Fantastic Dizzy The complete solution - By Simon Burrows INTRODUCTION ------------ This game, being by far the biggest in the Dizzy series is excellent. There are plenty of puzzles to sort out and it will surely take you months to crack without this excellent solve!! There is not one set solution, although it is possible to write a solution as I have here because the puzzles are always the same. You may find better orders in which to do the various 'jobs' in the game, and thus save time, but I doubt it because no this solution has a very clever order to it, and no journey is ever wasted!! Th problem with writing a solution for this game is that it is very difficult to explain directions where there are countless platforms and ramps going off in all directions, all in the same screen. Because of that, you may have problems following my exact directions. Perhaps a better way for you to play the game would be to learn the directions to various locations so that you don't have to rely on mine so much - otherwise you may end up getting rather lost I'm afraid! I have split the game into three parts. The first centres around the tree-house area of the game, by far the biggest and most complex. In this section you will stray from the tree house once, I think, and this is only to get a much needed elevator key. Section two covers the town section of the game. The town is split into three streets, and is probably the second largest area in the game. I do stray from the street a few times, but everything I do at this stage of the game revolves around getting these streets done and out the way. Most of the times I stray from this area is when I am going back to the tree house section to drop things off, because this is my main storage point for the many items you'll find in the game. The final section covers everything else in the game. There are several more areas, and you will visit them all more than twice - many more like ten times! The reason that they're not all in their own sections is because each of these remaining areas of the game have very few thing to do in them, so having a section for each one would be pointless. There is a lot of crossing between non-ajacent areas, by travelling through others, and this means that there are several points where you have to go through either the tree house or the streets, even though the majority of these areas are already complete. To complete the game, you must collect 250 stars! This is a very difficult task because there are so many that you could accidently miss some and not notice. Later on you realise that you have missed three somewhere, and that means you've got to search the whole game again to find these. I suggest that every new area you go into, if you can, you search it when you enter, then you search it again before you leave. Also, remember new areas can be reached when you collect items, so these new areas need to be searched too. (For example, when you collect the flippers you can search parts of the sea not reachable from the bed itself, because you can then swim!!) I have talked about some of the stars in this solution, but many I have left out. The ones I have mentioned are the usually the ones I can use to help me describe the layout of the room, or which particular platform I am talking about (often very difficult, I might add!!). One final note before I start the solution: This game is very difficult, and even with this solution it will take you over three hours to complete. As it is, it's taken me nearly six hours to type the solution as I play, and I am a pretty fast typer. What makes it worse is that you can't save, so don't start playing until you've got a long time in which to complete it in. Okay, are you sittin' comfortable, then eyes down for.... Section One - The Tree House Befuddlement ------------------------------------------- The beginning of the game finds you in your own cosy little house high up in the tree-tops of the Yolkfolk tree house. This first location requires little initiative at all really. Simply collect the key, the stars, and the fruit if you want to, and use the key on the door to allow passage outside. Once outside, your first job is to clear up the bottom of this section by doing a few simple chores which will help you later on. To do that, first walk left and collect the plank of wood. Now retrace your steps, past your house, and make your way down to the base of the tree house by doubling back on yourself when you get past the first spider so you walk out of the screen going down. In the next screen, fall down again so you land on the grass at the bottom. From there, go right, under the spider, and drop the plank of wood just before the spike-pit to make a nice bridge over the hazard. You should now be able to cross the spikes, so do so and collect the can of weed-killer as you pass. Carry on going right and leave this section so you enter a countryside area where you begin on a big pile of rocks. Here, make your way right, collect the mushroom, and go over the bridge to find the spanner. Now double back on yourself and this time enter the mines by leaving the left-most screen in this section in the bottom-most corner. Once in the mines, head right and continue until you are standing in front of a great machine. Once there, drop the spanner to get it started, then, go back left collecting the elevator key as you go. When you get back to the box again, jump up and right to get back above ground. From here, jump up and left to get back onto