Crime Cities Unofficial Strategy Guide and FAQ by Kasey Chang released November 16, 2004 0 Introduction This section is for "what the FAQ is about" and things like that. Feel free to skip this section. If you like the FAQ, please send me a dollar. :-) See [0.3] This FAQ is about "Crime Cities", a hovercraft shooter set in futuristic cities from Techland (of Poland). It is published in the US by either EON Digital or Strategy First (the info is conflicting). I don't see a good FAQ for it, so here it is. 0.1 A WORD FROM THE AUTHOR There doesn't seem to be any FAQ for this old 3d shooter, so here it comes. This is a FAQ, NOT a manual. Not that you really need a manual to play this budget sim. This USG only covers the PC Version, which is the only one that exists. Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. 0.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2004, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1)This notice and author's name must accompany all copies of this document: "Crime Cities Unofficial Strategy Guide and FAQ" is copyrighted (c) 2004 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2)This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Small exception: a "small" toolbar with no banners embedded is okay. See IGN or Neoseeker for examples.] 3)No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4)If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5)The author hereby grants all games-related websites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore you have no right to display this document. If you do so, then you are infringing upon my copyright. This section was added for any websites that don't seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of US stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation. However, a VOLUNTARY contribution of one (1) US Dollar would be very appreciated. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. Used (cancelled) stamps are fine. For the record, out of ALL the FAQs I wrote (58 at last count) over the past nine years or so, I've received exactly 32 dollars and 5 sets of stamps, as of release of this guide. So I'm NOT making any money off these guides, folks. 0.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark, mistakes, and thereof... If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below. I'll try to answer it and include it in the next update. Please do NOT write me for technical support. That is the publisher's job. Please do NOT ask me to answer questions that have already answered in this FAQ/guide. It makes you look REALLY idiotic. I will NOT answer stupid questions like the ones above unless I'm in a really good mood. If you send questions like that, do NOT expect a reply. The address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike To decipher this, simply read the first letter off each word except for the numbers and the punctuation. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. This document was produced on Microsoft Word 97. Some editing was done with Editpad (editpadclassic.com). 0.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion War, Driver, Warlords: Battlecry, Monopoly Tycoon, Dungeon Siege, and a few others. To contact me, see 0.4 above. 0.6 DISCLAIMER / COPYRIGHT INFORMATION Techland is the creator of Crime Cities Strategy First / Big City Games is the publisher of Crime Cities in the US. While the package does say Big City Games (which is a part of Strategy First), there is no mention of the game on either company's website. Weird... This USG is not endorsed or authorized by Techland or Strategy First The information compiled in this USG has been gathered independently through the author's efforts except where noted otherwise. This document is based on the retail version. Thus, any patches applied later may affect its accuracy. On the other hand, I can't find any patches. 0.7 HISTORY 16-NOV-2004 Initial release 1 Game Information 1.1 CRIME CITIES BACKGROUND The intro movie is pretty well done, as it sets the tone. You are Chaim Tiger, and you are going undercover in the Pandemia system as "Johnny Red". The system has three inhabitable planets... All used as penal colonies. The crimes in the system shows sign of being organized, and strange shipments of high-tech components have been intercepted destined for the system. For what purpose, nobody knows, but the Federation suspects that some sort of weapons research or genetic research is being done in secret there. You will go undercover and locate clues as to what is going on in the Pandemia system. Several agents are already on the planet and they will give you hints. One agent has already disappeared. Your first job is