PUNCH THE MONKEY! Game Edition 22 June 2000 by Bandai/KAZe (SLPS-02805) for Y5800 FAQ Version 1.0 Final By Luis A. Cruz sprak@lupinencyclopedia.com http://www.lupinencyclopedia.com/ Copyright (c) 2001 - 2002 by Luis A. Cruz 27 November 2002 ------------------------------------------------------------------------------- Option Menu ------------------------------------------------------------------------------- The option menu consists of "Memory Card Load", "Memory Card Save", and "Auto Save On/Off". ------------------------------------------------------------------------------- Gameplay ------------------------------------------------------------------------------- PUNCH THE MONKEY! is a rhythm action game following the mold of Parappa the Rapper. The main game screen is broken up into three main areas. The first area contains two progress bars; the top bar consists of five colored areas. From left to right, they are red, orange, yellow, green, and blue. The second bar is an level progress indicator. The second area contains the music video of the level with an open area on the left and right side of it. The third area contains a bar with a crosshair in the middle. As the music video plays, targets will scroll left to right across the crosshair bar. Each target will have a circle, square, triangle, or X indicating what button you must press to shoot down this target. You must press the appropriate button when the target is within the crosshair. At certain points in the level, the crosshair bar will expand to two crosshairs. Targets will then fly from both the left and the right of the screen. The target sequence for a level remains the same each time you play. You get a rating for each target: Great, Good, Bad, or Poor. A "Great" rating is given when you hit the target while it is dead center within the crosshair. A "Good" rating is given is the target is hit anywhere else on the crosshair. "Bad" and "Poor" are given if you hit the target outside of the crosshair or press the wrong button. If you manage to get three "Great" ratings in a row, a card will will appear to the right or left of the music video. Each card is worth bonus points in your final score; shoot them down before they leave the screen. As the video progresses, you will see a bar move from left to right on the progress indicator. There are also marks indicating a level checkpoint. At each checkpoint, you must be in the yellow area of the top progress bar. The only exception to this is the final checkpoint. To successfully clear a level, you must be in the green or blue section when you clear the final checkpoint. The level starts you off in the orange or yellow area; "Great" and "Good" ratings push your progress indicator towards the green and blue areas. "Bad" and "Poor" ratings push the indicator towards the orange and red area. If your indicator reaches the end of the red area, the game is over. If you pass a checkpoint while in the orange or red area, the game is over. The music and video also begin to fade out as you move into the orange and red areas. The music and video become more clear as you push your way back into the yellow area. Each level has four difficulties: Easy, Normal, Hard, and Blind. Each one increases the difficulty of achieving a "Great" rating. The "Blind" difficulty places a black bar across the crosshair including a small portion to the left and right. You must time your shots carefully as you cannot see the target enter the crosshair. "Easy" difficulty removes the blue portion from the top progress bar. At the completion of a level, you will be awarded a score. "Great" ratings are worth ten points each. "Good" ratings are worth five points each. "Bad" and "Poor" ratings are worth zero points. Cards are worth bonus points. You also receive a level bonus if you were in the green or blue area after crossing the final checkpoint. The green area is worth 2000 to 3000 bonus points. The blue area is worth 4000 to 5000 points. You can also unlock two addtional