the rocks sticking in from the left of the screen, and climb them to get back into the tree-house section again. Once you reach the tree house section again, keep walking left, go over the spike-pit, through the elevator, and over to where the next elevator key lies. Unfortunately, we have to leave something here momentarily because we are already carrying three things and we need to get that key. It doesn't matter what you leave, so drop the first thing that comes to hand before using the key you just picked up on the elevator to your right. When you get to the top, drop off the left of this elevator onto a lower platform, then drop off the lft of this ontop the grass at the bottom. Now you can pick-up what you just left behind for the key, before retracing your steps up the lift. From there, go right, under the two spiders and to just left of the, egg eating plant. There, drop the can of weed killer to kill the egg-eating plant! Now go back left, jump up onto the higher platform, and go back to just outside your house. This is a good place to drop things because they will all stay visible, so drop all you have got in your inventory so far (the mushroom and the elevator key, hopefully), before continuing left once again. You should soon come to a dead-end around here, but you should also find another elevator key, this time for Denzil's elevator. Once you have that, go back, past your house, under the two spiders, past the killer weed, and take the lower of the paths so you leave the screen with the rope in, at the bottom-right hand corner. As you go along here, look out for a door key. When you reach it, collect it, then go back the way you came to the screen with the rope in, and this time jump up and right to land on a new platform. On here, walk up the ramp, then jump up and left when you get the opportunity, and take the next ramp, this time out of the top- left hand corner of the screen. You should now be in a screen with the meeting house just peeping in at the left, but instead of going towards that, jump right to land on a new platform, then head right collecting the key on the way. When you reach the next screen, one with a lift in, drop your elevator key on this, and take the ride up to the top. Now go off left and use Denzil's front door key on the house you should come across. Cool! Now you've got access to Denzil's Pad! Whilst you're here, you may as well collect the straw from the screen left of Denzil's house, and take it into the house, to be dropped on the bench just left of the table with an iced up egg on! Also whilst you're in the house, collect the star and the food before leaving the way you came. In your inventory you should now have just the key for Daisy's house. You may as well use that now, so go all the way back down to the screen with the rope in, then go out of there at the bottom-right to where you found Denzil's key last time. This time, however, continue right, up the ramp, and to where there's a ramp leading up and left, a star, and a spider. When you get there, jump onto that ramp and take it up into the next screen. Now jump right again to get onto the platform with another spider, and walk right along this until you're standing right in front of Daisy's house. Here, drop your key to gain access, then go in. Poor old Dizzy, eh? Ah well, the best thing he can do is to collect the cage from the little table by the big cabinet, the key on the floor, and all the stars and fruit too. When you've got all you need, head outside again, then retrace your steps to back outside Dizzy's house again. When you arrive, I'm afraid that there's a little bit of waiting around to do now because you must use the cage to catch the little purple fluffle that keeps running around round here. To do that, wait until it's about to run past you, then drop the cage on top of it. Good shot! You should now have a caged fluffle! When you have the captured creature, you may as well drop him for now because you can't give him to anyone yet! You can also drop Dozy's door key because his house will be the last one you visit. So, now, with nothing in your inventory, head left and go under the two spiders again, past the killer weed, and jump onto the platform with the rope on. Now collect this rope and the star at the top of the platform before jumping across onto the ramp leading to the top-right of the screen. Walk a little way up that, then make the jump left like you did last time when you went to Denzil's house - you should now be back at the screen with the meeting place towards the left, and this time we're gonna go into its open door. Once inside, collect the key from the left of the building, then leave, and this time head left out of the screen. Continue along the ramp into the dip, then back up again, immediately above Dizzy's house. When you reach the next screen, one with a lemon, a star and a spider, jump onto the small platform to the right where the spider menacingly swings up and down! Once on there, drop the rope to swing across to the other side of the gap. When you reach the other side, go right, out of the screen at the top, then jump left at your first opportunity to get onto the platform with the spider. From on there, walk left and keep going all the way until you reach the end of the platform with nothing but a lone key. When you reach this point, collect the key then walk over the side to land near the edge of another platform. Take the ramp back up to the top-right and pass the place where you swung on