_____ _ _ _ _ _ | __ \ (_) | (_) (_) | | \/ __ _ _____| | |_ ___ _ __ __ _ _ _ __ ___ | | __ / _` |_ / | | | |/ _ \| '_ \ / _` | | '__/ _ \ | |_\ \ (_| |/ /| | | | | (_) | | | | (_| | | | | __/ \____/\__,_/___|_|_|_|_|\___/|_| |_|\__,_|_|_| \___| ______ _ | _ \ | | | | | |___| |_ ___ _____ | | | / _ \ | | | \ \/ / _ \ | |/ / __/ | |_| |> < __/ |___/ \___|_|\__,_/_/\_\___| Gazillionaire Deluxe Guide by -fool- fool@bucketofkfc.com Gazillionaire is a crazy game where you need to make a gazillion dollars. There are good ways to do this, and bad ways to do this. Contents 01. Which Ship to buy 02. The Marketplace 03. Passengers 04. Advertising 05. Fuel 06. Planets and Planet Specials 07. Insurance 08. Stock Market 09. Loans 10. The Bank 11. Tips 12. Special Events +-+-+ +-+-+-+-+-+ +-+-+-+-+ +-+-+ +-+-+-+ |1|.| |W|h|i|c|h| |s|h|i|p| |t|o| |b|u|y| +-+-+ +-+-+-+-+-+ +-+-+-+-+ +-+-+ +-+-+-+ At first you can choose one of many ships, each with thier own advantages and disadvantages. Some may say there is no "best ship" but I disagree, I do beleive there is a best ship. But i will save that and run through all the ships and rate them. Stinger XII Engine: 7 kuarp Cargo: 100 Crew: 4 Passengers: 8 Fuel Tank: 20 This ship is not good. First off, starting with a high speed engine is not the biggest advantage in a broader sense. You can always go to Pyke and buy a better engine; and all the stinger has going for it is speed. The 20 ton tank is a major dissapointment, high tanks let you wait for a good price somewhere (less than 400 kubars) and fill up. Medium passenger count and cargo space are ok, and the 4 crew members arent too bad. The ship is entirely average with a bad fuel tank and nothing special. 5/10 Fly Catcher Engine: 5 Kuarp Cargo: 120 Crew: 5 Passengers: 8 Fuel Tank: 40 Fly Catcher is an alright ship because of it's high cargo capacity; though 5 crew members is a bit much. With each member costing 1,500 a week things can add up quite quickly. The rest of the ship is average, with 8 passengers and a 40 ton fuel tank, 5 kuarp engine. The only advantage is the slightly enlarged cargo bay, but it is definitely not worth the 5 crew members to upkeep. 5/10 Le Rock Engine: 5 Kuarp Cargo: 80 Crew: 3 Passengers: 8 Fuel Tank: 65 Le Rock is a nice well rounded ship. It has a large fuel tank, low crew member count, and a 5 kuarp engine. That right there is impressive. 8 passengers is average, and the only thing that is wrong with this ship is the slightly lesser cargo bay, 80 tons. Overall, Le Rock is pretty decent. The biggest advantage would be the huge 65 ton fuel tank, and the biggest disadvantage (which isn't drastic) is the 80 ton cargo bay. Le Rock is a solid choice to play with. 9/10 Whaler 2000 Engine: 2 Kuarp Cargo: 130 Crew: 6 Passengers: 11 Fuel Tank: 50 The Whaler 2000 is a massive ship. This thing can hold 130 tons of cargo, that is huge! and it can have 11 passengers! Not only that it has a 50 ton fuel tank. Those are all above average specs, and make the whaler a nice choice. Too bad it is hampered down by a slow 2 kuarp engine, and the large 6 crew members needed to operate. The whaler is manageable. If you can keep making money off passengers, and make the most you can out of the cargo space, then the Whaler 2000 should be a nice choice. 8/10 Retina Engine: 5 Kuarp Cargo: 100 Crew: 3 Passengers: 6 Fuel Tank: 40 The Retina isnt too bad. 5 Kuarp engine, 100 ton cargo bay, and 3 crew members are all really nice. Average 40 ton fuel tank isnt bad either. The only thing wrong is the 6 passengers. The entire ship is quite well rounded except the passenger limit is rather intense compared to other ships. Though it is a small aspect, the 6 passengers really brings Retina down heavily. It still is a good choice, but you can find roughly the same thing in the Mantagon with more passengers and just slightly less cargo space. 8/10 Cerebralis Engine: 5 Kuarp Cargo: 100 ton Crew: 4 Passengers: 8 Fuel Tank: 40 Cerebralis is the average. It has no advantages or disadvantages. Everything it has is the averge base standard for all other ships. Even though everything is balanced for Cerebralis, it doesn't have any real advantages going for it. 6/10 Globulizer Engine: 7 Kuarp Cargo: 80 Crew: 4 Passengers: 7 Fuel Tank: 30 The Globulizer is like the Stinger in respect that it's major draw is the speed y engine (which becomes null after a few trips to Pyke), and has less of most other features because of the speed. Low passenger limit, low fuel tank, and low cargo space make Globulizer just fast with nothing to make money. 