____ _ _ _ | _ \ ___ _ __ | | _ ___ _ _ | | / /___ _ __ __ _ | | \ |/ _ \| '_ \| |/ // _ \| | | | | |/ // _ \| '_ \ / _' | | |_/ | (_) | | | | <| __/| |_| | | \| (_) | | | | (_| | |____/ \___/|_| |_|_|\_\\___/ \__, | |_|\_\\___/|_| |_|\__, | |___/ |___/ -= D O N K E Y K O N G =- ,----------------------------------------------------------------------. | FAQ/Walkthrough || Version 1.42 || January 26, 2003 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee)| | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------' Contents: 1) Introduction 2) Controls 3) Walkthrough - Stage 0: Construction Site - Stage 1: Big City - Stage 2: Forest - Stage 3: Ship - Stage 4: Jungle - Stage 5: Desert - Stage 6: Airplane - Stage 7: Iceberg - Stage 8: Rocky Valley - Stage 9: Tower 4) Best Times 5) Credits & Info Version 1.42 (01/26/2003): - Removed in-game credits, to avoid controoversy :P - Changed introduction Version 1.41 (11/25/2002): - Updated website URL Version 1.4 (11/06/2002): - Some formatting changes - Added my opinion on the difficulty of eaach level - Added quick descriptions of the in-game cinema sequences - Added in-game credits - A few new best times Version 1.3 (03/07/2001): - Spellchecked everything, that's all Version 1.2 (01/29/2000): - Switched to a new alias, Coffee Version 1.1 (12/17/1999): - Fixed up some tiny errors in the walkthrrough - Added an introduction - Revised the copyright disclaimer Version 1.0 (11/14/1999): - Completed the walkthrough, including thee final boss Version 0.88 (11/10/1999): - Added FIFTEEN levels to the walkthrough!! ,----------------------------------------------------------------------. | 1) INTRODUCTION | '----------------------------------------------------------------------' - Donkey Kong - The Donkey Kong coin-op game was one of Nintendo's first big hits. It only had 4 levels, but it was fun. Thirteen years later the original Donkey Kong gameplay is back, this time on the Game Boy. This game not only pays its homage to the original style of the arcade game, but expands on it tremendously. What is truly amazing is how far it can go with the quaint style of the arcade game. It’s unfortunate that it seems to have slipped from the consciousness of gamers, because it is undoubtedly one of the finest portable games there is. ,----------------------------------------------------------------------. | 2) CONTROLS | '----------------------------------------------------------------------' Wow, Mario sure has a lot of new moves in this game! Unlike the original Donkey Kong, this game has exactly 100 levels (101 if you include the final boss), instead of just 4. Take your time in learning these controls, only a few of them will be used early in the game. You will learn the more advanced controls as you go on through the game. <-= MARIO'S MOVES =-> MOVEMENT - As usual, movement is done with the control pad. In this game, there is no distinction between walking and running. Mario can only move at one speed (just like in the original Donkey Kong). Anyway, there's no real need to run fast since this is more of a puzzle game than an action game. You can also crouch by pressing down. SIMPLE JUMP - This is another basic move. Jumping is done by simply pressing the "A" button. Mario doesn't jump very high with the simple jump, but there are also other kinds of jumps to make Mario jump higher... HANDSTAND - This move will make Mario stand on his hands (obviously). To do a handstand, hold down on the control pad while jumping. You can catch barrels with your feet while doing a handstand. [NOTE: You can walk while doing a handstand... but you'll walk much, much slower than usual]. HANDSTAND JUMP - Here's another type of jump. To do a handstand jump, do a handstand (see above), then press the "A" button. This jump is double the height of a simple jump and it can be used for reaching higher platforms. You can also do a very high handstand jump if you press "A" right after doing the handstand. You can even do a "triple jump" if you press "A" again right after doing a handstand jump. HANDLING OBJECTS - There are many objects in this game than Mario can hold. To pick up an object, stand on top of it and press the "B" button. Mario will hold the object above his head. To throw this object, press the "B" button again. If Mario is hit by an enemy while holding an object, he will drop the object and still live. TURNING SWITCHES - You can turn a switch left or right to change some things in a level. To turn a switch, stand beside it, hold onto the lever with the "B" button, and use the control switch to move it. The switch can control elevators, conveyers, bridges, or walls. BACK-FLIP - A back-flip makes you jump just as high as a handstand jump. Here's how to do a back-flip: While moving left or right, quickly press the opposite direction (on the control pad) and "A" at the same time. It might take some time for you to do this move perfectly. CLIMB LADDERS/VINES/ROPES - There is a lot of stuff for Mario to climb in this game! To climb a ladder, simply press up or down. For climbing vines and ropes, jump up to it and you will automatically hold on. Then you can press up or down to climb it. Press left or right to switch to different vines. You'll climb up faster if you hold onto two vines, you'll climb down faster if you hold onto only one vine. SPINNING ON A WIRE - Sometimes in the game, you'll see a wire (it looks like a simple black line). Especially in the ship. Jump to the wire to hold onto it. Then use the control pad to spin around (hold the button). Then press the "A" button to let go of the wire and fly off in a direction. You will 'fly' further if you spin stronger. FALLING - Falling can be dangerous depending on how high you fall. There are four levels of falling: (1) If you fall for a very short distance, you will land on your feet and there is no damage done. (2) Fall from a higher distance, and Mario will tumble around for a second. (3) Fall from an even higher distance, and Mario will land on his side, breaking his leg. He will be stunned on the floor for about 2 seconds. (4) If you fall from a very high place, Mario will land on his head and die :( <-= OTHER CONTROLS =-> SELECT BUTTON - When you press "select" during a level, the game will pause and some status things will be shown at the bottom of the screen. This shows your time in some levels, and the items you collected in the current level. START BUTTON - When you press "start" during a level, a pause menu screen will come up. Pick "continue" to exit this menu and continue the game. Pick "save + quit" to quit the game. Pick "record" to view your best times for the previous levels. RESET - You can easily reset to the title screen by pressing A, B, start, and select at the same time. The game will not be saved if you reset this way. ,----------------------------------------------------------------------. | 3) WALKTHROUGH | '----------------------------------------------------------------------' wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<< STAGE 0 - CONSTRUCTION SITE >>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 0-1 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This level is a replica of the first level in the original Donkey Kong arcade game. Donkey Kong is at the top throwing barrels around the place. Some of them roll down, others drop down quickly. If a barrel touches the fire at the bottom left corner, it turns into a fireball enemy! Obviously, to beat this level you must climb up the ladders to the top (where Pauline is). Jump over any barrels or fireballs you meet. The barrels can also roll down the ladders (even broken ones), so be careful about them. Keep in mind that you don't die right away from a slight fall (unlike the arcade game). You can also use the hammers to bash away at the barrels! The goal of this level is to get to the platform beside Pauline. Simple enough. COOL TIP: I discovered a much faster way to beat this level. First, go to the middle of the bottom floor. Then do a handstand jump to the next floor. Continue doing this until you reach the top floor and to the goal. --------- LEVEL 0-2 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This level is a replica of the second level in the original Donkey Kong arcade game. This one introduces conveyers. Conveyers move you to the left or right and you'll need to struggle to keep control over yourself. There are some fireballs in this level that will cause some problems for you. There are also pies moving around on the conveyers that can also kill you (but you can easily kill them with the hammer or jump over them). First, climb up a ladder to the second floor. Then, climb another ladder... and keep on climbing until you get to the highest platform (at the same level as Donkey Kong). If you want, you can easily get the 1-up heart at the third floor, right side. Okay, onward to the next level! --------- LEVEL 0-3 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This level is a replica of the third level in the original Donkey Kong arcade game. First, jump right onto the elevator and continue right to the place with the fireball. Try to jump to the level that the fireball is not on, you could get killed by that fireball! Make sure that you don't fall down from too high... you'll get killed if you drop to the floor from a very high distance. Continue right to the ladder that leads to the top level. At the top level, Donkey Kong is throwing some kind of spring at you. Go up the ladder and STAY at the point right above the ladder. The springs can't reach you if you stay here. Right after a spring goes over your head, quickly run left to the ladder that leads to Pauline. STAY right at the bottom of the ladder. Again, this is a "safe spot" where the springs can't get you. Go up the ladder to the goal. End! --------- LEVEL 0-4 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 This level is a replica of the fourth (and final) level in the original Donkey Kong arcade game. This one is different from the other levels in the game. This time, you'll need to cross over all the little boxes in the floor to beat the level. When you cross over a box (or jump over it), the box will disappear. Cross over all of the boxes and the floors will collapse. Donkey Kong will fall on his head and you've beaten stage 1! But unlike the arcade game, the game doesn't end here. As you see, Donkey Kong is still alive! He gets up, takes Pauline, and escapes to... the Big City. * SEQUENCE: Donkey Kong escapes with Pauline to the Big City and locks the door. Mario unlocks it with a key and continues! This teaches the most basic concept of the game: Bring the key to the locked door. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<< STAGE 1 - BIG CITY >>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 1-1 --------- Skill difficulty: 1/4 Mental difficulty: 1/4 This is the first "new" level (it's not found in the old arcade game). This level also introduces a new key element of the game: The key and door. To beat this level, you need to get the key and bring it to the locked door. This process will be used in most of the levels ahead. Also keep in mind that you die when you touch an enemy here. First, climb the two ladders to reach the oil thing. The oil goes up and down and you die if you touch it. Go past the oil and climb the ladder. Continue right and drop down to stand on top of the key. Press the "B" button to pick up the key. Tada! You're holding the key! Drop down to the door to exit the level. [NOTE: If you touch an enemy while holding the key, you'll drop the key and still be alive!] --------- LEVEL 1-2 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This is the first level that's more that one screen long. You start the level riding on an enemy. Climb up the ladder and follow the path of platforms (watch out for the oil!). Also be careful not fall off the conveyer and drop into the oil. Pick up the key and continue on the path. When you reach the ladder, you will have to *throw* the key up to the next level. To do this, jump up (with A button) and hold the UP button. When you are in the air (still holding UP), press B and you will throw the key upwards. This technique will be used a lot in the future levels. Then climb up the ladder and pick up the key again. The key will disappear (and return to its original place) if you have it out of your hands for too long! Continue on the path, past the oil, and to the exit. --------- LEVEL 1-3 --------- Skill difficulty: 1/4 Mental difficulty: 1/4 First, go left and climb up the ladder to reach the platform. Follow the path right (jump over the enemy) and climb up the ladder to reach the key. See the electric wire at the top of this level? An electric spark occasionally goes across that wire. If you touch the spark, you die (unless you have a key, then you would drop the key and still live). Make sure there is no spark