the rope, going down and eventually, if you take the right path past the meeting place, under the weed, and past the two spiders, all the way back to your house again. Your next exploration around the tree-house will involved meeting Grandpa, so you'll need to take the relevant elevator key (ie, the one for Grandpa's lift), the key to his house, and the magic mushroom thingy. When you have these three things, and to check press the [SHIFT] key to pop-up your inventory, leave to the right and take the usual process up to the meeting place. Once there, go right and up the lift to Denzil's pad. When you reach this building, continue past it left, then jump left when you get the chance so you land on the platform with another spider on. Now continue left and when you reach the platform where you went left to get the door key, this time jump right to land near yet another spider. (This right jump may need to be taken from the screen below in order to land on the desired platform). No go under this spider, collecting the star on the way, and this time jump left just before you hit another spider, so you land on a ramp leading to the top-left of the screen. When you get to the top of this you should immediately stop just before a spider with a lift to the left of him. Time your walk under this spider, then go up the lift by dropping your elevator key on it. At the top, go right and drop your door key on top of Grand Dizzy's front door to gain access to his house. However, don't go inside yet. Instead, continue right and collect the empty potion bottle at the end of the platform. From there, fall of this platform, and then walk left when you hit another platform at the bottom. Down there, collect the star plant as you go, the take the jump up and left (just past the spider) so you retrace your steps back to Grand Dizzy's lift. From there, go back to the top, and this time you may enter through the front door. Once inside, go talk to Grand Dizzy if you like, then walk to in front of the cauldron to the right, and drop all three items in your inventory. You should now be blessed with a medicine potion, so walk back over to Grand Dizzy again, and drop it by him to make him better. Now take the golden egg, together with all the food and stars in this place, before making your way down the tree house, all the way back to your house again. When you arrive, drop the egg and this time collect the Pogie in the cage and the rope again. Now go right, to the meeting place, then on to Denzil's house. From there, go left, make the jump left again, and continue along until you reach the place where you made that right-hand jump from just out of the screen to land by the spider. Make that jump again, go under the spider, then continue up the ramp going right, and go under the next spider, then under another, until you are on a platform in the screen above Denzil's pad. When you get there, carry on going right, collecting the star on the way, and continue until you reach the end of the platform with another elevator key on it. Collect this, then make the jump left so you go up the ramp leading out of the screen top- left. You should now arrive at Dylan's house. From here, use your elevator key on the lift, then, at the top, head left and continue past Dora's house. When you get to the edge of the platform, drop off, then go left for a tiny bit before jumping right onto the platform with the pear on. Get to the far right- hand edge of that then drop the rope to swing across to the other side. When you land on the other side, collect the door key that lies there, then fall off the far right edge of that platform so you land back at the bottom of Dylan's lift. This time, head right and use the door key on his house, and then enter when the door is open. Once inside go up to Dylan and talk to him. You'll find that he wants to look after Pogie the Fluffle while Daisy's away, so drop the cage on the table by him, and Dylan will repay you with a pygmy cow! Wowee! Before you leave, collect this cow, the fruit and the other star, then head outside and go back up the lift. From there go right and continue through two screens or so until you rezch the end of the platform. Art this edge, drop-off the side. Once there, drop off this platform too, this time to the left, then go right a little and collect the 1 ton weight from the edge of that platform. Now go back up the ramp and fall off the left of that platform, back to Dylan's house again. From there, take the lift up again, and then go right so you end up back where you fell off the first time. However, don't do that, instead, drop the 1 ton weight where you see the little hook at the bottom of the platform above. That should, in turn, weigh down that platform, allowing you to get up. But, don't do that yet! Instead, make your way all the way down to Dizzy's house again. When you arrive you should have the rope and the cow in your inventory, and two door keys and the golden egg outside your house. This time, drop the cow and the rope and take the two keys. When you have this, head all the way back to where you dropped the 1 ton weight, and this time jump onto the weighed down platform and walk all the way up the ramp that goes out of the screen to the top-left. When you reach the top, you should arrive at a screen with Dozy's house to the right and another spider. Whilst you're here, jump across to Dozy's house and unlock his front door with the relevant key. There is no point going in yet, though, because you don't