______ ___ ___ ___ ______ _____ /\ __\\ \_\ \\ \\ _ \\ __\ \ \ \___\ __ \\ \\ __\\__ \ \ \_____\\__\ \__\\__\\__\ \ \____\ \/_____//__/\/__//__//__/ \/____/ ______ ___ ___ ______ ___ ___ _____ ______ ______ _____ /\ __\\ \_\ \\ __ \\ \ \ \ \ __\\ \\ __/\ __\ \ \ \___\ __ \\ \\ \__\ \__\ _\_\ \ \\ \_ \\ _\_ \ \_____\\__\/\__\\__\__\\____\\____\\____\\__\__\\_____\\____\ \/_____//__/\/__//__/__//____//____//____//__/__//_____//____/ -= C H I P ' S C H A L L E N G E =- .----------------------------------------------------------------------. | FAQ/Walkthrough || Version 1.32 || January 26, 2003 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee)| | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------' Contents: 1) Introduction 2) Basic Information - Story - How to play - Scoring 3) Walkthrough 4) Passwords 5) Best Times 6) Tips and secrets 7) Frequently Asked Questions 8) Credits & Info Version 1.32 (01/26/2003): - Changed introduction Version 1.31 (11/25/2002): - Formatting changes - Updated website URL Version 1.3 (03/05/2001): - Spellchecked everything, that's all Version 1.2 (01/29/2000): - Switched to a new alias, Coffee Version 1.1 (12/03/1999): - Corrected some small errors and spellingg mistakes - Updated special thanks and copyright dissclaimer - Added introduction Version 1.0 (07/18/1999): - The walkthrough is finally complete ,----------------------------------------------------------------------. | 1) INRODUCTION | '----------------------------------------------------------------------' - Chip's Challenge - Most video game sites and magazines judge a game by categories, such as graphics, sound, control, and gameplay. But if Chip’s Challenge were to be judged that way, it would fail miserably. In fact the only thing it has going for it is its charming simplicity and sheer challenge. The game is indeed a challenge, and not for the faint of heart. What’s truly amazing is how the game’s creators were able to do so much with so little. Even with its limited game mechanics, we still get a game with a stunningly well sculpted 149 levels of challenge. Enjoy. ,----------------------------------------------------------------------. | 2) BASIC INFORMATION | '----------------------------------------------------------------------' Basic information is all the stuff found in the Chip's Challenge help file. You must have read that if you're a REAL Chip's Challenge player. But if you stole this game from a friend without getting the help file, you've come to the right place! Read on... wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<<<<<< STORY >>>>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm [NOTE: This is the exact same story you'll find in the Chip's Challenge help file. I only copied it for the sole purpose of having a story section. The story doesn't make any difference in the gameplay and it will just confuse you. Actually, the Chip's Challenge story sucks. Anyway, on with the story...] Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join Melinda's exclusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way. If that sounds easy, then you've never been to Melinda's magical clubhouse. It's awesome inside, but tricky, and a little scary too. There are teleports, invisible walls, force floors, water traps, locked doors, and plenty of monsters. There's magic, mystery, and behind the scenes there is Melinda, keeping score on your progress and providing helpful hints. As you succeed in helping Chip move through each level of the clubhouse, Melinda gives you a secret password that allows you to return. And Melinda rewards perseverance. If she thinks Chip has tried long enough and hard enough on a level, she'll let him sneak through to the next level. But it takes a lot of perseverance to impress her. How big is the clubhouse? 144 levels is the rumor. But some claim that Melinda is still building. In any case, it defies dimensions so don't get lost. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<< HOW TO PLAY >>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm [NOTE: The "How to Play" section of this guide is very extensive. I will not only tell you basic information here, but I will cover every other facet of playing you will ever need to know in Chip's Challenge. If you are knew to the game and just want to start playing, read only the first three or four paragraphs. Reading the rest of this section will only confuse you... you will learn everything else as you continue playing.] Like in most games, you beat the game by passing through all of the levels. And in this game, there are a total of 149 levels! To pass through a level you must find the exit square. This exit square is usually blocked by a chip socket which you cannot pass through without getting all of the chips. So in most stages, the objective is to find all the chips, pass through the chip socket, and go in the exit square. However, several levels do not have any chips-- and the only objective is to get to the exit square. Although this sounds easy, it can be very very hard. Oh yes, the very basic basic information: To control Chip, use the arrow keys on you keyboard (at least that's what I use). You can also use the numeric keys at the left of your key board. Another way of playing which feels extremely awkward, is to control Chip with the mouse. To use the mouse in controlling Chip, click on the square you want him to go to. Unfortunately, you cannot control the path Chip takes in getting to that square. He will attempt to get there in a strait line. If there is an obstacle in Chip's way, he will smash right into it (whether it is a wall, monster, or whatever). I prefer to use the arrow keys. As you play, there are two windows for you to pay attention to: The Action Window and the Information Window. The Action window shows you all the action, it shows Chip in his surroundings. The information window shows you other important stuff. This window is divided into four sections: The level, time, chips left, and inventory. The level is the number of the level that Chip is currently on (out of 149 levels). The time display shows you the seconds remaining that Chip has to complete the level (sometimes you have unlimited time). If the time runs out before you can finish the level, you will restart. The "chips left" display shows you the remaining number of chips you need to collect in order to pass through the chip socket (sometimes you don't need any chips... and other times there are more chips than you actually need). And finally, the inventory box at the bottom displays the items you have collected in that stage (these items are not passed on to the next stage). Sometimes, you may find a question mark symbol on a square. If you step on this square, a hint box will appear in the information window, covering the chips remaining display and inventory box. This appears in the 8 lesson stages (level 001-008). After that, the question mark square appear only very rarely. There are several items you'll find that Chip can use to pass through the different levels. There are the keys... and the boots. There are four different kinds of key: Red key, green key, yellow key and blue key. The key allows you to pass through the lock of the same color (ex: red key lets you pass through the red lock). You can only use the key once, and you can NEVER use a key for a lock of a different color. Just like the keys, you will find four different types of footwear: the flippers, the fire boots, the ice skates, and the suction boots. The flippers allow you to swim through the water without drowning. The fire boots let you walk through the fire without getting burned. Ice skates let you walk on the ice without sliding. The suction boots let you walk on a force floor without getting "forced" in a direction. Not all of these items are found in every stage. Also on this hellish clubhouse, you will encounter obstacles and traps along your way. Here is a table presenting the different obstacles: Walls - They are dark gray squares. They form the boundaries of the level. Chip cannot go through them. Thin walls - These are thin walls that block the passage between two squares. Blue walls - These walls take up one block and are colored green- blue. When you touch it, it may or may not be real. Invisible walls- This kind of wall cannot be seen or noticed until you bump into it. It may or may not become visible. Recessed walls- Recessed walls look like a large gray dot. They pop up when you step on it... but they do not kill you. Colored doors - Colored doors require a key of the same color for Chip to pass through. I usually refer to them as "locks". Toggle doors - Toggle doors look like walls with a green border. They open and close when a green button is pushed. Bear traps - This will trap anything that steps on it. You can open the bear trap by holding down the brown button. Bombs - Bombs will kill anything that touches it. To get rid of these bombs, use a monster or a block on it. Force floors - Force floors will push Chip in the direction it is pointing unless Chip has suction boots. Fire - Fire burns Chip (of course). Chip will not get hurt if he steps on fire with fire boots. Water - Water drowns anything that steps into it. You won't get hurt if you are wearing the flippers. Ice - When Chip steps on ice, he will slide wildly out of control... unless you have the ice skates. Teleport - A teleport looks like a large blue dot. It will warp Chip to another teleport if he steps on it. Clone machines- This will create a clone of a monster or a block. It is activated by pushing a small red dot. Blocks - You can use these blocks to make a bridge on water, detonate bombs, hold open bear traps, and other stuff. Dirt - Dirt is like normal floor... but monsters cannot step on it. It turns to normal floor when you step on it. Gravel - Gravel serves the same purpose as dirt: monsters can't step on it. But it doesn't turn back to normal floor. Also in this clubhouse of death, you will find several monsters of different types. These monsters have different movement patterns and abilities. But all of them will kill you if you touch them. Here's the table of all the kinds of monsters: Blobs - Blobs have a completely random movements. They go around and are unpredictable. See level 023 :) Pink balls - Pink balls go back and forth and bounce back when they hit a wall. Bugs - Bugs follow the wall on their left side. They often appear in large groups. Fireballs - Fireballs turn right when they hit a wall or any object. You are not protected by the fire boots! Gliders - Gliders have a pattern similar to the fireballs-- but they turn LEFT when they hit a wall or object. Paramecia - These little guys follow the wall at their right side. It amazing that they can hurt Chip (paramecium) Tanks - Tanks can be controlled by stepping on a blue dot. At other times, they remain stagnant. Teeth - These are deadly! They try to follow you when ever you go in a straight line. You can out run them. Walkers - Walkers turn in a random direction whenever they hit a wall or object. Very unpredictable. Spies - These do not kill you. Instead, they take your items from the inventory box. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<<<<< SCORING >>>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm No, you don't have to keep your own score in this game. This section is intended to help you understand the score showed to you at the end of each level... At the end of each level, the score for that level is displayed to you. It consists of four parts: The time bonus, the level bonus, the level score, and the total score. The time bonus is the bonus points you get for the time you have remaining. The seconds remaining is multiplied by 10 for this score. For example: If you have 50 seconds left, the time bonus would be 500. Some levels are not timed, and therefore you will not get any time bonus for that level. The level bonus is the score you get for defeating this level at all! To get this score, you multiply the level number by 500. So if you just beat level 6, your score would be 3000. If you had to restart this level, this score is subtracted by 20% each time you restart. To prevent losing points after you die, choose "Best Times" from the Game menu... then double click on the level you are now on. The level score is the total score of adding both the time bonus and the level bonus. This is what is displayed beside the level number in the "Best Times" window. The total score is the ultimate score for your game. It is the total of adding all of the level scores from every stage you have completed so far. ,----------------------------------------------------------------------. | 3) WALKTHROUGH | '----------------------------------------------------------------------' LEVEL 001 - LESSON 1 Password: BDHP This is the fastest route I've tried. First, go right and get the chip and two red keys. Go into the red lock on the upper right and get the yellow key and the chip. Go out and get the chip and two blue keys on the left side. Go through the blue lock on the upper left and get the chip and yellow keys inside. Next, go through the red lock on the bottom left and get the chip inside. Now go through the two yellow locks at the bottom and get the keys and chips there (also get the chip between the two yellow locks). Go through the blue lock at the bottom right at get the chip. And finally, go through the two green locks at the top to get the final chips. Of course, go through the socket and into the exit square. LEVEL 002 - LESSON 2 Password: JXMJ First get the easy two chips at your right. Then push those two brown blocks to form a bridge across the water. Remember that you need to pound the blocks into the water to make them become solid. Cross your bridge. Avoid the bugs going around the area and get the chips at the top and bottom. Great, now you have all the chips. Pass through the socket and into the exit square. LEVEL 003 - LESSON 3 Password: ECBQ This is the stage where you get to try on your boots! First, pick up the flippers. The flippers let you swim in water without drowning, so get the chip and the ice skates from the island in the middle of the water. The ice skates let you stand on ice without slipping, so get the fire boots and the chip from the ice at the left. The fire boots let you step in fire without getting burned, so get the suction boots and the chip from the fire at the right. The suction boots let you step on force floors without getting pulled, so get the chip from the force floor at the bottom (the green floor) and go around to pass through the socket and into the exit square. LEVEL 004 - LESSON 4 Password: YMCJ First, go into the passage at the bottom that leads to a room with five blocks forming an "X". The four blocks on the outside have chips under them. But the center block has fire under it! So push the four outside blocks to get the chips. When you're done with that, go back to where you started and into the place at the left. Stepping on the green dots in this place open or close the "toggle walls" (the walls with a green border). Get the four chips from this toggle wall maze (I don't think this requires a detailed walkthrough). When you got all 4 chips from that place, go to the left of where you started. Stepping on the blue dots makes the tanks change position. So step on the blue dot, then on the other one, and the other one and get the chip. Do the same process to get out of the tank maze. Go through the socket and into the exit square. LEVEL 005 - LESSON 5 Password: TQKB First, go up the passage at the right and step on the green dot to open the toggle wall. Step on the green dot again when the pink ball in on the left side of the toggle wall, now he's trapped there. The use of this is to prevent him from making fireball clones. Now go back down to where you started and get the red key at the left side of the fire. Go up again and go through the red lock. Step on the brown dots to release the glider. Step on the other brown dot to release the glider again and make him get rid of the bomb. Go into the exit square. LEVEL 006 - LESSON 6 Password: WNLD See the green walls on your left and right? Those are called "blue walls". When you push yourself against the wall, it will either disappear or turn into a gray (permanent) wall. There are also some invisible walls that appear only when you bump into them. And there are some invisible walls that don't appear at all! Okay, enough with the lessons. First, go through the second blue block to the bottom on your left side. Now an invisible wall is there between you and the chips. Go through a blue block above you and again go through a blue block above the chips. Get the four chips and backtrack to the place where you started. Go through the socket and into the exit square. LEVEL 007 - LESSON 7 Password: FXQO Some things to remember before you get started here: The spies take all your items, and the blue dots transport you to another blue dot. Okay? First, go through the blue dot. Go through the spy and get the chip. Go back through the spy again and go UP into the blue dot. Get the flippers. Go into the blue dot from the LEFT, and again from the RIGHT, and once more from the LEFT. Do not get the fire boots! Just go straight into the water and ride the force floor to a chip and the spy. Now you are back in the room where you started. Enter the blue dot from the LEFT, and again from the RIGHT to bring you to the fire boot room. Get the fire boots and enter the blue dot from the BOTTOM. Go through the fire and ride the force floor to the final chip and the spy. You are in the beginning room again. Go through the blue dot and through the socket... into the exit square. LEVEL 008 - LESSON 8 Password: NHAG Okay, you start this level on the left side of the gravel and dirt. The gravel and the dirt is separating you from the teeth on the hard concrete. You need to get only one chip... and that chip in on the cement that the teeth is standing on. You need to trick the teeth: move up to lure him upwards, then quickly move down and run past him. Hurry and get the lone chip at the center of the cement and continue to the exit square at the right side. LEVEL 009 - NUTS AND BOLTS Password: KCRE This is the first "challenging" level. First, go down and get the yellow key (watch out for the fireballs!). Go back up, get the chip and go past the yellow lock. Go to the top square at the left of the force floors and hold right to go through a blue block and into a place with four brown blocks. Use the four brown blocks to make a bridge across the water (remember to step on the blocks to make them solid) and get the red key. Go through the red lock and take this path on the ice: Right, down, left, up, left, down, right, up, left, down, right, right, down, left, up, left, up. If you followed the path correctly, you must have gotten the chip and arrived at the next place. Now cross the green dot and go up to the blue key. Step on the green dot to open/close the toggle walls, and use the blue key to get the yellow key. Continue this process to get the green and red key. Before taking the ice path behind the red key, be sure that you won't bump into any fireballs. The ice path leads you to a place where bugs are moving along a path. Wait until there are no nearby bugs before you get the two chips on this path. Take the path on the left and go through the blue block at the bottom to get the chip. Go back to the bug room and take the path at the bottom. Move the four blocks so that they destroy the four bombs. Get the chip where the four blocks where, get two more chips in the place with a bunch of other bombs, and get the chip hiding under the remaining brown block. Backtrack to the "bug room" and go through the socket on the right. You're in a whole new room! Move the brown block over the small brown block to open the beartrap and release the fireball. Quickly move over the beartrap and enter the exit square (before the fireball gets back). LEVEL 010 - BRUSHFIRE Password: UVWS This level doesn't have any chips. It's all about action! Well, not too much action really. You need to navigate yourself through a maze of fire and avoid any bugs you might encounter here. The method I usually use is to follow the wall on Chip's left-hand side. Eventually, I am able to see the exit and get there. But if you really need the shortest way to get there, here's the shortest path to the exit square: 4D-4R-4U-12R-3D- 3L-U1-L7-7D-1L-3D-8R-1U-10R-10D-4R-2U-1L-3U-1R-2U-1L-6U-3R-18D-5L-2U-10L -7U-5R. For the above path, D means DOWN, U means up, L means LEFT, and R means RIGHT. A number before the letter means that's how many steps to take (ex: 8R means eight steps to the right). LEVEL 011 - TRINITY Password: CNPE Trinity means "three". And there are three parts to this stage! First, get the three keys. The red key is in the upper-left part of the stage with a fireball. The yellow key is at the bottom part of the stage with a bug. The blue key is at the upper-right part of the stage with a glider. Once you have all three keys, return to the center part of the stage and use the three keys on the three locks to get the three boots. Get the chip from the water. Get the chip from the fire. And get the chip from the