6/10 Locomotis Engine: 6 Kuarp Cargo: 110 Crew: 4 Passengers: 5 Fuel Tank: 40 Locomotis is a nice ship. It has a good engine, a large sized cargo bay, 4 crew members, 40 ton tank. It's alright except for the 5 passenger limit. All of the other specs are fine except for the passenger limit, just like the Retina. However, this ship suffers from even less passenger limit than the Retina, and passengers make a lot of money. Though Locomotis is a nice well rounded ship for the most part; the incredibly low passenger limit makes it an easy one to skip over. 6/10 Mantagon Engine: 4 Kuarp Cargo: 90 ton Crew: 3 Passengers: 10 Fuel Tank: 40 The Mantagon is quite simply the best ship in the game. It has the standard 4 kuarp engine, and standard 40 ton fuel tank, it already has no disadvantages. Next it has a low crew count, 3, major advantage. As well it has room for 10 passengers, great advantage. The only possible thing wrong is the 90 ton cargo bay, which is 10 tons less than the average (which is a rather small difference ). The best thing about the Mantagon that most other ships dont have is both commodity and passengers in one ship. It has a nice cargo bay and a large amount of Passengers, it plays both styles of money making extremely well. Overall, the Mantagon is the best ship you can get in the game because it works so well all around. 10/10 Kegger Engine: 3 Kuarp Cargo: 150 Crew: 2 Passengers: 1 Fuel Tank: 35 Kegger is a monster. It is slow, slightly low fuel tank, and incredibly low passenger limit, it has a very low crew count and extremely high cargo capacity. The kegger can function as a nice ship, it just requires a smart player to really know how to work the commodity aspect of the game. If you can work through all of that, Kegger shouldnt be too bad; just make sure you visit Xeen every once in a while to try and add some passenger slots. 7/10. Worm Shuttle Engine: 6 Kuarp Cargo: 75 Crew: 12 Passengers: 16 Fuel Tank: 35 Worm Shuttle sucks. Bottom line. Sure it is a little interesting to play sometimes, but if you really are going for a hard game that will be challenging, Worm Shuttle is definitely not the way to go. You should have been turned off instantly by the 12 crew member tag. That is over $15,000 a week. The 30 ton fuel tank is a disadvantage, though not fatal, it can be annoying. The 75 ton cargo bay is tiny. Cargo definitely wont be your main form of income. Overall Worm Shuttle just focuses too much on the passenger game, and loses on the cargo game. 12 Crew member is just insanity. 5/10 Squidocity Engine: 6 Kuarp Cargo: 110 Crew: 6 Passengers: 8 Fuel Tank: 40 Squidocity isnt too bad. Fuel tank and passenger limit are average, but the cargo bay is nice and the 6 kuarp engine is a cool little enhancement. The only issue would be the 6 crew members, which is a little high; but if you can keep a lot of passengers and cargo going on in your buisness you should have a profitable expierence. 7/10. +-+-+ +-+-+-+-+-+-+-+-+-+-+-+ |2|.| |M|a|r|k|e|t|p|l|a|c|e| +-+-+ +-+-+-+-+-+-+-+-+-+-+-+ There are a few rules about the Marketplace. 1. Always buy the max cargo you can for each item 2. Always look at the bottom of the list up (highest price commodities). 3. Whatever you buy will determine which planet you go to next, do not say "oh, I am next to Vexx let me see what it is low on so I can go there." 4. Always fill up your ship. When going into the marketplace you are looking for the highest price commodities, these are listed at the bottom of the list. These items will get you the most money possible (though cost the most themselves). First off you are really looking for the highest profit margin. All items will tell you the price range, wether it be 5-40 or 90-720; that is the price range. You want to buy the items that have the closest cost to the bottom of that range. So if you see a bunch of cantaloupe for 20 kubars/ton with a range of 5-40, and a bunch of exotic for 90 Kubars/ton with a range of 90-720, buy the exotic. The Cantaloupe is cheaper, but the Exotic will get you more money because it is closer to the bottom of the range (in this case it was the bottom of the range) Step 1: Buy Stuff Look at the list of items, and from the bottom up look for an item with its price close to the bottom of its price range. If many items cost a lot of money, use this. Take the top of the price