The Getaway (e)

Cover
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                This is The Getaway. Over 28 Square Miles
                  of true London's streets, motors, drug 
                dens, strip clubs, criminals, and guns, 
                  captured in perfect detail. Ready to see 
                               the sights?

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                           T H E   G E T A W A Y
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Console: Playstation 2
Author: Belfast IsJericho
Real Name: Mark Fletcher
E-Mail: m_s_fletcher[at]hotmail[dot]com
Contributor Page: http://www.gamefaqs.com/features/recognition/25800.html

(Please see Section 19 before contacting me)
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System: PAL
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Version: Final
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This FAQ is for the PAL Version of the game. I am not covering the NTSC Version
of the game and should the publishers make any changes, you won't find them in
the actual text of the walkthrough. You can, however, scroll down to Section
17, in which I detail changes made between the different versions.

You are permitted to download this guide onto your computer hard drive provided
it is for personal use only. You are also permitted to print out certain parts
of the FAQ to refer to whilst playing the game. Should you use the FAQ for
profitable gain or try to pass it off as your own, I will contact you about 
the situation, and if the problem persists, I shall sue you.

This FAQ was created using a Courier New font with Size 10 formatting in
Wordpad. Should you save the file, it is best used in the aforementioned font.

I would immediately like to thank Psychotic_34 and RMcGregor whose 
contributions to the guide have been invaluable. I am eternally grateful to
both of them.


T A B L E   O F   C O N T E N T S...
====================================

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| Section      | Roman Numeral   | Section Title                            |
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| One          | I               | Introduction                             |
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| Two          | II              | Copyrights                               |
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| Three        | III             | Version History                          |
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| Four         | IV              | Controls                                 |
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| Five         | V               | Weapons                                  |
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| Six          | VI              | Techniques                               |
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| Seven        | VII             | Before Starting                          |
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| Eight        | VIII            | Mark Hammond - Missions                  |
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| Nine         | IX              | Frank Carter - Missions                  |
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| Ten          | X               | Places of Interest                       |
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| Eleven       | XI              | Glitches                                 |
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| Twelve       | XII             | Secrets                                  |
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| Thirteen     | XIII            | Miscellaneous                            |
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| Fourteen     | XIV             | Increasing Lifespan                      |
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| Fifteen      | XV              | Character List                           |
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| Sixteen      | XVI             | Car Database                             |
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| Seventeen    | XVII            | PAL/NTSC/Demo Changes                    |
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| Eighteen     | XVIII           | Credits                                  |
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| Nineteen     | XIX             | Contacting The Author                    |
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| Twenty       | XX              | Closing Words                            |
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Note:-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you want to locate something specific quickly, then press Control and F on
your keyboard whilst you are in this window. It will bring up a search box.
Enter in what you are looking for, whether it be a mission name, information
on a car etc. in the 'Search For:' box. Once you have entered in your choice,
click OK and the browser will then search for your chosen word.

Should you choose a common word, keep pressing Enter as it will browse through
the guide showing you each of those words. If you still cannot find what you
are looking for, try going for something more or less specific depending on
what you are looking for.
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| 01 |                         INTRODUCTION                              | 01 |
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I. Story/Plot
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Mark Hammond is a convicted bank robber gone straight. Two months after being
released, a botched kidnap attempt sees his wife murdered and his son taken
away. Hammond is bent on revenge, he pursues the car in order to retrieve his
son and avenge his wifes death. But will Hammond's kid live?

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II. Game Background
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The Getaway started out as a project for the Playstation in 1996. To be created
by Team Soho, it was intended to be the best game of all time. Six years and 5
million pounds later, the Getaway has arrived in a box for the Playstation 2.
After all the delays, was it truly worth the wait? Personally, I think so.

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III. Game Content 
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There has been some discussion on various forums etc. from people who don't own
the game asking questions about the games content. This includes things like
the amount of swearing involved, the level of violence, the amount of 'gore'
etc. This is just a brief explanation of some of the areas under question.

A. Ratings
========================================
A1. United Kingdom
******************
Age Restriction: 18
Sticker: Parental Advisory: Explicit Content

A2. United States of America
****************************
Rating: M for Mature

B. Blood
========================================
Although you kill people, ALOT of people on your way throughout the game, you
proabably won't see THAT much blood. Gang Members and the police drop down on
their hands and knees before dying, as opposed to the comical way that they
fall, headless to the ground with blood spurting from the wound, in Grand Theft
Auto: Vice City.

Although, due to the games realistic graphics, the way the characters can be
killed may be moderately disturbing for younger gamers.

C. Violence
========================================
This game is violent. There is no doubt about that. You can shoot innocent
pedestrians for fun, you can park two cars beside one car to prevent them
getting out and shoot the engine out and watch their body burn.

Although, the games storyline gives the two characters REASONS to cause the
trouble that they do. For Hammond, is son has been kidnapped, and the only way
to keep him alive is to do the things that Charlie Jolson tells you to do.
Thus, you have your reasons for carrying on the way you do.

For Carter, you're a cop who is determined to do anything to put away Charlie
Jolson. This gives you your own reasons for killing the way you do, because you
want to save the lives of others.

D. Swearing
========================================
This game has it all. F-word, W-word, C-word, B-word, S-Word etc. They are all
in there. The F word comes up at least three or four times per cutscene. This
may offend some gamers. You will also hear expletives shouted at you from angry
pedestrians as you make a shortcut along the pavement.

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I hope that brief summary of the different areas of the game has helped you. I
wanted to be as informative as possible without giving away any spoilers. If
you still have questions about the content, then by all means e-mail me at
m_s_fletcher[at]hotmail[dot]com with the subject title of "Getaway Content
Question" Any other title may see the e-mail deleted.
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IV. Media Response to the Game 
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Several newspapers have criticised this game for its 'realism'. One of the main
criticisms mentioned in several newspapers is 'the brutal slaying of a totally
innocent BT employee'. This has caused several changes to be made to the US
Version and a recently released 'Version 2' in which the BT Van has been 
removed.

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V. About The Author
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My name is Mark Fletcher and I am currently residing in Belfast, Northern
Ireland. My interests include gaming, writing and football. I support Liverpool
Football Club and Tottenham Hotspur and maintain an active interest in Rugby 
Union.
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| 02 |                         COPYRIGHTS                                | 02 |
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Please appreciate the time and effort that I have put into making this FAQ as
informative as possible, I won't be best pleased if you rip it off in any
shape, form or manner if you don't ask me. If you do ask me for permission to
post the guide, I will probably reply no. It would be too hard for me to keep
track of all the sites that want it, so all my work is going to remain strictly
on GameFAQ's.

If, during browsing other sites, discover this guide on any site that is not
listed below, please send me an e-mail so that I can have the matter at hand
dealt with as quickly as possible.

And finally, if you do rip it off and refuse to remove it after repeated
requests, I WILL sue you for money. There are a few games coming out that look
quite good and the money I receive from you for Copyright Infringement would
assist me in buying all of them.

This guide can only be seen on http:\\www.gamefaqs.com

I do not intend for this guide to be put on any site other than GameFAQ's. If
you find it on any other site then do not hesitate to contact me with the URL
of the site and the direct URL to the guide.
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| 03 |                       VERSION HISTORY                             | 03 |
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[19.4KB] [11th December] [Version 1.0]
This guide is in a pretty sorry state to be honest. I've only done the first
five or six missions but I wanted to get them down. I am accepting submissions
as well. That is pretty much all I have done. The first four Hammond
missions... I haven't even done the controls for the game... Anyway, I just
want to get it up and running before continuing with it.

[41.7KB] [13th December] [Version 1.1]
I completed the controls section and done Hammonds first six missions. I
included the different techniques you can use in different situations. I still
have some things to add there, so I've plenty to do. I've also started the
credit list and the closing words section. I hope the guide has been
satisfactory for those who have/are using it. I got an e-mail from someone
earlier saying that they weren't able to find any other FAQ's of the Getaway
on the net. I'd be surprised if mine was the only one. Expect the next update
on Sunday.

[54.6KB] [14th December] [Version 1.2]
I wrote up an entire walkthrough for the mission 'Filthy Business'. It is about
10KB long by itself... I also added in quite a few reader submissions.
Added in an extra way to rid the police when they are chasing you. This is what
I had intended to write up for Sunday, so the new version is being submitted a
day earlier.

[75.7KB] [15th December] [Version 1.3]
I have wrote up all the missions up to Hammonds Eleventh mission. For his 11th
mission, I added in detailed maps that I spent about one hour doing. I added in
a couple of reader contributions and included the Miscellaneous section. I also
added in a brief idea of what I'll include in the Places of Interest Section.
I've never been to London, so if you have any suggestions that you think would
be 'interesting', then do not hesitate to send them to me. I currently haven't
tried Hammonds 12th and final mission, I've spent too much time typing up this
FAQ.

[89.1KB] [22nd December] [Version 1.4]
This isn't really an update so to speak, but I've completed revamped the look
of the FAQ. Instead of the sections having == for subsections and then -- for
further subsections, I've decided on using ~~ throughout. I also made an eye
friendly section divider with the number of the section in the little shield
like things at the side. There's nothing done on any of the missions yet. I
was ill with flu for a while, so I didn't get to play the game. Now I am able
to play the game, I can't get past Hammond's 12th mission. I can't even find
the ship. Anyway, the next update should see all the missions done. I'm going
to hold off until I've done all the missions and wrote them all up. Keep those
submissions coming in, because they're much appreciated even though not all are
put in (I haven't got around to deciding what's decent and what's not yet, so
no contributions included this update). Sorry if you thought I'd updated the
mission section, but there you are.

[105KB] [23rd December] [Version 1.5]
I wrote up Hammond's last mission and added in about eight reader contributions
on various topics. I included a new weapon in the weapons list and drew up a
diagram, which gives the general layout of the hull of the ship on the last
mission. I also moved the E-mail Policy further up the guide as no-one appeared
to be reading it where it was.

[122KB] [29th December] [Version 1.6]
I wrote up the next one or two of Carter's missions, I can't remember off hand.
I also renamed Section 5, and split it into four sections. If anyone could send
me a list of the cars in the game, I'd greatly appreciate it. I also included
some readers notes and various other things. I got a new computer for Christmas
along with Smackdown: Shut Your Mouth, Tiger Woods PGA Tour 2003 and Tony Hawk
Pro Skater 4 (All Playstation 2), so I've had limited time to work on the FAQ
as of late, hence the 6 days since an update. I also redone the E-Mail Policy.
If you don't follow the e-mail policy, I'll block your e-mail. Simple.

[144KB] [1st January] [Version 1.7]
HAPPY NEW YEAR! I included Carters next mission and added in the entire list of
cars. They are listed alphabetically and in age (for the person who requested
it, you'd better be grateful. It was a pain in the neck to do). I also included
about two dozen readers notes. I would be grateful if, when sending an e-mail,
you included a vague sentence of what your submission is so I can scan my inbox
and see what is of use without having to open them all. Thanks.

[227KB] [4th January] [Version 1.8]
I added the Car List in with detailed analysis of the cars. I also added in a
Secret Car Section in which it details where to find them (both of the
aforementioned sections were authoured by RMcGregor and Psychotic_34 who
allowed me to use different parts of their FAQ in an information-sharing deal).
I also completed several more Carter Missions, with Levels 18 and 19 having
detailed maps on how to go about completing them. I also revamped the look of
the FAQ and added in a couple of reader contributions. I also added in a
couple more Places of Interest and created the section - 'Increasing Lifespan'
with challenges created by myself and others. Several more subsections will be
added to Section 14 in future updates.

[272KB] [5th January] [Version 1.9]
I've added in a couple of sections detailing car damages and when you should
abandon your car. I also added in the traffic laws of England that are in the
game in the car list section. I'm also about 1/4 of the way through detailed
diagrams for each level. The one that is going to be the most irritating to do
will be Filthy Business, so you might be waiting a while to see that one
because I'll procrasinate it for so long. Razo (as he is known on the GameFAQ's
boards) is submitting his own car list with a history of the different cars.
I'm going to add in his statistics for different areas below the diagrams. So
it'll go like Psychotic_34's Statistics for X, Y and Z and then Razo statisics
for A, B and C and then the history of the car, as submitted by Razo. Stay
tuned for that. I still need to do four more of Frank Carter's missions before
I unlock Free Roam Mode and can go around finding interesting things to do
such as ramps and jumps that can be tried etc.

[301KB] [6th January] [Version 2.0]
This is a pretty big update considering the fact that I haven't updated any of
the missions as of yet. I still can't get past The Jolson Files and it is
beginning to irritate me now. I added in several sections including the police
you will face on your way around the game on foot, as well as making minor
corrections to some areas. I included some more maps for missions already
covered and in the Introduction I included some information on the game's
content. Considering I've played it thoroughly, I felt I was able to make
informative comments without giving away any spoiler. I hope that that section
is of help to someone. Razo is submitting his car list with history to me on
Wednesday via e-mail, so check back on Wednesday or Thursday Night for the new
update. I've got a half-day off school on Thursday, and then I'm off on Friday
because of our school's open night. This will give me ample oppurtunity to work
on the guide. I also made a couple of changes to the control section. One
person e-mailed me asking where the L3 and R3 buttons were, so I added in a
brief instruction telling people where they are and how they are operated. I
also reworded the short paragraph on how to skip a cutscene. For the next
update, I hope to have completed most, if not all, of the maps for previous
missions, as well as getting past The Jolson Files. Keep checking the FAQ for
future updates.

