Andere Lösungen

Mansion of Hidden Souls (e)

Cover
Guide for The Mansion of Hidden Souls
Sega Enterpises, LTD. 1995
For Sega Saturn

All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
This is not an official guide.

------------------
Liscence
------------------
Guide created by Dmitri_sylvain 9/11/2008
Copyright 2008 Dmitri_sylvain AKA Zach Peak

This document is freely distributable under the following conditions:

* Its content will remain unaltered

* It will not used for profit in any way
 

--------------
Introduction
--------------
This probably one of the most hated Saturn games. Almost every review for it
gives it low marks, as is also true for its Sega CD counterpart. I'll admit
that it isn't a "great" game, but it is an interesting play. Part of the
problem is that the game was marketed as an all-out fright-fest -- which it is
not. While the subject of a mansion where people go to become butterflies,
forever forsaking the outside world is slightly creepy, the overall feel of the
game is of intrigue rather than sheer terror. However, the game does tell a
decent story that's fun to watch unfold. Basically, if you're like me and
happened to like the Sega CD game, then you'll like this one at least almost as
much.

----------------
About the Game
----------------

This game is a sequel to the Sega CD game of the same name. In it you play the
role of June, a butterfly who is one of the residents in the mansion. The moon,
which is the source of the Mansion's power, has turned blood red. This is a bad
sign, and you must solve the mystery and save the Mansion. I don't have access
to the game's manual, which probably contains more back story, so sorry to
disappoint.

The game operates in the same way as its predecessor, with events being
unlocked by viewing certain events or taking certain actions. But the
difference is that there is no built in hint system (the BLACK PAINTING), so an
unguided first playthrough of the game depends on a lot of trial and error,
which is where this walkthrough comes in. Although I will highlight a few
alternative choices along the way, this is not intended to show every possible
path you can take in the game, but to show you how I beat it. I will try to
make it as spoiler free as possible. I hope you find it useful. Enjoy!

-----------
Controls
-----------
The control scheme is very simple. 
To move about the mansion, use the D-pad.
Up is Forward
Left turns you 90 degrees to the left.
Right turns you 90 degrees to the right.
Down has no function.

To examine something, face it and push up (not everything is examineable)

To access the item menu, press X. Use left and right to scroll through items
and A to select. B exits the item menu.

In conversations, you have to press buttons to answer questions. The only
answers are "yes" [A button] and "no" [C Button]

----------------------
Layout of the Mansion
----------------------
The mansion has been redesigned in this sequel, so if you have played the Sega
CD version, don't go looking for things in the same place, or you will be
disappointed. 

Like the first game, the mansion is divied into two floors.

==FIRST FLOOR==

Entrance Hall. It looks identical to the one in the previous game, but the
doors lead to different rooms and a new door has been added.

* The first door to the right is Elder's room. It is a library.

* The second door on the right is June's room. It contains a desk on the right
and a nightstand with a diary on it on the left. If you wish to save, you will
need to come to this room and use the diary.

* The first door on the left is Raymond's room. It is similar to room with the
fireplace in the first game, but looks more like a bedroom.

* The second door on the left is Cathy's room. It is nearly identical to the
Red Bedroom of the first game, but is filled with toys.

* The doors under the staircase simply offer a shortcut to the other side of
the room (just like the first game!)

==SECOND FLOOR==

The second floor has had a lot of rooms added to it since the first game. 

* After going up the stairs, if you turn right you will reach a corner with two
doors. The door to your left is Mike's room. It is similar to the Music Room in
the first game. The other door is unopenable from this side

* Going past Mike's room, to the end of the walkway is another door. This leads
to Jossie's room, which you will recognize as the Game Room from the first
game. The BLACK PAINTING is still here, or at least its frame is. But it
doesn't give you any hints.

* On the other side of the stairs, there is another corner with two doors.
Coming from the staircase, the door in front of you is Nezumi's Room. It's
really messy.

* The door next to Nezumi's is Sean's room. It's a rather sparse bedroom.

* Going around the corner to the other end of the walkway is another door. This
is Danny's room. It looks like a shooting range crossed with a gun museum.


----------------------
Walkthrough
----------------------
I suggest setting the game to "Easy Mode", as it will display a controller icon
whenever you have to make a "yes" or "no" decision.

When you start the game, you will be facing the staircase. Turn to the right
and walk forward to the door to Elder's room. Go inside and walk forward to the
desk and Elder will talk to you. Mike soon joins you, and he will be with you
for the rest of the game.  Elder will ask if you have noticed how strange the
moon looks tonight. Answer "yes." He will also ask you if you will help him
investigate. Again, answer "yes."

Leave Elder's room and go to the other side of the Entrance hall. The door
directly in front of you will be Raymond's room. Go inside and turn right.
Raymond will talk to you and ask if you want to hear about his adventures. Tell
him "yes." After he talks for a while, he will ask if you feel that violent
acts are out of place in the mansion. Tell him yes, and he will tell you to
find Jossie and get your fortune told.

But before we do that, let's visit Cathy. Exit Raymond's room and turn left and
walk forward. Go in the door you are facing. Mike will say it looks like Cathy
isn't in right now, but keep walking through her room, through the veiled door
and you will find her. She'll ask if you want to play. Tell her yes, and she
will tell you a "scary story." When Mike asks you if you were scared, if you
say yes he makes fun of you. It doesn't really matter how you answer here.

