BEYOND TIME A Walkthrough By Catalina Navarro The game starts out with you at a museum in San Francisco where the curator explains how different artifacts and pieces have been disappearing from all the museums in the world. He says that at a new dig in Abydos strange things have been happening there too. The scene then changes and you find yourself at and abandoned dig. Look around from the red crate turn around and go through the two big walls. In the background you can see a big statue. Go to it and stand in front of it. You are then transported to Egypt in the past. Look around, click to your left and click on the walk. There a priestess will appear and tell you about Horus, Iris, Osiris etc. Go forward and enter the court of Horus. COURT OF HORUS Once inside go forward twice, turn left once and then right and forward once. Now look down. There you will find an electronic device, which you can't pick-up and an amulet on the left side of the electronic device. Take the amulet "Eye of Horus" and go to the black statue, using the amulet click on the chest of the statue. The priestess appears and tells you that you are on the right path. Now go back to the place where you found the two objects, and now you can pick-up the electronic device. Click on the blue button and hear an Asian man talk about a Romo person, see how he disappears. When you put it back the priestess appears and tells you that he was sent to oblivion, she calls them the travelers. From the place the priestess appeared turn left on the other side of the columns. There is a hall and in the background you can see an entrance and what seems to be stairs. Go there and enter the stairwell. Go up and enter the little room, when you enter the priestess appears and tells you she is the high priestess to Osiris, Isis and Horus. She also says to look around for the secrets of the temple. Go to the desk and read the letter written by Menet to Nefertare. Read the two scrolls, you can read the Betrayal of Osiris and the Serpents of Sakkara. Now look up and right above the desk is a small door, in the middle between the for women paintings, click on it and you'll find a tablet with a sign that looks like a circle with a small stick on top a larger on the bottom and two parallel horizontal lines tangent to the circle, take it. Turn around and click once now turn right and you will see a table with intertwined serpents and numbers on the ends. It looks like the picture you saw in the scroll of the Serpents of Sakkara. SNAKE PUZZLE It says that all sides are equal. There are twelve discs numbered from 1 through 12. Three sides and twelve numbers, make it 4 discs per side. If we add all the numbers, 1+2+3...+12= 78. Divide that by 3, so each side is equal, we get 26. Then each snake has a pair of discs, which should also be equal so 26/2= 13. So the sum of each side should be 26 and each pair is 13. So we need six equations that sum 13. 1+12=13, 2+11=13, 3+10=13, 4+9=13, 5+8=13 and 6+7=13. The only thing to do is by trial and error. Starting from the top left disc, with the green snake, put the number 1 there and at the other end 12. The next one down going counter clockwise put the 11 and at the other end 2. Next one is 8 and at the other end 5. The last one on that side is 6 and at the other end 7. So that side should add up to 26, 1+11+8+6=26. Now on the bottom side starting with the red snake, it should already have a 2. Next one is a 9 and at the other end put the 4. Next one is the 10 and at the other end put the 3. The next one should already have the 5. By now all the numbers should be in their place and the drawer should open revealing an amulet, it is the "Eye of Osiris". Great! Now turn to exit the room and once outside, that is in the corridor go all the way down to the other end of the hallway. COURT OF HORUS You should be facing some shelves, with five large cubby holes and three small ones. Click on the middle cubby hole on your right. Read the scroll. It is the "Ban of Akhenaten", which talks about there being only one god and his name is Aten. Now turn around click once forward, turn left and forward and left again. You should be facing another set of shelves. Go there, there are six large cubbyholes, click on the second cubbyhole on your left. It is the "Book of Gates" scroll. This is important. It tells you how the labyrinth is formed. Amentent is divided into 12 divisions, corresponding to the hours of the night. The first hours of the night are 4 outer chambers. Then is the circle of inner mystery. The first chamber of the first hour is where Anubis lies and the eye of the beautiful god (Osiris) watches. In the second chamber of the first hour is the scale of justice. The greatest shall inform the lesser, the lesser the least and the greatest and least shall balance. The third camber of the first hour is where Osiris sets the heavens. Write down the drawing. Starting from the top is a star, to its right is a moon, to the moon's left is another moon, to the right of the moon is a star and to the left of this star is another star. In the fourth chamber of the first hour there is the famous coffin that Set made for Osiris in order to betray him. Write down the hieroglyphics. It is a bird and a leg, a zigzag line with a circle and a snail underneath, a hawk, a rectangle with a circle in the middle and a semicircle under it, and eye shape with a snail underneath and a lying cane under that, an overturned boat and some oars, a square and circle with a dot in the middle under the square, a zigzag line, a vertical oval and a vertical line under the oval, a bowl and another bowl under that one, and overturned boat with a star and a vertical line under the boat. The second hours of the night are the four locked gates to eternity. You must hear the words of power in order to pass. The third hours of the night are four inner chambers protected by the guardians of eternity. So take eternity with you so you may pass. Beyond the guardians is the heart of Amentet, there you will pass the final test. The guardians are the eye of Osiris and the ankh. Now turn around and again around, you should be in front of a chest, open it. Read the piece of parchment found there. It says to look on the great ones so no secret may escape. Now turn right and go to the other set of shelves that you can see in the background. The first set has a series of six large cubbyholes, click on the upper left cubbyhole. It is the 'Book of the Dead". It talks about death and where you should go. You must go to the Hall of Two Truths to be judged. There are four sons of Horus. In the barque