left part of the ice. Then go to the right part of the ice to pass through the socket and into the exit square. LEVEL 012 - HUNT Password: WVHI This stage is probably called "Hunt" because you're "Hunting" for chips. In this stage you will need to find 652 of them in 400 seconds (don't worry too much about the time, it's enough for you). You will also need to worry about the two teeth in here. It's best to work your way around the outside edges first before going inside with the teeth. When you finally need to go inside, go fast! Be sure to check the chip meter because there's more than 652 chips in this place. When you've collected everything you need, enter the exit square in the center. LEVEL 013 - SOUTHPOLE Password: OCKS I was stuck in this stage for about a week until a found out a clue from the name "SOUTHPOLE". Its not just called "SOUTHPOLE" because it's cold all around, but also it tells you the directions to take in this monolith maze of ice. There's no need to worry about the time because it's unlimited! Anyway, here's the 6-step path to take: Down, down, down, down, down, down. LEVEL 014 - TELEBLOCK Password: BTDY First, get the red key and go through the teleport. Now you're in a room with four red locks around you. Go into the bottom lock and push one brown block into the teleport without going in yourself. Now enter the teleport through a DIFFERENT direction (ex: if you pushed the block in the teleport from the bottom, enter from the left, right, or top). Now you are in a "water room". Push the brown block into the water and step on it to make it hard. Go into the teleport and go in again to transport to the room with the red locks. Go into the bottom, get the key, and push the block into the teleport. Go in through a different direction and complete the bridge you started earlier with the other block. Go back to the lock room and continue the process. [NOTE: Be sure to go through the lock on the right LAST because there is no red key inside.] LEVEL 015 - ELEMENTARY Password: COZQ First, go left and get the red key. Go through the lock directly below you a push the brown block to the bomb to destroy it. While you were pushing that brown block, you got the flippers that was hidden under it! Okay, get the blue key there. Get out to the main area and go straight up to enter the blue lock. Push the brown block into the bomb again and get the red key there. This time, you got the suction boots that were hidden under the block. Go back to the central area and go to the RIGHT side. Get the blue key there and enter the red and blue lock and do the same thing you did at the other side (getting the fire boots and ice skates along the way). Now there are four section for you to finish: the ice, the fire, the water, and the force floors. Go into each section one at a time and get THREE CHIPS and ONE KEY from each one. You need to be fast because your time here is very limited. When you are done with these areas, go back to the central area. Unlock the blue and red lock. Now, get rid of the socket and push the brown block over the small brown block to keep the bear trap open. Yay, you can walk over the bear trap to the exit square. LEVEL 016 - CELLBLOCKED Password: SKKK This stage is completely composed of recessed walls (walls that pop out of the ground as soon as Chip steps on them). This means that is Chip makes a single mistake, he will have to start the level all over again. This level isn't timed so you have all the time in the world to make mistakes. To find the exit square: Go right four steps, go down twelve steps, go four steps right. Now you should change direction at every chance you get unless you are obviously going to hit a dead end. That should help you find the exit. The highest score possible on this level is 8000 (if you didn't restart the level). LEVEL 017 - NICE DAY Password: AJMG This level is shaped like a HUGE happy face. There are six chips each composing the eyes, and the other 36 chips are composing the mouth. While getting these chips, be very careful to avoid the pink balls and the walkers (there's a lot of them!). When you have all the chips you need, go into any of the exit squares at the four corners of the level. LEVEL 018 - CASTLE MOAT Password: HMJL This stage is much easier than it seems to be. Although it looks like to need to build a bridge of brown blocks over the water, all you need to do is find the flippers and use them to swim over the water! First, follow the obvious path around until you reach the part with all the brown blocks. Now try to find a path to the brown block near the top- right corner of this brown block maze. Push away the block and you'll receive the flippers! Now retrace you steps back to the water place. Swim across the water (avoiding the fire) to the castle. Go through the sockets and into the exit square. [NOTE: You went through the sockets without getting a single chip! Actually, there are no chips in this stage. Therefore you don't need to get any (obviously).] LEVEL 019 - DIGGER Password: MRHR This stage is full of teeth and chips. You need to collect all 146 of them! First, try getting all of the chips but DON'T get the chips that would allow the teeth to get free. Also remember not the free the teeth by digging a path in the dirt for them (the teeth can't go on the dirt). After getting all of the chips except the ones that would free the teeth, carefully trick the teeth into going one way-- then quickly run to get the chip. You need to be very quick in this part. Get all of the remaining chips while avoiding the teeth. When all the chips are collected, go through the socket and into the exit square (as usual :) LEVEL 020 - TOSSED SALAD Password: KGFP There's something very strange about this stage that you should know about: Even though it says "15 chips left", there is NO socket that you need to go through. That means you don't need to collect any chips! Okay, take the path around to the bottom right where you cross some gravel. Cross it and step into the blue dot to transport yourself to the other side of the room. Now go downward carefully and avoid the blue tanks going back and forth. At the end of the path you will find a red key. Get that key and slowly take the same path back to the red lock. After passing through the red lock, you will go across a force floor path and see four chips surrounded by fire. Don't worry about that (remember: you don't need to get any chips!). Cross the path of ice, get the fire boots, and cross another force floor path. Go to the place where the pink ball is crossing and wait. When it is on your right side, quickly move down and left and up to safety. Follow the path across a tile of force floor and another tile of fire. Take the force floor path at the left to arrive near some blue tanks going back and forth. Right after the tanks move, go down and get the yellow key. Run back up to the part above the tanks... then cross the part where the pink balls are going back and forth to reach the yellow lock. Go through the yellow lock and enter the exit square. LEVEL 021 - ICEBURG Password: UGRW See the small red dot at the left side? Stepping on that dot causes a brown block to appear. Okay, make a block and push it into the bridge of ice. Follow it and pound it into the ground to make it permanent. Do this two more times to form a *complete* bridge going all the way to the chip socket. But the only problem is that we don't have the chips yet :( Go back to the beginning. If you stand beside the water at the top part of the land, you can see an incomplete ice bridge located two blocks to the right of the bridge you just completed. So use three brown blocks to complete that bridge. At the end of the bridge is a new island with the chips! Get all nine of the chips and go back to the beginning. Take the original bridge you made to the socket and the exit square. LEVEL 022 - FORCED ENTRY Password: WZIN The name says it all for this level. The entire floor is composed of a huge jumble of force floor that will try to pull you all around this place like crazy. You start this level in the upper left corner. The exit square is at the complete opposite end of the room: the lower right corner. Of course, there is a socket blocking the exit square and you need to collect the chips from all around the mess of force floors. There is a blue teleport block near the start that will bring you to the socket blocking the exit square (but you don't have the chips). You need to "force your way through". The frustration can be very intense. Just keep cool and be patient-- you have lots of time. LEVEL 023 - BLOBNET Password: HUVE This level take a lot of time-- and a lot of patience. There are chips scattered around the level and they are protected by an army of blobs. Remember that you are safe from them on the black gravel and they can't get to you there. To make sure you don't get hurt by the blobs while getting the chips, wait until there are no blobs on the squares surrounding the chip you want to get. Then quickly get the chip and move back on the gravel. You need to get a total of 88 chips in this level. Be very patient and be sure to follow the tip above for every time you get a chip or each time you pass on the cement. This level isn't really hard, the only problem is that you'll get impatient easily and get killed by the blobs. When you've collected all 88 chips, go to the exit square in the middle. LEVEL 024 - OORTO GELD Password: UNIZ Oorto Geld is an anagram for "Toggle Door". This place is full of toggle doors that must be operated by the gliders. You start the stage in the center of the level. First go to the third brown block from the left at the top wall (the one over the first exit square). Push the brown block up so that it touches the wall at the upper left corner of the green switch. Soon the gliders will come and start going around in a loop, automatically hitting the green switch. Now the toggle doors are opening and closing in a pattern: long open and quick close.. or long close and quick open. In any case, enter each of the rooms and get the chips from their chambers. If you want the pattern of opening and closing to switch, simply hit one of the green switches. Watch out for the gliders patrolling the individual rooms. When you're done collecting the chips, go to the exit square in the center (where you started). LEVEL 025 - BLINK Password: PQGV This is really a bad ass level. You need to go around this stage collecting chips by going through the teleports a bunch of times. It's almost impossible to tell where you're going and that's what makes this level so hard. To do this level, you either do it alone... or follow my instructions step by step from the beginning to the end. Okay? So here goes: Go up through the teleport and continue up to get the chip. Go back down through the teleport and get another chip. Go up through the teleport and follow the path to another chip. Go back down through the teleport and get the chip there (don't go through the new teleport). Go up through the teleport and get a chip. Go down through the teleport and get the chip at the left (ignore the new teleport again). Go up through the teleport and get a chip... this time go right through the new teleport. Get the chip, ignore the new teleport, and go left through the old teleport. Get the chip and go back. Get the two chips. Now go in the teleport and go back in again. Get the chip and go back. Get the chip and go back. Get the chip and go back. Now you are back at the part where you switched teleports. Go in the teleport and go in the new teleport. Get the chip. Go in the teleport and go in again. Get the chip and go back (only 12 chips left!). Go back in the teleport. Get the two chips and go back in (vertically). Get the two chips and go back. Get another two chips and go back................ Oh damn I'm lost! Well, I'm sure you can do the rest by yourself, right? You only have 6 chips left to find. Good luck! LEVEL 026 - CHCHCHIPS Password: YVYJ First, get the 11 chips along the left wall. Then get the 9 chips along the top wall (watch out for the pink ball!). Now you may notice that there is a group of chips in the middle with a paramecium crawling all over it. Remember that he crawls along the wall at his right side. So get as much chips as you can while keeping at a safe distance away from him. Then get all but one of the chips. Then carefully get the last one, avoiding the paramecia. If you die, start over and try again. Now get the chips around the pink ball at the bottom left part of the level... but DO NOT get the one blocking the pink ball from the clone switch. That switch controls the cloning of teeth. Now get the chips along the bottom floor. Follow the path and continue to get all of the chips at the bottom right of the level. You should now have about 34 chips left. Next, get the chips along the right wall and follow the path of chips and get all of them until you only have 1 chip left. Remember the chip between the pink ball and the clone switch? Get that one and run up to the upper left corner to the exit square. LEVEL 027 - GO WITH THE FLOW Password: IGGZ See that force floor path right below you? Take that path and turn left where there is a chip and a blue switch. Get the chip and hit the blue switch ONCE. Continue on the force floor path an immediately turn left at your next chance to get a chip. Continue on the force floor path and ride it until you reach solid ground. Now you should see a line of water below you. Push the four blocks to form a bridge to the other side of that water to get the flippers. Go back to near the beginning of the force floors. There is some fire boots at your left? Watch out for the tank and get them. Now get on the force floors and turn left at the first chance you get. Go past the recessed wall and go down passed the water (you have the flippers) to the chip. Go up the water and out the other recessed wall. Get back on the force floors and turn left at your second chance to hit the blue switch. Get back on the force floors and turn left at the parts where there are three chips to get them. Zero chips left! Go to the place with the blue tanks. Watch out for them and enter the exit square. LEVEL 028 - PING PONG Password: UJDO The first thing you should do here is do the only thing you can: Ride the force floors around. While you go around, try pushing against the blue blocks to make them solid. When you're getting close to the place where you first started, push down on the second to the last block to go through. Now you're in the main area. Go down and get the Chip on the left wall (watch out for the pink ball). Now go right and get the two chips there. Continue and go to the right side and get the two chips there. Go back to the left where the brown blocks are. You need to make a bridge across the water with these blocks. Be sure not to waste any because you will still need two blocks for later. When you're done with that bridge, cross it to go to the next area. Get the Chip at the left side and go right to get two more chips. There are pink balls all over now, be careful. Continue to the right side for another Chip. Now cross the ice and get the four chips on this strip of land. Now you need to make another bridge across the water. Go back up to the place with the brown blocks, you should have two blocks left. Bring them down to the next body of water and build a bridge over it. Get the four chips from this area, then go down across the ice for the final four chips. Now you have all the chips! Go up to the top and enter the exit square. LEVEL 029 - ARTICFLOW Password: QGOL You start this level on a land with five brown blocks. Use those five blocks to build a bridge across the water. Now you have arrived at ANOTHER piece of land with five brown blocks. Again, use those blocks to build a bridge across the water. Now you only have three brown blocks. Build another bridge ALONG THE UPPER WALL. If you build it anywhere else it won't reach the land. Follow the narrow path to three blocks with a paramecia going around them. Push the middle block two spaces to the left. The push another block to continue the bridge you just started. Now the paramecia going around one block. Push that block once to the left so that is beside the water... the paramecia will drown there. Now use the final block to complete the bridge. There is another paramecia crawling around the new set of blocks now. Be careful and push the middle block into the water at the left. Pound it down and put another block in the water there to complete the bridge. Cross that bridge and take the ice path all the way to the flippers. You can't take the ice path going back since you crossed a force floor on your way here. Just find a path to swim back. When you get back to the place where the blocks are, swim down into the water and get all the chips there. Take the path back to the socket and swim to the exit square. LEVEL 030 - MISHMESH Password: BQZP This level is a maze of blue blocks. Some of them are real blocks, some of them are not. To get through this maze you need to go around pushing yourself again these blocks trying to get to the chips. I won't tell you the EXACT directions on how to beat this level (that would be too long and hard to follow). Instead, you should just try to clear everything you can (push yourself against all the blue blocks to see if they're real or not). When most of them are done, you should be able to find a path to each of the 36 chips in this level. This level isn't really as hard as it seems, as long as you have patience in doing it. When you have collected all the chips, go to the exit square (as usual). LEVEL 031 - KNOT Password: RYMS This is a hard level because of the extremely limited time you are given. You only have 29 seconds to get all 118 chips! Here's the path to take: Go forward to the first chip, then turn up to the force floor, right to another force floor, down to a place between four fires, then left to the first chip. Now move down to the force floor, left to the place between four fires, down to a force floor (go around it), left to another force floor (go around again), up to the place between four fires, then left until there are no more chips. Now go up and left to another place between four fires. Next go up six steps, right six steps, down six steps, left six steps, down six steps, right six steps, and up six steps. By now you only have 2 or 3 seconds left so hurry to the exit square to finish the level. LEVEL 032 - SCAVENGER HUNT Password: PEFS This level is a large maze with thin walls. There are only three chips that you need to get, but these chips are guarded by fire, water, or a force floor. To get past these barriers, you must find the appropriate boots for the barrier (the flippers, the fire boots, or the suction boots). The fire boots are found at the bottom left, the suction boots are near the top, and the flippers can be found at the upper right corner of the level. After getting these, you can now go find the three chips! The chip guarded by the force floor is at the left side, the chip guarded by the fire is near the middle, and the chip guarded by the water is at the right side. When you got all these, go to the exit square at the center. LEVEL 033 - ON THE ROCKS Password: BQSN Like so many other levels, patience is the key for this level. You start on this little island with a block cloning machine. Most of the level is water, so you need to start using the blocks to build a path to the different chips and eventually the exit square (located at the upper right corner). It's a good thing that this level isn't timed, cause it's going to take you a looooong time. Along the way you'll find other block cloning machines to help you. Good luck! LEVEL 034 - CYPHER Password: NQFI Ha! This level is so easy that is seems like a bonus! Anyway, you can easily follow the path of letters and collect the needed chips along the way. Avoid the bugs and eventually you will reach the exit square. By the way, do you know the secret meaning of those letters? If you make a map of the level and view it from far, you will see that there are three rows of four letters each. Each row tells you a different password for another level in Chip's Challenge. The first row tells the password for level 082: LLIO. The second row tells the password for level 137: HPPX. And finally, the third row shows the password for level 146: JHEN. LEVEL 035 - LEMMINGS Password: VDTM There are two parts of this level: The outside, which really has nothing but a few blocks in the lower right corner, and the inside, which has a bunch of fireballs guarding the chips. Go to the inside and stay beside the entrance to the fireball part. The trick to getting the chips there without being damaged by the fireballs is the first lead them out of their pattern and make them go into the pool of water. So get a brown block from outside and put in on the third block from the right side at the place where the fireballs are. Then push it one step to the right so that it is over the other gray block. After a while, they will start going into the water... but there are still some others left. Disrupt their pattern by pushing a block in their way. Hopefully, they'll find their way to the