Evil Genius: Research Guide >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Section 1: Legal Information and Introduction <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Copyright 2004 Anthony Ventura Terms of Use: Anyone has the consent of the creator of this guide to distribute this guide by any means they see fit on the sole condition that no moneys are charged for access to this guide. If anyone has charged you money to access this guide then contact the creator immediately via email at avalonx1@yahoo.com. Disclaimer: By accessing this guide you consent that the author of this guide is not responsible for anything that should happen as a result of use or access to this guide. USE THIS GUIDE AT YOUR OWN RISK. Version History: Version 1.1: Date 11/01/2004 Item descriptions added. Names of some items corrected. (L) Loot markers added to appropriate specimens. Fixed the research path on the Equpment Rack. Version 1.0b: Date 10/31/2004 Initial draft of FAQ written up. all items and how to research them are posted. Item descriptions should follow shortly. Contact Information: Email me at avalonx1@yahoo.com with questions, comments, complaints, or info. DO NOT email me asking me non-research related questions. I will ignore you. Please include the words EVIL GENIUS in the subject line with all caps, or I may mistaken your email for spam and delete it. Introduction: Well this is my 2nd guide ever written. I wrote my first a little over a year ago for PlanetSide. I dont make a habit out of writing guides really. However when I really love the game as is the case with Evil Genius, then ill get off my fat lazy behind and do something for you fellow aspiring Evil Geniuses. This guide is real simple and straight forward. Just shoot through the list of items and you will see all the researchable items and the research paths needed to complete the item as well as the in-game description of what the item is used for. Just pick and choose which items you want to research and you should have no trouble at all with the games research aspect. Good luck! ^_^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Section 2: About this guide <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< The point of this guide is to show you how to research all researchable items and what those items do. If an item is not listed here then it is not acquired by research. Also, there are a few other things you should know about research. Some research specimens are loot items that need to be acquired via Acts of Infamy. If you dont have that loot item you wont be able to do any research on it. Specimens that are loot items will be marked with a (L). Also, some researched items are specimens in and of themselves for OTHER researchable items. for example the Disguised Sentry gun needs the standard Sentry Gun in order to be researched, however the standard Sentry Gun itself is also a researchable item. Many of the researchable items can not be researched until you get to the 2nd island as 3 of the research tools are not accessible on the first island, namely the AI Super Computer, Greenhouse, and Environment Chamber. Items that need these tools must wait til the second island. Do note that some items can only be accessed by using cheat codes. Wether the creators of the game did this on purpose or these are bugs, I don't know. Other than these reasons if you can not research an item than you may have to progress the storyline of the game so the necessary specimens become available to you. Do note that some items can be acquired via multiple methods. For example the Gold Enhancer can be acquired by using the Greenhouse, Centrifuge, and Biotank on the Crown Jewels, or by using the AI Supercomputer, Centrifuge, and Biotank on the Crown Jewels, or simply by using the Environment Chamber on the Crown Jewels. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Section 3: Researchable Items <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Research Tools <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Item: AI SuperComputer Tools: - Specimen: Codex of Knowledge Description: Artificial intelligence reaches new heights in the form of TIM (Truly Intelligent Machine). Billions of artificial neural synapses fire within TIM's circuit boards, blessing him with the ability to analyze data with the lightning speed of a machine, and cogitate and understand it like a human being. TIM has an eerily human personality, and woe betide anyone who should get in his bad books... Item: Greenhouse Tools: - Specimen: Codex of Knowledge Description: The greenhouse is home to some particularly vicious carnivorous plants that can be experimented upon to produce some interesting research results. Keep a safe distance though - these plants have a short temper and long tendrils... Item: Environment Chamber Tools: - Specimen: Codex of Knowledge Description: The environment chamber is an advanced piece of laboratory research equipment used for developing new objects. It's a dangerous piece of kit - if anyone is inside when the machine is started, they're