modes to play. Swap mode reverses the targets you must press. Random mode is exactly what it sounds like; the target sequence for the level is now random. The bonus games allow you to build up coins. These coins can be used to purchase movies. ------------------------------------------------------------------------------- Guncon Support ------------------------------------------------------------------------------- If you have a Guncon or a compatible light gun, you have additional gameplay options open to you. Targets are now gold discs that you must shoot when they are in the crosshair. To spice things up, the crosshair will shift randomly to the right or left. Bonus Game 1 now becomes an actual shooting gallery. Bonus Game 2 becomes increasingly more difficult as you have to have great aim to hit the moving ball. ------------------------------------------------------------------------------- Controls ------------------------------------------------------------------------------- Stage Select ------------ Square: swap mode Triangle: random mode X: go back to previous menu Circle: normal mode Gameplay -------- Left: shoot left card Right: shoot right card Square: shoot target Triangle: shoot target X: shoot target Circle: shoot target L1: shoot left card L2: shoot left card R1: shoot right card R2: shoot right card Bonus Game 1 ------------ Circle: shoot L1: reload L2: reload R1: reload R2: reload Bonus Game 2 ------------ Circle: shoot L1: reload L2: reload R1: reload R2: reload Bonus Game 3 ------------ Square: stop target Triangle: stop target Circle: stop target L1: bet coin L2: bet coin R1: pull slot handle R2: pull slot handle Movies ------ Square: apply static filter Triangle: apply wave filter X: apply negative filter Circle: apply pixelation filter ------------------------------------------------------------------------------- Unlocking Features ------------------------------------------------------------------------------- Stages: Every stage after Stage 1 is unlocked by beating the previous stage on "Normal" difficulty. Hard Difficulty: Beat a stage on "Normal" difficulty. Blind Difficulty: Beat a stage on "Hard" difficulty. Bonus Game 1: Beat all stages on "Normal" difficulty. Bonus Game 2: Beat all stages on "Hard" difficulty. Bonus Game 3: Beat all stages on "Blind" difficulty. Swap Mode: Beat all stages on "Hard" difficulty. Random Mode: Beat all stages on "Blind" difficulty. ------------------------------------------------------------------------------- Key Guide ------------------------------------------------------------------------------- T: Triangle button S: Square button X: X button O: Circle button 2|: Crosshair bar expands to 2 crosshairs 1|: Crosshair bar contracts to 1 crosshair <-: Targets come from right to left ->: Targets come from left to right Example: X X O O 2| ->T T S S <-O X S T 1| X X X ------------------------------------------------------------------------------- Stage 1 ------------------------------------------------------------------------------- Music Track: Lupin III Part 3 - the readymade Young OH! OH! MIX # of Targets: 200 # of Checkpoints: 2 Key Sequence: O X X T T X O X T X O X T O O X X X O O O T T X X X X X X O O O T T X X X X X X T X X X T O O T O O T X X X T X X X T O O T O O T X X X T X X X T T O O X X X X OO S S S S S S S S S S S X X X X X X X X X X X X X X O O O T T X X X X X X O O O T T X X X 2| <-X X X T X X X T ->O O T O O T <-X X X T X X X T ->O O T O O T <-X X X T X X X ->T T O O <-X X X X O 1| T T O O X X X X O T T O O X X X X O S S S S O T T T T O O O ------------------------------------------------------------------------------- Stage 2 ------------------------------------------------------------------------------- Music Track: Lupin III '78~Afro Rock Theme -doushichatsuta no Lupin mix- # of Targets: 210 # of Checkpoints: 3 Key Sequence: S S O S S T S S O S S X T T O S S T T T X S S S O S S T S S O S S X T T O S S T T T X S S S O S S T S S O S S X T T O S S T S S X S T O X S S S T T O