water and not hurt you. When most of them are gone, you should be able to get all the chips... and when you are finished doing that, go to the lower left corner of the inner area. Get the chip socket and quickly move away, allowing the fireball to pass through. Go into the exit square. LEVEL 036 - LADDER Password: NXIS First, go left and get the blue chip, but don't go past the recessed wall. Go right and down until you reach the first recessed wall at the left. Pass by there and get the two chips, then go down through another recessed wall and get two more chips. Continue doing this until you reach the bottom (you should have only 12 chips remaining). Exit through the right and go down until you reach the second recessed wall at your left. Take that path and collect the chips and the blue key. When you reach the end, take the top path of recessed walls to go back. Now go up and turn left (at the place without recessed walls) into a long passage. Go passed the blue lock at the end. There's a brown button there-- push it and quickly step down to avoid getting hit by the tank. Go around and pass by the bear trap that the tank was on. Ignore that second tank (for now) and go left to a place with lots of bear traps. The switch to open each bear trap is at its left. So be sure not to step on any open bear traps and push the brown block over the brown button to hold the bear trap open. Then step on the green button and go down to open the next bear trap (remember not to step on any). Continue doing this until you reach the bottom and get the chip. Now go back to the top where the second blue tank is. Hit the brown switch and step away to avoid him. Go up past the bear trap and go left where there's a lot of other bear traps. This is the same thing as before, except this time it's going up. Do the same thing you did in the other place until you reach the chip at the top. Then go back down and right to the third tank. Again, step on the brown switch and step away. Do this again to the next one. On the last one, take two steps up to get the chip, and quickly take two steps down to avoid the tank. Pass through the blue lock and get the red key (DO NOT go through the recessed wall!). Go down to the very bottom to the path where you got a lot of chips. Take the bottom path of recessed walls, through the red lock, through the chip socket, and into the exit square. LEVEL 037 - SEEING STARS Password: VQNK In this stage, there are 56 chips you need to collect. Each of these chips are in groups of two... and each group of two chips is behind a "barrier" of water. In order to collect these chips, you must use the blocks to form a land bridge over the water. But make sure you use only ONE block for each barrier of water, because you will need all the blocks you have! Try to be careful not to push the block into a corner or any position where it would get stuck. You have plenty of time on this level, 800 seconds. When you are done collecting all the chips, you might have as many as two extra blocks that you didn't use to cover the water. The exit square is at the place where you started. LEVEL 038 - SAMPLER Password: BIFA In this level, you must go through the teleporter and collect different items in order. Follow these directions: First, get the green key. Then go through the teleporter *vertically* four times. Now there is a green lock at the bottom right corner-- go through it and get the suction boots. Enter the teleporter once to return to the beginning. Now, go through the teleporter four times through the *side*. Cross the force floor at the bottom right corner to get the chip. Enter the teleporter once to return to the beginning. Go through the teleporter twice vertically. Go through the socket at the corner and get the red key. Go through the teleporter four times vertically. Get the blue key from behind the red lock (at the bottom corner). Go through the teleporter four times to return to the beginning. Now go through the teleporter twice through the *side*. Get the fire boots at the bottom right corner behind the blue lock. Enter the teleporter again (once) and get the flippers from behind the fire. Go through the teleporter twice to return to the beginning. Go through the teleporter three times *vertically*. Hit the green button behind the water. Go through the teleporter two times vertically... then once from the side. Get the yellow key at the bottom right corner. Enter the teleporter four more times... and go into the exit square at the bottom right corner (behind the yellow lock). LEVEL 039 - GLUT Password: ICXY This is a very easy level... when you realize that there is another exit besides the one blocked by the monsters. You need to get only 29 chips in this level. And you only have 29 seconds, but it's still very easy. The other exit is lower and more to the right of the exit squares blocked by monsters. You should be able to get most of the chips while just getting to the exit square. LEVEL 040 - FLOORGASBORG Password: YWFH This level has all the traps and obstacles you can think of: fire, water, force floors, ice, spies. You need to collect the items in the correct order so that they will help you get to the exit and not get stolen by the spies. First, go up into the force floors and HOLD the up button. Can you see the spy and the fire boots there? Press down so that you would go to the spy beside the fire boots (you won't lose anything because you don't *have* anything). Get the fire boots and walk across the fire to go back to the beginning of the stage (you also need to slide across the ice). When you reach the beginning, take the same path up through the force floors and move LEFT so that you take a narrow path of force floors to get to the flippers. Now go down into the fire, and follow the path of fire left until the path ends by the suction boots. Get those suction boots (don't touch that spy!). If you take one step up, you should be able to see the exit square at the upper left corner. Go swim across the water, slide across the ice, walk through the fire, past the force floors and finally into the exit square. LEVEL 041 - I.C. YOU Password: GKWD There are a bunch of bugs going around the edges of the course in a line. Wait for a break in their pattern and get in and join them. Get the four chips at very corner for a total of 16 chips. Then go to the hint block at the left side of the exit square. When you step of it, a clue about how to travel trough the teleports (1st:rdul - 2nd:lulu). So enter the 1st teleport (the one at the left, near the hint) by traveling right (meaning you enter from the left side). Move the block upwards and get the four chips there. Now go back and enter the teleport by traveling down (enter from the top). Push the block away and get four more chips. Go back and enter by traveling up (enter from the bottom). Move the block away and get the four chips. Go back and enter the teleport by traveling left (enter from the right). Move the block away and get four more chips. Enter the teleport one more time vertically to return to the main room. Now follow the second sequence of directions at THE SAME teleport. Enter by travelling left, move the block, get the chips. Enter by travelling up, move the block, get the chips. Enter by travelling left, move the block, get ALL of the chips. And enter by travelling up, move the block, and get the final 4 chips. Enter once more through the side to return to the main area where you can enter the exit square. LEVEL 042 - BEWARE OF BUG Password: LMFU This level is made of a big spiral with a block of water at the outside end. Several enemies are in this spiral an they're moving in their regular pattern. On your way from the outside to the inside, you must collect the chips and avoid the bugs at the same time by hiding in either the outside corner or inside corner. It all depends on the movement patterns of these enemies. All of the enemies here EXCEPT the bug with drown in the water when they reach it. The bug will turn around and try to get you from behind (hence the name "Beware of bug"). Here's the solution: Go left to the upper left corner and get the chip. Stay in the outside corner until a paramecium passes by you. Continue down to the next corner and get the chip. This time, stay in the place when the chip was and wait for a fireball to go by. Continue going really fast to the upper right corner (getting the chip along the way) and wait in the place where the chip is. Soon a bug will go past you. This is the bug to beware of because he won't drown in the water. Instead, he will turn around and try to get you from behind. Run to the next corner and wait in the place where the chip is for a glider to pass by. Continue to the next corner and get the chip... wait in the outside (not where the chip was) for a paramecium to pass you. Now as fast as you can to the center of the spiral (collecting chips along the way). Go into the exit square at the center of the spiral. LEVEL 043 - LOCK BLOCK Password: UJDP First, go down and right until the second block to the end. There is a pink ball going up and down in this area. When it's safe, run up into the "safe spot" at the right. When the pink ball is below, run higher up to get the red key. Retrace your steps back to the bottom. Continue going right until you reach a block. Push the block upwards into the ice and quickly move right. Go in front of the line of three brown blocks. The left block and the middle block have fire under them. Push the right block into the water and use it to get the fire boots and the blue key. Go right and use the red key to open the lock. Push the three brown blocks into the water, forming a bridge. Cross the bridge and take the path at the left. Go over the recessed walls and get the red key. Take the path of force floors back to the red lock. Open that lock and use the blocks to form another bridge across the water. Cross the bridge and go to the force floors. When it's safe, cross the force floor path and go down to get a key. Go over the recessed wall and go around to the red lock. Use the key on the lock and push the blocks over the water like before. Cross your newly-formed bridge and get the red key at the other side of the fire (you have the fire boots). Use the blue key on the lock and push the blocks over the water. At the other side, use the red key on the lock and push the blocks over the water one last time. Go over to the other side of the water and into the exit square. LEVEL 044 - REFRACTION Password: TXHL This level is divided into four sections. And each of those sections is divided into four smaller rooms with two chips each. There is a tank in each of these rooms which prevents you from getting all the chips. You must push the blue button and move the tanks to get all of the chips. Here's how to beat this level: Go down, left, and down into the lower left section. Get all the chips possible in the four rooms. Press the blue button found in this section to move the tanks. Now get the remaining four chips in this section. Leave this section. Push the green button (found in the long hallway) to open/close the toggle doors. Enter the upper left section. Get all the chips possible here and exit. Now go to the upper right section. Get all possible chips, press the blue button to move the tanks, and get the remaining chips. Exit this section and go back to the upper left section. Get the remaining chips here. Exit and go to the lower right section (you'll need to toggle the doors again). Get all the possible chips here, go to the upper right section and hit the blue switch, come back to the lower right section and get the rest of the chips. You have all the chips! Go to the exit square at the bottom of the level. LEVEL 045 - MONSTER LAB Password: OVPZ In this level, monsters are being manufactured everywhere. To get to the exit square, you need to stop all of the cloning machines from making monsters. First, go to where the bugs are being cloned. To stop them, go into the room at the right and get a block. Push the block to the space right in front of the cloning button. Now the bugs are stuck there. Do you see the fire boots and suction boots in the water? Get more blocks and build a bridge to get them. Go up until you see the tanks and the blue button. Put some block in the water going to the blue button. Push the blue button and the tanks will all get stuck. Go down and to the right of where you started. Go down into the fire. There's a bunch of fire balls there! Place a block in front of the cloning button to stop the fireballs from being cloned. Go upwards and past the force floors to get to the place where the pink balls are being cloned. Put a block there to stop them. Return to the beginning of the stage and down past the spy (don't worry about losing your equipment). Use more blocks in the water to build a path to the exit square. LEVEL 046 - THREE DOORS Password: HDQJ Get the red key and go down from there (don't open the red lock beside you). You'll arrive at the fire boots. Go one step up to get the green key and go left. You'll get the flippers. Get the blue key and the chip and go up from where the chip was. You'll use the key on the red lock. Press LEFT to return to the previous land and LEFT once more and UP. You'll go up and pick up a red key (you'll also step on the bear trap switch to free the pink ball. Back track your steps to return to the place where you opened the red lock and go UP again to go in the fire. Go UP again from there. Get the chip and the yellow key. Take the UP path and the RIGHT path to get two chips. Now return down to the fire. Follow this path: L,L,L,L,U,R,D,L,L,R,D. You'll follow a force floor path into the water. Go through the yellow door and get the chips and yellow key (DO NOT step on the green switch or step on the recessed wall). Return to the water and go through the blue lock. Get all the stuff you find there and return. Go back on the force floor path (you have the suction boots) and up on the ice. Go through the four colored locks, passed the recessed wall, through the chip socket, and into the teleport. Go through the LEFT recessed wall and into the exit square. LEVEL 047 - PIER SEVEN Password: LXPP The objective of this level is to build a bridge to the center of the lake where the four chips are. You only have seven blocks and there's only one place where you can build this bridge: From the bottom left corner, count 14 steps to the right (so the block is the 15th block to the left). Build a bridge starting from here up to the center using all seven blocks. You also need to use the gray square of floor there as part of the bridge. After getting the four chips from the center island, go to the exit square at the bottom right corner. LEVEL 048 - MUGGER SQUARE Password: JYSF First, go left into a large open area and get the chip there (DO NOT get the skates yet). Take the force floor path into the spies and get the ice skates. Now, move on the force floors so that you enter the teleport block through the bottom. This will bring you to the ice area. Don't get the flippers here but get the chip on the ice. Go on the force floors into some spies. NOW collect the flippers and move on the force floors so that you enter the teleport block through the left side. Now you are in the water area. Get the two chips from the water and go on the force floors to the spy. Take the fire boots and move on the force floors so that you enter the teleport block through the top (so you'll go to the fire area). Watch out for the fireballs here and get the chip and the suction boots. Wit the suction boots, you'll be able to walk around the spies instead of getting all your stuff stolen. Go around the spies and get the final chip. Return right to the open area and get the ice skates. Now enter the teleport block through the bottom. Take the flippers and go enter the teleport block through the left side (to go to the water place). Go through the chip socket and into the exit square. LEVEL 049 - PROBLEMS Password: PPXI Go left and quickly collect all 18 of the red keys here. You only have 15 seconds to do this because when you have about 185 seconds left on the timer, the pink balls will be unleashed. After collecting all the red keys, run to the right and take the path of red locks down. Cross the bear trap switch and start collecting the 23 chips here. You have all the time you need here, so take as much time as you want. When you've collected all the chips, go to the exit square at the upper left corner. LEVEL 050 - DIGDIRT Password: QBDH In this level, you must go through the dirt and into the squares of land where the chips are. Unfortunately, there are monsters protecting each of the chips. The safest (but not the fastest) strategy of getting these chips is to clear out ALL the dirt in the level except the ones touching the squares with the chips. When that's done, go to a square and take out one block of dirt and step back. The monster inside will get out and you'll have time to get the chip. Repeat this step with all the squares until you've collected all of the chips. When you have all the chips, go into the exit square near the center of the stage. LEVEL 051 - ISLIDE Password: IGGJ This level is a maze of ice with a land area in the center made of nine blocks. First go to the upper left block and go up. When you reach a chip, press up again to get to another chip. Now return to the center "island" (right, down). Now stay on the upper left block and move left. You'll arrive at a chip. Now press up to get to another chip, and press left to return to the center island. Stand at the lower left block and press left. When you get to the chip, go down to get to another chip. Press down again to go back, and left to return to the island. Go to the middle bottom block and press down. When you get to the chip, press up for another chip. Now return to the center island (left, left). Now from the bottom right block, press down to get another chip (4 chips left), and left for another chip (3 chips left). Return to the center island (up, up). Now from the bottom right block, press right to get a chip (2 chips left), down to get another chip (1 chip left), and down to get the final chip (complete!). Return to the center island (up, right, up) and go up from the top middle block. Go up one last time to go into the exit square. LEVEL 052 - THE LAST LAUGH Password: PPHT This is another level that I was stuck on for a while. It looks like it's impossible to get to the upper area, and it seems like there's nothing you can do! There's a monster in a box that toggles the doors every time you cross the other side. Here's how to get to the top: First, stand at the left side of the line of three force floors. When there are no bug that could harm you below, cross the force floors until you get to the third block of force floor, then quickly move down and cross the force floor there back to the left side. You need to do this in a way that the teeth in the box will step on the toggle switch but not cross to the right side but turn back to the left side instead. If you did this correctly, there should now be a path to the upper part on the side where you're standing. Go up there and cross the path of recessed walls to toggle the doors and collect the chip. Now the fireballs are blocking the path back to the lower area. Use the block on the water (closer to the exit square) to build a new path to the lower area. Now go down and do that same trick with the force floors to open up the path to the upper area. Then cross the force floors completely to the other side and go to the upper area. Take another path of recessed walls to toggle the doors and collect the chip. Now the fireballs are blocking your path again! To open up the path, go further up and stand over the middle force floor (the one over the cloning button). Don't go any further than that! Return down to discover that the fireballs have disappeared. This is because the teeth in the box down there stepped on the toggle switch! Take the force floor path to the left side and go into the exit square. LEVEL 053 - TRAFFIC COP Password: CGNX This level is very easy when you learn how to do it. Follow the lower path down to the force floor. Cross the force floor to get to the toggle switch (this removes the toggle doors around the exit square). Now it looks like you can't move anywhere, but actually you can 'force' your way through the force floor by holding down. Now you can return to the beginning and walk right into the exit square. To save even more time, you can use a block over the water to create a shortcut to the switch. LEVEL 054 - GRAIL Password: ZMGC This is a weird level and I'm not really sure if I'm doing it right. Anyway here's how I beat this level: First, go left over the red cloning switch. This switch clones brown blocks. You need to ride on the force floors a bit and press down at the right time to land on the switch. Now a block will come riding on the force floors and will hopefully come to you. If it doesn't come to you and lands somewhere else, try again. Keep on cloning these blocks and make a little bridge going to the red key and the flippers. Then swim to the island below to get the yellow key. Force yourself against the force floors