on that wire, then jump onto the moving platform. Jump off to the upper-right platform and get in the door. --------- LEVEL 1-4 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This is the Donkey Kong level which occurs once every four levels. Here, you need to get up to the platform where Pauline is (just like in the first 4 levels). Once in a while, Donkey Kong will jump up and land back down, shaking the whole level. If you are on the floor when he does this, you will fall on your ass and will be temporarily stunned. To avoid this happening, jump up into the air just before Donkey Kong comes down. Also when Donkey Kong does this, some junk will fall from the sky. You'll die if this junk touches you! First, go to the left and climb up the ladders to reach the top floor. Climb down another ladder and follow the path until you reach the goal. Be careful not to get hit by the junk when you're at the top floor. * SEQUENCE: Donkey Kong crosses a bridge with Pauline and stomps the ground, knocking out the bridge. Mario places a temporary bridge there and crosses. This introduces you to temporary bridges. --------- LEVEL 1-5 --------- Skill difficulty: 1/4 Mental difficulty: 1/4 This level is so simple that it's pathetic. Here you are introduced to the "temporary bridges" that will be used a lot in the coming levels. Here, you start the level AT the door... but you don't have the key. Go down two ladders and touch the box with the arrow symbol on it. Now time has stopped and you'll need to place the bridge. I suggest you make a bridge between the two lowest platforms. This bridge has a time limit and it will disappear (after approximately 9 seconds). Cross the bridge to the left side and climb the ladders to the top where the key is. Pick up the key and touch another "bridge block". Place the bridge so that you can go left to the door. Cross the bridge and go to the door. --------- LEVEL 1-6 --------- Skill difficulty: 1/4 Mental difficulty: 2/4 This level teaches you how to place temporary ladders. First, touch the ladder symbol and place it in the area above you so that you can climb up to the top. Then climb up the two ladders. You might have a problem getting by fireball at the second area. Now at the top area, get make another looong ladder so you can get down to the bottom right area. Place it in a way that you won't be in danger from the fireball. When you're at the bottom right, place the horizontal bridge lined up with the platform at the top (right above the hat). Then place a ladder to connect to this platform. Climb up the ladder, pick up the key, and get in the door. --------- LEVEL 1-7 --------- Skill difficulty: 1/4 Mental difficulty: 2/4 Go over to the platform at your right and go up the ladder. Hit the "ladder block". Place the ladder so that you can reach the small platform under the platform with the enemy (to be specific, 4 or 5 spaces to the right of the first ladder). Hurry and go down this ladder (be careful about the enemy!). Go on the horizontal moving platform and ride it to the key. Jump on the key to reach the "bridge block". Create a bridge from the platform at the top right (with the enemy) to the platform at the top left (with the exit door). Quickly pick up the key and ride up the elevator lift. Cross the bridge you made, get in the door, and you're done! Onward to the boss level... --------- LEVEL 1-8 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This boss level is different from the boss levels you've seen before. This time, instead of simply getting up to the platform where Pauline is, you need to *fight* with Donkey Kong himself! To do this, you'll need to use the barrels that he throws at you. First, wait at the bottom for Donkey Kong to throw a barrel. Don't get hit by a barrel, or else you will die. When the barrel settles at the ground floor and isn't moving, you can pick it up (just like you pick up a key). Then climb up the platforms until you get close enough to DK, then throw it at him! You can see him hurt if you really hit him. Continue on to hit him two more times. Hit him 3 times to beat this level and continue...to the forest! * SEQUENCE: Donkey Kong crosses a bridge and uses a lever to pull the bridge away. Mario uses another level to restore the bridge. There's your introduction to levers. And the chase goes on... wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<< STAGE 2 - FOREST >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 2-1 --------- Skill difficulty: 1/4 Mental difficulty: 2/4 Welcome to the first level of the forest. This level introduces another element of the game: switches. You start the level riding a bug. Climb up the first ladder...then climb up another long ladder. Now you are at a switch. To move the switch, hold the B button to hold the switch, and move in the direction you want to turn the switch. So turn this switch to the right. Bridges are formed! Go to the left to pick up the key... then go all the way to the right and go down the moving platform. Get off at the bottom, go all the way to the left and get in that door. End! --------- LEVEL 2-2 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 First, go up the ladder at your left. Now you're at a switch. Turn the switch to the *left*. This makes all of the elevator lifts start moving. Go up the elevator at the left. Be careful not to get hit by the enemy that you might meet. Get off at the top and drop down to hole to the umbrella. Do some fancy jumping across the elevators to reach the key at the top left. Pick up this key and ride down the elevator to the starting point. Now go up the elevator at the left to the top. Jump over the hole and follow the steps to the exit door. --------- LEVEL 2-3 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 This level doesn't have any puzzles, it's all about action! First, jump up to the second platform and go to the place where the elevator is going up and down. At your left there is some kind of plant spitting seeds at you. You can escape from getting hit by either jumping or ducking. The next step requires very good timing and luck. When it looks safe enough, get on the elevator and ride up to the platform with the switch. [NOTE: You can get an easy 1-up at your right if you want it]. Turn the switch to the right. This will get rid of the wall covering the door at the bottom. Now, carefully go down the elevator (be patient to wait for a safe time). Pick up the key at the bottom and go to the exit door. --------- LEVEL 2-4 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This is a boss level where you need to get up to the platform where Pauline is. I'm not really sure, but I think this level is a replica of one of the levels in the original Donkey Kong Jr. Before you begin, you should know the basics about climbing. As soon as you touch a vine/rope, you hold on to it. Mario moves *upward* faster if he is holding on to two ropes. Mario moves *downward* faster if he is only holding on to one rope. There are also some fruits in this level. If you touch a fruit, it drops straight down and kills anything and everything it touches (and it can only be used once). Okay, this level is pretty straight forward. Climb the ropes and follow the path to Pauline while avoiding the monsters that DK throws. The monsters are the ones that make this level challenging. It can get especially difficult to avoid the monsters at the top level where there are often many of them. * SEQUENCE: Donkey Kong throws some bouncing barrels at Mario. Mario counters by doing a handstand and safely bouncing the barrels away with his feet. No practical help there... --------- LEVEL 2-5 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 First, go right and jump into the water. [NOTE: To swim, press the A button repeatedly]. If you want, you can get an easy 1-up at the bottom left. Now swim to the right side of the level. Be sure not to touch the fish... they could kill you. The following steps must be done very quickly. Hit the bridge block and build a bridge over the water to the left side of the level. Quickly jump up to the platform and pick up the key. Now go over the bridge you built and enter the door at the other side. If you were fast enough, you'll make it completely across the water and reach the door at the left. --------- LEVEL 2-6 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Ohhh... this level is evil. First, go right to the switch and turn it to the right. This will form two bridges between the platforms above you. Now wait for a ladybug to be right *under* one of those bridges...and hit the switch! The bridge will disappear and the ladybug will fall down to the ground. Don't let go of the switch yet. Continue making more ladybugs fall to the ground until there are hardly any ladybugs left up there. Okay, now go up there and follow the path up to the top. You can ignore the other switch that you find, it does EXACTLY the same thing as the first switch. Use the springs to get to the key at the top. Pick up at the key and go left to the exit. --------- LEVEL 2-7 --------- Skill difficulty: 2/4 Mental difficulty: 3/4 This level is very confusing (and very hard for me to explain in words). If you take too much time in this level, you WILL run out of time. First, go right and push the switch to the left. This will remove the bridge and free all of the enemies. When all of them are out of the "cage", hit the switch again. When a clockwise-moving ladybug gets on the platform to the right of the bridge, hit the switch to trap him there. This ladybug must be moving clockwise (it might take some fooling around with the switches to get a ladybug to move clockwise). When the ladybug is on the wall above the "retractable wall", hit the switch again to trap him on this wall. Now it might be a good idea to try to put the other enemies back in the cage, but it's not required. Make sure the cage is closed. Go to the left and use the spring to get up on the platform. Follow the path to the right and go up the ladder. Use the ladybug to get up to the higher platform. Drop down to the conveyer belt and duck to get past the spikes. Go up the ladder and get the key. Go right to the edge of the platform. Throw the key down and QUICKLY go down the ladder at the other side. Pick up the key when it comes to you and get in the exit. --------- LEVEL 2-8 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This is an easy boss level. First, step right to make the thwomp come down. Then go over the thwomp and jump to the little platform just over the spikes. Climb up to the highest moving platform by using handstand jumps. From the highest moving platform, climb onto the vines. Stay at the bottom of the left vine. When a spring passes over you, climb up to the platform where Donkey Kong is but STAY at the right side (over the left vine). If you are positioned correctly, the springs that DK throws will jump right over you without hurting you. Right after a spring hops over you, run to the bottom of the ladder. This is another "safe spot" where the springs can't get you. Now you can easily climb up the ladder to Pauline. * SEQUENCE: Donkey Kong chaced by Mario, as usual. DK turns around and prepares to charge into Mario. Mario back-flips his way to safety, causing DK to charge into a wall. Hooray for Mario! --------- LEVEL 2-9 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 At first sight you should be able to see the objective of this simple level. In this level, you need to constantly avoid the bird and the eggs he drops down on you (you die if you get hit). First, go forward and ride up the elevator. Jump from elevator to elevator to get to the right side [NOTE: If you fall down, try to hit the bridge box and form a bridge under you so you don't die]. At the right side, hit the switch to reverse the directions of the elevators. Go up the ladder and pick up the key. Now make your way back to the bottom left corner and into the exit door. ---------- LEVEL 2-10 ---------- Skill difficulty: 2/4 Mental difficulty: 1/4 This is very simple level. The flower monsters here will stay sleeping unless you jump on the level that they are on. If they do wake up, they'll attack you. First, go up the ladders to the top level without waking up any flower enemies. When you are at the level with the door, go down to ladder at the left. Pick up the key...and the flower monster will wake up. When he charges at you, jump over him and go to the platform at the right. Throw the key up to the top level, climb up the ladder, pick up the key again, and go to the door. Done! ---------- LEVEL 2-11 ---------- Skill difficulty: 2/4 Mental difficulty: 2/4 First, go to the right side and touch the ladder box. Build a ladder going up the long shaft at the right. This is a long ladder! Quickly climb up this ladder to the top. Get on a moving platform and get the key at the left side. Okay, now it's time for