______ __ __ _ ____ _ / ____/___ _____ / /_____ ______/ /_(_)____ / __ \(_)_______ __ __ / /_ / __ `/ __ \/ __/ __ `/ ___/ __/ / ___/ / / / / /_ /_ / / / / / / __/ / /_/ / / / / /_/ /_/ (__ ) /_/ / /__ / /_/ / / / /_/ /_/ /_/ / /_/ \__,_/_/ /_/\__/\__,_/____/\__/_/\___/ /_____/_/ /___/___/\__, / /____/ ------------------------------------------------------------------------------ FANTASTIC DIZZY WALKTHROUGH v1.4 © 2000 NASH [rob_ak@yahoo.com] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. GUIDE INFO: ------------------------------------------------------------------------------ Creation Date: 08/31/00 Latest Update: 06/06/01 - Added the long awaited items list for people who don't need a full-scale walkthrough. - Purpose for the treasure chest found at last thanks to David Saxon! See the newly added items list. ------------------------------------------------------------------------------ II. WALKTHROUGH: ------------------------------------------------------------------------------ KEY ITEMS: Star X2, Dizzy's Door Key Jump under the table next to Dizzy's bed to collect the first star of the game. At this point, Dizzy is of perfect health so there's no need to collect the fruit. Jump over the strawberry [you may need it later] and hop up onto the cabinet. Just stand below and jump three times straight up to reach the top. Then hop into the rafters and pick up DIZZY'S DOOR KEY using the B button. The key will now appear in the rightmost square at the bottom of the screen. Collect the second star. Press the B button in front of the door to use the key and press either the B button or up to exit. KEY ITEMS: Star X3, Wood Plank, Denzil's Elevator Key, Pogie the Fluffle Collect the star right in front of Dizzy's house. And just to the left is a WOOD PLANK between the house and a large tree trunk with a torch on it. Pick the wood plank up. Continue left to the dead end. Collect the star and DENZIL'S ELEVATOR KEY, which will be of use shortly. Stroll right past Dizzy's and collect the star immediately after. Onwards, walk under the spider and off of the platform. Note: The little, purple creature running back and forth is POGIE THE FLUFFLE, Daisy's stray pet. Remember its location because you'll need to know it later. You can't go right with the giant weed there. When you advance toward it, the weed will move vertically, subsequently blocking your path. So that leaves Dizzy no choice, but to visit the forest floor. KEY ITEMS: Star X3, Ground Elevator Key, Herbicide To your immediate left is a star, collect that. You are in front of an elevator that looks like a spool on a rope. Don't drop directly down. Jump to the lower platform and drop off of its left side. Collect the GROUND ELEVATOR KEY and the nearby star. Don't go any further left for now, worry about that later. Instead, make your way right, past the elevator and to the gap with the sharpened sticks jutting upwards. Use the wood plank to bridge the gap and cross. Collect the star above the bridge. Underneath the short tree with green apple hanging from its branches, there appears an aerosol can. It's the much valuable HERBICIDE. Pick up the can and head over to the Ground Elevator. Whilst standing in the center of the lift, drop the appropriate key and you will be hoisted up. To further use the elevator or any other, press the B button once the key has been used. KEY ITEMS: Star X3, Rope, Denzil's Door Key Go directly to the weed. Standing before it, use the herbicide. A killer mist will cover and instantly kill it. Go right. Jump onto the platform from which the dead weed is hanging. Pick up the ROPE. The rope is one of the most valuable items in the game. Unlike most, it is used repeatedly. Keep that in mind and remember where you place it. Walk left, up the incline and collect the star at the ledge. The right path diverges into an upper and a lower ramp. Go down, collect the star and DENZIL'S DOOR KEY. Back up, now take the right path upwards. Collect the star just past the spider and head up the left staircase. KEY ITEMS: Star X6, Grand Dizzy's Door Key, Daisy's Door Key Enter the unmarked house and collect the two stars inside. The key, GRAND DIZZY'S DOOR KEY, will only clutter your inventory, so leave it for now. First, go left to collect a few stars. The first star is in between the house and neighboring tree. Continuing left, down screen, collect the second star next to the orange and head back right, past the unmarked house. Jump over the gap and onto the platform with a watermelon and a star. Collect the star. Walk right past DAISY'S DOOR KEY and up a screen to the next story of the Yolkfolks' village. Dizzy should now be under Denzil's House and at the foot of Denzil's Elevator. Pass the elevator to collect the star. There's a hook hidden in the tree to your right. Use your rope to swing across! KEY ITEMS: Star X3, Extra Life Puzzle