to make your way to the lower area. Collect all 68 of the chips here. In the top right place you can get the fire boots if you want. I'm really not sure what I did next here: Go through some teleport blocks and *hopefully* they will lead you to the area where the yellow lock is. So go through the yellow lock and continue to go into the exit square [NOTE: If anyone has some clear instructions on what to do here, please tell me!] LEVEL 055 - POTPOURRI Password: SJES You'll need to be a little quick in this level because your time is seriously limited. So... move right and push the block into the bomb so you can collect that chip. Then go to the 'blue tank area' and be fast to collect the fire boots and the blue key. You can't simply take that open path to the exit square because of the invisible wall blocking your way. Now go down until you see a chip enclosed with blocks. Push the brown block right to get it. Watch out for the block at your top-right, there's a spy hiding under there (so don't push that block!). Continue left and go into the fire place (you got the fire boots from the tank place, right?). Collect all the chips at the other side of the fire and remember to get the chip from under the block in the fire place. Go through the blue lock and get all the chips from this ice area (you need to watch out for invisible walls). From here, go up into a place with pink balls. Get all the chips from here and get the chip behind the blocks at the left end. If you still have a chip remaining now, look for it under the blocks in this area. Go back to the right side and go through the chip socket and into the exit square. LEVEL 056 - DEEP FREEZE Password: FCJE Go down until you see a path of solid land at your left. Take that path and use the second force floor you see (the one going down). This will lead you to step on a toggle door switch. Press down again and you'll be brought to the exit of this ice area. Continue going right into another ice area and you'll go through a teleport. Press up to go through the teleport again and return to your previous place. Take the path up while avoiding the pink balls. Then go right at the gravel and go down at the second opening you see. Again, you'll go through the teleport and collect the chip. Return through the teleport to be brought back to where you were before. Now go to the ice area at the top right and pick up all the chips until the "chips remaining" is at 0. Then go to the upper left ice area and go through the middle chip socket at the side. This brings you to the ice skates. Return to the place where you got all the chips and go into the exit square at the top right corner. LEVEL 057 - STRANGE MAZE Password: UBXU This level is called "strange maze" because of the weird, colorful looking walls. But actually, it's just like a normal maze. In fact, it becomes a little easier with the different walls because you'll know what part of the maze you're at. Simply collect all of the chips and go to the exit square. Don't worry about the monsters because they're stuck in bear traps. LEVEL 058 - LOOP AROUND Password: YBLT When you start the level, it looks like you're in an open space. But actually you're almost surrounded by invisible walls. First, enter the force floor path at your direct left side (you need to go around the invisible wall). The force floor path will bring you around the upper left square and into a teleport. Then you will take a force floor path around the lower left square and into another teleport. Now you're going around the lower right square. Push against the blue blocks while you're passing along the side. You will go through a block five squares from the bottom. Now go around the invisible walls and get the flippers. Now find your way into the water and pick up the chip there. Get back on the force floor path to be brought back to the beginning. Get on the force floors and push against the wall of the upper left square... the opening is at the top part. You need to stop at the opening of the wall so the ball doesn't get you. When the ball is at the right, go down and left and escape from the path of the ball. Find a way into the pool of water and swim in to get the two chips. Take the force floor path until you're going around the bottom right square again. Push against the blue blocks above you at the top side and you'll find a path. Take the path around and push yourself into a opening at the right side. Don't touch the spy! Go around and find the opening into the water at the left side. Swim across and get the chips. Go out and take the force floor path back to the beginning of the level. Get on the force floors and push against the walls of the lower left square to find an opening. Collect all the remaining chips from there. Now take the force floors to the bottom left corner and go through the chip socket and into the exit square. LEVEL 059 - HIDDEN DANGER Password: BLDM Start out this level by doing the obvious: Go down. You'll slide all around the level and stop at the land on the left side. Go up until you reach a toggle switch. This switch will toggle all the doors, therefore releasing all the monsters. When the monsters are at the right side, step on the toggle switch and continue on to the ice. When you reach the red key, quickly go down and run to the left side until you see a recessed wall. Pass through the recessed wall and get the chip. Continue going don and getting the chips until you have 0 chips remaining. Then go around and get the flippers, suction boots, and fire boots. Now take the same path back to that toggle switch. Cross that switch and slide on the ice to where the fireballs are. They are moving in a loop. Stay above the upper right corner of their loop. When there is an opening in their loop, go in and continue with them for a short while. As soon as there's an open space at your right, go there. Go through the chip socket, force floor, fire, water, and go into the exit square. LEVEL 060 - SCOUNDREL Password: ZYVI A "Scoundrel" is an unprincipled, dishonorable person. And that's exactly what Chip is in this level. I'm sure there's a correct way of beating this level, but there's also another way that's much faster and much easier to do. Follow these directions: 11 steps down, 2 steps right, 6 steps down, 2 steps left, and down until you see the exit square. The exit square is covered in force floors and in looks like it's impossible to get in. But actually, you can push yourself right against the 'weird looking' force floor at the side and with a little luck you will land right in the exit square. It's that simple! LEVEL 061 - RINK Password: RMOW Making directions to follow for this level would be *extremely* difficult for me to do. So therefore I'll leave it up to you to finish this insanely difficult level. Ha ha ha! You need to go around this level of ice collecting the 16 chips found here. The blue blocks here are either fake or real (obviously, they must be). I suggest you make a map of this level and find a way to get all the chips and find a solution. Or even better, go look at a map from Alice Voith's site (http://www.geocities.com/~fishofgold/). I'm sure that would help. So... Good luck! LEVEL 062 - SLO MO Password: TIGW This level is like a chess board of toggle doors and normal spaces. The toggle doors open and close automatically... probably because of some pink ball stepping on the switch. You need to make it from the bottom left corner (your starting point) to the right side (the exit square). You will also need to worry about the colony of teeth infesting this level. This is much harder than it seems because the teeth move at about the same speed as you due, to the toggle doors blocking your way. To outrun them, look for "hallways" that don't have any toggle doors so you can move normally. I wouldn't worry too much about the blobs, they just have random movements and hopefully you won't run into them... but accidents still happen. LEVEL 063 - BLOCK FACTORY Password: GOHX Like many other levels, I'm not sure if I completed this level the "correct" way. But anyhow, this is how to beat the level: First, go up and right to step on the cloning button at the top of the level. The cloned block will step on another cloning button and set off a chain reaction of block cloning (but I don't think that's important). Step on the cloning button (at the top) again and again until the top row of ice turns into a row of blocks. Then go around and push one of those blocks up to the top row. Again, go around to the top row and push that block right until it reaches the water... be sure to step on it to make it permanent. Go back and repeat that step until you've built a bridge to that chip. Now use the force floors to get the rest of the chips until you have only one chip remaining. Move to the solid path at the left and follow it to another cloning button. Cross the cloning button and get the chip at the other side of the ice. Go around and go into the exit square at the bottom left corner. LEVEL 064 - SPOOKS Password: IJPQ This level is called "Spooks" probably because it's scary to move around with all the teeth watching you. The only way to finish this level is to make a path around the level without making your path touch the area where the teeth are. If the teeth have some way to get to you... they will. Your path can touch the teeth area *diagonally* because the teeth still can't get to you. After you finish collecting all the chips, make your way to the exit square at the bottom left corner. LEVEL 065 - AMSTERDAM Password: UPUN This level is made up of lots of blocks of land with smaller rooms with a chip inside. You need to push the blocks in a way that you can get inside the room for the chip... but not push the block in a way that it makes it impossible to reach another room. If two blocks are connected at a passage between two rooms, it's impossible to push the blocks and get into the next room (I hope you get the point now). A good strategy is to try to push the blocks into the corner so that they don't bother you anymore. Sometimes you will need to push a block into the water to get to some areas. After getting the chips, go to the exit square at the lower right corner. LEVEL 066 - VICTIM Password: ZIKZ This level won't take you too long when you learn how to do it. First take one step down and stay there for a while. All the teeth will gather around you but you won't get hurt because you're protected by the recessed wall. Do this next step quickly: Down, up, down, up, down, up, down. That's seven moves into the teleport. While you were doing that you also got the fire boots (you should have heard it if you have the sound effects turned on). Now get the four chips around you, open the toggle doors with the green switch, and get the chips outside. DO NOT get the chips protecting you from the teeth! The rest of the chips are enough to bring your chips remaining down to 0. When that's done, go through the path at the top where you'll see three chip sockets. Go through the right one (the one without a recessed wall) and into the exit square. LEVEL 067 - CHIPMINE Password: GGJA Okay... this level is composed completely of blue blocks. Among the blue blocks there are the chips. Your mission is to move through the blue blocks and find a path to the chips and eventually the exit square. Of course, within the blue blocks is a maze of solid blocks which you must figure out by yourself. Actually, this level is very basic. There's a lot of levels with virtually the same design as this (maze of blue blocks, you find out which are solid and which are fake). The design of this level is so simple that it makes me wonder if anyone would ever read this. Yeesh, I'm just wasting my time! So onward to the next level... LEVEL 068 - EENY MINY MOE Password: RTDI Go right and down across the gravel. Follow the path and soon you will come to a clone button and a block. Cross the clone button and quickly continue on the path, and bring that block with you! When you reach the first chip, position the block so that it forms a barrier to prevent to paramecium from escaping (you need to put it diagonally to the chip). When the paramecium reaches the barrier and turns around, continue pushing the block to the next chip and make another barrier. Continue trapping the paramecium in a smaller space until he's already trapped against the clone machine. Collect the chips and the green key on the way out. Return to the beginning and enter the green lock at the right. Go into the large area with water at the bottom. Go to the left side. Now push the first block back into the corner, push the third block back against the wall, and push the second block to the side where the third block was. Now go through the opening and push the third block completely to the right side (past all the other blocks). Now use the blocks to build bridges to the chips. Return to the beginning and enter the green lock at the left. Get the two chips at the top and wait. When the gliders with a large space between them come, jump down with them and get the SECOND chip down at the left side. DO NOT get the first chip because the gliders will go right into you. When the gliders with the large spacing come again, quickly run into the central area with all the bear traps. Now you should push a block into their pattern and screw them up so that they go into the water area. When they're all gone, collect all the chips and go into the exit square at the beginning. LEVEL 069 - BOUNCE CITY Password: NLLY Watch out for the several pink balls in this stage. First, go right and up (and keep going right and up) until you reach a place where you must cross some VERTICAL moving pink balls. Pass by them and take the upper path. Soon you'll come to a group of paramecium. Wait for a large opening in their pattern and follow them. When you come to multiple paths, split from the paramecia and take the path to the right. Go down the path with the four pink balls going up and down through it, use the holes in the wall to hide when they pass by. When you reach the bottom, go up the path with four more pink balls. Continue down along the path and collect the red and blue key. Return to the blue lock. Go through it and pick up the blue and yellow keys. Return down and go through the LOWER yellow lock. Get the yellow key and follow the paramecium along the path until you reach the three locks. Go through them all and into the exit square. LEVEL 070 - NIGHTMARE Password: GCCG Start this level by following the path downwards. The teeth will follow you as soon as the level starts, so be quick. Soon you will pass a bear trap switch. This releases the bear trap holding the bug, and that bug will start to chase you (he'll drown when he gets to the water). Then you'll pass by another bear trap switch that releases a fireball and it will start chasing you. Hit the toggle door switch as soon as you reach it to trap the fireball behind you. But another toggle door will open and release a glider! Let him go ahead a little and push the block down to form a bridge.. cross the gravel to escape that glider. Now you'll have to step on a bear trap switch that releases a paramecium. Continue on the path and push the block two spaces down. Go around and trap the paramecium when he goes in. [NOTE: If you have the Lynx version of the game, you'll step on a switch that releases another paramecium. This doesn't happen in the windows version.] Continue on the path and a teeth will start to follow you. Get the yellow key and continue right. Make your way past the pink ball by using the aclove in the wall (don't step on the blue button). Continue along the path. After crossing the gravel, you will need to step on yet another bear trap switch that releases the glider and he will, of course, chase you. Go through the yellow lock (hopefully the blob won't bother you) and continue until you reach a blue switch. LISTEN CLOSELY: Step on the blue switch, step down, and go up to step on the blue switch again before the tank goes right off the screen. Cross the other blue switch and hurry to the block. Hit the block up and QUICKLY move to the right to avoid getting hit by it (and killed). Continue doing this to the rest of the blocks so you can get to the top. Now push the top two blocks LEFT into the water... also step on them to make them solid (form a path to the red lock). Go up and step on the bear trap switch, then quickly hide in the aclove below. Wait for the fireball to go up past the force floors. Continue up past the force floor and go to the block. Step on the block to make him solid and move away to let the bug go into the water. Get the red key and go down on the path. Push the block into the bear trap switch. This will release SEVERAL bugs... so be VERY fast and go down past the gravel (you're safe now). Step on the right force floor to bring you to the path you made to the red lock. Go past the red lock and follow the path into the exit square to FINALLY end your nightmare... that was the longest level solution so far! LEVEL 071 - CORRIDOR Password: LAJM First push the block down into the water and get the red key. Go through the lock at the left, get the chip, and push the top block to the left (against the chip). Now inside the little square, push the top block down once and get the two chips. Push it down again, push the other two blocks to the side (one square), and get the two chips. Now push aside the block that you've been pushing down (push it into the corner). Circle around and push the middle block into the center of the square. You can now push those two blocks into the water. Feel free to do as much circling around as you need. When that's done you can get the red key and enter the right lock. Do the same thing here that you did to the other side (also push the two blocks into the water). You can now get the green key, the four chips around the water, and the blue key. Go back to the left square area and use the blue chip on the lock. Go up and get the chip and the yellow key. Go to the right square area and go through the lock to get the chip and red key. Continue exchanging between left and right areas to use the keys until all locks are cleared and you have the yellow and green keys. Now push ALL the remaining six blocks into the water (excluding the ones you pushed into the corner). Also collect the chips at the side of this "corridor" you're building. You should have 0 chips remaining when you reach the end. Go through the green lock and through one of the red locks. Watch out for the walker and get the blue key. Now you can go through the blue lock and into the exit square. LEVEL 072 - REVERSE ALLEY Password: EKFT In this level you must go through the alley while collecting the chips and avoiding the tanks. It's a very straight forward level and you should get it on your first or second try. It helps to have sound effects turned on her so you can get a rhythm of the tanks movements. In case you're wondering, there's a paramecium going around the outsides that's causing the tanks to move back and fourth when it passes on the blue tank buttons. This level is not timed so you an take as much time as you want. I think that's all I need to say for this level. Next... LEVEL 073 - MORTON Password: QCCR This is a terribly difficult level. One of the hardest levels in the game. At first this looks like a regular maze where you get the chips and go to the exit square. But things are much more complicated because of the teeth at the center of the maze. You need to get all of the chips and trick him to coming out of the center... and getting himself trapped so that he doesn't get you. This maze is full of invisible dead ends. It might help to make a map of this level and design a plan of how to get all the chips and trick the teeth into getting stuck somewhere. LEVEL 074 - PLAYTIME Password: MKNH First, go up past the clone button and slide left on the ice. The ice will bring you around the level and you will stop on a bear trap switch. Take one step right into the bear trap. When the pink ball comes and hits the bear trap switch, press up to slide up into the ice. Doing this requires exact timing when the pink ball steps on the switch. You will slide onto the land where some bugs are going around. Go down and get the chip, then return back up. Slide onto the ice at the upper part so the force floor will push you up to a new area. Now take 2 steps left and 6 steps down. Step left onto the force floors and they will bring you to the chip. Get out of the force floors. Get the chip from the area with pink balls and tanks... then get out of there. Push the two blocks into the water to form a bridge to the chip. After getting the chip, quickly get out of the area to avoid getting killed by those gliders. You should now have all the chips you need. Go into the exit square at the upper right corner. LEVEL 075 - STEAM Password: MJDV This level is called "Steam" because steam is produced when the fire goes into the water. You need to get the fire boots and the flippers in the correct order so that you can progress through this level. Touching the spies in unavoidable... and you *need* to touch them to beat this level. Follow these directions: 1U 1L 1D 4L 1U 2L 1D 3L 2U 1L 2U 1R 1U 