to locate Agent Alvarez and see what he knows. The rest is up to you. At first you will appear on Tavaroon. This city is your normal city with low-risk criminals (white-collar crimes) and the police (Starpol) enforce laws when they can. As missions continue you will move on to Quarzon, where the place is rougher, but there is a semblance of law with Starpol running around, albeit in reduced numbers, and the gangs openly challenge Starpol. Finally, you move on to Blackloud, where no law exists. The city has HUGE skyscrapers with extremely narrow streets... and you are completely on your own. The entire city is controlled by Insight Corp, whose flyers intimidate everybody... except the Rebeliants, who fight back when they can. And you will find out who or what is behind the crime wave gripping the cities... 1.2 SUGGESTED AND RECOMMENDED HARDWARE - Windows 98, ME, Windows 2000, WinXP - at least DirectX 8.0 - OpenGL(r) 3D accelerator card (see http://www.opengl.org/) with 4MB video memory. - Pentium compatible CPU (200 MHz or better) - at least 32 MB RAM, preferably more - CD-ROM Optionally - Sound card (any DirectSound compatible card) - Creative EAX 2.0 API - Aureal A3D 2.0 API 1.3 SO WHAT WAS THE GAME LIKE? The best way to describe Crime Cities is imagine a city like Blade Runner, with traffic constantly running, and you are racing through this 3D city similar to that taxi chase scene in Fifth Element... And you get to shoot weapons! All the missions are set in the cities. They range from search and destroy, to destroy installations, to protect installations, to escort, and a couple more oddball missions. Download the 94MB demo and see for yourself. 1.4 ANY PATCHES? I can't locate any patches 2 Weapons Not all versions will appear at once. Availability will be limited depending on your GMC access level (which is improved as you gain reputation) and the planet you are currently at. So don't be surprised if you don't see all the alternate versions available in the GMC shop. 2.1 LASER CANNON Lasers come in four types: plain, AX, BX, and VX. Lasers are energy weapons, meaning you don't run out of ammo, but if you exhaust the "capacitor" your firing rate goes way down until you stop firing and the capacitor recharges. They shoot red beams that may seem to "bounce off" your target if you hit. The better versions have larger capacitors (so you can fire off more shots) and faster firings rate, as well as do more damage. One possible trick is own more than one laser onboard. As you exhaust one laser's capacitor, switch to the other laser, and back when necessary. On the other hand, your money will be quite tight to make this nearly impossible. 2.2 MEZON CANNON Mezon cannons are the first "heavy" weapons you get. They do 40+ damage if you hit, which is pretty impressive early on, as some targets can be killed with one shot. Later, they are outclassed by Plasma and/or Blaster. They shoot blue "sparks" that has a torpedo-like sound when shot. Mezon guns come in three types: regular, VTR, and S-Z (sub- zero?). Higher versions have slightly more damage, but less shots. As you only get 20-30 shots, keep them in reserve for the big hits. 2.3 CANNON Cannon is a very fast firing low-damage weapon with lots of ammo (up to 1000 rds). Each round only does like 4-5 pts damage. However, you can just "hose" the area. Comes in 2 versions... regular, and 2GEN. The 2GEN does slightly more damage per hit. 2.4 MASER / TYSER The two "-ser" weapons are extremely heavy weapons... Maser can do 500 damage, and Tyser can do 700 damage per hit. However, they are very slow firing and holds very limited shots (like 6 or 8). Thus, reserve them for special demolition job, like against heavily defended buildings. 2.5 PLASMA Plasma weapons have few shots (about 20), but they travel extremely fast and acts almost like lasers. They do over 100+ pts damage, enough to kill most vehicles in one shot. Comes in two versions: 2K vs. 3K. 2.6 BLASTER Blaster is a fast-firing medium-high-damage weapon. They do about 40-50 pts per shot. You can hold about 200 shots. When fired, you look like you are firing small energy balls. Blaster comes in three versions: regular, Volcano, and T-Sun 2.7 ROCKET Rockets are guided missiles that fly to the destination and go BOOM. However, if there's anything in between, it'll go boom against that thing first. The explosion has a pretty big radius, so beware of killing civilians as collateral damage. Starpol may get mad at you if you use rockets indiscriminately. Comes in three versions: Dragoon, Warhammer, and Hellwind. 