.NNNNN) NN` `` NNL _NNN_ NN NN .JNNL. .NNLNN .JNN_ `NNNN_ NF"NN) NN) (NN (N"4NN (NN"4NN (NN"4NL "NNL ._NNN) (NN NN) _JNNN NN` NN NNNNNNN NN (NNF4N) NN_NN NNN"NN NN NN NN""""" N_ JNF (NL JN) (NNN) NN..NN 4NL JNN 4NL .N) NNNNNF NNNNNN) `NNN` (NNNNNN NNNNNN 4NNNN` NN (NL_NN) `4NNN` .______ __ (NNNNNN NN (N) (N) (NLNNL_NNL NNJNN_ NN (NLNN _NNL. (NNNNN) (NNFNNNFNN) NNN"NN) NN (NNF" NNF"NN. (NF"""` (N) (N) (N) NN NN NN (N) (NNNNNN) (N) (N) (N) (N) NN NN NN (N) (NF""""` (N) (N) (N) (N) NN. JNF NN (N) `NN. JN (NNNNNN (N) (N) (N) NNNNNF NN (N) `NNNNF NN NN NN Worlds of Ultima: Savage Empire - Walkthrough and FAQ This document Copyright 2002 Alicia Belliveau (morgainedax@hotmail.com) Maps copyright of Shrapnel Dragon Version 2.5 ----------------- Table Of Contents ----------------- 1. Introduction 2. Party Characters 2b. Other Characters of Note 3. Starting The Game 4. Uniting the Tribes 5. Secrets and FAQs --------------- 1. Introduction --------------- Savage Empire is a spin-off of the popular Ultima series. You play The Avatar, who on a previous adventure, discovered a moonstone. Lord British has asked you to uncover the stone's secrets. You take the moonstone to your friend Prof. Rafkin's lab to have it analyzed. You meet a reporter, Jimmy Malone while there. Unfortunately, something goes wrong, and the stone creates a gate, sending the lab, Rafkin, Jimmy, and you to a land called Eodon. You rescue Aiela, a princess of the nearby Kurak tribe from a pterodon, but are soon attacked by Darden, a member of a warring tribe. You lose consciousness... ------------------- 2. Party Characters ------------------- STR - Your strength. This determines how much you can carry, how good you are with non-ranged and blunt weapons, and your health points. DEX - Dexterity determines how fast your character is. The faster you are, the more hits you will be able to get in a battle situation, and how good you are with ranged and sharpened items. INT - Intelligence is how well you can cast spells. This is really only an important stat for Triolo. HP - Health points work just like they do in every other game. If it's at maximum, you're healthy, if it's at zero, you're unconscious or dead. HM - The maximum amount of HP you can have. LEV - What level your character is at. Everytime it increases you can choose a statistic to increase. Increase your level by accomplishing tasks you are given or succeeding in combat. ---------- The Avatar ---------- The main character. His stats will depend on how you answer the questions at the beginning of the game. Possessions - 1 knife ------ Triolo ------ Where - Joins you automatically at the beginning of the game. STR - 20 DEX - 26 INT - 17 HP - 68 HM - 68 LEV - 7 The first member that you can get in your party. You will definitely want to keep Triolo in your party as he is the only character that can use Shamanic magic. Triolo is most likely some sort of counterpart of Iolo from previous Ultima games, judging from the similarity of their names and appearance. Saying the name Iolo to him also verifies this. Possessions - 29 arrows, bow, 2 pouches, turnips, 12 berries, 6 beans, 4 tortillas, 10 yopo, 10 pinde, 10 chocolatl, totem of Heluzz, totem of Motazz, totem of Aphazz ------------------- Prof. Elliot Rafkin ------------------- Where - Found in the hut below the chieftain's of the Yolaru tribe. STR - 8 DEX - 14 INT - 29 HP - 40 HM - 40 LEV - 6 The Professor is one of the people who are from the modern world and was thrown into Eodon with you. Rafkin has been sort of adopted into the Yolaru tribe so that's were you'll find him. He should be one of the first characters you recruit into your party as he has very important information about the location of the lab which you will need to visit to complete the game. He also teaches you valuable things about the different tribes, along as how to make grenades and flintlock rifles. If you're going to keep Rafkin in your party, I suggest you give him an item like a rifle that will keep him out of the fray. Possessions - None ------------ Jimmy Malone ------------ Where - Locked in a small room of the first hut in the Disquiqui village. STR - 16 DEX - 23 INT - 20 