2R 1D 2R 2U 1R 1U 2R 3U 1R 3U 3L 3U 4L 2U 6L 1D 4L 4D 1L 1D 2L 7D 2L 2D 1R 3D 1L. Great! Now you have both the fire boots AND the flippers! Now you can easily avoid the spies and go to the exit square at the upper left corner. LEVEL 076 - FOUR PLEX Password: NMRH First, go right. You will slide around and go through some teleports. When you stop, step right, down, and go right (through the blue wall). Follow the path and go through the last blue block. Go up to get the red key. Now return to the teleport. Go down through the blue block, the recessed wall, and the red lock and get the blue key. Now go through the teleport block 3 times through the side. Get the yellow key. Enter the teleport three more times (through the side) and go through the yellow lock. Now you are out of the ice area. Follow the path until you get to a clone button. This button makes a pink ball appear behind you... so step on the switch and quickly step to the side. Next you need the quickly get the chip, then go up to the safe place without getting hurt by the pink ball. After doing that, the pink ball will go into the water. Do the same thing to the other pink ball. Then go on the lower force floor path and get the chip. Move right again and quickly move DOWN to avoid the moving block. Push that brown block into the bomb at the right. Go through the bug place and return to the lower force floors. This time, move UP after hitting the block. Now push that block down and into the bombs at the right. Return to the UPPER force floors and push two more of the blocks into the bombs (one by one, from bottom to top). You don't need to do the top one. Follow the path (that used to be inhabited by bombs) and go up the force floors. Your next challenge is to use the gliders to hit the bombs. This shouldn't be too hard since they stop at every bear trap for you to set the toggle doors correctly. Get all the chips behind the bombs. You should now have 11 chips remaining. Go into the recessed walls area and get the chips there... then go to the next area (with locks and stuff). Get the blue and yellow keys. Get the fire boots from behind the yellow lock, get the red key from behind the blue lock, get the yellow key from behind the red lock, and the flippers from behind the yellow lock. Get the final two chips, through the chip socket, and FINALLY into the exit square. LEVEL 077 - INVINCIBLE CHAMPION Password: FHIC In this level you must follow the path of the bees to get the five chips. But there's one bee in the area that's going the opposite direction than the rest of the bees. You need to give him a path leading him away from the rest of the bees through an opening at the top right. When he goes away, you can follow the bees around to collect the five chips. Then enter the exit square somewhere near the top left. [NOTE: DO NOT clear a path going to the clone button. A glider is somewhere in this level and he will clone more gliders if he reaches that button. And the cloned gliders will clone more gliders... it's a chain reaction!] LEVEL 078 - FORCE SQUARE Password: GRMO When you are in the force floor area, you can only move one square at a time. You can't trick the force floors and try going in the opposite direction. Just look at the direction of the force floors and find a path to the chips. It's really not that hard. In case you get stuck, go through an opening at the left side and enter the teleports. Try going through different directions to get to different areas of the force floor maze. When you have collected all the chips, go out through the opening at the left and use the keys to reach the exit square.......... And for all you lazy people, here's a detailed walkthrough: R U R U U L D L U R D D D D D D L L L L L L U U U R U L U R U L D R D L D R R U U U. Now go out through the opening at the left, enter the teleport, and enter the teleport again from the top. D R. Go out through the opening at the left, enter the teleport, and enter the teleport again through the top. D L. Now you have all the chips! Exit through the left, enter the teleport, get the yellow key (if you didn't get it before), enter the teleport through the left, enter the teleport again, get the red key. Enter the teleport a few more times, go through the yellow and red locks, into the exit square. LEVEL 079 - DRAWN AND QUARTERED Password: JINU This level is composed of four areas. You start the level in the lower right area. First, collect all the chips in their little "rooms" along the sides. When all the chips are collected in this area, enter the teleport through the right. Now you are in the lower left area. While collecting the chips in this area, try not to break the position of the fireballs. Just keep them going around in the same rectangular loop. Just remember their pattern: They go forward and turn right when they meet an obstacle. When all the chips are collected in this area, enter the teleport through the bottom. Now you are in the upper right area. Again, collect all the chips here without disrupting the pattern of the fireballs. Go through the teleport through the top. You are now in the upper left area. This time, you'll need to disturb the pattern of the fireballs a little. But make sure they don't go into the teleport (that would just confuse everything). After getting all the chips, enter the exit square at the bottom right corner (of this section). LEVEL 080 - VANISHING ACT Password: EVUG Ohhh... this level is evil. It's actually a maze where the walls are made of *invisible* blocks! These invisible blocks are located at the parts of solid land at the beginning. The parts that are dirt blocks at the beginning are just open spaces. But as you continue through this maze collecting chips, the dirt path will disappear and look just like the walls. Unfortunately, the only way I was able to solve this level was by making a map. So that's what I suggest you do. With a map this level is sooooo much easier. I hope that helps :P When you finish collecting all the chips, go into the exit square at the bottom right corner. LEVEL 081 - WRITER'S BLOCK Password: SCWF Ladies and gentlemen, this is a hard level. Well, not really too hard. But it's a LONG level! You need to use every block to build little bridges to each of the chips. If you make one mistake, you'll need to start over. The blocks are arranged in the giant word "THANKS". You can take as much time as you want in this level because it isn't timed. To reach the blocks in the corners, you need to use more than one block. The three blocks that compose the cross of the "T" are along the water. Push the middle block into the water so you can use the other two blocks. LEVEL 082 - SOCIALIST ACTION Password: LLIO First, go up five steps and push the block at your left into the wall. Then push the block at your right into the opening where the bugs come through (put it beside the upper block) so that they have to go around. Now do you see the little wall thing of two blocks (right above you)? Stand at the right side of the upper block. [NOTE: In case you didn't understand the above instructions, follow these directions from the start: U5 L2 4R 1U 2L 1D 1L 2U 2R 3U] Now follow these directions: 7U 12L D1 12L D4. You are now in the gravel area... safe from the bugs. Go down and there should be a teeth monster watching you. Stand beside the water so that he'll dive in. Next, go down into the corner and wait. Soon a teeth will come running to you. When he's about two or three blocks away, step up so he'll also go into the water. Stay on the gravel and a bug will soon come and kill himself in the water. All you have to do now is take the long path around the bottom of the level and into the exit square. LEVEL 083 - UP THE BLOCK Password: OVPJ The first thing you need to do is bring the block to the glider area. So go 4D 2R and take the path upwards until you reach the block. Push the block to just under the force floor. Now go to the glider area and go through the path at the top. Go down the first force floor to push the block downwards. Next, push the block to the far right path (without a force floor) and down to the bottom. Again, take the path above the glider area... but go PAST the first force floor and push the block into the glider area. You need to use the block to make the gliders hit the bombs at the bottom. When all the gliders are done, use the block to hit the last bomb. Now you can start collecting chips! You can start with the little glider area at the left, there's two chips at the top. Get out of there and collect six more chips in little triangle compartments. When you only have 6 chips left, it's time to enter the large glider area. You need to send the gliders flying into the bombs at the center... so take the block from the side and bring it into the glider area through the right side. You only need TWO gliders to hit the bombs. Collect the chips and the center of the bombs and return to the first glider area. Go through the chip socket at the top and into the exit square. LEVEL 084 - WARS Password: UVEO Go left and push the block 15 spaces to the left (in other words, take 16 steps left at the start). Now push the block up until it's disrupting the pattern of the bugs. The block should be touching the corner of the wall there. Doing this disturbs the pattern of the bugs and creates a little space between them for you. So get in that space and follow the bugs around while collecting the chips. When you've collected all the chips you need (only 5), exit from the bee path through the bottom left corner. Circle around this wall to the exit square at the upper left. LEVEL 085 - TELENET Password: LEBX First, make your way to the bottom left to get the blue key (15L 14D 7L 13D 7L 7U). Then enter the blue lock at the bottom right to enter the "telenet". You need to travel from one block to the next collecting the chips and avoiding getting hit by the fireballs. All the fireballs in the level travel at about the same direction. I mean, when a fireball is at the top of a block, all the rest of the fireballs are also at the top of the block. They're all at about the same position of the block and travelling at the same speed. So if a fireball is at the top of the block, go DOWN through the teleport so the next fireball won't hit you. When you have all the chips, exit the telenet. Go through the chip socket and continue into the exit square. LEVEL 086 - SUICIDE Password: FLHH First, go left and push the block until it's two spaces away from the left wall (23L). Then push the block down until it's two spaces away from the bottom wall (there's only one space between the block and the wall). There's a pink ball bouncing up and down along the left side wall. When that pink ball reaches the corner, push the block left to trap it there. Now stay at the right (below the bombs) and wait. Gliders will soon be coming one by one to hit the bombs. While they're doing this, try to stay in a safe place (like between some walls) so that the gliders don't get you. When all the bombs are gone, go right into the exit square. LEVEL 087 - CITYBLOCK Password: YJYS This is a very time consuming level. First, go up to the place where chips are being covered by walls of three brown blocks. You need to push back the blocks at the left and the right and push the middle block to the side to get the chip (you'll need to toggle the doors a few times). Next you need to get the chip's from behind the two big pyramids of blocks. Do some careful block pushing and toggling to get those chips. When that's done, the next thing to do is get the chips in those two triangles of blocks and toggle doors. Then use the blocks to build a bridge on the water at the left. You should build a bridge along the right and the bottom TWO blocks wide. Then build a little bridge along the top and the left only ONE block wide. You'll also need to use the blocks from the triangles. The blocks from the upper left area should be enough... After that, continue to the lower left area by taking the path of ice. Go left and push the block on to the ice and step DOWN quickly because the block is coming back. Now push the block UP and get the chip at the left. Continue pushing the block up across all the force floors until it reaches the path you were building before (also collect the other chips at the left). Push that block into the water. Now you need to collect the chips at the right side. To do this, push the bottom right block ONE space to the RIGHT. Now circle around to the top right force floor and take the path down while collecting the chips at the right side. When you reach the bottom, you'll push the block one space down forming a path for you to get out. Don't push that block down again because it will bounce back to you! Now go to the chip socket. From the space at the left of the chip socket, follow these directions: 5R 1D 2R 1U 3R 1D 3R 1U 1R 3D 1L 5D 1R 3D 2U 2L 1D 1R 3D 1U 1R 1D 1R 1U 1R 1D 1R. LEVEL 088 - SPIRALS Password: WZYV There are two versions of this level for different versions of the game. Here's the solution for the normal version: Take the path and go DOWN at the first chip, DOWN at the second chip, LEFT at the third chip, RIGHT at the fourth chip, DOWN at the crossing, DOWN at the fifth chip, LEFT at the sixth chip, UP at the seventh chip, UP at the eight chip, LEFT at the ninth chip, DOWN at the tenth chip, DOWN at the eleventh chip, go down at the crossing, LEFT at the 12th chip, and into the exit square. Here's the solution for the second version of the level: Take the path and go DOWN at the first chip, DOWN at the second chip, DOWN at the third chip, UP at the fourth chip, DOWN at the fifth chip, LEFT at the sixth chip, RIGHT at the seventh chip, RIGHT at the eighth chip, DOWN at the ninth chip, RIGHT at the tenth chip, go LEFT at the crossing, LEFT at the eleventh chip, LEFT at the 12th chip, and into the exit square. LEVEL 089 - BLOCK BUSTER Password: VCZO Go up to the first clone button to make a block. Push the block aside and move down to avoid getting hurt. Now go up and step on the upper-right clone button. Circle around and push the block upwards. Do it again to complete the path and get the red key. Return to the original first block you made. Push it up twice and go up to stomp on it. Make more blocks with the bottom-left clone button and push them up until you've formed a complete path to the green key at the left. Then go down and through the green lock... get the chip... through the next green and red locks. Get the chip and follow the path until you reach some clone buttons. Run across all the clone buttons and you will need to follow the path *through the ice* while avoiding the moving blocks. Then you will need to go down through the ice while avoiding the blocks again. Be careful not to push any blocks! Continue following the path and soon you will have to face more blocks. This time it's MUCH HARDER. Those blocks have a pattern and you will need to have a quick mind to follow the pattern and get past the blocks. [NOTE: It might help you here to have color, sound effects, background music, and as much programs as possible open to try to slow your computer down a bit.]. Getting past these blocks requires some really good luck :) After that, continue following the path... until the exit square. LEVEL 090 - PLAYHOUSE Password: OLLM Use the blocks to build a path to the force floors. Don't use the upper right block because it has fire under it. Ride the force floors and go right. Find the path in the triangle of blue blocks... then get the yellow key and chips. Now return to the part where the force floors brought you. You need to push the blocks into the water to form a path 2 blocks thick. To do this: Push the two middle blocks forward, push the two outside blocks forward, push the remaining blocks to the center, and push them forward. Cross your path (touch only one recessed wall) and go through the yellow lock to collect the chips and a blue key. Now go out of this area through your path. Go a little to the right and find the opening in the wall of blue blocks below you. Go right and cross the ice for some chips, then go all the way to the left and go through the blue lock. Slide down the ice path. Get the nine chips and the green key at the top. There is NO WAY to get the ice boots and the chip (you don't need them anyway). Slide back on the ice path and get out of the pink ball area. Go to your far left and up through the green lock. Push the first block all the way to the left (aligned with the other block) and use the blocks to cross the water. Get all those chips that spell "GOOD LUCK". Then go past the fire (you have the fire boots) to get even more chips. Go through the green lock that leads to the chips (not to the pink balls) and collect the remaining chips you need. Go through the chip sockets and into the exit square. LEVEL 091 - JUMPING SWARM Password: JPQG This level is very difficult. You need to collect all the chips from this level while avoiding the walkers. The walkers are constantly being cloned, so there would be a lot of them after just a few seconds. Therefore you need to move hella fast so you can collect the chips without too much walkers bothering you. After collecting the chips, exit through the exit square at the bottom right corner. Good luck, young chipster. And may the force be with you. LEVEL 092 - VORTEX Password: DTMI Follow these directions at the very start: 1L 2U 2R 1D 1R 3D 5L 2U 2L 3D 4L 1U 2L 3U 2R 2U 5R 1U 2R 1U 1R 4U 1R 5U 1L 5U. Now there is a walker at the space to your right and there is a fireball at your upper-right. Clear the blue block at the bottom of the walker's area to free him (be careful not to get hurt). Then go up to the fireball area and get the blue key from there, careful not to get hit by the fireball. Now get out of this monster place! Find your way to the green key and pick it up (behind the recessed wall). Continue forward and circle around with the fireballs. Get the chip when you reach it, then go deeper and deeper into the center of this place while collecting the chips. You will reach a teleport at the center- go DOWN through it to get a chip. Go back through the teleport make your way to the outer ring of fireballs. Collect that chip at the bottom, through the blue lock and chip socket... finished! LEVEL 093 - ROADSIGN Password: REKF At the start, follow these directions: 3L 1D 1L 3D 4L 1U 1L 2U 1L 2U 1R 3D 1L 1D 8R 7L 2U 1R 1D 3R 2U 1L 2D 2U 1R 2D 2L 3D 4R 1L 3U 2R 9D 4U 2L 3U 4R 11D 2L 1R 2D 2L 4U 2D 2R 3U 2L 1R 3D 2R 5U 4L 3D 2U 1R 2D 7L 2U 1L 2D 1L 1D 3R 2L 2U 4R 3D 2L 3U 2D 3L 2U 1R 4U 4R 2D 3L 1R 3D 3L 2U 1R 3U 1D 2L 2U 5R 3L 2D 4R 5U. Push this block straight up into the water. Circle around to the blocks and push them into the two bombs to get the chip. Go around to the top and hit the toggle switch in a way to trap all the balls (except for the middle one). Get the chip there. Now use the two remaining blocks in this level to finish building the bridge across the water and get the final chip. Return to the center and get in the damn exit square. LEVEL 094 - NOW YOU SEE IT Password: EWCS In this level, you need to find a path to the chips in an environment of invisible walls. You know the pattern for beating levels like this. It's amazingly similar to Level 030 (Mishmesh) and Level 067 (Chipmine) that I shouldn't even have to write a solution for this level. Simply feel around for the walls and you should have most of the maze cleared after a few minutes. Yeah, I know it can be really annoying always bumping into walls... but be patient and have faith. The exit square is located somewhere at the bottom left. LEVEL 095 - FOUR SQUARE Password: BIFQ Before we begin, a few terms to remember. The area that you start the level in will be referred to as "Area 1". The area you get to when passing through the teleport is "Area 2". Okay. So first, enter the teleport from the left (traveling to the right) to get to Area 2 and push the block right against the blue lock. Get the red key at the top right (don't enter any locks unless I tell you to). Work your way clockwise and push the four blocks into the teleport and follow them to push them into the water. When that's done, there should only be one block of water in area 1. Get the other red key from the bottom left of area 2. Return to area 1 and get the green key from behind the red lock (at the top right). Enter the green lock at the top right and take the force floor path (collecting a chip along the way). When you reach solid land, pray that you don't hit a walker and continue going up through the red lock (if you're still alive). Next, you need to get a chip from the walker area below you. Then go through the teleport to return to area 1. Enter the green lock at the bottom right and go in the exit square. LEVEL 096 - PARANOIA Password: BIFQ At the beginning, the blue tank right below you will move to the right. Quickly go down and right and get one or two chips (stay in the chip compartment). When the blue tank goes back to the left, get the remaining chips and the blue key. Step on the blue switch and move to a chip compartment. When the tank is at your right, go to the left and down. Enter the blue lock. Get all the chips here and listen closely: Step on the