After swinging from the hook, you'll land on a platform held up by a trunk way too large for the rest of it. On the platform you'll find an EXTRA LIFE PUZZLE, the first of five. The picture is of Dizzy, a Wizard, and is beyond simplistic to piece together. First, press the B button to activate the puzzle. The puzzle is then scrambled and you must unscramble it before the time limit expires [see hourglass]. To move a piece, position the square over the desired block, hold onto the A, B, or C button, and drag it. After completion of the puzzle, the wizard will zap Dizzy with his wand and Dizzy will divide into two, mitosis style, representing a gained extra life. Once that's over, drop off of the left side. Head back to Denzil's Elevator, collecting the three stars on your way. KEY ITEMS: Star X7, Hay, Dora's Door Key, Magic Star Plant Use Denzil's Elevator Key. Collect the star to Dizzy's immediate left. Dizzy is now in front of Denzil's House, but before entering you might as well acquire the HAY to the left. Once you have the hay in your inventory, use Denzil's Door Key and enter his home. Collect the star at the entrance and deposit the hay on either side of the ice encased Denzil. Collect the remaining star at the other end of his abode. Exit Denzil's House and move left to the ledge, collect the star. Go left, collect another star in this area and go up. Go left to collect DORA'S DOOR KEY then go right towards Dylan's. Collect the star right after the first spider. Continue up the right slope. The path diverges once more. The left path goes to Grand Dizzy's, which I will cover later. Pass the MAGIC STAR PLANT. Collect one more star on this story and go up. KEY ITEMS: Star X9, Dylan's Elevator Key, Dylan's Door Key Collect the two stars on the ramp going right, leading to a partially hidden key. Pick up DYLAN'S ELEVATOR KEY. Go up and left, collect the star outside of Dylan's front door. Use Dylan's Elevator Key to free up a slot in your inventory. Collect the star at the top and return back down. Go left, off of what appears to be a ledge, but is actually another path. On this screen, collect the star and proceed left. Again, collect the star and proceed left. Collect the star over Grand Dizzy's Elevator and return right. Go up the platform, and by the green apple, use your rope. You will swing across to DYLAN'S DOOR KEY. Pick up the key and run off of the ledge so you don't fall into the gap created by the raised elevator. Use Dylan's Door Key and enter. Collect the two stars inside and leave. If you happen to speak to Dylan, he'll ask you to retrieve Pogie the Fluffle. Take the elevator up and go left. You are now at Dora's place. KEY ITEMS: Star X7, Frog, Animal Cage, Dozy's Door Key Collect the star just outside of her door. Use Dora's Door Key and enter. Inside you will find Dora has been transformed into a FROG with a little magic from Zaks. Collect the two stars inside and leave with Dora in frog form. Return to Denzil's, go down the elevator. Take a left and claim Daisy's Door Key. Advance left until you reach the remnants of the giant weed. This is as good a spot as any to dump items because it's in an easily recognizable location and in a high traffic area. Leave the rope and the frog here for now. From this junction, take a right. Nothing left in this area, continue moving right. Collect the star and jump up to the platform going left. Up a screen, hop to the right platform to Daisy's, collecting a star in the process. Use Daisy's Door Key and enter her vacant house. Two stars in here, leap off of her furniture to reach them. Pick up the ANIMAL CAGE and DOZY'S DOOR KEY. Leave Daisy's and go left to Dizzy's House. KEY ITEMS: Star X3, Caged Pogie, Cow, One Ton Weight As you may recall, this is where Pogie the Fluffle makes his home. Wait for it to cross your path and with the animal cage, press the B button. What you have is a CAGED POGIE. Bring the neglected pet to Dylan's so he can take care of it. In return for granting his wishes he'll give you a COW. Pick up the cow seated across from Dylan and exit. Take Dylan's Elevator up and go right. Collect the star and fall off of the right edge. If done carefully, you'll land on a star. Hop over the snail. Collect the star and ONE TON WEIGHT below. Fall off the left edge now and you're back at Dylan's House with a full inventory. Back up the elevator and right. Use the newly acquired weight below the hook to lower the platform within reach. Jump up. KEY ITEMS: Star X5 Collect the star below the torch and plod onward. Before approaching Dozy's House, collect the star to the left and before entering, the star next to the right wall. Use Dozy's Door Key and enter. You'll find two stars and Dozy asnooze. To collect the star in the rafters, use the cabinet and shelves as done in Dizzy's. I'd advise hitting the wall when you jump down because it cushions