness as you can spot enemies and movable objects. ú Invisibility: True to its name, this power makes you undetectable to the human eye, useful to ambush enemies. ú Knock Back: Produces a field that forces away anyone you strike, useful when combined with range attacks. ú Knockout Gas: Produce noxious fumes to overwhelm stubborn villains without struggle. Not that useful except on minions. ú Mimic: With a simple touch, absorb the appearance and abilities of another. Not that useful unless the target has a power you need. ú Mind Control: With this ability, most anyone can be made into an ally (albeit temporarily). ú Multiply: Create three independent duplicates of yourself for instant allies. VERY USEFUL as four of you is always better than just one. . ú Psychic Blast: Harnesses the power of the mind to damage a single target.. It's just another ranged attack. ú Psychic Hold: Using advanced psychic skills, a target can be rendered immobile. (same as entangle / immobilze) ú Repulse: Force away anyone who tries to crowd you with a telekinetic shove, same as knockback ú Shapeshift: Assume a metallic or rock form, temporarily avoid damage to regenerate? ú Shock Field: A field surrounds you, which shocks anyone attempting to strike you, just another shield ú Smoke Screen: Generate a cloud to confuse and slow evildoers, not that useful ú Sonic Boom: Render criminals helpless with a devastating blast of sound, KO time is a bit longer ú Sonic Stun: Render criminals helpless with a devastating blast of sound, KO time is short ú Stasis Field: A field of energy that can be sent at a target to render it immobile. (same as entangle) ú Super Healing: Recover from any injuries at a greatly accelerated rate, probably not needed as your existing regenerate is sufficient if you rest between fights. ú Super Speed: Run circles around evildoers with the speed of a cheetah, can be of some use in some situations. ú Super Strength 1: With your enhanced muscles, lift up to one ton, lift boxes and throw them as weapons. ú Super Strength 2: With further muscle enhancements, lift up to 3 tons, pretty much useless ú Telekinesis: Move objects from a distance with this mental discipline. (useful flipping switches through walls) ú Teleport: Transform yourself from matter to energy, and back again elsewhere, may be useful as escape maneuver or to bypass some doors/walls ú Time Slow: Slows the flow of time in your immediate area, can be useful to escape/attack ú Time Stop: Bring the march of time to a grinding halt for all those around you, can be useful to escape/attack ú Whirl Wind: Unleash the fury of a miniature tornado upon your foes. (target is spun around for several seconds and cannot fight back, while you can beat up on it) ú Wind Blast: Use this solid air attack to knock down even the most unyielding foes, it's just another version of knockback ú Wind Slide: Harness the forces of air to glide at the speed of a gale. (same as superspeed) ú X-ray Vision: Walls of wood and stone cannot conceal foes from the eyes of justice, same as infravision or awareness, almost useless. 3.2 SAMPLE HERO: MARSHALL My first Hero was named "Marshall" (both as law enforcement, and as a fire-user). His initial powers are: super-strength, infra-vision, and fireball. Later I added flame shield and frenzy. Still later I added whirlwind, multiply, and pushback, but pushback was never used. This hero has it all. It can attack from long range with fireball, or go nose-to-nose with frenzy and flame shield. Infra- vision helps pinpoint special locations or objects, while multiply gives enhances your attacks, and whirlwind disables enemy for more hits. Got your special superhero? Submit it for listing here. 4 Supervillains You will be fighting quite a few supervillains, each of which has some special abilities you need to be aware of. 4.1 SLICER Slicer has a huge blade on his arm and he can do a LOT of damage if he connects with you. Otherwise, he really has no other special abilities. Fight him away from his gangster minions, and keep knocking him down. It'll take a while, but it works. If you got "multiply", let the clones work on him. 4.2 WYLDFIRE Wyldfire has speed and flame attack, but that's about it. If you can avoid his fireballs he's pretty weak in melee. Get in close and KO him. 4.3 GALE Usually appearing with Thunderhead, Gale has the nasty whirlwind attack that can spin you around, essentially disabling you for a few seconds. Other than that, she's not that strong in attack. Try to do her away from Thunderhead. 4.4 THUNDERHEAD Thunderhead has a nasty electrical ranged attack that can do you in if you're not careful. Usually appears with Gale. Try to fight him away from Gale. Use speed to avoid his shots and let him drain his power, or you can help drain his power with entangle and such. 4.5 KUDZU Kudzu has the nasty "entangle" power that can hold you still while his "drain power" work on you. However, he's not that strong on melee. Take out his minions using regular attack, and Kudzu will go down after lots of KO's. 4.6 PRESTO Presto's main power is multiply, which adds 3 clones that can overwhelm you. She also has a pushback power that prevents you from getting close unless she wants you to. Still, she's not that strong and with enough attacks she'll go down just like everybody else. 4.7 MIMIC Mimic's ability is to turn into someone exactly, and to fight Mimic means fighting yourself, albeit a version that doesn't use the special powers much. 4.8 MR. C Mr. C has no special ability, but his fighting power and endurance is top-notch (you'll see why!) 4.9 MS. C AND HER C-TECH SUIT The Suit must be beaten FOUR times. It's decent on melee, but no ranged attack at all. 5 Enemy Minions These are mission enemies. The random encounter enemies would be similar. 