Now, to find Jossie. Exit Cathy's room and go up the stairs. Turn right,and
walk forward, the turn right and walk forward again. Enter the door at the end
of this walkway, and go to the right and walk to the round table and Jossie
will talk to you. She asks if she can help you. Tell her "yes" and she will
give you a tarot reading. Afterward she will offer you her deck of cards. Press
A to accept. The cards are really nothing more than a novelty. If you use the
cards, a card will be drawn from the deck, and depending on what room you're in
the card will be different. For example the card for Jossie's room is The
Magician. Walk to the other end of the room and out the door.

In the walkway again, there wll be a door to your left. This is Mikes's room,
but it is currently locked. Walk forward to the other side of the stairs. The
door in front of you is  Nezumi's room. Go in and talk to him. he will tell you
to come back later (answer "yes"). The door to the right of Nezumi's room is
Sean's. Go inside and look around. Mike will wonder where Sean has run off to.
There's nothing really to do here yet, so go back to the walkway.

Walk to the end of the walkway you'll find another door. This is Danny's room.
Go inside and turn right and walk through the swinging doors to find Danny.
He'll ask why you're here. Say "yes." Exit his room and go back to Sean's. Look
around Sean's room and he'll come rushing out of the flower pot after a crash
is heard. Do as Mike says and go to his room.

Mikes room has been ransacked. Turn left to look at the piano and Mike will ask
you to look for a blue book on the floor. Push forward to look down. Push
forward again to take a closer look at the red Bach music book. You now have
the LIGHTER. Exit Mike's room, and then go visit Elder to tell him the bad
news. Press A when he asks what has you so worked up. After talking to Elder,
go back the Entrance Hall. Mike will ask you if you agree with him. It doesn't
matter how you answer. Now the investigation begins...

Go to Raymond's room and talk to him. He will be very confused. Say "yes" when
the controller icon shows up the first time. But when he asks if you think he
is a suspect tell him "no." When he asks is you can believe his story, say
"yes" again. When he tells you to leave, go back to the Entrance Hall.

Go to Sean's room and talk to him. When Sean ask you if you think Danny is the
culprit, say "yes."  

Got to Nezumi's room and talk to him. He'll ask if you have something to trade.
Tell him "no." Then go back down to June's room, on the right side of the
stairs on the first floor, past Elder's room. Examine the desk. You now have a
COIN with a crescent moon on it to trade with Nezumi. Go back to Nezumi,and
when he offer's to trade, say "yes" and go to the item menu to retrieve the
COIN. Now he will talk to you. When he asks if you suspect him, tell him "no."
Go back to the walkway.

Go to Danny's room and talk to him. Mike will ask you to take out the lighter.
Press A, and then retrieve the lighter from the item menu. When Danny asks if
you suspect him, say "no."  After he tells you his life story, he will ask this
again. Again, tell him 'no."

Go to Cathy's room and talk to her. When she says "You didn't trust Danny?" Say
"no." 

Go to Elder's room and talk to him. After this scene you will go back to the
Entrance Hall automatically. Try to go to Raymond's room. He's gone. Go into
Cathy's room again. She'll ask you to play with her. If you say yes, she'll
play a very upbeat piece of music for you. When it's over, you'll go back to
the Entrance Hall automatically.

Go into Jossies room. You'll find that she is nowhere to be found. Go into
Nezumi's room. He's gone too, until you turn to leave that is. He'll ask you to
help him. Say "yes." When he asks you to believe him, say "yes." When he asks
if there is anything he can to, say "yes." After the conversation, turn around
to take the secret passage to Raymond's room by examining the book case. But
Raymond isn't in his room...

Go to Sean's room and talk to him. When he asks if the culprit was Danny, tell
him "no." [If you tell him yes, and that you told Danny that Sean suspected
him... Sean will have his Venus' Flytrap kill you]

Go to Danny's room and talk to him. Go back to Raymond's room and examine small
picture frame next to the book case and vase of orange flowers. You now have
the GEMSTONE OF REBIRTH.

Go to Sean's room and talk to him. When he asks if Raymond is going to kill
everyone, say "no." When he asks if we can succeed, say "yes." He will give you
a WATCH for protection.

Go into Mike's room. He will ask if you know how Elder came to the mansion. If
you answer "no" he will relate the story to you.

Go to Cathy's room and look around. When you find her, she will ask you to help
her. Say "yes."

Go to Jossie's room and walk around to find her by the pool table. She will
tell that Elder is calling for you and Mike. Go to his room to talk to his
spirit. This will start a long cut scene in which you travel to the Sanctuary.
This area is based on the room where Samantha was turned into a butterfly in
the first game. When you arrive in the Sanctuary, Mike will ask you to use the
GEMSTONE OF REBIRTH. Say "yes" and retrieve it from the item menu. [If you say
"no" it's game over.] The cutscene continues as the ending of the game
unfolds,followed by the ending credits. I won't go into details, but I find the
ending a little unsettling. Mostly the part about Kandolla. But oh well...
Congratulations, you've won the game!

******
 CAST
******
Mike - The Hierophant
Elder - The Emperor
Cathy - The Lover
Nezumi - The Hermit
Jossie - The Magician
Danny - The Strength
Sean - The Hanged Man
Raymond - The Tower
Hunter - The Sun
Kandolla - The Moon