your fall a little. We'll return here much later, as for now there's one more house to rummage through. Exit Dozy's House. Make your way back down the village. Whilst at the item depository [under the weed or any other spot to your liking], leave the cow. At the forest floor keep going right, jumping over and dodging all of the creatures as you go, until you reach the countryside. KEY ITEMS: Star X6, Mushroom, Wrench, Grand Dizzy's Elevator Key Pass the mine entrance. Collect the star at the opening of the mine and the star beside the giant flower. Also collect the nearby MUSHROOM. It's easy to spot, it's a deep red and it's smaller than the scenery mushrooms. Continue right, over the bridge. Get the star between the trees and then the WRENCH on top of the stone outcropping. Two more stars to the right, backtrack to the mine entrance and enter. In the Diamond Mines, you'll land on a stepping platform. Go right. Pass GRAND DIZZY'S ELEVATOR KEY and collect the star mere feet away. Use the wrench on the machine. This will activate all elevators in the Diamond Mines. Now, collect the key and jet back to the village. KEY ITEMS: Star X4, Grand Dizzy's Door Key, Medicine Bottle Make your way to the unmarked house. Take the key, GRAND DIZZY'S DOOR KEY and exit. Go up to Grand Dizzy's, the path that I documented earlier. Use Grand Dizzy's Elevator Key on his elevator. Before entering the house, go right for the two stars and a MEDICINE BOTTLE that looks like an Erlenmeyer flask. Use the door key, enter the house. Snatch the star by Grand Dizzy's bed and make small talk with the decrepit egg. He'll alert you to his condition and ask for a medicinal brew. Before you do anything else, collect the star at the other end of the house. KEY ITEMS: Medicine Recipe, Medicine, Gold Egg Then grab the MEDICINE RECIPE by the cauldron. The picture inscribed on it shows all you need to know. Look at the picture in the inventory screen. It depicts the magic star plant, medicine bottle, and mushroom with an arrow pointing at the cauldron. Place the recipe back where you found it. You have two of the three ingredients with you right now. After you have used the ingredients, retrieve the nearby magic star plant and add that to the mix. The MEDICINE is now ready for Grand Dizzy's consumption. Take the GOLD EGG in return. KEY ITEMS: Star X2, Crossbow, Cooked Ham You'll need to take the egg back to the Diamond Mines later. But for now, go to the item stash below. Place the egg in plain view, preferably on the forest floor. Pick up the rope, cow and frog. Go down the Ground Elevator and go left. Collect the star. You see a crestfallen prince. Use the frog in his presence He apparently kisses it and Dora is saved. He is a happy guy too, so he relinquishes his CROSSBOW. Pick up the bow. You are now at the western edge of village. Someone has carelessly left a slab of COOKED HAM here. Take it and collect the absolute last star of the region. No choice, but to leave one item behind. It doesn't matter which because you'll need to reclaim it shortly. New adventures await, so roll down the hill with reckless abandon! KEY ITEMS: Star X5, Gold Coins, Extra Life Puzzle Collect the star on the way down. Make sure your ham is ready to be used. Once at level ground, use it. The ham will sail through the air to the stampeding boar [boar eating ham, that's just wrong]. Anyways, retrieve the item that you left in Yolkfolks'. Return to Crystal Falls. Collect the star by the flower. The boar has left a bag of GOLD COINS. Pick it up and collect the star above. Ah, the not-so menacing falls. Collect the star at its base. There will be a perpetual flow of barrels for you to use as platforms, but you have to know when it's safe to use them. When the barrel submerges, jump on it and jump off to cross the falls. Complete the EXTRA LIFE PUZZLE for an extra life. One last star to collect before the steps. Climb the steps. KEY ITEMS: Star X2, Umbrella Change of scenery. The rocky crags have turned into city streets! Retrieve that fourth item if you haven't already. Set all, but the gold coins and rope by the discarded UMBRELLA. Then collect the nearby star. Next, enter the first door you encounter. You'll enter a tunnel with a guard. Before you deal with that dilemma, notice the signs on both sides and the map at the top of the screen. The red dot designates you, Dizzy. Pay close attention to your location and you shouldn't get lost in the city. Give the guard your bag of gold coins and he'll slowly recede, allowing passage to Bridge Street. Collect the star in the tunnel and exit. KEY ITEMS: Star X3, Barrel of Rum, Crowbar There are operating guillotines in the street and rats scouring to and fro so tread with caution. When walking past the guillotines, though the blade isn't even close to Dizzy, it will injure you, so walk past after the blade slices downward. Collect the star next to the door. Go right, collecting the BARREL OF RUM nestled into the corner and a nearby star. Then collect the CROWBAR on the bridge and a final star on this section of Bridge Street. KEY ITEMS: Star X5 Backtrack to Castle Street. Go to the second door now, the door leading to the pirate ship [next to the sign inscribed "Castle St."]