T T O T T X T T O 2| ->X S T T T S <-O T S S S T ->X S T T T S <-O T S S S T ->X S T T T S <-O T S S S T ->X S T T T S <-O T S S S T ->T O X O X <-T O X O X ->T O X O X <-T O X O X 1| S S O S S T S S O T T X S S O T T S S S X S T O X S S S X T T O O X T T O O X T T S S X T T S S X S S O O X O T O T ------------------------------------------------------------------------------- Stage 3 ------------------------------------------------------------------------------- Music Track: Funny Walk in Old Fashion -Mori no Blend MIX # of Targets: 180 # of Checkpoints: 3 Key Sequence: X S X S X S X T T O O T S S T O O T S S T O O T S S T O O T S S T O O T S S T O O T S S T T T S X S X S X S T T T X T X S X T X S X S X S O T X S S S T X O S S T X O O T S X X T O O S O T S X X T O O S O T S X X T O O S O T S X X T O O S O O T S X X T O O S O O T S X X T O O S X S S S X T X S X T X S X T X S X T X O T T T O T X T T O T X T T O S S O X T S T ------------------------------------------------------------------------------- Stage 4 ------------------------------------------------------------------------------- Music Track: Lupin III Part I / II -readymade all that jazz!- # of Targets: 224 # of Checkpoints: 2 Key Sequence: O O O T T T S S S X X T S O T O T O T X X T S O T O T O T X X T S O T O T O T X X T S X X T S X X T S T T T S S S X X T S X X T S O T O T S S S X X T S O T O T S S S X X T S O T O T S S S X X T S O T O T S S S X X T S O O O 2| <-O T ->O T <-O S ->O X <-O T ->O T <-O S ->O X <-O T ->O S <-O T ->O X <-X T ->X S <-X T ->X X <-S T ->O T <-O S ->O T <-O X ->O T <-O S ->O T <-O X ->X T <-X S ->X T <-X X ->S T <-T S ->T X <-T S ->T O <-S T ->S O <-S T ->S X <-T S ->T X <-T S ->T O <-X T ->X S <-X T ->X X <-S T ->X S <-X T ->X S <-X X ->S T <-O T ->O S 1| X X S T ------------------------------------------------------------------------------- Stage 5 ------------------------------------------------------------------------------- Music Track: AFRO ROCK THEME -ROCK AFRO MIX # of Targets: 194 # of Checkpoints: 4 Key Sequence: X T O 2| <-X ->T O <-T ->X S T <-S X T ->X S T <-S O ->T <-X ->S <-T ->S <-X ->T <-O ->S <-T ->X <-O T ->X <-S ->T <-S ->X <-T ->O <-S ->T <-S ->O ->T <-X ->S T <-S ->X T <-S ->O T <-X ->O <-T ->X <-S T ->S <-X T ->O <-X ->T T <-S ->O <-X T X ->S T <-O ->S T <-S X T ->O S T X <-S T ->X <-S T ->S <-X ->O <-O ->T <-S <-T X ->S T S <-O ->T <-S ->X T <-X ->X S <-S ->T X <-S ->T <-X ->X <-S ->T <-X S ->T O <-S 1| O O O O O X X X X X T O S T X S O X T S T X S T T O O X S S T S X S O S T O T X X T O O S X O 2| <-T X ->S O S <-X T ->O <-S ->O <-X ->S <-T X ->S O S <-X T ->O <-S T ->T <-S ->X <-O ->T ------------------------------------------------------------------------------- Stage 6 ------------------------------------------------------------------------------- Music Track: Lupin III Part II -BOSSA 98 MIX # of Targets: 249 # of Checkpoints: 4 Key Sequence: X O T T O X O T T O X O T T O X O T T O 2| <-X S T T S ->X S T T S <-X S T T S ->X S T T S X O 1| T T O X O T T O X S T T S X S T T S 2| <-T S ->X <-T S ->X <-T S ->X <-T T T ->T T <-S S S ->X T S <-X ->T S <-X ->T T <-T T ->T S 1| X X X X X X X X X X 2| <-X O ->T T <-O X O ->T T <-O ->X O <-T T ->O X O <-T T ->O <-X ->S T <-T S X ->S T <-T S ->X <-S T ->T S X <-S T ->T S X <-O T ->T <-O ->X <-S T ->T <-S X ->O T <-T ->S <-X ->O T <-T ->S <-X O ->T T <-S X O ->T T <-S ->X ->O <-T T ->O <-X O ->T T <-O ->X O <-T T ->O <-X O ->T T <-O X ->S <-T ->T <-S ->X <-S ->T <-T ->S <-X ->S <-T ->T <-S ->X <-S ->T <-T ->S <-X ->S <-T ->T <-O ->X <-S ->T <-T ->O <-X ->S <-T ->T <-O ->X <-S ->T <-T ->O X O 1| T T S X O T T X O T T S X O T T O ------------------------------------------------------------------------------- Stage 7 ------------------------------------------------------------------------------- Music Track: Lupin III Part 3 readymade 524 mix # of Targets: 245 # of Checkpoints: 4 Key Sequence: O T S X O T S X O T S X O T S X T T T T S S X X T T T T S S X X T T T T S S X X S S X X S S X X O O T O