the hard part. You need to go down to the door near the bottom of the level. To do this, you'll need to carefully jump down the moving platforms and conveyers. This is harder than it sounds since falling down too far could make you drop the key. Be careful to avoid those spikes! ---------- LEVEL 2-12 ---------- Skill difficulty: 2/4 Mental difficulty: 1/4 Here it is, the final level of the Forest. This level is very similar to the final level of the Big City...except this time there are springs (which actually make it easier to beat Donkey Kong). Here you will actually have to hurt DK, just like in level 1-8. First, Donkey Kong will throw a barrel off to the left, then off to the right, then straight down, the rolling to the left, then rolling to the right, and the pattern starts over again. Avoid getting hit by the barrels, or else you will die (and nobody wants that to happen). When a barrel settles down on the floor, pick it up and throw it at Donkey Kong. Like before, it only takes three hits from a barrel to beat Donkey Kong. Then, he'll take Pauline and head towards...the Ship! * SEQUENCE: Donkey Kong takes Pauline from the forest and onto a ship. Mario uses a very conveniently placed wire to swing himself to the ship. This introduces you to slanted wires, which we'll be seeing more of... wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<< STAGE 3 - SHIP >>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 3-1 --------- Skill difficulty: 1/4 Mental difficulty: 3/4 This is a tricky level. First, go right and go up the ladder. When one of the stone guys is near you, jump on him and let him slowly bring you to the right...jump on the other stone guy and jump to the right side. Now touch the bridge block. See those spikes down below? Place the bridge IN LINE with the spikes (not over them) so that the stone guy at the bottom can cross over to the right. Use the stone guys to bring you back to the left side. Go down the ladder and go right to the space where the stone guy used to be. Now you need to jump to the stone guy that's walking over the spikes (you need to do a handstand jump). Jump top the right and pick up the key. Now return to the left. DON'T fall into the water...you can't swim while you're holding the key. Go into the door at the left side. Next level... --------- LEVEL 3-2 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 At the beginning of this level, an enemy will immediately push you over to the right and you'll fall down to the lower platform (he's a mean bastard). Another enemy will try to push you over from the right side... but JUMP over him and don't let him push you. Go up the ladder to reach a platform with a crab enemy...get away from that crab! Go left to the wire. Grab on to the wire (press up while jumping to it) and start swinging. You need to jump to the platform directly above you, but you'll go right over it if you're swinging too hard. You need to get exactly the right speed of swinging so you can land on the platform. Then pick up the key and drop down to your right. You'll probably have dropped the key in your fall, so pick it up again. Go right to where the crab is. Stand ON TOP of the crab and throw the key up to the door. Climb up the ladder, pick up the key, and enter the door. --------- LEVEL 3-3 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 First, go to the left on the platform with that "pushing enemy". Jump over him when he charges at you. When you are at his left side, press down and LET HIM push you though the tiny space (don't let go of the down button!). When you reach the floor, jump over the wall at your left (with a handstand jump). Ride up the elevator to get up to the key. Pick up the key and go all the way to the right, past those two robot guys. Continue up the path until you see FOUR doors, instead of just one...but only one of these doors is the real exit door. If you were watching where Pauline's voice was coming from at the beginning of the level, you would have noticed that Donkey Kong brought her into the door at the LEFT. So throw the key up there, go up the ladder, pick up that key, and get in the door. Next level is a boss level, be prepared... --------- LEVEL 3-4 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 This is a "get to Pauline" boss level, but it's not a very easy one. First, jump onto one of those moving platforms on your left. Thwomp is a dangerous threat here, so try to avoid getting squished by him. These moving platforms follow a pre-determined path (that you can easily see). When the platform is at the left, jump to the next platforms following another track...the jump left to the platform. Go up the ladder, go up the next ladder, and do a handstand jump to reach the switch. Push the switch to the right so the thwomps down below won't give you any trouble. Then go down to the conveyer and run right to the switch (note: there may be a door blocking your path to the switch...this is controlled by DK's switch, just wait for a few seconds and it will go away). Push the switch to the right, this will take away the door blocking Pauline. Return to the very beginning of the level. When the thwomp comes down, ride it up to Pauline. * SEQUENCE: Donkey Kong jumps onto a higher platform and does a dumb sort of victory dance. "Hoorah! I'm rid of Mario forever!". But Mario does a handstand jump to get up to that platform. "No you're not!" --------- LEVEL 3-5 --------- Skill difficulty: 1/4 Mental difficulty: 2/4 First, run right to the wire hanging over the spikes. Jump up and grab onto the wire. There's a spark that occasionally goes across this wire, so jump off if it gets close to you. From here, swing up to the wire above you...then swing up again to the upper-right platform. Climb up the ladder. Watch out for the fireballs here! Climb up another ladder to reach the key. Hooray! Pick up the key and go to the right. Ride down the ladder and go to the exit door. --------- LEVEL 3-6 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 This is a simple, one-screen level. First of all, hit the bridge block. Form the bridge to go over the spikes at the top of the level. This will allow the robot guys to get out of your way so you can reach the platform up there. Next, go up the ladder at the left. Wait, don't go all the way up...stop at the level of the bridge block and jump off to your left so you'll hit it. Place the bridge over the LOWER spikes. This next part should be done REALLY fast: Climb up the ladder, go down the "steps", and cross the bridge that you formed. Don't waste any time! If you were fast enough, you would have just barely made it over the bridge before it vanished. After crossing the bridge, go up the ladder, jump to the key, pick up the key, and jump up to the exit door. --------- LEVEL 3-7 --------- Skill difficulty: 1/4 Mental difficulty: 3/4 First, climb up the ladder (going up to the exit door). Now go right to the switch (you will need to do a handstand jump to get up there). Push the switch to the right. You should be able to see the bridges being formed down below. Do you see that "pushing" enemy down beside the umbrella? When that enemy is standing over the bridge (the bridge created by the switch), hit the switch again to make him drop down to the lower platform. Go left and climb down the ladder. Jump over him so that you are at his right side. Now LET HIM push you to the right and duck so you can go under the spikes. But just before you fall into the water, jump right to the switch. Push the switch to the right. This will free the key from its cage. Hit the ladder block. Make a ladder and climb up to the platform above... and climb up another ladder to the key. Pick up the key and run to the exit door at the left. Haruzz! Next level is a boss level! --------- LEVEL 3-8 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Welcome to the last level of the ship! Just like before, you will have to throw barrels at Donkey Kong to hurt him. And as usual, it will take three hits for you to beat him. This time, the level is two screens tall. Donkey Kong stays at the very top, throwing barrels at you like he always does. There are two ways to beat this level: [1] Wait for a barrel at the bottom of the level. When a barrel settles down on the floor pick it up and make the long climb up to Donkey Kong to throw it at him. [2] Another way to beat this level is to stay at the top and do a handstand. When Donkey Kong throws down a barrel, try to make the barrel hit your feet to make it stop. Then pick up the barrel and throw it at DK. Both of these methods work well for different people. I suggest using the first method for beginner players...more advanced players can use the second method. Hey, why would an advanced player even read this guide?! Anyway, onward to the Jungle... * SEQUENCE: Donkey Kong jumps over rocks to get from the ship to the jungle. Mario shows off his amazing acrobatic skills by doing a triple jump to get over those rocks. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<< STAGE 4 - JUNGLE >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 4-1 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 Welcome to the first level of the jungle! Here in the jungle, you'll encounter a few new stuff, like vines. To climb a vine, simply jump up to it and you will hold on. Press up or down to climb up or down. Ok. In this level you will constantly have to watch out for the bird that flies around and tries to drop eggs at you. First, climb up the vines above you. Now go left until you reach...the key! Pick up the key. Continue left and hit the "spring block" (this will let you form a temporary spring). Place the spring somewhere over the spikes at the bottom. Continue and use that spring to get over the spikes, and to the door. --------- LEVEL 4-2 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 This is a simple level, you can immediately see what you're supposed to do. At the end of each conveyer thing, there is a plant that tries to spit seeds at you. It IS possible to jump over those seeds, but that would be too risky. Instead, try to hang on to the vines hanging down from the ceiling. Just after the seed passes under you, jump down and try to get to the next vine. Then climb the vines to get up to the next floor. On the 3rd floor, pick up the key. There is a little more difficulty since the thwomp might come down and squish you. You can quickly pass under the thwomp by jumping under him. --------- LEVEL 4-3 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This level introduces a fun new feature: using monkey tails as vines! First, climb up the vine above you. When the monkey gets close enough, you can hang on to his tail just like a vine! The monkey will now bring you to the other side. Jump off the tail and bounce on the spring to the next vine. Again, grab onto the monkey's tail...then grab onto the next monkey's tail. Then switch to the vine, to another vine, to another vine, until you reach the key. Pick up the key and drop down to the exit door (watch out not to get hit by that crab). Next is a boss level... --------- LEVEL 4-4 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 This is a boss level where you just need to get to Pauline. This level introduces a new feature. Introducing... Donkey Kong Jr. You won't be able to fight this little ape, all he does is flip the switches for DK. In this level, the switch controls the bridge at the top of the level. If the bridge is on, DK's spring will fall down on the moving platform. If the bridge is off, the spring will fall on the platform beside the moving one. Stay on the platform beside the moving platform and wait for the bridge to disappear. When the bridge disappears, immediately jump on the platform and go up to the top platform. Wait at the top-right for the bridge to come back...then you can go left to Pauline. * SEQUENCE: Donkey Kong and DK Jr. ae running together this time. DK turns to face Mario and throws a mushroom at him, making Mario shrink. A few seconds later Mario grows back to normal and the chase goes on. --------- LEVEL 4-5 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 This is a tall level. Lots of climbing involved here. First, climb up the vine above you to the very top (whoa, that's a really long vine). You can get an easy 1-up if you want it (well, there's no reason why you shouldn't get it). Go left on the vines, then go down (watch out for the crab). Go left on the vines to the left side of the level, then go up to the key (watch out for the crab and the bats). When you reach the seed, try to make it fall on the bats and the crab...the rest of the level is much easier with those enemies out of the way. Now pick up the key and find some way to get it down to the bottom of the level. I suggest throwing it down at the left and USING THE VINES to go down. You will die if you try falling directly from the