. Accursed rats. They take a combination of patience and luck to avoid. Hop and skip through collecting the star in the center. Exit into Dock Street. Collect the star next to the left wall, go right, and collect the star in front of the door. Lastly, collect the star in front of the pirate. Use your rum. The pirate will scamper off to imbibe his rum allowing access to his loosely guarded vessel. Up now, collect the star right before entering. Not much difference between this ship and the rat infested tunnels in town. A green sludge still drips from the ceiling that you must avoid, and the rats still roam. The only noticeable difference is the much narrower passages. This doesn't mean that you can't avoid the rats, it just makes the feat trickier. KEY ITEMS: Star X6 Jump over the first rat as you would any other. Dizzy won't bounce off of the ceiling. I'd almost call it levitating if he wasn't spinning in the air. Jump over the gap. Step off of the left side and collect the star in the lower left corner. Jump up to the deck of the ship. Collect the first star up top by the first mast and the second above the cargo. Drop the rope here. Don't go any further right than the stairs or you'll have to walk the plank [seriously]. Go down these stairs and cautiously avoiding the rat, collect the star. Go back to the beginning. Collect the star in the center row beside the barrel and the star along the bottom. Jump into the large gap mid ship and jump back up to the right side. Collect the upper right star above the pyramid of cannon balls. KEY ITEMS: Star X5, Dynamite, Portcullis Winch Walk to the right, fall into the hole and on top of a star. Fall all of the way down and into the rightmost gap. Collect the star and DYNAMITE. Return to the ship's midsection. Along the bottom row of this screen, jump over the cargo and over the gap to collect a star. Now into the gap, collect the star between cannon and cargo. Continue left, jump up to and collect the star by the rope [part of the backdrop, not the rope]. Move right until you reach a pair of red doors. Whilst standing on top of the doors, use your crowbar to pry them open. Pick up the PORTCULLIS WINCH. Jump up, left and exit the pirate ship. KEY ITEMS: Star X5 Return to the item stash on Castle Street. Drop the winch and head to Yolkfolks' Village. Remember the gold egg? Well, it's time to return it to the Diamond Mine. Enter the Diamond Mine. Note: The "diamonds" inside the mine replenish your health so you may want to collect them sparingly. Collect the first star on the way to the mine elevator [operable after the wrench was used on the machine]. Proceed right, collect the star and fall into the gap. Dizzy'll land on a pile of stones. From here, collect the stars to the left, then right and head right. The mine cart is to the left, don't go near the mine cart yet. Keep walking, pass the elevator on your way. Collect the star at the dead end by the door. And notice the dragon to your right, that's where Dizzy's headed. KEY ITEMS: Star X8, Axe Go left to the elevator and down. Collect one star to the immediate right and going left, collect another star. Ignore the AXE for now and drop down. Collect the star at the base of the bridge. Go right, watch out for lava bursts. Wait for the eruptions to ebb before crossing and when you do, jump. Continue right, collecting one more star over the first bridge and one star over the second. You've reached another elevator. Go down and right. Same routine here, collect two more stars and take the elevator up. Press forward through the final stretch, collecting yet another star. KEY ITEMS: Star X2, Gold Clover A boulder is impeding your path, so this is where the dynamite comes in. Use the dynamite. Then walk over to the switch and press the B button to detonate the explosives! The boulder will crumble, allowing access to the red dragon's lair. Jump up and right, collect the final two stars of the mineshafts. When the dragon opens his eyes and sees an intruder he'll go into auto scorch mode. Hurriedly place the gold egg next to the other. Only then will the dragon allow you to take the GOLD CLOVER. Collect the axe when you double back and drop it off at the stone pile. Go left now, and get into the mine cart. This is critical; make sure you have ONLY two items in your inventory. The basic concept here is to change lanes using the d-pad. This won't be the greatest display of grammatical excellence, but it should get the point across: KEY ITEMS: Star X17, Extra Life Puzzle Turn