5.1 BIKER GANG MEMBERS The bikers are bruisers, but not trained in fighting. Found in: Part 1 5.2 FRAT GUYS The frat guys are typical college kids who can't really fight that well, but they have numbers on their side, and they can get lucky. Found in: Part 2 5.3 GANGSTERS Lead by Slicer, gangsters are armed with tommy guns. They can do quite a bit of damage up close, but their guns have VERY limited range. So stay away a little, and blast them with range attack. Found in: Part 3 5.4 FIRE BRINGERS Lead by Wyldfire, fire bringers has a flamethrower that can do quite a bit of damage if you don't avoid their shots. Fortunately once you get really close they go to melee mode instead. Found in: Part 6? 5.5 FORECASTERS OF DOOM Dressed in funky raincoats and sports an umbrella, these unlikely minions are lead by Gale and Thunderhead. They actually melee quite decently. 5.6 PLANT CREATURES These creatures, controlled by Kudzu, are creatures taken over by the alien plant that merged with Kudzu. They aren't that hardy so a couple hard hits should take them down. 5.7 KILLER CLOWNS Lead by Presto, killer clowns are pretty weak overall and don't really do that much damage. Don't let their jovial expressions fool you though. They can be nasty in groups, and are surprisingly fast. 5.8 SECURITY GUARDS These guards are around C-Tech. Armed with a pistol, they aren't too hard to take down, but can do damage in groups. 5.9 C MONKEY These oversized simians have a good melee attack, but aren't too smart. 5.10 KILLER CHEERLEADERS These are lead by Offside. They are armed with either baton knifes or killer pom-poms. They don't melee THAT well, but don't let your guard down either. 5.11 CAVEMEN These primitive bashers are brutish and dumb, but they are tough. Lead by Ice Age, they cause havoc in the city and it's up to you to remove them. 5.12 SEEKER DRONE The seeker drone patrols the next-to-last level of Ms.C's lair. They basically kamikaze you and explode, unless you hit them first with ranged attack. They can do notable damage and often will KO you as well. However, only one of them pose no danger at all as you can simply recover by resting. 5.13 FIREBALL LAUNCHER These towers hide in the ground when not in use. When you get close enough to one, it will pop out of the ground and shoot a fireball at you for significant damage. Be very careful around them! 6 Walkthru This walkthru contains spoilers and should only be read when you're REALLY stuck. I usually don't bother listing directions, but should you require directions, up = north, right = east, left = west, down = south. Simple enough, right? In between many missions, you can go do patrols in town. That is optional unless professor has nothing else for you to do. The patrols just mean you may run into some thugs mugging the citizens or such. Take them down. After three or so encounters, professor should send you to message to your next mission. 6.1 PART 1: MEET THE PROFESSOR So you're the new hero in town... ASHA has told you to visit the professor. When you arrive there... You see a biker gang seems to be threatening the professor! 6.1.1 Professor's lab You arrive at the lab. Beat down any bikers until they're all knocked out. Clear out the house AND the backyard. The only trick really is to figure out where the doors are. When you see the professor, talk to him and get a bit of background briefing. It appears you need to take out those super- bikes the professor was forced to build for them... Oh, and go meet the mayor when you have a chance. It's labeled on the map too. You also get the wrist-com with the map. Open the map and go to "Biker's Hangout". 6.1.2 Biker's hangout Nothing to it, really. Despite the mission briefing, there is no need for stealth. The bikes are in two groups, a group of 5, and a group of 3. Just walk up to them and you'll see the sabotage being done. Then feel free to punch more gang members. At the end, you'll meet the gang boss, who is a real bruiser (carries a shotgun?). Use KO moves to take him down. When that's done, you end up in professor's lab. 6.2 PART 2: COLLEGE BREAK-IN There is a disturbance at the college, according to the professor. You'll have to go take a look... Open up the map and go to "Theft Site". 6.2.1 College Lab You arrive at the college. Talk to the security guard, and he'll tell you that a bunch of frat guys have wrecked the place. Just head on in and clean the place out. You'll find one pledge at the end who'll talk instead of fight. He gives you the frat house location. Open up the map and go to "Frat House". 6.2.2 Frat House Get inside and beat up everybody. When you got them all, it's done. Professor's happy as he got the part to finish his super crime computer. You also get a new superpower. 6.3 PART 3: SLICER AND DICER Police radio shows a bank robbery in progress! Get there ASAP! 6.3.1 Bank Robbery Slicer, the guy with the funky mask and that big slicing blade on his arm, is robbing the bank with his minions. Get in there and beat up his minions, mostly mobsters with tommy guns. Those guys can be tough but just stay back and you can blast them from a distance. When you almost clean out the bank, Slicer escapes out the back door with a hostage, one of the bank tellers. 