top to the floor. Then pick up the key and head for the door. --------- LEVEL 4-6 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Hmm... this level is weird, I'm not sure if I'm really doing it correctly. First, jump over the spikes and ride on the moving platform to get to the left side. Go up the first two ladders. Now there is a bridge at your right. This is a "collapsing bridge" (the block under you dissolves after you step on it). Jump your way across this bridge so you don't destroy too many blocks. Pick up the key at the right and make a return trip across the bridge. Go up to the higher platform. Now there are these two monsters blocking your progress. See that block at the left? Touch it and place the block in the gap between the platforms. Hopefully, the enemies will go to the platform at the right. When the enemies are at the right platform, you can go up there and continue. Jump from platform to platform until you get to the exit door at the right. --------- LEVEL 4-7 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 In this level, Donkey Kong Jr. controls the switch for the bridges. There's a bunch of flower monsters here, don't jump so you won't wake them up (unless you have to). Go up the ladder at the left, and go up the next ladder. Go to the right and up another ladder. Now you'll HAVE to wake up the flower monster to make him move out of the way of the ladder. Go up the ladder to the highest platform. When the bridges are there, go to the left and get the key. A flower monster will charge at you from the left, be prepared to jump over him. Now go into the exit at the right. Bum...ba bum bum buuuummm bum! Stay tuned, the boss level is next! --------- LEVEL 4-8 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 Oh dear, something new in this level. Donkey Kong is now throwing mushrooms at you. These mushrooms won't kill you, but they will turn you really small. While you are small you won't be able to jump too high or climb on the vines (this condition lasts for 7 seconds). So avoid the mushrooms! Aside from the mushrooms, this is a very simple level. Go to the left and climb up the vines. From the vines, jump to the moving platform. Ride the platform to the vine at the right. Climb up the vine and enter the "danger zone". Now be careful not to get hit by the mushrooms or the alligator guy! Climb the vines up to Pauline. Onward to the next level... * SEQUENCE: Donkey Kong does his thang with his son, running away from Mario and such. Blah blah blah...Mario gets a hammer, throws it into the air, climbs a ladder, and grabs the hammer again. A useful technique. --------- LEVEL 4-9 --------- Skill difficulty: 1/4 Mental difficulty: 2/4 Another monkey level! This one is pretty long and confusing (it took me a few tries to figure it out). First, go up the ladder at the right side. Climb up on the vine and ride on the monkey tails to get to the left side. Climb up a ladder, another ladder, and another ladder. There are three monkeys here! Push the switch at the right to remove the wall above you so the monkeys can go further to the right. Grab onto a monkey tail and ride it to the platform at the right...then jump down to another switch. Hit this switch to the right to make a bridge appear above you. When a monkey is on this bridge, hit the switch again to make the bridge disappear...the monkey will fall down to the lower platform. Hit the switch again to free the key below you! Now ride the monkey tail across the spikes. Go to the right and climb down to ladders to the floor. Climb up the ladders at the right side and pick up the key. Drop down to the floor and bring the key to the exit door. ---------- LEVEL 4-10 ---------- Skill difficulty: 2/4 Mental difficulty: 1/4 Holy macaroni! There's a lot of vines in this level! This level introduces something new: frogs. These frogs are NOT enemies, they help you! When you stand on a frog, he will jump up, allowing you to reach a higher platform. Okay... climb up the vine right beside you and swing over to the right side, past the frog, where you will find the key. Pick up the key and go left to the frog. Jump on the frog to get up to the higher platform. Then go all the way to the left side. Throw the key up to the higher platform and use the vines to get up there and pick up the key again. Go right and use the frog again to get up to the higher platform. There's a lot of alligators here, watch out for them (you can actually kill them by hitting them with the key). Go to the exit door at the left. ---------- LEVEL 4-11 ---------- Skill difficulty: 3/4 Mental difficulty: 1/4 Go left and jump over the spikes to reach the main area. Donkey Kong Jr. is at the top of the level throwing (*gasp*) mushrooms at you! These mushrooms can really be an annoyance here since you can't climb up ladders when you're small. It's pretty hard to avoid them too. This level is very simple, just climb up the ladders while avoiding the mushrooms. Some of the ladders go up and down. When you get to the very top, get the key from the right and bring it to the exit door. The end. The next level is the boss level, the final level of the Jungle. Beware... ---------- LEVEL 4-12 ---------- Skill difficulty: 2/4 Mental difficulty: 1/4 You'll need to hit Donkey Kong with barrels here. It's pretty easy if you just know the right place to stay. At the very start, immediately go to the right side and climb up the vines. Stay at the outer vine with your body on the outer side. If you stay here, none of Donkey Kong's barrels can hit you when he throws them! When a barrel settles beside you, pick it up and throw it at Donkey Kong! You can even jump to the platform when DK is before you throw the barrel. After hitting him, quickly return to your "hiding place" in the vines. As usual, it take three hits to beat the level. Then he'll take Pauline and run off into the Desert... * SEQUENCE: DK and junior run away from Mario, crossing a big block of bricks. Mario gets a hammer from the hammer block and smashes his way through them! wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<< STAGE 5 - DESERT >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 5-1 --------- Skill difficulty: 1/4 Mental difficulty: 1/4 The first level of the Desert...it's a pretty easy one. Here you will find "hammer blocks". When you touch a hammer block, you will have a hammer that lasts for about 12 seconds. You can use the hammer block as much as you want. Ok...go right and touch the hammer block. Use the hammer to smash your way through the blocks and continue. At the right side, press "B" to throw the hammer up, then climb up the ladder and catch the hammer. Continue mashing through more blocks and moving up to the next level until you reach the top floor. After destroying all the blocks on the top floor, pick up the key and stand at the left. The blocks will fall, bringing you down to the door. --------- LEVEL 5-2 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 First, go climb up the ladder at your left...then hop over to the right and climb up another ladder. There's a hammer block here! Take the hammer and go all the way to the left (killing the mummies on the way). Destroy the breakable floor and drop down to the ground. Destroy all the blocks on the ground here. If you were fast enough, you would have destroyed all of the blocks on the ground. Now pick up the key and go to the exit at the right. --------- LEVEL 5-3 --------- Skill difficulty: 1/4 Mental difficulty: 3/4 Whoa, there's lots of stuff in this level. Climb the ladder, then climb another ladder, then go right and climb another ladder. Ride down the elevator at the right side. Touch the ladder block. See that broken ladder at the left of the screen? Place the ladder there to complete it. Now quickly get your ass over there. At the foot of the ladder there is a bridge block, touch it. Place the bridge at the base of the broken ladder above you (to continue the platform with the switch). Now climb up the ladder and turn the switch to the right (this will make the elevator go down). Climb another ladder to reach the key. Pick up the key and ride down the elevator...down to the exit door. --------- LEVEL 5-4 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Dum da da dum...it's the boss level. This one is actually pretty hard! Your objective here is to get up to the platform beside Pauline. ALL of the floors here are conveyers, so it'll be hard to keep your balance. To make things even more dangerous, there are spikes at the bottom corner...and the conveyer is bringing you to the spikes! Also, the ladders here are moving ladders (that go up and down). And to top it all off, Donkey Kong is also doing his stomping thing (like he did in level 1-4). Be sure to jump every time Donkey Kong does a stomp. Also watch out for the things that fall from the sky each time DK does a stomp. When you get to the top floor, don't jump too high or you might hit the spikes! * SEQUENCE: The chase brings Mario and Donkey Kong at opposite ends of a large hole. Mario does the triple handstand jump to get across, and comically hit his head on the ceiling. --------- LEVEL 5-5 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 Your time in this level is limited to only 100 seconds, try not to waste too much time. First, climb up the ladder to a place with three enemies. These enemies will cause trouble for you later, so I suggest you kill them first (throw them at each other or use the hammer). When they are all gone, drop down at the left to where the key is. Pick up the key and use the spring to bounce yourself up to the moving platform. The rest of the level must be done VERY QUICKLY. When the moving platform is at the right, throw the key onto the conveyer (it will be brought to the other side). You can't ride on the conveyer because of the spikes, so you'll have to go all the way around (hurry up!!!). When going down the ladder, you can drop down at the middle to save time. Pick up the key and go to the exit. --------- LEVEL 5-6 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Climb the first ladder, then climb another ladder. There's a flower enemy beside you and a hammer block above you...so pick up a hammer and kill that flower guy! Now drop down at the left to destroy the wall on the conveyer. Drop further down to the ground to destroy the wall covering the key (also kill that flower enemy while you're at it, he can be deadly!). By now your hammer is pretty much expired...get a new one from the hammer block. Drop down to the conveyer and continue left to kill the two fireballs there. Climb up the ladder at the left to reach a switch. Push it to the right. This will remove the wall covering the exit door. Now return to the bottom right corner to pick up the key. Run all the way to the exit door at the left. Now give yourself a pat on the back, because you have just beaten the 50th level! Only 50 more to go... --------- LEVEL 5-7 --------- Skill difficulty: 1/4 Mental difficulty: 2/4 Go right and climb up the blocks (conveniently shaped like stairs). When you reach the top, don't pick up the key yet...go down the long ladder. Watch out for the cannon balls! Drop down to the ground and get a hammer. Destroy the walls at the left and right. Now climb up the blocks again to get up to the key. Pick up the key and climb back down the blocks. Go into the exit door at the right. Finished! There's also a lot of obstacles at the left of the level...but you don't need to bother with them (unless you really want to get the items and a 1-up). --------- LEVEL 5-8 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 Yes, this is a boss level. Donkey Kong is at the top of the level throwing barrels down at you (as always). You don't need to throw the barrels a DK this time, just get up to the platform where Pauline is (you can't pick up the barrels anyway). All you have to do is climb up to the top while avoiding the barrels. When the barrels reach the bottom, they will meet up with a burning garbage can...and they will turn into fireballs! This shouldn't cause too much trouble for you. Basically, this is a pretty easy boss level. If you want you can take a hammer and kill some barrels for fun :) Brace yourself for a very difficult level... * SEQUENCE: Donkey Kong runs past some mummies in a pyramid. Mario, running after him as usual, picks up the first mummy an throws it at the second one to kill it. --------- LEVEL 5-9 --------- Skill difficulty: 2/4 Mental difficulty: 4/4 I personally consider this level to be the hardest, most confusing, and most complicated level in the game. You have 300 seconds of time here (more than any other level), but you might still run out of time. Ok... Climb up the ladder and push the switch to the right (this will make the elevator at the left go down). Climb up the next ladder and push the switch to the left (this will make the two bridges