range, lets say the item is Exotic for 90-720 kubars. You take 720 - Cost of item at planet = Profit per ton. If that number is low, look for another item. You are always looking for the highest profit margin item. If you see an item with a price at the absolute bottom of it's price range, it can usually make you a lot of money. Like Toasters. Lets say toasters have a range of 80-440 kubars, and you see them for 80 Kubars/ton. If you buy them, and sell them, you will make 360 kubars/ton profit (that is 440 for the max range minus the price you paid). However, if you see X-Fuels with a price range of 90-760 kubars/ton, and it is selling for 260 kub/ars ton, look at it. Toasters are seling for 80/ton. X-fuels are selling for 250/ton. Toasters are selling for the bottom of thier price range. X-fuels are selling near the bottom of thier price range. Toasters will make 360 kubars/ton profit. X-fuels will make 500 Kubars/ton profit. Why would X-fuels make so much more money? Look at the price and its range. The top of the range, 760, minus the price, 260, that is 500. Even though X-fuels cost a lot more than the toasters, and the X-fuels were not at the bottom of the price range, they made more money. This is another reason why you should always look for the higher price commodities first (listed on bottom of the market place list). Step 2: Look for a planet. You should look for the best high price commodity, 1 commodity you can buy. Just 1 at first. Lets say just Gems. So you buy 50 tons of gems. Well Now you would click on "supply" and see who is low on Gems, lets say Vexx is low on gems. (BTW - You can click the Vexx coloumn in the supply window and it will have a yellow name on the planet page to remember where you want to go easier). So Vexx has a 0% gems listing. You would first before leaving check to see what else vexx is missing. If it is low on something else, buy that and take it to Vexx with you. You want to have a full cargo bay every single trip. Step 3: Sell Everything on the next planet All of your items should be sold on the next planet. Everything you buy should be sold the next turn you have. Dont buy 2 items, for 2 different planets, and sell 1 item, then go to the next planet and sell the next. Everything should be gone by the next planet. It makes the most money. That's about it. Once you can master the Marketplace, you should be able to make over 100,000 kubar deals every week! +-+-+-+ +-+-+-+-+-+-+-+-+-+-+ |3|.|0| |P|a|s|s|e|n|g|e|r|s| +-+-+-+ +-+-+-+-+-+-+-+-+-+-+ Never underestimate how big of a role passengers have in making money. They are huge. You want to set your price to something high, 3,000 works well, but if you are really trying to make a lot of money on passengers you may want to raise it to 4,000. Over 4,000 and not many people show up. Depending on the amount of passengers as well you should set your price accordingly. I reccomend 3,000+ price and advertise a lot. +-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ |4|.|0| |A|d|v|e|r|t|i|s|i|n|g| +-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ Advertising is simple: Do it every week. Nonstop. You want to advertise based on what your ship is capable of. If you have a high passenger limit (high is 9 or higher) then do EVERYTHING for passenger advertising, and make the price 4,000. If you have a mid range passenger count (8), then make the price 3,000 - 4,000 and do T.V. advertising. Adjust your passenger advertisements so you can usually get a lot of passengers every time. Getting 8 passengers at 3,000 each can get you 24,000 kubars right off the bat. As you buy a bigger ship, advertising costs increase, but you should be making more money. For commodity advertising it depends on how much you buy in commodities. The only thing advertising affects is the AMOUNT of commodity there is to buy. So if you dont really have a big cargo bay, dont advertise a lot (but dont advertise nothing). But if you have maybe the Kegger ship, then go all out advertising commodity. You should advertise every single round. +-+-+-+ +-+-+-+-+ |5|.|0| |F|u|e|l| +-+-+-+ +-+-+-+-+ Fuel is pretty simple. Just keep waiting, and waiting until you see a nice price (less than 400 kubars) per gallon of fuel. If you need to just buy enough fuel to get by each week, do so until you see a price to fill up on. It is best to visit the planet Nosh to buy fuel because it's planet special lets you get the cheapest fuel easier. +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ |6|.