[326KB] [8th January] [Version 2.1]
Razo still isn't finished with the car histories yet, so you can expect to
wait another few days for them. Just a brief update here. I've restructured
different areas of the FAQ, added in the occasional detail here and there,
nothing drastic. The only major change would be the movement of the character
and car listings to the bottom of the FAQ. As far as game progress goes, I'm
nearly through The Jolson Files. I've worked out to get into the second area
and can NEARLY get down to the basement before seen. Expect me to have this
mission covered by Friday.

[346KB] [9th January] [Version 2.2]
I'm still awaiting the car histories from Razo, he has been quite busy
recently, so he hasn't had much time to work on them. As far as updates I have
made go, I've made a short update to the credits section as well as some
grammatical and spelling errors. The only major update would be the inclusion
of detailed maps and explanations for Mission 21. I was having severe
difficulty completing it, hence the reason it has been so long since a Mission
Update. I still have quite a few things to do, including the next three or so
missions in the game, as well as maps I've missed out for previous levels, and
other miscellaneous things to include.

[409KB] [11th January] [Version 2.3]
After an intense afternoon of play yesterday, I finally completed the game. For
this version, I wrote up all the missions with maps and explantions as well as
making very minor changes throughout the rest of the guide. I changed the
e-mail policy to incorporate the fact that all the missions have been complete.
I am expecting a wave of e-mails when the game is released in America, so that
is one prospect I am not looking that forward to. I still have the car
histories to add and I included a new section called 'Cutscene Text' at the
bottom of the FAQ for those who wish to read them (The reason it is at the
bottom is so that it doesn't add more things for the reader to scroll through
before you get to the mission walkthroughs). All in, I think that this file
should reach between 550K and 625K by the time it is finished. I can't wait for
the day that I can send in the final version. The amount of work I have put
into has been exhausting.

[444KB] [13th January] [Version 2.4]
I fixed a couple of noticeable spelling errors throughout the FAQ. I also
started the Car History section. I'm concerned that I may be going TOO in-depth
for the section, however I am struggling to find anything remotely interesting
for several cars. I have completed down to the Dennis Fire Engine for this 
update. I included a couple of sections in the Introduction Section and various
other small notes throughout the FAQ. These include a couple of interesting
facts/helpful tips from Waspman. I also added in the Contact Information below
the E-mail Policy. Please feel free to contact me via either of the methods
listed. I am expecting a wave of contributions from American gamers when the
game hits there some next week. I am procrasinating doing maps for some of the
levels I have already covered. These include Mission 7 and Mission 13. I need 
to find willpower...

[472KB] [16th January] [Version 2.5]
After receiving some critiquing on the FAQ Board, I decided to make several
changes. One of the things pointed out to me was the 'difficulty' with 
navigating the FAQ due to its size. I have, therefore, added in a Navigation
system. The details for it can be found at the top of the FAQ. I would 
appreciate feedback from people using it because I am unsure whether it works
well or not. It was also suggested to me not to make too many minor updates. 
After this FAQ, I'll begin that, but for this one I will continue minor
updating...

[411KB] [21st January] [Version 2.6]
I caught the flu again on Sunday morning, so I was unable to do extensive work
on the FAQ as of late. I nuked all forms of filler and removed pointless stuff
such as the Car Histories, the poor ASCII art at the top, the navigation system
and I reorganised the layout of the submissions I included for the mission
walkthroughs. This FAQ is as complete as it can be, and after a couple more 
minor updates, I intend to call it final.

[414KB] [26th January] [Version Final]
Well... This is the end of an era. The FAQ is complete and I am satisfied that
it covers everything that is in the game. I would like to thank those who have
contributed to the guide over the month and a half it was in construction. I
would also like to celebrate the fact that the game is in the Top Ten FAQ
listings at time of writing (10:55AM on Sunday 26th January). I hope you had
as much fun reading this guide, as I did writing it.

///////////////////////////////////////////////////////////////////////////////
// This guide is complete. That means no more submissions will be accepted.  //
///////////////////////////////////////////////////////////////////////////////
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| 04 |                          CONTROLS                                 | 04 |
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For those who don't know where the L3 and R3 Buttons are, you simply push down 
on the corresponding analog stick. L3 is trigger by pushing down on the left 
analog stick and R3 by pushing down on the right analog stick.
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I. Foot
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__________________________________________
| Playstation 2 Button |     Control     |
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| X Button             | Action          |
| 0 Button             | Enter Vehicle   |
| Square Button        | Shoot Weapon    |
| Triangle Button      | Draw Weapon     |
| Left Analog Stick    | Move            |
| R1                   | Auto-Aim        |
| R2                   | Manual Aim      |
| R3                   | No Function     |
| L1                   | No Function     |
| L2                   | Reload          |
| L3                   | No Function     |
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II. Car
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__________________________________________
| Playstation 2 Button |     Control     |
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| X Button             | Accelerate      |
| 0 Button             | Exit Vehicle    |
| Square Button        | Brake           |
| Triangle Button      | Reverse         |
| Left Analog Stick    | Move            |
| R1                   | Handbrake       |
| R2                   | No Function     |
| R3                   | No Function     |
| L1                   | No Function     |
| L2                   | No Function     |
| L3                   | Horn/Siren      |
------------------------------------------

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You can also use the Right Analog Stick to control the car's acceleration and
braking. Pushing the stick forward will cause acceleration and bringing it back
will cause the car to break.
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During certain cutscenes, you can press the R3 Button to skip them. This does
not work on all cutscenes. However, it does work on cutscenes that you have
already seen. For example, if you are replaying a mission again, you are able
to press R3 to skip the cutscene without having to sit through it all.
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When you are in the tank (A secret vehicle), you can fire its turret by   
pressing the L3 Button. This will cause all vehicles, or civilians, in the area
of the blast to catch fire. Any drivers in the car will be burnt to death.
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| 05 |                         WEAPONS                                   | 05 |
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I. Pistol
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This is your standard weapon. Most of the people who are armed in this game
carry one of these. It is lightweight which means you are able to carry two
at any one time. Your pistol is your default weapon.

The pistol is better over long range distances than any of the manchine guns or
the shotguns. If you see a person in the distance, it is advisble to drop your
heavy-duty weapon and fire at them with pistols. When they are dead, walk over
the weapon you dropped to pick it up again.

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II. Shotgun
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This is a one hit or two hit kill weapon depending on where the first bullet
strikes. Should the bullet strike a major organ, the person will die. If it
strikes a limb, he will be severly injured. You can only get one of these by
picking it up from a dead guard. They use shells and cartridges. When all the
shells are done, you'll return to your default weapon of Pistols.

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III. AK-47
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A very powerful rifle. A quick burst can kill a person in a matter of seconds.
The only way to obtain one of these is to kill a gang member who has one. Once
all the ammo you have in your possession is gone, you'll be forced to drop the
weapon and return to your default weapon of pistols.

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IV. MP5 Machine Gun
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These look like mini-AK's. They are all black and pack a fair punch. You can
also carry two at a time, which almost halves the amount of time it takes to
kill a single person. You can only get these of the specially trained police
units in certain levels.

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V. Baseball Bat
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A large wooden bat. You can pick one of these up from a knocked out or dead
gang member.

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VI. Meat Cleaver
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This is a short handled, butcher tool. It can easily crack a man's skull and
you'll kill the enemy in one hit, maybe two if you're unlucky.

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VII. Police Baton
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Either kill or knock out a cop to retrieve one of these. They pack a hell of a
shot, so they are quite effective.

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VIII. Crowbar
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This is a standard crowbar that can be obtained by either knocking out, or
murdering someone who is carrying it. This is normally a Yardie.
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| 06 |                         TECHNIQUES                                | 06 |
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I. Basics               
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A. Healing
========================================
Because there are no bars on the screen, you will need to know when to heal
yourself. You'll need to heal yourself when you start limping holding your
stomach and when the bloodstains start to show on your shirt. The way to
recover is to stand next to a wall. Hammond will reach his hand out and lean
against the wall. Slowly the blood will go down and Hammond will stand up
again. When he stands upright again, you can continue on because he has
recovered his health completely.

B. Indicators
========================================
With no map in the game, you will need to follow the indicators on your car to
know where to go. This can be both a blessing and a pain. It is much easier to
know where to go when the map is on because you can make your own route there.
The better thing is that you can never get lost, but it can take you forever to
get there. If no indicator blinks, then continue going forward. When the two
indicators come on at once and start flashing, this means you are in the
correct area.

Don't worry if you lose your way whilst going somewhere. The game has an auto
route system built in, so it will soon redirect you to the correct route.

C. Hazard Lights
========================================
These come on when you have reached your destination. At times you'll need to
get out to get on to the next part of the mission. At other times, you'll need
to continue driving along the road to trigger the cutscene. It depends on the
situation.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Basic Movements 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

A. Taking a Hostage
========================================
This technique can be very handy when you are caught in a gunfight with the
police. Approach a person, this can be either a cop, a civilian, a gang member
etc. and press X. You will grab them and turn them around so that you have them
around the neck.

Pressing Triangle will draw your gun. You can walk with them in front of you to
deter police fire. This is so because the police will hesitate to shoot you in
case they shoot the hostage. Pressing R2 whilst you have the hostage will let
you shoot other people whilst holding onto the hostage. Press Square to shoot
the guy in the temple. If you don't have a gun selected, then you can use the
Square button to snap the guys neck.

For DC Carter (The Second Half of the Game), he will arrest them when you have
no weapons equipped he'll smack them over the head with the butt of his gun if
his gun is equipped.

B. Rolling
========================================
This can be an especially useful tactic when you are required to use stealth.
To perform a roll, run using the left analog stick and press X. Hammond will
perform a forward roll from a standing postion and then stand up again.

This method can be especially useful in close combat. If you hang around too
long around someone holding a gun, they will smack you over the head with the
butt of their weapon causing you to die. Rolling around can help you avoid this
whilst you plan the moment at which you will lunge forward, grab them by the
neck and then break their neck.

B1. Roll Into Crouch
********************
This is where you roll forward and then crouch behind the object you land near.
To do this, press the X button whilst running to roll, and then press X again
whilst rolling to crouch behind the object.

This can be incredibly useful when you are standing a fair bit away from a low
crate and the guys are about to walk around and see you.

B2. Roll Into Wall Lean
***********************
This is where you roll and then immediately lean against the wall when you get
back into a standing position. This is useful when you are half dead and need
to get to a wall quickly to rest without being seen. To perform it, roll by
holding the left analog stick in the direction you want and press X. You will
roll. Make sure you are about to roll into the wall you want to lean against.

When you are in the middle of the roll, press X. This will cause Hammond to
jump up from the roll and lean against the wall. You can then shuffle along to
see into the next area or press X again to stop leaning against the wall and
recover health.

C. Wall Lean
========================================
This is the motion of leaning against a wall with your guns at the ready. To
perform this, go towards a wall and press X. Hammond will lean his back against
the wall. Pressing X again will make him step away from the wall.

The wall lean option can be very useful in gunfights where the element of
surprise is key. Lean the Left Analog Stick right to move along the wall to the
right and tilt it left to lean left. If you are moving whilst leaning against a
wall and approaching a doorway, or the end of the crates etc.you will have the
option of using a jump out shot or simply shooting blind.

C1. Jump-Out Shot
*****************
Once you are leaning against the wall as close to the end of the crates or
doorframe or whatever, the game will pan out to give you a clear view of around
the corner. If you can see someone, you can burst around and fire shots at them
manually or using manual aim.

To burst around, tilt the analog stick in the direction of the clear view. This
will cause Hammond to burst out. Hold R1 and press Square to shoot your victim.
You can use R2 as well to manual aim. This is useful when you are aiming to
shoot out barrels to kill multiple enemies.

C2. Blind Shooting
******************
When you are leaning as close to the end of the doorframe as possible, you can
simply press Square to shoot blind. If you are lucky, you will be able to kill
someone with a couple of shots, but usually I wouldn't advice this method. Use
with caution.

C3. Wall-To-Wall Stealth
************************
It is possible to burst into a doorway and look around before leaning on the
other wall. To do this, simply tilt the left analog stick in the direction of
the doorway and once he is standing in the doorway, press the X button to
'recall' him back to his position against the wall. This time, however, he will
be leaning against the other wall.

D. Crouching
========================================
You are able to crouch behind an object by approaching a low object (about
waise height) and pressing the X button. Hammond will go down on his
'squatters' behind the object. This will conceal him from view.

This is very useful when you simply need to hide. You can also lean out and
shoot from behind it, as well as shooting blind over the top.

D1. Lean-Out Shot
*****************
Whilst Hammond is crouching, use the analog stick to move him to the end of the
crate. Tilting it further will cause him to lean out. You can use this method,
combined with auto-aim/manual aim to shoot someone down much easier. It can be
quite awkward as you can suddenly come back against the crate if you don't tilt
the stick continually whilst you are leaning out.

D2. Shooting Blind
******************
Whilst Hammond is crouching, press Square to fire blindly over the top of the
crate. This can be useful when someone has their back to you and when you lean
out, your shot would be obscured by the crate.

D3. Crouch into Roll
********************
If you crouch behind an object and shuffle along to the end so that you can see
round, you can push the left analog stick and press X to perform a crouched
roll from the position you were in.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Stealth
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
At certain times in the game, it is essential to use the method of stealth to
get to an area. This is the process of moving without being seen. There are
several tips that can be given to help you past any areas such as this.