disappear). Continue further to the right and push the next switch to the right. Go around to pick up the key. DO NOT go on the elevator at the LEFT. Go ride on the elevator at the RIGHT. Drop down to the third switch and push it to the left. Pick up the key and go left to the second switch. Push the second switch to the right (causing the bridges to appear). Get the key and climb up the ladder at the right. Throw the key up on the long bridge and use a back-flip to get up there (see the controls section for how to do a back-flip). Pick up the key and go left, under the thwomp, and down the elevator. Drop down to the exit door. Done! ---------- LEVEL 5-10 ---------- Skill difficulty: 2/4 Mental difficulty: 2/4 This level is going to be hard to explain, so I'll just do as best as I can. There are actually many ways to beat this level. As you can see, you need to use the temporary bridges, ladders, and springs to get up to the top with the key. The ladder at the right has absolutely NO USE at all since you can't climb up with the key. First, hit the bridge block and place the bridge 5 blocks above the floor (so it is just above the other blocks). Next, hit the spring block and place it one block above the floor. Pick up the key and use the spring to bounce up to the bridge. Now hit the bridge block and place the bride 5 blocks above the temporary bridge (just above the ladder block). Then hit the ladder block and form the ladder to connect the two bridges. Throw the key up there, climb up the ladder, and pick up the key again. Finally, you can use the spring block to bounce yourself up to the exit. ---------- LEVEL 5-11 ---------- Skill difficulty: 1/4 Mental difficulty: 3/4 First, go over to the side and hit one of the black blocks. Now look down at the bottom area of the screen. There is a place where a wall will appear when you hit the switch. Place the block to *cover* that place so that the wall will not be formed when you hit the switch. Ok, now go down the ladder and hit the switch. If you positioned the block correctly, the block will cover the area so that the wall will not be formed! Neat! Climb back up the ladder. Get another black block and put it in the key area. Go pick up the key and hop on the block to help you get out. Now just go to the exit door and you're done. The next level is a boss level, but lucky for you it's one of the easiest levels in the game :) ---------- LEVEL 5-12 ---------- Skill difficulty: 2/4 Mental difficulty: 1/4 Uh huh, this is the boss level. And being the last level of the Desert, you will need to hurt Donkey Kong here. But instead of barrels, Donkey Kong will throw some kind of mummy enemy at you. All you need to do is pick up this enemy and throw it at Donkey Kong. As usual, three hits will finish him. If you touch those mummies from the side or the bottom, you will die. After three hits, Donkey Kong will take Pauline and escape to...the Airplane! * SEQUENCE: Donkey Kong escapes from the Pyramid. Mario chases Donkey Kong out of the Pyramid. And in the distance we are shown that the chase had led to the airplane. Boring. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<< STAGE 6 - AIRPLANE >>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 6-1 --------- Skill difficulty: 2/4 Mental difficulty: 1/4 Welcome to the airplane! This level introduces something new: Wind. There is wind here that blows to the right. It is constantly pushing you so that you slowly move to the right. This wind is present in a lot of the levels of the airplane. Ok...jump up to the platform and ride the moving platform to the left. Ride up the elevator and climb up the ladder to the top. There are cannons shooting bullets at the top. To get past these, duck under them (hold down) and let the wind push you to the right...fall into the hole beside the cannon. Now pick up the key and drop down to the exit door. --------- LEVEL 6-2 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 More wind in this level (blowing to the right). First, go to the left until you reach a thwomp. When the thwomp comes down, jump on top of it and ride it up to the higher platform. Push the switch to the right (this will make the wall at the right disappear). Now drop down at the right to the other switch. Push it to the right (this will make a bridge appear above you). Climb up the ladder at the right. Go left on the bridge and pick up the key. Return to the right side. Drop the key and climb down the ladder. Push the switch to the left (to make the bridge disappear). If you were fast enough, the key will fall down and you can pick it up. Now all you have to do is go to the exit. There's a lot of doors in this level! The real exit door is the one just to the left of the thwomp. --------- LEVEL 6-3 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Judging from all the mechanical stuff around, you are now *inside* the airplane...and there's no wind inside an airplane! First, jump down to one of the moving platforms at the bottom. When the timing is right, jump to one of the moving platforms at the top (note: the switches at the bottom can be used to control the movement of the platforms). When you are at the upper moving platforms, do a handstand jump to get on top of the block. Now jump to one of the moving platforms at the side, then to the key. There are 4 exit doors in this level...the correct one is the door in the center of the bottom part. Bring the key over there and you're done. Now brace yourself for an incredibly simple boss level... --------- LEVEL 6-4 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 This is a boss level. As you can see, it is so goddamn simple that I don't have to explain a thing. But I'll say something anyway. There are these two moving platforms going around a circular path. They're going counter-clockwise at first, but Donkey Kong has a switch that can change their direction. So get on the platform and ride it to the switch at the left (be careful not to hit the spiky enemy or a bullet from the cannon, duck to avoid getting hit). Hit the switch to make the other platform move. Ride on this platform to get to the top area. It will be harder to avoid the spiky enemy this time, just get your timing right. At the top, you will need to JUMP on the conveyer to reach Pauline. * SEQUENCE: Some gun thingys are on the airplane, apparently shooting balls of lightning at Mario. Mario dodges these wonders of nature and makes his way past the gun thingys. --------- LEVEL 6-5 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Okay, now you're back *inside* the airplane (so there's no wind in this level). There are a lot of cannons here, so you'll need to avoid their shots. Go to the right and jump up to the next platform (try not to hit the spring block yet). Then go to the right and use the spring again to get to the third floor. Hit the spring block and place it under that wire above you. Use the spring to jump up to the wire. Twirl around on this wire and shoot up to the higher floor. Continue going up until you reach the key (you should have no problem with that, right?). The REAL exit door is at the bottom of this level, at the beginning. Pick up the key and slowly make your way down to the door. Be careful not to get hit by the cannon's shots! --------- LEVEL 6-6 --------- Skill difficulty: 4/4 Mental difficulty: 1/4 You're back outside of the plane, so there's wind in this level. Climb up the ladder and jump over the wide gap at the right. This is a pretty big jump, the wind will help you to make it over. Hop on the cloud platforms and ride them to the right side. Swing on the wire and jump to reach the very top floor. Get on the *diagonal* wire and swing really really fast...then jump all the way to the left side (you need to be holding the button so that the wind won't push you back into the spikes). Pick up the key. The next step is pretty hard: Now you'll need to jump over the spikes to the right...you need to run right and jump at the *very edge* before the spikes. Have faith and trust in the wind! Then drop down and put the key in the door. --------- LEVEL 6-7 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 If you though the previous levels were bad, take a look at this! Conveyers, switches...this is definitely one of the most complex levels. Go left to the conveyer (do not hit the switch). To get through this small gap, you will need to crouch down (hold down) and let the conveyer bring you through. So go left, up the ladder, up the ladder, and up another ladder. From now on you will need to watch out for shots from the cannon. Pick up the key and continue going right. You cannot go through the little space here because of the spike. So do this instead: Throw the KEY onto the conveyer, it can go through the spike. When the key reaches the tiny platform, hit the switch so that the conveyers go the other way and the key returns. Then quickly go down the ladder and pick up the key before is disappears. You are now on the lower floor with the key! Now turn the switch again, and do exactly the same thing on this floor. On the next floor, turn the switch to the left, and throw the key onto the conveyer. Although there is no little platform here, you still need to pull the switch to the right to control the conveyer at the bottom. *gasp* There's no ladder to go down here...so you will need to make your own temporary ladder with the ladder block. Uh oh... this isn't the real exit door yet :( Turn the switch to the left, throw the key onto the conveyer, and follow it. Pick it up at the other side. Go up the ladders, throwing the key up to the next level. The real exit door is the third one up there. Whew...that was long. Next level is the last level of the airplane, a boss level... --------- LEVEL 6-8 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 This is the last level of the airplane, a boss level. It's just like all the other boss levels where you have to hurt Donkey Kong... except this time, there's WIND! How fun! There's springs at the sides to help you get up to DK. As usual, just wait for a barrel to stop moving, then pick it up and throw it at Donkey Kong. Three hits will defeat him. Be careful not to fall from the top, you might get hurt. Also watch out for the holes at the left and right side. It's safer to stay at the left side, since the wind is trying to blow you to the right (and you might fall into that hole in the corner). When you're done with all that, Donkey Kong will take Pauline and run off into the next stage...just like he always does :) You're done with the airplane now. The next stage is...the iceberg! It's strange, how did DK go straight from an airplane to an iceberg? Anyway, on to the next level! * SEQUENCE: Mario and Donkey Kong make their way to the next stage of the game: The Iceburg. And a walking flame follows them, melting the ground behing Mario... wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<< STAGE 7 - ICEBURG >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 7-1 --------- Skill difficulty: 1/4 Mental difficulty: 3/4 I was stuck on this level for quite a while...now I feel pretty stupid since the solution is so simple :) At the beginning, the door at the right will close and you will be trapped in this little space for a while. But not to worry, a walking fireball will come and melt the ice above you! Go up the ladder, then ride up the elevator at the right. Ooo... a switch is at the top. Push it to the left! This will free the fireballs at the left (and make the elevator at the right go down). Ride down the elevator and wait...soon the fireballs will come and melt more ice. Do a handstand jump to get to the switch above you. Hit the switch to the right, creating a floor beneath you. Go pick up the key. The next part MUST be done fast! Drop the key on the floor over the ladder at the right. Quickly hit the switch to make the key drop down, hit the switch again to restore the floor, go down the ladder, and pick up the key. Now simply take the key to the door. --------- LEVEL 7-2 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 At first it looks like this level is impossible, it looks like there's nothing at all to do. But you can jump into the water and sink down to the bottom! Watch out for the octopus guy, he can cling on to your head and make you move veeerry slowly. Go over to the switch...push it to the side (this will make the platforms at the surface move). Swim back up to the surface, jump on the mini-icebergs, then jump to the moving platforms. Go get the key at the top-right (watch out for that walrus guy). Pick up the key and make your way back down...and into the exit door. Be careful not to fall into the water, you can't swim while holding the key! --------- LEVEL 7-3 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 The exit door in this level is invisible, notice where Pauline's "Help!" screams are coming from. First, climb