THE MAGIC CANDLE I Miscellaneous Facts and Spoilers v1.1 by Stephen S. Lee (ssjlee@rawbw.com) You may distribute this freely, so long as you give proper credit to me. This was derived from the PC version; I make no guarantees about applicability to other platforms. Please feel free to e-mail me with corrections or suggestions (this is one of my favorite games!) There are several walkthroughs out there that cover this game; I won't try to repeat all that they cover, nor am I interested in plagiarizing them. However, I do have some new information, and I would like to point out a couple of mistakes: (1) One walkthrough claims that you need three wizards to complete the game. This isn't true; you do need three magic-users, but that just means anyone who can cast spells, not just wizards. (2) Another walkthrough claims that each god only functions once. This is not quite true; each god functions once per character, so you don't need to worry about wasting enhancement potential on early-game characters. You do have to hike back to the god and repeat the awakening ritual, though. Much of the below information is already contained in other walkthroughs or strategy guides, but much of it is not; I figured it was still useful enough to release to the public. PARTY SELECTION --------------- * I would recommend not using halflings, as they're poor at fighting and can't use magic. Knights have good enough charisma to replace them early on, and it does not take long to be able to train it higher if you prioritize raising it. Halflings are better at picking locks, but that's not hard to work around. Their ability to earn gold as wages also is insignificant compared to the haul from bridge guardians and (re)selling gemstones. You can still train one or two up for use in Magic Candle II if you'd like. * If you don't mind going through some difficulty at game start, avoid hiring Ziyx and rely on Eflun as your sole magic user early in the game. Ziyx has terrible physical stats, and does not transfer to the sequel. You will want to purchase a Sabano spellbook as soon as you can manage it if you choose to do this. * Sakar is the one character who is hirable in all three Magic Candle games, so you may want to train him up as much as you can. * In the later phases of the game, only one wizard in the party does just fine; rangers and elves can get up to 80 magic, which for most purposes is good enough. A wizard is only really useful later in the game for getting someone's shield up to maximum in one cast, and for teleporting farther than a non-wizard (you need 90 magic skill to get the most out of Teleport). It is possible to visit all locations in the game without ever hiring a ship; all land masses (except for Heavenly) can be reached by one or both types of magical transport, but you must have a well-developed wizard in your party to reach some of them. * There are enough monsters in the game, even without respawning, that you will be able to train everyone in the game to maximum weapon skill, and probably also magic skill, if you are so inclined. TRAINING -------- Any character may train in learning or charisma as many times as desired. The amount a character benefits from learning training is fixed (see table elsewhere in this guide). Charisma learned depends on learning skill, among other factors. However, the number of times you may train