6.3.2 Showdown in the warehouse Professor was able to trace Slicer's whereabouts, and you chase him down in the warehouse district... Take out one gangsters at a time. Remember to save the game when you get close to seeing the hostage... Next to her is a bomb. Before that you should see 3 switches on the wall. Those control the hostage door and the bomb door. When Slicer triggers the bomb, you have 60 seconds to figure out those switch combinations to open one of those doors, preferably the bomb room. Disable the bomb and you get more time to free the hostage. After that, go find Slicer out the back trying to fix a dead car. Take him down and it's over (for now). 6.4 PART 4: WYLDFIRE Shopkeeper claims he was robbed by someone extremely fast. Could it be another supervillain? See both the mayor and chief of police after you visit the store. 6.4.1 The store Go to the store and interview the owner. Then talk to the police on the scene. Now head over to city hall and talk to mayor and police chief. 6.4.2 City Hall The mayor and chief are doubtful of your findings... Until Wyldfire showed up again... The professor has an idea that should allow you two to have a battle without hurting any one else... Open up the map and go there. 6.4.3 Dousing the fire You go find Wyldfire and his fire-thrower minions at a place where no one else will get hurt. With a bit of work you put them all down. You end up back at the lab. 6.5 PART 5: SLICER ESCAPED Slicer is escaping from jail... Go to the jail now! 6.5.1 At the jail Nothing to see here, Slicer's gone. However, a security guard spotted him... Go there... 6.5.2 Follow the guard The guard will lead you but there are LOTS of Slicer's minions around, and you have to take them out, preferably from a distance. When you get to the end, you'll see Slicer, and a couple of his minions. Try to fight the minions first, leave Slicer for last. When you beat him, you complete this part. 6.6 PART 6: MILITARY CONVOY You need to join the convoy to make sure everything goes smoothly. Open up the map and head for "Convoy Rendezvous". 6.6.1 Ambushed! Looks like you're just too late, as someone just ambushed the military convoy! Fight a couple minions and rescue the soldiers. You need to shove the barrels out of the way to get the soldiers out. Then shove the vehicle out of the way to east as well and they'll be safe. You'll meet Gale and Thunderhead. As you beat on them a little, they'll escape. Just beat their minions. The sergeant told you that tracer has been installed. Follow that. 6.6.2 Follow the lead... You got there, beat up a couple bad guys... And found all the tracers have been separated from the goods. Go visit the professor. 6.6.3 Professor says... Professors used the satellites to pinpoint the location of the classified substances. Open the map and head for "goo location". 6.6.4 Now you fix them... You meet Gale and Thunderhead again, along with their minions. Take them both down and it's over. You're back in the lab and relaxing... 6.7 PART 7: MAYOR'S FORMAL The mayor has requested your presence at his formal, which is being held at his mansion. Open map and go to "Mayor's Mansion". 6.7.1 Mayor's Mansion Talk to everybody important, like Mayor, wife, Maria (the daughter), the Chief, and even Presto the magician. After a bit of talking, Professor calls you on the wrist-com. It appears some kind of swampy creature is attacking a farm! Open up your map and head for the farm. 6.7.2 Farm encounter You got to the farm and the professor told you he suspect Kudzu, who is fused with a plant. Go in there, beat up some plant-bugs / plant-apes, then Kudzu himself when you have a chance. When you defeat Kudzu, you're called back to Mayor's Mansion. It appears there's a big problem back at that place. Open your map and head back to Mayor's Mansion. 6.7.3 Presto's Show It appears that Presto, the magician, is a supervillain as well, and she has kidnapped mayor's daughter, Maria. The ransom demand... You and the Chief of Police must stay outside town limits for a couple days, that's it. The professor has a different idea... He got your "spare suit" and had one of the policeman wore it to accompany the chief. In the meanwhile, he sent you with his special teleporter to where the daughter is expected to be held... 6.7.4 No biz like show biz You'd be fighting a bunch of killer clowns. The only REALLY tough one is Presto, who can suddenly make 3 clones of herself and you had to fight ALL of them. And you have to take her down a couple times, as you keep finding these "fake" Marias around. Once you find the real daughter, Presto is nowhere to be seen. Still, you're hailed as hero. 6.8 PART 8: FRAMED! The evil Mr.C promised something to turn the tide against your popularity... 6.8.1 Summoned You've been summoned by the professor to report to a jewelry store robbery. Open map and go to "jewelry store". 