HP - 40 HM - 40 LEV - 2 Jimmy Malone is the other character from the modern age. When he was thrown into Eodon, he was 'imprisoned' by the Disquiqui tribe. He's a fairly good character, and you should keep him in your party because he takes notes in his notebook when you learn important information. This way when it comes time for you to unite the tribes together, you'll have some way to remember your tasks without having to write it down yourself. His camera is also needed to unite the Urali tribe, so don't lose it. Possesions - Notebook, camera ------- Shamuru ------- Where - Shamuru is found near the entrance of the Barrab tribe. STR - 21 DEX - 23 INT - 18 HP - 66 HM - 66 LEV - 6 Shamuru was found by the Barako tribe a few years ago with his mind completely blank. He does not remember anything of his life before that, though he feels some sort of familiarity with the Avatar. Shamuru is somehow related to Shamino of the Ultima games. Possesions - Leather armour, bow, 36 arrrows, pouch, 1 berry ----- Aiela ----- Where - Locked in a cell which is hidden in the caves of the Urali tribe. STR - 19 DEX - 28 INT - 22 HP - 58 HP - 58 LEV - 5 Aiela is the princess of the Kurak tribe, and a very welcome member of your party. You can tell her you love her if you wish, and she'll reciprocate. She was kidnapped by the Urali tribe, so you'll need to rescue her before she'll join your party. Once you do though, she'll join automatically, so don't worry about needing to make room for her. As a matter of fact, it's better to have a full party before you get her so you can have the largest party possible. Possessions - Giant gem ------- Kysstaa ------- Where - Right behind the chieftain's mat in the Sakkhra caves. STR - 27 DEX - 22 INT - 18 HP - 74 HM - 74 LEV - 5 Kysstaa is the second strongest permanent character in the game, second only to Ugyuk. Like most of the people in Eodon, he has a very strong grudge against the Myrmidex and so is willing to join your group to help defeat him. The Barrab tribe dislikes the Sakkhra tribe greatly, so be careful going there if Kysstaa is in your party. Possessions - None ------ Dokray ------ Where - The Pindaro village, usually between two huts. STR - 26 DEX - 20 INT - 17 HP - 72 HM - 72 LEV - 5 Dokray is strongly reminscent of Dupre, your friend from previous Ultima adventures. Dokray considers you a friend, and agrees to join you on your adventure. He also has a strong respect for Shamuru, admitting that he is one of the best trackers and hunters, though he still considers himself a better hunter. He is also familiar with Triolo and teases him about his singing voice. Dokray will refuse to join if you have Ugyuk in your party. Possessions - 2 meat, 1 obsidian knife, 5 spears, 1 axe, 1 atl atl ----- Ugyuk ----- Where - Inside the first cave of the Haakur tribe. STR - 30 DEX - 22 INT - 8 HP - 92 HM - 92 LEV - 8 Ugyuk is a member of the Haakur tribe, which are very close to Earth's neanderthals. His intelligence is somewhat lacking, so you probably won't be conversing with this character very often if you have him in your party. His strength will more than make up for that however. Ugyuk will not join you if you have Dokray in your party. Possessions - None --------- Yunapotli --------- Where - Inside the Kotl city before the doors. STR - 25 DEX - 12 INT - 15 HP - 82 HM - 82 LEV - 8 The guardian of the Kotl city and servant to the humans that lived there. Now that they are gone, Yunapotli controls the doors. He joins your party as soon as you replace his missing head. Don't get too attached to him, because after you finish exploring the Kotl city, he's leaving. Possessions - None -------------- Johann Spector -------------- Where - Nahuatla city/Kotl city. STR - 14 DEX - 18 INT - 27 HP - 56 HM - 56 LEV - 7 Spector was experiemtning on Moonstones and brough both him and his colleague Fritz to Eodon. While there he discovered the underground city of Kotl and a way to shield himself from physical hrm. With this, he worked his way intothe good graces of a Nahuatla soldier, and put him on the throne while himself serving as the shaman. After you destory the panel that controls his shield, he