there are the Great Nine and the Little Nine, and 42 gods acting as assessors, one for each of the 42 districts of Egypt. Your heart will be weighed with the feather of truth. Turn right and go to the next set of shelves. There is nothing there you can read so turn around, click forward once and turn right. In front of you, you will see a little table and further back a desk. Go to the little table. Click forward once and then turn right. The priestess will appear telling you about the dark way and that the obelisk will guide you. So click forward then left and left again and left again until you are in front of the little table. Read the piece of parchment, it tells you about Isis and the words of power in her mouth. No go a little lower and open the drawer look and write down the three symbols ( a foot with a hand, a cane with a four and another cane and a snake on the top, a wolf-like figure with a scepter in form of a cross). Turn around and go to the desk. Read the piece of parchment, it tells you to look for knowledge and wisdom from the gods. Osiris commands the elements. Now look at the scrolls, the one on your far left is the "Book of Passages". It tells you that you need the tablets, air, fire, water and earth. You already have the air. It is the one we found in the wall in the priestess' room. Then read about the shadow of the obelisk. Then you also need offerings to cross over. The offerings are a falcon, wheat and a dog. Now turn left and go forward to the triangular statue. Click on the bottom rectangle, it opens and reveals the fire tablet. Now turn left and go around the column on the wall you can see another three figures, write them down (a man sitting down holding something, a feather with a snail a bird and some other insect, a wolf-like figure with a crown). Now turn left and go to the other side of the triangular statue, to another small table. Click on it so reveal yet another three figures (a wolf-like figure with a round scepter, a cane with a four and ...well a lot of figures, and a bird-like figure with a feather on top). Now turn left and exit the room the same way you came in. Turn right and go all the way to the wall and turn right, go forward and after the wall look at the first column. On the column there are anther three figures (a boat, a bunch of horizontal lines, and the dog-like figure with nothing). Now turn left and go all the way down to the end of the hall and on the floor you can see some papers it is another piece of parchment, which tells you about Osiris the king of Eternity. Now turn left and go to the main entrance. Exit and walk out. There is a fountain on our left click on the water and you will receive the water tablet. Turn right and go to the Green palace that is in front of you. It is the Isis Chamber. Go up the steps and you see a mechanism on the right side of the door. It has three figures similar to the ones we have been collecting. Huh? Wonder if they will work? Well let's try. ISIS CHAMBER The first one is the one we found in the room with the triangular statue, the one that was inside the small chest. Starting from left to right, click once, second dial click twice, and on the third dial click once. If it is right the door will open, go inside. There another priestess will appear and ask you how many conspirators did it take to betray Osiris. The answer can be found in the "Betrayal of Osiris" scroll found in the priestess' room. The answer is 74. Answer correctly and you will open the first gate. After she disappears a dog statue will appear, take it and exit the room. Turn around and go back to the dials. The second set of symbols will be the ones we found written on the column. First dial click seven times, second dial leave as is and third dial click seven times. Go inside and turn slightly left. The priestess will again appear and ask you how many great ones will be seated in the hall of two truths. The correct answer will open the second gate. The answer can be found in the "Book of Death" scroll which is in the set of shelves on the right side of the back wall. The answer is 18. After she disappears an ankh appears, take it. Then you hear a man's voice telling you that it is the sign of life and when all else fails, it will save you. Turn around and exit. Turn around and go back to the dials. The third set of symbols are the ones we found inside the drawer of the small table in the back room. First dial click three times, second dial click four times and third dial click three times. The priestess appears and asks how many beautiful ones call Isis father of my father, answer so you can enter the third gate. The answer can be found in the "Book of the Dead" scroll found on the desk in the back room. The answer is 4. Take the falcon that appears when the priestess disappears. Exit the room and turn around to the dials one last time. The forth set of symbols are the ones we found written on the wall in the room with the triangular statue. First dial click five times, second dial click six times and third dial five times. Enter the room and turn slightly left, the priestess will appear to ask you how many pieces was Osiris cut into and spread around, answer correctly and enter the fourth gate. The answer is found in the "Betrayal of Osiris" scroll that is in the priestess' room. The answer is 14. Take the wheat vase and exit the room. COURT OF OSIRIS Now go forward to the middle of the courtyard and turn left past the fountain with the obelisk. When you are about to exit the courtyard and before you start to walk down the dock turn left to the clay pot, look inside, there you find the forth tablet, the earth tablet. Now go forward to the dock and the priestess appears telling you that not until you master the obelisk can you go forward. Now go to the Osiris statue and using the eye of Osiris amulet click on the same figure on the statue. The statue moves to reveal a staircase, go down and you come to a statue with a ball on top and on each side of the monument is the symbol of the four tablets you have been collecting. UNDERGROUND CHAMBER The first one you see is the air symbol, using the tablet from your inventory click it on the symbol that is on the monument. The ball turns colors and the gate in the background opens. Enter the gate. Go all the way down the passage way. You will come to a pipe organ. The door behind you closes and you can't open it until you fix the pipes so it matches the tune you hear in the background. Well, actually I have a tin ear so you are on your own. Or you can just move the pipes around until the door opens. Or you can ... starting from the left and numbering the positions from 1 through 6, put four in position six, four in position three, two in position one, and five in position four. You did it! Now turn around and exit the room. Go back to the monument and you are facing the fire tablet, using the fire tablet click it on the monument. The door in the background opens, go in. Halfway down the corridor you will see a torch on the wall to your left, take it. Turn around and go back to the monument. Go to the earth sign and using your earth tablet click on the monument. Walk down the corridor and take the bucket. When you take the bucket a piece of pipe appears, using your torch click on the part of the pipe that is showing. The door opens go inside and you are found with and obelisk, like the one outside. Click on it when you are standing in front of the symbols representing the East. Click on the top part until the ankh symbol is facing you. Turn around and exit the room. Go back to the monument and click on the water symbol and go in. In the background you will see another obelisk. Halfway down on your right you can see another bucket. This bucket is full of water, take it. Don't move, using the bucket of sand, that is the bucket you obtained from the earth corridor, put it on the scale that is to your right. A catwalk will appear, so now you can cross over to the obelisk. Align the ankh sign to the East. Exit the room and go to the fire entrance. The only thing you have to do is click on the fire symbol and the gate will open. Go in and using the water bucket you obtained at the water corridor click it on the door that is on fire, click the bucket on it and the fire is extinguished. Go forward and up the stairs you arrive at a terrace and there you see another obelisk. Do the same, facing the East turn to align the ankh to that position. Exit the room. Now exit the underground chamber. When you get to the courtyard turn around and take the eye of Osiris. COURT OF OSIRIS Now go back to the obelisk and stand in front of it facing the east symbol, like you did in the underground chamber, align the ankh symbol to that position. If you go all the way around the obelisk when you are facing the Isis chamber a priest will appear and tell you to take the sign of life (ankh symbol) and the eye of Osiris (eye symbol). Now go to the boat. DOCK At the dock, you find that you can't get on the boat. Turn to your left and you see a kind of altar with three cubbyholes. Put the three statues there, one in each cubbyhole. They go in a special order; from left to right first is the vase of wheat, then the dog and then the hawk. Now it is going to be tricky. Remember the old mind teaser about the farmer that had to cross the river and could only carry one item. Well this is about the same. First you take the hawk and leave it on the other side then you take the dog and bring back the hawk, then you take the wheat and come back for the hawk. So click on the hawk and automatically you are taken to the other side. On the other side is an altar similar to the other one. Put the hawk there and go back. Now take the dog and go back and bring back the hawk. Leave the hawk and take the wheat. Leave the wheat and go back for the hawk. Well that was a task. When you finally arrive on the other side the three offerings will be automatically put in your inventory. So turn left and walk off the dock to the pyramid you see in the background. PYRAMID Go inside, the first thing you see is a statue. I think it is Osiris. Go to the statue and you can see some indentations that correspond to the eye of Osiris, the dog, the wheat and the hawk. You can't do anything with the eye of Osiris. So put the dog, wheat and hawk in the corresponding indentations. You will hear an unlocking of a door. So turn right then left and left again and then right. In other words go behind the statue, there you will see another door. Go to it. PYRAMID INTERIOR Go inside. Right now is a good time to make a map, or else you will be lost the rest of the game. It is a grid with three horizontal corridors and five vertical ones. So from the entrance turn left and left again. On the left side of the wall you will see a red block go to it and click on it. RED BLOCK ROOM It is a room, when you enter you will see a table on your right with some red crystal on a figurine and a capsule like contraption. Right in front of it is a screen and it says Gianni Roma crystal orb. This is Gianni Roma's personal journal. Hear his journal to find out that there have been disappearances and dissention in the ranks. Due to a man named Howard. It is not necessary to complete the game. Once you have heard everything exit the room turning left. You come to an intersection with four columns that have a silver decoration at the bottom. Go forward to the end of the corridor and turn right. There is a wooden door much like the entrance. Open it, it is the scale room. SCALE ROOM Go all the way to the end and see a table with some jars on the left and a scale on the right. The big jar is full and the other two are empty. There is a contraption in the middle. There is a scroll to the right of the apparatus. Read it, it tells you it is the scale of truth. It also explains how to do it. Go ahead, you do it. I will wait here. Okay, just in case you couldn't or didn't even try I'll tell you. Take the large full jar and put it on the top part of the apparatus and the middle jar on the bottom beside the large jar now click on the lever. Now return the large jar and put the middle jar on top and the empty smaller jar on the bottom beside the medium jar and click on the lever. Now take the small jar and place it on the scale. Take the large jar and put it on the other side of the scale. You hear something click and you are shown a crystal, click on it. You see a coordinate. Write it down: 64:90:20. Okay turn around and exit the room. CORRIDORS When you get to the columns turn left, go to the next intersection. It has four wooden slim columns. If you turn left it is a dead end. So go past them to the next intersection, also four slim wooden columns. In front you can see a door with some winged women. Don't go in yet. When you get to the intersection turn left and left again. You find a door with a dog on it, go in. ANUBIS ROOM Once inside you see a big statue of a dog and an indentation of the eye of Osiris. Using the eye of Osiris amulet click on the indentation. The dog disappears and a square crystal appears, click on it and write down the coordinates: 85:80:40. Turn around and exit the room. Once in the corridor go forward to the