Knight Quest(GameBoy) FAQ/walkthrough version 1.0.0 by Andrew Schultz schultz.andrew@sbcglobal.net Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to write for a console RPG--one of the last remaining few English ones not covered--as I'd never really done that before, and I hadn't created maps for a while. Please send me an email referring to me and this guide by name if you'd like to post it on your site. I also have maps for this game at www.gamefaqs.com. ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS 2-1. BASICS 2-2. SPEEDING IT UP 2-3. AVOIDING OR FINDING ENEMIES 3. CHARACTER DEVELOPMENT 3-1. LEVEL CHART 3-2. ITEMS AND SUCH 3-3. ACHIEVING EXPEDIENT BALANCE 4. BESTIARY 5. GENERAL MAPS 6. WALKTHROUGH 6-1. GETTING L2 ARMOR AND SWORD 6-2. THE NORTH CAVE 6-3. THE NORTH CAPE 6-4. EVIL TOWER 6-5. THE NORTH MOUNTAINS 6-6. HAUNTED MANSION 6-7. THE PRINCESS 6-8. THE DARK LORD 6-9. LEVELS ~ QUESTS 7. VERSIONS 8. CREDITS ================================ 1. INTRODUCTION Knight's Quest is a very cookie-cutter RPG for the GameBoy. In it, you play a 14-year-old named Will who goes in search of fame and fortune and other good hackneyed stuff. The quest progression is very linear, the combat system is simplistic a la Dragon Warrior, and you also have a similar no-lose situation even when you die(penalty of half your gold lost,) but it gets tedious. Fortunately with the advent of emulation you are able to breeze through the boring parts(ie the combat that shows off the stultifying animation that makes a hit for 5 points of damage seem much more interesting than it is) and once you figure which attack works on which monsters, it's a dungeon crawler of maybe 30 16x16 screens. What originality there is mainly relates to bad translations, and what mystical qualities the game has revolve mostly around your not quite having enough information to figure something out, or your realizing that there are at most three places to look to find where your next quest is. There are some minor mapping puzzles but the bafflers take up more time--ie X claimed he was about to take a dragon, and you killed X, and now you need to get the dragon--off in a COMPLETELY different direction. The special items(key and axe and such) are over-generic and that's probably partially due to the GameBoy limitations. Still this game is a neat exercise in quick character-building and map- writing and I hope my guide shows how to put the game to the sword quickly. For me, this was the first non-franchise console RPG I tackled and for some reason I'd always been intimidated, but I often forget that consoles can't hold PC's memories, or couldn't way back when. In general there is no way to really take a step backwards unless you have a L3 sword and buy a L1. It's a safe game but sadly it never really sparkles. 2. CONTROLS 2-1. BASICS The directions work as you expect they would, although if you run halfway into a tree, you won't run around it. Up/down override left/right so if you need to make it somewhere diagonally, you can work that(ie hold left, tap up a bunch) though you can't make direct diagonal moves. There's no button for using special items, and you just have to walk over houses to enter. A note about switching screens: you tend to reappear in the exact center, and since screens are 16x16, that puts you between icons, so you will wind up running into a half-a-tree and stopping even if you try to pre-walk and avoid it. Start shows your place on the map. There aren't that many places to go, so you should have a rough idea, but it's nice just in case. Select shows your status, i.e. experience, HP, tools, weapon and items. At this screen you can also scroll left and right and push A to use a healing item. Push select again to go back to main game play. You can scroll from one edge to another if you want. There's no way or need to drop an item. You only have the axe, the key and the hammer as tools, and these are used automatically. Combat is pretty self explanatory too. You have: Fight Magic(use offensive magic) Escape Medi(use healing) (Try to flee, opponent gets free hit on fail) Fight leads to the menu: Swallow Falcon Sea Gull Eagle Button A selects, button B backs out to the previous menu. Each monster type is vulnerable to one of these attacks and variably vulnerable to others. The variability itself can vary. For instance, Goblins are vulnerable to Falcon, which can do 100+ damage, but other types do only 10. On the flip side, Dark Shadows are completely even, but they are a rarity. Many monsters suffer 3/4 or 1/2 damage with other attacks, but in general with new monsters, you should expect to have one attack that does damage consistent with the maximum damage you inflict on other monsters. 2-2. SPEEDING IT UP If you are playing this game on VisualBoyAdvance, the space bar helps you speed things up. Like combat. What's extra cool is that you can push the arrows and A and B buttons to whip through combat, too. Combat is a bottleneck in this game and once it goes 40 times faster, you can just watch your guy inflict huge damage and win easily. Then you can break the game down conceptually into the appropriate puzzles. Note that with save states it is also pretty easy to find each monster's weakness. Save, try 1 attack, check damage, reload, repeat three times and see what did the most damage. If you're confused, try again. It requires a little practice not to flee when you want to perform a seagull attack, but you will get the hang of it before you get to level 4. The one drawback to this is that once you get on a roll you forget to look at your hit points. 