repents and joins you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2b. Other Characters of Note ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aloron - Chief of the Kurak tribe. Has two daughters, Aiela by blood and Tristia by adoption. He wants you to rescue Aiela for him. Intanya - Shaman of the Kurak tribe. His apprentice Triolo will join you. Intanya has information about spirit world and will heal you if you're injured when you speak with him. He will also revive unconscious party members if you bring them to him, and will revive you when you fall. Tristia - A possible love interest for the Avatar, and the foster-sister of Aiela. WARNING - Talking to her with Aiela in your party often results in a bug that leads you into a repeating conversation. Apaton - Chief of the Yolaru tribe. Has a daughter by the name of Sahree and will unite with you for 10 well-made swords. Mosagann - Shaman of the Yolaru tribe, and very annoyed by both you and Professor Rafkin. Sahree - The best friend of Aiela and often sneaks to the Kurak village to find her. She tells you a lot about both Aiela's whereabouts, uniting the tribes and the Myrmidex. Atlipacta - A Nahuatla woman who runs a weapon and armour store in the stone city. She is one of the few Nahautlans who are kind to you and will sell you her stores in exchange for emeralds. Paxaptamac - A weaver in the Nahuatla city. He hasn't been able to hunt of late and so will buy any parrot feathers off you for his tapestries. Moctapotl - The true king of the Nahuatla who has been exiled to the Disquiqui tribe. Kipotli - A prisoner who killed his own officers. He's just a little insane. Oaxtepac - Former shaman of the Nahautla. He was imprisoned when the rightful king was banished. Tlapatla - Wife of the usurper king of the Nahuatla. Zipactriotl - The assumed name of Johann Spector. Second in command of the false king. Huitlapacti - The evil man who took over the throne of the Nahuatla people with the help of Johann Spector. Cleese - Spector and Fritz's pet parrot. Lives in the Nahuatla throne room, repeating conversations between the two. Chafblum - Chief of the Disquiqui tribe. Annoyed both most things, including you, Jimmy Malone and his daughter Guoblum. Bears a striking resemblance to Moe from the three Stooges. Terrified of the resident T-Rex. Larrifin - Shaman of the Disquiqui tribe. He has absolutely no idea about how to go about his job, so instead he makes excuses about not being able to find his totems. Resembles "Larry." Tuomaxx - Left the position of Disquiqui Shaman to take up residence on Drum Hill. He'll build a drum for you if you bring him a suitable skin. Completes the trio by looking like Curly. Lerei - One of the only Disquiqui natives not constantly drunk. She feeds and takes care of Jimmy, her only prisoner. She enjoys having sober people to talk with, so she'll always welcome your presence. Guoblum - Daughter of Chafblum. She is engaged to Jimmy which explains his reluctance to return to that tribe. Jumu - The juvenile Chief of the Jukari tribe. After the previous chief was killed, he had to reluctantly assume the title. Inara - The peace-loving female chief of the Pindaro tribe. She welcomes your proposal to unite the tribe. Kunawo - The blind shaman of the Pindaro tribe. Trades reagents for flax with Triolo, and heals your party. Halawa - The chieftess of the Barako tribe. Her daughter has been kidnapped by the mountain gorillas. Halisa - Halawa's daughter. Topuru - Former shaman of the Urali tribe, and therefore knows its location. He lives on an island west of the Barako tribe, feeding turtles. His mind is imprisoned in a blue rock. Wamap - Shaman of the Urali tribe. He wwants you to free the statue of Fabozz from where Darden imprisoned him. Darden - Also known as Darden the Huge. The unliked chief of the Urali tribe and the one who kidnapped Aiela. Fritz - Another modern man who lives in a cave north of the Barako tribe. He was sent to Eodon along with Johann Spector. Seggalion - Lives in the old Pindaro village searching for diamonds. Balakai - Chief and shaman of the Barrab tribe. Has two children, one of whom is very ill. Nakai - Son of