next intersection, past the winged gate. This intersection has four large wooden columns. Turn left at the intersection. On your right you can see a pink block click on it and go in. HOT PINK BLOCK ROOM Once inside you see a lot of games or something like that. It is Niko Lantis' room. When you enter turn left and left again until you come to some red boxes. On top of one of them is a paper, read it. It talks about Atlantis. Now turn around and go to the desk. On top of the desk is a torn piece of paper, write down the fragment numbers: 973,625,147, 832. Now hear the journal. Exit the room to your left. LABYRINTH Go to the next intersection, it has four slim wooden columns. If you turn left it is a dead end. Go to the next intersection, it has four round concrete columns. If you turn left it is a dead end. On your left is a yellow block. Click on it and go in. YELLOW BLOCK ROOM It is Arthur Daedalus' room. Turn left and go to the red boxes, on top of one of them is a paper read it. It is from Lantis, it talks about a genius named Daedalus he was a devisor of wonders. Turn left until you come to chair. On the seat is the other piece of the torn paper you found in Lantis' room. Write down what it says: violet, blue, red and green. So now we know that violet=973, blue=625, red=147 and green=832. Turn left and go to the journal. Hear Daedalus' journal. Exit the room turning right. LABYRINTH Go to the next intersection, it has four slim wooden columns. Turn left and then right. You find a door with a hawk figure sitting down with a scepter and a hat. THIRD CHAMBER Go in it is the third chamber. Remember the drawing you wrote down. Now is a good time to save your game because if you make a mistake you can't reset the puzzle, at least I couldn't do it. Look at the floor, it has tiles. Click on the star, click on the star, click on the moon, another moon and finally click on the star. Go forward and click on the round crystal and write down the coordinates: 19:60:30. Turn around and exit the room. LABYRINTH When you arrive at the corridor, pass the slim columns and go to the next intersection, it has four slim wooden columns turn left and then right. You will find two large wooden doors. Go in it is a blue room. FORTH CHAMBER It is the coffin room, the same coffin that Set made to kill Osiris in. Go in and go to the far back of the room where you can see an alter type monument, it is really a coffin. Look at the front of it and see all the hieroglyphics. Does it remind you of something that you have seen before? I'll give you a hint: remember the "Book of Passages". Okay just in case you forgot, here is the sequence: It is a bird and a leg, a zigzag line with a circle and a snail underneath, a hawk, a rectangle with a circle in the middle and a semicircle under it, an eye shape with a snail underneath and a lying cane under that, an overturned boat and some oars, a square and circle with a dot in the middle under the square, a zigzag line, a vertical oval and a vertical line under the oval, a bowl and another bowl under that one, and overturned boat with a star and a vertical line under the boat. If you did it right, you get access to a large crystal, click on it. Another coordinate appears: 14:25:50. Perfect, exit the chamber. LABYRINTH When you get to the intersection, go forward past the next intersection, it has four wooden columns and the next one, which also has four wooden columns. Go forward to the next intersection with four wooden columns. On the left wall past this intersection you can see a white block on the wall. WHITE BLOCK ROOM This is Cassandra Alda's room. Turn left and go to the red boxes. On top of them you can see a piece of paper, read it. It is from Vincent. It is a poem about her namesake from the Greeks. When you read it, it really does compare with her life. Go and read her journal. Turn around and exit the room to your right. LABYRINTH Go past the intersection the next two intersections and at the third intersection turn right. There on the right hand side wall is a blue block. Go there. BLUE BLOCK ROOM It is Temogen's room. Look around and read his journal. When you are finished exit the room and turn right. LABYRINTH Once in the corridor, go to the intersection with four cement columns wrapped by red cement ribbons. Turn left and go forward past the four slim wooden columns, into the dead end. There on your left you can see a purple block, well not really purple but violet. VIOLET BLOCK ROOM This is Vincent Genevra's room. Look around and read the journal. Turn around and exit the room going to your right. LABYRINTH Now it is time to conquer the winged door. So go all the way down the corridor and when you get to the intersection that has four round wooden columns with silver trim, turn right and go all the way down until you come to the winged door. WINGED DOOR Click on the door and a pedestal emerges from the floor, click on the pedestal. The priestess talks to you and asks you a question: How many evil ones betrayed Osiris? Remember? When you went to the Isis Chamber, where you entered the green building after entering a set of hieroglyphics. Isis would appear and ask you a question so that you could pass the different gates. Well these are the gates. The answer can be found in the priestess' chamber, where the snake puzzle was; written in the scroll the "Betrayal of Osiris". The answer is 74. Once you have answered correctly you hear a ding and the pedestal disappears. Click on the door to open them. Go to your right now to the left. There you find another winged door. You arrive at the second gate. At this gate the question is: How many great ones are seated in the Hall of Two Truths? The answer can be found in the "Book of Death" scroll, which is in the set of shelves on the right side of the back wall. The answer is 18. Again, after you have answered correctly the pedestal disappears. Click on the door and go forward then turn left, where you will see another winged door. You arrive at the third gate. At this gate the question is: How many beautiful ones call Isis father of my father? The answer can be found in the "Book of the Dead" scroll found on the desk in the back room. The answer is 4. When you click on the door and it opens, you can see a green block on the back wall. Go there. GREEN BLOCK ROOM It is John Howard's room. After you hear the journal, look down on his desk. There is a box, click on it and take the key. Look around and after you are finished, exit the room to your left. Turn right and you will find the forth gate. WINGED DOORS You arrive at the forth gate. At this gate