2.8 SONIC Sonic weapons shoots this "cone" of energy that causes damage. Being energy weapons, you can shoot them at the fast firing rate as long as your capacitor holds out, which is about 10-12 shots. Ultra improves that to about 18-20 shots. . Comes in two versions, regular, and "ultra". 2.9 ELEKTRO Elektro is the only weapon that disables the target. You will likely need several hits. Only holds 15 shots, so make your shots count. When fired, it looks like you're shooting small bolts of lightning. Comes in two versions: Elektro, and Elektro Volt (sometimes "Voltage"). If you need more shots, buy both versions. 3 Equipment Some of the extra equipment you can buy to enhance your craft that are NOT weapons. 3.1 SHIELDS Shields comes in 4 varieties: regular (600), Ixian (+100), Voltar (+200), and finally, Gorzon (+300). If you got the money, you can buy all three improved models and get 1200 shield pts. 3.2 THRUSTERS There are two additional thrusters you can buy: Abdomenizer, and Nitrox. Your default speed is 90 kph. Abdomenizer gives you extra 15 kph Nitrox gives you extra 30 kph You can actually buy both, and get total of 45 kph in addition to your 90 kph, for the top speed of 135 kph. (Or maybe not, I'll need to test some more) 4 Tactics and strategies 4.1 GENERAL TIPS 4.1.1 Circle-strafe! Yep, circle-strafe in hovercar works. Use the side-ways move and constantly turn to maintain the circle. You will probably also need to backup in order to maintain the distance. Circle-strafe also serves to keep the enemy bunched up together, and this often causes them to shoot each other in the back. This works great in situations where you get a TON of enemies bunching up, like "Hunting". 4.1.2 Zig-zag wiggle If there's no room to do the full circle-strafe, then move from side-to-side to dodge shots. This is especially important against turrets and/or rocket firing enemies. 4.1.3 Fight in open space If you can, lure enemies out to the edge of the city or way up high where you are not going to run into anything while circling 4.1.4 Use lighter weapons in crowds Don't use those super-heavy weapons in crowded conditions, esp. on the first two planets. If you accidentally destroy civilians the Starpol would be chasing you, and the only way to get rid of them would be to pay for a 2500 cr ID change. Save the money instead, and just don't hit civilians (or at least hit them gently so they have a chance to escape). On Blackloud, there is no law, so use all the rockets you want. 4.1.5 Some equipments are stackable Some equipments are stackable. For example, the three different shields do NOT require you to remove one for the other. You can buy all three (if you got the money) and get up to 1200 shield pts. Similarly, you can get both Nitrox and Abdomenizer and get top speed of 135 (with Nitrox alone you get 120). NOTE: This may or may not be true, I'm still testing. 4.1.6 Buy multiple versions of the weapon for extra shots The ammo for different weapons are counted separately. So by having both Mezon and Mezon VRT you have roughly doubled your ammo capacity (though you have to switch weapons yourself). Obviously, you don't need to do this with energy weapons, which comes with unlimited number of shots. On the other hand, having more than one energy weapon means you can shoot more often as each weapon has its own "capacitor". 4.1.7 Turrets are best hunted with rockets Those pesky ground-based turrets should be killed with guided rockets, as they are too painful to pick out with your guns, and they fire too often / too fast for you to hit with your own guns, unless you can somehow come up from slightly below it. There are two other ways to kill turrets, but that will be explained in the opponents section. 4.1.8 Sometimes, you just need speed Some missions, such as the great race, or pick-up items, or grand prix, just require speed. Don't bother shooting... Just go straight for the target and ignore any defense turrets. If you wiggle they can't do you too much damage. Having thruster upgrades will help. 4.1.9 How to save money Two of the most significant drain of money are shield recharge and ammo consumption. You want to avoid being hit, thus you will save all the money you put into recharging the shields. While some hits are unavoidable, spending 1000 cr per battle will destroy your bank account quickly, esp. on the third planet where pay jobs are few and far in between. While most ammo types are pretty economical, some of the most exotic ammo can cost up to 500 per SHOT. By using energy weapons more, you can help yourself save $$$ for where you need it. Thus, the advanced lasers like BX or VX are worth it. Later, when you get sonic weapons, use them to save on combat costs. 