in sword, bow, or magic is limited, so strong consideration should be given to delaying such training until you get learning skill up to 99, which will enable such lessons to grant +16 in that skill. Also, the number of times this can be done is buggy, to say the least. The character's number appears to be a factor in this; if you can no longer train your wizard in magic, try going to a castle and rearranging your characters so that the wizard is in a dwarf's former spot. You'll probably be able to train your wizard further now. The number of training sessions allowed per skill per slot is typically three, but it can sometimes be two or four. THE GAMBLING BUG ---------------- Gambling halls normally allow you to win a maximum of 1000 gold per month per gambling hall. You may, however, bypass this limit by inputting a large bet. For best results, bet 511 gold; this will result in 255 gold being won or lost per roll of the dice, and there's no limit to how much you can win as far as I could tell. (Bit of careless programming there.) ANOTHER WAY TO MAKE MONEY ------------------------- Other than gambling and shameless abuse of save/reload, the best early-game method of earning cash is to loot corpses on bridges. Monsters on bridges will have extra money even if they don't specifically guard the bridge, so you can earn more cash just by luring all mobile patrols to a convenient bridge. I'M GOING FOR A SPEED RECORD! HOW DO I GET AROUND FAST? -------------------------------------------------------- Assuming that you're already spoiled about all the teleportal combinations, it helps a lot to know that you can reach the teleportal rooms in both Khazan and Crezimas without any combat. You need a copy of Ishban to reach Khazan in the first place, but it makes trips to and from Fubernel much, much shorter; and you can safely make early-game trips to the Crystal Castle if you know where you're going. Abuse the "Flee" command; it uses extra energy, but sermins are dirt cheap anyway. Drelins are also very reasonably priced. THE SPEED BUG ------------- If you drop someone off at a castle, their maximum speed is converted to their current speed. This may be abused to increase a hirable character's speed to the maximum by using a Drelin, then dropping him off in a castle, repeating until the maximum is reached. You can't increase Lukas's speed this way, so the speed boosts are still useful. A NOTE ON SANCTUARIES --------------------- A monks' sanctuary can become abandoned if you don't donate to them. This will happen even if you immediately leave after entering, and thus don't take advantage of their services. Always donate; it's not much money anyway! COORDINATES ----------- X Y Province Special Occurrence 14 27 Pheron King Rebnard's Castle 133 96 Yberton The Crystal Castle 11 52 Marmaris Village of Soldain 45 70 Fubernel Village of Bondell 66 28 Kendar Village of Lymeric 106 63 Trilliad Village of Theldair 130 109 Udar Village of Kharin 102 18 Darvale Village of Shiran 12 19 Pheron Town of Port Avur 10 72 Shendy Town of Keof 62 80 Fubernel Town of Delkona 103 45 Trilliad Town of Merg 82 96 Kherbel Town of Sumruna 136 18 Fiztraz Town of Knessos 35 20 Shertuz The Phaleng Road Guesthouse 74 32 Kendar The Kendar Road Guesthouse 85 57 Trilliad The West Trilliad Road Guesthouse 13 41 Uberion The Uberion Sanctuary 50 30 Shertuz The Shertuz