|0| |P|l|a|n|e|t|s| |a|n|d| |P|l|a|n|e|t| |S|p|e|c|i|a|l|s| +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ When Making a game there are some planets that are much better than others when placing them because of thier specials. Planet specials are availible in planet options and let you gain special rewards or punishments that are quite helpful. You should do a planet special every week. Here is a breakdown of every planet, and how good they are to have in the game. Hork - Media Capital Hork is the Media Capital of the solar system. It really just lets you meet stars, or get paid to do commercials (which can earn you a lot of money). Hork basically can either earn you a lot of money or do nothing, or randomly lose you money. I think the chances to make money are great, and the cash amount is around 40,000 - 50,000 so check out Hork. 8/10 Pyke - Engine Upgrades Pyke lets you upgrade your engine by 1 each time you visit, and the prices can range from extremely cheap to way over priced. If you have the money, an engine is a nice buy. But dont stress too much. All engines can be bought under 10,000 kubars, even around 5,000 kubars; so if they throw a 30,000 kubar engine at you decline it. Whenever you land on Pyke check out the special. 8/10 Mira - Sages On Mira the Sages can change your luck. Luck comes in loops sometimes you will have good luck and sometimes you will have bad luck. Mira can turn this around. Always check out those sages and place mira in the game. 9/10 Stye - Traders Union On Stye you can go to the Trader's Union and lobby for a raise on your bank account interest (which will not go above 2%, so dont try if you have 2% or they will lower it). You can also lower loan interest rates at Stye, but if you ask a lot, or it already is very low they may raise it instead. Stye is great for the bank account 2% interest, that is a must to succeed. But, the bank account interest randomly jumps uo to 2% on a special event, same with loan interest rates and credit limits. Even though all of its features can happen in special events, Stye isnt too bad. 7/10 Zile - Mr. Zinn All Zinn can do is raise credit limit or lower interest rate. Early game this planet may be useful but after you have paid off the loan there is no use of this planet's special so it becomes pointless. Visit him as much as you can until you have paid off his loan. 7/10 Vexx - Magistrate On Vexx you can pledge to lower taxes and it rarely ever works, but if it does its a nice break. However, the game randomly has events that raise/lower taxes anyway. So Vexx is more or less obsolete. And dont forget, sometimes they may raise taxes if they are low. So if taxes are low skip the special, but if they are high give it a shot; but bottom line Vexx isnt too useful. 6/10 Nosh - Fuel This special is one of the best. You can buy fuel for usually more than half off the the regular price, and this special RARELY ever fails. If you ever need to re-fuel your ship, head over to Nosh and do the special. Keep Nosh in the game. 9/10 Xeen - Parts Xeen is the best planet special you can have. It upgrades your fuel capacity, cargo capacity, or passenger seating for a price, and that is a permanent change which is awesome. Never miss an opertunity to expand your ship. A new passenger seat can add 3,000 kubars per week, it will pay for itself in no time. I highly reccomend doing the special every time (unless the price is insane) and definitely have Xeen in the game. 10/10 Tilo - Gambler Tilo has an alright special. You can gamble 5% of your cash, not money in the bank. If you win the first round you can double or nothing. The chances of winning both are small, but just winning the first round has alright chances. Try it every once in a while, Tilo is just alright. 7/10 Loro - Vacation One of the best planet specials once again. Loro can do 2 awesome things: first it might say you dont need to pay your crew (so never ever pay your crew before doing the Loro special, it may pay it for them) OR it may make your crew lower thier salary by 100 dollars which is great, and really adds up. Always do the Loro special. Even though you MAY run into a fine (it says they partied so hard you need to bail them out of jail), the fine is relatively small. Loro is great. 9.5/10 Bass - Stock Capital Bass is useful if you run the stock market for money, which is a more advanced way to make money. Just do what it says and you should be fine. So use Bass all the time, and its handy to have in the game if you play the stock market. 