A. Neck Break
========================================
When you need to kill someone blocking your path, ALWAYS break their neck. This
is a silent form of killing and will not alert the guards. Using your gun can
alert the guards to the situation and have your cover blown.

B. Patience
========================================
Generally, guards will leave their position after a certain time. Have patience
and move only when the coast is clear. Moving any sooner might alert the guards
to the situation an led to your discovery and a mission failure.

C. Hide
========================================
If you see a guard coming, the best option is simply hide. Doing so means that
the guard won't see you. Some people move in hastily and try to sneak behind
them to eliminate them. Hiding is a much better option because, once he is off
the 'route' you need to take you can move quickly and steadily in the knowledge
that he isn't there.

D. DO NOT KNOCK THEM OUT UNLESS ABSOLUTELY NECESSARY
========================================
This is an essential factor. If you knock them out by hitting them with the
butt of your gun, they will wake up after a certain amount of time and alert
their mates. This can cause overwhelming numbers to appear, and make sneaking
impossible.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Police & Car Chases
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
At different times throughout the game, you'll be forced to speed away from
either the police, or a gang car that is after you. It is advisable to know
different ways of getting them off your back before starting the missions. It
will make your life alot easier if you do know how to do it.

A. Police
========================================
The police are pretty intelligent. They will ram you mercilessly and will put
out Stingers and roadblocks to try and stop you.

They'll start to come after you for obvious crimes such as shooting a passer-by
or stealing a car at gunpoint. For less serious offences, such as dangerous
driving, they will pull in front of your car to try and stop it but they'll
give up pretty quickly so long as you don't run over a pedestrian as you speed
away from the situation.

A1. Speed
*********
Normally the best method to avoid the police is simply to outrun them. This is
in smaller cases such as dangerous driving etc. If you continue driving
erratically then they will increase the man power until they have all the units
in the city on you.

The best roads to try and speed away from them are two-three lanes with medium
amounts of traffic. This means you can weave your way between the lanes and the
opposite side of the road. At some point in the game, you'll encounter a
traffic jam with, what seem like, about 50 cars.

If you encounter one of these on your pursuit, the only options are to drive on
the pavement and run the risk of running someone over, or by going on the wrong
side of the road and weaving in and out of traffic and taking your chances.

A2. Brake and Slide
*******************
Another method which can be employed is by simply braking when they are driving
beside you. Usually when driving beside you, they are trying to ram you off the
road. When you brake, they will continue forward and swerve to try and avoid
any traffic or pedestrians. This gives you ample oppurtunity to speed away from
the situation and get them off your back.

A3. Bait
********
A much more effective method is to use fence endings. This is the fences that
abruptly stop around London. Crashing into a fence at speed can cause your car
to become undriveable.

The way to lure the police in is to let them get right up your back. Drive at
medium speed towards the fence and then swerve. You should see the police car
go flying into the barricade and stop. Since you swerved, you should be facing
in the opposite direction. Speed away and you should hear the patrol car radio
in saying that they lost you and are returning to base.

The problem with this method is that when you swerve, you might crash into a
car which could then make your car a nightmare to drive.

A4. Bait II
***********
Traffic Jams do have some uses. Let the police get right up your back again and
head towards a packed road where cars will be stopped at traffic lights. Go
directly towards one of the rows and then go around them at the last minute.

Unlike the fence one where you had to swerve so you would be facing the
opposite direction, you are able to continue going the way you have come
because the traffic will slow them down as they try to get their car to face
the right direction before speeding off to find you again.

If you done it right, you should hear them radio in saying that they lost you.
Once this happens, drive patiently to where you are going as you don't want to
get the police on your ass unless it is unavoidable.

B. Gang Chases
========================================
Occasionally, gang members will chase after you in cars performing drive-bys on
you with powerful AK's. Their cars are normally superior to your own. The main
solutions are more or less the same as the ones listed above. However, I find
the best option is to get out of your car and gun them down when they get out
of their car. You can then pinch their vastly superior car and outdo any other
gang cars by speed.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Multiple Kills 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
At times throughout the game, you will need to kill off multiple enemies in one
hit to stand a chance of surviving. The best things to do are the following:

A. Shoot Barrels
========================================
You have probably seen the barrels in some of the warehouses. They are large
and red and are generally seen in large collections. A couple of well-aimed
shots will penetrate the barrel causing an explosion. The explosion given off
will give most people standing near it. This gives you the oppurtunity to
finish off any that survived as you aren't seriously outnumbered.

B. Gas, Fire, Boom
========================================
In some levels, you are able to shoot a cannister containing a flammable liquid
and then shoot a barrel that will cause fire. The gas and fire together will
create an explosion that will kill everyone near it. This is a rare event
however, so I wouldn't get too worked up about how you are going to identify
the different barrels if you see them.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Fire
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll be playing with fire, both in general and literally, throughout the
game. It is advisable that you know the way to cause an explosion and ways in
which to put yourself out. Since the above mentioned methods tell you how to
cause an explosion, I'll tell you how to put yourself out should you catch
fire.

A. Putting Yourself Out
========================================
Should you catch fire, you will need to have your gun equipped. Find a Fire
Extinguisher and shoot at it. Hopefully the shot will penetrate it and cause
the foam to squirt out. Stand in the line of foam to put out the flames. Take
some time to recover by leaning against a nearby wall.

B. Setting Someone On Fire
========================================
To set someone on fire, you can use the methods listed above in the multiple
kill section. Another method is to block off both doors of their car and shoot
the engine out. When the engine catches fire, they will be unable to get out
and will catch fire and die in the car. Although you rarely have the ability
to use this method, it is still a great method that should be utilised. 

The best way to get their car into a position for the above to take place is
to drive at high speeds and ram into the side of it. This will cause the car to
go flying towards the street and, hopefully, their door will be against the
wall. Your car will be against the other door so you can just get out and shoot
the engine. 
  __                                                                      __
 /  \                                                                    /  \
/----\==================================================================/----\
| 07 |                         BEFORE STARTING                          | 07 |
\----/==================================================================\----/
 \__/                                                                    \__/

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. General Tips
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
o When you are resting against a wall, always lean in the direction in which
  guards are most likely to come. This lets you, immediately, fire on them and
  continue resting without getting shot in the back.

o When you see someone in the distance shooting at you, it is best to use your
  pistols. These are better over distance than larger weapons such as an AK or
  a Shotgun.

o Don't commit traffic offences as Hammond unless you ABSOLUTELY have to. The
  police will be all over you if you do. Only speed, or go up the wrong side
  of the road if it is a timed mission or a gang car is after you.

(The following General Tips were contributed by Thomas Greuel:)

o Accuracy – I found that no other weapon is as accurate over long
  distance than the pistol. the shottie is pathetic, the AK better, but if
  you really want to go for distance, go for the pistols. I drop the
  shottie as soon as I see someone further away to waste them with
  the pistols. Also make sure that you always have two pistols. Once
  you run out of ammo with the bigger guns, it’s a pain in the ass to
  shoot with just one pistol.

o Aiming – when you are in shooting missions, I found it a very
  good technique to keep clicking R1 (auto aim) continuously. That
  way you will notice anyone coming as soon as they appear, even if
  they haven’t shot at you yet.

o Police Cars – When driving in a police car, always switch on the
  siren. The cars in front of you will move to the side of the road to
  make way for you when they hear you – they don’t do that when
  the siren is off.

o In between Missions - When you are on a mission with a cut scene
  in between and you restart after that in the same car, then the car
  will be in perfect condition once the cut scene is over. So don’t
  bother about the car, just get to your destination. It’ll be perfect
  once the mission continues. It helps in V (delivery the dead
  Chinese).

o Lorries and Busses – you should try driving a lorry or a bus once –
  your perspective changes and the camera is right behind the
  driver’s seat. You can see Carter/Hammond working at the
  steering wheel. Of course you don’t see too much of the road, but
  it’s great fun and looks really authentic.

o Car transporters – Note also that there are some car transporters in
  the city you can use as ramps. Sometimes they are around police
  blockades, so you can jump over the blockade.

o Damage taken when shot at in car – I noticed that when you are in
  the car and filth or gangsters shoot at you, you can get hit
  (sometimes you see your blood squirt out of the car) and even get
  killed. So don’t think your health is safe in a car and only the car
  will take damage (like in GTA3).

o I read some comments about how to get Jasmin into the car when
  engaged in combat. I tend to drive next to her, so that she is next
  to the passenger seat. If you move a bit to and fro she will get in. I
  think sounding the horn has no relevance, women don’t seem to be
  able to listen anyway.

o In Mission IV I found that the best way to wipe the van is to drive next 
  but slightly in front of it and then try to push it to either side of the
  street. You will make it go slower and it will pretty quickly start to
  smoke.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. English Traffic Laws  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
As you are in England, you'll need to obey all the traffic laws that are in
place. These range from simple roundabouts, to one way streets etc.

Note: This is for non-UK/Ireland owners of the game.

A. Roundabouts
========================================
Roundabouts are round concrete circles that are in the middle of crossroads to
allow easier traffic flow.
            |   |
            |   |
____________|   |____________
____________  o  ____________
            |   |
            |   |
            |   |

The circle is supposed to represent the roundabout, but I can't do it to proper
scale. As you can see, the crossroads join, and the roundabout lets people go
around the concrete circle until they come to the correct road and then turn up
into it. In terms of the game, roundabouts can cause some confusion, because
you can't always be sure if you are turning up the correct road from the
roundabout.

B. Give Way Signs
========================================
Give Way signs are put in place to allow traffic to flow on more congested
roads.

___________________________

__________  __  ___________
          | \/ |
          |    |
          |    |

The backwards triangle represents the Give Way sign. This means that the flow
of traffic on the road going horizontally can continue, whilst the less
congested road's traffic pull out when they can, meaning that traffic flows
effectively in both directions.

C. One Way Streets
========================================
These are put in place when traffic going one way becomes too great for the
road to handle.


|   ||    |
|   \/    |
|         |
|         |__________________
|   ||       --->> --->>
|   \/       <<--- <<---
|          __________________
|   ||    |
|   \/    |
|         |
|         |

This represents a T-Junction with a one way street. As you can see, the traffic
on the non-way street flows both ways. If you are approaching the one way
street, you HAVE to make a left. If you are coming down the one way street, you
can make a left into the street. Any other turns would be breaking the traffic
laws.

D. Traffic Lights
========================================
For the sake of completeness, I'll add these in. If you don't know what a
traffic light is...

          |  |
__________|  |_______

_________T   T_______        T = Traffic Lights
          |  |
          |  |
          |  |

They go in three colours, red, amber, green. Red means stop, amber means get
ready and green means go. This is different from America in that we have the
amber light, whereas in America they don't.

E. Zebra Crossings
========================================
Zebra Crossing are in place across London to allow pedestrians to cross the
road. The cars must stop to let the pedestrians cross. When the pedestrians
have crossed, the cars can then start again.
________________________________________________________
               /\/\/\/\/\/\/\
               /\/\/\/\/\/\/\
               /\/\/\/\/\/\/\
               /\/\/\/\/\/\/\
               /\/\/\/\/\/\/\
_______________/\/\/\/\/\/\/\___________________________

You won't actually get chased by the police if you fly through one of these.
Unless, of course, you hit someone on the way and cause them to die, then they
will give chase...

F. Bus Lanes
========================================
Bus Lanes were introducted to encourage people to use public transport. They
are really annoying in real life when you are driving down to school on a
really busy road and you have to pull into one lane to allow the single bus
that goes to your school past...
____________________________________________________
   \
    \     BUS LANE       BUS LANE      BUS LANE
     \______________________________________________

 NORMAL LANE  NORMAL LANE  NORMAL LANE  NORMAL LANE
____________________________________________________

In the game, there is no penalty for driving in the bus lane, except that if
you get stuck behind a double decker bus, you can expect to get to your
destination by next April.

G. Double Yellow Lines
========================================
Double Yellow Lines are implemented to show where you can and cannot park. An
area with double yellow lines means that you cannot park there.
_______________________________________________________
-------------------------------------------------------
-------------------------------------------------------









-------------------------------------------------------
-------------------------------------------------------
_______________________________________________________

----- = Double Yellow Lines
_____ = Side of Road

Take this road. The traffic may flow as normal, but the double yellow lines
mean that no-one can park there as it would cause serious traffic disruption.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Recognising Car Damage
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
As you play through the game, you'll get VERY familiar with having to get out
of your completely wrecked car (due to wreckless driving) and jacking another
one. It is best to get out of the car before it is completely wrecked. This is
an analysis of each type of wreckage the car can be in.

A. Undamaged
========================================
The car is currently undamaged. The tyres and running well and are still full
of air. The engine is working well and you are able to go at the cars top
speed.

B. Slightly Damaged
========================================
A bumper to bumper collision can cause this. The front of the car is slightly
bent. This won't cause any immediate problems unless it happens again. In which
case you will move on to the next stage of car damage.

C. Indicators Blown
========================================
This is minor. This can be cause by crashing the back of your vehicle into an
object such as a pole or another car. If this happens during a mission, it is
advisable that you change cars. If this in Free Roam mode, then I wouldn't
really bother unless you HAVE to have the indicators working...