have the cymbals to wake Dozy yet! When the door is open, go back left, under the spider, and fall off that platform to the left to land near Dora's house. From there, unlock her door with the last door key, and this time you must go in. When you get inside, there isn't much to do. Simply collect all the stars, the food, and also Dora the Frog from on the table! When you've got it all, go back outside and then jump off the platform to the left. When you land, walk left, over the top of G. Dizz's lift, then jump off left again so you land all the way back down at the bottom of the tree-house. Oooch! (If you don't jump right from the edge, you may land on another platform, not the bottom. If this happens, jump left again so you DO reach the bottom!) When you get to the bottom, walk right a bit until you are standing in front of Prince Charming, then drop Dora the Frog there. He will give her a big kiss and then she will be saved! When that's all over, go back up the lift to your right and make your way back home again, making sure you DON'T collect the cross-bow before you go. ----------------------------------------------------------------- Congratulations, you have now completed the Tree house section of the game. Of course you will be going back here time and time again throughout the rest of the game, but you have completed nearly all the chores here, so you won't stay for any long periods any more!! ----------------------------------------------------------------- Section 2 - The Roads to Ruin ------------------------------- Throughout all the game so far, the storage area for items has been outside Dizzy's house. Well, since we won't be going up into the tree house very often any more, a more sensible place would be at the bottom of the tree house. Because of that, collect the three items from outside Dizzy's house, then go back down again, to where Prince Charming stood. There, drop the egg, but not the other two things because these are still useful. From now on this area will be our storage suite!! (Watch out, though, don't drop anything behind the trees otherwise you might forget they're there!!) When you have the cow and the rope, and the egg and the cross-bow are near Price Charming, it's time to go on. Your first location is the town, so head left and out of the screen, into the Crystal Falls area, making sure you collect the meat as you go. When you get into the new zone, go down the hill and drop the meat as soon as you get to the level ground at the bottom - that will get rid of that monster that tries to eat you. Now, continue along, collecting the bag of gold as you go, and stop when you reach the falls. Now then, these falls can be hard, so watch out. In order to cross them, jump into the middle just as the barrel gets to its biggest size as it goes over the lower part of the falls. As soon as you land on the barrel, immediately jump off again to land safely on the other side. You may now like to get the extra life by clicking on the scroll and doing the Wizard's puzzle. When you've done that, make your way left through the rest of the section and you will finally end up on the edge of town. Your first job is to get rid of the bag of gold, so go through the first door you come to, and into Troll Tunnel. Once inside, approach the Troll, making sure you don't get too close. Now drop the bag of gold. Next, carry on through the tunnel, and when you reach the end and get into Bridge street, head left and collect the rum barrel from the edge of the pier. When you have the barrel, go back through the troll tunnel, and this time take the second door you come across down Castle Street. When you arrive at Dock Street, give the barrel of rum to Blackbeard the pirate and he will leave. This gives you the chance to nip on board his ship. Once on board, make your way to the top, above deck, and carry on right until you reach the boxes. Stand on top of these boxes and jump right to land on the platform, then jump back left to land on an even higher one. Now jump left again to get onto the lower of two platforms before using the rope to swing across onto another platform towards the right of the screen. From there, walk right to get the star, then jump back left onto the next platform up. Now jump left again to arrive at the top-most platform - the one with the pear on. From there, jump left to collect the star, then use the rope to swing across again, watching out for the annoying bird. Now jump up onto the shorter but higher platform above the one you're on, before collecting the winch wheel. When you have that, fall back off the platform to the right before making your way back off the ship, through the door, and back to Castle Street. If you now walk right a bit to where the umbrella is, you will have come to what we will turn into a temporary storage area for this section. Firstly, drop all that you're carrying except the rope, then collect the umbrella too. When you have those two things, go back right and make your way to the main storage area (by Prince Charming). There, drop the rope and the umbrella, then collect the cross-bow. Now go back again, over the water fall, and back to Castle Street. From here, we are now going to go and play the first of the arcade sections in this game - 'storming troll castle'. To do this we need to take the winch wheel and the crossbow, so take these, then go through the first door again. When you arrive at the other end of the tunnel, walk left and take the first door you come across here