in for a rough ride... Item: Impact Stress Analyzer Tools: Laser OR Centrifuge Specimen: Standard Door Description: By subjecting certain samples to a series of punishing blows, some interesting research results can be yielded. Just be careful not to operate this device while tired or drowsy - the results would no doubt be messy if anyone were to get caught up in the machinery... Item: Laser Tools: Centrifuge OR Stress Impact Analyzer Specimen: Security Camera Description: No self-respecting laboratory can be without a giant laser of indiscernible purpose. Even if they have no practical use, they just look damn cool. In this case, the laser does have a function, as it is a valuable component necessary for combining with other objects to create new technologies. Item: Centrifuge Tools: Laser OR Stress Impact Analyzer Specimen: Generator Description: The centrifuge is an advanced piece of laboratory research equipment used for developing new objects. When in action, it spins around at a dizzying speed... Item: Biotank Tools: Laser + Centrifuge + Impact Stress Analyzer Specimen: Learning Channel Description: The bio-tanks are an advanced set of laboratory research equipment used for developing new objects. Constantly bubbling and belching out toxic fumes, close contact with them surely can't be healthy... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Misc <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Item: FREAKS!! Tools: Biotank + Centrifuge + Impact Stress Analyzer Specimen: Freezer Rack Description: Your evil sponsored meddling in the lab has finally paid dividends, you have created a Freak - an utter abomination of complete devilishness! Freaks are the result of some highly specialist research. Now that this option is unlocked you can create Freaks; simply order your minions to move a body-bag into the Bio-tank experimental apparatus. Freaks are like your minions, you have no direct control over them, they will lumber around your base at random, trying to make themselves useful. Freaks will attack any enemies they see, regardless of whether they are tagged or not. Freaks are unable to regenerate any of their stats, once their artifical life essence has drained out of them, they will die and you will have to make some more in the lab. However, it is worth noting that you can only have a limited number of Freaks alive at any one time. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Island 1 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Item: Arcade Cabinet Tools: Laser Specimen: Security Desk Description: The science team has developed a version of one of those new-fangled "computer games" for use in the staff room. They're probably just a passing fad. When minions use the machine they will receive a significant boost to their attention. Item: Beehive Trap Tools: Laser + Biotank Specimen: Messhall Salad Bar Description: Full of genetically-altered smart bees, the beehive must be approached with caution. If the bees are disturbed, they will swarm over the nearest character, relentlessly stinging them. There are different beehives for attacking each of the five statistics; they can be identified by the coloured spot on the roof of the hive as follows: Red: These bees drain health Blue: These bees drain loyalty Yellow: These bees drain smarts Purple: These bees drain attention Green: These bees drain endurance Beehive traps can be built both inside and outside the base. Item: Bigscreen Tools: Laser Specimen: TV Studio Description: Placing a big screen in the control room has a positive effect on minion's attention, as all the fresh data flying in keeps them on their toes. Clicking on the big screen shows the area of effect. Item: Bookcase Tools: Impact Stress Analyzer Specimen: Reading Table Description: This innocent-looking bookcase hide a more sinister purpose. Whoever said that 'sticks and stones may break my bones, but words will never hurt me' had clearly never seen this bookcase, because these words hurt. A pneumatic mechanism forces the central stacks together with force, crushing any person unfortunate enough to be caught in between. These fiendish bookcases make a fine torture device. Item: Brainiac Machine Tools: Biotank Specimen: Reading Table Description: The archives provide a number of ways for minions to replenish their smarts, but it requires time and effort to fully take in a book or newspaper. The brainiac machine is the answer for all those impatient dimwits - using hypnotherapeutic images, the machine can help minions to quickly raise their smarts back up to normal levels. Item: Camouflaged Door Tools: Biotank Specimen: Standard Door Description: Unfortunately the game doesn't provide a description of this item, but this item is rather simple. It's a shack that goes on top of your base entrances and conceals them. Tourists and agents wont wander in unless they actually see your own minions comming out of it. Very useful if your minions dont need to access topside shacks or hotels. Item: Charge Cannon Tools: Laser + Centrifuge + Impact Stress Analyzer Specimen: Nuclear Power Station Description: The electroshock cannon is a devastating trap, capable of firing out crackling bolts of high voltage electricity. The dancing lightning bolts can leap from agent to agent, potentially harming many targets. The downside is that it has a long charge time, so it is slow to fire at first. However, once it gets going it's effects can be lethal. Experiment with the distance between sensors and traps to get the best effect. Item: Control Station Tools: Laser Specimen: Chalkboard Description: Control stations are the science team's refined version of the control panel. They perform equally as efficiently, but they take up less space and only need to be manned by one minion, rather than two. Item: Death Cubicle Tools: Centrifuge Specimen: Holding Cell Description: The death cubicle is an advanced version of the cell. When a prisoner in a death cubicle is given an execution order, they will automatically be disposed of by the built-in mangle, rather than having to wait for a minion to execute them. Item: Disguised Camera Tools: Centrifuge + Biotank Specimen: Zoom Lens Camera Description: The disguised camera is cleverly concealed inside an innocuous looking host object, which varies depending on the terrain. This can be placed outside without arousing the suspicion of agents. Item: Disguised Holding Cell Tools: Biotank Specimen: Chameleon Cloth(L) Description: Disguised holding cells serve the same purpose as normal holding cells, but they are not as obvious. Agents are fooled into thinking that they are filing cabinets, so won't gather any heat from them. Item: Disguised Power Generator Tools: Centrifuge Specimen: Generator Description: The standard power generator is fine for keeping the base ticking over, but it's also a liability, as investigators will use it as evidence of your evil scheming, and saboteurs will try to blow it up if they get the chance. The disguised power generator is an altogether safer option. Able to generate fifteen units of power like its normal counterpart, it is cunningly disguised so as to fool even the most astute of agents. Item: Disguised Sentry Gun Tools: Impact Stress Analyzer + Laser Specimen: Outdoor Sentry Gun Description: The disguised sentry gun is equally effective, but has a lower heat rating, and so will not arouse suspicion quite as readily as the standard model. The sentry gun disguise varies according to the terrain. Item: Disguised Weapons Cabinets Tools: Laser Specimen: Chameleon Cloth(L) Description: The disguised rifle rack serves the same purpose as a normal rifle rack, but it has a negligible heat rating. Item: DO NOT PRESS Trap Tools: Biotank Specimen: TV Studio Description: All agents are naturally curious - it's what drives them to incessantly poke around the base, after all. The do-not-press trap plays on this instinct to meddle, and when agents press the inviting big red button they'll suffer one of many annoying effects that whittle away their attention. Item: Dreadmill Tools: Impact Stress Analyzer + Laser + Centrifuge Specimen: Egg Chair Description: The dreadmill is a fiendish piece of equipment from some infernal gymnasium. When an agent is caught by it, they'll have to run like the clappers to keep up. If the dreadmill speeds up even more, they'll be flung off backwards; if it stops dead, they'll be flung forwards. Item: Egg Chair Tools: Biotank + Centrifuge Specimen: Learning Channel Description: The small egg chair is a budget-conscious choice for restoring attention to distracted minions. Although stylish, it's not the most practical of designs, and minions will take a while to fully recover because of the discomfort. Item: Equipment Storage Rack Tools: Impact Stress Analyzer Specimen: Heavy Shooting Range Description: The equipment storage rack is an advanced version of the locker, allowing more minions to be recruited for a smaller space premium. Item: Examination Chair Tools: Biotank + Laser Specimen: Infirmary Booth Description: Injured minions can only be healed in the infirmary, in which the principle method of health restoration is surgery in the examination chair. Admittedly, examination also entails unnecessary surgery, but it seems to do the trick. Item: Field Barrier Door Tools: Impact Stress Analyzer Specimen: Mercury Mirror(L) Description: Again, the game does not come with a description of this item, and this one I myself am actually a bit confuzzled over. However according to posters on the GameFAQs Evil Genius forum(thanks Fearful Ferret ^_^) this particular door is supposed to be much harder to hack than other doors. Item: Heavy Door Tools: Impact Stress Analyzer Specimen: Standard Door Description: Again, the game does not come with a description of this item, and this one I myself am actually a bit confuzzled over. However according to posters on the GameFAQs Evil Genius forum(thanks Fearful Ferret ^_^) this particular door is supposed to have higher HP than other doors. Item: Heavy Duty Loudspeakers Tools: Centrifuge Specimen: Sonic Generator(L) Description: Heavy duty loudspeakers have a larger