2-3. AVOIDING OR FINDING ENEMIES In general you shouldn't be worried about enemies in an area where you're not over your head, unless they have 3x your current hit points. Once you know what damages them, hit them with it mercilessly and you should be OK. This goes double when you have gotten a new armor from an area further in the game than where you are. If you take armor to a place you already solved, you take almost no damage. Clumps of enemies however are to be avoided and thankfully they move predictably enough that you can avoid them when you need. Be careful, though, as if you just wing an enemy, that is enough for them to attack you. Also do not fall into the trap of "oh, I usually get to gofirst andI can take them in one hit so my one HP is no big deal." Surprise attacks are common enough. There are three wide sorts of enemies in Knight's Quest: blobs, fighters and airborne. You can outrun them all, so you can dictate who to fight outside of the narrowest corridors. Blobs move slowly but can be a bit more dangerous than fighters. Blobs also move more randomly and slowly while fighters seem to be more fixed, only turning around when they hit a wall. However, blobs turn more slowly. Both of these enemy types only change direction when in the middle of a tile of game background. Airborne enemies, unlike the other two, can fly through areas you can't walk, even going diagonally, and if you wait around they'll eventually get you. Good if you're level building, bad if your HP is low. You can of course pause the game if you get to a difficult area, and remember that if you leave and return to an area, monsters will come back. But to avoid airborne enemies, feint one way and then run the other. Again, you can speed things up with [space] so this is less tedious. For ground enemies, stand diagonally to them and see which way they go and then run around them. If enemies are in a lump together(they can run through each other) you need to stay back and let them shuffle out. Couple this with the ability to speed things up on VisualBoyAdvance with the space bar and you get the following: you can sit around and wait for some airborne monsters to get you pretty quickly. Or you can run after ground monsters near an exit and beat them up and return. Just be sure to leave when you have 1/4 of your hit points or more. One other thing to remember is that you will want to use a heart too early rather than too late. Using it in a tough combat basically gives the enemy a free move. 3. CHARACTER DEVELOPMENT The first thing to note is that you start with 200 gold, your first big magic item costs 280, and you lose half your gold when you die. So dying early on is very bad and you should take extra pains to avoid it. Fortunately it's not too bad to inch back and forth to start and get a few levels, after which you can whomp basic monsters without significant damage to yourself. In general you have plenty of places to bash around and gain experience and gold--you'll wind up with more gold than you really need--and it's more important to be able to recall what attacks to use on monsters than to be super-leveled-up. Though leveling up can save you if you make a mistake. Also given that your damage increases with your level to ridiculous proportions, a few levels can make the difference between struggling through an area and wiping it out quickly. Another thing about damage is that while it is random, the variation is not so great, so there will be monsters you hit twice and they wind up with six hit points and one last attack on you--at least until you get to the next level. Then the monsters change. When that's over, you have to face the big monsters. Still beyond the start there is a question of what to do. 3-1. LEVEL CHART Level| Exp | HP -----+-----+---- 1 | 0 | 20 2 | 9 | 24 3 | 29 | 32 4 | 59 | 44 5 | 99 | 59 6 | 159 | 77 7 | 239 | 96 8 | 339 |116 9 | 469 |136 10 | 629 |157 11 | 829 |178 12 |1069 |200 13 |1359 |222 14 |1699 |245 15 |2099 |268 16 |2569 |292 17 |3039 |316 18 |3509 |344 19 |3979 |376 20 |4449 |412 21 |4919 |452 22 |5389 |496 23 |5859 |542 24 |6329 |590 25 |6799 |640 26 |7269 |690 27 |7739 |742 28 |8209 |796 29 |8679 |854 30 |9149 Note after a while the level experience needed goes up linearly but the hit points go up at an x-squared rate. Couple that with the damage and you can see one level makes a big difference. 3-2. ITEMS AND SUCH Your first priority should be L2 armor, which allows you to bash around the entry areas while taking very little damage, then a L2 sword. These are both in the southeast of town, the west part of the pair of shops. Once you have the sword, you can really hack up the better monsters. Eventually in the tougher quests you need to buy up a bunch of hearts. However, you don't want to use them until you have used up access to an inn. There are many inns along the way, and they are cheap, and you can clear out an area and then rest in the inn. Hearts are in King's Palace Town(00), east shop. Price=160 to heal 150 Potions are many places. Price=20 to heal 20 Potion2s are many places. Price=60 to heal 50 L2 armor is in King's Palace Town(00). Price=280 L2 sword is in King's Palace Town(00). Price=300 L3 armor is in West Town (20). Price=520 L3 sword is in Harbor Town (31). Price=560 L4 armor is in the Secret Island. Price=?? L4 sword is in the Dark Lord Mountains. Price=?? Offensive: Star(12) in KPT Scroll(28) in Harbor Town Lightning(36) in Harbor Town Fang(44) in KPT Crystal(164) in Harbor Town Potion2s aren't worth it except maybe to buy one or two for the north cave, because by the time you get through the north cave, you should have ~150 hit points. I never found much use for the offensive magic weapons, though the crystals in Harbor Town can be handy. Also note that because hearts are only in King's Palace Town, you need to stock up on them for the treks across the game world. Sometimes I only take seven hearts along, or even five, because I know there is going to be a potion you can use. If I really want cheap healing in the middle of a quest(keep in mind that winning a quest that kicks you back to the castle recharges ALL your hit points) then I navigate the Woods of Loss detailed in 6-8. There's an enclave with two potion2's and a potion. 