D. Moderately Damaged
========================================
The car is giving out a small amount of smoke from the engine underneath the
bonnet. This can restrict visibility on the screen. This is normally caused by
a moderate crash, such as crashing full speed into a stationary object, such as
another car, or a lamp post.

E. Flat Tyres
========================================
One or more of the tyres have blown out. If one of the tyres has blown out,
that means that the car will swerve in one direction when you are travelling
along the road. This can be caused by crashing the car into an object. The
resulting shreds of glass that fall on to the ground can cause the tyres to
puncture. If all of your wheels are punctured, get out of the car immediately
because you would be quicker running to your destination than trying to drive
the car. The only way, realistically, than all of your cars tyres can puncture
is when you run over a Stinger device set up by the police.

F. Severely Damaged
========================================
The car's engine is spurting thick black smoke that greatly reduces visibility.
When this happens, it is more than wise to get out of the car and hijack
another vehicle.

G. Burning
========================================
When the car has absorbed enough damage, it will catch fire and start to burn
out the car. When this happens, get out immediately and hijack another vehicle.
The burning will not only destroy the car, but it will cause you to catch fire
and die if you stay inside.

H. Burnt Out
========================================
The insides are blackened, the wheels are punctured and the indicator lights
are completely bust. If this is the case, don't even bother trying to drive it.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Gangs
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are four main gangs in the game. The Triads, the Yardies, the Collins
gang and the Bethnal Green Mob. You'll interact with all of them at some point
in the game.

A. Triads
========================================
Territory: Chinatown
Country of Origin: China
Weapon of Choice: Meat Cleaver
Main Figure: Shan Chu

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(The following texts contain spoilers as I will be referring to missions that
are later in the game)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You'll interact with the Chinese at various points throughout the game. The
earliest is when you have to infiltrate an art gallery and steal a statue that
Charlie wants.

The next time you meet them, you dump a guy called Johnny Chai out of your car
door in Chinatown. He's just been tortured to death, so the Chinese probably
aren't too pleased when they see him lying in the middle of the ground, dead.

You'll also need to shoot the Triads and the Yardies in Mission 6 to get alive.

The next time you interact with them is one mission 12, on the Sol Vita. The
Chinese and the Yardies are blowing each other to Kingdom Come. Once you're in
the hull, Shan Chu, Jamahl and Nick Collins will discuss the fate of Charlie
Jolson before the three decide to let you, Alex and Yasmin go.

The next mission will see you killing them again in the NCP Car Park in
Chinatown. The Yardies are blaming the Triads for grassing them up to the cops
about the depot at the riverside.

Mission 19 sees you in action against them again. The Yardies and the Triads
will be fighting each other. You'll need to shoot everyone to get out alive.
You'll also encounter them in the final mission.

B. Yardies
========================================
Territory: ?
Country of Origin: Jamaica
Weapon of Choice: AK-47/Shotgun/Pistol
Main Figure: Jamahl

The first time you meet the Yardies, you'll be trying to shoot them and stay
alive in mission 6. The next time is on mission 9. You'll need to shoot your
way into a Yardie crackhouse and steal the gang's money supplies from the top
floor.

The next time you see them, you'll be on board the Sol Vita, discussing terms
with the gangs about what to do to Charlie Jolson.

As Carter, you'll come across them when you shoot your way into their depot on
mission 14 and arrest the ring leaders. You'll also have to put bullets in
their head on mission 16, Painting The Town Red, to stop the riots happening
at the Underground Car Park in Chiantown.

The next time, you'll have to shoot your way into a Yardie crackhouse and
rescue two rookie cops from the top floor where they are being held hostage and
being tortured. Immediately following that level, you'll have to shoot both
the Yardies and the Triads dead to allow the rookie cops to escape. You'll also
encounter them in the final mission.

C. Collins Gang
========================================
Territory: Soho
Country of Origin: England
Weapon of Choice: Double Pistols/Shotgun
Main Figure: Nick Collins

These are the people that Mark Hammond uses to associate himself with. You'll
have to burn down one of their restaurants in the first mission Charlie Jolson
tells you to do. You'll also need to shoot your way into the Touch of Class
bar in Soho to get Layla, an exotic dancer who Charlie likes to have his way
with.

The next time you meet them, you'll be in the hull of the ship. Nick Collins
wants to massacre you for doing what you did to his turf, but he decides to let
go after you tell him what Charlie Jolson did to you. He lets you, Alex and
Yasmin leave.

As Carter, you'll encounter them in the Disturbance in Soho mission and in the
final mission.

D. Bethnal Green Mob
========================================
Territory: ?
Country of Origin: England
Weapon of Choice: AK-47/Shotgun/Pistol
Main Figures: Charlie and Jake Jolson

This is the crime figure head you work for half of the game as Mark Hammond. As
Carter, you'll come across the Bethnal Green Mob when you face off against Jake
Jolson in Mission 13, and the mission where you have to ram the prison van off
the road. You'll also have to shoot them all dead at the hospital in a later
mission to save the life of Joe Fielding (Your partner). You'll encounter them
again in the same mission when you ambush a lock-up to find incriminating files
on Charlie Jolson. You'll have to sneak past them at the warehouse in Mission
21 to find Charlie in the basement and then fire your way out of the basement
before driving to the depot and moving stealthily to the back to find out
what they are doing. You'll need to shoot them all (and Jake) on the Sol Vita
as you try to ensure the bomb can't go off and then you (and all the other
gangs) will be forced to shoot at each other as you try to make your way off
the boat for the final mission.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Frequently Asked Questions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This is just some questions that you'll probably ask yourself as you go through
the game.

A. General
========================================
Q: Where are the BMW's in the game? I've read that they'd be in.
A: There are no BMW's. The manufacturor decided against letting them be in the
game.

Q: What about Mercedes?
A: Nope.

Q: There must at least be Ford?
A: No Fords either. The police cars were going to be Ford Fiesta's, but they
had to take them out.

Q: Where's the in-game map?
A: There isn't one...

Q: Why not?
A: The production team want you to be completely and totally immersed in this
London Crime game. They felt that in order to do this effectively, all bars
should be taken out leaving only you, the background... and a gun. It works
pretty damn well here.

Q: How hard is this game anyway?
A: It isn't exceptionally hard. Some areas can be tedious because you don't
know where to go. There is alot of second guessing the AI by making daring runs
etc. At other times, the game is so easy that you'll complete three of four
missions in the space of an hour.

Q: How long will this game last me?
A: For me, I'm on Mission 21 and have got 25 Hours on the clock. The reason
mine is so high, is because I write the walkthrough as I go along the levels
on paper and then elaborate when I type it up. I've heard of people who have
completed it in a few hours, but between 10 hours and 20 hours seems a more
reasonable amount with an extra few hours in Free Roam mode.

B. Views
========================================
Q: Why is there no behind view in the game?
A: It is something to do with the way the game loads. Once you are past an area
that requires loading, the game forgets its and starts loading up areas you are
about to go into, so the graphics are much clearer.

C. Interior Locations
========================================
Q: What Interior Locations do you visit during the game?
A: This is a commonly asked question. There are several interior locations that
you visit during the game. The following is a list, with a brief description of
the building and the mission(s) where you come across them.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*********The following texts contain spoilers. Read at your own risk.*********
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The following are listed in the order you encounter them on your way through
the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

C1. Warehouse
*************
This is the warehouse that is owned and operated by Charlie Jolson. You'll be
able to go inside during Mission 1, where you have to try and find Alex who is
located somewhere in the warehouse, Mission 4, where you have to sneak up to
Jolson's office to see if there are any traces of Alex, Mission 21 as Frank
Carter where you will have to sneak into the basement via the back entrance,
Mission ?

C2. Republic Restaurant
***********************
This is a posh restaurant in the Soho district of Central London. Hammond is
understandably cautious and revisiting his old turf and destroying one of his
old gangs restaurants. You'll be able to enter it in Mission 2, where you have
to burn it down.

C3. Art Gallery
***************
This is a plush art gallery set in central park, owned and operated by the
Triad gang. On Mission 3, you'll have to shoot your way down into the basement
and recover a small statue for Charlie.

C4. Spotted Dog
***************
This is the pub you go into after completing the above mission. You only go
into in a cutscene, however. You cannot walk around in it.

C5. Snow Hill Police Station
****************************
This is the main police station in Central London, where the Flying Squad are
based. You'll have to attack a BT Van and then get to Snow Hill Police Station
dressed as the BT Engineer. Infiltrate the facility, and shoot the top cop, the
Head of the Flying, D.C.I. McCormack, who was responsible for the five year
stretch that you've just come out of.

C6. 'A Touch of Class' Bar
**************************
This is a lapdancing club. You'll need to go here for Mission 8, to recover an
exotic dancer called Layla who Charlie likes to have his way with.

C7. Yardie Crackhouse 1
***********************
You'll need to shoot your way to the top floor and recover a vast sum of money
(in cash) from a bag. It is pretty much fallen apart. For this area, you might
want to try shooting the DJ and then watching as the record he was playing
stops playing and then there is silence. Pure Genius.

C8. King's Cross Depot
**********************
You'll have to shoot your way to the top floor in your quest to find Charlie
in Mission 10, A Cat In A Bag. A suitably named mission as you stick a foul
smelling stray cat in a bag and it jumps all over Charlie's heavies faces...

C9. Charlie's Mayfair Home
**************************
You'll come across Charlie's mansion for mission 11, one of the hardest in the
game. You have to sneak through the house, avoiding lasers via all forms of
acrobatic stunts.

C10. Sol Vita Ship
******************
You'll have to go into this ship for Missions 13, 23 and 24 to try and find
Alex who has been taken there by the Bethnal Green Mob. He is being held
somewhere in the hull by Eyebrows.

C11. Cheesy Brothel
*******************
You'll come here for mission 13, your first as Frank Carter, to arrest Crazy
Jake Jolson. It's falling to pieces and you can hear the excited screams of the
women who work there as you progress up some flights of stairs.

C12. NCP Car Park
*****************
You'll need to quell a gang riot going in the NCP Car Park for Mission 16,
Painting The Town Red.

C13. Yardie Crackhouse 2
************************
Carter, being the good man that he is, shoots his way into a Yardie crackhouse
for Mission 18 to recover two rookie cops being held hostage by the Yardie
gang. You'll also start Mission 19 at the top floor of this building.

C14. Kings Cross Depot
**********************
This is the same depot you visited as Mark Hammond, but it appears to have a
different layout now. You'll come across it for Mission 19, Stalking McCormack,
in which you follow him into the depot to try and find any links between him
and the Bethnal Green Mob.

C15. UCL Hospital
*****************
You'll enter this hospital at the end of Mission 19, Stalking McCormack, and
you'll start Mission 20 in it, Do The World A Favour. The first time, you'll
have to save Joe, then the next you'll have to shoot all the death squads that
were sent after Joe to secure the Hospital.

C16. Gang Lockup
****************
For mission 20, you'll visit a gang lockup across the Thames to try and recover
files linking Jolson to dozens of businesses (Joe suggested doing a Capone on
him. i.e. Charge him with Tax Evasion).

Q: Can you enter any of these during Free Roam Mode?
A: In a single word, no.

Q: Any glitches to enable you to go in?
A: See Section 14 - X

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Police
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are several kinds of police you will have to do deal with, on foot, on
your way through the game. This is a different ball game than simply braking
and sliding to get away from the police cars.

A. Foot Police Officers
========================================
Both male and female police officers (P.C. and W.P.C.) patrol the streets of
London on foot. They are, generally, by themselves and armed with a Police
Baton. If they see you hijack a vehicle, they'll give chase on foot, if they
see you pull out a weapon, they'll pull out their baton and try smacking you
repeatedly over the head with it.

To "neutralise" the police officers, run off along the street, getting out your
weapon as you go. Turn around, and when you see them coming near you, smack
them with the butt of your gun. This will render them unconcious and you can
then get back to whatever law breaking thing you were doing.

B. Patrol Cars
========================================
Patrol Cars roam the streets of London with alarming regularity. They can
appear JUST as you are about to get into a Saab you've spotted driving down
Oxford Street.

They will attack you if they see you commit any law breaking offences such as
Dangerous Driving, Gun Offences etc.

To dispose of Police Cars, please refer to Section 5 - IV - A.

C. Armed Response Units
========================================
These are armed units that respond when you have went on a prolonged rampage.
That means avoiding arrest for ages, shooting numerous pedestrians or police
officers at once etc.

To dispose of these units, get out immediately when you see them and let them
get out of their car. Shoot them down and when they are dead, jack a new car
and continue to your destination. The police only chase you if they know what
car you are driving.

D. SO19
========================================
These are the London equivilants of SWAT Teams. They wear body armour, gas
masks, and carry MP5 Machine Guns. You'll only encounter them at limited times
throughout the game. Namely in (Spoilers contained within) Hammond's 7th
Mission, Filthy Business, were you have to shoot the head of the Flying Squad.
When you are trying to get out of the station, SO19 will put gas into the
building and storm it in an attempt to get you.

You'll also see them alot as D.C. Frank Carter. They generally give you backup
on several missions and can kill alot of the guards before you get anywhere
near them.

The only way to really get rid of them, is to shoot them. If you run, they'll
give chase. Once you've shot them, you get to own an MP5 Machine Gun. If you
kill a series of the them, you can carry two, which can kill people in a matter
of seconds.

(END SPOILERS)

E. Hints for On-Foot Action with Police
========================================
When you are on-foot, you'll need to know several ways to dispose of the
police.