Balakai and gravely ill. Needs the bulb of an orchid for medicine. Nawl - A man from the Barrab tribe who isn't as clever as he thinks. Scared of Balakai's daughter. Nakola - Balakai's daughter, and very shy of visitors. Katalkotl - An image of the true Katalkotl, who went out into the world to bring back human servants to tend to the city of Kotl. Xyxxxtl - The Queen of the Myrmidex. Sysskar- The chief of the Sakkhra. He wants to the rid the T-Rex that keeps his village from harvestig fruit. Ksssindra - A teacher of the Sakkhra children. Pever - A friend of Dokray's who has lost his mind because of the Myrmidex. Denys - A portrait maker who lives in a cave below the path to the Urali. Wisp - Sent from the Xorinite dimesion there are two Wisps that are curious about the Moonstone's disturbances. One is in the Kotl city, the other is near the Urali swamps. -------------------- 3. Starting The Game -------------------- When you regain consciousness, you will find that you are in Intanya's hut. He will ask you a question to see if you have regained your memory yet. When he is done talking, ask him about Jimmy and Rafkin. He will tell you that Jimmy is in the Disquiqui village, and Rafkin is in the Yolaru village. If you want, ask him about Aiela and Darden as well. When you are done talking with him, his student Triolo will join you. Talk to Aloron, (the man by the fire) who is the chief of the Kuraks. He will ask you to rescue Aiela, who was kidnapped. Go through the village collecting any food that you want to take. Now you're ready to leave! Equip Triolo's bow, and the Avatar's knife. Now follow the path East. If you see a woman, talk to her. Her name is Sahree, and she'll tell you some stuff about Aiela and the Myrmidex. When you get to the fork in the road, follow it East. Sooner or later you will come upon another village. This is the Yolaru tribe. Go into the hut, directly across from the river and talk with the chief. Ask him about the 'schweitzer'. Now go the hut below the chief's. Rafkin will be in here. Ask him to join. Talk to him about anything you want. Among other things, he'll give you hints as to where his lab is, where Jimmy is, information on most of the tribes, and how to make bombs and rifles. Search his hut for a rope, and a modern hammer. Now to find Jimmy. For a quicker way to find him, go back towards the fork in the road. At about 30 paces before the fork, on the East road, stop. Head into the woods to your left. There will be a stone portal there. Save before you enter it. Now enter the bottom portal on the left. This will take you near the Disquiqui village. Go up, then East, then North at the fork. Cross the river. This is the Disquiqui village. Talk to Lerei. She's usually near the fire in the middle of the village. Ask her name and her job. She'll mention she has to guard a prisoner. Ask her about him. The prisoner, is Jimmy, who is in the first hut, when you enter the village. Open the door of his prison and he'll automatically join you. Talk to Guoblum, Chafblum and Lerei again for some funny scenes. :) Again, take any food you want, and go back to the portal. Go into the portal directly above you. You are now close to the Barako village. Follow the left hand side down the river. When you can, jump the stones to the other side. Now either in the village or on the northern path, will be Shamuru. You met him when you first arrived. Ask him to join your party. Now that you have a good party, you can finally start on rescuing Aiela! If you talked to Aloron in the Kurak village, he'll have mentioned a mad warrior named Topuru who might know where the Urali tribe is. Topuru is on a small island northwest of Barako. So follow the West path out of the village. Follow to the edge of the water, have 4 characters each get a paddle, and use the raft to get to the island. Keep asking him questions, such as 'job' until he mentions the hidden tribe. He once knew where it was, but apparently Balakai the shaman on Barrab has stolen his mind and placed it in a rock. He wants you to retrieve it for him. Go to the teleport panel and going counter-clock wise, enter the 3rd portal. This leads to Barrab. Go