4.2 MISSION TIPS 4.2.1 On "collect" missions, collect things first, fight later On missions where you need to collect things, collect them first, ignore the escorts. Those fly and shoot too slow to matter. Instead, fly around them, and keep collecting / delivering until you are done. THEN find an empty place and take out the chasers. 4.2.2 On fixed targets, lure away the fliers first The fliers that defend fixed installations can be lured away from the turrets, and killed there. THEN you can mop up the ground turrets at your leisure. 5 Enemies and Obstacles 5.1 FLYERS Hostile flyers comes in all shapes and sizes, and ranges from no shields (strength 14) air scooters to the mutant homicidal school bus (with 1400+ shield!). The bosses, at the end, have 3000 to 7000 shields (eeek!) They can be employed by a wide variety of factions, from Starpol (police) to gangs to the Order (religious fanatics bent on anarchy) to mercenaries (like you) and other factions. For combat purposes, they are the same. The most dangerous ones are the ones armed with plasma guns or rockets, as those can do significant amount of damage to you in just a few hits. The idea is, of course, don't let them hit you, or at least minimize the hits. You can dodge easily from side to side. 5.2 GROUND TURRETS The ground turrets are TINY (compared to vehicles) and their firing rate is incredible, just a non-stop steam of fire aimed at your direction with whatever weapon the turret is equipped with, from Mezon to Cannon to Laser to Plasma. Shooting them with guns is, personally, a waste of time, as those are heavily shielded and require many accurate hits to destroy. You can circle them all day and not get in a good hit. If you see both flyers and turrets, take out the flyers first, as they tend to follow you. After you got rid of all the flyers, then go back and toast the turrets at your leisure. Personally, I'd just use a rocket on each turret and save the headache. If you are a bit short on rockets, you can try to sneak up to the turret from BELOW its plane of fire, then try to "ping" it with the laser and see if you can find a spot where you can damage it without coming into its fire zone. Clearly, you need to have that target selected so you can see if its shields are draining. Clearly, this only works if there are nothing else shooting at you. If there is no "below", hide behind a building and play "peek-a- boo", where you scoot out, fire a shot, scoot back under cover, and repeat. Turrets can be either mounted "alone" on buildings, or mounted as a part of small buildings. In the latter case, if you destroy the small building, the turret will be destroyed as well. 5.3 OTHER Other than these two, there are really no hostiles in the city. Collision with buildings and other vehicles don't do any damage. 6 Campaign walkthrough The walkthru will be in three sections, for the three planets: Tavaroon, Quarzon, and finally, Blackloud. Each planet has roughly 25-30 missions. Obviously, not all missions will appear together. And I can't even guarantee that these are all the missions. The order you take the missions will depend on your whim. I may not have listed all the missions. if you see missions not listed here, please write me. 6.1 TAVAROON Tavaroon is your typical "Blade Runner" type city. Lots of buildings all over the city. Some are very tall, others are at ground level. Neon signs everywhere, with video panels. There are even those flying billboards. On the outskirts you get the industrial type places, and beyond that the wilderness has NOTHING. The garages where you go for the GMC upgrades look like a pyramid with top chopped off and 4 doors opened from the four sides. You can enter from any of the four sides. They can be at ground level or on top of buildings. 6.1.1 Steiner Corp: Atmosphere Probes Pays 3000 Collect all five atmosphere probes around the city (just run into the boxes), then deliver to the destination garage. There is a five-minute time limit, and you may run into armed resistance. This will likely be your first mission. Just run REALLY fast and collect all the probes (just cargo boxes), then take them to the destination. Avoid all the armed guys chasing you. Deal with the armed guys after you collect the money. 6.1.2 Widal Johan: Protection (Urgent!) Pays 4000 Mr. Johan's daughter's limo is under attack. Rescue her! This will open up all Widal Johan missions, so this one is critical. Basically, fly over to the limo, then destroy all hostiles in area, then all hostiles on the map while keeping the limo safe. The limo will eventually make it to the destination. 6.1.3 Widal Johan: Confidential Assignment Pays 5500 ???? 6.1.4 Widal Johan: Protection of Warehouses Pays 5000 Destroy everybody who shoots at the warehouses specified. 