the question is: How many pieces was Osiris cut into and spread around? The answer is found in the "Betrayal of Osiris" scroll that is in the priestess' room. The answer is 14. When the door opens you can see a gold, very ornate door, with the ankh symbol. ANKH DOOR Using the ankh symbol place it on the door. The door opens, enter the room and the priestess appears telling you that "You must rise like Horus to the panicle of heaven. That is the source of all". It looks like an elevator. It is an elevator. You have three stops. We will call 1, where you entered the elevator; 2 the control room and 3 the crystal room. Let's go to floor 2. SECOND It looks like a control room. Look around and you can see seven pedestals with balls on top, they are planets. They are all closed except for Earth and Traveler 1, which is activated. The seventh one is: Agate, which is closed. Ok, let's go to the control panel and try to figure out how this works. So we have Traveler 1 activated. Remember the coordinates that we have been writing down. Well, I think that this is a good place to try them out. Well, that didn't work. Go back to the Earth pedestal and activate it. Go back to the control panel and click on the red button. Earth Abydos appears. When you click on the triangle the destination changes to Tokyo, then to London, then to Tikal, then to Prague, then to Lhasa, then to Atlantis, then to Babylon and back to Abydos. When you click on the green button, Abydos says it is operational, Tokyo says malfunction, London says malfunction, Tikal is operational, Prague says malfunction, Lhasa is operational, Atlantis is operational and Babylon says malfunction. So we have four operational destinations and four sets of coordinates that we have obtained in the labyrinth. When you click on the green button with Abydos in the destination nothing happens, so let's leave that destination alone for now. Let's put Lhasa in the destination box. Click on the green button and automatically you are taken to the upper part of the control panel, by clicking on the numbers change them to enter the coordinates. For Lhasa 85:80:40 worked. When you enter it correctly you are automatically transported to that destination. LHASA When you arrive you see a golden Buddha. Click on the head, and the statue moves to reveal stairs going down. Turn left and walk forward to the first intersection. Turn left and click on the door, when it opens you can see and hear some monks chanting. Enjoy. Turn around. You can go to your left or straight, they all end up in the same place. This place is a sort of shrine with columns. Toward the back of the room to your right is another doorway. Go there, walk down the hall and turn left. You will arrive to a sort of tea room. Go in. On the table in the middle of the room is a book, read it. It talks about the Six Lobes of the Universe. The universe is divided into six lobes and the sum of each lobe is perfect harmony. Within these lobes are the eighteen pure lands of compassion equal in strength to counter-balance the world. So the sums of wisdom and compassion are perfectly balanced. This sounds very much like the snake puzzle we found in the priestess' room. Okay, let's take a crack at it. But first we have to find the puzzle. So look around the room and look for something that looks like the snake puzzle. The puzzle is hanging on the wall to the left side of the entrance. So you have 18 round discs divided in threes and each disc is tied to another. So if you add 1+2+3...+18= 171/6= 28.5. You can't have decimals. So if we take out the ten and use 19, then we have 1+2+3...+18=171-10+19= 180. Now 180/6=30; so each set of three should sum 30. And 18 discs /2= 9 pairs of discs. 9 pairs of discs should add 180; so 180/9= 20. So each pair in turn should add 20. Now by trail and error you obtain the following mandala. Looking at this mandala as a clock and starting at 12 o'clock we get: 18,4,16,13,1,5,6,19,14,9,7,17,11,2,12,3,15 and 8. If you did it right you are automatically given a special key. Look at your inventory to make sure. Well you're done hear so head back to the control station, so we can go to the next location. SECOND FLOOR Once at the controls go through the same procedure you did when you went to Lhasa, but this time choose Tikal as your destination and enter the following coordinates: 64:90:20. TIKAL Look around and locate the porthole, because later you might find it difficult to locate. From the gate, go forward, forward, forward, left, forward, forward, forward, forward, left, forward, forward, forward, left, forward and forward. In front of you, you will see a pedestal and a lit torch. Look at the Pedestal, there is a carving on it. It is of four dice like squares; from top to bottom it says: 1,3,4,2. Now click on the pedestal and a board with a lot of dice squares appears. At the bottom is a yellow square outside the dice square and at the top is another. The object is to get from the bottom yellow to the top yellow by following the numbered sequence; (1,3,4,2). Try it, it is fairly easy. Ok, here we go: up, up , left, up, left, left, left, up, right, up, up, right, down, right, up, right, up, left, left, up, left, down, left, up left, up, right and up. Wow! A light shines from a top of one of the pyramids. Go there and climb the steps. When you get there, you will see a purple crystal on top of an altar. Take it. Go down the stairs and when you get to the bottom turn right. Go forward between the buildings until you get to a blue, yellow and red building. There is a lit torch in the front of it. Go in. Go to the middle of it and you will see a sort of well, go down. When you get to the bottom, you can see a door to which you need a special key. Using your special key open the door. Go down the hall and enter the room. There is a slab in the middle of the room and around the room are four closed cubbyholes. Click on each one of them, you will see a round crystal globe with a plant inside. Open all four. When that is done, you will see another cubbyhole open. This one has a skeleton in it; turn it. When you enter the room again to your left is a pedestal, click on it. Wow! Lasers! The slab is a tomb. It opens revealing a skeleton. Click on it and you see a crystal in his hand, take it. Turn around and exit the tomb. Now go back to the gate. Once outside the building go forward, forward, left, forward, right, forward, forward, forward, forward, right, forward, forward, right, right and there you are. Walk right through the two poles. Once back at the controls turn around and go to the third floor. THIRD FLOOR Exit