blue switch and watch the tank at the top. When the tank hits the blue button, step on your blue button again. If you got the timing right, the upper blue tank will just stay there at the right. Now you can get the fireboots and red key at the right. Step on the blue switch and get to the left and down through the red lock. Continue on the path until you get to a recessed wall. To get past the bugs, just follow them clockwise around the edges and go down past more recessed walls. When you get to the pink balls, wait until it's safe before you get the chip and continue downwards. When you finish with the pink balls, you should have only 34 chips left. Now in the paramecium place, go to the center and collect all four chips here (remember that you have the fire boots). Take the exit at the top right and take the ice path. More pink balls! Get all the chips here (one side at a time). Take the path at the left to get the red key. Then take the right path to go through the red lock and reach the fire place. Collect all the chips here. Be careful about the INVISIBLE WALL at the middle, it can trap you and you could get killed by the bugs. Go along the outside edges and through the fire to collect the chips. Then take the exit at the top right. Continue on the path until you reach the exit square. LEVEL 097 - METASTABLE TO CHAOS Password: IOCS This is an interesting level. You need to push blocks into the group of bugs to mess up their pattern. Once their pattern is destroyed, all hell breaks loose and the bugs start panicking (running around in random directions). If a bug starts chasing you, RUN away through the dirt path and try to lose him. I usually push a block into the bottom right of the bugs and there's a path going along the right to the exit square. Anyhow, try different things if that doesn't work for you (actually, I wasn't able to do this level when I tried again). LEVEL 098 - SHRINKING Password: TKWD This level is composed of 9 separate squares. You start this level in the center square, and end it at the exit square at the top right square. All the other 7 squares contain a chip, you need to get all of them. All of the squares have pink balls guarding the outside border... to beat these squares, look for the space in between these balls for you to enter the square. In some places, it seems like there are so many balls that it's impossible to get into the square (this is especially true to the squares at the top). You can try pushing in brown blocks to mess up the pattern of the balls. For the last square (top right), you *need* to push a block in (at the force floors) so make a space for you. LEVEL 099 - CATACOMBS Password: XUVU Go up past the clone buttons until you reach as high as you can go. Push the block down into the water and get the blue key. Also push the next block down to the tanks to get the flippers (hidden under the block). Go across the water to the right, collect the chip, and enter the blue lock. Get the three yellow keys [NOTE: This room will be called the "main room"]. Enter the yellow lock at the right and collect the two chips and the red key (don't go through any of the red locks here in this room). Go back to the main room and enter the yellow lock at the top. Get the red key and push the block to the right. Collect two more yellow keys. Open the red lock above you and get the two chips inside. Return to the main room. Go through the red lock at the bottom and get the red key. Push the block to the right and get the two yellow keys. Enter the red lock below you, get two chips. Okay, now find a yellow lock and get all the chips inside. Then find another red lock and get all the chips inside. Go through a green lock, and a blue lock, get the final chip, and go right into the exit square. LEVEL 100 - COLONY Password: QJXR Welcome to Level 100! This isn't a particularly difficult level... it's actually pretty easy. All you have to do is go around the place collecting chips and avoiding the monsters. Remember, all of these monsters have a fixed path: All fireballs go clockwise, all gliders go counter clockwise. You need to collect a total of 48 chips. In some parts, the area is smaller and there is no safe center area. For these parts, follow the monster around when it's safe and move to the next square. When you're done collecting all the chips, go to the exit square at the bottom left corner. LEVEL 101 - APARTMENT Password: RPIR This level isn't too hard. You need to go to all the "rooms" and collect chips. Make sure you get *every* chip in the room when you're there. You will usually get only one chance to visit each room since most rooms have three "doors" to it (1 to come in, 1 to come out, 1 to come back in and get stuck). If you really need it, here's the directions: 2D 2R 4U 1R 1U 1D 4L 1D 2U 1R 3U 1L 3U 1R 3U 1L 3U 1R 3U 1L 3U 1R 3U 1L 2U 2R 2L 2D 4R 1D 1R 1L 4U 1L 2R 1D 3R 2D 2L 1R 4D 1R 2L 3D 3L 3D 1R 3D 1L 3D 1R 2D 1L 2D 1U 4R 1U 2D 1L 2D 4R 3U 1L 3U 1R 1U 1D 4L 1D 2U 1R 3U 2R 2D 1U 1R 4U 1L 2U 2R 1L 4U 1L 2R 1D 3R 2D 2L 1R 1D 2R 2R 1D (watch out for the bees) 1D 1L 2D 2L 1D 1R 1L 2D 2L 2D 4R 1D 1R 2L 3D 1R 3D 1L 2D 4R 1D 3R 1U 2R 1D 2R 1L 4U 1L 1R 1D 3R 1R 2D 2L 2R 3U 1L 2U 1U 2L 1D 4L 1U 1L 1R 4D 1R 2L 1U 3L 2U 2R 1L 4U 1L 2R 1D 2R 4U 3L 3U 1R 1U 2D 2R 3U 1R 2U 1D 4L 1D 2U 1R 3U 2R 2D 1U 4R 1U 2D 2R 4U 1R 1U 1D 4L 1D 2U 1R 2U 1U 2R 2D and exit. LEVEL 102 - ICEHOUSE Password: VDDU At first, press up so you won't enter the teleport yet. A glider will soon come to you from the left. When he's three spaces away from you, press right to enter the teleport [NOTE: You need to be EXACTLY three spaces apart from the glider]. Slide around on the ice until you get to a clone button. At the EXACT moment you get there, press right to move the block one space right and block the teeth. Pause for a while-- if you got the timing right, the three teeth will be trapped in the place below the block. Go to the left area and get the fireboots, red key, and two chips. Go to the right and stay at the space just to the right of the brown block. Now run to the right and past the recessed wall. Get the flippers, yellow key, and chip behind the red lock. Get out of there by sliding across the ice at the bottom. Go left and down into the fire/ water. Continue left through the yellow lock leading to the two spies. Go through the bottom spy to get the force floor boots. Continue on the path and slide across the ice to get to the exit square. LEVEL 103 - MEMORY Password: PTAC Obviously, you need to go around the level collecting chips. To access different parts of the level, step on the blue switches (to move the tanks) and the green switches (to toggle the toggle doors). You'll need to do this a lot at the correct places to get to the places with chips. If you ever seem to be stuck, try different things and see what happens. I was able to beat this level on my first try... but I was never able to do it after that :) The exit square can be found at the top left. LEVEL 104 - JAILER Password: KWNL The principle behind this level is very simple- Collect all the keys, go through the locks, collect all the chips, and into the exit square. It seems like this level is very easy, but I always seem to get hit by the pink balls at some point. Here's a good strategy: First, collect all four chips while avoiding the pink balls. Then go through all the paths in clockwise order starting from the bottom. This way you will know which paths you didn't take yet. Be sure to collect all the chips. When avoiding the pink balls, be very careful about balls that bounce into other balls. When the chip counter reaches 0, go into the exit square at the bottom path. LEVEL 105 - SHORT CIRCUIT Password: YNEG Follow these directions: 3D 2R 2U 8R 2D 6L 2D 4L 10D 4R 2U 2L 6U 4R 2U 4R 2D 2L 2D 4L 2D 4R 2D 2L 2D 4R 6U 9R 2U 3L 2U 3R 2U 5L 4D 2L 6U 13R 2D 4L 2D 6R 4U 2R 6D 8L 6D 2L 2U 7L 2D 5R 2D 5L 2D 12L 6D 2R 4U 2R 8D 2L 2U 2L 4D 20R 8U 5R 6U 2R 12D 3L 2U 1R 2U 3L 6D 7R 16U 4L 2U 4R 2U 6L 10D 2L 4U 2L 2D 5L 2D 8L 8D 6R 4U 2L 2D 2L 4U 6R 4D 2R 6U 2R 8D 2L (you have all the chips now, you can go through the chip sockets) 1D 3R 3U 2R 2D 2R 1D 5R 7U 2L 2U 2L 6U 2L 2U 2L 5U 2L 2U 2L 2U 3L 1D 2L 4U. Finished! LEVEL 106 - KABLAM Password: NXYB In this level, you need to use the fireballs to clear the bombs for you. You also need to use the blocks change the directions of the fireballs and make them clear a path to the exit square. It's probably a good idea to keep sound effects turned on in this level so you can hear the bombs exploding (or if the bombs are exploding at all). Remember the movement pattern of the fireballs: They go forward and turn to their right at a wall. If you want the spoiler solution, here it is: First let the fireballs destroy 12 bombs (listen for the explosion)-- then follow the path made by the fireballs up to the place with 2 brown blocks. Push the first block 2 spaces left and push the second block 1 space down. Wait for the fireballs to destroy 7 bombs-- then follow the path made by the fireballs. Push the brown block 2 spaces to the left and wait for the fireballs to destroy 12 more bombs. Then follow the path made by the fireballs. Push the block 1 space up and wait for the fireballs to destroy 7 bombs-- then follow the path made by the fireballs. Push the right block one space down and wait for the fireballs to destroy 13 bombs. Follow the path down to the bottom and enter the exit square at the left (heh, "enter the exit square"...how awkward sounding). LEVEL 107 - BALLS O FIRE Password: ECRE Go through the blue wall directly at your left and follow the fireballs around to the chip at the bottom. The when it's safe, go down five steps, pushing the block down with you. You will also have gotten the fireboots. Go to the left and get the wall of chips there. Go back to the block, push it left until it's over the water, and push it down into the water. Get the blue key at the bottom left corner. Now get all the chips down here (they spell out "CHIP", now isn't that nifty?). Get the yellow chip at the bottom right. Push the right block into the water and cross up to get the remaining seven chips. Return down and all the way left to the other block. Bring it up into the ball area (not into the water). Open up the left yellow door and enter the fire area, bringing the block with you. Try NOT to get into a position that you can't bring the block with you anymore. Push the block into the water when you arrive at it. Continue into the exit square. LEVEL 108 - BLOCK OUT Password: LIOC First, take the path all the way around until you reach a square of blocks. Push the right block to the left and push the bottom right block down and get the red key. The go to the ice at the lower right of that square of blocks and slide to the flippers. Slide back. Now you need to make your way across the line of balls... shouldn't be too hard. Go through the red lock at the upper left, go down to get the blue key. Return to the pink ball place and enter the blue lock at the bottom left corner (you should have seen it while getting the blue key). When it's safe move the block (at the left) down two spaces, then get the chip at the left. From there, go down directly, pushing the block into the water. You can swim the rest of the way down (you have the flippers, remember?). Get the blue key and the three chips. To get the chips in this pink ball area, you need to get a block from the square of blocks and use it to trap the pink ball on one side while you get the chip at the other side. At the end (you should have 20 chips remaining), go into the blue lock at the bottom right. Slide to the next area. Get across this set of balls. In the next pink ball area, get all the chips and move only to the next area while the ball is at the opposite side from you. Enter the exit square at the bottom. LEVEL 109 - TORTURECHAMBER Password: KZQR Go right and follow the fireballs and gliders around. Cross the ice at the right to get a chip... then return to the start. Cross the force floors by going down-up-down-up. Collect the two chips. Push the block down and quickly follow down to push it into the bear trap. Step on the switch to free the block. Push that block into the bomb to get rid of it. Stay at the corner of the gravel (beside the monsters) and follow these directions: Just after you see the fireball pass by you, quickly go left-down-left to get the chip. At your left the fireball and glider will be aligned every second. Right after they align, go left-left-down- down to arrive at safe ground. Go through the chip socket and continue on to the exit square. LEVEL 110 - CHILLER Password: XBAO Go up and push the left block to the left. Then push the middle of the three blocks to the right. Push the top of the three blocks three spaces up. Push the bottom of the three blocks down and use it to make a bridge over the water at the bottom left. Get past those pink balls and get the four chips at the bottom area... also get the blue key at the end of the force floors. Return to the pink ball place and go through the blue lock to collect two more chips. Return to the start area and use the five blocks to build a wall beside the ice at the right (you need to do quite a bit of circling around to access all of the blocks; don't push the blocks into the ice yet). Next, push the top block into the ice, follow it to get a chip, and continue downwards to get another chip. Return to the mainland and push the second block (from the top) into the ice, follow it to get a chip, and continue down to get another chip. Return and push the middle block into the ice, follow it to get a chip, and move UP to get another chip. Push the fourth block into the ice, follow it to get a chip, and move UP to get another chip (DO NOT move right unless you want to die). Push the last block into the ice, follow it for the chip, and continue up to get the final chip. Head for the exit square at the left of the start. LEVEL 111 - TIME LAPSE Password: KRQJ This level has a lot of weird stuff that's probably just trying to confuse you. But in fact, the best solution to this level is actually the simplest one. First, push some blocks down across the ice and into the bombs until they're all gone. Then get all the four chips from the bottom part of the level (2 at the left, 2 at the right). And get into the exit square at the middle bottom. Whoa, that was easy. Onward... LEVEL 112 - FOURTUNE FAVORS THE Password: NJLA First, go up eight squares. Push the block left (completely through the wall of fireballs) until it's one square away from the wall. Then push it nine spaces up so that it's touching the end of the wall at the right. The rest of this level has to be done quickly: Now go around and get the four chips inside the little cage of blocks. Go around again to the block, push it up, and get into the exit square. LEVEL 113 - OPEN QUESTION Password: PTAS Above you there is a little river and a wall of blue blocks above it. The open block is the one eight blocks from the left. So get two brown blocks and use them to form a bridge to the eighth block to the left. Open the blue block. Now return to the start and get another brown block. Bring it across the bridge until it's blocking the fireballs. When the time is right, push the block all the way up. Use it to trap the first pink ball against the wall. This way you can get into the "pink ball area". Now you will need to get the five chips from here. Try to anticipate the movement of the pink ball before you move so you won't get hurt by them. After getting all five chips, return to the start and go into the exit square. LEVEL 114 - DECEPTION Password: JWNL First, go "4D 1L" and wait there. When the paramecium passes by and kills himself in the fire, go down to the fireball place and collect the three chips at the left side. Now the fireballs have separated: One fireball at the top, one fireball at the bottom. Out of the four chips at the right, collect the third one from the top. It's surrounded by recessed walls, blocking you from getting to the other chips. Now get the top-most chip protected by the fireball and hide at the space at the bottom left of the chip (the fireball doesn't go here). Again, this chip is surrounded by recessed walls. Go to the top area and through the recessed wall. Get the 5 chips here (don't go through any ressessed walls yet). Now go on the ice path (going through a recessed wall and getting a chip along the way). Now there is a wall dividing you and the teeth. You need to trick him in order to collect both the yellow key and the last chip. The bast way to do this is to trap him at the right side of the right wall and easily collect the stuff. Now go through the recessed wall at the top right, through the yellow lock and into the exit square. LEVEL 115 - OVERSEA DELIVERY Password: EGRW Go right and follow the path to the bottom right where there are four blocks gathered around a teleport. Push one block into the teleport and enter the teleport through a different direction (it's very important that you go through a different direction so that you don't push the block). You need to do this eight times. Then, you need to push the block into the teleport in the correct direction so it doesn't get stuck: R, U, D, U, L, R, D. At the last one, follow the block down into the teleport so that you push it down and into the water. Go into the teleport to return to the other blocks. Repeat the same process with the four other blocks. At the last move, push the block into the water so that you'd be building a bridge to the exit square. LEVEL 116 - BLOCK BUSTER II Password: HXMF First, step on all the red buttons starting from the top right going down to the bottom left. Then push all the blocks up into the water and get the chips and the green key. Also get the chips along the left side. Then go down and go through the two green locks at the bottom left. Follow the path until you get to a big X of clone buttons. Step on the bottom left button, this makes a block appear at the bottom right. Go to the bottom right and push the middle block up into the water, follow it and collect the chips. Step on the bottom left button again and push the middle block up again, and do it again so that the block bounces back to you (move to the side and avoid it). Push that block to the left hand side and use it to cover up two paths of water at the top. Continue doing this and covering up the water until you can get all the chips and the blue key. Then go through the blue lock, through the chip socket, and into the exit square. LEVEL 117 - THE MARSH Password: FPZT You need to push the blocks into the water to build a path to the exit square. Follow these directions from the start: 2D 4R 2D 4R 3D 3R 2D 2R 2D 2U 6R 4D 1U 5L 5R 3U 6L 4D 1U 7L 2D 4L 7D 1L 2D 6R 6L 1U 2R 1L 3U 1L 2D 1R 2D 2L 1U 8R 4D 1U 5R 1L 1U 10R 10L 2U 1D 2L 1R 1D 1L 1D 4R 4L 3U 1L 1R 3D 2L 2U 1R 1U 1R 2D 1R 2D 2L 1U 14R 13L 3U 1L 1U 2L 1R 1D 1L 1D 2R 1U 1R 2D 1U 2L 2D 17R. You can see the exit square now. Go back and get a few more blocks to build the final path to the exit square. You also need to use the block that's given to you at the bottom near the exit square. LEVEL 118 - MISS DIRECTION Password: OSCW Go down at the start and slide on the ice. Go up when you stop. Continue going up (avoid the pink ball if he gets in your way) and go right at the recessed wall to get the green key. Then follow the path downward, go down at the blue wall, and go through the green lock at the bottom right to get the blue key. Now make your way back to the start (via the ice path) and go up. Go around in this loop counter clockwise (following the fireball) and go through the blue lock to get the red key. Continue going around in the same direction but don't enter the red key yet. Continue until you reach the flippers (if the toggle door is closed, wait for the fireball to open it for you). Now go around and enter the red lock. Swim into the teleport at the left. Go through the teleport again through the bottom. The ice path will lead you to the exit square. LEVEL 119 - SLIDE STEP Password: PHTY First go down and get the two chips. Return to the start and go up to get the chip at the left and the fire boots at the right. Return to the start and go right. The chips here are protected by a group of bees. Get the chips slowly and exit the bee area at the bottom right. Now you are at the paramecium area. Get the chips carefully so that the paramecium won't get you. Now go left across the gravel. Push the block left into the ice and follow it. Quickly go down so the block won't hit you when it bounces back. Collect the chips in this area. Go down the force floors and get all the chips. Try to avoid the pink ball bouncing around the area. When there are no more chips (it says 0 chips left), go through the teleport and into the exit square. LEVEL 120 - ALPHABET SOUP Password: FLXP The level is called "alphabet soup" because each room has a letter in it made of blocks (or something else). You start the level in room a. Go around to the right and go through the fake wall. Get into the teleport by moving left (now in room b), into the teleport again (room c), circle around to the left and into the teleport (now in room d). Wait for the teeth to go into the