6.1.5 Widal Johan: Garm Tiger -- contact me! Pays 7000 ???? 6.1.6 Dalmir Arrab: Interception of Criminals Pays 4000 Intercept the targets, and disable at least three. 6.1.7 Dalmir Arrab: Protection Pays 6500 Protect all the pleasure domes and the girls in limos from attack. Basically, run to each place and kill all the hostiles. Best use rockets as heavy weapons can kill civilians and the vehicles you're supposed to protect. If you do so, one of the girls will wish to thank you personally. And she'll keep sending you e-mail... 6.1.8 Starpol: Reward for heads of murderers Pays 4500 Kill who did the Chinatown murders. Chase down the perps now before they can kill any more innocents. 6.1.9 Starpol: Special Task Pays 6000 Another "bounty hunter" mission. 6.1.10 Starpol: Stolen Limousine Pays 4000 You have 3 minutes to disable the stolen limousine. Do NOT allow it to be destroyed. Disable only! 6.1.11 Starpol: Illegal Warehouses Pays 6500 Destroy the illegal warehouses the gangs are using to store illegal substances. One is outside the city, the other place on a building's rooftop. Except they didn't tell you that there are two spots you need to clean up. Each spot is rigged with at least 4 ground turrets, and guarded by 2 groups of 4 flyers. 6.1.12 Starpol: Dangerous Criminal Pays 3000 Another bounty hunter mission. 6.1.13 Federal Bank: Liquidation of Robbers Pays 6000 Hunt down the robber's flyers and destroy them. 6.1.14 Starpol: Liquidation of given subjects Pays 4000 Another bounty hunter mission. 6.1.15 Starpol: Operation 'Silent Justice' Pays 4000 ???? 6.1.16 Starpol: Protection of transport Pays 4000 Gangs are preying upon citizens. You will protect this transport from gangs. 6.1.17 John Doe: Confidential Assignment Pays 4000 You are requested to destroy one of the Order's Mercenary transports, and its escorts. 6.1.18 The Order: Crusade Pays 8000 Destroy all designated buildings (they look like steakhouses?). Should be like six of them. Bring a high-power weapon so you can take out the buildings quickly. Three plasma shots ought to do it. Beware of LOTS of flyers as guards. Pick them off one at a time AFTER you've destroyed the buildings. 6.1.19 Good Pilot Needed Pays 1000 Just take this guy from hotel to specified destination, and back. Easy money, no weapons needed, straight taxi service. 6.1.20 Grand Prix Pays 5000 Touch each of the waypoints, with ground turrets shooting at you. That 5000 is only if you place first. If you place like second or third you get much less. The trick is once you see the destination hit M to bring up the next way point so you don't lose seconds trying to figure out which way to turn next. Also, don't collide with anything as that slow you down. Having those auxiliary thrusters would also help. 6.1.21 Scientific Expedition Pays 2000 ???? 6.1.22 Work for a Good Pilot Pays 2500 ???? 6.1.23 Back and Forth Pays 5000 This guy claims he knows a hidden alien city to the north and wants an escort. If you follow him, once outside the city, he'll suddenly to go an impossible speed (200+!) and you will loose track of him visually. He'll get to distance of like 15000+, then disappear from radar. At that point, there's no point to continue, since you can't find him any more. Abort the mission and turn back. 6.1.24 Angela Hubber: Operation "Taifun" Payu 5000? The Sherba Synclide appears to be holding Alvarez. You will lead the assault to rescue Alvarez. SPOILER: During the attack, you get e-mail from Alvarez. He reveals too much. He's dead. Attack the installation on the city's edge. First get rid of all the flyers, then take out the turrets one at a time. Finally take out the buildings. 6.1.25 Angela Hubber: Operation 'Storm' Pays 5000 Adler, after losing the Sherba agents, is now furious, and he has assembled his bodyguards to come after you! Fortunately, you get a lot of Starpol *undercover) help in a minute. So start blasting hostiles until you see Adler's special flyer... 3000 shields! Once you kill Adler, the mission is considered a success. After a few minutes, you'll get congratulations, and Angela Hubber will tell you to fly to Nav Point Delta. Unfortunately, Adler's final few bodyguards decided to come after you... You need to destroy the last few hostiles now, or just fly around them. Once you fly to Nav Point Delta, the mission ends. You get the cutscene, and you will go to Quarzon. 6.2 QUARZON Quarzon is a watery world that's perpetually dark with a lot of towers, some small, others large. The GMC garages are set into the sides of certain buildings. Once you get to the building, look about half-way up to locate the bay and fly in. There is only one entrance and one exit. You need to get in favor of Lo Pan Huang, who will lead you to what needs to be done. As soon as you arrive and get the message from CyberDog, the Order sends fanatics after you. You need to kill like five of them. Missions are listed in the "mission order", not in the sequence in which they appear, though they will appear "roughly" in this order. 