Sanctuary 113 106 Piyan The Piyan Sanctuary 116 18 Darvale The Darvale Sanctuary 6 5 Pheron The Pheron Teleportal House 19 78 Shendy The Shendy Teleportal House 136 33 Khiriss The Khiriss Teleportal House 108 85 Kherbel The Kherbel Teleportal House 74 8 Phaleng The Phaleng Lever 92 113 Piyan The Piyan Lever 90 26 Darvale The Darvale Lever 46 58 Meram Enemy Headquarters of Northwest Deruvia 84 9 Dakland Home of Kalb 105 112 Piyan Home of Pax 33 36 Uberion Temple of Valon 25 73 Kuskunn Temple of Sur 46 35 Shertuz Temple of Nexis 62 94 Fubernel Temple of Heru 97 98 Kherbel Temple of Hissen 123 97 Kherbel Temple of Paladin 78 117 Dakland Temple of Kalb 87 31 Rosus Temple of Pax 26 14 Pheron Gonshi patch 135 101 Yberton Gonshi patch 124 25 Selderad Gonshi patch 18 41 Uberion Sermin patch 115 60 Trilliad Sermin patch 144 84 Fisestar Sermin patch 108 26 Darvale Sermin patch 36 61 Meram Mirget patch 59 117 Isle of Giants Mirget patch 145 37 Khiriss Mirget patch 99 110 Piyan Mirget patch 46 7 Phaleng Nift patch 7 81 Shendy Nift patch 116 67 Trilliad Nift patch 131 9 Fiztraz Nift patch 58 36 Shertuz Luffin patch 32 77 Kuskunn Luffin patch 44 81 Fubernel Luffin patch 93 82 Kherbel Luffin patch 111 91 Kherbel Luffin patch 74 12 Phaleng Loka patch 132 116 Udar Loka patch 111 9 Dakland Loka patch 21 104 Isles of Ice Loka patch 39 31 Shertuz Drelin patch 58 92 Fubernel Drelin patch 145 57 Bihun Drelin patch 142 79 Fisestar Drelin patch 97 19 Darvale Drelin patch 7 44 Uberion Downed Bridge #1 51 12 Phaleng Downed Bridge #2 99 93 Kherbel Downed Bridge #3 115 36 Rosus Downed Bridge #4 106 36 Rosus Downed Bridge #5 96 74 Trilliad Downed Bridge #6 122 83 Kherbel Downed Bridge #7 125 8 Fiztraz Downed Bridge #8 59 10 Phaleng White Wolf Rock 20 87 Shendy Aellin, an elf maiden 98 66 Trilliad Suerfin, an elf maiden 132 35 Selderad Ellidrin, an elf maiden 34 86 Heavenly The Last Unicorn 143 5 Fiztraz Obelisk #2 78 117 Isle of Vo Obelisk #3 58 57 Meram Tower of Ruhan 19 31 Uberion Dermagud, West Entrance 24 32 Uberion Dermagud, East Entrance 31 117 Isles of Ice Vocha Orc-Home 148 66 Bihun Bedangidar Mines (Level 3 Entrance) 145 12 Fiztraz Thakass Keep 51 93 Fubernel Khazan, North Entrance 37 93 Heavenly Khazan, South Entrance 52 110 Isle of Giants Tower of Shadrum 112 98 Kherbel The Fortress of Berbezza STARTING STATISTICS ------------------- Asterisks indicate that the character will transfer to The Magic Candle II. Statistics (all except Speed will transfer) and items (most non-quest items other than spellbooks and drelins will transfer, including weapons and armor) will transfer. They do so only if they are better than what the character in Magic Candle II normally starts with. Unlike other games, you do not have to worry about your transferred characters being worse! Name Race Class Str Sta Swd Bow Agi Mag Cha Hun Lrn Dex Spd Lukas Man Ranger 16 35 35 35 6 20 20 50 30 35 9 * Ziyx Wizard Mage 4 30 20 0 3 50 7 0 25 30 7 Nazim Man Ranger 15 35 35 30 5 20 15 70 20 25 10 * Jimbo Halfling Carpenter 10 25 30 30 8 0 30 50 20 20 10 * Nehor Elf Ranger 14 30 20 50 8 15 10 60 30 40 11 * Sakar Dwarf Fighter 25 50 45 15 10 0 5 10 15 35 9 * Dalin Dwarf Metalsmith 22 45 40 15 9 0 10 20 15 30 9 Min Halfling Tailor 9 25 30 20 8 0 33 50 30 20 10 Eflun Wizard Mage 10 30 30 0 5 35 4 0 20 20 8 * Alhan Elf Gemcutter 10 30 20 42 7 20 10 25 15 30 11 Amad Man Mercenary 20 40 