E1. Mass-Murder
***************
You can simply shoot them as they come, picking up the weapons that they have
dropped. This can be a difficult option, but is one of the more fun ways of
doing it.

E2. Knock Unconcious
********************
You can run up to them and knock them out before they can do anything to you.
This has no immediate benefit, so it is simply much better to shoot them before
they get anywhere near you.

E3. Hostage Taking
******************
This can be difficult to pull off. You can grab a pedestrian, or an other
police and hold him around the neck by pressing the X Button. As Hammond, you
can snap their neck without a weapon equipped and shoot them with a weapon
equipped. As Carter, you'll arrest them without a weapon and knock them out
with a weapon.

When you take them hostage, hold them towards the police. The police will hold
back because they'll be scared to kill the hostage. You can use R1 to auto-aim
and shoot at the police, or use R2 to shoot the police manually.

If you turn your back to them however, you'll get smacked across the back of
the head with a baton and fall to the ground dead.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
It is highly advisable that you learn all of the different tips, hints and
techniques that are in sections 6 and 7. This will give you a greater
enjoyment of the game bacause you'll be able to do all of the techniques that
can make the levels seem alot easier and reduce the amount of genuine outrage
moments.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 08 |                    MARK HAMMOND - MISSIONS                        | 08 |
\----/===================================================================\----/
 \__/                                                                     \__/

For the first half of the game, you will be doing missions as Mark Hammond, the
convicted bank robber who has just recently been freed.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. The Frightener
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This is where you are thrown into the action. Immediately, you are in the car
and need to chase after the red car which is carrying your boy. You'll need to
chase it across town until you locate the warehouse where they are holding the
boy.

As soon as you are in the car, hold down X and accelerate forward. The
acceleration speed is low, but the speed when it gets going is pretty good, so
don't worry about losing them. Make a right and try to avoid the car coming
from the lane on the left, go down the left hand side of the road, taking care
to swerve in and out of traffic whilst you do. Go left. You'll need to avoid
the three cars waiting in the three lanes. Occasionally, there is a Taxi in the
fourth lane, so the option of simply going around here whilst avoiding the
Traffic Light is not always open to you. If the Taxi is blocking the lane, go
right in between the tree and building wall.

Once you are past it, speed forward and make the first right. Be careful of the
car coming down here. Take another right and stay on the right hand side of the
large brick structure. Try and stay between the two lanes. Make the first left
and ensure you avoid the fencing seperating the two lanes. Stay in the left
lane, moving between the two lanes and the footpath to avoid traffic.

As you approach the end of the road, you'll notice the other cars have stopped.
Go in between the two waiting cars and brake before you hit the car that is
coming around. When you do, head left and go into the right hand lane. The cars
will swerve out of your way if you stay half-and-half with the lanes. Keep
going straight and go across the crossroads. Continue straight on, and when the
indicator tells you to turn left, do so. Make another left and the headlights
should come on. Stop and get out.

NOTE: Should you bust your car up, you are able to hijack another one and still
be able to catch up with the car. If you need to jack another one, chances are
you'll lose them before you can catch up with them.

                 .
                 ||
                 \/
________________@@@@__________________________________________________________
|     HG            (2)                                                       |
|                 .                                                           |
|BBBBBBBBBBB      ||                                                          |
|                 \/                                                          |
|          <<-----                                                            |
|          ||                                                                 |
|          ||                                                                 |
|          ||                                                                 |
|          \/           ________    ___________    _________   _______        |
|                   .  |        |  |           |  |         | |       |       |
|                      |        |  |           |  |         | |       |       |
|                      |        |  |           |  |         | |       |       |
|                      |        |  |           |  |         | |       |       |
|                      |________|  |___________|  |_________| |_______|       |
|_______@@@@__________________________________________________________________|
            (1)
LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| @      | Door                                                              |
| B      | Barrels                                                           |
| HG     | Guard on a higher level                                           |
| .      | Gang Member                                                       |
| <<---  | Show Direction of Running Movement for the different gang members |
| (1)    | Point of Interest 1                                               |
| (2)    | Point of Interest 2                                               |
------------------------------------------------------------------------------

After finding the warehouse, get out and go to the left hand side of the open
doorway that leads into the yard. Step as close to the doorframe as possible
without revealing yourself (1) and it should show you the guard standing by the
large containers. Pull the analog stick left, hold R1 and press square about
three times. The guy should drop dead. Release the analog stick to come back
into the wall again. Push the stick left again and hold R2, shoot out the
barrels below the balcony with the gunman on it. He should come flying off in
a ball of flames. Release the stick and come back into the wall. Bring it out
again and hold R1. Fire three shots at the guard and then press X to stand out
from the wall. Let yourself stand beside the wall to regain any health you may
have lost.

Head towards the open door in front of you. A guard will come out, so hold R1
and pop him until he dies. Stand to the right of the doorframe and lean against
the wall (2). Push the stick out and shoot the barrel. Walk in and get ready to
hold R1. When you get close enough, a guard will come from behind the beer
crates on your left, one will appear from behind the crates in front of you,
and one will enter through the door on the far right hand wall. Hold R1 and
shoot them down. Lean against the crates to regain health you may have lost.

          _________________________________________________________
 ________|                                                         |
|        |SSSS                                                     |
|        @SSSS                                      <<<------   .  @
|        @SS.S    _________                                        @
|___(1)__|       |         |                                       |
         |       |         |           .                           |
         |       |         |        _________                      |
         |       |_________|       |         |                     |
         |    _________ . >        |         |    ___________      |
 ________|   |         |           |_________|   |           |     |
|    . > @   |         |            B            |           |     |
|        @   |         |                         |           |     |
|________|   |_________|                         |___________|     |
         |   (2)                                                   |
         |_________________________________________________________|

LEGEND
======
 ____________________________________________________________________________
| Symbol | Reference                                                         |
-----------------------------------------------------------------------------|
| S      | Stairs/Steps                                                      |
| .      | Gang Member                                                       |
| @      | Door                                                              |
|     | Show Direction of Running Movement for the different gang members |
| (1)    | Point of Interest 1                                               |
| (2)    | Point of Interest 2                                               |
| B      | Barrels                                                           |
------------------------------------------------------------------------------

Stand against the crates and move along them. When you get to the end, the game
should show give you a clear view of a man standing up a few stairs (2). Burst
around the crates and use the R1 button to shoot him down. Come out from behind
the crates and walk towards the stairs he was standing on. A guy will come out
of the door on the left, so use the R1 button and shoot him. Go up the stairs
and retrieve the Shotgun (1).

_________________________________________________________________
|          ______       ________                 |         NSNS  |
@         |      | .   |        |   < .          @         NSNS  |
@         |______| ||  |        |     ________   @         .NSN  |
|          ______  \/  |        |    |        |  |SSSS     NSNS  |
|         |      |     |        |    |        |  |SSSSSSSSSSSSS  |
|         |      |     |        |    |        |  |_______________|
|         |      |     |________|    |        |  |               |
|         |______|             .     |________|  @               |
|                                                @_______________|
|                   __________                                   |
|                  |          |                                  |
|                  |          |   _________                      |
|                  |__________|  |_________|                     |
|________________________________________________________________|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| @      | Door                                                              |
| .      | Gang Members                                                      |
|     | Show Direction of Running Movement for the different gang members |
| S      | Stairs                                                            |
| NS     | Next Level of Stairs                                              |
------------------------------------------------------------------------------

Come back down the stairs and go into the door to the right and in front of
you. As you enter the next section, you will see a guard stroll past. Use R1
and shoot him with the Shotgun. Go up to the crates and lean against them. Move
to the right end and the game should show you a guard standing. Burst round and
shoot him. Come out and then go left and left again, and shoot the guard that
comes around the corner.

Go forward and right and go through the door. You'll hear one of the guys in
the car from the starting cutscene say "Hammond. He's here" and the other reply
"F***!" Proceed up the first couple of stairs and press R1. Shoot the guy that
is standing there and then proceed up to the top of the stairs.
 ___________________________
|                           |
C          |                |
J          |                |
O          |                |
|          |                |
|__________|____@@@@________|_______
              .
_____________       . ______________
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |_______________
             |         . >         B |
             |______@@@@__           |
             |            |  .       |
             |            |B         |
             |            |        . |
             |___@@@@_____|          |
             |                       |
             |                       |
             |      WWWWWWWWWWWWWWWWW|
             |                       |
             |_______________________|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
-----------------------------------------------------------------------------|
| @      | Door                                                              |
| W      | Wall                                                              |
| B      | Barrel                                                            |
| .      | Gang Member                                                       |
|     | Show Direction of Running Movement for the different gang members |
| CJO    | Charlie Jolson's Office                                           |
------------------------------------------------------------------------------

Stand against the wall straight in front of you as you go up and go to the
right along it. The game will give you a clear view of the room. Two guys will
come around the corner into view. Burst around and use R1 to shoot them both.
You'll drop your Shotgun now as the ammo is used up.

Walk into the room and as you pass the office door, you'll see a guy run by the
other side. Come around and simply shoot him. Lean against the wall in front
of you and move to the left. When the game gives you a clear view, wait a short
minute and you should see a guard come past. Burst around and shoot him, then
shoot the other one.

Go to through the door in front of you and into the office on the left to
confront Jolson.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can shoot the barrels below the balcony where the guard is standing. When 
you have shot them out, they will blow up and the balcony will collapse. The
AK the guard was carrying will then be available for you to pick up.

Source: RDysn
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To take as few hits as possible, park your car down the street, get out and
draw your gun. Run past the entrance then run quickly and take cover behind
your car. Jump out, shoot the gang members, hide and repeat.

Source: Cam Miller
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Burning Bridges
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll wake up in a car, beaten and bruised by what Jolson did to you the
previous day. Jolson will instruct you to go into Soho, your old turf, and
burn down a business that he bears a grudge against. Hammond immediately
rejects the offer because 'those are his friends.' Jolson soon reminds him
who has whos kid. So Hammond is off to do the job.

I am assuming you have the ability to go from Point A to Point B on the map. It
is not like the first mission where you must chase a car through London. You
can go to this mission at any time you like. Anyway, once you arrive you will
notice a guard standing at the door. DO NOT DRAW YOUR WEAPON IN FRONT OF HIM!
He will immediately start shooting at you if you do.

                    REPUBLIC
___________________RESTAURANT________________________
__________________.__________________________________


_____________________________________________________
_____________________________________________________

________________________
| Symbol | Reference   |
------------------------
| .      | Gang Member |
------------------------

Approach him without any weapons and grab him using the X button. Break his
neck and then draw your weapon. Go directly up the first three stairs and then
use the R1 button to shoot the two guys standing at the top.

 _____________________________________________
|                                             |SSSSSSSS
|                           .                 |SSSSSSSS
|                           \/BBBBBBBBBBBBBBBB|SSSSSSSS
|                                             |
|       TTTT .       TTTT       TTTT  .       @
|       TTTT         TTTT       TTTT          @
|       TTTT         TTTT     . TTTT          | .   .
|       TTTT         TTTT       TTTT          SSSSSSSSS
|       TTTT         TTTT       TTTT          SSSSSSSSS
|       TTTT         TTTT       TTTT          SSSSSSSSS
|                                             SSSSSSSSS
|_____________________________________________SSSSSSSSS

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| T      | Table                                                             |
| B      | Bar                                                               |
| S      | Stairs                                                            |
| .      | Gang Members                                                      |
| \/     | Show Direction of Running Movement for the different gang members |
| @      | Door                                                              |
------------------------------------------------------------------------------

Go into the left hand door and shoot the two guys brandishing guns. This can
cause a problem as one of them has a Shotgun, but they pester you if you don't
shoot them. Plus when they are dead you get a substanially more powerful
Shotgun.

Once they are dead, pick up the Shotgun one of them dropped and recover some
health. Go up the stairs and shoot the first guy as he walks down the stairs.
 ____________________________________________________
|  .                                                 |
|            RRRRRRRRRRRRRRRRRRRRRRRR                |
|       .    RR                    RR                |
|            RR                    RR       .        |
|            RR                    RR .              |
|            RRRRRRRRRRRRRRRRRRRRRRRR                |
|                            PPPP                    |
|                            PPPP                    |
|                      < .                           |
|___@@@@_____________________________________________|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| R      | Railings                                                          |
| P      | Pillar                                                            |
| @      | Door                                                              |
| .      | Gang Members                                                      |
|     | Show Direction of Running Movement for the different gang members |
------------------------------------------------------------------------------

Go into the room and you will notice about four guys standing around. Shoot the
one in the near corner and then shoot the one standing by the pillar.

Go further into the room and shoot down the two guys at the far end of the
room. Shoot the lanterns on the walls and then leave again. Recover health
before you leave as you are going to be doing battle with the police when you
get down. Go down the stairs and shoot the lone cop who has ventured onto the
bottom floor of the building.

Run out into the street and get into the car that is waiting at the side of the
pavement. You need to lose the cops and get out of Soho. The best way to lose
the cops is to drive towards a fence and then swerve at the last minute. This
means that the cops go flying into the fence and you speed on.

Once you are out of Soho, Mark will ring an old friend and tells him that
Jolson has kidnapped Alex and was the one who killed Susie. He will inform you
that you're a wanted man in Soho because it is all over the news that you
killed your wife and kidnapped the boy.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Art Appreciation 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Jolson wants you to go to a Triad hideout, an art gallery, and retrieve a
drug filled statue. He will instruct you as to what it looks like. Drive to the
art gallery.