range than their standard counterparts. Item: High Density Capacitor Tools: Laser + Centrifuge Specimen: Disguised Power Generator Description: The high density capacitor is a refined version of the standard capacitor. It works in exactly the same way, storing power like an giant battery in case of emergency, but it has more energy cells and hence a higher storage potential. Item: Knockout Gas Cage Trap Tools: Centrifuge + Impact Stress Analyzer Specimen: Infirmary X-Ray Chamber Description: When a hapless agent triggers this trap, a cage falls from the ceiling and imprisons the luckless character. Gas is then pumped in, drastically reducing whichever stat the gas is designed to target. Initially only one type of gas trap is availabe - poison gas. Later on in the game, further gas traps may become available through research. The gas traps available are as follows, each is color coded according to which stat it affects: Red: Poison Gas, drains health Blue: Hallucinogen Gas, drains loyalty Yellow: Nerve Gas, drains smarts Purple: Laughing Gas, drains attention Green: Knockout Gas, drains endurance. Item: Laser Trip Beams Tools: Laser Specimen: Capacitor Description: When an agent or inattentive minion walks through the beams, whichever trap the sensor is linked to will be triggered. Item: Laughing Gas Cage Trap Tools: Impact Stress Analyzer + Biotank Specimen: Loyalty Drain Gas Cage Trap Description: When a hapless agent triggers this trap, a cage falls from the ceiling and imprisons the luckless character. Gas is then pumped in, drastically reducing whichever stat the gas is designed to target. Initially only one type of gas trap is availabe - poison gas. Later on in the game, further gas traps may become available through research. The gas traps available are as follows, each is color coded according to which stat it affects: Red: Poison Gas, drains health Blue: Hallucinogen Gas, drains loyalty Yellow: Nerve Gas, drains smarts Purple: Laughing Gas, drains attention Green: Knockout Gas, drains endurance. Item: Learning Channel Tools: Laser Specimen: Mercury Mirror(L) Description: The Multimedia Educational Zone enables multiple minions to replenish their smarts at the same time. The educational broadcast makes learning fun! Possibly. Item: Loyalty Drain Gas Cage Trap Tools: Biotank Specimen: Pharmacy Booth Description: When a hapless agent triggers this trap, a cage falls from the ceiling and imprisons the luckless character. Gas is then pumped in, drastically reducing whichever stat the gas is designed to target. Initially only one type of gas trap is availabe - poison gas. Later on in the game, further gas traps may become available through research. The gas traps available are as follows, each is color coded according to which stat it affects: Red: Poison Gas, drains health Blue: Hallucinogen Gas, drains loyalty Yellow: Nerve Gas, drains smarts Purple: Laughing Gas, drains attention Green: Knockout Gas, drains endurance. Item: Messhall Salad Bar Tools: Biotank Specimen: Pete Bog(L) Description: Minions can stuff themselves with limp lettuce to their heart's content at the mess hall's salad bar. Their endurance will be replenished at a slower rate than if they used the counter, but the salad bar does not have to be staffed. Item: Motion Detector Tools: Laser Specimen: Heavy Shooting Range Description: When an agent enters the motion detector's area of sensitivity, whichever trap the sensor is linked to will be triggered. Motion detectors can be built inside or outside. Item: Multi-Gym Tools: Impact Stress Analyzer Specimen: Table Tennis Description: Any minions pumping iron at the multi gym will replenish their endurance. Unlike the bunk beds, the multi-gym can be used at any time of the day. Item: Nuclear Power Station Tools: Impact Stress Analyzer Specimen: Chalkboard Description: The nuclear power generator serves the same purpose as the standard power generator but provides more power. Even though it takes up less space, its is capable of pumping out a massive thirty-five units of power. Just be careful not to let the island paradise become another Chernobyl or Three Mile Island. Item: Pinball Machine Tools: Laser Specimen: Roulette Table Description: A blast on the staffroom pinball machine is a quick way to restore a minion's attention. Their reaction times and general alertness will quickly increase after a few minutes of entranced button bashing. Pinball machines can also be pressed into service keeping tourists busy in the Casino. In this case they will simply keep those pesky beach-combers busy instead of them poking their noses where they shouldn't. Item: Pit Punisher Tools: Impact Stress Analyzer Specimen: Pinball Machine Description: Anyone triggering the pit punisher will fall through the trap door into a dark oblivion. As if this wasn't enough, the poor unfortunate victim finds themselves sucked down a vast pneumatic system, whereupon they are spat back out at some speed; often incurring considerable damage to themselves, not to mention acute claustrophobia. Item: Prometheus Revenge