right, collect star, right, collect star, right [left to exit mine], avoid the next three turning points, collect star, left, right, collect star, no turn, collect star, right to the winding path, right, collect star, don't turn, turn left, collect two stars, turn left, immediately after this turn hold on right, turn right again, collect star, no turn, left, collect star, left, left, left once more, collect star narrowly missing a monster, no turn, right turn, left turn, star, no turn, no turn, right turn, star, left turn. The speed will pick up at this left turn, collect star, right, left, left, star, no turn, right turn, collect star, right turn, collect star, [left goes to an EXTRA LIFE PUZZLE], no turn, right turn, left turn, collect star and exit onto Bridge Street. KEY ITEMS: Star X4, Shovel, Magic Bean Take the SHOVEL. If you have more than two items in your inventory you'll have to go through the mine course all over again [and if so, I laugh]. When the rat is to the left of the opening, drop down and collect the star. Then go right and up. Before going up the stairs next to the street sign, Dizzy needs to trade the cow in. Go through either one of the doors. On the street, go left to collect the star near the water's edge and give the cow to the merchant. He'll give you a MAGIC BEAN in return [hmm]. Return to Bridge Street and climb the staircase. Collect the star above the stairs and enter the graveyard. Collect the first star by the tombstone. When you reach the recession in the earth, drop either your bean or clover. Use the shovel and you'll automatically plummet into an underground cavern. KEY ITEMS: Star X10, Bucket, Trampet This is really straightforward. Pick up the BUCKET, collect the star to the right. Go left, carefully avoiding the poison rain. Collect the two stars here and temporarily acquire the TRAMPET. Place the trampet on the platform you fell on. Jump and hold left or right and it should propel you out of the grotto. Pick up the discarded item and continue left. Collect the stars to the left and right of the abandoned house. And three more stars going left. Can't get the other stars or key now. For that we'll come back later. From the graveyard to the grasslands collect the first star you see in the crevice. There's an extra life puzzle below, but it can only be reached by taking a certain exit in the mine cart area [see above]. Continue left. Collect the star in the second gap. KEY ITEMS: Star X4, Dry Match Stand in front of the leprechaun and use the gold clover. The crazy leprechaun will jump for joy and land ass first in the stones below. Then, plant the magic bean next to the sign that basically says, "Plant bean here." It will quickly sprout into a full-grown beanstalk. Leave the bucket at its base. Go left to procure yourself a DRY MATCH and climb up the beanstalk. To climb, stand in front of it and jump repeatedly. Naturally, you'll sink in the clouds, so jump every now and then. Collect the star to your immediate right [I'll account for the other two later]. From the first cloud, jump left and then left again. Jump up and left to the smaller cloud. On the left edge of this small cloud, jump up to reach the highest and largest cloud here. Jump left to collect the star and one final, calculated leap to collect the leftmost star on the smallest cloud. If you haven't already fallen off, do so. KEY ITEMS: Star X4, Bag of Salt This little trick will allow you to cross the "dangerous pond" sans bridge. You can collect the stars that you missed, if any, when we retrace this area later. Go all of the way left collecting two stars as you go. Fall off of the ledge, exiting the grasslands. At Carber Bay, where you are right now, collect the star above the door and the star between the palm trees. Don't take a plunge just yet. Pick up the BAG OF SALT and enter the door. The door transports you back into the Diamond Mines, beside the mine cart. Go right, then pick up the axe you left at or around the stone pile and jump up. Exit the mine and drop off the axe just outside of the entrance. KEY ITEMS: Star X1, Flippers Go left to Yolkfolks' Village. If you remember back to the beginning of the game, Denzil was trapped in ice. He still is, so go up to his house. Place the match on the already placed hay. Thawed Denzil thanks you by giving you his FLIPPERS. Drop the bag of salt off on Castle Street. Take the flippers and head back to the pirate ship. If you never want to see the pirate ship again, like me, make sure you have the rope. Right of the cargo and on the third mast is a short platform to jump on. Walk to the edge of this platform and jump to the left. Leap from platform to platform. Collect rightmost star. If I haven't made any fundamental errors thus far, that should bring the star count to 150, only 100 to go. KEY ITEMS: Star X2, Portcullis Wheel On the platform with the