up the ladder and go right. There is a block and a spring block here, but you don't really need to use them. Go to the right, jumping over these walrus enemies. When you reach the other side, climb the ladder to the top. Push the switch to the right (this will get rid of the wall at the right and make a floor appear below you). You can throw the key at the penguins to kill them (just for some sadistic fun :). Drop down to the beginning, then make your journey across the walruses again. Do you remember where the exit door was? Anyway, it's near the bottom right, just beside the spikes. --------- LEVEL 7-4 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 This is a boss level, and actually it's quite difficult! Here you must reach the platform where Pauline is. Go to the left and climb up the ladders. There are three elevators in the level. Donkey Kong has the switch that controls their direction, and he can hit the switch anytime he wants. Jump to the first elevator. The thwomp should come down if you're close to it...jump on the thwomp and quickly hop to the next elevator. The next part is tricky. Jump to the third elevator, a thwomp will come down on you so quickly hop back to the second elevator. When the thwomp goes back up, jump on top of it and ride it up to the top. Jump off at the top and go over to Pauline. Whew...that was a lot of jumping. * SEQUENCE: Mario approaches some icicles, and they almost impale him when the fall to the ground. Mario escapes that near-death experience and uses the icicles as a platform to get to Donkey Kong. --------- LEVEL 7-5 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 This simple level introduces something new: icicles. When you are close to the area under an icicle, it will shake a bit for a second, then fall down. Watch out, you'll die if you get hit by an icicle! After it falls it will stay there for a few seconds before disappearing...and it will reappear a few seconds later. Okay...go right past the walrus (watch out for the icicles). The two icicles will fall down. Stand on them and do a handstand jump to reach the platform. Grab on to the wire and use it to fly up to the upper area. The icicle will fall down, quickly jump onto it...then the next icicle will fall down, now jump onto that one. Continue jumping on these icicles to cross over the spikes. Pick up the key and go to the blocks at the left. The blocks will fall down, bringing you to the exit door. Onward to the next level... --------- LEVEL 7-6 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 I was stuck on this level for a while...but it's not really too hard :) At the beginning, the three fireballs will walk over the ice above you to melt most of it. Then they will fall to the ground (be careful not to hit one of them). Before they get a chance to move to the upper area, hit the switch to create a floor and close the gap. When a fireball is walking on the floor that you just created, hit the switch to remove the floor. The fireball will drop down to the ice and melt some more of it. You can do this a few more times to melt more ice. Now pick up the key and ride the elevator to the upper area. Hit the bridge block and place the bridge at the top of the ladder. The fireballs will come and melt the ice surrounding the exit door. Hit the bridge block again and place it right under the exit door. Throw the key up there...then just climb up the ladder and bring the key to the door. --------- LEVEL 7-7 --------- Skill difficulty: 2/4 Mental difficulty: 3/4 I was also stuck on this level for about a day before discovering the simple solution. Go pick up the key at the left. Drop down to the left. Oh, here's the exit door! But it's suspended in mid air. I suggest you throw the key at the fish in the water to kill them (especially those two squid). You can just leave the key alone now. Go down the ladder at the left. There's an enemy here, watch out for him. Hit the bridge block. See the exit door at the very top of the screen? Put the bridge right under the door. Now QUICKLY run to the right and hit the ladder block BEFORE the other bridge expires. Place the ladder at your left, so that it goes up to the water. Now VERY VERY QUICKLY climb up the ladder (watch out for the squid), swim up to the surface, and hit the ladder block BEFORE the other temporary bridge and ladder expires. Place this ladder at the right of the umbrella. QUICKLY climb up the ladder, pick up the key, and drop down to the exit door. Whew...a boss level is coming up next! --------- LEVEL 7-8 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Oh yeah, this is a boss level! Just like in the boss level of the big city, Donkey Kong is doing his stomping thing. You know the drill...if you are on the ground while he stomps, you'll be stunned (so jump each time he stomps)...and also avoid the garbage that falls down each time the stomps. Okay, enough of the basic crap, here's how to beat this level: Jump onto the mini-iceberg going to the left. You know, if you stay on a mini-iceberg for too long, it sinks (so you should be constantly jumping). Ride the iceberg to the left, then hop up to the conveyer. Jump from conveyer to conveyer until you reach Pauline's place. It can be a little hard to avoid the garbage while on the conveyers, just do your best. As Peppy would say in Star Fox 64, "Never give up! Trust your instincts!". And as Slippy would say, "Fox! Get this guy of me!". Err, never mind... :) * SEQUENCE: Donkey Kong jumps over the mini-iceburgs floating over the water. Mario follows suit, but nearly drowns when he stays on one of the iceburgs too long. --------- LEVEL 7-9 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Go right, past the walrus, to the switch. Pull the switch to the right (this will make the elevator move up). Now jump onto the elevator (yes, I know it's going up). The icicle at the right will start to shake and fall down. Jump onto the icicle and ride it down to the bottom. Jump over the spikes to the left. Okay, now go to the umbrella...you are now under the icicles, so they will start to shake...quickly go up the ladder and cross over the spikes on the icicles. Now hit the ladder block and place it just to the left of the hat. Climb up the ladder and push the switch to the right (this will remove the wall covering the key!). Climb down the ladders...get the key at the left. Bring it all the way to the right, ride the elevator up to the top, and get to the exit door. ---------- LEVEL 7-10 ---------- Skill difficulty: 3/4 Mental difficulty: 2/4 Take a small step to the right. The icicle above will shake and fall down...to cross the water, you must jump on the icicle and jump to the platform WHILE it is falling down! This will take some practice to get it right. You need very precise timing. So the same thing at the other side to reach the right. Then the icicle at the ladder will fall down. Jump on that icicle and climb up the ladder. Wait for the next icicle to fall on the spikes, then use it to cross over them (watch out, the floor of the next platform is slippery!). Now there are two icicles hanging over the spikes. This next part is hard: Make the right icicle fall down on the spikes, then jump onto it. When the left icicle falls down, you must jump onto it WHILE it's falling and climb up the ladder! This will probably take a lot of practice before you get it. So climb up the ladder, pick up the key, and go into the door. [NOTE: There are the three items just to the right of the door, you can get them if you want an easy 1-up]. ---------- LEVEL 7-11 ---------- Skill difficulty: 2/4 Mental difficulty: 2/4 The exit door in this level is invisible, watch for Pauline's "Help!" screams at the beginning. Go left to make the thwomp go down, then ride it up and jump to the platform at the left. Ride the ice block down to the floor. Go hit the ladder block at the left and place the ladder going up to the switch. Quickly climb up that ladder and hit the switch. You'll be trapped in this little space for a few seconds...but hitting that switch released a fireball that will come and melt the ice around you! Jump down and try to hit the bridge block while falling. Place it right under you to break your fall (or else you will die). Go right, pick up the key, and return to the left. Hit the bridge block and place it 6 blocks above the floor. Then hit the ladder block and make a ladder going up to the bridge. Then hit the spring and place it one block above the floor. Quickly jump on the spring and throw the key up onto the bridge. Then climb up the ladder, pick up the key, and go into the invisible exit door. Stay tuned kids, the boss level is next! ---------- LEVEL 7-12 ---------- Skill difficulty: 2/4 Mental difficulty: 1/4 This is the last level of the Iceberg, so you'll have to throw barrels at Donkey Kong this time. This is a pretty basic boss level, except for a few things. In this level, the floors are made of ice and they're a little slippery, but that's no big problem. There are also icicles that drop down from the ceiling...those might cause some problems, watch out for them. As usual, it takes three hits to beat Donkey Kong, then you're on to the next stage...THE ROCKY VALLEY! If you thought the Iceberg was bad, wait until you've seen the Rocky Valley! It has puzzles, action, and obstacles that will make you wish you were never born. Well, maybe it's not THAT hard, but it's definitely not easy. And it has a record breaking 16 LEVELS! Be prepared... * SEQUENCE: Donkey Kong rides a mini-iceburg to dry land (for some reason he doesn't seem to sink, despite being 4 times bigger than you), and Mario follows him. Big whoop. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<< STAGE 8 - ROCKY VALLEY >>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 8-1 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Go right and jump into the water...be careful not to hit any fish! Try your best to avoid the fish and go left to pick up the key. I suggest you throw the key at the fish to kill them before continuing (just so you don't have to worry about them anymore). Pick up the key, go to the right, and climb up the platforms to the surface. Now, throw the key up to the little place above the hat. Now QUICKLY hit the ladder block and place the ladder at the right side. Climb up the ladders, then go around and pick up the key again (you'll need some luck to be able to avoid those armadillo enemies). With the key, jump to the left and drop down to the exit door. Finished! Onward to the next level... --------- LEVEL 8-2 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 This stage can be REALLY hard if you're not very good at controlling your jumps. The path at your right is composed of some dissolving blocks and some solid blocks (dissolving blocks are the blocks that vanish when you step on them, and the solid blocks are the permanent ones). You need to jump *over* all of the dissolving blocks and land only on the solid blocks. If you step on a dissolving block, it will disappear and the porcupine enemy will escape (and it will become much harder for you to beat this level). So step only on the solid blocks while jumping your way across the path, got that? You will also need to watch out for the seeds being spit out by the spitting plant at the right. When you reach the right side, hit the switch and pick up the key. Now make a return trip back to the left side (still try to step only on the solid blocks!). Ride up the elevator and make your way across the conveyers. Warning: Between the conveyers there is a "falling block" (it falls down when you step on it). Just be careful, like always :) --------- LEVEL 8-3 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 This is one of my most hated levels in the game...not because it has hard puzzles or anything like that, but it actually requires a little physical effort! You begin this level in a waterfall. Go down the waterfall rapidly tapping the "A" button to slow down your decent, you're actually swimming up a waterfall :). Also use the arrow keys to move left and right to avoid the spikes. Jump to the middle area when you reach the bottom of the waterfall. Make the thwomp come down to you, ride it going up, then jump off to the vines. Climb up the vines, go to the switch, and turn it to the right (this will make the wall covering the exit door disappear). Climb up the next ladder at your right, jump right to the key, and pick it up. Now go down the waterfall again...but this time you CAN'T press the "A" button to slow down since your holding the key! You'll need to move fast to avoid those spikes! Ride up the thwomp again...and go into the exit door. Beware, next is the boss stage... --------- LEVEL 8-4 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 This is a boss stage, you need to get up to Pauline's platform here. Donkey Kong has the switch that controls the bridges in