too, collecting the crow-bar as you go. Once at the other end of this tunnel, go left again, and take the first door (one in between two lamp-posts). Finally, go right and you will eventually come to a portcullis blocking a huge door. Drop the winch wheel by the small black square to the left of this and then enter. The game will now begin. The idea of the game is quite obvious - move the target around and use the space-bar to fire arrows at the tiny trolls that pop their heads up in windows, behind the bushes, and in between the ramparts. The game is very easy and you should soon have won. When you do, you will walk into the Troll Castle. When you do get inside, jump onto the chairs and onto the various platforms, exploring the whole area. It's not a difficult place, but quite difficult to explain. Basically, go everywhere, making sure you check for exits at the top of the screen by jumping up when you're in reach of the top. There are plenty of stars to collect and a bit of food too. The only item you need to get is the D.I.Y. rope bridge kit which is right at the top-left of the castle. To get there, get to the left hand wall, then jump up and left onto a platform. From here you should see a rat and a spider with a chair. Simply get onto the chair, avoiding the rat, then jump onto the platform with the bridge kit whilst avoiding the spider. When you have got everything, and you're are sure that you have got EVERYTHING, exit back out the way you came and get to Castle Street again. You may now leave the crossbow bow outside here because it is useless now you have stormed the castle, even if you need to go inside again. Now go all the way back the way you came, back to the start of castle street where you left the cow. When you arrive, drop the crowbar and the bridge kit and this time collect the cow. It's time to go to market! To do this, first of all it's the same as to go to the castle: take the first door on the left, then, at the other side of the tunnel, the next door to your left. After this, in Dock Street, go all the way left, past the door in between two lamp posts, and past the extra life which you can take if you like. All the way at the end of the road you should come across another door a couple of screens before the water. Go into this, through the tunnel, go right, past a door, and to the market. Once you arrive, you should see the stall holder standing impatiently by his own little stall. Walk up to him and drop the cow and you should be blessed with a magic bean. Now, I'm afraid, it's all the way back to the start of Castle street AGAIN, back the same way that you came! When you arrive, take the bridge kit, keep the bean, and take them all the way back to the main drop-off point by Prince Charming. Then come back, over the falls again, and collect the crow-bar. When you have the crow-bar, there should be nothing left at this location. Good! Now walk along left and take the second door again. When you get through the tunnel, walk right and enter the ship. This time you will need to explore the vessel properly. There are two things to collect: the sticks of dynamite, and the winch handle. The dynamite is right at the bottom-right corner of the ship, and to collect the handle, go right from where you enter the ship, and take the first opportunity to drop down through the ship. Where you land, you should find the handle stuck underneath a trapdoor. To open it up, drop the crow bar. When you have both of these things, make sure you have got all the stars, then make your way back above board and go right, past where you jumped up last time, and along the plank. When you go far enough right, Black Beard himself will pop up behind you and make you walk the plank!! ----------------------------------------------------------------- Congratulations, you have now completed the Troll Town section of the game. Of course you will be going back here time and time again throughout the rest of the game, but you have completed nearly all the chores here, so you won't stay for any long periods any more!! ----------------------------------------------------------------- Section 3 - Creating a Cafuffle in Cloud Castle's Conundrums -------------------------------------------------------------- Now follows another arcade section along the lines of the antics you played in Bubble Dizzy. The idea is to use the bubbles to get yourself back to the surface of the water. Make sure you collect all the stars as you go up, and don't panic if you miss a bubble because you have plenty of time. Try not to stay on one bubble too long because otherwise it will pop, so it's probably a good idea to jump onto another, every time you get the chance. When you get near to the top, move towards the right, so you can jump off in that direction when you reach the top. If you make the jump successful you should land on a little island near the beach. Good Luck! At the end of this little game, as I've said, you land on a little island. Here you will find the aqualung and a star. When you've collected both these things, jump off the island left and then walk out of the water left, onto a much bigger beach. From there, continue walking left, ignoring the pick-axe because you don't have enough room for it in your inventory! Instead, carry on left and in the end you will get back in the countryside area, just right of the Tree House section. In this bit, just keep on going left, and make the jump over the hole that leads down into the mines. One screen later you should