Trap Tools: Laser + Impact Stress Analyzer + Centrifuge Specimen: Satans Chimney Description: It's doubtful that Prometheus had this trap in mind when he stole fire from the gods, but who knows. With an incendiary gout of flame, this trap is capable of rapidly creating a pleasing dish of agent flambe. Just be careful where you place it! Item: Satans Chimney Tools: Centrifuge Specimen: Chalkboard Description: For an evil barbecue with agents as the main course, Satan's Chimney is the only choice. After plummeting through a trapdoor, agents are then spewed back up in a fountain of flames. If they survive, their health will be very low. Item: Sentry Gun Tools: Centrifuge Specimen: Handgun Cabinet Description: Sentry guns automatically lock onto and attack any tagged characters who move into range. They come equipped with bullets and tranquillizer darts to deal both health and endurance damage. Item: Stupid Gas Cage Trap Tools: Impact Stress Analyzer Specimen: TV Studio Description: When a hapless agent triggers this trap, a cage falls from the ceiling and imprisons the luckless character. Gas is then pumped in, drastically reducing whichever stat the gas is designed to target. Initially only one type of gas trap is availabe - poison gas. Later on in the game, further gas traps may become available through research. The gas traps available are as follows, each is color coded according to which stat it affects: Red: Poison Gas, drains health Blue: Hallucinogen Gas, drains loyalty Yellow: Nerve Gas, drains smarts Purple: Laughing Gas, drains attention Green: Knockout Gas, drains endurance. Item: Widescreen TV Tools: Impact Stress Analyzer Specimen: Sonic Generator(L) Description: Minions are the very definition of 'lowest common denominator', so the widescreen TV is ideal for grabbing their interest with its endless re-runs of trashy TV soap operas. It can replenish the attention of multiple minions at the same time, and doesn't take up much space. Item: X-Ray Machine Tools: Centrifuge Specimen: Pete Bog(L) Description: By bombarding minions with a dose of radiation, their health can be boosted back up. There are probably long-term consequences to this sort of treatment, but it's a moot point as none of these minions will survive to pensionable age anyway. Item: Zoom Lens Camera Tools: Laser Specimen: Security Camera Description: The zoom lens camera performs the same function as the standard camera, but it has a larger range. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Island 2 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Item: Auto-Surgeon Tools: Biotank + Greenhouse Specimen: Inifirmary Chair Description: The infirmary chair does a good job of healing injured minions, but it must be manned to be of any use. The autosurgeon incorporates advanced AI routines that scan for injuries and heal them without the need for a doctor, making health replenishment a much more efficient process. Item: Brain Washer Tools: Impact Stress Analyzer + AI Supercomputer Specimen: Sonic Generator(L) Description: The brain washer is the ideal tool for restoring smarts to befuddled minions. As long as they're not squeamish, that is. This remarkable device sucks the minion's brain out of their ear, then washes it in a special preparation of ionized fluid that repairs broken neural synapses before firing the lump of grey matter back into their skull. Item: Communications Array Tools: Environment Chamber/Greenhouse + Centrifuge + Impact Stress Analyzer OR AI SuperComputer Specimen: Codebreaker(L) Description: The communications array is a powerful piece of equipment, capable of jacking into the forces of justice's secure networks and scrambling all communications. The net result of this interference is that some agents won't receive their assignments at all, and so agent activity on the island will be reduced. Only one communications array can be built. Item: Cryogenic Chamber Tools: Centrifuge + Greenhouse Specimen: Pete Bog(L) Description: The cryogenic chamber is an advanced piece of equipment designed to replenish a minion's endurance as quickly as possible. When a minion enters the chamber, they are placed in a state of suspended animation while nanobots repair the effects of physical fatigue. This process is very fast and efficient at revitalising minions, and essentially eliminates the need for old-fashioned sleeping. Item: Damned Damsel Tools: Laser + AI Supercomputer Specimen: Chameleon Cloth(L) Description: Agents are relentless do-gooders, always looking out for opportunities to be virtuous. This trap is a great device for exploiting their chivalrous nature - their instincts are honed to automatically respond to a damsel in distress. When they realise that it's just a mannequin, the resultant confusion saps their smarts. Item: Flamethrower Rack Tools: Environment Chamber/AI Supercomputer + Centrifuge + Biotank OR Greenhouse Specimen: Jetpack(L) Description: Turn the heat up on malingering agents with the flamethrower rack. Mercenaries will use this deadly, if indiscriminate, weapon if the base is set to yellow