35 35 6 0 4 0 10 35 9 Rexor Man Knight 18 35 35 25 6 0 25 10 15 30 9 * Miko Halfling Metalsmith 14 30 25 25 9 0 30 40 25 20 10 Kruga Dwarf Fighter 42 60 55 30 12 0 5 10 20 45 11 * Ben Man Mercenary 30 50 45 40 10 0 5 5 5 35 10 * Rasul Man Tailor 14 40 35 25 7 0 30 10 35 30 9 Madir Wizard Mage 15 40 35 0 7 35 10 0 25 35 8 * Lupi Elf Ranger 22 45 35 55 10 25 15 70 25 45 12 * Nimmo Halfling Gemcutter 18 40 30 40 9 0 40 15 30 30 11 * Yulig Dwarf Gemcutter 36 55 55 30 10 0 10 20 25 40 9 Eldai Elf Carpenter 18 45 30 45 9 25 15 15 20 35 11 * Tamas Wizard Mage 12 45 35 0 8 45 5 0 35 35 8 * Nagi Man Knight 30 50 45 20 8 0 35 25 25 30 9 Dokar Wizard Mage 12 45 30 0 9 40 10 0 70 40 8 Rogga Dwarf Metalsmith 38 55 55 30 9 0 5 25 20 60 10 * MAXIMUM STATISTICS ------------------ Race Str Sta Swd Bow Agi Mag Cha Hun Lrn Dex Spd Human 78 99 80 80 20 80 99 99 99 75 14 Dwarf 99 99 99 80 18 0 50 99 99 80 14 Elf 54 99 75 99 25 80 60 99 99 99 15 Halfling 46 88 60 75 30 0 99 99 99 99 14 Wizard 20 99 45 0 16 99 30 99 99 60 11 STATISTIC GAINING (per awakened god, or per learning-to-learn session) ---------------------------------------------------------------------- Character Str Sta Agi Dex Lrn Lukas/Nazim +5 +9 +2 +6 +7 Rexor/Nagi +6 +8 +1 +5 +7 Amad/Ben +4 +8 +2 +7 +1 Rasul +2 +6 +2 +6 +5 Sakar/Kruga +9 +9 +2 +8 +4 Dalin/Rogga +8 +9 +1 +7 +4 Yulig +7 +8 +1 +7 +5 Nehor/Lupi +4 +8 +3 +10 +7 Alhan/Eldai +3 +7 +3 +7 +6 Jimbo +3 +7 +3 +11 +6 Miko +4 +6 +3 +10 +6 Min +2 +7 +3 +11 +6 Nimmo +3 +6 +3 +10 +6 Ziyx/Eflun/Madir/Tamas/Dokar +2 +8 +1 +5 +10 MONSTER DIFFICULTY ------------------ Mobile Province Squads Difficulty Pheron 4 0 Uberion 4 1 Phaleng 6 1 Shertuz 8 1 Kendar 4 1 Marmaris 5 2 Meram 6 2 N. Trilliad 4 3 S. Trilliad 9 3 N. Bihun 2 3 S. Bihun 5 3 Fisestar 5 5 Kherbel 12 6 Yberton 3 4 Udar 7 6 Piyan 7 7 Shendy 6 1 Fubernel 8 2 Kuskunn 3 5 Heavenly 4 5 Isle of Giants 9 7 Isles of Ice 4 2 Isle of Vo 4 7 Dakland 5 3 Fiztraz 7 4 Darvale 6 4 Rosus 8 3 Selderad 5 3 Khiriss 8 4 FACILITIES BY TOWN ------------------ Delkona : Enemy HQ (defeat for 18 rubies and +15 local Charisma) Library (research: The Sunken Isle, Khazan, Obelisks) Guest house (costs 8 coins/day) Carpenter (pays 7 coins/hour) Metalsmith (pays 7 coins/hour) Archery school (costs 200 coins per session) Magic school (costs 220 coins per session) Keof : Library (research: Teleportals, Sherro's Legend) Guest house (costs 5 coins/day) Carpenter (pays 7 coins/hour) Gemcutter (pays 9 coins/hour) Archery school (costs 135 coins per session) Combat school (costs 150 coins per session) Knessos : Enemy HQ (defeat for 16 rubies and +15 local Charisma) Guest house (costs 3 coins/day) Carpenter (pays 9 coins/hour) Metalsmith (pays 7 coins/hour) Tailor (pays 8 coins/hour) Archery school (costs 110 coins per session) Combat school (costs 125 coins per session) Merg : Museum (has Elden artifacts on display) Guest house (costs 6 coins/day) Carpenter (pays 6 coins/hour) Gemcutter (pays 6 coins/hour) Metalsmith (pays 8 coins/hour) Magic school (costs 350 coins per session) Port Avur : Library (research: Hoyam Essence, Meardom) Jail (get a pass from an officer in town for 100 coins) Guest house (costs 4 coins/day) Gemcutter (pays 5 coins/hour) Metalsmith (pays 6 coins/hour) Tailor (pays 7 coins/hour) Archery school (costs 180 coins per session) Combat school (costs 200 coins per session) Magic school (costs 