reach the base of the tree house. Once there, continue left, past the lift, and to our main storage area again (by Prince Charming). Your next exploration will be down into the mines, so drop the winch handle and the aqualung, and collect the umbrella and the golden egg. Keep the sticks of dynamite. Now go back right, into the countryside section, and into the hole in the ground that leads to them. Once in the mines, go left and take the lift that goes down (this has been activated by you operating the machine with the spanner back at the start of the game). Now go right, fall down the gap in the floor, then go right again. When you reach the next lift, go down this too, and then go left. At the far end of the tunnel, skip the axe because you don't have room for it yet, and fall through this gap too. You should now be in the deepest and least charted tunnels of the diamond mines. Down here there is plenty of flying lava, so watch out. I have told you to bring along the umbrella because it is said that this protects you from this lava. From where I'm sitting, it doesn't make any difference, so stay on your toes even if you have got it, and keep dodging the whole time. Carry on right, over several bridges, all the way to the other side of the level. This involves going down one lift too. When you get there, dodge the spider, then take the lift up. Go left past another spider, then drop the sticks of dynamite at the end of the wire. Now stand over the plunger and push it down by pressing [ENTER] or whatever your 'select' button is. Now watch the rocks fly! When the rock has been broken up, get onto the box then jump up and right. Now continue across, collecting the star as you go, and get past the dragon and over to the Shamrock. As soon as you get this, the dragon starts breathing fire, so drop your golden egg next to the one already there, and he will stop to return your favour of returning it's egg. When you have the Shamrock, go back over the lava pits and then, at the far left hand side, jump up and right to get up a level, next to the axe. Now collect this before heading all the way back, the way you came, back to the base of the tree house where Prince Charming is. From there, drop the umbrella and the Shamrock, but keep hold of the axe. Now collect the aqualung again too, and head back right, through the countryside, and onto the bridge there. Once on top of this bridge, get yourself lined up with the star (ie, on top of it) then drop the axe to break open the bridge. You should now fall down, collecting the star as you go. When you land in the water, go right, avoiding the fish, collect the star, then jump onto the platform with the cymbals on and collect these too. Finally, collect the star to the right, then go all the way left and exit the water back into the mine again. From there, take the cymbals and the aqualung back to the base of the tree-house again, where we've left all the goodies (items). Now drop the aqualung and take the cymbals up the lift, and into the tree-house again. Make your way up to the meeting place, then up Denzil's lift, all the way to the left side of the level, then double back on yourself to reach where you found the star- plant for G. Dizz's potion. Continue along there until you reach the far right-hand side of the level, then double back on yourself again to reach Dylan's house up the ramp. Now go up his lift, right, onto the platform that's been weighed down, and finally up to Dozy's abode again. There, go through the door and wake him up by dropping the cymbals. When he wakes, he should give you a thick rug. Now go all the way back to the bottom of the level and drop this rug. Next, collect the shamrock and the aqualung. Take these left, through the countryside area, over the newly hacked-up bridge, taking care not to fall into the water, and onto the beach. From there, collect the pick-axe as you go, and enter the sea. Once you've got your toes wet, walk along the sea bed, collecting the stars and stuff as you go. Eventually you drop down into even deeper sea where you should first go left to collect a couple of stars, then go back right to the ship-wreck on the sea- bed. For now, however, ignore this wreck, and instead continue right until you reach a dead end with just one star in it. Collect this star, then go back and drop the pick axe on the section of the floor only one rock thick. If you do it in the right place, you should see a big bubble come up from the hole. If Dizzy falls down this hole, don't be tempted to get the stars yet, and don't get the coin as it is useless. Instead, just jump back out again. Now, walk left and climb aboard the ship-wreck, making your way to the top where the treasure chest is. You can now collect this because you have had room for it since you dropped the pick axe. Go back and climb aboard one of the big green bubbles as they go up. When the bubble is about to burst, jump off it right, then make your way up the rocks onto the beach at the top. Once on the beach, walk past the sand bag, and walk right up to the cliff on the far right-hand side. Now drop the treasure chest to make a platform to get up on. However, before you do go up, go back left and collect the sand-bag. Now stand on the chest and jump up into another countryside area. First of all, collect the star. Now continue right and stop on the left side of the broken bridge. Now drop the sand bag, and this will raise the log in the water. Magic, eh? Go back a little bit, then jump right into the