6.8.2 Taken in You encountered the police there, who stated that you are the prime suspect. In interest of co-operation, you let them take you to jail. 6.8.3 Escape from jail The professor has unlocked your cell by hacking, but you need to make your own way out the jail. It's actually quite simple... And involves a bit of back- tracking. Look around the jail and you'll notice 4 switches: northwest, northeast, southwest, and east (just south of the policemen). Basically, open each switch that you can find, which will in turn opens one of the doors that was previously locked. If you need specific instructions... Head north through door, turn west then south, go through door. Head all the way south to courtyard, use switch on wall to open the two doors. Do NOT touch the "buzz for admittance" button yet. Instead. head through the other door and pull the east switch. Now backtrack to the northwest switch, whose door should now be open. Pull that switch. Back track to east switch, and you should see the room next to it with locked door is now open. Go inside, pull the switch, and use BOTH CONSOLES to disable the cameras. Head to southwest switch, whose door should be open. Pull the switch, and it'll open up the doors to the cop's room. They'll say it's weird. Now head south and use the "buzz for admittance" buzzer on the outside, and run back inside. One of the cops will head for the security room (but the camera is already disabled). The other will head south to check the courtyard. Follow the western passage up the north, then follow the northern passage east, through the cop's duty room, and you're free! Head to the professor's lab once you're outside. 6.8.4 Professor says... Professor found that the imposter is committing more crime in your name. He has a location... Open your map and head for "imposter's locale". 6.8.5 Look in the mirror Once there, you need to fight the imposter, who's known as Mimic. He has your exact abilities, but you can outfight him. Professor has the Powermaker charged again for more superpower... 6.9 PART 9: PRISON BREAK The call to the special prison did not go through... There may be a prison break in progress... The prison is actually NOT in the city, so the professor simply sends you there... 6.9.1 Cleanup crew of one Basically, you get to fight EVERYBODY all over again, plus a couple of their minions. Defeat all of them. Professor called... The Mayor's been kidnapped! Return to the lab ASAP! 6.10 PART 10: FINDING MR. C Now you're back at the lab, the professor told you to find the newspaper kid, News, who may have more information. 6.10.1 Finding News Explore the streets and you'll locate News... Who told you about the green paint he planted on the van. Open map, go to mayor's mansion and you'll see the trail. 6.10.2 Follow the kidnappers Follow the paint trail and beat up more bad guys. You'll get to the mayor soon. Now you get to see the C creations... C Monkey and more, plus guards. When you get to the end, beat up Mr. C. Mr. C is a robot? And Ms. C got away... You get to choose another superpower. 6.11 PART 11: OFFSIDE AND ICEAGE Looks like two more supervillains are out gunning for you, hero... 6.11.1 First Encounter Offside is a brutish "football" player, while Ice Age can freeze people. Still, the old-fashioned kick works quite well against them, esp. if you have cloning. Their minions on the other hand are worse... Killer Cheerleaders and Cavemen are kinda "cute". They will escape, and you need to chase them down again. 6.11.2 Last Encounter You need to take them out, this is for the last time. Beat their minions too. You get one more superpower before the big mission. 6.12 PART 12: FINAL SHOWDOWN Ms. C has used her mind ray to freeze the citizens. You are their only hope! You must destroy the mind ray! 6.12.1 Visiting C HQ Beat your way through the guards, C Monkeys, and a couple gangsters, and a fire bringer or two to reach the mind ray. When you get to it, you can't disarm it! Professor said you must shut down the power, which is outside. Head outside to change map. 6.12.2 Office Section Fight your way through the offices until you see a stair heading down. Click the stairs to change map. 6.12.3 Underground level You're on a set of catwalks, with a bunch of seeker drones, C Monkeys, and switches to pull. There are total of seven switches you need to pull, but there are total of 10 or more switches. Some of them will 'reset' the other switches. The objective is to pull all seven switches without touching any of those reset switches so you open both doors. Once you opened both doors, walk down, take out some drones, take care of a couple more C Monkeys, walk past some of those pin traps, run past that flame thrower, and you're almost ready for the FINAL mission... 6.12.4 Lair of Ms. C Ms. C is in a special combat suit, and the arena is not a nice place. It's full of fireball launchers on the sides (near the ramps to the generators), plus a circle of flames near the center. There are SIX generators you need to disable. Two are on top, two are to lower left, and two are to lower right. You can't get to them until you take down Ms. C (three times). Defeat her once and you can access two of the generators. Go up through the ramp, run past the fireball launchers, defeat the C monkeys and drones, then access the computer to turn off each generator one by one. Ms. C will recharge when you got 2, then 4 generators. So you need to defeat her once to take out generator 1 and 2, again for 3 and 4, again for 5 and 6, and one more time... Once you've defeated her the final time, she's down for good, and you win the campaign! 7 Miscellaneous Nothing at this time. --THE END--