down the log and up the stairs to the village. Balakai's hut is in the north part of the village. Talk to him about Topuru. He'll say you can use any blue stone, as he was lying to Topuru. Now, you'll need to go back to the teleport panel and through the Kurak/Yolaru one. Head towards the Kurak village and go down to the small hut right before it. Walk behind the hut and jump across the river. Save now in case you get lost. Go west for a while and then south when you can walk by the brush more easily. Go south to the river and then follow it. Go east, south, east and then south again. Now leave the river and head east. The lab should be somewhere in this general area. While you're here, pick up the fire extinguisher, a wire screen, a fire ax, a camera if you lost Jimmy's, any bottles of chemicals, and a metal bucket. Go back to the Kurak village. Follow the path back to the portal. Enter it and go into the portal across from you. This is the Sakkhra tribe. Go inside the cave, use the metal hammer on one of the blue boulders and take a flake of the rock. Leave, go through the Barako portal and walk the path over to Topuru. Give him the rock and ask him about the hidden tribe again. If you gives you turtle bait, take it. He’ll say the cave to the Urali tribe is in the 2nd cave in the Eastern cliffs. Leave him, and using the portals, go to the Yolaru tribe. Go directly east from here. When you get to the cliffs, follow them southwards and enter the 2nd cave you see. Now from here on in, you’ll have to just guess on where to go. Try to head in an easterly direction as much as you can. When you exit the cave, head east. However, there’s a hungry T-Rex blocking your way at a certain point. There are two ways to get by him. Either use the turtle bait you got from Topuru to ride a turtle around him, or using one character at a time, very carefully walk by him. SAVE before you attempt any of this. You are now in Urali lands. Right after the T-Rex, you’ll meet Wamap, the shaman. Talk to him as much as you can. Apparently, Darden came to power by stealing the statue Fabozz from its rightful place and hiding it in a cave. If you rescue the statue, no-one will follow Darden. The cave where Fabozz is held is north of the village. Beware the village though. The males are armed with poisonous darts and will attack you on sight. Use Triolo’s healing spell to get rid off the poison. (use the Aphazz totem with pinde.) Head north and enter the cave. Fabozz is held to the East. He needs light to go back to his rightful place. Torches aren’t strong enough, so use Jimmy’s camera. Fabozz will decree that Darden has no more power and Wamap is now chief of the Urali. Once you leave the cave, you won’t be attacked in the village anymore. Now to find Aiela. Ask any female in the village about her and Darden. Say you are an enemy of Darden. Follow her directions to the cave. She’ll be in the main cave. Talk to her, then open the cage door. Darden will appear. When he does kill him. Aiela will be in your group and you can tell her you love her. ^_^ Talk to her about the tribes and the myrmidex. She wants the tribes to unite against the myrmidex but the chiefs won’t listen to her and Sahree. She’ll ask you to help. You’ll have to ask all the chiefs for their help. Also, Aiela has a gem in her inventory, don’t lose it. Ask Wamap about uniting and go back to the valley of Eodon through the caves. --------------------- 4. Uniting The Tribes --------------------- Now you’ll need to ask each chief to unite, and do them a favour. You can do these in just about any order you want, except you’ll have to rescue Aiela before you can do the Nahautla one. --------- The Urali --------- Rescue the great statue Fabozz for them and Wamap will be happy you join your alliance. You’ve already done this so just ask him to unite. (as a side note, Jimmy will be taking notes on all the tribe leaders after this. Ask him about his notebook to see what he’s written.) --------- The Kurak --------- Rescue Aiela for Aloron. ---------- The Yolaru ---------- Chief Apaton needs some convincing first. Tell him about the myrimdex and why it would be a good reason to unite