Enter the art gallery without holding any weapons and approach the stairs. You
should notice a man guarding the stairs. If you try to go up them he will start
shooting at you. Go up beside him without holding any weapons and use the X
button to grab hold of him. Break his neck.

Make your way up the stairs and shoot the two guys that venture around the
corner. Head around the corner and shoot the two guys who are standing in the
midst of a bunch of innocent people. Continue forward and make a left, then a
right and then another right.

Shoot the guy that comes out of the room on your left and then shoot any other
guy that comes around the wall. Take some time now to heal yourself. Once you
stop leaning against the wall, go down the stairs and shoot the guy that comes
up the stairs towards you. Once you are down the stairs, go left into the room
and then go down these stairs. Shoot the guy where he is standing and continue
down the stairs.

                                       __________
                                      |   .      |
                                      |  CC      |
                                      |  CC    . |
__________________                    |          |
          . .     |                   |          |
          \/\/  . |___________________|          |
                \/                               @SSSSSSSSSSSSSSSSS
                                                 @SSSSSSSSSSSSSSSSS
                /\ ______________________________|
           /\/\ . |
___________._.____|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| C      | Crates                                                            |
| S      | Stairs                                                            |
| @      | Door                                                              |
| .      | Gang Member                                                       |
| /\ \/  | Show Direction of Running Movement for the different gang members |
------------------------------------------------------------------------------

Once you reach the bottom, lean against the wall and then jump out and use the
R1 Button to shoot the two guys standing there. Run forward and pick up the AK
that one of them drops.

Turn around and continue forward from where the stairs are. Use the R1 button
to shoot down all seven people that jump out at you. They jump out two at a
time so when one dies, quickly release and then press R1 again. This will aim
the gun at them. Let fire from it and then repeat the process as more jump
out. Walk towards the statue.

You will now be in the car. Get out of the art gallery and then head to the
Spotted Dog. The best way to get the police off your back is to head towards a
fence and then swerve at the last minute. The police will crash into the fence
and by the time you accelerate away, they won't be able to catch you.

Once you arrive at the Spotted Dog, you'll see a cutscene with Hammond
demanding his kid back.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There is a way of disposing of 3 or 4 Triads and getting in an out safely. To
do this, stand relatively far away from the front door, then use free aim and 
shoot the receptionist. It doesn't really matter if you hit her. The shot will
be heard and some Triads will start to chase you. Run to your left and through 
the open gate. Jack a car, drive back into the area and run over the offending
Triads. Pick up one of their guns and make your way into the area with the 
stairs. Once up here, follow the walkthrough for the mission.

Source: Cam Miller
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you get down into the basement, you can shoot an oil barrel next to the
fire place down where all the gang members are coming from. It will spill out,
and if you shoot the pool of oil, the furnace will explose and take all seven
gang members with it.

Source: Rune
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You are also able to do the above method, mentioned by Rune, from the stairs
before the Triads even know you are there.

Source: Forever_Driving
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Aiding and Abetting
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Jolson wants you to ram a prison van off the road in order to rescue the
convict inside. He tells you that Eyebrows will be going with you to take care
of the cops, and all you have to do is ram the police van off of the road. Once
you see the cutscene, you will be outside with a parked car and Eyebrows
standing beside you.

Get in the car and wait for Eyebrows to get in. He'll tell you to head for the
Old Bailey. Follow your Indicator Lights until you come across the police van.
As Eyebrows consistently reminds you, you have to be discreet. The problem is
that if you attract the Police's Attention then it can make this part of the
mission so much harder.
                           ______________
                          |              |
                          |              |       This diagram is for the prison
                          |              |       van. The (1) represents the
                          |              |       primary target point and the
                          |              | (1)   (2) the secondary target
                          |              |       point.
                          |              |
                          |              |
                          |              |
                          |              |
                          |______________|
                                 (2)

Anyway, once you locate the van, your aim will be to hit it hard and fast. The
best ways to do this are to go into the side of it and drive beside it, this
will cause it to start to smoke. If you hit it hard a few more times in the
back, it should give in.

It is essential to avoid pedestrians in this mission, as if the police start
chasing you then you haven't got much hope.

Once you have done enough to make the van stop, you'll see a cutscene where it
goes over on its side. Eyebrows will get out of the car and use an AK to gun
down the guards who were driving it. You'll then see the convict crawling
feebly out of the van.

Eyebrows and him will have a nice cosy chat and reunion before Eyebrows takes
what is either the convicts twin or a dummie out of the car and places it on
the road. Hammond will ask them to hurry up because 'the place'll be crawling
with filth'

They will get back in the car and Eyebrows will instruct you to get rid of the
cops and then get back to the warehouse. Before you begin this, you'll need to
know different methods to get rid of the cops as they come after you. The most
effective way is to let one get right up your back and then head towards a
traffic jam. Swerve out of the way at the last time and take the first turn
off.

Normally, this would result in the cops losing you, but in a mission such as
this where one of your objectives is to lose the cops, chances are it won't.
The next thing you can do is to head towards a fence ending. As you approach
it, make a quick jilt to either side. This should allow the cop car to go
flying into the fence and let you get the way.

The third way is just based on speed. Speed your way through the traffic and
try to avoid crashes. This isn't always reliable as your car has a tendency to
blow up if you crash too often.

Once you have the cops off your back, drive patiently to the warehouse. You
don't want to kick the cops off again by doing a hit-and-run in front of them.
Once you arrive at the warehouse, you'll see a cutscene where they are
torturing some guy by dangling him from the ceiling by his hands and
electrocuting his stomach.

Jake will instruct you to wait where you are until he is done helping with the
torture.

You'll get a call from Liam. Hammond says that he is going to sneak into to
Jolson's office to see if there is any sign of Alex. This section is based on
stealth as you can't go in guns blazing or you will be caught. Now, you will
notice a guard standing outside the door you need to use to get into the next
area. Leave the warehouse and get in the car and then get out again. When you
come back in, the guard will have left.

(Since you only deal with the second part of the warehouse and the upper floor,
I'm not going to draw maps for the first part and the courtyard, since you can
easily understand the instructions anyway)
 ____________________________________________
|         _____                  |           |
|        |     |          ____ . @           |
|        |     |  .      |    |  @           |
|        |_____|         |    |  |           |
|                 ____   |    |  |SSSS       |
|              . |    |  |    |  |SSSS<.SS(2)|
|     ___________|    |  |    |              |
@    |                |  |    |              |
@    |________________|  |____|              |
|                           (1)              |
|                                            |
|                                            |
|____________________________________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| .      | Gang Member                                                        |
| S      | Stairs                                                             |
| <      | Show Direction of Running Movement for the different gang members  |
| (1)    | Point of Interest 1                                                |
| (2)    | Point of Interest 2                                                |
-------------------------------------------------------------------------------

Walk through the door and go to the right of the crates in front of you. Roll
forward to the next crates and stand against them (1). Look around the corner
and you should see a guard standing smoking. You will remember this area from
'The Frightener' where you have to reach Jolson's office. The guy is guarding
the stairs, so walk up behind him and take his hostage. Snap his neck and then
head through the door. You should see the stairs on your right.

Instead of going up the stairs, hide under them (2) until the guy coming down
has gone through the door you have just come through. Once he is through the
door, go up the stairs and lean against the wall in front of you. Go to the
edge of the door and you should see four guys in a procession leaving the room.
Wait for about two minutes before going around the corner.

 ___________________________
|                           |
C          |                |
J          |                |
O          |                |
|          |                |
|__________|____@@@@________|_______

_____________         ______________
             |       |
             |       |
             |       |
             |       |   .
             |       |   \/
             |       |__@@___________
             |         .             |
             |______@@@@__           |
             |            |          |
             |            |          |
             |            |          |
             |___@@@@_____|          |
             |                       |
             |                       |
             |      WWWWWWWWWWWWWWWWW|
             |                       |
             |_______________@@@@____|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
-----------------------------------------------------------------------------|
| @      | Door                                                              |
| W      | Wall                                                              |
| .      | Gang Member                                                       |
| \/     | Show Direction of Running Movement for the different gang members |
| CJO    | Charlie Jolson's Office                                           |
------------------------------------------------------------------------------

If you go around any sooner, then they will attack you and you'll fail the
mission. Proceed through the two doors and when you come out, you should see a
guy on your left. Approach him and take him hostage. Snap his neck and then
proceed to Jolson's office.

(The running guard will come out if you wait too long. It is advisable that you
snap the guys neck and then move on immediately to Jolson's office)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Taxi for Mr. Chai
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mr. Chai is the poor chap who has just been brutally tortured to death by the
gang. They want you to dump his bloody and battered body outside a restaurant
in Chinatown. You'll see a cutscene of them dragging the body down the stairs
whilst Hammond argues with them about the dangers involved.

When you get into the second bit of the cutscene, you'll see that they have
placed him upright in the seat. They tell you what to do again before telling
you to get going.

Once you gain control of the car, it is a nothing but a simple drive from the
warehouse to Chinatown. Ensure you don't draw attention to yourself from the
cops otherwise you'll have a hard time completing this mission. Once you arrive
in the street and see the headlights come on, continue forward until you
trigger the cutscene with Hammond kicking the body out of the door and the
Chinese men coming out and going "Johnny Chai?!?! NO!!! Go get the bastard!"

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Out of the Frying Pan 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This is the second part that Jake informed you about. You have to lead the
Triads to an abandoned warehouse where some of Jake's men will be waiting. You
will have the cops and the Triads after you, so it is wise to try to get the
cops to crash to ease the amount of ramming your car will get.

The key is not to get too far ahead. Should you do that then the Triads won't
catch up and you'll be driving to the warehouse by yourself. Try to speed to
the end of the road and wait for them to catch up and then speed away down the
street again and repeat. When you reach the warehouse, you'll realise you have
been setup.
_______________________________________________________________________________

  GC ------------------->>

             GC --------------------->>
____________________________________________________________                 __
                                                            |               |
                                                            |    CCCCCCCCC  |
                                                            |    CCCCCCCCC  |
                                                            |    CCCCCCCCC  |
                                                            |    CCCCCCCCC  |
                                                            |    CCCCCCCCC  |
                                                            |    CCCCCCCCC  |
                                                            |  .            |
____________________________________________________________@@@@@@@@@@@@@@@@@_
| RRRRRRRRR                                                                   |
| RRRRR R                .                                       .            |
| RRRRRRRRR                       (1)                                         |
|               WWWWWWWWWWWWWWWWWWWWWW                                        |
|               WWWWWWWWWWWWWWWWWWWWWW                                        |
|                                                                   < .       |
|             .                           /\                                  |
|                                         .                                   |
|                                                                             |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWW                                                |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWW    /\             DDDDD                        |
|    .        .                   .              DDDDD                        |
| CCCCCCCCCCCCCCCCCCCC                           DDDDD  CCCCCCCCCCCCCCCCCCCCC |
| CCCCCCCCCCCCCCCCCCCC                           DDDDD  CCCCCCCCCCCCCCCCCCCCC |
| CCCCCCCCCCCCCCCCCCCC                           DDDDD  CCCCCCCCCCCCCCCCCCCCC |
| CCCCCCCCCCCCCCCCCCCC                                  CCCCCCCCCCCCCCCCCCCCC |
|                                   .                                         |
|                                                       .                     |
|_________________________________________________________________@@@@________|
                                                       |RRRRRR          |
                                                       |RRRRRRRR     .  |
                                                       |RRRRRRRRRRRR    |
                                                       |RRRRRRRRRR      |
                                                       |________________|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| R      | Rubbish Bags                                                      |
| C      | Car                                                               |
| D      | Dumpster                                                          |
| W      | Wall                                                              |
| @      | Door                                                              |
| .      | Gang Member                                                       |
| GC     | Gang Car                                                          |
| /\ <   | Show Direction of Running Movement for the different gang members |
| (1)    | Point of Interest 1                                               |
------------------------------------------------------------------------------

The first thing you should do is go into the right hand side of the car and
take the guy holding an AK hostage. Snap his neck and pick up his AK. Run in
and make two rights and then a left. Hide behind the crate and shoot anyone
that comes. Burst around in controlled bursts to shoot everyone. (Refer to
Point of Interest 1 on the map)

When everyone outside is dead, check the windows to make sure they are dead
(You'll know if you hear gunshots). Head into the door that the guards were
flocking out of to confront the Triads and shoot the guy in here. Recover any
health you may have lost and pickup a dropped AK on your way out.

When you walk out, you'll see a cutscene where Harry tells you that Jolson
wants you to infiltrate a police station as a phone repairman and kill a D.C.I.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you park a car in front of the archway which has the wheelless car, and park
it close so that no-one can get past, you can simple run into the little 
'inlay' in the archway. When a Yardie comes towards you, you can simply shoot
him and mop up the leftovers because the Triads can't get past the car.

Source: Lars A
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Filthy Business
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Start by going right and pinching the purple car. It has alot of speed and very
good handling, making it the ideal choice for this mission. You'll need to get
to the BT Van in Grosvenor Place. Unfortunately, this is on the other side of
London and you'll have both the police and gangs attacking you on your way.

The best option when you are in the car is to go left and drive between the cop
and the car. Take the road that is at 45 degrees to the road you started on and
then follow the indicators. Use the methods I listed in 'Police and Car Chases'
to get rid of the police and the gag cars.