8/10 Queg - Smuggler Queg is useless. It's special sometimes lets you buy commodities at a lower price (not much lower) than regular. It supposedly is a smugglers planet, and they will sell you like Moon Ferns for 20 kubars / ton when at the market place it costs 25 kubars/ton. First off the commodities are either bad (The highest price one I have seen is oggle sand), or 75% of the time its the exact same price when they try to sell it lower to you. That is actually more of the big issue. They just sell it you at the same price. Suffice to say i rarely, if ever, use the special on Queg. Skip on Queg. 5/10 Ooom - Fortune Tellers Ooom is awesome. It really is. It costs money to have your fortune told, depending on ship size, and it really is a small amount so pay it. I think at first it is only 2,500, and it goes up by 1,000 i think with each upgrade. The only rewards from Ooom are massive amounts of cash. Ranging from 40,000 - 300,000 kubar; Ooom is awesome. Always to do the special. Always put it in the game. 9.5/10 Frac - Insurance I rarely buy insurance, and all Frac does is sometimes lower the price of insurance by a percent of roguhly 5% - 40%. Sometimes it gives you a random charge when you do the special which can cost around 20,000 kubars so dont do the special unless you really want to buy insurance. If you dont buy insurance it says they dont have a sale on record anyway, so nothing happens. Skip over Fraqc's special, and dont really put it in the game to begin with. 4/10 +-+-+-+ +-+-+-+-+-+-+-+-+-+ |7|.|0| |I|n|s|u|r|a|n|c|e| +-+-+-+ +-+-+-+-+-+-+-+-+-+ Insurance is nothing short of pointless. I dont usually buy insurance because the price can be crazy high, but if it is low.. (under 1000) then it may be worth it. The most important time to buy it would be maybe if you just had a huge accident and lost a ton of money. Luck comes around in Loops, so if you just had a big accident, maybe 2 accidents in 1 turn, then get some insurance to be alright. But generally, i dont buy insurance. +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ |8|.|0| |S|t|o|c|k| |M|a|r|k|e|t| +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ The Stock Market is a rather hard to way to make money, but it can make you a lot of cash if you know how to play it. The stock market is more or less random. Nothing really affects it. The stocks shoot up at times, and crash at times. It is best to visit the planet Bass, get a stock market sheet, and buy what it says to buy. Now buying stocks is sort of tricky. You can buy stocks based on how much cash you have. You can only pay i thik 15% of your cash into stocks. So if you are serious, take all the money out of the bank and buy a stock. You can only buy and sell the ones for which planet you are on, but you can check how your's is doing from another planet. Special events happen in the stock window that wont happen if you dont open it. Like a big jump. A big stock jump wont just happen, it will only happen when you open up the stock screen. So every turn open up the stock screen, and a random jump may occur. There isnt much to say about stocks. Usually 1 or maybe 2 will go higher than most for the entire game, and the rest will stay relatively low. Its all andom, but if you buy the right ones it can work out well. Just go to Bass, just the special, and you should be fine. +-+-+-+ +-+-+-+-+-+ |9|.|0| |L|o|a|n|s| +-+-+-+ +-+-+-+-+-+ Zinns Loan Zinn at the start gives you enough money to start your company with a low interest rate. You dont need to pay his loan off right away, and if you need to keep it for a while, do it. It has a lower rate than the trader's union. Try your best to not have to take out loans from the traders union. For Zinns loan at first try to keep it around 100,000 kubars. Then gradually push it down. Maybe the first 5 turns you keep it at 100k, then 80k, then 60k.. and down to 0. Never pay off his loan if it means you will have no money afterwards. Your cargo can be stolen in one turn, and there goes your money. Only pay off his loan if you will have atleast 50,000 kubars left over afterwards, and if you do it gradually and dont let it go past certain limits, then you should be alright. Traders Union Loans Traders union loans are very expensive because of the high interest rate. If possible dont take out loans from the trader union, but if you must