the elevator and walk around the room putting the two crystals you got from Tikal on two pedestals. As you can see you need two more crystals. Okay. We still have two more places to visit. Let's go to Atlantis. ATLANTIS When you are at the controls you notice that you have more little green squares lit. That means you have more power. The coordinates that worked for me were: 19:60:30. You arrive at an island. Look around. At one of the edges of the island you can see some fallen columns and a silver disc on the ground, go there. When you approach on one of the columns there is a rectangular tablet with an arrow pointing down, click on it. You are automatically taken down through a tunnel under the water and then seated at another control panel. Look at the control panel, it is pretty much straight forward the way you operate it. Be careful to see where this exit is because it won't be obvious. Okay, ready for the journey? I will show you the shortest way to get to the crystal and back. Obviously, no sight seeing. I will leave that for your spare time. From where you are ready to start, go forward, forward, forward, right, forward, left, back, forward, left, forward, back, right, forward. Now use the handle that is to the left of the control panel to pick-up the crystal. Now let's go back to the docking station. Go backwards, forward, forward, right, forward, left, forward, left, forward, forward, forward and back. Now using your pointer look for the up-hand. With a little more description: you can see a very pointed and jagged rock coming out of the left side bank and fallen columns on the top, go forward; while you are moving you notice a giant medallion on your left. Your console has no lights on. Now you see a concrete ledge, go forward. When you stop two lights come on. Go forward and when you stop you can see what looks like the top part of a building and four lights are lit. Turn right now you can see an archway. Go forward you pass two archways and stop at what looks like a dead end and now six lights are on. Turn left and you see three broken columns to your left and some type of roof. Go backwards and you can see a broken column to your right. Go forward and when you stop you can see a leaning column to your left and there are eight lights lit. Turn left and you stop at a rectangular entrance. Go forward you pass between a lot of columns and end up at a crossway with ten lights lit. Go backwards and you see what looks like a window. Turn right and you are stopped between two columns, in the far back you cans see a red pedestal. Go forward and you are closer to the crystal and all the lights are lit. Click on the handle that is on your left. You pick up the crystal. Go backwards and you can see the two columns. Go forward and you see the small window, three lights are off. Go forward and you stop at a low wall and seven lights are off. Turn right and you can see a circular floor and two broken columns to your left. Go forward and you stop at a lot of plants and eleven lights are off. Turn left and you see and archway. Go forward passing through two archways and stopping with nothing in front of you and fifteen lights are off. Turn left and you stop at an underwater canyon. Go forward through the canyon and you now have nineteen lights off. Go forward and you see a large piece of wood and all the lights are out. Go forward passing by the medallion and you stop at a sand bank. Go backwards and you see what you saw when you started. Now move the cursor to the top part of the screen until a hand pointing up appears and click. You will automatically be taken back up to the island. Turn left and keep going forward until you get to the gate and now to the control board. Now go to the third floor. THIRD FLOOR Once on the third floor deposit the crystal on one of the pedestals. Go back to the controls so we can visit the other coordinate. SECOND FLOOR You can't enter the coordinates because there is no other place to go. So go to the white planet and click on the activation button in order to activate the traveler 1. No go back to the console and enter the forth set of coordinates: 14:25:50. Oh man you are traveling in space and you finally arrive at a space station. SPACE STATION Go forward and through the door. You enter, or in this case exit to what looks like a landing platform. Look around and when you have finished enter the door to the left of the door you just exited. When you enter the door arrive at an elevator. For now you can only go to one floor. Go to the panel on your left and you can see that a small square is lit beside the number one. That means you are on the first floor. Click on the 2 and on the panel on your right you see that two purple lines light up. When the door opens you arrive at a type of greenhouse. GREENHOUSE Go forward until you come to the end of the path and turn left. Go forward until you come to some steps, climb the steps. Look around when you get to a table with a triangle on top and three arms with balls at the end go there and click on the pyramid. A number appears: 167. Now click right twice and go forward, go down the steps on the right side of the weird palm tree. When you see a fork in the path take the right one. Keep going forward always taking the right path (should be nine clicks from the moment you took the right fork) and you should be able to see a gold square with a red triangle on it to your right on top of a rock. Take it. Turn around and go back to the steps; you should be able to do it by taking the left path always. Once you get to the steps take the path on the left side of the weird palm tree. Go forward eight times and turn right. You can see the elevator in the background. Now that you know your way around, look around it is really fascinating. When you are finished with your tour go to the elevator and click on the number three. It says card requested. Well, guess what? You have a card. Using the gold card click it on the slit at the bottom of the panel. Once the panel eats your card click on the number three. You arrive at Howard's private quarters. HOWARD'S PRIVATE QUARTERS Once inside go to the blue steps in front of you and turn right until you can see a big round dark blue sofa. Go around the sofa until you see some gold steps. Go to them and climb. There is a type of door but you can't open it, so turn around and go down the steps. Once at the bottom, turn left, go forward and turn left. You should be able to see another set of stairs in front. Go up the steps and turn right. Go forward until you see a control panel. Go to it and click on it. You