teleport, then go in again (room e). Wait for the teeth to get in the teleport, then enter the teleport again (room f). The teeth should now be stuck in a bear trap. [NOTE: If not, then you should wait a second longer after the teeth goes into the teleport]. Now get the four chips at the corners of room f and the fire boots from under the block (don't step on the brown switch, it frees the teeth). Go into the teleport (room g)... and go down across the ice to collect the chips and ice skates. In the teleport again (go to room i). Use all the tanks to destroy the bombs. Go in the teleport (back to room a) and get the blue key. Enter the teleports twice and get the red key from room c. [NOTE: Do not go left through the teleport in room e or you will hit the teeth]. Go in the teleport twice (R,L) and go through the red lock in room e. Get the chip and the green key under the block. Go into the teleport 7 times (R, L, R, L, R, L, R). You should now be in room d. Push the brown block over the yellow key and circle around to get it by pushing the block down from the top. Get the two chips from this room. Go to room i (remember not to go left through the teleport in this room) and get the flippers from the fire area at the bottom. Swim down to open the yellow door. Go to room b, open the blue door, and let the teeth chase you into the teleport. Go back there for the last chip! Return to room i and take the path to the exit square. LEVEL 121 - PERFECT MATCH Password: BPYS This level is... weird. It's seems very impossible at first and the hint given to you is very vague. What you really need to do is match the pattern of the fireballs at the top with the pattern of the fireballs at the bottom so that the green button will be closed every time a fireball is supposed to be cloned at the bottom. Then no fireballs will be made at the bottom and you can go through there to the exit square. It's THAT simple! Actually, that wasn't very simple at all, huh? Here's a simpler (yet totally different) solution: Keep cloning fireballs until the bear traps are completely packed with fireballs and they can't move around to hit the green button. Also get rid of extra fireballs at the top by pushing them into the water (with the help of the block). Then the toggle door will remain closed and no fireballs will be cloned at the bottom. Then you can go through the path and into the exit square. LEVEL 122 - TOTALLY FAIR Password: SJUM I find this level kind of fun (even through you probably won't). First, go right six spaces to collect 3 chips (don't get the last one yet). Now go up and trick the teeth into going to the left, then run to through the recessed wall and into this area. Keep running from the teeth and try to get him stuck in one of the bear traps. Do you notice the other teeth in the little box? You need to lead him through the maze so that he goes to the bear trap switch. Here's how to do that (always be careful to avoid the glider that patrols the area): From the space just under the bottom-left bear trap, go 6L 10U (wait 2 sec) 8D (wait 2 sec) 8U (wait 2 sec) 6D (wait 2 sec) 5U (wait 2 sec) 3D. Now the teeth is stepping on the bear trap switch. Now go through the force floor at the top right and get the 2 chips at the right (remember, the teeth is standing on the bear trap switch). Return to the beginning, get collect final chip, and get in the exit square. LEVEL 123 - THE PRISONER Password: YKZE First, go one step down to pressing the green button. The fireballs path will touch the clone button and blocks will be cloned. Step on the first block to pound it into the water. After the second block is cloned, press the toggle button again to stop the cloning of blocks. Now you need to push the block on the ice so that it hits the fireball and makes it turn and hit the bombs, freeing you. If you want, you can use more blocks to cover up the water (but that won't really be of much use). Clone a block and use it to block the cloning machine at the top. Get another block and use it to cover up the water beside the cloning machine. Run outside and collect the three chips while evading the teeth. This can be very difficult. Now head towards the exit square at the top right. Done! [NOTE: If you want to be safe, you could trap two teeth with the pink ball at the bottom before you go outside to collect the chips. Use the ice paths to lure them there.] LEVEL 124 - FIRETRAP Password: TASX In a few seconds, a fireball will get stuck in the beartrap. Step on the beartrap switch to free him. Now QUICKLY go across the force floors and push the brown block all the way into the upper right corner. Now get in the beartrap before the fireball comes. If you were fast enough, the fireball will hit the beartrap switch and free you. Go down when the fireball hits the switch. Now get all the chips from this maze of fire. Then go up into the place with blue tanks and go left (hitting the switches). Get the chip and the red key... then return to the fire maze. Get the blue key from the bottom left part of the maze (hit the green switch if you have to). If you've collected all the chips you could (13 left), take the ice path at the left. When you stop, *continue* sliding right and get the 3 chips (10 left). Then return and go down to a fireball area. Get the chip at the left. Go through the blue lock and get the chip. Bring the block into the main fireball area and push it into the upper left corner. This will cause the fireballs to hit the green switch and continuously toggle the doors. Go down and take the path of the left toggle door. There's a fireball going around here. Push the block into the upper left corner to make the fireball hit the blue switch. Now return all the way to the blue tank area. This time, the tanks move by themselves every 5 seconds... go right this time and get the fire boots. Now you can go on all the fire! Hit the brown switch and return to the very beginning. Go past the fire and get the four chips. Next, go to the place where the fireball is hitting the blue switch. Go past the fire and get the chip. Then take the path of the right toggle door. Go through the fire and get the remaining chips. Continue right and into the exit square. LEVEL 125 - MIXED NUTS Password: MYRT First, push the four blocks through the force floors and into the water. Do this in a way that the glider will be trapped in the *middle*. Then cross a force floor and collect the chips, avoiding the glider. Go up and right when the ball is at your left. Follow the path until you reach some blocks. Take the bottom block and push it into the water. Return to the top block and push all of the blocks ONE space down... then go to the top and push all of the blocks ONE space left. You can now push the bottom block around into the water. Repeat the process of pushing the blocks down and left until you used all the blocks in the water (and collected the chips). Continue on the path until you reach some force floors. Go to the left line of chips and collect everything, then go up to the top and press right twice quickly to move to the center line. Collect all the chips like this and exit through the right (press right two times quickly). Now you're at a large group of blocks. Each of these blocks has a chip under it. Push all of the blocks and collect the chips under them (you don't need these blocks later). Take the path up to the ice area. You need to go into the ice at all six spaces to collect all the chips. Also collect all the chips from the areas that spawn from the force floor path. When you've collected all the chips (chips remaining: 0), go through the chip socket at the top. Enter the force floor path at the very right... press down to go into the teleport (when you're above it, of course)... and into the exit square. LEVEL 126 - BLOCK N ROLL Password: QRLD First, collect the chips in this area and use the blocks to build a bridge over the water at the top right (don't use any blocks where you don't need them). You'll need 6 blocks to cross the first pool of water, 2 more to cross the little "river". You should have 26 chips left when you finish with this area. Now go up to the top left area with the maze of water. You need to push the blocks into the water to get all the chips. I got it on my first try... but I was never able to do it again :( . When you finish with the water maze, go to the top right and get the chips from the bugs. The middle bug can be tricky, watch out for him (remember: bugs follow the wall at their left hand side). Next, get the chips around the rest of the level. When you get to the bottom right area (with the bugs circling the blocks)... there are chips under SOME of the blocks. The other blocks have fire on them. The chips are on blocks A2, A4, B1, B3, B5, C2, and C4. [NOTE: Three rows, five columns. Rows are the letters, columns are the numbers]. Push the blocks inward so they don't disturb the pattern of the bees. If you have all the chips, go to the exit square at the right. LEVEL 127 - SKELZIE Password: JMWZ [NOTE: All of the step here should be done quickly, or else you'll get hit by the pink ball] First, step left to avoid getting hit by the pink ball. Then immediately follow the pink ball into the teleport. You need to go up and down into the teleport 7 times (U,D,U,D,U,D,U). Get the red key and enter the teleport 2 more times (D,U). Stand at the left side of the teleport and enter it 8 times (R,L,R,L,R,L,R,L). Now go around to the right side of the teleport and enter it 8 times (L,R,L,R,L,R,L). Go down to under the teleport and enter it 6 times (U,D,U,D,U,D). Get out through the recessed wall and get the blue key and chip from to upper right corner... get the chip and yellow key from to bottom left corner... get the chip and green key from the bottom right corner... and get the chip and step on the toggle switch in the upper left corner. Go to the middle bottom area and enter the teleport 6 times (D,U,D,U,D,U). Exit! LEVEL 128 - ALL FULL Password: FTLA Go around and get the flippers. Step on the red clone button until there's a solid wall of three pink balls. Swim through the water and to the right area to get the yellow key (key:1). Go through the lock (key:0) and sacrifice your flippers to the spy. Go left getting the chips, ride the force floors, and get the suction boots, fireboots, and the yellow key (key:1). Use these to get the chips from the big fire area and from the pink ball. Also get the yellow key at the bottom left of the big fire area (key:2). Next, pass through the recessed wall and collect the yellow key (key:3) and the 3 chips surrounding it. Push the block up into the water, collecting the flippers. Go back down and through the two recessed walls. Get the yellow key behind the water at the left (key:4). Move now into the area above you. Follow the fireballs around and get the four chips. Go to the right, slide across the ice, and circle around to reach the spy with two yellow locks above him. Go through the spy (you'll lose all you're footwear) and the two yellow locks (key:2). Collect all the chips you need... but you don't need to collect ALL of the chips. Just watch the chip counter to tell when you don't need anymore chips. Then go through the two yellow locks (key:0) and into the exit square! LEVEL 129 - LOBSTER TRAP Password: HEAN This level is fun. It seems like it's going to be difficult with all the gliders and bugs scattered all around the place... but it seems soooo easy when you figure out how to make the monsters move in an organized manner. First, build a path going around the entire level (along the outside wall). This is the path where the gliders will go. Then go to the water at the bottom of the level. You should build a path to free the gliders directly at the LEFT of the water. Don't make the path at the right. As the gliders at leaving, stay at the side and watch for all of them to leave. If needed, make another path for more gliders to pass through. When all gliders are circling around the sides of the level, go over to where the bugs are. You need to free them and make them go to the water and drown [NOTE: Bugs travel along their left hand wall. They should go at the wall at the right and down into the water.]. When all bugs are gone, collect all the chips and go into the exit square. LEVEL 130 - ICE CUBE Password: XHIZ I didn't find this level too hard. Just slide around on the ice and collect the chips. If you really need it, here are the directions: U3 (to enter the ice) R R L U D D U U U L L D L R U R R L L D R U D L R D R D D U D U D R U R D L L. Now g through the chip socket and into the exit square. LEVEL 131 - TOTALLY UNFAIR Password: FIRD Another evil level. The trick is to keep in mind that the layout of this level is almost exactly the same as level 122 (Totally Fair). The only difference is that the recessed walls are now regular walls, blocking your passage into the area with the teeth. That is what the hint here means: "SJUM" is the password of level 122. The time on this level is severely limited to only 60 seconds, so you have to move fast. First, go 6 steps left to collect 3 chips. Then go straight up to the space right below the hint block. Next, move 22 spaces right and 17 steps up (wait a moment), 8 steps down (wait a moment), 8 steps up (wait a moment), 6 steps down (wait a moment), 5 steps up (wait a moment), 3 steps down and you should hear the sound of the teeth stepping on the bear trap switch. Collect all the remaining chips and go into the exit square at the left side. LEVEL 132 - MIX UP Password: ZYFA This level takes a lot of time to do (at least for me). First, go to the upper left corner of the level where there are 4 blocks in a line. Use all four blocks to form a bridge to the red key below you. When you have the red key, return to the area above the beginning. Use ALL of the blocks here to build a bridge across the water at the right. At the end, there's a teeth guarding a blue key. To get the blue key: Take away two blocks from the corner of the place, get the teeth in that area, circle around to a safe side and quickly dart in and out to get the key. Go to the area below you (with the toggle switches) and collect the chips. To get to the right side beyond the walkers, you need to toggle the walls so that the ball (on your left) won't hit the clone switch. Then you can safely go to the right. Go back to the start and through the red lock. Use ALL of the blocks here to destroy the bombs and get the green key. Now go down past the bees and to the left. Use ALL of the blocks to build two bridges over the two water paths below you. Make sure you don't get any blocks into a position that you can't use them anymore. Take the right path and get the four chips from these force floors (don't touch any recessed wall that you don't need to, lots of circling around involved here). Then take the left path down. DON'T use the blue key on the lock surrounded by blocks. Instead, use it at the other lock. Collect the blue key. Make the teeth follow you into the ice [IMPORTANT NOTE: At the end, hold the *down* button so you can escape throughout the force floors and not bounce back to the teeth.] Return to the bottom left and use the blocks to build a bridge over the water (use the key on the lock). Get the last chip! Return to the bee place and get in the exit square. LEVEL 133 - BLOBDANCE Password: TIGG This level is very similar the Level 23 (BLOBDANCE). The strategy is pretty much the same also: You need to avoid the blobs and collect the chips while moving from block to block and keeping safe by staying on the gravel and only moving when it's safe. The blobs have a completely random movement but they never move diagonally. As you progress through this level, the number of blobs in each square will steadily increase. The main strategy to beating this level is patience. The time is unlimited so you can wait as long as you want before making your move. You should try to stay on the gravel when waiting, obviously. LEVEL 134 - PAIN Password: XPPH Go down and right until the end (don't go through the dirt yet). There should be a bug there going around in circles. When another bug comes and the bug starts moving normally, go through the dirt [NOTE: The next step should be done quickly]. Get the chips and step aside to free the bugs. Continue getting more chips and freeing more bugs until you reach a brown block. Push the first block upwards and push the second block downwards. Also get the rest of the chips. If you were fast enough, you should begin to see the bugs going into the water at the bottom. Now use the last block to build a bridge across the water at the left (you need to do quite a bit of circling around). Cross down to the bottom area with the blocks. Use one block to build a bridge to the fireboots. Then Go to the right and build a path going down to the last chip. After collecting the chip, you need to use the blocks to build a path ALL THE WAY TO THE EXIT SQUARE. This is terribly time consuming. Luckily, you don't need to use ALL of the blocks. LEVEL 135 - TRUST ME Password: LYWO Go right one step, then up one step, then right until you're just left of the force floor and above the gravel. Move in a straight line down to get the yellow key and quickly come back up before the bugs get you. Go back left, through the yellow lock, and into the exit square. Now wasn't that easy? You didn't even have to go through that big mess of recessed walls, green blocks, force floors and enemies! LEVEL 136 - DOUBLE MAZE Password: LUZL Follow these directions from the start: UUUU (Chip) DDDRRDL (Chip) RRURD RUURUU (Chip) DDDRRRURDDLLLL (Chip) RRRRUULDLLLUUURRDRRRRDLDRRDLL (Chip) RRULLURRRDD (Chip) UULLULLLLUULLL (Chip) RRRULLLLULDLDRDLDL(Chip) RURURD DL (Chip) RUULLURURDRRRRUUUUL (Chip) RDDLLUUL (Chip) RDDRRDDLLULULUULUUL (Chip) RDDLLLUURURULL (Chip) RRDLDLDDDDRU (Chip) DLUURRRDDLDL (Chip) RUR UURUUUUL (Chip) RDDDDDDRDRDRRDDDRRRRRRU (Chip) DLULLUUL (Chip) RDDLLUUUU URDDRRRDLDRRUU (Chip) DDLLURUURUU (Chip) DDLLURULL (Chip) RRDLDRDLLLUULU ULLLLUUU (Chip) DDDRRRRULUULDL (Chip) RURDDRDDDDDDDDRRRRDLLLLLULLDDLDDLU LDLULLD and you are now back at the start and can begin the second part of the maze. There are 15 chips left at this point. RRURDRURRRRURRRDRRDL LLULDLLLL (Chip) RRRRURDRRRUULURRDDD (Chip) UUULLULURRDRUULURUU (Chip) D DLDRDDLULLDRDDRDLLULLLDLLLLDLUU RRRRUURDRRULULLURRUURRDLDRRUURULLLUL (Chip) RDRRRDLDDLLURULLDDLULURULLDDDDDDLLLL (Chip) RRRRUUULLURUUL (Chip) RDDLDRRUUURRULLLLLDLL (Chip) RRURRRRUUL (Chip) RDDLLLLDLLRRDDLLDDLDDDRDL (Chip) RUUURRRRULLLU (Chip) DRRRDLLLLDDLUUUUUUUUURDRURULLLU (Chip) DRRRD RRULURRRRDDRRRRRUULURRULDDDLLLULUUL (Chip) RDDRDRRULURULL (Chip) RRDLDRD RUUURDLLDRDLLLLU (Chip) DRRRRDLLDRRRUUU (Chip) DDDLLLURRULLUU LLLLLLLLDL ULLL and Exit. [NOTE: This terrific directions are from a great CC site at http://www.bus.ualberta.ca/rfield/Chip'sChallenge/chip.htm] LEVEL 137 - GOLDKEY Password: HPPX You start this level in a paramecium infested area. Make your way to the top right and past the gravel without getting hit by paramecia. Get the five yellow keys from here without getting hit by the bugs (you might want to follow the bugs around to avoid them). Then go through the four yellow locks at the bottom right to reach the force floor area. Now you need to do a series of quick ups and downs to get to the yellow key at the other side. You'll go into the fire if you stay on any force floor for too long. Just concentrate well and find a way to get yourself into a little loop (by pressing up and down) so you can analyze your next step. After getting the yellow key, enter the yellow lock at the top left. From the space where the yellow lock was, take these directions: (don't move while you're on the force floors, wait until you come to a stop before moving again) 2U 4R 2U 1R 1D 1U 2R 2D 1R 24L 2U 1R 1U 3R 3U. Now go left and through the recessed wall, make your way past the pink balls, and get the flippers at the left. Go take the force floor path right into the water and go up past the recessed wall. Get the yellow key from those bugs and go through another recessed wall at the top right. From the square of the recessed wall, go 1R 1D 1L 4D 4R 2U 2R 2U. The blue wall at the top left corner is open... so go through it and go up and right all the way to the exit square. LEVEL 138 - PARTIAL POST Password: LUJT It took me soooo long to figure out this level. First, travel through the teleport 5 times (vertically). Now you are in a room full of blocks. Push a block so that there are 2 blocks directly to the right of the teleport (this way you can't go to this room when you enter a teleport from the left). Now bring a block with you through the teleport and put it directly at the right of the teleport. Get another block and place it right beside that block so that there are 2 blocks beside the teleport. See the pattern? You need to place 2 blocks directly at the right of each teleport so that the directions are rerouted and going through the teleport from the exit square room... will simply take you to the exit square (because it has nowhere else to go since you blocked all the other teleports). You're time is a little short on this level so you'll have to work fast. LEVEL 139 - YORKHOUSE Password: VLHH Chips everywhere... and