3-3. ACHIEVING EXPEDIENT BALANCE The number one rule: when in doubt, splurge on the nearby inn. Ten gold pieces vs. half your gold pieces and a kick back to the start is no contest. Also, avoid monsters guarding the actual quest areas if you can. You'll want to save your energy for the final fight. It's easy to get caught up in bashing around and while there's no set level you NEED to solve a certain quest, having more levels can make it easier. I find that I needed level 6 to start on the first quest, and then I took a couple levels before going on each next quest, where I got another level or two along the way. There are plenty of ways to avoid combat and I've shown them above. In general your leveling up should be heavily skewed towards bashing around inns, leaving the scene, and coming back. Early on your goal should be to get the L2 armor and sword. By the end of the game, gold shouldn't be a problem. You should have some marginal monsters you can beat that give 20 experience. So after 25 fights, or fewer, you will get another level. You can just stay around an inn and leave and recharge a lot. Don't overdo the level building in this game, but if you are 100 points from the next level, you might as well work up to the level and then hit an inn before trying your next run. As you improve in levels, you will need to find a new place that gives better experience where you can still beat monsters easily. It's useful to find certain places with monsters you can beat handily before you walk off the screen and come back and beat the monsters again. Or other places where you can walk out of a bit 4. BESTIARY "Bleebs" are seen also in Phantasie, but I doubt the name was pulled from there. Note similarly named monsters have similar weaknesses. Enemy name | HP |Gold|Exp|Weakness(2-ary) --------------+-------+----+---+------------------ Arch Wizard |493-496| 160| 96|Swallow/Falcon Axe Master | 576| 172| 50|Eagle Axe Armor | 385| 136| 41|Eagle Big Beetle |177-178| 18| 16|Eagle/Falcon Big Scorpio |108-109| 15| 9|Falcon [sic] Black | 305| 59| 43|Eagle Bleeb | 035| 8| 4|Sea Gull Dark Beetle | 293| 44| 35|Eagle Dark Lord | 985| 250|250|Swallow Dark Shadow | 164| 38| 32|Swallow Dracolisk | 305| 48| 33|Eagle Dragonit | 205| 24| 23|Sea Gull Dragonne | 133| 16| 15|Sea Gull Fire Dragon | 460| 61| 36|Eagle Fire Life | 235| 49| 39|Swallow Fire Soul | 102| 15| 13|Swallow Flying Rock | 403| 49| 38|Eagle Funky Orc | 124| 20| 16|Falcon Ghost | 221| 20| 22|Falcon Ghoul | 170| 18| 18|Eagle Giant Fly | 308| 48| 37|Eagle Giant Imp | 065| 10| 8|Falcon Giant Jelly | 286| 38| 31|Sea Gull/Swallow Giant Lord | 322| 45| 35|Falcon Goblin King | 100| 80| 24|Falcon Gray Ooze |021-022| 6| 3|Falcon Great Bleeb | 164| 24| 20|Sea Gull Green Slime |010-011| 4| 1|Eagle/Falcon Hard Shell | 079| 12| 9|Sea Gull Harpy | 059| 11| 6|Falcon Hobgoblin | 049| 10| 7|Eagle Hopper | 272| 43| 30|Swallow Imp | 013| 4| 2|Falcon Iron Hand | 435| 30| 30|Swallow Iron Shell | 223| 28| 25|Sea Gull Jelly Fish | 141| 17| 17|Sea Gull/Swallow Little Mage | 078| 13| 9|Swallow Melty | 595| 42| 38|Falcon Metal Hand | 661| 50| 41|Swallow Minotaur | 492| 60| 40|Falcon Mush Boy |016-018| 5| 3|Swallow Mush Dad |122-124| 17| 15|Swallow Mud Man | 397| 31| 35|Falcon Novice Mage | 117| 18| 14|Falcon/Swallow Orc | 064| 11| 7|Falcon Pencil Head | 240| 33| 26|Swallow Phantom | 325| 22| 24|Falcon Pierre | 283| 120| 48|Sea Gull Rock Mouth | 266| 32| 29|Eagle Queen Harpy | 109| 17| 12|Falcon Scorpion | 070| 8| 8|Falcon/Swallow Shade | 677| 200|182|Swallow Sharp Head | 043| 8| 5|Swallow Skeleton | 156 21| 21|Sea Gull Sky Fighter | 100| 16| 12|Sea Gull Sky Ball | 032| 7| 3|Swallow Slug |037-039| 9| 5|Falcon Slug Giant | 232| 30| 26|Falcon Stoffer | 092| 14| 11|Swallow Terror Fly |164-165| 18| 14|Eagle/Swallow Undead | 233| 28| 28|Seagull Zombie | 260| 23| 23|Eagle 5. GENERAL MAPS North Cave | North HM---HM Cave | | Haunted-HM Secret--North Mansion Cave Cave | | | Mansion's--Mansion's S--Secret Mountain Back Forest I Island Pass | | | Cape's-North-North Graveyard Forest Cape Woods | | Harbor--Farewell Woods North Town Pass of Loss Woods | | | West North King's Town---------Woods--Palace | Town Tabasa's Mountain Woods of Loss <-> The Magic Fountains 6. WALKTHROUGH 6-1. GETTING L2 ARMOR AND SWORD King's Palace Town XXXXXXX XXXXXXX X X X H XX H X X X X XXX XXX X X X X X X X # # X X X ## X X X ~# X X X X # # X X X X X X X XXX XXX X X X X H XX HH X X X XXXXXXXXXXXXXXXX You start out in the castle. The king gives you a quest and 200 gold. You only have 20 hit points, though, to start. Watch it closely early on because dying means you'll lose 100 gold or more. Shops in the SE: the east one has hearts and the west one has L2 Armor and a Sword. Don't buy anything right away. The house in the NE gives tips relevant to your quest, as well as in the SW. They change with each boss you defeat. There's an inn in the NW you'll get to know well. North Woods (1) XXXXXXX XXXXXXX XXXXXXX XXXXXXX XXX XX X XXXX XX XXX XX X XX XXXX X X X XX XX X XXX XXX X X XXXXX XXX XX X XX XX XXX XXX X XX XX XX XX X XX XX XXXXX XXXX XXHXXXX XXXXX XXXXXXX XXXXXXX XXXXXXX XXXXXXX XXXXXXX XXXXXXX