the tribes. He agrees, but wants weapons for his tribe. He wants 10 swords to be precise. Go south or use a panel to go the the stone city of Nahautla. Either steal, kill for, or buy 10 swords and bring them to Apaton. ----------- The Pindiro ----------- Inara wants the fighting to stop, so she’ll join without asking for anything. Pretty easy huh? ---------- The Barako ---------- You’ll need a grenade for this assignment. (Ask Rafkin how to make them) The chieftess, Halawa has had her daughter kidnapped by the mountain gorillas to the north. Save the daughter Halisa and the Barakos will join you. Go west til the river where the raft and Topuru are. Follow the river north until you get to a cliff, then follow the cliff face. Eventually it will lead you to a shore line and a waterfall. There’s a cliff behind the waterfall that you can’t get to. Light a grenade and drop it to the right on the boulder above. That’ll block the waterfall and give you access to the cave. Go through it and to the south of the exit will be a gorilla and Halisa. Kill the gorilla and talk to Halisa. She’ll find her own way back from here. Ask Halawa to unite again, and now the answer will be yes. ------------- The Disquiqui ------------- My favourite one. ;) Talk to Chafblum about uniting. He and Larrifin decide that you’ll have to take 2 tests to prove your worth. The first is to take a drink of pulque. The second is to bell the T-Rex that is terrorizing their tribe. Get a spear, and the bottles of plachta you’re given. Use the plachta on a spear to create a spear of Shamap. Cross the river and leave the village. To the East slightly and then north is the T-Rex. Attack him with the spear and then use the bell on him. Leave, because the effect of the spear will wear off soon. Now you can ask Chafblum to unite. ---------- The Jukari ---------- Jumi, the new chief wants you to the recover the sacred hide. Go south, then follow the cliffs east. When you get caught by lava, use the fire extinguisher on it to allow you to cross. The cave will be there soon. Enter, get the hide and any emeralds you want to take. ---------- The Haakur ---------- The Haakur live in a series of caves, halfway between the Nahautla and the Jukari. Grugorr the chief lost his son Krukk in a spider cave. He wants you to retrieve Krukk’s shield for him. The cave is to the south of Haakur. You’ll need torches to burn the spiderwebs. Use torches to burn all the spider webs until you find the shield. Give it to Grugorr. ----------- The Sakkhra ----------- The chief here wants you to kill a T-Rex that is preventing their people from harvesting the fruit. Go to the big teleporter, but instead of using a panel, leave the area and walk straight up. North and slightly to the west will be vines. Climb up them to the cliff. Follow the north cliff line to the east. The cliffs will turn south and the T-Rex will be right under you. Use a grenade to dislodge the boulder to kill it. Drop the lit grenade to the right on the boulder. Go back to the Sakkhra. ---------- The Barrab ---------- Balakai wants you to fetch some medicine for his dying son Nakai. The roots of a plant on top of one of the mesas will cure him. You might need to have a digging stick for this. Go to the Barrab teleport panel and walk north to the next mesa. Follow the steps up the cliff. You’ll see a large tree blocking your way. Use either a grenade or attack it with a fire ax to make a bridge out of it. Keep going north and up stairs until you see a giant plant. Attack the tentacles and take the bulb that’s left. Give the bulb to Balakai. ------------ The Nahuatla ------------ This one is more complicated then the others. The leader of the Nahuatla is a fraud, and the real king is in exile. The true king Moctapotl is hiding in the Disquiqui tribe. Talk to him about uniting. He will tell you that the false king Huitlapacti has taken the throne with the help of Zipactriotl. They have magical shields that prevent any harm from coming to them. Moctapotl asks you to get his city back for him. Go to Nahuatla and talk with Zipactriotl. Before you can however, a parrot will interrupt you. Talk to it, and Rafkin will break in