hook on it run off the left side, do NOT jump. Collect the star. Now use your rope, really no way of avoiding the birds so don't worry about it. From the elongated platform, jump up to the smaller platform above and use your rope for a second time. You'll swing into a star and to the PORTCULLIS WHEEL. Pick up the wheel and drop off of the right side. Walk all of the way back to the ship's bow and onto the plank. The pirate will get pissed and forget his rum pact with Dizzy, nudging him closer and closer to the edge. Dizzy hangs on for dear life, but to no avail. KEY ITEMS: Star X10 This is pretty simple if you know what you are doing and I'm here to tell you. Bubbles will emerge from the ocean floor. Some are large and some are small. The larger bubbles will obviously last longer. What you'll want to do is hop onto the bubbles to reach the stars and ultimately, the surface. Start on the right side, when the bubble reaches the star, step off and continue. You have a generous oxygen supply considering Dizzy's doesn't have gills. Continue from side to side until you have all stars. Once you have done that, take a bubble to the far right, all of the way up and onto dry land. KEY ITEMS: Star X2, Aqualung, Pickaxe Dizzy is on an island in Carber Bay with pirate ship in the background, funny how it was just to the left a second ago. Collect the star first. Then trade either the wheel or rope for the AQUALUNG. First lesson is, push the C button in the water to swim, press nothing to fall into enemies and die. You must have the flippers to swim. Swim left onto the shore. Collect the star here. Drop the wheel. Retrieve the rope and place it alongside the wheel. A little further left is the PICKAXE. Take the pickaxe and make sure it is in the "to use" block. KEY ITEMS: Star X22, Treasure Chest, Large Coin This would be way too complex to take you through every step of the bay. I don't think you need the excruciating detail anyways. To find every star in the bay, you'll have to scour every nook and cranny. Make sure to cover every screen and check the land above the bay. Once you have 19 of the stars you need to use to pickaxe. Go to the sunken ship with the TREASURE CHEST lying on its bow. Ignore the treasure chest. I'm not even sure it has a purpose. To the immediate right of the ship and along the floor you can see little bubbles emerging from a little wedge shaped rock. Use the pickaxe over the rock to enter the final area of the bay. This will free a large bubble. Go around the bubble and into the hole. The first thing you will see is a LARGE COIN. I haven't found a purpose for this yet, so just ignore it. Collect the three stars and leave the bay. Return to the wheel and rope. KEY ITEMS: Stars X4, Cymbals Return to the items that were left on the beach. Pick up either the rope or the wheel. Go left the to countryside collecting the star as you go. Cross the bridge and drop the rope or wheel at the mine entrance. Now pick up the axe you were supposed to leave here and drop the axe by the bridge when you double back. Do NOT drop the axe on the bridge yet. Retrieve the other item on the beach in Carber Bay and place it at the mine entrance too. Now, with aqualung and flippers in possession, pick up the axe and use it over the bridge. Preferably over the star so you'll collect it when you plunge in. To the right as the elevator machine and a star. Wait on that. Go right collecting the two stars and avoid touching the fish. Collect the CYMBALS on a small platform. KEY ITEMS: Stars X1, Persian Rug After picking up the cymbals, swim to the elevator machine. Jump out of the water collecting the star. Continue left up the incline and onto the wood platform. On the platform, jump right to exit the mine. You should see the rope and portcullis wheel that you previously left here. You have no further need for the aqualung and the flippers, so replace these items with the other two. Climb up the rocky steps to the Yolkfolk Village. Go all of the way to the left to the ground elevator. From here, go up to Dozy's house. It's at the very top of the tree house village. Just go to the hook where you used the one ton weight. Enter Dozy's house. Use the newly acquired cymbals to wake him from his slumber. A PERSIAN RUG will appear on his nightstand. Take the rug and exit Dozy's house. KEY ITEMS: Stars X8, Extra Life Puzzle Return to the forest floor and traverse left until you reach the city. Drop the rope and rug above the steps in the unofficial item depository. Keep the portcullis wheel and pick up the salt and bow. You need to go to the gate in the middle section of Castle Street. Collect the star in the first tunnel between Bridge and Dock Street. It'll lead you to a thatch roofed house and a streetlight. Go all the way left to the water's edge collecting every remaining star on Dock Street [4 in total]. There's also an EXTRA