Because a Terror Fly guards the area to the left(165 HP) you'll want to go up off the screen to start, to the North Woods. This is an easy place to gain experience: attack the green slime(falcon/eagle,) kill it and run back. Then run back onto the screen. If you do this nine times, you get a level. You can also wait around for imps to attack you(falcon) and they help you level up more quickly since they give 2 experience instead of 1. Both are likely to hit you twice. But avoid the Mush Boy in the NW until level 3. Be careful, though. If your hit points get to or below 5, return down and go to the NW building, an inn where you can recharge hit points for 10 GP. Also note that if you get a level, current HP don't go up. So there's only so much use trying to stretch things out to get a few extra hit points next time you visit the inn. Don't worry about maximizing profits or if you give too much money to the inn. Even in the VERY unlikely situation you lose gold on a trip, you'll eventually gain it back. Then by the time you get to level 3 you can take out many more enemies with one blow. You can keep fighting the slime 25-30 times and healing when necessary. When your gold gets to 280, go to the left building in the DR and get level 2 armor. You should be at level 3 for your character now, at least, so you can do a bit more damage with your sword. Also, with the armor, you can hack through more enemies more quickly. Keep beating them up until you get to 300 gold, then buy the level 2 sword. You can of course hang around the bottom of the north woods and beat up a slime, but that may get tedious. If you are playing on an emulator you can just beat up the slime, wait, let imps attack you and then retreat etc. That gets you three fights in a row, speeding things up. Eveh on level 2 you can beat up imps with falcon with one blow and so you can just alternate between screens and hold down the space bar to get a bunch of quick fights. North Woods (2) ~~~~\ ******* * ~~~~~\ ~~~~~~\ == # ~~~~~~~~~==~~~~~ \~~~~~~~==~~~~~ XX \~~~~~==~~~~~ XXXX\~~~~==~~~~~ XXXXX \~~==~~~~/ XXXXXX == X XXXXXXX X XXXXXXX XXX XXXXX X XX X X XX XX XX X XX XXXXHXX XX XX XXXXXXX XXXXXXX XXXXXXX Now you may want to go to the next scene up from the North Woods entry. (02) It has a house in the right, a grey ooze guarding the left, and a bridge to the north. A goblin guards the land past the bridge and you can walk around him if you want, but the monsters above may be too tough til you get to level 4-5. At any rate, it is not as efficient to crawl through the mountain pass as to wait around in the woods if you are building experience. Once you have the L2 sword and are level 7, you can go on the big quest. Mountain Pass **************** **************** **************** *******!!******* *******!!******* * * * ** ** *********** *** ********* *** ****** ***** **** ****** ** ********* * ********** * * ************* * ************* * On the next screen up (03) a hobgoblin guards the cave to the north. Walk around him to save hit points, or falcon him. You can probably avoid all the monsters here, as there aren't even good monsters to beat up repeatedly. 6-2. THE NORTH CAVE First of all, you only need enough strength to get to the Goblin King, not necessarily to return. So you can just leg the last bit out. You don't even need any healing potions for this, really. North Cave (1) X XXXXXXXXXXXXXX X XXXXXX X XXXX XXXXX X X XX XX X X X X X XXX X X X X X X X X X XXXX X XX X X XX XXXX XX X XX X XxxxX X X XX XXxXxX X X XXX XXXxXx X X XXXxxxXXXXX XX X XXxXXX X X X XxxXX X XX X XX xxXXX X X XXXXXXXX XXXXXXX (04) A goblin guards the entrance, then grey ooze. Then up, left down and you face a Sharp Head. Swallow should take it out. This is the first guy you really need a good level to defeat. A sky ball is in the dead end below, then you head left and can go up/down. Turns out each leads to near the exit, but up is quicker. You may encounter a bleeb here. Use swallow. A slug guards the passage to (05) and falcon should beat it. North Cave (2) XXXXXXXXXXXXXX X XXXX X XXX* XXXXXXXXXXX XXXX* XX XXXXX XX XXX XX XXXXX X XXXXXXXXXXXX XX * XX XX XXX * XX XX X X XXX XX XXXX XXXXX XX XXXXXXXXX * XX XXX XXX X XXX X XXXXXXXXXXXXXX (05) This level winds east and north so just follow the passage. It's possible to walk around the first guard, a hobgoblin. Eagle works well as does falcon. A sky ball may fly around too. Then there is a bleeb. Past that should be a side road up, but it leads to a dead end with a campfire and a slug. Then a sharp head. You may run into your first harpy, too. North Cave (3) XXXXXXXXXXXXXXXX X X* * *X X X XX X * X X X * * X X XX X* *X X X X X * * X X X X XX X X X X X* *X X X XX XXXX XXX X X XX XXXX X X X XXXXXXX X X XXX X * X X XX X X X X XXXXXX XXXXXX X X XXXXXXXXXXXXXX X (06) The extreme left leads to a slug and dead end. So you may want to go up and kill the harpy and sharp head. Then you go to the NE and back S W N. Eagle the Hobgoblin and take out the other hobgoblin to the side if you want. Swallow the Goblin King, who is just sitting there at the head of the fires. Bam! Back to the throne room. The king tells you about a new tower that has shot up. Buy a couple hearts before tackling this one, if you can. You should have a good chunk of gold just from the fights to get to the cave. Mess around a bit to get enough for two, if you don't have it. The bottom areas will be very easy. 6-3. THE NORTH CAPE If you come here before you finish the cave, there will be nothing on the northern shore. North Cape **************** **************** *******!!