THIS THE GENERAL HINTS OF FATES OF TWINION IMAGINATION NETWORK'S 2nd RPG ON-LINE GAME This is the The Fates of Twinion hint section. 1 ... Help with hints. Tips on beginning play Problem: Map locations. Hint: Many of the hints for this game contain references to specific locations. To understand these references, the maps are laid out according to a 16 by 16 tile grid. To construct your own level maps, draw a 16 by 16 tile grid on a piece of paper. Write the numbers 1 through 16 along the bottom squares from left to right. Starting at the bottom and moving up the tiles, write the letters A through P. You should have a map similar to the one found on page 66 of your game manual. Each level map doesn't necessarily make full use of every tile, but the furthest Southwest corner of each map will always be at A,1. As an example of locating your place on a level map, let's suppose a hint reveals that you should find your way to location F,5. F,5 would be 5 tiles to the East of the Southwest corner (A,1) and 6 tiles to the North. Problem: Getting started Hint: After creating your character, enter the Volcano. Equip your character with weapons and armor. To outfit your character, click on the Chest in the lower middle of your screen. This opens the Item Menu. Drag a weapon from the Item Menu to the circle next to your character's right hand. Drag a shield to the circle next to your left hand. Drag a helmet to the circle above and to the right of your character's head. Drag your armor to the circle above and to the left of your character's head. Click on the icon that looks like a map in the lower right hand corner of your screen. This will show you a map of the main dungeon entrance as far as you have explored it. As you move about, you will notice that the map clears, uncovering the tiles you have explored. There are no monsters in the entrance level, so feel free to experiment by moving around. There are 4 doors from the entrance that lead further into the volcano. Go to the door at I,5 and explore the mines. You will encounter bands of wandering monsters and even a few friends who may give you some clues about the Volcano. You may find it helpful to take notes. Problem: Building experience points and stats Hint: Pay close attention to your experience points. Stop by the Guild every now and then to see if you have gained enough points to reach a new experience level. Try out any items you find and see if they help you. You can do this by clicking on your character, then clicking on "Stats". Make a mental note of your current stats. Equip your character with a new item. Look at the stats again. Did the stats increase? If they did, then it is probably wise to continue using that item. The 2 circles next to your character's legs are for "Insignias" or "Rings". Rings or Insignias can increase your stats. You may find rings and insignias while exploring or you may win them in combat. 2 ... Creating and outfitting characters Problem: Creating a Cleric character. Problem: Creating a Barbarian character. Hint: Barbarians are strong fighters. Dwarves make the best Barbarians. Hammers or axes are the preferred weapons for Barbarians. When you assign your attribute points, you should work on building your initiative and agility first. Work on building strength and defense when you reach higher levels. You don't have to assign all of your skill and spell points when you first get them. You might wish to save them up for a new spell or skill. Problem: Creating a Knight character. Hint: The Knight is a strong fighter and very intelligent by nature. Humans make the best Knights. Swords are the preferred weapon for a Knight. When you assign your attribute points, you should work on building your initiative and agility first. Work on building strength and defense when you reach higher levels. You don't have to assign all of your skill and spell points when you first get them. You might wish to save them up for a new spell or skill. Problem: Creating a Ranger character. Hint: Rangers are good hunters and trackers. Elves make the best Rangers. The preferred weapon of the Ranger is the bow. When you assign your attribute points, you should work on building your initiative and agility first. Work on building strength and defense when you reach higher levels. You don't have to assign all of your skill and spell points when you first get them. You might wish to save them up for a new spell or skill. Problem: Creating a Thief character. Hint: Thieves have rare talents that are very useful in Yserbius. Halflings make the best Thieves. The preferred weapon for a thief is a bow. When you assign your attribute points, you should work on building your initiative and agility first. Work on building strength and defense when you reach higher levels. You don't have to assign all of your skill and spell points when you first get them. You might wish to save them up for a new spell or skill. Problem: Creating a Wizard character. Hint: Wizards learn powerful magic spells early on in the game that help them in battle. Orcs make the best Wizards. Staves are the weapon of choice for Wizards. When you assign your attribute points, you should work on building your initiative and agility first. Work on building strength and defense when you reach higher levels. You don't have to assign all of your skill and spell points when you first get them. You might wish to save them up for a new spell or skill.