or red alert. Item: Giant Magnet Trap Tools: Centrifuge + Environment Chamber Specimen: Nuclear Power Station Description: The giant magnet trap consists of an incredibly strong magnet capable of attracting the iron contained in hemoglobin. Anyone caught by the field will be inexorably drawn towards the magnet, where they will either hit the wall at speed, suffering health damage, or else be sucked into another trap. Item: Gold Enhancer Tools: Greenhouse/AI Supercomputer + Biotank + Centrifuge OR Environment Chamber Specimen: Crown Jewels(L) Description: Using sophisticated alchemical processes, the gold enhancer increases the value of your income by a small percentage. Only one gold enhancer can be built at any one time. Item: Messhall Automat Tools: Biotank + Environment Chamber Specimen: Pete Bog(L) Description: The automat is a useful addition to any mess hall. It doesn't need to be staffed like the counter, but provides a better rate of endurance replenishment than the salad bar. Item: Misdirection Trap Tools: Centrifuge + AI Supercomputer Specimen: Communications Array Description: The misdirection trap bamboozles agents by pointing them in a series of conflicting directions. By the time the trap's finished with them, their attention will be so low that they can barely recall where they wanted to go in the first place. Item: Money Madness Tools: Laser + Environment Chamber Specimen: Stockmarket Watchdog Description: This trap is a sham-ATM stuffed with counterfeit money. When a passing agent triggers the trap, the ATM starts spitting out wads of fake cash, which the gullible agent believes to be real. As they fill their pockets with the filthy lucre, they'll be swayed by the lavishness of the evil lifestyle and suffer a severe decrease in loyalty. There are Money Madness traps can be built inside your base and also peppered around the island, you'll have to experiment to find the best locations for these. Just remember if your minion's attention drops then they will fall prey to them too. Item: Nut Rupture Flashbang Trap Tools: Laser + Greenhouse Specimen: Flamethrower Rack Description: This delightful palm tree houses some particularly deadly fruits; well poisonous coconuts to be precise. When triggered, the toxin-laden coconuts are launched high into the air, raining the area with a dreadfully toxic gas. Anyone caught in the nauseous cloud will suffer the harmful effects, becoming confused as their attention is sapped away. Item: Pirahna Tank Tools: Impact Stress Analyzer + Greenhouse Specimen: Venus Man Trap Description: The quintessential evil trap. No base would be complete without a tank of these notoriously ravenous fish to dunk unexpecting agents into. If they manage to survive the acquatic mauling, they're going to be pretty low on health. Item: Radio Loudspeaker Tools: AI Supercomputer/Environment Chamber + Laser + Impact Stress Analyzer OR Greenhouse Specimen: Diamond(L) Description: Radio loudspeakers are advanced versions of standard loudspeakers. Their range is not affected by solid structures, so they can alert minions even through walls. Item: Sawblades Trap Tools: Impact Stress Analyzer + Environment Chamber Specimen: Mercury Mirror(L) Description: The saw blades remain hidden in the floor while dormant, but when they are triggered, huge rotating blades erupt from their slots to slice and dice anyone unfortunate enough to be in the wrong place at the wrong time. Item: Schematics Station Tools: Greenhouse/AI Supercomputer + Laser + Biotank OR Environment Chamber Specimen: Cannon(L) Description: A Schematics Station is a very useful piece of hardware, loaded up with schematics and database of troubleshooting hints for all the objects in your evil lair, it'll help your Technicians to work far more efficiently in their day-to-day repair work, which in turn will keep your base running more smoothly and better able to protect you from those dastardly agents forever trying to thwart your plans. Item: Stockmarket Watchdog Tools: Environment Chamber/Greenhouse + Laser + Impact Stress Analyzer OR AI Supercomputer Specimen: Aztec Amulet(L) Description: The stock market watchdog helps maximise profits from your minion's global stealing activities. With a stock watchdog in the control room, deliveries of filthy lucre will be more frequent. Item: Venus Man Trap Tools: AI Supercomputer + Centrifuge OR Environment Chamber + Biotank OR Greenhouse Specimen: Advanced Laboratory Worktop Description: The Venus Man Trap is a genetically-modified version of its smaller, fly-catching brother. Anyone passing too close to the Venus Man Trap risks being enveloped by its gaping maw and partially digested. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Section 4: Credits and Thanks <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Thanks go out to Elixir Studios for making this bad ass game. GameFAQs of course, for without GameFAQs many a gamer would be stumped out there. And most importantly the GameFAQs Evil Genius forum posters and the other FAQ authors for providing much needed useful information.