----------------------- It Came from the Desert ----------------------- WHO DO YOU TRUST Generally speaking, Nobody. People who you can always rely on are Geez, Dusty (usually), Professor Wells and Biff. Don't trust Bert, the two men at the quarry or Billy Bob and his daughter. TIMES & PLACES Don't try and beat the Mutants by rushing out all over the place. On of the best ways to do your detective work is to stay at home. Make sure your home to answer the door or phone at these times; JUNE 1 (Start) Geez calls round. Ask him about his Donkey for a rough guide to the location of the ants nest. JUNE 1 (10am) There's a phone call from Bert. JUNE 3 (9am-12pm) Billy Bobs daughter calls round. Your next door neighbour calls round at random. There aren't many times when your requested to phone people up, but Dusty is usually available between 10am and 7pm for the odd bit of info. Weather reports are helpful for predicting the ants movements. WHERE TO FIND ANTS Ants can usually be found in and around the SW volcano (although they can oftern be found near the NE volcano also). This is their main hideout. You can find them wandering near mine one or JDs farm. Ida can sometimes tell you where the nest is but her information is not always accurate. Its best to talk to as many people as possible and compare what they say and what you already know. That way you can sort out who's telling the truth. EVIDENCE You need to collect four pieces of evidence to convince the mayor of the ants exists. If you don't he will still call a general alert but it'll be too late. Take each bit of evidence to the lab for analysis and collect it the next day. After analysing four pieces of evidence, take them to the mayor. ANT FLUIDS - can either be found at the car accident (June 3), at Neptune hall (June 7) or at the quarry (June 7-9). ANT TRACKS - Probably the hardest to find. The old codger at Cooks Stud Farm will often let you take a cast (June 7-8) or try searching around one of the volcanoes. TISSUE SAMPLES - Can be picked after a battle with the ants. Sometimes your next door neighbour pops around with an ant leg. TAPE RECORDING OF ANT SOUNDS - The best time to get a tape recording is to wait until Louis turns up all excited after having one of his planes fitted with a tape recorder (usually around 4-5), save the game here. Now take a flight and try to find some ants. You know you've found some when you hear a strange whirring noise. Spray a few ants with the insecticide. Then make your way back to the airstrip with your tape recording. THE ARCADE GAMES FIRE-FIGHTING - This sequence will only appear if you say to Biff 'hand me the red one' when you are looking at Geez's rock samples. The best way to deal with the fire is to go for the biggest flames first. Always aim just below the flames for the best results. CHICKEN - Easy. Accelerate as normal and hold your ground. Ice will veer off at the last moment. KNIFE FIGHTS - Easier than the fights in Rocket Ranger. When fighting Ice or Bert you can use the swipe and stab movements and hardly ever need to block. Try to use the continuous swipes. When fighting Billy Bob you must when he attempts to stab you. HOSPITAL ESCAPE - Time is precious so escape quickly. Wait until there are no guards or nurses in the room then nip out. Now go and find a wheelchair, they can usually be found in the corners of the hospital. Once you've found one get in and go to the lift (hit the man in traction on the way, just for a laugh). Make sure no-one gets in the lift with you. When on the ground floor, approach the grey guards from thrir left and make them follow you. Take them around the building, until they are far away from the main door. Accelerate away and go to the right side of the main doors, the guards shouldn't be there. Make your exit from the hospital. ANT ATTACK (Face to face) When the ant appears aim your gun about halfway down its body, at its front legs. When you fire the gun you should blast off one of its antennae (you need some practice). When the ant has calmed down, repeat the procedure, and blow off its other antennae. ANT ATTACK (Overhead) It dosen't matter which weapon you use in this sequence, they both have a similar range. Shoot ants when there around one and a half body lengths away. The shot should land nicely on its abdomen, leaving a sticky mess which can be used as evidence. FLYING Use the North runway for the best takeoff. Once airbourne head SW to JDs farm (ants can usually be found around here). Fly low to conserve fuel. BOMBING Position the crosshairs where you think the ants are heading for. Start bombing just before the army flies in. This is great for destroying large groups of ants. The queens nest - before you attempt to kill the queen in its lair, it is a good idea to equip yourself with a flame thrower and some fuel (available from the gasstation). The ants nest is somewhere around the mine shack. By about day 7 this area will be crawling with ants. Go to the source and you will see holes appearing in the ground as the ants emerge from the nest. Kill an ant as it climbs out, and run for the hole. The flame thrower iss useful for despatching attacking ants, but it is often easier to outrun them. Follow the maps to the queen and touch her body. This will set the timed explosives. Make your way back to the enterance to level two of the nest, don't rush, you have plenty of time. You have now completed the game. Typed by PARASITE of LSD.