Savage Island - Part 2 (e)

Cover
SAVAGE ISLAND - PART 2
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Ok, so you've solved Savage Island Part 2 and now have the password (123),
but where to now?  First, you're in a state of extreme undress except for
the bandanna given to you by the pirate in Savage island!  Second, outside
the force field, things are a little lacking too, particularly in the
oxygen department.  You can't get very far, even if you do expel all the
air from your lungs after leaving the force field.

The lack of clothes is the least of your problems but you can get
somewhere providing you breath properly.  The answer, of course, is to
hyperventilate.  Do this, exit the force field and then breath out.  Then
go east, south, west and west again.  You should be in a room with another
force field and your air will be getting very short indeed!  Enter the
force field and suck in the good air.

Hmm...strange room.  Look in the hydroponics and you'll see some plants.
Look at these and you'll see a flower.  Take the flower, you're going to
need it.  Wake the Neanderthal man in the display case by pressing the
button.  The Neanderthal man is dangerous so crush the flower to put him
to sleep.  HOLD YOUR BREATH FIRST!  Then drag him north, north and then
east.  Leave him in the red room whilst you go west back to the control
console.  It's time for Psychotransfiguration!

Wear the bandanna.  This is a rayshield to protect your brain.  Press the
button and say the password (Free).  Then press the button again and zap!
Open your eyes.  Strange, your in the red room?  That's because your mind
is now in the Neanderthal's body!

Go back to the room containing the hydroponics.  You'll pass yourself on
the way. Take the bandanna from you, as you'll need it later.  Being a
strapping Neanderthal, you can now fit a lot more air into your lungs.
Hyperventilate as before and move out of the force field.  Don't forget
to breath out once you've done this.

Move east, east, east, then north, north and north again.  You'll go past
a weakly flickering force field but don't go in there just yet.  Close
your eyes as protection against the flickering red light and enter
"go field".  Open your eyes and you'll find yourself in a sort of
gymnasium.  This section of the ship seems to have been the living
quarters of the alien beings who were in charge of this "project".

Play with the ball and punching bag if you like (you don't have to) then
go exploring.  Move north and then east.  Examine the viewscreen there.
Look over the console but don't be concerned if nothing seems to happen.
It's not for you.  Move west and the north.  Ah ha, the captain's quarters.
Pick up the wafer.  This will give you some explanation of what is
happening.  Drop the wafer when it's finished otherwise it will play
incessantly each time you move.

Have a look around the other rooms, and eventually make your way back
to the gymnasium.  Read the dial on the console.  Eight electrons...hmm
could that be oxygen?  How can you get the thing to work?  There is a
treadmill and a lever that won't budge.  Remove your bandanna.  Examine
it closely.  You'll see some golden threads.  Unravel the threads and
tie one end to the lever. Tie the other end to the treadmill.  Then
go onto the treadmill.  Take the railing and run.  The lever will move.
Then release the railing and walk off the treadmill.

Don't go through the force field to check out the air on the other side
otherwise you will get sucked into outer space.  It's the weakly
flickering force field which must be reset, as beyond this lies a
door open to the void!  Untie the thread and take it.  Then move
north and east to the room with the viewscreen.  Now for something
cunning.  Tie the thread to itself to make a loop. Drop the loop and
go into it.  Surprise, another part of the ship!  Take the alien
device you find in the machinery and then turn your attention to
the console.  Read the dial and push the button.  It's done.  Go
through the dark hole back to the room you came from then take the
loop and return to the gymnasium.  Now go through the force field.

Hmm..fresh air. Make your way back to the room you first entered after
leaving the force field at the beginning of the adventure.  Check out
what's beyond the now-reset force field on the way back if you like
but don't stay there too long.  There's no air!

Now to deal with the dinosaurs.  You're about to send the bomb back
through time.  Read the dial and press the button on the console.
You can't talk so move the red switch on the alien device to provide
the password.  Take the block and go through the force field with it.
Drop the block and exit the force field.  Press the button to send the
bomb on it's way.

Now for the final phase.  Drop the loop and go into it.  Move the
blue switch on the alien device.  You will be moved to a new location.
Now all you need to do is press the button in front of you.

The game ends, and you are left with a coded message.  Deciphering this
reveals what happens next and answers any remaining questions you may
have about what has already happened.  If you don't have the instructions
for the game then the meaning of the code can be found on the
"interactive fiction" archive site ftp.gmd.de. under the IF-ARCHIVE in
the Scott Admas subdirectory, in the file adamshin.zip.


Terry Stewart
(T.Stewart@massey.ac.nz)