/=============================================================================/ | AKALABETH: WORLD OF DOOM "Quick Win" Walkthrough v1.00 | | (C) 2008 Jason Kuntz (X_Loto) | | x_loto@hotmail.com | | Based on "Akalabeth: World of Doom" | | (C) 1979 California Pacific Computer (Apple ][) | | Start Date: 03/19/2008 | | Latest Submission Date: 03/19/2008 | /=============================================================================/ This is where my trademark Japanese slogan goes. This game is American. Meh. /=======================================/ | Table of Contents | /=======================================/ 1. Foreword/Mission Statement . [1FOR] 2. "Quick Win" Walkthrough . [2WAL] 3. Version History . . . [3VER] 4. Credits/Thanks/Legal . . [4CRE] /==1.===================================/ | Foreword/Mission Statement | /===============================[1FOR]==/ Nearly thirty years ago, a man working in a computer store designed a short, simple game for the Apple ][ computer system. How could he have known that it would one day explode into the RPG franchise known as "Ultima"? I assert here that he could not have known, O Inquisitive Readers, and yet apparently he did. The title screen of "Akalabeth" actually heralds it as "Ultima I," the Roman numeral suggesting that he expected to make more, and the game eventually exploded into a nine-episode series, along with various spin-offs and chapter after chapter of a very popular online game! Even the name "Ultima" suggests a grandiose plan, being a Latin word meaning "furthest" or "last," often with the connotation of "best" as well. This is where I enter the story, as minor as my part is. These games have intrigued me for some time, although I have yet to play the majority of them in any version. I have now begun that "Ultima-te" quest, although I had not set out intending to create any walkthroughs. However, due to the simplicity of this unofficial "zeroth" game in the series, I have been inspired to write one after all--and to share the fruits of my labors with you, O Lucky Readers! Therefore, I am providing this "Quick Win" walkthrough of the Apple ][ game "Akalabeth" so that you can see along with me how to abuse the game's systems to your "Ultima-te" advantage! (And it just seemed like a good idea, since it appears that no one else has written anything similar yet!) Well, that's enough for this long introduction, O Intrepid Readers. It is my sincere hope that you enjoy this guide, and perhaps even find it useful! /==2.===================================/ | Walkthrough | /===============================[2WAL]==/ Before I even begin, I must note that this walkthrough and the methods described within are only valid in the Apple ][ version of the game, and not the PC version released with the "Ultima Collection." I have not yet checked that version to see how it works, but I have verified that the terrain generation is different, so this walkthrough may not be valid for it at all. Also note that this walkthrough relies heavily on the sequence of random numbers used by the game. If it doesn't agree with what you see, it might be an emulation issue...I used Applewin v1.8J. Also, just for trivia, I wanted to mention here that until two days ago I had never sat down to play this game before. I came up with all this on the fly, and was amazed at how well it worked! So, here we go. Due to the game's "Lucky Number" feature, this is more of a method than a literal walkthrough. What I'm going to do is try to show how the game can be won at any difficulty level, with any lucky number, and _without save states._ To that end, I first ask you to play along with me as I use my own lucky number, so I can show you how I came up with this. Okay. I doubt that you're playing this on a real Apple machine, but if you are, good for you! Boot it up! :-D Otherwise, start up your emulator. Are we ready? Yes? Ah, well, it doesn't matter anyway, as it seems the game doesn't really care, heheh. Read through the instructions (it helps if you know how to play, and besides, I'm not covering it here--it's _in the game!_) and enter your lucky number--actually, no, wait. Enter _my_ lucky number instead: 17. Now, select your level of play. 1 is okay for starters, but why not start with 10, just to show you how effective this method is? No, really--let's start with 10. Next, say "N" to the first set of character stats; continue to say "N" until you have 24 Gold, which appears to be the maximum. This illustrates Point One: ________--------¯¯¯¯¯¯¯¯ POINT ONE ¯¯¯¯¯¯¯¯--------________ Begin the game with 24 Gold. You will need it for food. All other stats will soon become _utterly insignificant._ ¯¯¯¯¯¯¯¯--------________ ________--------¯¯¯¯¯¯¯¯ Now that we have that out of the way, press "M" to select a Mage. The game is much easier with the Magic Amulet in the player's complete control (although it is possible to use this method with a Fighter as well, just more time- consuming), which brings up Point Two: ________--------¯¯¯¯¯¯¯¯ POINT TWO ¯¯¯¯¯¯¯¯--------________ The Magic Amulet completely _breaks_ this game. We are going to abuse it so bad it'll have a suite of complexes for the rest of its life. ¯¯¯¯¯¯¯¯--------________ ________--------¯¯¯¯¯¯¯¯ Now that your character is set, buy a Magic Amulet and spend the remainder of your cash on food. Your first task is to find the castle: It's to your right. After getting your first assignment, you must find a dungeon: There's one further right and a ways up--just go east all the way to the corner and then go north. (When using your own lucky number, you may want to spend all the money