that the parrot is imitating an old colleague of his, Johann Spector. Zipactriotl turns out to be Spector from the same time period as you. It turns out Spector is as stuck here as you are. Spector found moonstones himself, and while experimenting on them, was teleported here. He got rid of the old king and picked a new one. Now he is searching for the source of the stones power. One is in the Myrmidex’s caves, the other, in the underground city of Kotl. He will resurrect the automatons in the lost city, and use them to control the Myrmidex, then transport both Myrmidex and City back to Earth to gain power. Search the building until you find a small metal head. Leave and go find Spector’s assistant Fritz. He lives in a cave above the Barako and Pindaro tribes. Go to the Kurak/Yolaru panel. Go north across the bridges and then follow the path. At the first fork go west. The next two forks, take the north roads. When that path ends, keep going north, and then east at the cliff. You’ll run across Fritz in a cave. Ask him for the crystal brain. Now go to the Barrab plate and walk to the place where you got the orchid. Keep walking north and you’ll find a gem holder. Use Aiela’s gem in it. Go to the main teleporting plate. To the East is where the door opened. Make sure you have lots of healing supplies when you enter. Use the head on the statue and he’ll join your party and take the crystal brain. Ask him to open the doors for you. There’s more teleporting plates inside. Use the bottom middle one. Then walk 36E, 22S 2W, 3N, 2W, 5S, 9E, 4N, 2E, 2N, 1W, 2N, 1E, 2N, 1W, 2N, 2W, 6S, 2W, 8N, 5E, 2N, 5W, 2N, 5E, 2N, 5W, 11N, 5E, 2N, 7W, 3S, 2W, 3N, 2W, 3S, 2W, 3N, 5W, 2S, 2W and 3N. Hopefully you’ll have stepped on a teleporter. Go southeast until you find a computer. Watch out for the robosauruses. When you find the panel, smash it. The statue is shut down, and Spector will come to talk to you and join your party. From the panel go north and across the lava bridge. Go north through the hall. Then west and you’ll be back at the plates. Before you leave, you need to get some black staves. From the panels, go west. There should be a shield and a stave here. Get both and equip the Avatar with them. Follow the bottom wall south and get two more. Equip them on whomever you’d like. Leave and go talk to Moctapotl. ------------------------ Drum Hill/Myrmidex Caves ------------------------ Make sure you are healed and have plenty of reagents for Triolo’s spells. Take a tiger skin to Drum hill. It’s halfway between Yolaru and Nahuatla. Ask Tuomaxx to build you the biggest drum he can. After it’s built and all the tribes are united, use the drum. You’ll find yourself in the myrmidex caves. Now if you found a locator in the Kotl city, you can follow it to the queen Myrmidex. If not, you can use Shrapnel Dragon’s map of the caves at http://www.uo.com/archive/savage/semaps.html . Either way, use Triolo’s map spell if you get lost or confused. Kill the queen when you find her, and then the black moonstone behind her. Now sit back and enjoy the ending sequence. ------------------- 5. Secrets and FAQs ------------------- Q: Where is Denys? Denys is in a cave to the Southeast of the Yolaru Tribe. Go about halfway between Yolaru and Drum Hill. Walk east until you come upon 2 caves. Enter the right one. He’ll paint portraits of your characters. Q: Where is Pever? Pever is right after the road leading from Nahuatla to Jukari. Have Aiela and Dokray in your party when you first talk to him. Q: What do these dreams mean? This is leveling up in Savage Empire. The animal you choose will determine what stat you will raise. Chasing the bear raises your strength, chasing the jaguar raises your dexterity, and chasing the monkey raises your intelligence. Q: What people can join me? Rafkin, Triolo, Shamuru, Dokray, Kysstaa, Aiela, Ugyuk, Jimmy, Spector, and Yunapotli can all join. Ugyuk and Dokray won’t be in the same group together. And Yunapotli will only be in your party in one area. Rafkin is in the Yolaru tribe, Jimmy is in Disquiqui, Triolo will join you automatically, Aiela is in the Urali tribe, Dokray is in the Pindaro tribe, Shamuru is either