300 coins per session) Sumruna : Enemy HQ (defeat for 17 rubies and +15 local Charisma) Guest house (costs 7 coins/day) Gemcutter (pays 8 coins/hour) Metalsmith (pays 8 coins/hour) Combat school (costs 240 coins per session) Magic school (costs 375 coins per session) INCOME FROM SELLING GEMS ------------------------ A gemcutter will add one-third to the selling prices below. The gemcutter doesn't have to do the actual selling; he only needs to be present in the store. Pearl Topaz Ruby Emerald Diamond Delkona 30 90 115 250 575 Keof 25 75 100 175 420 Knessos 35 65 95 200 475 Merg 20 75 110 210 390 Port Avur 20 60 125 190 400 Sumruna 30 80 135 210 500 KNOCKING ON DOORS ----------------- Location Names of people Rebnard's Castle Mikemira, Belazar, Banas Soldain Yodan, Azidamus, Rabbonkar, Denkar, Makaso, Hokando Lymeric Remulda, Zeke, Aksimento, Gate Keeper Bondell Tonton, Tuten, Nimmet, Hubbo, Fozimar, Meliso Theldair Baelin, Hextaris, Gilondo, Jagamer Crystal Castle Pindalf, Argelb, Dessen, Glenli, Remon, Truk Kharin Koldan, Kurek, Pugar, Kabuck, Valoda, Shagar, Viadras Shiran Fizkreto, Seksanta, Yetmishi, Petkenpif, Kemkezar GODS, TEMPLES, AND CHANTS ------------------------- God Location Temple Chant Valon Dermagud W of Donduk Shaerad, Ude, Shaerad, Faey Sur Vocha Kuskunn Eftah, Eftah, Yolimdar, Pehriz Nexis Sudogur Shertuz Yenna, Benivo, Heb, Benna Heru Khazan S Fubernel Vreamen, Eftah, Yolimdar, Tiz Hissen Crezimas SW Kherbel Tuem, Obotem, Kefluem, Maeslem Kalb Dakland Dakland Idelioz, Fydelia, Heb, Tharimo Pax Piyan Rosus Ishthyam, Sermian, Idelioz, Obotem Paladin Bedangidar SE Kherbel Eftah, Yenna, Olm, Tiz God Symbol Valon, the harvest god Resembles a fancy compass Nexis, the sun god A brilliantly shining sun Sur, the sky god An eagle with wings spread wide Heru, the god of war A long sword pointing upwards Kalb, the god of secrecy A long white mask Pax, the god of sacrifice A squinting eye with a black pupil Hissen, the god of mystery A squiggly snake pointing downwards Paladin, the god of the moon A backwards-C crescent moon WHERE THE CAPTAINS GO --------------------- Each town has one captain that sails from it. The captain always hangs out in the tavern, appearing at the indicated time. Ask the captain about "passage" to schedule a trip. The ship will sail at 07:00 the next day; you can be up to an hour late for the appointment, but no more. Delkona (Murdar, 09:00) Isle of Giants (200), Shendy (150), Blue Crab Beach (250), Sumruna (150) Keof (Kunder, 19:00) Isles of Ice (200), Port Avur (120), Kuskunn (50), Fubernel (100), Point Hena (210) Knessos (Barbos, 19:00) Bihun (200), Wizard's Isle (150), Pheron (400), Kuzu Bay (350) Merg (Tomola, 12:00) Udar (350), Kraken Bay (200), Bay of Meric (225) Port Avur (Garlin, 20:00) Shendy (100), Fubernel (150), Point Hena (200) Sumruna (Patras, 20:00) Fubernel (150), Isle of Vo (100), Shendy (250), Blue Crab Beach (250) WHERE TO BUY THE SPELLBOOKS --------------------------- Book Who Where How Much Sabano Azidamus Soldain 1500 coins Spells A-F Ishban Remulda Lymeric 1750 coins Spells G-L Demaro Hextaris Theldair 1500 coins Spells M-R Zoxinn Fizkreto Shiran 2000 coins Spells S-X DUNGEONS AND TOWERS ------------------- Name Location Words Dermagud Uberion Achunne, Reshiptar, Ebitonagzi Vocha Isles of Ice Hokde, Kaflth, Pokandajo Sudogur Kendar (none -- talk to the Gate Keeper) Meardom