on food on the first run, to make sure you can find Lord British's castle and a suitable dungeon without starving.) The next step is to explore the uses of this Magic Amulet. The reason is explained in Point Three: ________--------¯¯¯¯¯¯¯¯ POINT THREE ¯¯¯¯¯¯¯¯--------________ The random number generator (RNG) is re-seeded with your lucky number _every time_ you exit and re-enter a dungeon. If you do the same thing the same way, the same result will occur. ¯¯¯¯¯¯¯¯--------________ ________--------¯¯¯¯¯¯¯¯ Enter the dungeon. Now, press "A" to start an "Attack," and then "M" for the Amulet. You have four options; we are interested in the "Bad??" one. Use it. ...Oops, that didn't work very well. And it broke, too, didn't it? Dang it.... Okay, go ahead and reboot. Sorry, but we gotta do it again. Back in the dungeon with me? Good. Now, instead of looking at the Amulet just yet, press "A" for Attack, but now press "H" for Hands instead of using the Amulet. Do this one more time. This replaces one usage of the Amulet in the RNG sequence, which accesses it twice: 1) to determine whether it broke, and 2) to determine the result.Now is the good part. Bravely open up your magic menu by pressing "A," then "M," and then use "4" to tempt fate again. If you're still following me (and getting the same results I did), then this time wasn't good either, but at least it didn't break. Now, the point here is to do it again... and again...and again...until you are turned into a Lizard Man! With the number 17 that I gave you, you'll have 4 failures before you achieve success, and the Amulet will still not break. Those 4 failures correspond to 8 numbers out of the RNG sequence. Adding in the 2 numbers we used up for those wasted attacks, that makes 10. After those 10 numbers in the sequence come the 2 that gave us the Lizard Man effect. What this means to you is that, as long as you waste _exactly_ 10 numbers out of the RNG, the Amulet will work in your favor _every time._ Let's try it out. Oh, and you should reboot again before we do. I'll wait. ;-) Oh, good, you're back again already. You're getting faster. ;-) Let's head into that dungeon again now. As soon as you enter, attack the darkness 10 times. Now, use the Amulet. Nice, huh? ^_^ But that's just luck, right? Not so! Exit the dungeon, re-enter, and try it again: Attack 10 times, then cast the "Bad??" spell. Again, the Lizard Man! Keep doing this until you are strong enough to kill anything in one blow with your bare hands--1000+ in the Strength and Dexterity departments should be plenty, 5000 tops. Don't be greedy. For one thing, you'll need to make sure you have enough food to explore the dungeon to raise money to buy more food. Another consideration is that although it is possible to raise your stats to 1,000,000+, I've had the game reset on me when I tried to attack with those stats. Apparently the processor and/or code don't like them to get that high. And there you have it: a method that should allow the player to win rather quickly with any lucky number, on any difficulty level. All you have to watch for is Gremlins, which steal huge amounts of food. Theoretically, this method could even work with a Fighter instead of a Mage, but it would take more tries to get the desired result from the Magic Amulet. I'll outline the major steps below. 1. Enter the dungeon and use the Magic Amulet repeatedly, keeping track of the results until you become a Lizard Man. If it breaks before you get that far, reboot and try again, replacing that point in the sequence with two normal attacks. (You may have to do this several times to reach the favorable outcome.) 2. Once you know when you'll become a Lizard Man, begin to play the game. For every failure in the sequence, attack twice. 3. When you reach that point in the sequence, let fly with an Amulet and voila! Instant Lizard Man! 4. The next part I can't help you with. This is where you explore the dungeons to find your prey. Even with no challenge at all from the monsters, the crawling and mapping can still be fun! (Of course, if you're a Mage you could even skip all that by saving money for extra Amulets, using them for the "Ladder Up" and "Ladder Down" functions. ;-) /==3.===================================/ | Version History | /===============================[3VER]==/ v1.00--Initial release Started playing 03/17/2008 Finished game 03/18/2008 Submitted 03/19/2008 Planned for future versions: Attempt to use the method of this walkthrough in the PC version, and note differences. ...That's probably all. /==4.===================================/ | Credits/Thanks/Legal | /===============================[4CRE]==/ Credits: Guide and layout by Jason Kuntz (X_Loto). Thanks: ASchultz, whose review and walkthrough for this game taught me about a couple of its finer points (such as the lucky number's use as a seed for the random function). GameFAQs.com, for hosting all this mess! Richard Garriot, for creating this monster! ;-P Legal: Guide and layout (C) 2008 by Jason Kuntz. Use this guide however you like for your own personal use, but please do not republish it in an altered form, and please do not take credit for it. If you use part of this guide in your own work, please send me an email and let me know; my address is at the top. I can't think of any reason I wouldn't let you, so just tell me. An up-to-date version of this file may always be found at GameFAQs.com. And don't forget: JUST SAY NO TO PLAGIARISM! /=======================================/ | EOF | /===============================[5pp.]==/ Call California Pacific Computer at (415)-569-9126 to report this amazing feat!