water. When you land on the log, jump back out the other side, then continue along, collecting the match on the way. When you reach Shamus the Leprechaun, drop the Shamrock and he will run away with it, very happy with himself. Now, I'm afraid, you must go all the way back the way you came to the tree house again. You know the routine: through the sea, onto the beach, through the country side watching out for the broken bridge, and finally to where Prince Charming is. This time, go up the lift again, and make your way first to the meeting place, then right to Denzil's lift, up this, and left to his house. When you arrive at the building go inside, then drop the match whilst standing in front of the straw. When Denzil is thawed through, he'll give you his flippers as a present. Take these back to the drop-off point too. When you arrive, take the bridge kit together with the aqualung and the flippers, and head all the way to first the beach, then to the shipwreck at the bottom of the sea again. Once in the sea, practice a bit of swimming. You swim by pressing the direction you want to go, together with up, continuously, but not holding the keys down. When you get quite good at it, swim around the whole area collecting the many stars hidden above the sea-bed screens near the rocky ceiling. When you have them all, swim right until you reach the rocks, then climb up them to reach the right-hand beach once more. Once on the sand, continue right, over the chest, and into the area with Shamus in. Continue right, jumping on the log in the water, and jump over the little pit with Shamus in. Now continue right, past the snail, and into the next pit. Here, play for the extra life, then, when the game's over, leave the pit again, jump across it to the right, then leave this area by jumping right up into the Graveyard section. Continue right, past all the creatures and the spooky church. When you reach an area with what looks like a pile of manure on a very thin section of floor, jump onto the platform to the left of this, and drop the bridge kit near to the right-hand edge. If you're in the right place, you should now have a fine little rope bridge to get across the gap. Walk across this bridge, then collect the skeleton key on the next platform along. When you have that, continue right and enter Bridge street in the town again. Make your way through the doors and eventually get back to the start of Castle Street again. There, go right, through the country side, over the crystal falls, and back to the base of the tree house again. When you arrive, make your way over to the storage area, then drop the aqualung and the flippers. Now collect the bean. Next, go right again, and drop out of this section, and into the mines. Now go left, down the lift, right, through the hole, and left. Soon you will reach a mine car. This next bit is the other arcade section of the game. You will be in the mine car going along a load of mine tracks. There are other cars trying to get in you way, track dead-ends to kill you, and dangerous rocks falling in from all sides. The correct route is marked out with stars, but you must be on your toes if you are to get to the end. One general rule is: turn if you can. This is not correct all the time, but it will usually work. The aim is to reach the final exit (there are 4 exits in all) which will take you to Bridge Street in town. If you hit any other exits you will be taken to another areas of the game (either the beach, the mine, or one of the countryside ares). If this happens, go back in the door that you'll find there, and you can give the mine-car ride another go. Watch out near the end of the track because it gets faster and faster and this final section can be very hard. Watch out for any stars missed along the way as well, because you're gonna have to get these again later on. When you finally make it to the right exit, you will be standing in a little tunnel at the far left hand side of Bridge street in town. Make your way along here, collecting the spade as you go, then get the star and get past the rat. Now double back on yourself and take the steps up and out of the left side of the screen. When you arrive in the graveyard, continue along until you are just under where you built the bridge earlier. Now drop the spade and you will be taken down into the ground and into a secret cavern. Collect the bucket from where you are standing then fill it by standing in the pool to your right and dropping it in - remember to pick it up again once it's full! Now get out of the water and, evading the droplets from the ceiling, exchange your bean for the trampet you'll find by going left a bit. Collect the final two stars in the cave, then go back and drop the trampet where the bucket was. Now go back and get the bean, then jump back on the trampet to get back to ground level again, back in the graveyard. When you're back above the surface, go left all the way through the rest of the graveyard, and enter the countryside bit again. Make your way over the two pits and to where there's a little sign with a picture of a bean on it. Drop the bean just left of here and it will grow into a lovely big beanstalk. You must also drop the bucket of water and the skeleton key near by because you'll need these in a few minutes. Now go all the way back through the graveyard, along bridge street, to the start of church street, over the crystal falls, back through the countryside, and finally to where Prince Charming is - again!! Don't