******* ! ! X X X X X XX X X XX X X X X X HX X XXX XXX X X X \ X X XHX ~\ X X XXXX ~~\ X XXXXX ~~~\ XXX ~~~~ ~~~~\XXXXXXXXXXX (12) You can go west from the SW part of 02 to get to the North Cape. The monsters here are pretty tough, but not impossible. Scorpions, Orcs, Giant Imps and Little Mages. You will also see a tower to the north and a home to the east complaining the tower wasn't there before. Falcon seems to work well on them all. You can't do anything in the tower yet, as the doors to the stairs are locked. Cape Forest ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ***** **X X** *X *XXXXXXXX* X X*******X* \ *X*X*X*X*X* ~\ XX**** **X* ~\ \ **X*X*X*X* ~~\ ~\X**** **X ~~/ ~/X*X*X*X*X ~/ / ***** ** * XXXXXX $ \ H*/\XX / ~\*/~~\ /~~~~\/~ Fortunately the key is just over to the west. (22) Cape's Forest is where you will find a key for the tower. It has some orcs and little mages but nothing really to be worried about. W and S you have a house. There you can go right, then 3R 2U into the wood--you can walk through some of the trees. Fight a scorpion, then 2L 2U 2R and fight a big scorpio(sic) and 2R 4D and there's the key. If you fight and return later you will see a potion there, but it is too awkward to run around here to pile up experience. There are a lot quicker ways to do it. So go back east to (12). If you have a lot of gold, you may wish to buy hearts right away. Now you may wish to build up to level 11 when 1W of the castle before proceeding. Lots of experience there and easy to heal. You also may wish to buy hearts with the money that goes with your experience as there are no magic weapon power-ups in your immediate future. 6-4. EVIL TOWER Evil Tower Level 1 XXXXXXXXXXXXXXXX XXXXXXX XXXXXXX XXXXX XXXXX XXX XXXX XXX XX XXXXXXXX XX X X XX X X X XX ^ XX ^ XX X X : XX : X X XXXXXXXXXXXX X X : XX : X X XX ^ XX ^ XX X X X XX X X XX XXXXXXXX XX XXX XXXX XXX XXXXX XXXXX XXXXXXX XXXXXXX (e1) Once you have the key you can open doors any time. If you leave the tower, the doors re-lock. There is a roaming sky fighter on the first level. Then you also have a scorpion guarding the SE, Hard Shell(Sea Gull) in the NW, Stoffer(Swallow) in the NE and Little Mage(Swallow) in the SW. Evil Tower Level 2 X XX X Xv ^O X O X XX XO X O O O X O X X X O X v X O XX O XX X X X (e2) I exited to the southeast. Then there is a Fire Soul(swallow) to take care of and a little mage. There's nothing terribly interesting in the other three exits--they loop around to each other. Evil Tower Level 3 XXXXXXXXXXXXXXXX XX ^X XX X XXXXXXXX X XXXX X X X X XX XXXX X X X XXXX XX X X X XXv vX X X X X XXX X X X XXXXXXXX X X X X X X X X X v X Xv X X X X X XXXXX X X XXX X^ XX X X X X XX XX XX XXXXXXXXXXXXXXXX (e3) Go up the stairs and you'll see cracks which cause you to fall down. If you wander around(well, just go south and east a bit actually) you'll see stairs guarded by cracks. And if you were observant in e2 you may have noticed stairs at the very top. The right cracks will drop you into that area. Now the levels are aligned so that a crack X east and Y north of stairs above drop you X east and Y north of stairs below. And the restricted area is to the right of the stairs you can't get to. So look for something directly west/east of the stairs that are guarded. The cracks right around lead you to the NE, where you came. So you need to go a little more east. The right crack is flanked by pillars as follows: X X v X X Back on e2 you'll fight a Sky Fighter and Big Scorpio. Go up two flights of stairs to level 4. Evil Tower Level 4 XXXXXXXXXXXXXXXX XXXXXXXXXXXXvXXX XXXX XX XXX XXX XX XX XX XX XX XX XXX XXX XX XX XX XX XX XXX XXX XXX XXX XX XX XX XX XX XXX XXX XX XX XX XX XX XXX XXX XXXX XX XXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX (e4) South is a Queen Harpy. West is a Fire Soul. SE is a Novice Mage. SW is another. (Falcon) works best on these. Pierre is in the center. Heal before fighting him. On beating him you go back to the castle. 6-5. THE NORTH MOUNTAINS North Woods ~ XXXXX XXXXXXXX / X X X XXXXXXXX * XXXXXXXX \ X X X XXXXXXX ~\ XX XXXXX \~~~~ XXX XX XX X\~~~ XXXX X X ==~== X X ==~== X X ~~~\ X XX X#~~~~ XXXX XXX #~~~~/ XXXX XX ~~~~/XX XX X ~~~~ H XX X X ~~~~ XXX ~~~~\XXXXXXXXXXX (10) The terror fly is guarding the entry. Take him out with Eagles. Mush Dads(swallow) and Dragonnes(seagull) guard this and in the SW, before the broken bridge, a Funky Orc(falcon) guards a house. The house holds Ivan, who is rebuilding the bridge. This was just a chat before but now he asks you to cut down a cedar. Deal with that later. A Great Bleeb(Sea Gull) is at the top. It is guarding the broken tree, which looks different from the others, in the NW. Ivan gives you his axe. It is a tool, not a weapon. No, I'm not playing scoutmaster here. It just means that you can't use it for increased damage. West Town XXXX XXXXXXX\~~~ XXX XXX ~~~ XXX XXX X\~~ XX XX X\~ XX XX X ~ X X X XX X H XXXX X X X X H X X X H XXX X XX X H XXX XX XX H XXX XX XXX XX* XXXX XXX X # XXXX XX XX XX#~ XXXX XXXXXXXX#~~ (20) In West Town you have a culdesac above with a Great Bleeb. A terror fly is patrolling, too. South is a Mush Dad. You can also cut another tree there. But west is where downtown West Town's thriving metropolis exists. ^ Harbor town is to the North ^ Inn 10 gold ^ shop potion potion2 thunder scroll ^ "Tabasa? She lives south of this town" ^ "Tabasa is leaving for the Harbor Town" With the inn and the monsters, this is a very good place to fight tougher monsters and recharge if you want to go up a level. Now you can go south, just to verify that she indeed left for the Harbor Town, or you can go north. The first way gets you some experience and seems to trip a flag without which you don't get another message