Pheron (none -- talk to Beratt in King's Castle) Crezimas Yberton (none -- north side of Crystal Castle) Bedangidar Bihun Samandax, Tifgaramo, Kemt Thakass Wizard's Isle Kuramdafur, Tevalato, Rekmetrek Khazan Fubernel Eksam, Rattabl, Gangamurt Shadrum Isle of Giants Damlaz, Firtarafa, Yaklamatofar Sargoz (none) (none -- teleport from Shendy, Thakass, or Khazan) OTHER CHANTS ------------ Name Words Sherro's High Call Sherro, Hoy, Dumanfir Bubble of Captivity Tefk, Akamur, Darda-Iym Ritual of Awareness Rehtem Verek, Eklem Kenek, Elatir Gnassar Three Words of Power Sastamounu, Ezberekene, Vrakkalamhir Zirvanad First Chant Ude, Samaid, Dehuble Zirvanad Second Chant Exiteralmisto, Haxobez, Behsaim Zirvanad Third Chant Ekburamitral, Hox, Begone TELEPORTAL COMBINATIONS ----------------------- If a town is given as a destination, you're teleported directly into the town, not right outside it; this happens at night too, which is one way to get into a town at night. One of the combinations causes the game to crash. Origin Destination Combination Pheron Kendar (74,35) Cube, Sphere, Cube Pheron Meram (44,51) Sphere, Pyramid, Sphere Pheron Kherbel (109,94) Cube, Cube, Cube Pheron Rosus (105,36) Pyramid, Sphere, Sphere Shendy Uberion (15,44) Pyramid, Pyramid, Cube Shendy Dakland (86,5) Sphere, Cube, Sphere Shendy Piyan (98,114) Cube, Sphere, Cube Shendy Sargoz Sphere, Pyramid, Cube Kherbel Pheron (7,23) Sphere, Sphere, Cube Kherbel Fubernel (58,71) Pyramid, Sphere, Pyramid Kherbel Trilliad (104,45) Cube, Cube, Cube Kherbel Kherbel (109,94) Cube, Pyramid, Pyramid Khiriss Shertuz (55,35) Pyramid, Cube, Pyramid Khiriss Shendy (12,75) Pyramid, Pyramid, Pyramid Khiriss Fubernel (66,75) Sphere, Cube, Cube Khiriss Bihun (127,63) Sphere, Cube, Pyramid Dermagud Pheron (23,9) Sphere, Pyramid, Cube Dermagud Yberton (129,90) Cube, Cube, Cube Dermagud Isles of Ice (9,98) Pyramid, Cube, Sphere Dermagud Selderad (129,34) Cube, Pyramid, Cube Vocha Phaleng (73,13) Pyramid, Sphere, Sphere Vocha Meram (43,49) Cube, Cube, Cube Vocha Shendy (8,78) Sphere, Sphere, Sphere Sudogur Pheron (7,11) Cube, Sphere, Cube Sudogur CRASH! Sphere, Sphere, Pyramid Sudogur Darvale (85,21) Cube, Pyramid, Cube Sudogur Sumruna (81,94) Pyramid, Pyramid, Pyramid Meardom Kendar Pyramid, Sphere, Cube Meardom Fubernel Cube, Pyramid, Sphere Meardom Udar Cube, Cube, Sphere Meardom Knessos Pyramid, Sphere, Pyramid Crezimas Pheron (21,24) Pyramid, Cube, Sphere Crezimas Fubernel (67,86) Cube, Pyramid, Sphere Crezimas Trilliad (93,69) Pyramid, Sphere, Cube Crezimas Selderad (124,30) Sphere, Pyramid, Pyramid Bedangidar Pheron (7,25) Sphere, Sphere, Pyramid Bedangidar Shendy (19,88) Sphere, Sphere, Sphere Bedangidar Rosus (93,34) Cube, Pyramid, Cube Bedangidar Udar (128,107) Sphere, Pyramid, Pyramid Thakass Pheron (25,21) Sphere, Cube, Sphere Thakass Bihun (134,53) Cube, Pyramid, Pyramid Thakass Khiriss (140,26) Pyramid, Sphere, Pyramid Thakass Sargoz Sphere, Pyramid, Cube Khazan Port Avur Sphere, Sphere, Sphere Khazan Shendy (8,87) Pyramid, Cube, Pyramid Khazan Yberton (138,96) Sphere, Sphere, Cube Khazan Sargoz Sphere, Pyramid, Cube Shadrum Marmaris (7,56) Sphere, Pyramid, Cube Shadrum Darvale (103,18) Pyramid, Cube, Pyramid Shadrum Fisestar (140,82) Cube, Cube, Pyramid Shadrum Isle of Giants (41,116) Sphere, Sphere, Sphere Sargoz Port Avur Cube, Pyramid, Pyramid Sargoz Fubernel (59.71) Pyramid, Pyramid, Cube Sargoz Kherbel (109,94) Sphere, Sphere, Sphere RANDOM INFORMATION AND WHO TO TALK TO ------------------------------------- 1. Ask Trikerviz (on the road) about pearls. 