at the Barrab or Pindaro tribe, Ugyuk is in the Haakur tribe, and Kysstaa is at the Sakkhra tribe. Spector and Yunapotli are both found in the underground cavern. Q: Where do the panels lead? The small ones all lead to a main panel. Going clockwise from the dark blue tile the panels lead you to: Kurak/Yolaru, Nahuatla, Jukari, Disquiqui, Barrab, Sakkhra, and Barako. Q: How can I heal my party? Intanya from Kurak, Balakai from Barrab, and Kunawo from Pindaro will all heal your party if asked. Sleeping if you have food in your inventory will heal your party. Using Triolo’s totem of Aphazz and pinde. Cloth bandages will heal one party member at a time. Q: How do I make a grenade? Ask Rafkin for instructions. You’ll need 5 units of potassium, sulphur, and charcoal to make the gunpowder. Potassium can be found in caves by using the crystal gardens. Use a wire screen on the sulphur pits to get sulphur. Get a branch from a tree and use it on a fire to get charcoal. You can also find most of these ingredients from the lab. For the fuse get flax from a yucca plant. Use a loom to make it into cloth. Use scissors or a knife to make it into strips. Get the metal bucket from the lab and collect some tar from it. Use the tar on the cloth strips. Now find a hard clay pot. Or dig clay from the river, and use a kiln to fire it. Use the strips on the pot and you’ll have a grenade. Q: Where do I get more pinde/yopo/chocolatl? Go to the Pindaro village. Have Triolo use a yucca plant to get flax for it. Kunawo the shaman will trade 5 flax for 1 reagent. Q: What if I run out of food? A: There are several ways to get food. One, take from the villages. There’s always food when you first arrive in a village, so make sure to raid it and stock up. Two, get a fishing pole and stand by a lake or river to fish. Three, kill mammals and skin them for their meat. Jaguars, sabre- toothed tigers, sloths, and bears are all good sources of meat. Four, go to the Disquiqui village and use the corn stalks they have there. They never run out of corn. Q: What are the best weapons? A: Anything that’s modern or from the Nahuatla tribe will be your best bet. The few modern rifles you can get are good, but bullets are scare. They can also only be used by non- natives. (You, Jimmy, Rafkin, and Spector.) Nahuatla swords are good for strong characters that won’t die quickly. Especially Ugyuk, Shamuru, you, and Kysstaa. I prefer not to use weapons that need reloading each time, ie makeshift rifles, spears, or knives at long range. Give your weak characters rifles, bow and arrows, or boomarangs, and the others swords. Q: Where is Seggalion? The character from the Ultima games is near where Fritz lives. Go to Fritz’s cave and head west. Use a grenade to hit the tree and cross the cavern. He’ll have a small village here. There’s lots of rifle bullets and Myrmidex this way. Q: I ran out of rifle bullets. Can I get some more? You can find bullets at Rafkin’s lab in one of the crates, in Fritz’s cave, and at Seggalion’s hideout. Q: Is there any money in this game? Atlipacta in Nahuatla will sell you weapons, armour and arrows for emeralds. Trade parrot feathers to Paxaptamac in the building above her for emeralds. Q: What do Triolo’s spells do? Triolo’s spells each use a totem skull and a reagent. Chocolatl Pinde Yopo Heluzz Makes light Makes map Locate enemy Aphazz Charm enemies Healing Protection Motazz Summon animal Curse enemy Battle Frenzy Q: How do I answer Intanya’s questions? The answers are all found in the magazine, Ultimate Adventures, which comes with the game. Q: What expedition has returned? A: Wild River Q: What kind of cover does Jimmy's notebook have? A: Weatherproof Q: Who is shown on the cover of Ultimate Adventures magazine? A: Coatlicue Q: In your dreams, what was it you lacked? A: Memory Q: In your dreams you saw birds. What eyes did they have? A: Reptilian Q: In your dreams, what did you think of as an old and trusted friend? A: Knife Q: What does Professor Rafkin think the valley is akin to? A: Time Capsule Q: What does Rafkin say happens frequently between tribes? A: Clashes Q: What is the first tribe Rafkin discusses in his notes? A: Nahuatla