6.2.1 GMC: Protection of Service Point Pays 2500 Some gangs are attacking the GMC service point. Destroy all attackers. This one may be difficult as while you're chasing one guy the other guys are shooting up the station. You're best bet is sit still near the point and be a "turret". 6.2.2 Help! Pays 4000 The man's child has been kidnapped, and rather than pay the kidnappers, he decided to pay you instead. Fly to the location, and help the vehicle escape. When you get there, you find the location has several turrets. Kill the turrets and the hostile flyers, and escort the flyer and kill hostiles until you get "mission complete". 6.2.3 Lo Pan Huang: Lost Containers Pays 4000 Retrieve the containers from the enemy quickly before they react. 6.2.4 Lo Pan Huang: Escort Pays 3500? Escort the incoming VIP and destroy all attackers. Run ahead of it and kill all bad guys, preferably using only light weapons or rockets, so you don't kill any innocents or accidentally shoot down Starpol cruisers. 6.2.5 Duel Pays 5000 Sarcophagus, a mercenary pilot, challenges you to a duel. 6.2.6 Illegal Antennas Pays 2500 Destroy the illegal antennas put up by the pirate radio station throughout the city. Once you've destroyed the antennas the leader tries to escape. Disable him with Elektro. 6.2.7 Mercenary Needed Pays 4500 You were summoned to a certain location. When you get there, you were told that Sarcophagus was already there and took the contract. You came back empty-handed. 6.2.8 Bombs Pays 4000 Starpol needs you to pull the terrorist bombs. You have five minutes. The first bomb is guarded by a turret. You can rush inside and out and don't lose too much shields, better than stay and fight it. Just "collect" them as you would any cargo, and fly to the destination point. Then deal with any terrorists chasing you. 6.2.9 Lo Pang Huang: Ying Pays 6000 Your ID will be switched as Huang tries to set the gang and the Order to fight each other. You will pretend to be the Order to take out the Corsairs Synclide (crime syndicate). This one is in the outskirts of town. Deal with the fliers first, then the turrets, and finally the buildings. 6.2.10 Lo Pan Huang: Yang Pays 6000 This is the reverse of Ying: you will become the Corsairs to take out the Order. Again, fliers first, then turrets, and finally buildings, if any. 6.2.11 Starpol: Terrorists Pays 4000 Search and destroy? 6.2.12 Operation Trojan Pays 3500 You are needed to deal with attackers that wish to destroy a factory. Take out about 4 waves of 4 enemies, and that's it. 6.2.13 Starpol: Support for an agent Pays 5000 Help the 2 Starpol agents chase down suspects in a gang-related area. It's likely they will be attacked, and you must keep them alive. Simple enough: run ahead and destroy all hostiles. 6.2.14 Lo Pan Huang: Transport Pays 4000 Escort the transport in. 6.2.15 Cleanup Pays 3000 The city wishes you to chase down the number of flyer-bikes used by juvenile delinquents who tagged graffiti to city property. Disable only, do NOT destroy them! One solid shot with Elektro each should be enough to disable, if you can hit one. 6.2.16 Solar Casino Pays 4000 With opening of Solar Casino the master criminal may try to disrupt the meeting by taking out the VIPs. Defend the VIPs at all costs. Use your rockets as you can't afford to get Starpol mad at you too. 6.2.17 Packages Pays 3000 Deliver the packages to various vehicles (just bump into each one) within the time limit... Enemies will be chasing you! As before, delivery first, enemies second. 6.2.18 Factory Pays 3000 Defend the factory from attackers. 6.2.19 Hunting Pays 5000 You are the "game"... All the others are to hunt you down. Take down everyone who's chasing you. Basically, back up into the sky, and destroy all comers. 6.2.20 Hunting for the second time Pays 5000 Again, be the game that fights back. However, this time you get like 4x the number of hunters. Keep circling and try to herd the four groups together so they shoot each other down. Then pick off the survivors. Use lasers as much as possible as you want to minimize your ammo expenditure. 6.2.21 Job for a tough guy Pays 4000 Another search and destroy mission. 6.2.22 Initiation Pays 4000 Son is joining a gang and the father wants to make sure his son survives... by hiring you to help his son attack any targets. Basically, join the friendly flyer then fly ahead and kill any hostiles. 