at Harbor Town, which trips the gate to the cemetery. Tabasa's Mountain ************* X **** X **** ******XXX *** ****X*XXXX *** ***XXXXXXX **** ****XXXXX **** * **XXXX ***** XXX ****** * X ********* ** X ******** ****X *H *** *****X * ** *****X *** ****** ****** ******* *************** (2f) Mush dad to the left, then a Jelly Fish. Funky orc and terror fly. Go between the peaked mountains. A dragonne, then a funky orc. Then the note on Tabasa's home saying she's gone. With Jelly Fish and Mush Dad greeting you, you can pile up low-risk experience by leaving and re-entering. Tabasa's Mountains XXXXXXXXX ##XXX XXXXXXXXX #\#X XX XXXXXX #\#X X XXX \#X XX X #XXX XXXXX X XXX XX***X XXXXXXX X**X**X HXXXXX X*X+X*XX HXXX X*X X*** XX X*X*XXXX XX X X***XXX XXX X XXXXX XXX XX XXXXX XXXXHXXX XXXX XXXXXXXXXX XXXX XXXXXXXXXXX (21) Jelly Fish may fly at you and there is a big beetle and skeleton(sea gull) too. To the west, you can cut down trees to get to a potion. Then to the east, someone complains about the monsters in the south house. Center: "Beyond the graves there is an old mansion." Top: inn(beware--monsters regenerate when you exit. Which can be good if you're level building.) Above them, a ghoul(eagle) and an exit to the north. There is an exit west in the NW. Harbor Town ~~~~~XXXXXXXXXXX ~~~~~ XXXXXXXXXX ~~~~ X**** XXX ~~~ XXX+XXX ~~ H XX XXXX ~ H XX XXX X ~ H X XX XX ~~ H X X XX ~~~ HXX XXXX XXX ~~~~XX X XX XX ~~~X X XX X ~~ XX XX X ~ ** ** ~ ***** *** ~~ ************ ~~~************* (31) Harbor Town: a Jelly Fish is waiting for you. You really have to fight everything you face: ghoul, big beetle, great bleeb in the town square. There's another great bleeb to the east. Note the potion NE of town behind the trees. And let's see what's in town now. ^ Monsters at graves, waah ^Tabasa was going to the mansion (this opens the gate to the mansion) ^ Inn ^ We are safe b/c of Tabasa ^sells, potion 2, fire 68, crystal 164 and Armor L3 520. Get the armor and if you have money to spare for a crystal or two, get that. Thankfully the inn doesn't recharge monsters. With level 3 armor, enemies like the Big Beetle, which give good experience, won't be able to damage you. Graveyard ============= == ==== ====== = = * == = = = = * = = * = = * = = * H== *= = = * = = = ==== == = = = = = = = = = = = = = = = == = == * = = = = = = = = = = = * = =* *= = = ======= ======= (32) In the Graveyard, Big Beetle and Jellyfish greet you. Alef in the house tells you the gate to the north is rusty unless you've been to Tabasa's and Harbor Town. I don't think you need to see him to open the gate, but it can't hurt. You meet Zombies(Eagle) and Iron Shells(Sea Gull) here, which are very nasty. (33) = Mansion's Forest XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXX!!XXXXXXX XXXXXXX!!XXXXXXX = = == == = = ==== = ==== = = == == = = = ======= ======== == ======= ======== = = = = == = = * = = = === = ============= == (33) Mansion's Forest: first a ghoul, then big beetle. It is locked until you visit Harbor Town and talk to everyone. You've seen most of these monsters before except a ghost at the top. You can exit east(in NE,) to the north or to the west(middle.) East and West both lead to the mansion's back. West is a little shorter, if you want to go and get a new item. Mansion Backyard XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX = = = = = = == === === === = = = = = = = = ======= = ====== = == == ==== ==== = = = = = H == === == = = ================ (43) More undead nasties. In the SW, a shop sells a level 3 sword for 560. This is not such a great deal as it would seem if you are low on cash, as you can get through this mess without it, and not buying one saves money for later. Buying one now probably saves a heart or two--160 or 320 gold. 6-6. HAUNTED MANSION Here you may want to start avoiding monsters as they can really damage you. Or at the worst, start using hearts. This is not a long trip but it winds a bit around and is combat intensive too. Haunted mansion L1 W XXXXXXXXXXXXXXXX XXXXXXXXXXXXXX^X X X XXXXXXXX XXXXXXX X X X X X XXXX^X X : X : X X X XXXXXXXXX X X X X : X X X X X:XXXXX X X X X X X XXXX X X X X X XXXXXXXXXXXXXXXX X XXXXXXX XXXXXXX XXXXXXX XXXXXXX (h00) The only choice is to go east. You'll be coming back around west soon enough. One skeleton will get to you. Haunted mansion L1 E XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX X XXXXXXXXXXXXXX X X X X X X X : : X X X+ X X X X XXXXXXX X X X X XXXXXXX X+ X X X X : : X X X X +X XXXXXXX XXXXXXX X XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX (h10) To the north you have a bunch of locked doors. That key you got earlier still works. Here's an inventory. NW SW and SE: potion. Iron Hand, ghost, Phantom, Iron Shell. NE: winds around to a passage back west. But the best way to get through is to feint quickly into the SW room(avoiding the Undead in the DR corner) and when the flying enemies run at you, go E* N* E* and duck around. Wait for one enemy to patrol beyond you and run past him so you only need to fight one of them. A Dragonit blocks the passage in the NE back to the top of h00 no matter when you go, but why fight two? Haunted mansion L2 W XXXXXXXXXXXXXXXX X vX X XXXXXXXXXXXXX X X X X X XXXXXXXX X X X X XvX X X X:XXX X X X X X X X X X X X +X XXX X X XXXXXX:X X XX X XXXXXXXXXXX XXXX X Xv XXXXXXX XX XX X X +X XXXXXXXXXXXXXXXX (h01) There's a spiral here with some nasty monsters. Don't try to be Rambo here. I advise running quickly west and down. Enter the west door and go into the NW corner. When enemies are near, run S E N E and you can probably avoid the enemy patrolling by the door. Then you can go to the right. Haunted mansion