can see a number pad. Well, we are fresh out of numbers. No! Wait! We have the number we read in the greenhouse, remember? The number was 167. So Click on the red button and it directs you to enter the code, enter 167 and it says code accepted. Automatically you see a pole come up out of the sofa and a ray is directed to the closed door. When it shines on the red crystal the door opens. Okay! Turn right and go forward toward the steps. Climb down and go to the golden step and go up. You enter yet another room. NICE! HOWARD'S SPACIAL BEDROOM Go forward and turn right, walk along the wall and walk on the right side of the pond or pool. Go past the bar and walk forward until you get to a bronze chest with what looks like two panthers with huge long tails. It has a key hole and ... you have a key. So using the key open the chest and you find the last crystal. Okay, now turn left and go to the stairs that are on top of the pool and to the right of the circular aquarium. Go up. Once on top turn left and go to the desk in the far right side of the level. There is a video panel on the desk. It is Roma's personal video. He was deceived by Howard and brought to this place. Now turn left and go to the panel. It is the Commander and she is telling Howard to close down the gates because time is being destroyed. Okay we are finished. Go back to the door and go back to the elevator and to the first floor and then to the gate. Once at the second floor go to the third floor to deposit the last crystal. SECOND FLOOR Turn around and go to the elevator go to the third floor and deposit the last crystal onto its pedestal. THIRD FLOOR Deposit the crystal on the last pedestal. Now you have access to a forth floor the crystal matrix room. Go back to the elevator and go up to the crystal matrix room. CRYSTAL MATRIX ROOM When you arrive you are met with a video of the Commander telling you that if Howard doesn't shut down the gate she will obliterate him. Once she is finished turn left. You come to a red crystal and three zeros at the bottom. What to do? Remember the two torn pieces of paper? You have to put them together. Once you have done that you will be able to solve this puzzle. Okay... I will help. Red-147, Blue-625, Green-832 and Purple- 973. So enter 147 on the red one turn left and enter 625 on the blue one. Turn left and enter 832 on the green one and finally 973 on the purple one. Enjoy the final scene. You are then automatically taken to the video screen and Howard appears. Telling you that he is not dead or missing. He is there to come back another day. Hope you had fun. CRONOLOGY This is a recompilation of the personal journals found throughout the pyramid. DAY 1 (Roma)- Safeguards are installed on the gates. Slight incident happened with a peasant. Temogen is good at what he does. (Lantis)- Talks about the site that was chosen as the base, it is the labyrinth. (He is pleased and excited). (Daedalus)- Success in 18 th Dynasty Egypt. Gate works fine. (He is very happy). (Temogen)- (He is the one we saw at the temple in the viewer). A peasant saw him and was reprimanded by Roma. He really sees no use in keeping a journal and is reluctant to do it. (Cassandra)- She is very happy and enthusiastic about the whole project. (Howard)- Entered old Egypt. Satisfied with the location of the base in the labyrinth. DAY 2 (Roma)- Natives keep putting in puzzles and deterrents, but it is a challenge more than a deterrent. (Lantis)- He is very pleased with the installation and excited that the first shipment came through the gate, safely. (Cassandra)- Finished packing the Minoan artifacts. (Seems to have a crush on Howard). DAY 5 (Roma)- Howard is becoming impossible and self absorbed. Belligerent and bull headed. (Temogen)- Roma and Howard reprimanded him for ignoring security. (Cassandra)- Has traveled through gates, no problem. Asia Minor gate turns out to be a bummer. DAY 12 (Vincent)- He was reprimanded for drawing the artifacts, instead of taking them, for not finishing the correlation of the theory and because he doesn't make entries in his journal. DAY 15 (Daedalus)- The theory is correct. DAY 19 (Temogen)- Howard asks him to go and spy out the land across the river. DAY 20 (Roma)- Vincent went to the European station due to a broken necklace. They need to know if it was due to the technology, which is highly improbable. (Daedalus)- A broken necklace arrives, it should not have happened. He is trying to locate coordinates to Atlantis, but the crystal base is resistant.... strange. (Vincent)- A necklace arrives broken; he must go to the European station and report what went wrong. (Cassandra)- The necklace comes through broken. She defends Howard. (Howard)- He is mad because a necklace arrives in pieces. He talks about HIS European collection. He sends Vincent to investigate, because he cannot spare Roma. DAY 21 (Roma)- There was a breach in security on part of Howard. (Vincent)- Finished report on the broken necklace, but found nothing wrong. He has an idea on improving the packing procedure. DAY 26 (Cassandra)- There was a surge in one of the gates and the person coming through barely survives. (Howard)- He doesn't believe that the employees did nothing wrong, and that there is nothing wrong with the gate itself. DAY 29 (Daedalus)- Located correct coordinates for Atlantis. (Howard)- Daedalus has located the coordinates for Atlantis. He is very excited. DAY 35 (Roma)- A technician disappears from the Greek Station. Howard is out of control. Believes Howard is stealing artifacts. (Temogen)- He has read the literature on warfare, and admires it. He has to go to the Greek station to investigate a disappearance. (Cassandra)- The Greek station suffers a disappearance. She keeps defending Howard. DAY 36 (Howard)- He reports "happenings". He disregards them because nothing must interrupt the work. COMMANDER'S GIBBERISH: The Commander reprimands Howard and send and ultimatum to Howard saying that in hours or days they will leave, with or without them. DAY 40 (Temogen)- He found nothing at the Greek station, except for the warfare literature. DAY 45 (Lantis)- Seti 12 is full of artifacts of great interest. People are disappearing and he is astounded that Howard seems not to care. (Vincent)- Worked on Seti 12, liked the paintings, but Howard only likes the gold. (Howard)- They had success at Seti 12. They are using tranquilizer guns to put to sleep the guards. He says it is worth the risk. DAY 46 (Roma)- Howard had an encounter with a native. Resolved the problem well, but didn't have to be in the situation in the first place. (Cassandra)- She