Guide for The Mansion of Hidden Souls Sega Enterpises, LTD. 1995 For Sega Saturn All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This is not an official guide. ------------------ Liscence ------------------ Guide created by Dmitri_sylvain 9/11/2008 Copyright 2008 Dmitri_sylvain AKA Zach Peak This document is freely distributable under the following conditions: * Its content will remain unaltered * It will not used for profit in any way -------------- Introduction -------------- This probably one of the most hated Saturn games. Almost every review for it gives it low marks, as is also true for its Sega CD counterpart. I'll admit that it isn't a "great" game, but it is an interesting play. Part of the problem is that the game was marketed as an all-out fright-fest -- which it is not. While the subject of a mansion where people go to become butterflies, forever forsaking the outside world is slightly creepy, the overall feel of the game is of intrigue rather than sheer terror. However, the game does tell a decent story that's fun to watch unfold. Basically, if you're like me and happened to like the Sega CD game, then you'll like this one at least almost as much. ---------------- About the Game ---------------- This game is a sequel to the Sega CD game of the same name. In it you play the role of June, a butterfly who is one of the residents in the mansion. The moon, which is the source of the Mansion's power, has turned blood red. This is a bad sign, and you must solve the mystery and save the Mansion. I don't have access to the game's manual, which probably contains more back story, so sorry to disappoint. The game operates in the same way as its predecessor, with events being unlocked by viewing certain events or taking certain actions. But the difference is that there is no built in hint system (the BLACK PAINTING), so an unguided first playthrough of the game depends on a lot of trial and error, which is where this walkthrough comes in. Although I will highlight a few alternative choices along the way, this is not intended to show every possible path you can take in the game, but to show you how I beat it. I will try to make it as spoiler free as possible. I hope you find it useful. Enjoy! ----------- Controls ----------- The control scheme is very simple. To move about the mansion, use the D-pad. Up is Forward Left turns you 90 degrees to the left. Right turns you 90 degrees to the right. Down has no function. To examine something, face it and push up (not everything is examineable) To access the item menu, press X. Use left and right to scroll through items and A to select. B exits the item menu. In conversations, you have to press buttons to answer questions. The only answers are "yes" [A button] and "no" [C Button] ---------------------- Layout of the Mansion ---------------------- The mansion has been redesigned in this sequel, so if you have played the Sega CD version, don't go looking for things in the same place, or you will be disappointed. Like the first game, the mansion is divied into two floors. ==FIRST FLOOR== Entrance Hall. It looks identical to the one in the previous game, but the doors lead to different rooms and a new door has been added. * The first door to the right is Elder's room. It is a library. * The second door on the right is June's room. It contains a desk on the right and a nightstand with a diary on it on the left. If you wish to save, you will need to come to this room and use the diary. * The first door on the left is Raymond's room. It is similar to room with the fireplace in the first game, but looks more like a bedroom. * The second door on the left is Cathy's room. It is nearly identical to the Red Bedroom of the first game, but is filled with toys. * The doors under the staircase simply offer a shortcut to the other side of the room (just like the first game!) ==SECOND FLOOR== The second floor has had a lot of rooms added to it since the first game. * After going up the stairs, if you turn right you will reach a corner with two doors. The door to your left is Mike's room. It is similar to the Music Room in the first game. The other door is unopenable from this side * Going past Mike's room, to the end of the walkway is another door. This leads to Jossie's room, which you will recognize as the Game Room from the first game. The BLACK PAINTING is still here, or at least its frame is. But it doesn't give you any hints. * On the other side of the stairs, there is another corner with two doors. Coming from the staircase, the door in front of you is Nezumi's Room. It's really messy. * The door next to Nezumi's is Sean's room. It's a rather sparse bedroom. * Going around the corner to the other end of the walkway is another door. This is Danny's room. It looks like a shooting range crossed with a gun museum. ---------------------- Walkthrough ---------------------- I suggest setting the game to "Easy Mode", as it will display a controller icon whenever you have to make a "yes" or "no" decision. When you start the game, you will be facing the staircase. Turn to the right and walk forward to the door to Elder's room. Go inside and walk forward to the desk and Elder will talk to you. Mike soon joins you, and he will be with you for the rest of the game. Elder will ask if you have noticed how strange the moon looks tonight. Answer "yes." He will also ask you if you will help him investigate. Again, answer "yes." Leave Elder's room and go to the other side of the Entrance hall. The door directly in front of you will be Raymond's room. Go inside and turn right. Raymond will talk to you and ask if you want to hear about his adventures. Tell him "yes." After he talks for a while, he will ask if you feel that violent acts are out of place in the mansion. Tell him yes, and he will tell you to find Jossie and get your fortune told. But before we do that, let's visit Cathy. Exit Raymond's room and turn left and walk forward. Go in the door you are facing. Mike will say it looks like Cathy isn't in right