L2 E XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXX XXXXXXX XXXXXX XXXXXX XXXXXX XXXXXX XXXXX XXXXX XXXXX XXXXX XXXX XXXX XXX XXXXX XXX XXXXX X XXXXX XXXXXXX X XXXXX XXXXXXX X XXXXX XXXXXXX X XXXXX XXXXXXXXXXXXXXXX (h11) One way and rather placid after the screen inverts a few times.. Tabasa is to the right. She'll talk to you, then the Archmage(Falcon) is behind her. Fight him but use your hearts first. Use whatever magic you can. 6-7. THE PRINCESS The princess has been kidnapped. Go west to Harbor Town. Someone will tell you Alef wants to talk to you so go see him. He gives you a hammer Tabasa left behind. Hammers are used to break rocks generally. Where have you seen rocks? In the north cave. So go back there and in the first area you'll notice a rock passage you couldn't take before. Now you can. Follow it. Secret Cave XXXXXXXXXXXXXX X XXXXXX*XXXXX X XXxxx xx XXX XXxXxXX XXXXXX XXxx XXXXX XxxxXXX XXXXX X XXXxxxxxXXXXxxXX XXXXXXx xxX X xxx XXXX X XXXXXXXXXXXx *X X* xx*xx XXXX XXXXxxxXXX XXXXXXXXXXXxxxXX XXxxxx * XXXX X XXX XXXXXXX X XXXXXXXXXXXXX (c11) A dark shadow first. Use swallow on it. There may be a rock mouth(eagle) ahead too and maybe a slug giant(falcon.) Clear some stuff below and go left. A pencil head(swallow) is ahead and he is no pencil neck. Then it is breaking rocks in one way traffic 'til you face another slug giant. Heading generally southwest leads to... Secret Island part 1 XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXX!!XXX XXXXXXXXXXX!!XXX ~~~~~~~~~/ *** ~~~~~/ ** ~~~/ ** ~~/ H** ~~ /~~\ *** ~~\ \~~~\ **** ~~/ ~~~~ **** ~/ /~~~~\**** ~ /~~~~~~\*** / /~~~~~~~~\** /~~~~~~~~~~~** (c10) The secret island! A rock mouth greets you. There's a hopper(swallow) and giant jelly(swallow/sea gull) and a house that sells Armor L4. You probably have enough gold for that by now. So buy it. SW past a mud man(falcon) leads to the next area. Secret Island part 2 ~~~~/ \~~/ ~~~/****** \/ ~~/* * ~/* ** * /* *** / * * * ~~ * * * ~~ * * ~~ * *** ~~ \ * ** ~~ ~\* * ~~ / *** */~~ */~~~ \ */~~~~ ~~~~\****/~~~~~ (c00) Lots of weird monsters here. Dracolisk(eagle) and giant jelly and mud man. But in the center is a stationary boss monster and before attacking him you'd do well to heal yourself. That is Shade, the Dark Lord's henchman. He explains he's going to kidnap the princess, but--surprise--he wants to kill you first. Hit him with Shadows. 6-8. THE DARK LORD So you'd think that the dragon Shade left behind that Will talks about is where Shade died, right? Heh. It's in the only place you haven't searched yet: the Woods of Loss, north of the North Woods. Enter with a full compliment of hit points and avoid the Mud Man. You can actually discover this by talking around in West Town. But it's not very nice to have that sort of sleight of hand. You'd think they could've added a cut scene. Woods of Loss X X\~ XXXX XX X XX === X X X XX ===XX X XX#~\ X XX XXXX ~~/ XX XXX XXXX#~~ XXXX XX XXXX\~/XXXXXX X ===== ===== X XX#~ XXXXXX XX X X ~/X X XX X === XX XX X === XX XX X X X#~\XXX XXX X X X~~~X X X X X X~~~X XXX XX X (11) In the Woods of Loss you may note you entered from a place that is not off the screen. Other hidden exits are here. You have to map and find them. This is a scrolling map. But if you go to the "main concourse" (bridge, west/east) and go east(watch for the west-east blob, a VERY tough Mud Man,) then just before the bridge go south and east onto a smaller bridge, you'll find the Magic Fountains. Magic Fountain XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXX XXXXX XXXXXX + XXX XXXXX +XXX XXXXX #~~~\ +XX XXXXX \~~~/ XXX XXXXX XX XXXXXX X XX XXXXXX XX XXX XXXXXX XXXXXXXX XXXXXXX XXXXX XXXXXXXXXX XXXXX XXXXXXXXXX XXXXX If you came here before, you'd note they have unlimited healing items each time you retreat and re-enter(2 potion-2, 1 potion) and you only have to fight a dragonne and big beetle--and that's only if you can't avoid them. They're not quite hearts, but they'll do the job in a pinch if you're drained. You just have to go right from where you entered, then you'll see the big bridge. But afterwards, note that the dragon is right there. Approach from above to get some healing potions if you have the inventory space, then take the dragon. The Giant Lord that appears is tough looking, but just hit him with Falcon. Then you go to the Dark Lord's Mountains. There's some good stuff here: 1D to an inn, 1U1R to a store that sells a L4 Sword. You should have the cash. You can buy hearts too at 1U and crystals 1L 1D. This is all pretty self-contained and I think you should be able to plow through here without too much trouble. If you don't have enough cash for the L4 sword, you can fight all the enemies. Keep staying at the inn, go off the board and come back to get through the tough fights. They'll get easier and you will be able to buy the sword eventually. Use the inn to heal as it is much cheaper than hearts. I would also recommend buying a potion for if you get in a pinch, because buying a heart to heal could eat up your profits if you can't make it out and back. Also, feel free at least the first few times to rush back to the inn before exiting the (dl1) screen. It's a good time to be careful, and the payoff will be 1200 hit points. You may need every one even if you walk through the final castle accurately. Dark Lord's Mountains (1) ^ ^^^^^^^^^^^^^^ ^ ^^^^^^^^^^ ^^^^^ ^^^^^^^ ^^^^^^^ ^^^^ ^^^^^^^^^^ ^^ ^^^^^^^^^^ ^^ ^^^^ ^^^^^ ^^^ ^^^^^^^^^^^ ^^^ ^^^^^^^^^^^ ^^^^ ^^^^^^^ ^^^^^^^ ^^^^^ ^^^^^^^^ ^^^^^^ ^^^^^^^ HHH ^ ^^^^^^ ^^ ^^^^^^^^^ HHH^^^ ^^^^^^^^^^^^^^^^ (dl1) You'll have some tough monsters to face. Dark Beetles and Flying Rocks and a Giant