LIFE PUZZLE near the "Dock St." sign. Back track to the tunnel entrance between the two streetlights. It leads to the middle section of Castle Street, the desired target, and contains a star. KEY ITEMS: Stars X2 Exiting onto Castle Street, go toward the gate collecting two more stars. Use the portcullis wheel in front of the empty opening next to the gate. The gate will open allowing access. Press B to enter the gate, pressing up won't work. This is a little mini game. There are eight little bulbs at the bottom of the screen. The lit ones represent Dizzy's life. You start with 4 and your desired goal is 8. Guards will appear in the castle and throw rocks at Dizzy. You can duck by pushing B. You gain the needed life by shooting the guards. The target is a little wobbly. You've got a lot of time so duck when you have to and shoot often. KEY ITEMS: Stars X16, Bridge Kit Dizzy is inside of the castle. You can discard the bow here since it has no further use. You can use the chair cushions as platforms. And if you see a fragmented platform above, jump up to explore it. Without boring you with useless detail, there are 15 total stars in here. Don't leave without collecting them all. Also don't leave without the BRIDGE KIT located in the upper left corner. Luckily when you leave you don't have to go through the shooting ordeal again. Go back to Dock Street. Enter the leftmost tunnel entrance. Collect the star in the center and exit onto Castle Street. From here, take one of the tunnels to Bridge Street. Follow the stairs leading to the graveyard. KEY ITEMS: Stars X2, Skeleton Key Above the previously unearthed pit is an impassable gap. That is, until now. Jump up the platforms until you reach the left post. Use the newly acquired bridge kit and a bridge will magically appear. Head right collecting the two stars and the SKELETON KEY. Then go left to the beanstalk and drop the key alongside the bucket of water. Left of the beanstalk is a broken bridge with a log in the water. Use your bag of salt and the log will surface allowing safe passage. Since you no longer have your swimming gear, enter the door in Carber Bay with the diagram showing two arrows. This will take you to the mine cart. Exit the mine and go to the city... You shouldn't have any items with you. Pick up the rope, rug and portcullis winch. Take these items to the beanstalk. At the beanstalk, drop the rope and the rug. In their place take the bucket and the skeleton key. If you forgot how to climb the beanstalk or didn't read that section, you jump in front of it. This will bring you to the first screen of clouds. You sink in the clouds so you have to jump continually. And you can't use the beanstalk for climbing purposes any more. Instead you have to use the clouds. Make your way up to the small cloud directly above with the butterfly fluttering about. These butterflies can be a serious pain. Your best bet is to try to jump over it. KEY ITEMS: Stars X27 On the small cloud now, jump to the larger cloud that's slightly up and to the right. Collect the star here. From the left edge of this big cloud, jump up to reach the second screen of clouds. But don't forget to collect the star to the lower right on the last screen. In addition to those two, there are three more from the right to the left where Zak's castle is located. When you reach Zak's castle, which may take a few tries, use the portcullis winch to pry the gate open. At this point there should by 27 stars left, all of which can be found in this castle. I'm not going to bother detailing the locations of the rest because it's easy enough. KEY ITEMS: Extra Life Puzzle When you enter the castle, use the skeleton key on the elevator, but return back down immediately after. Last thing to do on this trip is to go right and find the blazing fire. Put out the fire with the bucket of water. At this point exit the castle and retrieve the rug and the rope. Make your way back to Zak's castle. Use the rug to cover the spikes above the elevator and use the rope to swing across a gap to the right of that. There is one last EXTRA LIFE PUZZLE above the embers of a fireplace. Make a long jump to the final platform and you should land on the final star of the game, eliminating the magic barrier... This is it, Dizzy has come a long ways and it all culminates into this final encounter with the evil wizard. You'll have to jump from platform to platform until you reach the top. But it isn't that easy, Zak has a few tricks up his sleeves. He's creating a perpetual cascade of objects. They roll down and hurt Dizzy. There are a few safe zones, but more than likely, you will lose at least one life. When you get to the top, run to the mirror and when he attempts to shoot you, jump! The shot will ricochet and hit Zak! This puts an end to your quest. Jump up to Daisy! ------------------------------------------------------------------------------ III. ITEMS LIST: ------------------------------------------------------------------------------ ITEM NAME: EXPLANATION: ============================================================================== Animal Cage Used to capture the roaming Pogie the Fluffle. Use it exactly when it passes by. Aqualung Necessary item if you are to venture into the water. Used to breath. Axe Used to chop a whole through a bridge to the right of Yolkfolk Village. Bag of Salt Pour into the pool of water with the log in it to make it float. Barrel of Rum Give to the pirate in the city to gain access to the pirate ship. Bridge Kit Used to construct a bridge in the upper level of the graveyard so you can reach the skeleton key. Bucket Used inside of Zak's fortress to put out a fire that's blocking the path. Caged Pogie Pogie the Fluffle meets animal cage. Give this item to Dylan so he can take care of it. Cooked Ham To the left of Yolkfolk Village, throw it to the boar to make it disappear. Cow Give the cow to the merchant in the city. Crossbow Used to attack the soldiers after entering the portcullis found in the city. Crowbar Used to pry open a hatch inside of the pirate ship so you can obtain the portcullis wheel. Cymbals Used to wake up the slumbering Dozy inside of his house in the village. Door Keys They open up... doors to a specified egg's house. For specific locations, see the walkthrough. Dry Match Place next to Denzil inside of his house. Used with the hay to thaw him out. Dynamite Used inside of the Diamond Mines to demolish a boulder blocking passage to the red dragon. Elevator Keys Activates elevators. For specific locations, see the walkthrough. Extra Life Puzzle Whisks you away to a scrambled picture. Solve it to earn an extra life. Flippers Used to swim underwater. Useless without the aqualung. Frog Dora in the form of a frog. Give her to the prince below the village. Gold Clover Give to the leprechaun near the sign to the left of the graveyard so he'll move away. Gold Coins Give to the soldier guarding the Bridge Street entrance, allowing access to it. Gold Egg Place under the red dragon to placate it so you can snag the gold clover. Hay Place next to Denzil inside of his house. Used with the dry match to thaw him out. Herbicide Disposes of the giant weed that hangs from a platform to the right of Dizzy's house. Large Coin ? Magic Bean Plant next to the sign with the bean on it, where the leprechaun left. Magic Star Plant A third of the ingredients to Grand Dizzy's medicine. Toss into the cauldron found in his house. Medicine Give this to Grand Dizzy lying in his bed. Medicine Bottle The third "ingredient" to Grand Dizzy's medicine. Toss it in the cauldron along with mushroom and magic star plant. Medicine Recipe When examined from the inventory screen, it shows a visual instruction on how to make the medicine. Mushroom A third of the ingredients to Grand Dizzy's Medicine. Toss into the cauldron found in his house. One Ton Weight Place on the hook at the end of a platform in Yolkfolk Village to lower it. Persian Rug Used to cover the bed of spikes inside of Zak's fortress. Pickaxe Use to remove the rock slab blocking passage underwater. Look for the bubbles. Pogie the Fluffle Daisy's stray pet that roams near Dizzy's house. Capture it with the animal cage. Portcullis Wheel Used to open the portcullis in the city. Be prepared with the crossbow. Portcullis Winch Used to pry open the entrance to Zak's fortress in the clouds. Rope Allows Dizzy to swing from hooks located all over his world. Shovel Use at the recession in the bottom floor of the graveyard to fall into a cavern below. Skeleton Key Elevator key going by another name. Use to activate the elevator key in Zak's fortress. Trampet Found and used inside of the cavern below the graveyard. Place it below the opening to jump out. Treasure Chest Used at the rightmost point in Carber Bay to leap over the wall. (Credit to David Saxon) Umbrella ? Wood Plank Bridges the spiky gap below Yolkfolk Village. Wrench Use on the machine in the mines. Activates the elevators. ------------------------------------------------------------------------------ IV. DISCLAIMER: ------------------------------------------------------------------------------ Follow these simple rules please: 1. If you would like to post this guide on your site, e-mail your request to rob_ak@yahoo.com. 2. And if you aren't going to update it, don't ask. 3. Don't plagiarize this guide. Even if only a small portion is taken, I expect to be properly cited. 4. No profit will be gained from any of my guides. This is strictly for personal use. 5. Lastly, do not take it upon yourself to modify this guide. I'll do the modifying. ------------------------------------------------------------------------------ THE END ------------------------------------------------------------------------------