you will have to. Try to pay them back as fast as possible or keep them at a certain cost so the interest doesnt run it too high. Once you pay off Ziin's loan, traders union loans are the only ones you can get. If you have no money and you are fined or need to pay a lot of money for a special event, then you will automatically take out a traders union loan. Just keep it down a bit, dont let it run too high, and you should be fine. Credit Limit Always let your credit limit go higher. It is just that simple. Its free padding incase something goes wrong. If you get a deal from Zinn saying he will give you 50k Kubars, and increase your limit by 75k, DO IT. Even if you dont need the money do it. You can pay off the 50k right when your turn comes, and lose no money off interest, and you just increased the limit by 75k. Always increase the limit if you can. +-+-+-+-+ +-+-+-+ +-+-+-+-+ |1|0|.|0| |T|h|e| |B|a|n|k| +-+-+-+-+ +-+-+-+ +-+-+-+-+ At the end of every turn put all your money in the bank. Never have cash. The bank earns you interest, and thats all. It makes you money. Cash left out of the bank after each turn is a waste. +-+-+-+-+ +-+-+-+-+ |1|1|.|0| |T|i|p|s| +-+-+-+-+ +-+-+-+-+ 1. Never pay your crew until it turns red You dont have to, and you may run into a special event saying you dont have to pay them, and it goes away. 2. Never pay your taxes until it turns red Again you may run into a special event saying you dont have to pay your taces and it goes away. 3. Never run out of fuel This is huge. Running out of Fuel costs around 90,000 kubars - 120,000 kubars for a ship to go out and refuel you. If you are making a long journey, and are low on fuel, buy enough so you are 1 gallon above of the maxium used per trip just incase. running out of fuel really sucks hard. 4. Always try to buy those stations that earn money each visit These really can add up over time, and pay for themselves after a while. 5. Always buy a bigger ship when offered to you Big ships can cost up to 100,000 kubars, but it is definitely worth it. 6. Alwyas buy warehouse space if you can afford it It adds to net worth, so it cant do any harm; even if you dont use warhouse space (I dont). +-+-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+ |1|2|.|0| |S|p|e|c|i|a|l| |E|v|e|n|t|s| +-+-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+ Special events are random, but rather easy to tell what to say yes to. If you can make a lot of money, and it is illegal, say yes, you most likely wont be caught. If someone asks you to take them to a planet, you may or may not make a lot of money. Depends on your fuel and how badly you need to sell your commodities. If you ever get asked by Dred Nicholson to make a donation, always say yes. If not you get fined for usually double what they asked for. If you ever get asked to have a pet dog, say not, it causes damage. If you are asked by wobbler to pay for his artwork, say yes. You have a good chance of it being a nice peice of artwork and receiving 3 times what you paid back. If you have the ability to exchange 1 crew member for a computer do it, it's expensive and doesnt always work, but it will be worth it over itme. IF someone asks you to trade commodities, only do it if they have a much higher priced commodity than you. If you bought Whip Cream, and they are going to trade it for Exotic, get the Exotic, it is much higher priced. If someone asks to buy all your cargo for double the price you paid, you need to think about how much you are going to make, if you bought it for the aboslute lowest price and are going to sell it at a planet with a 0% tag for that item, say no. If someone is going to sell you stocks, you might want to consider it. They usually sell stocks at a lower price than average. A bad one ot say yes to is the coin toss one where you can win a lot of money, say no, you wont win. Another one you wont win on is the guy that asks you to give him money, and you will see ten times it in return. Bottom line is you wont, its a scam. There is one guy that asks you to trade engines with him for 150,000 kubars. Do it. Its worth it for a slower engine. One you really should look out for is one that sabotages other players. This one is really great, it causes all the other players to lose around 250,000 kubars and it only costs you about 50,000. -------------------------------------------- Thats my guide. Comments, suggestions: fool@bucketofkfc.com Copyright 2:14 PM 11/6/2004 -fool-