Fly(all Eagle) but you can go back to the inn and heal before moving to the next screen. It's winding but one-way. Dark Lord's Mountains (2) ^^^^^^^^ ^^^^^^^ ^^ ^^^^ ^^^^^^^^ ^^^^^ ^^^^ ^ ^ ^^^^^^ ^^^^^ ^^^^^ ^^^ ^^^^ ^^ ^^^^^^^ ^^^^^^ ^^^ ^ ^^ ^ ^ ^^^^^^^^^^^^ ^^ ^^^^^^^^^ ^^^ ^ ^^^^^^ ^ ^^^^^^^^^^^^^^ (dl2) This level scrolls, so be careful. Right, and now you have a choice. Fortunately further right is a dead end, so up and left. More enemies to Eagle theough the Giant Lord is more susceptible to Falcon. Now you'll enter a room with 4 exits. SE is a dead end. NE leads to another room(the side path S leads back where you were.) There may be a Melty above--Falcon him. West and east link to each other, so go up. Dark Lord's Mountains (3) **************** **************** **************** ******* ******* ******* ******* ******* ******* ^ ^ ^^^ ^^^ ^^^^^ ^^^^^ ^^^^^^ ^^^^^^ ^^^^^^^==^^^^^^^ ^^^^^^^==^^^^^^^ ^^^^^^^==^^^^^^^ ^^^^^^^==^^^^^^^ ^^^^^^^==^^^^^^^ ^^^^^^^ ^^^^^^^ (dl3) Now a bridge. Giant Lord on the right, Melty on the left. Take the Lord quickly. Flying Rock on the left above, Fire Life on the right(swallow.) Enter the gaping maw. Note that if you fall down you should be able to move back to the start and try over again. But there are a lot of tough monsters and a lot of dead ends. Still the right solution is pretty quick once you know it. Dark Lord's Castle(level 1) XXXXXXXXXXXXXXXX X O XO O !X XXXX X XX XXXXXX XXXX X XX XXXXXX X O OX^Xv X XXXX X XXXX XX X XXXX XOXXXX XX X X- O X^ X X XXXXXXXXXXX XX X XXXXXXXXXXX XX X XvX ^ X X X XXXXX XXXX XX X XXXXX XXXX XX X X XXXXXXX XXXXXXX XXXXXXX XXXXXXX (dl4) Now you are in the Dark Lord's Castle. Metal Hand(swallow,) Fire Dragon, Axe Armor, Axe Master(Eagle) are all enemies as are Blacks( ). You should only have to face a Fire Life. Go east north west north. You may drop down a sinkhole by mistake so the text map below should help you out: Dark Lord's Castle(cellar) XXXXXXXXXXXXXXXX XXXv O X X XX OXX XX X XX O XX XX X XXXXXXX X X X XXXXXXX XXXX XvX XO X XXXX XXX X O X X XXX X XXX XX XXXXX X XXXXXXXX XXXXX X XXX X O X XX XXXX XXXXO X XX XXXXOXXXX O X X Xv X XXXXX ^XXXXXXXX XXXXXXXXXXXXXXXX Dark Lord's Castle(level 2) XXXXXXXXXXXXXXXX X XX XX XXX XX XXX XXXX XXX X XXX XXXX X XX X^ X XXXX XX XXXXXX X XXXX XXXXXX X X : X++ X X X XXXXXXX+ XX X X XXXXXXX XX X X^ X X : X XXXXXX X XXXXX X XXXXXX X XXXXX X X- X : X XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX (dl5) North west north west, taking care to avoid the sinkholes. Dark Lord's Castle(level 3) XXXXXXXXXXXXXXXX X ^O O XXXO X XX XX XX O X XX XX XX XX XX X XO OO OXXvXX X X XX X X^X X XXOXXX XXX XXX X O XXXvXXX XXX XXXXXXXXX XXX XXXXXXXXX XX XXX X vX OXXO +X X XXXX X OXX XO XXXX XXX XX X O^XXX OX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX (dl6) 1S 4E and south. Circle around some more. There are a few more sinkholes to avoid, then a Minotaur and a skulking Axe Master. Boy, these guys leave a lot of gold. So at least if you get killed you can stock up for the rematch. Stairs are beyond and they lead to the very top. Dark Lord's Castle(level 4) XXXXXXXXXXXXXXXX X X X X X X XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX X X X X X X X X X X X X XX XX XX XX XXXX XXXX XXXX XXXX XXXXXX XXXXXX XXXXXX XXXXXX XXXXXXXv XXXXXXX XXXXXXXXXXXXXXXX (dl7) Heal up. The Dark Lord is directly north and six hits with swallow should do for him. At level 23 I needed to burn 400 HP. If you are at level 30 it should be a TKO. 6-9. LEVELS ~ QUESTS This is a guide to the minimum level needed to solve which quests. In case one area seems to be tripping you up. You may want to be a bit above to have a buffer against monsters you forget how to attack. I had the fortune(?) of playing this a few times in a row so I remembered. At level 3/4 you can get the armor L2. At level 6 you can get the sword L2 and clear out the North Cave, probably picking up another level or two on the way. At level 8 you can get the key west of the tower and return. At level 9 you can go back and clear the tower. At level 10 you can chop the tree in the NW of the woods west of the castle. At level 11 you can see Tabasa's house. At level 12 you can get through the pass to Harbor Town and L3 Armor, where you can learn Tabasa went to the mansion, and you can get the L3 armor when you fight off the Great Bleebs. At level 14 you should be able to go into the cemetery. At level 15 you can pass the mansion, if you have a few hearts. At level 16 it is possible to get the hammer. At level 18 you can beat Shade after going to the secret cave behind the rocks in the north cave, but it is finely balanced. You will want to fight monsters to get the L4 Armor first. At level 19 you should be able to go to the Woods of Loss, ride on the Dragon, and get to the Dark Lord's realm where you will want to accumulate eight hearts after buying a level 4 sword. At level 23 you can win the game. You will probably pick up 3 levels while building up your inventory and bashing through monsters to get to the Dark Lord anyway. ================================ 7. VERSIONS 1.0.0: submitted to GameFAQs 3/1/2007. Complete. Maps complete as well. 8. CREDITS Thanks to the usual and former GameFAQs gang. They know who they are, and you should, too, because they get/got some SERIOUS writing done. Good people too- -bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, AdamL and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation. Thanks to the NES Completion Project folks for all their work, too, and for the spinoff GB/GBC efforts. Helps keep me inspired. In this case I started looking for the last game in the Genre and this one spilled out nicely.