now, but keep walking through her room, through the veiled door and you will find her. She'll ask if you want to play. Tell her yes, and she will tell you a "scary story." When Mike asks you if you were scared, if you say yes he makes fun of you. It doesn't really matter how you answer here. Now, to find Jossie. Exit Cathy's room and go up the stairs. Turn right,and walk forward, the turn right and walk forward again. Enter the door at the end of this walkway, and go to the right and walk to the round table and Jossie will talk to you. She asks if she can help you. Tell her "yes" and she will give you a tarot reading. Afterward she will offer you her deck of cards. Press A to accept. The cards are really nothing more than a novelty. If you use the cards, a card will be drawn from the deck, and depending on what room you're in the card will be different. For example the card for Jossie's room is The Magician. Walk to the other end of the room and out the door. In the walkway again, there wll be a door to your left. This is Mikes's room, but it is currently locked. Walk forward to the other side of the stairs. The door in front of you is Nezumi's room. Go in and talk to him. he will tell you to come back later (answer "yes"). The door to the right of Nezumi's room is Sean's. Go inside and look around. Mike will wonder where Sean has run off to. There's nothing really to do here yet, so go back to the walkway. Walk to the end of the walkway you'll find another door. This is Danny's room. Go inside and turn right and walk through the swinging doors to find Danny. He'll ask why you're here. Say "yes." Exit his room and go back to Sean's. Look around Sean's room and he'll come rushing out of the flower pot after a crash is heard. Do as Mike says and go to his room. Mikes room has been ransacked. Turn left to look at the piano and Mike will ask you to look for a blue book on the floor. Push forward to look down. Push forward again to take a closer look at the red Bach music book. You now have the LIGHTER. Exit Mike's room, and then go visit Elder to tell him the bad news. Press A when he asks what has you so worked up. After talking to Elder, go back the Entrance Hall. Mike will ask you if you agree with him. It doesn't matter how you answer. Now the investigation begins... Go to Raymond's room and talk to him. He will be very confused. Say "yes" when the controller icon shows up the first time. But when he asks if you think he is a suspect tell him "no." When he asks is you can believe his story, say "yes" again. When he tells you to leave, go back to the Entrance Hall. Go to Sean's room and talk to him. When Sean ask you if you think Danny is the culprit, say "yes." Got to Nezumi's room and talk to him. He'll ask if you have something to trade. Tell him "no." Then go back down to June's room, on the right side of the stairs on the first floor, past Elder's room. Examine the desk. You now have a COIN with a crescent moon on it to trade with Nezumi. Go back to Nezumi,and when he offer's to trade, say "yes" and go to the item menu to retrieve the COIN. Now he will talk to you. When he asks if you suspect him, tell him "no." Go back to the walkway. Go to Danny's room and talk to him. Mike will ask you to take out the lighter. Press A, and then retrieve the lighter from the item menu. When Danny asks if you suspect him, say "no." After he tells you his life story, he will ask this again. Again, tell him 'no." Go to Cathy's room and talk to her. When she says "You didn't trust Danny?" Say "no." Go to Elder's room and talk to him. After this scene you will go back to the Entrance Hall automatically. Try to go to Raymond's room. He's gone. Go into Cathy's room again. She'll ask you to play with her. If you say yes, she'll play a very upbeat piece of music for you. When it's over, you'll go back to the Entrance Hall automatically. Go into Jossies room. You'll find that she is nowhere to be found. Go into Nezumi's room. He's gone too, until you turn to leave that is. He'll ask you to help him. Say "yes." When he asks you to believe him, say "yes." When he asks if there is anything he can to, say "yes." After the conversation, turn around to take the secret passage to Raymond's room by examining the book case. But Raymond isn't in his room... Go to Sean's room and talk to him. When he asks if the culprit was Danny, tell him "no." [If you tell him yes, and that you told Danny that Sean suspected him... Sean will have his Venus' Flytrap kill you] Go to Danny's room and talk to him. Go back to Raymond's room and examine small picture frame next to the book case and vase of orange flowers. You now have the GEMSTONE OF REBIRTH. Go to Sean's room and talk to him. When he asks if Raymond is going to kill everyone, say "no." When he asks if we can succeed, say "yes." He will give you a WATCH for protection. Go into Mike's room. He will ask if you know how Elder came to the mansion. If you answer "no" he will relate the story to you. Go to Cathy's room and look around. When you find her, she will ask you to help her. Say "yes." Go to Jossie's room and walk around to find her by the pool table. She will tell that Elder is calling for you and Mike. Go to his room to talk to his spirit. This will start a long cut scene in which you travel to the Sanctuary. This area is based on the room where Samantha was turned into a butterfly in the first game. When you arrive in the Sanctuary, Mike will ask you to use the GEMSTONE OF REBIRTH. Say "yes" and retrieve it from the item menu. [If you say "no" it's game over.] The cutscene continues as the ending of the game unfolds,followed by the ending credits. I won't go into details, but I find the ending a little unsettling. Mostly the part about Kandolla. But oh well... Congratulations, you've won the game! ****** CAST ****** Mike - The Hierophant Elder - The Emperor Cathy - The Lover Nezumi - The Hermit Jossie - The Magician Danny - The Strength Sean - The Hanged Man Raymond - The Tower Hunter - The Sun Kandolla - The Moon