2. Ask Lufer (in Port Avur) about mushrooms. 3. Ask Bordal (in the Port Avur tavern) about Dermagud. 4. Dermagud is an abandoned dwarf mine in Uberion. 5. Ask Tonton (in Bondell) to increase your charisma. 6. Knock on Banas' door (in the King's Castle) in the evening. 7. Read of "hoyam essence" in the Port Avur library. 8. Nuri (in the King's Castle) gives you free food. 9. Talk to Everos (in Port Avur). 10. Mikemira (in the King's Castle) can extend your time limit. 11. Ask Forkos (in the King's Castle) about his travels. 12. Ask Rimfiztrik (in the King's Castle) about teleportals. 13. Rabbonkar the Scholar (in Soldain) teaches Ancient Dwarvish. 14. Inspect the altars in temples and remember the symbols 15. The dungeon Meardom is beneath the King's Castle. 16. The dungeon Crezimas is beneath the Crystal castle. 17. Captain Kunder (in Keof) sails to the Isles of Ice. 18. Visit Belazar again after reading the Zirvanad. 19. Ask the guard officer (in Port Avur) about a pass. 20. Denkar (in Soldain) knows about the bowls in dungeons. 21. Offer the Port Avur bard a drink. 22. The vault holding the Zirvanad is in Sudogur. 23. To unlock the Zirvanad's vault, the Star Key is needed. 24. A dwarvish tale tells of a white wolf with a star about its neck. 25. The dungeon Sudogur is beneath Lymeric. 26. Ask Hosan (in Keof) about the vault. 27. Ask Numbar the Wise (in Keof) about Vocha. 28. Ask Hokando (in Soldain) about Valon. 29. The white wolf is at the wolf rock, which is in Phaleng. 30. Read about Sherro's Legend at the Keof library. 31. Ask Bestul about Ongar's wizard. 32. The mad wizard in Thakass has the blue ring. 33. Ask Pindalf (at the Crystal Castle) about the magic rituals. 34. A learning lesson from Seksanta (in Shiran) costs 120 coins. 35. A learning lesson from Aksimento (in Lymeric) costs 140 coins. 36. The King of Ogres wears a stolen circlet. 37. The King of Ogres lives in the Tower of Shadrum. 38. Ask Tuten and Dinera about Shadrum and the King of Ogres. 39. Ask the wizards' conclave at Shiran about shir-aka ash. 40. Ask all farmers you meet about food. 41. The elvish Queen Fay rules in Theldair. 42. Baelin (in Theldair) knowns about elven maids. 43. The Crown of Kumakdgan used to belong to the Gnoll King. 44. Bedangidar is an abandoned dwarf mine. 45. Somona, Queen Fay's sorceress, can give you magic dusts. 46. Reach Heavenly by means the fifth level exit in Khazan. 47. Read about obelisks in the Delkona library. 48. The words on the obelisks are supposedly the 3 Words of Will. 49. In the Hall of Lost Souls on Khazan Level 4, the portal to Level 5 is in the northwest corner. 50. Gourney (in Sumruna) knows about a dust. 51. Pupin (in Delkona) knows how to enter Khazan. 52. There are two temples in Kherbel. 53. Ask the orcs in the Port Avur jail about Thorin's Hammer. 54. Ask the Queen of the Crystal Castle about her ability to sense monsters from afar. 55. The Hammer was buried with Chambur deep inside Vocha. 56. Vocha is located on the Isles of Ice. 57. The Furnace of Hades burns in Sargoz. 58. To enter the Furnace of Hades, find the portal in Lake Kumalis 59. Lake Kumalis is at the bottom of Sargoz. 60. Farhad (in Sumruna) has an amulet. 