6.2.23 Anarchy Pays 30000 Yes, 30K. The Order wants EVERY SINGLE Starpol vehicle in the city destroyed. Do you care to do it? The truth is... You cannot finish this mission. Starpol vehicles are generated so there's ALWAYS a couple flying. So, don't pick this mission. If you did pick this mission, run away and change your ID. 6.2.24 Liquidation of an object Pays 8000 ???? No detail available at this time. 6.2.25 Fishing Pays 1000 Just take this guy to the location, and then wait for him to go back. Easy money. 6.2.26 Great Hunting Pays 5000 This guy, named Ahab, want you to escort him so he can hunt a whale. Once he gets to the location, he just weaves around forever, while you can find NOTHING... Then CyberDog sends you a message... The client just got out of a mental hospital 3 days ago. Feel free to abort the mission, or disable the client and leave him out there. 6.2.27 Operation: Shanghai Dragon This is the final mission... And it has two parts. First, you need to destroy the two transports, heavily shielded, and lots of escorts, but do NOT use your missiles. You need it for the second fight. Once you destroyed the transports and all the escorts, you get to see Energuman... A HUGE ship with 7000 shields, and lots of firepower (infinite shots of Mezon and cannon). It will take you a LONG time to kill this one unless you packed some serious weapons like Tyser or Hellion Rockets. 6.3 BLACKLOUD Blackloud is a city with EXTREMELY tall skyscrapers and very narrow streets. The streets are VERY DEEP between the buildings. Traffic exists at all levels. You can spot wreckage everywhere like the slums. The GMC garages are spread out every couple blocks, and are either near the top sections, or at the bottom sections, but never in the middle. They have only one entrance. Use the map to figure out which side the entrance is on. You start with 10000, but no jobs for a while. There are very few jobs on Blackloud and money is scarce. Then Cyberdog warn you about the Rebeliants, and how helping them may help you. So when Cyberdog spotted an Rebeliant vehicle in trouble... 6.3.1 Help for Silver Pays 2000 Silver, one of the Rebeliants, is under attack by Insight's unmanned drones. Go help him escape by taking out all the hostile crafts. 6.3.2 ???? No info at this time 6.3.3 ???? No info at this time 6.3.4 Exterminators The exterminators, advanced attack craft from Insight, have been launched in retaliation. Destroy them. 6.3.5 Operation "Freeman" We need to convince Insight you're dead. Rebeliants have prepared a decoy car with your transponder on it. You are to attract the attention of the hostiles, then have then chase you. The lead them toward the decoy, then run like hell so they can destroy the decoy. Head to the hostiles, shoot at them a few times so they will follow you, then head to the decoy point (in the "corner" of the city). Then turn and keep running until the decoy's destroyed. 6.3.6 Escort for a minesweeper Pays 3500 Escort the Rebeliant "bus" and destroy any Insight attackers. The bus will get to its destination and perform demolition on an Insight facility. Once the facility goes boom, your job is done. Fly ahead of it and engage any hostiles. Should be 2 groups of 3- 4 each. 6.3.7 Important Thing Pays 6000 The jilted wife wishes you to take out her cheating husband and his whore. Don't do it. The cheating husband in this case is a major gang boss here and you'll stir up the entire hornet's nest. 6.3.8 Dirty Work? Pays 2000 supposedly A Rebel hacker wants to unleash a virus on the Insight system. He needs you to take him to the terminal next to the power plant. Fortunately, this one is easy, and has no enemies. Unfortunately, he can't pay you the money now. However, later (couple missions later) you get 10000. 6.3.9 Mines No info at this time 6.3.10 Back up Pays 6000 You got called by the Widow to help them get out of a jam. Apparently they're blocked by some sort of minefield. When you get there, you find a couple mines hovering above the powerplants, and lots of turrets nearby. Carefully destroy all the turrets without touching the mines (use the rockets!). Don't shoot them (or it's automatic fail). Notice Ted in a friendly vehicle at ground level? He's the specialist that will diffuse the mines... if you can get it to him. So climb back up, bump (grab) one of the mines, then dive down to Ted and bump his vehicle. That will transfer the mine to him. Do it in 15 seconds or you fail. Now repeat this 3 more times and this mission's done! 6.3.11 Bargain? This guy claims one of FSB's satellites fell from orbit and landed somewhere in city limits. If you fly really fast you can probably pick it up before Insight get there. Except he'll lead you on a wild goose chase. You will fly here, and there, and there... and got nothing. In fact, the guy jumps out after the fourth or fifth stop, being so embarrassed. 