+----------------------------------------------------+ | 'Burai Fighter Deluxe' Strategy Guide 1.0 | | By JDP (Lariuk@yahoo.com) | | www.rose.net/~donnkat | | Created/Last Version: 11/24/00 | +----------------------------------------------------+ | Table of Contents: | | I. Introduction | | II. Overall Strategy | | III. Boss Strategies | | IV. Stage Codes | +----------------------------------------------------+ +----------------------------------------------------+ | I. Introduction | +----------------------------------------------------+ | Well I thought that maybe this game would go | | unFAQed, and I having alot of time on my hands, | | decided to write a guide for it. I wrote this | | while actually playing it, so if I missed anything | | just tell me and I'll put in the next version. | | Well I just hope someone finds this useful. | +----------------------------------------------------+ +----------------------------------------------------+ | II. Overall Strategy | +----------------------------------------------------+ Well since this game really requires little real thinking(this is what I'd call a reflex or arcade type game) I decided I'd just give some tips to help you keep out of trouble. You may or may not thank me later. Tip #1: Stay away from the sides. Or atleast until you have a full view of what you're up against at the time. Tip #2: Always be ready and on the lookout. This game can start scrolling in an unpredictable direction at any time. So try to avoid any area that looks like you could get trapped in. The best example of totally unexpectable scrolling is stage 5 when you're scrolling up, winding through passage ways going left to right, and when you reach the top the game starts to scroll back down. Tip #3: Avoid falling objects, such as those falling rocks. Also beware that once a rock has fallen(triggered by you flying under it) more will fall in it's place in 1 to 2 second intervals. Tip #4: Reserve your power attack(the A button). I myself rarely had to use it. I only had to use it when i was totally surrounded by enemies and things looked pretty grim, or when a passage was blocked by enemies and I didn't have time to blow them up one by one. Also the power attack will not work on bosses. +----------------------------------------------------+ | III. Boss Strategy | +----------------------------------------------------+ Well here's the strategies that I used against the bosses. I hope they're useful. Also note that they get harder depending on the current difficulty setting of the game, but the same strategy will still apply. Stage 1: To defeat the robot that you will encounter sometime in the middle of the level you must hit him in the center on the right side of his body. Make sure to avoid his two mechanical arms on the top and bottom of his body. The strategy for the big boss of Stage 1 is this: Aim for his eyes. Also make sure to avoid it's rotating arms. If you must fly over the monster, do take notice that the arms will slow down for a brief moment and then speed up again after 2 to 4 secs. This brief period is your window of opportunity; but only fly over him if he's too close to the bottom of the screen to risk flying under him. Also you will want to try to get him to stay near the top of the screen so when he does get to close to you, you'll be able to make a clean get away by flying under him. Stage 2: This boss starts out as 1 big worm, but if you shoot him right in the center of his body, he'll split in half to become several smaller worms. Start off by shooting him in the middle breaking him into 2 worms. Then shoot their tails, building your way on up to the head. Stage 3: Watch out for the falling stones. When you fly under one, it will fall. Also expect more to keep falling in approximately 3 or 4 second intervals. To kill the boss, aim under him where that upside down U shape is exposing his chin. Thankfully he has no physical attacks of his own, but try not to let him touch you though. Stage 4: On the way to the boss you'll run into those spinning balls. Just stay near the top until you know where the next is coming from. Once you reach the boss you will 1st meet this big thing that looks like a spiked football. Just dodge it. It moves from Right to Left, so you want to move up. Don't bother attacking the spiked football(you can't kill it). The real boss is a bird like monster. A couple of shots destroys him easily. Stage 5: The final boss of this game is a Dragon. Luckily you just have to put up with his head and neck. The way he moves is first he'll move neck and head back, while he's slowly moving his head back is when you should fire into his mouth(his only vulnerable spot). When he's coming back towards be ready to go down in a hurry and hide in the big area between his head and neck(sorta making a round circle shape). Also be careful because he occasionally shoots, but this is seldom and may only occur 4 or 5 times in the fight. If your on ULTIMATE he'll shoot about every 3 or 4 times he pulls back. +----------------------------------------------------+ | IV. Stage Codes | +----------------------------------------------------+ Here's the codes for incase. It's listed by level and level difficulty. Eagle being easiest and ACE being the hardest. I've listed the ULTIMATE Stage Codes separately because this is what's opened up to you once you have beaten the main game. Also it provides a code for stage 1. Difficulty|Eagle|Albatross| Ace | ----------+-----+---------+------+ Stage 2 |HGKM | HGNC | GBHL | Stage 3 |CPFG | BMHB | MHCB | Stage 4 |JJCM | DGBF | CDMN | Stage 5 |DKLF | JGJH | KDPG | ----------+-----+---------+------+ ULTIMATE CODES| Code | --------------+------+ Stage 1 | GDCP | Stage 2 | LMCJ | Stage 3 | CCHL | Stage 4 | HFKP | Stage 5 | BNGN | --------------+------+ +----------------------------------------------------+ | | | I couldn't manage to find the secret rooms in | | the ULTIMATE stages. Well if I manage to find | | them or if someone emails me telling me some or | | all, I'll put them in a update of this guide. | | | | Well hope that this guide helped you. | | Feel free to drop me a line. Bye! - JDP | | | +----------------------------------------------------+ This document Copyright 2000 Jason Payne. No Portion of this may redistributed with the intent of profit(that means either in a magazine, CD, whatever) without my prior consent; or any other type of distribution without my prior consent period unless it's solely for personal use.