walkers everywhere! Walkers are actually my most hated of all monsters. They move straight forward and turn in a random direction when they hit a wall. This makes it impossible to predict their movements. When releasing the walkers, try to open their passage when they're moving away from you. This way you have time to escape and let them go without them hitting you. I guess it would be a good idea to release the walkers last... although I just released them when I got to them. When you've collected all 388 chips, go to the exit square at the corners of the dirt area at the bottom. LEVEL 140 - ICEDEATH Password: SJUK I found this level to be pretty hard. It's really similar to Level 051 (I SLIDE) but much harder because of the water. For each square of land in this level, there's usually 1 correct way to move, 1 move top return to where you came from, and 2 moves that bring you to water. Follow these directions: 1U 1R 2U 1L 1D 1R 1D 1R 3D 2L 2U 2L 1U 1L 1U 1L 1D 1R 1D 1L 2D 1R 1D 2R 1U 1R 1U 1R 2U 2L 1U 3L 2D 2R 1D 2R 2D 2R 1U 3L 1U 2L 1D 4R 2U 4L 4U 2R 1D 5R 1U. Now that you have the ice skates, you can walk normally to the exit square at the center of the level. LEVEL 141 - UNDERGROUND Password: MCJE I hate this stage. It seems easy since you know exactly what to do (collect chips by building paths through the dirt and avoiding the paramecia). But it's actually hard because the paramecia move quite fast and they're hard to control. The first thing you should do in this stage is clear as much dirt as you can without freeing any paramecia from their cells. Then, free the paramecia one-by-one while collecting the chips. Here's a tip: make sure there are no hallways that are only one square wide. This causes the paramecia to get mixed up when they meet in these hallways. Also remember their movement pattern: they always stay along their right hand wall. There's only 15 chips to collect in this level. Also try to avoid freeing paramecia that you don't need to free in order to get a chip. When you've collected all the chips, get in the exit square at the top right. LEVEL 142 - PENTAGRAM Password: UCRY After a short inspection, a realized this level is impossible to do without making a map. Follow these directions: 1R 3U 1R 1U (Chip) 5R 1D 1R 1D 1R 1D 1R 1D 1R 1D 2R 2D (Chip) 3L 1D 4L 1D 6L (Chip) 1D 14L (Chip) 10U 1R 4U 1R 4U (Chip) 1R 2D 1R 2D 1R 3D 1R 2D 1R 3D 1R 2D 2R (Chip) 4D 1R 1D 1R 1D 1R 2D 1R 1D 1R 2D 2R (Chip) 3U 1R 4U 1R 6U (Chip) 1R 14U (Chip) 1L 1D 1L 1D 1L 1D 1L 1D 1L 1D 2L 3D 2L 2D (Final chip) 1R 4D 3R (exit square). Done! This level is quite similar to Level 016 (Cellblocked) because of the recessed walls, but much more complicated. LEVEL 143 - STRIPES? Password: OKOR Follow these directions. If it says '3RD' then that means 1R 1D 1R lD 1R 1D. Okay? Here goes: 1D 5L 1U 1L 1R 1D 2R 2D 3RD 1U 4L 3UL 1U 2L 2D 3RD 3UL 2U 2R 6DR 2D 2L 1U 3L 6DR 14LU 4DR D2 L2 2UL 1U 4L 3UL 3RD 4R 13DR 4D 1R 1D 10UL 1U 2L 2D 3RD 1R 3LU 1L 2U 2R 5DR 4D 3RD 1R 2D 2L 3UL 4UL 1U 4L 1U 1L 2UL 4U 3LU 1L 2UL 1U 4L 2UL 1U 2DR 1D 3R 2U 2R 7DR 7LU 2L 2D 6RD 1R 4D 4RD 1R 4D 1R 1D 4R 7DR 7LU L2 D2 3RD 1R D2 L2 2R 2U 17LU 2L 2U 2LU 3L 1D 1U 3R 2DR 4D 10RD 1R 4D 1R 2D 2L 7UL 7RD 2R 2U 1L 4U 12LU 2L 2D 3RD 1R 8DR 9LU 2L 2D 2RD 1R 2D 2L 1U 2L 2U 2LU 2DR 4D 5RD 4R 3DR 3LU 5L 2D 1R 1D 7UL 1R 4D 1R 3D 3L. Finished! LEVEL 144 - FIREFLIES Password: GVXQ This level is the kind of level that needs a lot of patience... the kind of level that I'm not good at :). The fireballs pose a serious threat to you. It's good to remember the behavior of the fireballs and yourself: The fireballs can move normally through regular floor and the fires, but they can't go through gravel or regular walls. YOU can move normally on regular floor and gravel, but you can't go through fire or the regular walls. Always anticipate where you're going to go and find a spot of gravel at the place where you're going so you have a place to plan further. Don't move to quickly, that just makes you careless (and besides, you have unlimited time). LEVEL 145 - Thanks to... Password: TONY When you look at the little black box that tells you the name of the level and the password, it shows "Thanks to...TONY". The Tony is probably referring to Tony Krueger, who you can see in the "About Chip's Challenge" under the help menu (windows version). This level also thanks some other people: Doug T. (in the toggle doors), Rob D. (in the gravel), Ed H. (in the fire), Lisa F. (in the ice), and the WEP 4 test team (the hint beside the exit). Anyhow, here's how to beat the level: slide across the ice and enter the teleport. Now go down and get the fireboots from the bottom right part of the gravel. Use them to cross the fire and slide across the ice. Take the force floor path to the bottom right... take one step right into the exit square. Whew! That was easy! [NOTE: This is the only level in Chip's Challenge where the title isn't spelled in all capital letters. Weird...] LEVEL 146 - CAKE WALK Password: JHEN First, go to the right side and use a block to stop the fireballs from being cloned. Now use these blocks to build a bridge beside the ice and force floor path. Continue building the bridge until you get the suction boots. Then build a horizontal bridge from your bridge just under the 3 blocks (going right to the chips). Collect the chips and the red key (9 chips left). Go to the left side and collect all the chips there (4 chips left). Then repeat the process you did on the right side to collect the remaining chips and the blue key. You will need to transfer some blocks from the right side to do this. Now go to the bottom of the middle path and stand between the two brown blocks. Push a block to the side and quickly move down (the block bounces back). Push the LEFT block upwards to build a path to get the fireboots. Go down into the force floor area (don't push a block in there yet) and use the key on the red lock that's directly under the exit square. Push a block into the force floors and it will go to the space of the lock you just opened. Push it into the water and get in the exit square. LEVEL 147 - FORCE FIELD Password: COZA I found this level very hard. Well, maybe more time consuming and annoying than hard. You need a lot of patience (and free time) to beat this level. What you're actually trying to do is get the chips so you can pass through the chip socket and get the suction boots. Then you can move freely around the level and into the exit square. When you start out, you should just go around forcing yourself to the nearby chips. Then you should start analyzing the patterns of the force floors so you know what button to press to get to the next area or chip. I found that it was quite easy to get the chips at the left side... but the right side of the level kept of bringing me back to the left. Just remember to look ahead so that you know where you're going next. Luckily, you have all the time you need to beat this level. Oh yeah, good luck! LEVEL 148 - MIND BLOCK Password: RGSK I didn't find this level too hard... and it's definitely not worthy of being Level 148! Anyhow, you need to clone brown blocks and use them to form a path through the mess of bombs to the chips and eventually the exit square. Be patient-- you have unlimited time. Try to get rid of all the bombs near the center where you might make a misstep and die. The level is divided into four sections. Most of the chips are at the corners of these sections. The exit square can be found at the right of the upper area. LEVEL 149 - SPECIAL Password: DIGW This is it, the last level of the game. Get the yellow key and go through the yellow lock. Get the blue key and go through the blue lock. Get the red key and go through the red lock. Get the green key and go through the green lock. Enter the teleport. Use the two blocks at the right to build a bridge going to the RIGHT (don't use the left block, it has fire under it). Now use the second block and the fourth block to build a bridge going UP. Now there's a whole bunch of blocks, and only two of them don't have fire under them! Stand at the bottom-left corner and follow these directions: 2U 4R 4U. The block above you is the first block, push it into the water at the top. Return to the bottom left corner and follow these directions: 4R 6U 3R. The block above you is the second block, use it to complete the bridge you started with the other block. Cross up to the top area and go as far left as you can. Go up to the top strip of land and push the leftmost block aside. Tada! You completed the game! ~ The End ~ ,----------------------------------------------------------------------. | 4) PASSWORDS | '----------------------------------------------------------------------' Here's a list of all the passwords for each stage. I know all of these are included in the stage-by-stage walkthrough but it's nice to have them arranged like this in case you want to make a print-out of all the passwords without the solutions for each level. So here's the list: Level 001 - BDHP Level 051 - IGGJ Level 101 - RPIR Level 002 - JXMJ Level 052 - PPHT Level 102 - VDDU Level 003 - ECBQ Level 053 - CGNX Level 103 - PTAC Level 004 - YMCJ Level 054 - ZMGC Level 104 - KWNL Level 005 - TQKB Level 055 - SJES Level 105 - YNEG Level 006 - WNLD Level 056 - FCJE Level 106 - NXYB Level 007 - FXQO Level 057 - UBXU Level 107 - ECRE Level 008 - NHAG Level 058 - YBLT Level 108 - LIOC Level 009 - KCRE Level 059 - BLDM Level 109 - KZQR Level 010 - UVWS Level 060 - ZYVI Level 110 - XBAO Level 011 - CNPE Level 061 - RMOW Level 111 - KRQJ Level 012 - WVHI Level 062 - TIGW Level 112 - NJLA Level 013 - OCKS Level 063 - GOHX Level 113 - PTAS Level 014 - BTDY Level 064 - IJPQ Level 114 - JWNL Level 015 - COZQ Level 065 - UPUN Level 115 - EGRW Level 016 - SKKK Level 066 - ZIKS Level 116 - HXMF Level 017 - AJMG Level 067 - GGJA Level 117 - FPZT Level 018 - HMJL Level 068 - RTDI Level 118 - OSCW Level 019 - MRHR Level 069 - NLLY Level 119 - PHTY Level 020 - KGFP Level 070 - GCCG Level 120 - FLXP Level 021 - UGRW Level 071 - LAJM Level 121 - BPYS Level 022 - WZIN Level 072 - EKFT Level 122 - SJUM Level 023 - HUVE Level 073 - QCCR Level 123 - YKZE Level 024 - UNIZ Level 074 - MKNH Level 124 - TASX Level 025 - PQGV Level 075 - MJDV Level 125 - MYRT Level 026 - YVYJ Level 076 - NMRH Level 126 - QRLD Level 027 - IGGZ Level 077 - FHIC Level 127 - JMWZ Level 028 - UJDO Level 078 - GRMO Level 128 - FTLA Level 029 - QGOL Level 079 - JINU Level 129 - HEAN Level 030 - BQZP Level 080 - EVUG Level 130 - XHIZ Level 031 - RYMS Level 081 - SCWF Level 131 - FIRD Level 032 - PEFS Level 082 - LLIO Level 132 - ZYFA Level 033 - BQSN Level 083 - OVPJ Level 133 - TIGG Level 034 - NQFI Level 084 - UVEO Level 134 - XPPH Level 035 - VDTM Level 085 - LEBX Level 135 - LYWO Level 036 - NXIS Level 086 - FLHH Level 136 - LUZL Level 037 - VQNK Level 087 - YJYS Level 137 - HPPX Level 038 - BIFA Level 088 - WZYV Level 138 - LUJT Level 039 - ICXY Level 089 - VCZO Level 139 - VLHH Level 040 - YWFH Level 090 - OLLM Level 140 - SJUK Level 041 - GKWD Level 091 - JPQG Level 141 - MCJE Level 042 - LMFU Level 092 - DTMI Level 142 - UCRY Level 043 - UJDP Level 093 - REKF Level 143 - OKOR Level 044 - TXHL Level 094 - EWCS Level 144 - GVXQ Level 045 - OVPZ Level 095 - BIFQ Level 145 - TONY Level 046 - HDQJ Level 096 - BIFQ Level 146 - JHEN Level 047 - LXPP Level 097 - IOCS Level 147 - COZA Level 048 - JYSF Level 098 - TKWD Level 148 - RGSK Level 049 - PPXI Level 099 - XUVU Level 149 - DIGW Level 050 - QBDH Level 100 - QJXR ,----------------------------------------------------------------------. | 4) BEST TIMES | '----------------------------------------------------------------------' No, these are NOT all MY best times. I collected them from Alice Voith's excellent Chip's Challenge site (http://www.geocities.com/~fishofgold/). These were done by various people that I do not know and I'm not really sure if they want their name included here. Again, these are not my own records. The times shown here are the REMAINING time when you beat the level, not the time it took you to complete. If you are able to beat any of these times here, go ahead and e-mail me... but I don't think you can beat the times here anyway. [NOTE: NA means "Not applicable" because these levels are not timed.] Level 001 - 83 Level 051 - 655 Level 101 - 240 Level 002 - 90 Level 052 - 382 Level 102 - 177 Level 003 - 89 Level 053 - 478 Level 103 - 488 Level 004 - 116 Level 054 - 323 Level 104 - 232 Level 005 - 85 Level 055 - 69 Level 105 - 255 Level 006 - 94 Level 056 - 161 Level 106 - *NA Level 007 - 138 Level 057 - 228 Level 107 - 260 Level 008 - 96 Level 058 - 550 Level 108 - 275 Level 009 - 303 Level 059 - 367 Level 109 - 132 Level 010 - 51 Level 060 - 288 Level 110 - 270 Level 011 - 209 Level 061 - *NA Level 111 - *NA Level 012 - 269 Level 062 - 282 Level 112 - *NA Level 013 - *NA Level 063 - 476 Level 113 - 461 Level 014 - 203 Level 064 - 523 Level 114 - 172 Level 015 - 89 Level 065 - 394 Level 115 - *NA Level 016 - *NA Level 066 - 291 Level 116 - 692 Level 017 - 83 Level 067 - 517 Level 117 - *NA Level 018 - 553 Level 068 - 483 Level 118 - 260 Level 019 - 168 Level 069 - 229 Level 119 - 199 Level 020 - 340 Level 070 - 136 Level 120 - *NA Level 021 - 118 Level 071 - 351 Level 121 - *NA Level 022 - 291 Level 072 - *NA Level 122 - 271 Level 023 - 423 Level 073 - 483 Level 123 - 271 Level 024 - 414 Level 074 - 359 Level 124 - 661 Level 025 - 431 Level 075 - 479 Level 125 - *NA Level 026 - 251 Level 076 - 402 Level 126 - 423 Level 027 - 147 Level 077 - 481 Level 127 - 451 Level 028 - 238 Level 078 - 478 Level 128 - 315 Level 029 - 299 Level 079 - 219 Level 129 - 286 Level 030 - 454 Level 080 - 733 Level 130 - *NA Level 031 - 6 Level 081 - *NA Level 131 - 24 Level 032 - 375 Level 082 - 963 Level 132 - 654 Level 033 - *NA Level 083 - 297 Level 133 - *NA Level 034 - 297 Level 084 - 578 Level 134 - *NA Level 035 - 570 Level 085 - 224 Level 135 - 293 Level 036 - 232 Level 086 - 381 Level 136 - *NA Level 037 - 585 Level 087 - *NA Level 137 - 392 Level 038 - 460 Level 088 - 317 Level 138 - 227 Level 039 - 16 Level 089 - 368 Level 139 - *NA Level 040 - 194 Level 090 - 317 Level 140 - 263 Level 041 - 169 Level 091 - 365 Level 141 - *NA Level 042 - 187 Level 092 - 443 Level 142 - *NA Level 043 - 126 Level 093 - 634 Level 143 - *NA Level 044 - 146 Level 094 - *NA Level 144 - *NA Level 045 - 195 Level 095 - 334 Level 145 - *NA Level 046 - 222 Level 096 - 318 Level 146 - 677 Level 047 - 227 Level 097 - 289 Level 147 - *NA Level 048 - 275 Level 098 - 337 Level 148 - *NA Level 049 - 162 Level 099 - 379 Level 149 - 954 Level 050 - 317 Level 100 - *NA ,----------------------------------------------------------------------. | 6) TIPS AND SECRETS | '----------------------------------------------------------------------' - Here's a trick that would make the entirre above section worthless: If you press CTRL-T, there will be an "Ignore passwords" command under the game menu of Chip's Challenge. When this is activated, you won't need to enter a password when you go to a level. You can go to any level you want using the "Goto" command under the level menu without entering a password. - Every time you restart a level (after dyying), your score is subtracted by 20%. To prevent this from happening, you can go to "best times" under the game menu and click on the level you are on and you will not lose any points. - The name of level 145 is "Thanks to...".. And the password is "TONY". When it is viewed at the beginning of the stage, is says "Thanks to...TONY". This is probably referring to Tony Krueger who you can see when you look at "About Chip's Challenge" under the Help menu. - The passwords of level 095 and level 0966 are exactly the same. I really don't know what's up with this. Was it intentional? Was that an accident? The passwords obviously supposed to be different for each level, but I was surprised to see this when I made the password section... - Level 034 is called 'Cypher'. And 'Cypheer' means code. If you make a map of the level and view it from far, you will see that there are three rows of four letters each. Each row tells you a different password for another level in Chip's Challenge. The first row tells the password for level 082: LLIO. The second row tells the password for level 137: HPPX. And finally, the third row shows the password for level 146: JHEN. - There is a file that stores the settingss for Chip's Challenge and the other Windows Entertainment Pack games. This file is usually in the Windows directory and called entpack.ini. The first settings you'll see belong to Chip's Challenge. The first settings here are the settings for the sound effects. You can change these to different .wav or .mid files that you may have on your hard drive. If you want, you can also change the current level, the highest level, and the current score. - Many of the levels in Chip's Challenge hhave hidden meanings behind their names. For example: Level 034 - CYPHER means Code. Level 013 - SOUTHPOLE tells you the direction to the exit square. Level 017 - NICE DAY comes from the giant happy face which can be see from afar. Level 024 - OORTO GELD is an anagram for toggle door. I could have put all these secret meanings into a new section if a wanted to. - This is just weird information now. You know level 145 - Thank you...? There's a lot of unique stuff about it. First of all, it's the only level where the title isn't written in all capital letters. Second, when you look at the introduction box thing, it says "Thanks to...TONY" (probably referring to Tony Krueger). Third, there's a bunch of other people thanked in this level: Doug T. (in the toggle doors), Rob D. (in the gravel), Ed H. (in the fire), Lisa F. (in the ice), and the WEP 4 test team (the hint beside the exit). Lastly, this is the only level that doesn't have a border around the sides. ,----------------------------------------------------------------------. | 7) FREQUENTLY ASKED QUESTIONS | '----------------------------------------------------------------------' Q: Where can I find this game? A: Chip's Challenge is a game by Microsoft originally part of Windows Entertainment Pack (WEP). Unfortunately, Window's Entertainment Pack is getting quite rare and hard to find in stores. You can buy WEP through Microsoft's official website (http://www.microsoft.com). You can order it there and it will be delivered anywhere in the United States (including Alaska and Hawaii). No, I will not give it away to you... Microsoft would get angry at me :) Q: And what if I don't live in the US... A: I don't live in the United States either! Chip's Challenge was included in my hard drive when I bought my PC. Perhaps you can check the place where you bought your computer... usually they'll have information about where you can find Window's Entertainment Pack. Or maybe you can ask someone is the US to order it and send it to you. Q: How do I beat this level? A: Check the walkthrough, genius. I don't have time to put up with losers that can't look through simple 170KB guide for a simple answer to beating a simple level for such a simple game. Oh, and if I didn't make a level solution for the level you're talking about, then I probably didn't beat that level yet. I'm doing this guide as I continue through the game. Q: I can't understand your instructions! A: Uh huh. You mean you can't understand plain English? Or more likely, my instructions are too complicated for your simple little brain. E-mail me for clarification on that level (mike@yeayea.com). You can also check out Alice Voith's Chip's Challenge site (http://www.geocities.com/~fishofgold). That's where I always went to look for help on the net. Q: Why are you making a guide for such an old game? A: Because I feel like it... and because there's no other Chip's Challenge guides at Gamefaqs.com. I know several people that are still trying to beat the game until today and don't know anywhere to get help. Also, this is one of the most popular PC games ever created (since many people already have it included in their hard drive). Hopefully *someone* will appreciate what I'm doing here. ,----------------------------------------------------------------------. | 8) CREDITS & INFO | '----------------------------------------------------------------------' Special thanks to... - Microsoft for making this game and packing it with Windows 95 - Alice Voith's Chip's Challenge Site (www.geocities.com/~fishofgold) - Gamefaqs.com for posting all my FAQs. This is my 3rd so far. - http://www.bus.ualberta.ca/rfield/Chip'sChallenge/chip.htm NOTE TO WEBMASTERS: You may freely place this document on non-profit websites without explicit permission from the author as long as (1) it is not modified at all and (2) I recieve full credit. Take note that any future updates will be sent only to gamefaqs.com. REGARDING FEEDBACK: Before coming to me with questions, please make sure that it's not already answered in this guide. And make sure you're looking at the most recent version of the guide (always available at www.gamefaqs.com). All feedback goes to mike@yeayea.com. For news about the progress of my FAQs, and announcements of future projects, visit my site at http://www.geocities.com/coffeefaqs. Copyright (c) Michael Gonzalez 1999-2003