6.3.12 Insight's Spies Insight's spies have captured some of our comrades. Rescue them. When you get there, and take care of the flyers and defenses, you found that each of the friendly flier is accompanies by a hostile "bus". The bus has BIG shields, and you need to destroy the bus without harming the friendly flier. Do this to two targets, and you got them. 6.3.13 Mystification No info at this time 6.3.14 Technical Crafts No info at this time 6.3.15 Protection of Cyberdog Cyberdog need to drop this virus into Insight's system and get some data out. During that time, he can't move and he can be traced. It's up to you to destroy all attackers. Fly up to Cyberdog's coordinates. He's hiding on the top dome spar. Then head down to where the enemies are heading in, and blast them one by one. You will need to destroy like 3 groups of 4 vehicles each. 6.3.16 Alpha Servers Steal the alpha servers from Insight. Fly really fast, take the server away, then drop them off (one at a time) at the collector place. Destroy the guards when you can. Remember, you can only hold one server at a time. So fly fast and true. 6.3.17 Big Hunt Take out the enemy gang. 6.3.18 Job for a professional Storekeeper wants you to hunt down the robbers who robbed his store. Basically chase down the bad guys and destroy them. 6.3.19 Operation 'Wisdom' Disable two Insight scientists' fliers so the Rebeliants can get them. What the Widow didn't tell you is these scientists have a TON of firepower and LOTS of escorts. If you hit the wrong target you lose. The escorts are VERY trigger happy and will likely kill your target. So this mission should be best left UNtackled. 6.3.20 Payback A jilted wife wants you to take out her husband and his... consort. Do NOT take this job. It turns the gangs against you. 6.3.21 Operation 'Rat Trap' Pays 5000 One of the local gangs has decided to join Insight. The Rebeliants will not tolerate that. Go destroy the gang. 6.3.22 Help Needed (urgent!) Pays 4000 6.3.23 Sabotage No info at this time 6.3.24 Operation "Logoff" No info at this time 6.3.25 Operation "Thunder" Pays 20000 This final mission, you are to penetrate the Insight tunnel walls and figure out what they are hiding once and for all... Once you've destroyed the guards at the entrance and take down the gate, you realize the insides are FULL of enemies and turrets, all of which are armed with the best money can buy, and in some cases, beyond what is offered. Once you made it to the end... You found a HUGE ship bristling with weapons... With like 7000+ shields. You shoot at it... and the shields will NOT go down! Cyberdog tell you to head back into the city and take out the generators in the city. As you can imagine, the generators are ringed with defense turrets. Once you've taken those out, you head back into the tunnel... Try shooting at the ship again... Still no effect! Cyberdog then tell you that one of the tunnels around the ship leads to another set of generators. Unfortunately, you have to bust it open. So you fly into the chamber and fly around the ship in circles, popping a few shots at the door when you can. Then you fly in... and past the defenses in the tunnel... and destroy the generators in the chamber beyond. Then you make your way back to the chamber, hiding... and destroy the ship by hitting it for a very long time. When you approach the ship's former position, the game ends, and you get the Outtro movie. 6.4 THE OUTTRO MOVIE If you don't get it, maybe I can explain it. Basically, that alien presence that destroyed the exploration ships in orbit of the planet somehow did get free, and it can influence human minds. Those that survived are actually under its control. Those then started making deals and became The Order, and Insight Corporation. The two are actually different sides of the same coin, as Lo Pan said. Its purpose is to build that extra- galactic ship... so presumably the alien can escape from whatever prison it was held in on that planet. It was probably dismayed that humans do not possess the ability for inter-galactic travel, so it will help the humans make such a ship... for itself. As for what will happen after that... One shudders at the possibilities... 7 Misc. Information 7.1 CHEAT CODES Hit Tilde (`) to bring up the debug prompt, then enter any of the following codes _givememaxenergy recharge shields to full _givemethemoney get 10000 credits _givemeallammo refill all guns to full ammo and get full load of rockets NOTE: There is an UNDERSCORE (_) in front of each "code" --THE END--