The police will set up a roadblock in the form of Car-Stinger-Car-Stinger-Car.
It is wise to ram through the central car to avoid the stingers as they will
make the car you are driving almost impossible to control. This will mean that
you'll have to get out, look for another car and get it without being shot by
the vast amount of police that have accumulated in the area.

Once you locate the van, park on the same side of the street. On my first
attempt, I stopped in the middle of the street and tried to run across the
road. This resulted in Hammond being knocked down and killed. Once you are in
the van, you'll see a cutscene where Hammond is on the phone to Liam about the
location of Alex.

Once the cutscene is over, accelerate and you'll hear Hammond say "****ing Rust
Bucket!" You should get a phone call from Harry asking if you're in the van
yet. He will also inform you that the real BT Van is on its way to Snow Hill
Police Station. You'll need to take it out before it reaches its destination.

The van is on Oxford Street. Follow the indicators, and when you see the van,
waste no time in ramming it. Go straight into the back of it and continue
accelerating. The van should speed away once you stop, so speed after it and
get to its side. Drive it towards the pavement and trap it. The driver should
have abandoned it.

Once the driver abandons it, go to the Police Station by following your
indicators. This is the hardest part of the mission. You have to use stealth
to get to the Evidence Room on the first floor and then kill the D.I. Use the
numerous tips on stealth that I mentioned in the techniques section.

For those who would prefer a more detailed run through, the following should
get you to the evidence room to get the gun, let you follow the D.I. down into
the interrogation room, and kill him without anyone but him knowing.

Stary by going into the room with the phone wires. The police officer who led
you there will leave you to it and go into the pool room opposite. Immediately,
leave the room and take a right into the corridor you came through. Make a left
and continue running. If you done it correctly, you should be running into the
custody area. The police officer here will walk across before you bump into him
so continue running.

Go towards the far wall and go up the stairs on your right. Make a right from
the stairs and go right then left. Follow the signs to the Evidence Room from
here and pick up the gun lying in the middle of the floor. Go out of the room
and lean directly against the wall in front of you. Move along to the end and
you should see an armed guard talking to McCormack (Large bloke in white
shirt).

McCormack will be asking him where the women they brought in earlier was (This
person is Yasmin in case you are wondering, the women who helped in the kidnap
of your son). Once they move, lean against the wall directly on your left and
watch them. Once they start moving again, come out from around the corner and
follow them. When they walk into a room with high rows of files, stand by the
door so that you can get a clear view.

When McCormack leaves, go into the door and make an immediate left. Go around
this row and you should see the guard standing with his back to you. Approach
him, take him hostage and snap his neck. Go forward and make a left. You will
be able to see McCormack in the doorway. Lean beside the door so you can see
into the room. When he moves, stop leaning angainst the doorway and go right.

Look down the corridor to your right and you should see McCormack coming out of
the room. Follow him down the stairs and into the interrogation room. Once he
is in the interrogation room, get out your gun and start shooting him. Don't
worry about being shot, you can get away with four shots. It will take about
ten or eleven shots to kill him, so hit him hard and fast.

When he is dead, you'll see a cutscene where Hammond confronts Yasmin. Yasmin
will confess that she was part of the kidnap gang who shoot Hammond's wife and
took his child. Hammond raises his gun with revenge on his mind, but Yasmin
says that she knows where your kid is.

You and Yasmin are now on one side. You'll need to shoot everything in sight,
starting with the guard who ventures in through the door. Go straight into
the corridor in front of you and shoot the cop standing up there with the
bulletproof vest on. Shoot the other guard that comes around the corner.

Chances are the cop with the bulletproof vest got a shot on you, so take some
time to recover health. Go around the corner to the left. You will see a gas
cannister being thrown by specially trained squads. Go right into the corridor
and take no prisoners. Shoot the first guy, and then the second guy. By the
time the third guy runs up, he'll be so close that you'll smack him over the
head knocking him unconcious.

Take the time to lift up two of the guns they have dropped. These are much more
powerful than your standard (double) pistol(s). Continue forward and make your
way back to the custody area. When you are about to enter the custody area,
another gas cannister will be thrown. Waste the three man squad and then shoot
the cop at the far end of the area.

Go through the door on your left. Yasmin will yell that they are closing the
gates and that you need to shoot the motor. You won't be successful in your
attempts because is is moving quite fast and you are miles away. Go through
the door on your left and make your way to the reception area. Shoot everyone
that comes. Remember to clear an area before leaning against a wall to recover
health.

Burst outside the police station and shoot the cop standing beside the police
van. Once he is dead, wait for Yasmin to get in the police van before speeding
away. Follow the indicators and use the tactics mentioned in the Techniques
section to avoid the police. When the stingers come out, ram through the centre
car.

Unless you are extremely lucky or extremely skillful, you will need to change
your car at some point. When your car starts to smoke, waste no time in getting
out and stealing a new one. Drive right up to Yasmin to make sure she gets in
before speeding off again.

Once you are in the correct street, the indicator will start blinking at a
faster rate than usual. The driveway is not a road, so it is easy to miss. Once
you drive into the driveway of the warehouse, Charlie will call you with your
next 'assignment'.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you use an AK or the MP5 Machine Guns instead of pistols, you should be able
to shoot the yellow box in time and leave enough room for you to drive through
it.

Source: Cam Miller
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Also, if you shoot it and leave just enough room for a person to get out, you
can run out onto the road and jack a passing car. Once you are in the car, 
simply drive to your destination slowly.

Source: Robert Milner
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Occasionally, another Mark Hammond will appear. From here, you can either let
him shoot everyone whilst you follow and mop up any leftovers, or you can try
and free-aim kill him. If you do this then the game will mistake the ghost for
McCormack and you'll pass through to the next part of the mission.

Source: Johnny Bull
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you corner McCormack and pistol whip him a couple of times, he'll die. This7
is much easier than trying to shoot him down as he has a larger resistance than
the average opponent.

Source: Michael Quirke
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In the Evidence Room, there is a small space behind the door. You cannot enter
this small space unless you slide your back against the wall. When the cops 
come in, they do not know you are there and will have their backs to you. From
here, use R2 to manual aim and give them a point blank headshot. You can do 
this until the cops discover you.

Source: Waspman
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. A Touch of Class 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Jolson wants you to pick up a lap dancer who is currently strutting her stuff
at the 'Touch of Class' bar in Soho. Hammond bitterly complains to Yasmin that
is his old turf and he's a dead man. Yasmin correctly points out that this is
their ideal oppurtunity to get into Jolson's house and find Alex.

Start by driving to the Touch of Class bar. Drive discreetly because you'll be
having a difficult gunfight when you arrive. If the police do come after you,
use the methods in the Techniques section to avoid them. When you arrive, you
will notice a guard standing at the door. Do nothing yet and walk into
reception.

Once in reception, look back towards the door and take out your Pistol. Shoot
him in the back, then go around the reception area so you are really close
to the receptionist. Press R1+Square. Because you are so close, you will smack
her over the head with the butt of your pistol causing her to become
unconcious.
 _____________________________________________________
| B                                                   |
| B                                 .                 |
| B    . >     .  >                          .        |
| B                                                   |
| B                     . >                           |
| B                                                .  |
|.B      RSSSRRRRRRRRRRRRRRRRRRRRRRRRR                |
|BB     R                .            R               |
|      R                         .     R              |
|_@@__R______LDTLDT____LDTLDT___________R____@@@@_____|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| R      | Railings                                                          |
| S      | Steps                                                             |
| @      | Door                                                              |
| B      | Bar                                                               |
| LDT    | Lap Dancing Table                                                 |
| .      | Gang Members                                                      |
| >      | Show Direction of Running Movement for the different gang members |
------------------------------------------------------------------------------

The people downstairs will have heard the shots, so walk down as fast as you
can and burst through the door. Shoot the guy on the right first, then the guy
down in the tables below the lapdancing tables. Take out the guy in the long
white coat that ventures around.

Go over towards the bar and shoot the bartender. A guard will come out of the
ladies locker room and one or two more will appear. Shoot and run. Once one is
dead, run away and hide to recover health, do the same thing for the second
and then the same for the third.

Smack all the lapdancers over the head with your pistol and then go into the
ladies locker room. Go right into the shower area to trigger the cutscene where
Yasmin finds Layla has been killed by the crossfire.

Yasmin tells you to take her boots off. You'll then see Yasmin walking to the
door with Layla's clothes on. Charlie will ring you and tell you to go to a
Yardie crackhouse to retrieve some drugs. He'll tell you to drop off the girl
first. Watch the remainder of the cutscene as Yasmin and Hammond get in the
car. The next mission will start now.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. The Cowgirl and The Cash
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll need to drive to Charlie's mansion to drop off Yasmin. Start by going
straight forward and left. The police will have heard the gunshots, so they'll
be after you as well the Soho gang.

You'll need to employ some of the car chase techniques such as Brake and Slide
and the two Bait ones etc. Once the police are off your back, head patiently to
Charlie's mansion. When I say patiently, I mean take your time. Stop at red
lights, go the right way down the road etc. As you approach Charlie's, the
gang cars will start to attack you again.

Employ the same methods and pull up outside Charlie's house. The headlights
will come on to alert you when to stop, plus his house is the only one that has
an open door, so it is easy to identify.

Once you have dropped off Yasmin, you'll need to go to the Yardie Crackhouse.
As usual, the indicators will direct you to the correct place. Be discreet and
only start belting when the gang cars come after you.

When you pull into the correct street, the headlights will flash. Keep an eye
out for a wall that has crumbled at one end. Once you locate it, park beside it
and get out. Go into the alleyway and lean against the last wall on the right.
When you look around, you should see two guys.

______________________________________________________________________________


_________________________________________________________             ________
                                                         |           |
                                                         |           |
                                         YARDIECRACKHOUSE|           |
                                         <.YRDIECRCKHOUSE|           |
                                       . YARDIECRACKHOUSE|           |
                                       . YARDIECRACKHOUSE|           |
                                         (1)             |           |
                                                         G           |
                                                         W           |
                                                         W           |
                                                         W           |
                                                         W           |
                                                         |    HL     |
_________________________________________________________|           |________


______________________________________________________________________________

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| W      | Wall                                                              |
| G      | Gap                                                               |
| HL     | Place where Hazard Lights Come On                                 |
| .      | Gang Members                                                      |
| <      | Show Direction of Running Movement for the different gang members |
| (1)    | Point of Interest 1                                               |
------------------------------------------------------------------------------

Use the jump out shot technique to mow them down. Run forward and pick up the
AK that one of them has dropped. Look to the right through the door immediately
as you walk past. There is a lone guard in here, so shoot him and then proceed
further into the house.

Go into the second door on your right and shoot the guy in here and then go up
the stairs. Use your AK to shoot and kill anyone or anything. Once everyone on
that floor is lying face down in pools of their own blood, take some time to
recover by leaning on a nearby wall.

Repeat for all other floors. When you approach the last floor, you'll hear
shouts of "Hammond!" and a Shotgun go off. Remember that when they shoot they
can aim at you. This in turn means that you can aim at them. Use the R1 button
and shoot them down. There are about five or six that will come to try and get
you, so once someone dies, immediately switch targets and repeat this process
until they are all dead.

Go through the last door on your right and you'll see a cutscene where Hammond
has uncovered the money and phones Liam. During this cutscene, you will see
Hammond put the money in the boot of a car and the car keys on the back tyre on
the drivers side.

When the cutscene is over, get in the car and speed away before the gang member
carrying a baseball bat gets to you. Get to the depot that Charlie instructed
you to. The police and gang will ram you as you make your way, so again employ
the techniques that I'm mentioned before.

When the police are off your back, drive patiently to the depot and pull into
the driveway indicating by the indicator flashing much quicker than normal. You
will now see a cutscene where Hammond has no bag. He looks in the dumpster and
finds a kit bag and a horrid smelling cat.

He puts the cat in the bag and has a confrontation with three heavies Charlie
has sent to get the money. He'll throw the bag to them and they'll enquire as
to what the smell is. The cat will jump out of the bag onto one of their heads
whilst Hammond sneaks into the warehouse via a side door.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. A Cat In A Bag
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Lean against the crates in front of you and shuffle along to the end, you
should see the three heavies in a circle discussing where you've gone. They'll
decide to split up.

One will come in your direction. Shuffle to the other end of the crates (1).
The game should give you a clear view of the guy walking towards you. You have
an AK, so when he is quite near, burst around and shoot him. He should drop
dead, but you'll alert other guards to your presence.

Immediately go down where the guy came from and shoot the two guys that venture
out from behind crates on your left. Take some time to heal yourself because
you will almost have certainly been shot at by one of the three guards you've
taken on so far.