this level, they can appear or disappear anytime Donkey Kong hits this switch. Remember: If you are on a bridge and you see that Donkey Kong is about to hit the switch, quickly jump up and hang onto the vines so you don't fall down to your doom. You will also need to watch out for all the porcupine enemies here, they can cause some very real dangers. First, go to the ladder at the right. When Donkey Kong activates the bridges, quickly climb up the ladder and head to the left. Climb up this ladder and hit the switch to the right (this makes the wall blocking Pauline disappear). Climb back down the ladder and go all the way to the right. Climb up this ladder, then go left to Pauline. That wasn't so hard, was it? * SEQUENCE: Boulders fall from the sky. One of them comically hits Donkey Kong's head. Meanwhile, Mario safely jumps onto one of them and rides it to DK. --------- LEVEL 8-5 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Go right past the exit door and climb up the *second* ladder. Get one of those hammers and go left destroying every enemy and block that you can! Then climb up the vine to the higher platform, then climb up the ladder. Go to the left and hit the ladder block. See the two hammers down on the second floor? Place the hammer at the left of those hammers so that it connects to the ladder on the next floor. Now quickly go down the two ladders, pick up a hammer from the block, and bring it up (by throwing it up, climbing the ladder, and catching it). Bring the hammer up *three* ladders and use it to destroy the two blocks. Then drop down and destroy the rest of the blocks (also destroy any enemies you meet). Now go up to the highest platform to pick up the key. Drop down level by level until you reach the exit door at the bottom. --------- LEVEL 8-6 --------- Skill difficulty: 2/4 Mental difficulty: 3/4 This level sure looks complicated, doesn't it? Don't worry, it's not too hard... First, go right past the elevator and hit the switch to the right. Go back to the left and jump up to the next level (at the place with the lobster enemy). Go right and ride the elevator up to the top. Go to the left (watch out for the thwomp!) and climb up the ladder (don't pick up the key yet). Go to the right and hit the switch here (it does exactly the same thing as the other two switches). Return to the left, climb down the ladder, and pick up the key. Ride down the elevator at the right. Go left, past the lobster, and ride the elevator up to the switch. Hit this switch to the right. Ride back down the elevator and go to the right (at the second floor). Watch out for the two thwomps in here, and go into the exit door. --------- LEVEL 8-7 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Donkey Kong Jr. is in this stage, but he doesn't really do much...he has the switch that controls the direction of the conveyers in the level. See that enemy there that looks like a flower? I'll call that the "volcano plant" because once in a while, it erupts and little fireballs burst out of it. Be careful whenever you're around them. Go left and jump on the conveyer to get past the volcano plant. Hit the ladder block and place the ladder right under you. Climb down the ladder. Get the hammer from the block and destroy as many blocks as you can at the right. Make sure that there is a way for you to get to the exit door. Return to the left and hit the ladder block...place the ladder, and climb up. Get the key from the top left corner. Hit the *bridge* block at the left, place it right above the spikes, and drop down there with the key. You'll drop the key and break your leg, but you're okay. Pick up the key and go left...and into the exit door. --------- LEVEL 8-8 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 This is another *easy* boss level. Instead of barrels, Donkey Kong is conveniently throwing boulders at you. If you remember the cinema scene after level 8-4, you'll remember that Mario can ride on these boulders! But unfortunately, you can also get killed by them if they hit you from the side. So stay at the edge of the spikes and wait for a boulder. When it comes, simply jump on top of it and ride it across the spikes. Climb up the ladder and jump onto another boulder...this time you need to climb up a ladder directly from a boulder. No problem, just hold the up button while riding the boulder. Climb up this ladder and you're done with this level. If you're fast, you can beat this level in only 20 seconds! * SEQUENCE: Mario tries swimming through a waterfall to get to Donkey Kong, but realizes that he's too low and he's sinking. So he does a high jump to a higher part of the waterfall and swims across to DK. --------- LEVEL 8-9 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 Whoa, check this out...the fish are swimming on the waterfall! Weird... Donkey Kong Jr. is here again to cause trouble. He's up at the top right corner throwing mushrooms down on the stage (you know, the kind of mushroom that makes you small). First, try to get hit by one of DK Jr's mushrooms. When you're small, you can go left and pass through the small tunnel (you'll also get the hat and umbrella while going through). Now swim UP the waterfall and hit the ladder block. Place the ladder right beside the purse at your right. Go climb up the ladder (you'll get the purse...you have all three items!). Pick up the key and go to the right. Push the switch to the LEFT (this will activate the elevator). Ride down the elevator and go to the exit door. ---------- LEVEL 8-10 ---------- Skill difficulty: 2/4 Mental difficulty: 2/4 You're getting higher and higher up the mountain, so there's wind again (just like the wind in the airplane, it's blowing to the right). First, step on the falling block just to your left and jump off to the key. Pick up the key. Jump to the right and hit the spring block. Place it right under you, so that you don't drop the key. Drop further down to the next spring block and put it right under you again. Do the same thing with the next spring block, then you can easily jump over to the exit door. If you screwed up and fell to the bottom (and still survived), you can climb up the ladder at the left and try again. ---------- LEVEL 8-11 ---------- Skill difficulty: 2/4 Mental difficulty: 3/4 A lot of people seem to get stuck on this stage...but it's really not too hard in my humble opinion. First, run all the way to the left side and hit the ladder block (the one at the elevator area). Place the ladder at the right side, so that it goes to the key. Quickly run to the right, climb up the ladder, pick up the key, and hit the next ladder block beside the key (this must all be done before the other ladder expires). Place this ladder at the bottom left, so that it goes up to the other side of the conveyer (make sure that it's connected to the white floor, not the dark one). Now quickly throw the key onto the conveyer, climb down the ladder, and hit the other ladder block. Place that ladder to connect to the platform with the exit door. Climb up the ladder, pick up the key (it should be at the left side if you threw it on the conveyer correctly). Now throw the key up to the exit door, climb up the ladder, pick up the key again...and you're done! Boss level coming up... ---------- LEVEL 8-12 ---------- Skill difficulty: 3/4 Mental difficulty: 1/4 Yes, this is a boss level...you just need to get to Pauline in this one. Donkey Kong is at the top of the level throwing boulders down at you (the same kind of boulders he threw at you in level 8-8). These boulders WILL cause some problems for you. A lot of the floor in this level is composed of falling blocks. You should try to stay on the solid ground as much as you possibly can. You can also use handstand jumps to reach the higher platforms. It can be especially hard to avoid the boulders at the top area near Donkey Kong since there's no place to hide! As usual, after you reach Pauline Donkey Kong will take her 4 levels ahead... * SEQUENCE: Donkey Kong jumps on some stones floating in lava to get across the lava. Mario tries using those stones, but they sink into the lava and Mario gets his ass burned. Don't think you can really do that.. ---------- LEVEL 8-13 ---------- Skill difficulty: 2/4 Mental difficulty: 2/4 First, go right and climb down the ladder (watch out for the seeds being spit out by the plant). Hit the bridge block. Place the bridge so that it connects with the platform that the key is on. The next part must be done quickly: Drop down there and pick up the key. Go back to the right, throw the key up to the platform, and do a handstand jump to get up there. You should be able to do that just before the bridge disappears. Pick up the key again. Hit the bridge block again and place the bridge so that it connects to the "head" of the plant. Jump up the steps to get up there, throw the key up, and do a handstand jump to reach the top. Pick up the key and go to the exit door at the right. Finished! Now brace yourself for an extremely complex level... ---------- LEVEL 8-14 ---------- Skill difficulty: 2/4 Mental difficulty: 3/4 This is one of the biggest, most complex, and most confusing levels in the game. It's also pretty hard to explain, so please bear with me here. First, climb up the ladder and go right (don't climb up the second ladder yet). Jump across the gap and hit the second switch (this will create bridges over the lava at the bottom). Climb up the vine and continue going right. Hit this switch (it will take away the wall covering the key). Return to the very left and hit the switch that was previously blocked by a wall (you will see a bridge appear above you). Go climb up the ladder at the left. Go to the right and hit the switch (this will make the walking stone guys fall down). Hit the switch again to restore the bridges at the top. Go back left and down the ladder. Hit the switch to make the stone guy drop down to the very bottom (and hit it again to restore the bridge at the top). Go hit the switch at the right side to make the other stone guy fall down (and hit it again to remove the wall covering the key)...go to the left and climb down the ladder to the very bottom. Go right, using the stone guys to get across the lava. Pick up the key and ride up the elevator. I suggest you throw the key at the lava plant to kill him (but don't throw the key too high or it will disappear!). Go left and into the exit door. ---------- LEVEL 8-15 ---------- Skill difficulty: 3/4 Mental difficulty: 2/4 Climb up the ladder and go right. Warning: There's A LOT of difficult jumping here...Jump onto the conveyer (you'll need to struggle a bit to keep balanced)... a thwomp will come down beside you. Jump onto the thwomp, jump to the elevator at your right, jump to yet another thwomp at your right, and AGAIN jump right to the downward going elevator. Wow, that was a lot of jumping! Ride the elevator down to the bottom. Ride on one of those 'floating rocks' to reach the key. Pick it up. Jump on another floating rock and ride it across the lava. You need to be continuously jumping to stay afloat on the rock. Jump up to the platform at the left. Hit the spring block, place the spring, and use it to reach the platform above you. Throw the key up, climb the ladder, pick up the key again, and go to the exit door. That level wasn't so hard, was it? I wonder why your given so much time to beat it...250 seconds! Anyway, the boss level is next... ---------- LEVEL 8-16 ---------- Skill difficulty: 3/4 Mental difficulty: 1/4 This is a boss level. Since it's the final level of the Rocky Valley, you will need to hurt Donkey Kong this time. Look, you can see the tower in the background! Cool. This is the top of the mountain, so there's wind in this level (blowing to the right, as always). You will also need to watch out for the bird that flies around the area, throwing eggs down at you. Instead of barrels, Donkey Kong throws some kind of rock creature at you. These things can walk around at about the speed of a snail, so it won't cause any trouble. Just pick up the rock guy and throw it at DK. It takes only three hits for you to beat Donkey Kong here. Here's something nice: You can throw the rocks at the bird to kill him! But another bird instantly comes out of the nest :( After three hits, Donkey Kong will take Pauline and head off into the final stage of the game: THE TOWER. What the hell does he want with Pauline anyway? And why is Mario so concerned about saving her? All these questions and more will *not* be answered in the next stage... * SEQUENCE: We see Donkey Kong, DK Jr., and Pauling jumping over great pillars of rock in the background, with Mario in hot pursuit. The chase brings them to the foreground, and into the final level: The Tower. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<< STAGE 9 - TOWER >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm --------- LEVEL 9-1 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Unlike in the other stages, EVERY level in the tower is a boss level. Donkey Kong is doing his stomping thing again here. The ground shakes each time he lands on the floor, and you'll be temporarily stunned if you're on the floor at that time (so jump each time he comes down). Also watch out for the garbage that comes down. It's a little harder to avoid the garbage in this level because of the conveyers. DK Jr. is also here, he controls the switch for the direction of the conveyers. Go right until you reach the thwomp. Ride up the thwomp to the next conveyer. Now go left, past the enemy, and hit the switch (this will remove the wall covering the exit). Return to the right side. Ride up the thwomp and go to Pauline. --------- LEVEL 9-2 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 The springs from the third level have returned with a vengeance in this level. Donkey Kong is at the side throwing springs to the right. Donkey Kong Jr. has the switch that controls the floors. Go to the right and climb up the ladder (you can stay right here if you want, this is a "safe spot" where the springs won't get you). Go left to the other ladder (here's another safe area). When the bridges are activated, climb up the ladder and run all the way to the right. Watch for the areas that the springs will or will not hit, and carefully go up the ladder and go left to Pauline. --------- LEVEL 9-3 --------- Skill difficulty: 3/4 Mental difficulty: 2/4 In this level, Donkey Kong Jr. has the "master switch" that controls the direction of the conveyers and the opening and closing of walls and floors. Donkey Kong is also at the top throwing mushrooms down at you. Go left onto the conveyer. When the conveyer is going to the left, crouch down to pass under the spikes and go left. Climb up the ladder at the left. Pass through these "rooms" and try not to get hit by the enemies. If the doors are closed, just wait for Donkey Kong Jr. to open them (he has the switch). Go up the ladder at the right. Now you will have to watch out for mushrooms! Climb up the ladder, climb up another ladder, and go left to Pauline. --------- LEVEL 9-4 --------- Skill difficulty: 2/4 Mental difficulty: 2/4 This level is really different from any other level in the game... Instead of bringing the key to the door, or getting to Pauline, or battling Donkey Kong, you need to trap Donkey Kong Jr. in a cage! I think this level was included in the arcade game "Donkey Kong Jr.". To trap DK Jr. in the cage, you need to push all those blocks on the chains up to the floor above. You should climb on the chain, position yourself under a block, and climb up to the top. For each block you push up, one bar of the cage is formed around DK Jr. You will also need to watch out for the birds and the eggs they drop down on you. Also be careful not to touch any mushrooms that DK Jr. drops down. Falling from the top of the chain will mean your death! Push all five blocks into the top and the cage is formed. Now you don't have to bother with Donkey Kong Jr. for for the remaining four stages! * SEQUENCE: Donkey Kong is throwing barrels at Mario. Mario does a handstand and a barrel falls onto his feet, and safely bounces off for Mario to pick up and throw back at DK. --------- LEVEL 9-5 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 This level is just a large scale version of the first level in the game (level 0-1), so you shouldn't have any problems at all in this level. Donkey Kong is at the top throwing barrels around the place. Some of them roll down, others drop down quickly. If a barrel touches the fire at the bottom left corner, it turns into a fireball enemy! Obviously, to beat this level you must climb up the ladders to the top (where Pauline is). Jump over any barrels or fireballs you meet. The barrels can also roll down the ladders (even broken ones), so be careful about them. Oh yeah, here's a much faster way to beat this level: Do backflips to get up to the higher floor. I can beat this level in only 6 seconds by using backflips! --------- LEVEL 9-6 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Go right and jump over the spikes. Climb up the ladder to the electric wire. Spin around on this wire and swing yourself over to the wire at the left (watch out for the sparks that travel along these wires). Spin around again and swing yourself to the upper area. Go right and climb up the ladder. Position yourself on the wire so that you're prepared to swing to Pauline (there's no sparks on this wire, so you don't have to worry about them). When the wall blocking Pauline disappears, swing over to her. You must have the correct amount of energy in your swing. If you spin too fast, you would have gone completely past Pauline and straight to Donkey Kong (this isn't good, because Donkey Kong will juggle you around for a while and kill you). And if you spin too slowly, you won't reach Pauline at all. You should have the right amount of force put into it: Not too fast and not too slow. Okay? Good. Go on to the next stage. --------- LEVEL 9-7 --------- Skill difficulty: 3/4 Mental difficulty: 1/4 Ooo...this level is very hard. The entire floor of the level is made of dissolving blocks (the blocks that disappear when you step on them). As you can see, you need to take the path up to the top where Donkey Kong is. You can't simply jump up to the next floor, you need to do either a handstand jump or a backflip (both of them work well, but I prefer the backflip). To make things even harder, Donkey Kong is throwing mushrooms down at you! When you touch a mushroom, you'll become small and you can't to a handstand jump or backflip. If you do become small, just wait to become big again while avoiding the mushrooms. As you climb up, try to jump a lot so you won't destroy too many blocks. When you reach Pauline, Donkey Kong will take you to the final stage before the big battle with DK... --------- LEVEL 9-8 --------- Skill difficulty: 4/4 Mental difficulty: 1/4 You will need to hurt Donkey Kong in this level. Donkey Kong will throw barrels down at you, and you need to throw them back at him. Unlike in other boss stages, the barrels won't rest on the floor...they'll just roll off to the side. So you need to stop the barrels yourself by catching them with a handstand. Go into handstand position and try to make a barrel hit your feet. The barrel will bounce off your feet and rest on the ground. It's hard to move well in this level because of the wind. Whenever a barrel hits another barrel, two mushrooms are formed (so be careful not to hit them). A mushroom is also formed each time you hit Donkey Kong. After three hits, Donkey Kong will be defeated, Mario will rescue Pauline, and the game is over...or is it? After Donkey Kong drops off the tower, he somehow grows to 10 times his normal size and comes back up to the top. Mario has shattered his dreams of having Pauline...Donkey Kong doesn't just want Pauline anymore, he wants revenge! Onward to level 9-9! * SEQUENCE: Donkey Kong falls off the tower head-first, apparently with the entire tower crumbling down with him. But hold on, this battle isn't over yet... --------------------- LEVEL 9-9: FINAL BOSS --------------------- Skill difficulty: 4/4 Mental difficulty: 2/4 Welcome to level 9-9, arguably the most difficult level of the game. This level is way different from the other boss levels. Here you need to really fight Donkey Kong...and he really fights back! It doesn't take only 3 barrels to beat DK, but 9! And for some reason, Donkey Kong has grown 10 times larger than his usual size. Remember the stomping thing he does sometimes in the boss levels? Well, he's doing it here using only his hands. Each time he stamps the ground with his hands, jump so you don't get stunned (you can also get flattened by those hands). Each time he stamps his hands, garbage comes down from the sky. And along with the garbage comes two barrels! Do a handstand and try to catch the barrels with your hands. The QUICKLY pick up that barrel and throw it at Donkey Kong's head before he stamps his hands again. Hit his head three times and he'll go into "Phase 2". In Phase 2, he'll do a new move: The hand clap. Before he does this move, you'll see his hands slowly appear at the side of the screen. You should now jump up onto Donkey Kong's nose. Then the hands will come together really fast. To avoid getting squished, you should jump just before the hands squish you. After he does the clap, garbage will come down (along with two barrels). Again, use these barrels to hit Donkey's head. Along with the clap, he'll also do the hand stamp. Three more hits and he'll go into "Phase 3". In Phase 3, Donkey Kong will do the "Mega Hand Clap". Before he does this, his head will go down and one of his hands will be in the air at the side. When you see this, quickly move to the side. The hand will stamp on to the ground several times while moving to the other side (you will be stunned if you're on the ground during the stamp). Then the garbage will come down. Use the barrels to hit Donkey Kong's head. Three more hits and...you beat the game! Yahoo! Now you can watch the craptastic ending, and you will be happy. ~ The End ~ ,----------------------------------------------------------------------. | 4) BEST TIMES | '----------------------------------------------------------------------' Currently, all of the times shown here are my own personal records. If you can beat any of these times here (which shouldn't be too easy), please DO NOT e-mail me about it. There is absolutely no way at all to verify if you are telling the truth about your record... LEVEL 0-01 -- 96/100 LEVEL 5-07 -- 109/150 LEVEL 0-02 -- 94/100 LEVEL 5-08 -- 141/150 LEVEL 0-03 -- 93/100 LEVEL 5-09 -- 250/300 LEVEL 0-04 -- 87/100 LEVEL 5-10 -- 169/200 LEVEL 1-01 -- 140/150 LEVEL 5-11 -- 184/200 LEVEL 1-02 -- 124/150 LEVEL 5-12 -- 127/150 LEVEL 1-03 -- 131/150 LEVEL 6-01 -- 130/150 LEVEL 1-04 -- 129/150 LEVEL 6-02 -- 111/150 LEVEL 1-05 -- 139/150 LEVEL 6-03 -- 179/200 LEVEL 1-06 -- 182/200 LEVEL 6-04 -- 227/250 LEVEL 1-07 -- 186/200 LEVEL 6-05 -- 114/150 LEVEL 1-08 -- 132/150 LEVEL 6-06 -- 119/150 LEVEL 2-01 -- 177/200 LEVEL 6-07 -- 128/200 LEVEL 2-02 -- 121/150 LEVEL 6-08 -- 171/200 LEVEL 2-03 -- 138/150 LEVEL 7-01 -- 87/150 LEVEL 2-04 -- 89/100 LEVEL 7-02 -- 116/150 LEVEL 2-05 -- 134/150 LEVEL 7-03 -- 120/150 LEVEL 2-06 -- 114/150 LEVEL 7-04 -- 128/150 LEVEL 2-07 -- 134/200 LEVEL 7-05 -- 120/150 LEVEL 2-08 -- 133/150 LEVEL 7-06 -- 121/200 LEVEL 2-09 -- 138/150 LEVEL 7-07 -- 182/300 LEVEL 2-10 -- 132/150 LEVEL 7-08 -- 132/150 LEVEL 2-11 -- 119/150 LEVEL 7-09 -- 201/250 LEVEL 2-12 -- 125/150 LEVEL 7-10 -- 113/150 LEVEL 3-01 -- 177/200 LEVEL 7-11 -- 157/200 LEVEL 3-02 -- 177/200 LEVEL 7-12 -- 117/150 LEVEL 3-03 -- 167/200 LEVEL 8-01 -- 162/200 LEVEL 3-04 -- 107/150 LEVEL 8-02 -- 168/200 LEVEL 3-05 -- 175/200 LEVEL 8-03 -- 151/200 LEVEL 3-06 -- 128/150 LEVEL 8-04 -- 150/200 LEVEL 3-07 -- 159/200 LEVEL 8-05 -- 151/200 LEVEL 3-08 -- 164/200 LEVEL 8-06 -- 111/200 LEVEL 4-01 -- 184/200 LEVEL 8-07 -- 142/200 LEVEL 4-02 -- 127/150 LEVEL 8-08 -- 179/200 LEVEL 4-03 -- 124/150 LEVEL 8-09 -- 163/200 LEVEL 4-04 -- 176/200 LEVEL 8-10 -- 189/200 LEVEL 4-05 -- 169/200 LEVEL 8-11 -- 175/200 LEVEL 4-06 -- 155/200 LEVEL 8-12 -- 129/150 LEVEL 4-07 -- 178/200 LEVEL 8-13 -- 132/150 LEVEL 4-08 -- 130/150 LEVEL 8-14 -- 123/200 LEVEL 4-09 -- 177/250 LEVEL 8-15 -- 206/250 LEVEL 4-10 -- 220/250 LEVEL 8-16 -- 100/150 LEVEL 4-11 -- 172/200 LEVEL 9-01 -- 182/200 LEVEL 4-12 -- 169/200 LEVEL 9-02 -- 188/200 LEVEL 5-01 -- 79/100 LEVEL 9-03 -- 136/200 LEVEL 5-02 -- 127/150 LEVEL 9-04 -- 154/200 LEVEL 5-03 -- 220/250 LEVEL 9-05 -- 194/200 LEVEL 5-04 -- 140/150 LEVEL 9-06 -- 181/200 LEVEL 5-05 -- 71/100 LEVEL 9-07 -- 186/200 LEVEL 5-06 -- 99/150 LEVEL 9-08 -- 152/200 ,----------------------------------------------------------------------. | 5) CREDITS & INFO | '----------------------------------------------------------------------' Special thanks to... - Nintendo for making this game - Gamefaqs.com for posting all my FAQ's. This is my 5th so far. - www.world-of-nintendo.com for having some useful information - My parents for buying the game for me NOTE TO WEBMASTERS: You may freely place this document on non-profit websites without explicit permission from the author as long as (1) it is not modified at all and (2) I recieve full credit. Take note that any future updates will be sent only to gamefaqs.com. REGARDING FEEDBACK: Before coming to me with questions, please make sure that it's not already answered in this guide. And make sure you're looking at the most recent version of the guide (always available at www.gamefaqs.com). All feedback goes to mike@yeayea.com. For news about the progress of my FAQs, and announcements of future projects, visit my site at http://www.geocities.com/coffeefaqs. Copyright (c) Michael Gonzalez 1999-2002