helps Howard with some artifacts, and talks about his collection. She makes excuses for him. DAY 50 (Howard)- Daedalus and Lantis are still working with the Atlantis gate. He is getting desperate. DAY 60 (Lantis)- He tells Howard that they need to shut down the gates because Daedalus can not figure out why people are disappearing, but Howard is not concerned. DAY 65 (Daedalus)- Something is wrong, people are disappearing. He has his doubts on the viability of the technology. DAY 83 (Daedalus)- He is working over the theories and formulas, but can not find anything wrong. DAY 90 (Vincent)- He talks to Cassandra about the new packing procedure. (He seems to have a crush on Cassandra). (Howard)- They finished with the Seti 12. He is having a hard time deciding which one to keep and which to send on. COMMANDER'S GIBBERISH: She is demanding Howard's report, which is overdue. DAY 95 (Lantis)- Daedalus is still working on a theory to explain the disappearances. Howard still doesn't want to shut the gates. DAY 115 (Cassandra)- Atlantis gate is finished. She gets premonition about Lantis causing everybody trouble. She wants to go to Atlantis but Daedalus and Lantis won't let her go because of anomalies. (Howard)- The Atlantis gate is established. He disregards Lantis' and Daedalus warnings about anomalies. They have recovered good artifacts. DAY 129 (Cassandra)- Tomorrow she goes to Greek station. Daedalus and Lantis don't want her to go, but Howard wants her to go and see the transportation of a solid gold statue. She has an ominous premonition and is very scared. DAY 130 (Roma)- Cassandra disappears, more security is needed. He is beginning to get scared. (Lantis)- Yesterday, Cassandra disappears. The Greek station is in shambles and Howard doesn't care. (Temogen)- He investigated other disappearances and looked at every gate, and found nothing. (Vincent)- Cassandra disappears. (He is distraught). (Howard)- Cassandra disappears. There is no trace of her. He is sad. DAY 132 (Howard)- The Commander wants to shut down. He now controls all communications. He is becoming arrogant and undisciplined. COMMANDER'S GIBBERISH: She demands to now hear from Roma. Howard intercepted the communications to Roma and Deadalus. DAY 155 (Roma)- One more disappears from Tibetan gate. DAY 156 (Temogen)- Tibetan gate reports another disappearance. (He is beginning to get scared). DAY 158 (Roma)- Mayan station is closed. A lot ended up missing and Howard doesn't care. (Vincent)- He is scared about the disappearances and wants to go home. DAY 160 (Roma)- Vincent disappears. He starts to think in the necessity of shutting all the gates. (Temogen)- Vincent disappears and he wasn't even on the gate. He hates Howard. (Howard)- Vincent disappears. Howard actually doesn't think loosing all these people is worth closing down. He wants to go forward. DAY 170 (Roma)- Daedalus, Lantis and himself start to conspire against Howard and shut the gates. (Lantis)- Vincent disappears and people are disappearing even if they are not on the gate. Daedalus is loosing it. Talks to Roma about forcing Howard to shut the gates. He believes Roma is planning something. (Daedalus)- Cassandra and Vincent have disappeared. (He looks distraught). DAY 175 (Lantis)- Daedalus is growing weaker. Most of the gates are closed. They can not contact the commander. (Temogen)- Roma talks to him about closing the gates. He is of the opinion that the technology is a disaster. DAY 180 (Temogen)- He went to the Mayan station with supplies, but nobody was there, yet Howard insisted he take them. Roma confronted Howard about all that is happening there. He is planning to sneak across the river for another look. (Howard)- Most of the other gates are shut down. Roma insists on shutting down. He now feels that he must protect himself from the others, because he must complete HIS collection. DAY 181 (Daedalus)- Temogen and Roma are gone. DAY 182 (Lantis)- Temogen and Roma have disappeared. There was a convenient accident and Howard says they are at other gates. (Daedalus)- Can not find the problem. (He looks distraught). He believes that Howard is getting so greedy he is loosing his normality. DAY 183 (Daedalus)- He knows what happened to everyone. Time travel is possible. He hast to tell Lantis but must be careful with Howard. All times coexist, all possibilities happen. DAY 184 (Lantis)- Daedalus seems to be dying. He says that the problem is not in the technology but in the application of the theory. Something to do with the fabric of time. He says he needs a lot of time to fix the problem. Daedalus is preparing to shut the gates permanently. (Both of them are scared of Howard). (Daedalus)- He explained it to Lantis and must prepare the destruction of the gate system. It must never be used. Instead of staying in our own time track, Howard insisted in visiting other possibilities. This disruption of the fabric of time and each shift tore the membrane of time. Tearing the separation of the different tracks or possibilities. DAY 219 (Lantis)- Daedalus is ready, he has figured out a sequence to close the gates and restore time. Still no contact with the commander. (Daedalus)- He has prepared the formula for the dissolution of the gates. He set the crystal matrix and written the instructions, Lantis also knows what to do. One of them must destroy the gates. (He is very weary and afraid of Howard). DAY 220 (Lantis)- Howard has won he is mad and he controls time. Howard has hidden the crystals, without which the can not shut the gates. Howard has also taken data and schematics. (Howard)- Deadalus and Lantis are all who are left. He takes the power crystals so that they cannot shut the gate. He lures them to the gate and sends them off. He doesn't care where they went. So he is the only one left. He needs to pack the choicest pieces for HIS collection. He is going to leave temporarily to satisfy the Commander, but he is hiding the crystals so that nobody can shut the gate. COMMANDER'S GIBBERISH: It is a transmission, intercepted by Howard, for Deadalus and Lantis. The Commander has disturbing information about the gate. DAY 225 (Lantis)- Howard claims to have discovered something and he promised to give them the power crystals, but they need to try out the gate first. He doesn't believe Howard. Note: If you experience a slip in actions or time, I am sorry. There was an error produced on my file and a lot of information was lost. Since I had played it and erased all saved games I went from memory. So I apologize; but you can always e-mail me if you really get stuck. Copyright June, 2003 Katyoroz@yahoo.com