worry, this should be the last time you have to make this tedious journey. When you arrive, collect the thick rug, the rope and the winch handle, then make the return journey, back all the way you came to the bean stalk. Climb straight up it by standing in front then making jump straight up. When you reach the first cloud, make your way across this, and jump off at the right hand side, collecting the star as you go. When you have the star, go back to the previous cloud, and this time jump off to the left. Make your way along these clouds to the left, then use the slightly higher cloud as a stepping stone to the row of clouds at the top of the screen as soon as you can. Now go right along this higher row of clouds, taking the melon as you go, then stop at the right hand side of the cloud with the bean stalk going through. Time this next jump so you evade the butterfly and land on the small cloud to the right, then jump to the right again. When you are up into the next screen, make another right jump to land on that tiny cloud, then jump left from the left side of that to land on the cloud by the bean stalk. Jump left from this to land on the cloud the other side of the stalk, then jump left again to land on the cloud with the star. Evade the next butterfly with a timed jump onto the next cloud to the left, then fall onto the next cloud to the left (one with the fruit). Next, jump left again, then dodge the final butterfly to land on the cloud with cloud castle on it. Don't worry, you cannot fall through this cloud! When you land outside the castle, use the winch handle on the door and you will be able to get in. When you get inside, simply drop all you have (the rug and the rope) then go back outside again because we now need to go and get the skeleton key and the bucket of water from the base of the bean stalk. When you have them, make your way through the clouds again, and make that final jump to cloud castle. Once inside again, make your way left, collecting the stars as you go. When you reach the lit fireplace, drop the bucket of water to quench the flames - that will give you access to the final few stars to the right. When you've done that, go back and collect the rope and the rug. When you have those, the final three objects, go up the lift by the exit, by using the skeleton key. Jump off left at the top and go under the spider, dodge the rat, and get onto the table. Collect the star then jump onto the platform that the spider's hanging on. From there, right to land by a bed of spikes. Drop the rug on these to protect yourself as you walk, then jump onto the left side of the rug and make a jump left to where the rat walks backwards and forwards. From there, collect the star, then jump up and right onto the platform. Jump back off that to get the star to the left, then get onto it a second time, and this time jump off right to get the star, then right twice more to get the other one. When you have them both, carry on right to get a last one, then go all the way back down to where you laid the rug. This time go all the way over the spikes, by walking right, and dodging the rat as you go. At the far side of the platform use the rope to swing across on the hook. From on the chair, jump over the fire to get the star to the right of that, then up towards to strawberry to get the star there. Now jump on the platform with that strawberry on, and jump off the far left of it to get onto the next platform. Collect the star on there, then jump up and right, through the hole in the two platforms above. Now collect the penultimate star just off to the left and play the extra life game if you like. When all that's done, get right to the right hand side of the platform below the fireplace, and jump off right to land on the platform with the final star. Collect that star, then jump up and right and continue along that platform, dodging the two rats as you go. Now, if you've collected all the stars, you will finally be able to enter Zak's tower by continuing right. This last bit is a final arcade end to the game. Well, I say arcade, it's a bit of both. The idea is to reach the top of Zak's tower (and it is huge) dodging what look like egg-sized bowling balls that Zaks is throwing down by the bag-full. If you get hit, you lose lots of energy, but if die, you at least get returned to where you died. It isn't too hard - I did it without dying once - and when you finally reach the top then its the show-down. At the top of the tower you'll see yourself (obviously), Zaks standing on a platform to the left, and Daisy on her own little platform above him. There is also another platform which is opposite the one with Zaks on, and that leads all the way to the right-hand wall. Leaning against that wall is a giant mirror. The idea is to get onto this platform, then jump once when Zaks fires at you, and again when the shot rebounds off the mirror. This is easy, and when you've done it you've won the game. At the end of the game, the shot that rebounded off the mirror will hit Zaks and he'll explode into loads of tiny pieces. You then have to guide Dizzy to Daisy's platform (not hard!). You then get some sort of sad music as they have a big kiss, then it shows a big screen with the two of them standing in front of a big heart. It's not an excellent ending, okay, but it's one of the most satisfying games to complete ever!! (Especially when you didn't lose a single life!!!!) By the resident master of Dizzy Series games (yep, I've completed them all!!) SIMON BURROWS