T O T O T S S X X S S X X T T O O X X S T T T T S S X X 2| ->S S X X <-S S X X ->T T <-O O ->X X <-S ->T T T T <-S S X S X S ->X T O <-T O S ->O S O <-X O X ->O T X <-T X O ->S T <-O 1| T O T O T O S X T T T T S S X X X X S O X X S O X S T X S T X X S O X X S O X S T X S T X X S O X X S O T T O O T T T T S S 2| <-O T S ->X O <-T S X ->X T O <-S X ->T O S <-X S ->T O <-S X ->T <-O T T T T ->S S X X <-T T T ->T S S <-X ->X <-T T T ->T S S <-X ->X <-T T ->T <-T S ->S <-X X 1| O ------------------------------------------------------------------------------- Bonus Game 1 ------------------------------------------------------------------------------- This is a shooting gallery game. Each level is comprised of a certain amount of rounds. At first, the levels have five rounds with two rounds being added every tenth level. At the beginning of each level, the face of a particular character is shown. Five cards will appear face down every round; when the cards are turned around, you must shoot all the cards that match the face for that level. You have only six shots before you have to reload. If you successfully complete a level, you receive two coins times the level number. So, if you complete level 10, you receive 20 coins. Missing a target or shooting the wrong target costs you a heart. You start out with five hearts; once they are gone, the game is over. ------------------------------------------------------------------------------- Bonus Game 2 ------------------------------------------------------------------------------- This is a breakout game. At the top of the screen are various items of treasure. A set of bricks bar your way to the treasure at the top. You must shoot the ball into the bricks to clear a path to them. As you progress through the levels, various non-breakable bricks appear to further hinder your progress. At the bottom of the screen are bricks as well. If the ball hits these bricks, it will slowly break them. Once a hole is opened up, the ball can fall through it causing you to lose it. You have a total of three balls to use before the game is over. There are only six shots for you to use before you have to reload. There are ten distinct levels. Once you clear all ten, you start back at the beginning. Each item of treasure is worth different amounts of coins. ------------------------------------------------------------------------------- Bonus Game 3 ------------------------------------------------------------------------------- This is a slot machine game. You can bet up to three coins per spin. Pull the lever, and the three cards spin. Hit the buttons to stop each card. Your winnings are determined by what cards appear. One Zenigata card is worth four coins. ------------------------------------------------------------------------------- Movies ------------------------------------------------------------------------------- Once you have built up some coins, you can start purchasing movies. There are seven movies you can purchase, one for every level in the game. Once you have bought a movie, you can watch it as many times as you would like. While watching the movie, you can press buttons to apply "filters" to the movie. Movie 1: 10 coins Movie 2: 50 coins Movie 3: 100 coins Movie 4: 500 coins Movie 5: 1000 coins Movie 6: 2500 coins Movie 7: 5000 coins ------------------------------------------------------------------------------- Revision History ------------------------------------------------------------------------------- 20 June 2001 - Version 0.5 Initial version of the FAQ. 27 November 2002 - Version 1.0 Final Added key sequences for each stage. I have no further plans to update this FAQ. ------------------------------------------------------------------------------- Legal Disclaimer ------------------------------------------------------------------------------- This FAQ is mine; when I say it is mine, I mean that it is not yours. You may not use it in any form or way without my permission. If you do, a nasty grue will eat you.