61. Leksra (in Delkona) knows a lot about teleportals. 62. Argelb (in the Crystal Castle) knows how to enter Sargoz. 63. Four teleportal houses are on the surface: in Pheron, Khiriss, Kherbel, and Shendy. 64. One obelisk is located on the Isle of Vo. 65. There are three halls at the top level of the Tower of Shadrum. One is the Hall of No Return. 66. To cross the Hall of No Return, reach the east wall and move south. 67. Ask Glenli (in the Crystal Castle) about elven maids 68. Once you give the dwarf elders in Soldain Thorin's Hammer, ask them for the hoyam essence. 69. Use the hoyam essence to attract the white wolf at Wolf Rock. 70. Repeatedly ask the mad wizard about the Blue Ring. 71. Ignore the mad wizard's meaningless grumblings. 72. Beratt (in the King's Castle) will let you enter Meardom. 73. You need a lot of Walkwater spells in Sudogur. 74. You need a lot of Pierce spells in Thakass. 75. Ask innkeepers about the captain. 76. One obelisk is located in Meardom, below the King's Castle. 77. Ask Kemkezar (in Shiran) about the Bubble of Captivity. 78. One obelisk is located north of Knessos. 79. Ask Yetmishi (in Shiran) for the words to enter Thakass. 80. Ask Petkenpif (in Shiran) about the White Amulet. 81. Tombul (in Delkona) bought the White Amulet from an elf. 82. The legendary sword Brennix is in Bedangidar. 83. Ask Ruhbear (in Merg) about Debaramos. 84. Debaramos knows how to enter Meardom. 85. Kurek (in Kharin) has been to Bedangidar. 86. Debaramos renamed himself Rufus and now wanders Trilliad. 87. Ask Ellidrin to play you the swan song. 88. Ask Gilondo (in Theldair) about Sherro's High Call. 89. Use Sherro's High Call to summon the Last Unicorn. 90. The Last Unicorn has the green ring. 91. Ask Suerfin to sing you the sparrow song. 92. The Elven Cloak will protect its wearer from all flames. 93. The Delkona supply shop merchant offers the best gem prices. 94. Crystal Dust is present in Crezimas. 95. The White Amulet is probably in the Furnace of Hades. 96. Truk knows the origin for teleporting into Sargoz. 97. The combination to Sargoz is written on four signs in Khazan. 98. The Delkona magic school is the best. 99. The Sumruna combat school is the best. 100. Ask Aellin to sing you the river song. 101. The Queen will get you the crystal dust if you clear Crezimas of 100% of its monsters. 102. Dig eleven steps west of Trebor's tomb and find a fine treasure. 103. The portal on level 2 of Crezimas goes to Rakhan's treasure. 104. To raise the Sunken Isle, pull all three levers at the same time. 105. The Ritual of Awareness is locked in a glass sphere in a tower on the Sunken Isle. 106. If you dig in the southwest corner of the Hall of Ancient Dreams, said to be in the Caves of Crezimas, you may find the Elven Cloak. 107. Four posts in the dungeon of Khazan are rumored to give the teleportal combination to enter Sargoz. 108. They say you must enter Sargoz via Thakass. 109. One may only get the Shir-Aka ash wearing the Circlet of Aka. 110. The Tower of Ruhan is on the Sunken Isle. 111. The Tower of Ruhan contains much lost Elden knowledge. 112. To conjure a Bubble of Captivity, chant the three words that are found within the Zukkamear. 113. The Zukkamear is rumored to be in the Tower of Shadrum. 114. Dalameir buried his treasure before his final battle. 115. Sargoz is by far the most difficult dungeon.