_______________________________________________________________________________
|                                                                             |
|                            (1)                                              |
|                            _______                                          |
|                           |       |                        _____            |
|                           |       |                       |     |           |
|                           |       |                       |     |           |
|                       /\  |       |                       |     |     .     |
|                       .   |_______|                       |     |           |
|                                                           |     |           |
|                                                           |     |           |
|                                                           |_____|           |
|                                                                             |
|                                                                             |
|                                                                             |
|                                                                             |
|                                .                                            |
|                                                               .             |
|                                                                             |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW            |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW            |
|                                                                             |
|                                                                 SSSSS       |
|                                 ____  ____________________      SSSSS       |
|CCCCCCCCCCCCCCCCCCCCC           |    ||                    |     SSSSS       |
|                    C           |    ||                    |     SSSSSSSSS   |
|                    C           |    ||BBBBBBBBBBBBBBBBBBB |         SSSSS   |
|                    C           |    ||                    |   .     SSSSS   |
|                    C           |____||____________________|         SSSSS   |
|                    C             .            .   .                 SSSSS   |
|                    C          WAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAW.WAWAWAWAWA|
|__________________________@@@@_WAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA|

                              LEGEND
                              ======
         ---------------------------------------------------------
         | Symbol | Reference                                    |
         ---------------------------------------------------------
         | C      | Cage                                         |
         | S      | Stairs                                       |
         | W      | Wall                                         |
         | WA     | Walkway                                      |
         | .      | Gang Member                                  |
         | (1)    | Point of Interest 1                          |
         | B      | Barrels                                      |
         | @      | Doorway                                      |
         ---------------------------------------------------------

(Note: I only displayed the crates that played a critical part in the game. I
didn't think it was necessary to draw out all the crates if they will not play
an active roll in the walkthrough, or indeed the mission itself. I hope this is
not inconvenient for those of you using the walkthrough)

Go around the corner from where the two guards emerged and shoot the guard
standing between some pipes. Pick up any weapons the guards may have dropped
and proceed towards the far end of the warehouse. You should see, what appears
to be, a guard standing on a balcony with an open door behind him.

Shoot him and then press and hold R1. Hammond should be pointing it towards
some large crates because the target is standing behind them. Let loose with a
series of shots from it and it should blow it up. This will cause a large
explosion capable of killing the four guards standing around it. You'll even
get the amazing sight of one flying over the crate you are leaning on and
landing on his chest with his clothes on fire.

Proceed around the corner and take out the guard standing on the stairs. This
will take about 10 shots due to how far he is away. He is a substanially
better shot then you, so make sure you take time to recover between outbursts
from your gun.

When he is dead, go into the door underneath the balcony and take out the guard
in here. Take any weapons that he drops and go out into the warehouse and up
the stairs. Go along the balcony towards the open door. Go through the door.

You should hear some of Charlie's heavies making mocking comments towards you.
Shoot the guy standing in the doorway and proceed through it. Continue down
and then enter the empty office.

You'll be treated to a cinematic where Hammond and Yasmin pour out their
feelings on the current situation to each other. An unknown man is pointing his
gun towards the stairs at the door. He is going unnoticed by Yasmin and Hammond
until he identifies himself... Frank Carter.

He'll tell you that he wants to nail Jolson and he needs you alive not dead to
do so. He gives you a gun and tells your to burst your way out of the basement
and get to Charlie's plush Mayfair house where they are holding Alex.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. The Prodigal Son
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
After you see the cutscene, follow Jasmin and watch as she slaughters everyone
in sight. Pick up a dropped gun and go up the stairs and into the warehouse.
Carter has already been here as there are bodies lying all over the place. Keep
your eyes open and hold R1.

Holding R1 will auto-aim on any guards left standing, so go and find them and
kill them. Go and get in the car waiting outside (Sometimes Yasmin won't
appear. She is leaning against the stairs regaining health. Walk up to her and
walk slowly to let her follow you to the car).

Take the car and follow the indicators to Charlie's house. Out do any cop cars
by speeding between traffic and weaving between lanes and pavement. When a
cop car is right up behind you, act as bait so it crashes etc. When they are
off your back, head to Charlie's house.

Once you arrive in the street, the hazard lights will come on. Get out and look
for stairs that lead down to the basement. Follow Yasmin down. You'll need to
get past the lasers to find Alex. I have prepared the following maps using
the keyboard to assist you.

Legend:
__________________________________
| Symbol |               Meaning |
----------------------------------
| SG     | Stationary Guard      |
| RG     | Running Guard         |
| HG     | Guard on Higher Level |
| @@@    | Doorway               |
| L#     | Lasers                |
| S      | Stairs                |
| W      | Wall                  |
----------------------------------

Basement Floor:

      |---------------------------------------------
      |             <-- RG                         |
      |                                            |
      |                -----------------------|L3L3|
      |  SG            |                       SSSS
      |                -----------             SSSS
      |                          |             SSSS
      |                  RG RG   |             GOTO
      ----------------   || ||   |             GROUND
                     |   \/ \/   |             FLOOR
                     |           |
           -------------@@@@@@@@@-
           |                     |
           |                     |
           |                     |
           |                     |
           |------@@@---|L2L2|---|
           |            |    |
           |            @    |
           |    SG      @    |
           |            |    ---------
           |            |            |
           -------------|______      |
                              |      |
                              |L1L1L1|
                              |      |
                              |      |
                              |      |
                              |-@@@-----------------------------|
                              |                                 |
                              |                                 |
                              |                                 |
                              ------------------------------@@@--
                                                         STARTING
                                                           POINT

That took me a while to produce, so I'll run you through each laser one at a
time. To get past Laser 1, lean against either wall and shuffle along. When you
approach the doorway in front of you, the pressure you are exerting on the pads
will cause the lasers to come on. Go into the room on your left and shoot the
guard there. Go through the door and then shoot two guards that run around.

Go left and shoot the stationary guard. Shoot the guard that comes running and
pick up the Shotgun that the stationary guard dropped. Go towards the stairs
and the lasers will come on. Lean against the wall to the right of the stairs
and shuffle along to the end so that you can see up the stairs.

Jump out and shoot the guard coming down and then shoot the next guard as he
comes down. Lean against the left hand wall of the stairs and shuffle along up
the stairs and past the laser.

Ground Level:

  |--------------------------
  |             |           |
  |             @   <--RG   |
  |             @           |
  |             |           |
   SSSS----     |           |
   SSSS   |     -------------
   SSSS   |                 |
   GOTO   |                 |
   FLOOR  --------          |
   ONE           |          |
                 |          |
                 |          |
                 |--@@@------------------
                 |          @           |
                 |          @           |
                 |          |       HG  |
                 |          --L5L5-------
                 |          |           |
                 |--L4L4-----        SG |
                 |                      |
                 |                      |
                 |                      |
                 |    SG                |
                 |-@@@-------------------
                 |      |               |
                 |      @               |
                 SSSSW  @               |
                 SSSSW  |               |
                 SSSSW  |               |
                 SSSSW  |               |
                 WWWWW  |               |
                 |      |----------------
                 |      |
                 --------

As you come up the stairs, shoot the guard standing just outside the door. Come
around the door and shoot the guard standing in the far corner of the court
yard. Press R1 and aim at the guard standing on the balcony above. To get past
these lasers, run into either doorway and they will come on leaving Yasmin
trapped. Run back into them and then roll to behind the wall surrounding the
stairs on the map.

When the gas has dispensed, go through the doorway and follow the corridor
around. Go into the room on your right and shoot the guard as he is coming out.
Go up the stairs.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Instead of running back and hiding behind the wall, you can simply continue
forward and roll under the next laser that appears. This will deactivate the
laser that is blocking Yasmin and allow you to continue further into Charlie's
house.

Source: Lee Gallagher and Koen Symens
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Floor One:

  SS                    |-----------------------------|
  SSS                SSS|                             |
  SSSS               SSS|                             |
  SSSSS              SSS|                           L |
  SSSSSSBBBBBBBBBBBBSSS |                           9 |
  |SG             L7    @                           L |
  |                L7   @                           9 |
---                 L7L7|L9L9L9L9L9L9L9L9L9L9L9L9L9L9 |
                        |                           L |
---                     |                           8 |
  |                     |                           L |
  |----------L6L6-------|                           8 |
  |                     |L8L8L8L8L8L8L8L8L8L8L8L8L8L8 |
  |                     |                             |
  |                     L                             |
  |                     7                             |
  |                     |                             |
  -----------------------------------------------------

This one can be quite difficult to work out. There is a stationary guard, so
when you hear him shooting at you as you go up the stairs, take aim using the
R1 button and kill him. Proceed up the stairs and go through the door listed
as L6. The lasers won't come on until you walk through, so go through the door
marked as L7 as well.

When you walk through these doors, the lasers come on so you won't be able to
go back. Roll under Laser 8 and then go to the 'junction' of Lasers 8 & 9. Roll
under Laser 8 and lean against the wall. Shuffle along the wall to the left
until you can't anymore and use the R2 button to manual aim. This should let
you look forward.

Carefully walk forward and out the door and up the stairs. Shoot any guards
that venture towards you.

Floor Two:

                                 ---------------|
                                 |              |
                                 |              |
                    SSSS      SSSS              |
                    SSSS      SSSS              |
|-------------------SSSS---------@              |
|                           L15  @ L14L14L14L14 |
|                            L15 |              |
|----------------------@@@----|--------@@@------|
|       L11     L10L10L10     | L12L12L12    L13|
|       L11           L10L10  |              L13|
|       L11                   @              L13|
|       L11                   @              L13|
|       L11                   |              L13|
|       L11                   |              L13|
|-----------------------------------------------

After coming up the stairs, go through the door to the left and lean against
the door. The pool table should be in front of you. Shuffle along to the left
until you are past the laser. Come out from behind it and roll under Laser 11.
Go around the pool table and roll under L11 again.

Go through the door and roll onto the wall behind L12. Shuffle along the wall
and go through the door. Roll under L14 and go out the door.

Continue up the stairs and shoot anyone who comes near you.

Floor Three:

            SSSS          SSS
            SSSSS        SSSS--------------
            SSSSSSBBBBBBSSSSS|            |
  ----------                 @            |
  |                          @         L17|
  -@@@----------------       |         L17|
  |                  |-------|         L17|
  |L16L16L16L16L16L16@   SG  |         L17|
  |                  @       |         L17|
  |                  |       |L18      L17|
  |                  |       @         L17|
  |                  |       @         L17|
  |----------------------------------------

Start by going into the door on the left in the corridor. Roll under the laser
and then go round the bed and roll under that laser. Shoot the guard in the
bathroom and go into the next room. Watch out for the laser on your left. Sofas
are blocking you from simply walking around, so get into space and roll and
then shuffle along the wall.

Once you are past the laser, walk through the door and all the lasers should go
off. Go up the stairs and into the door to trigger the cutscene.

You'll see Alex being bundled in the car just as Hammond reaches the room. He
will go mental and decide to ring D.C. Carter. Carter informs him that they are
all going to meet on a large ship down the docks where Jolson is going to offer
you to the rival gangs.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you start the next mission, run back into the house through the basement 
and take the same route you did before. When you go up the stairs, make a right
and go into Charlie's garage. There is a TVR here that you can take. When you
get in, the garage door will lift and you can drive it away.

Source: Sean Keegan
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If Yasmin gets stuck in the pavement, let her stay there. This means that you
only have to look after yourself and don't have to worry about Yasmin getting
shot. She will still talk to you though.

Source: Adam Cox
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Aboard the Sol Vita
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This is probably the most infuriating difficult mission you'll have played so
far. Not only is getting to the ship a chore, but actually making your way to
Alex can result in alot of curse words, and for some, a couple of
malfunctioning controllers.

After seeing the cutscene, you'll be left outside of Charlie's house with
Yasmin. If you are lucky, you'll be holding an AK. Anyway, stand in the middle
of the road and wait whilst a longish queue builds behind. When you see a low
sports-like car with one colour for the body and another for the roof, jack it
and speed off.

You'll find this car to be quite handy as it is quick and handles well. As you
go down the street, the indicator should tell you to go right. Do not do so.
You'll be going up the wrong way and then the police will be on your ass.
Instead, continue down the road and when you come to the third right (This
includes the slip lane that leads into the lane you are in (you'll know what
I'm talking about when you drive past it), go right.

Take your time and follow the indicators to the waterside road. Take this road
left and go right over Tower Bridge when you come to it. When you come out on
the other side, follow the indicators until you come across a large brick red
wall that seems to be blocking where the indicator is telling you to go.

Keep your eyes open and go left into an enclosed area. At one side, there will
be an alleyway blocked off by bollards and boxes. Go through the boxes and then
progress out onto the dock. You'll see a rusty boat with the name 'Sol Vita'
on the side. Go around to the other side and you'll see stairs with a ramp that
leads onto the ship.

Go up the ramp and you'll see the rival gangs firing at each other with AK's
and Shotguns. Lean against the crate to the right of the aisle and burst around
to shoot any who survive. Pick up an AK-47 that one of them has dropped and go
forward and then left. You'll go two or three steps and then you'll see two
guys come around the corner.

Use the R1 button to fire them down. Proceed around the corner they came from
and then go into the door on the left. Go down the stairs immediately on your
right.

  __                   ____
 / /                   \   \
|  |___________________|   |                    Legend
|  |                 H |   |                    ======
|  @[3]                |   |            ___________________________
|  |                   |   |            | Symbol | Meaning        |
|  |                [2]@   |            ---------------------------
|  |                   |   |            | H      | Harry          |
|  @_@_________________|   |            | @      | Door           |
|                          |            | [1]    | Starting Point |
|   ___________________    |            | [2]    | Door A         |
|   |                 |    |            | [3]    | Door B         |
|   |            [1]  |    |            ---------------------------
|   |                 |    |
|   |                 |    |
|   |                 |    |
|   |                 |    |
|   |                 |    |
|   |                 |    |
|   |________@@_______|    |
|                          |
|  ______________________  |
|  |                    |  |
 \_\                    /__/

I realise the sheer feebleness of the diagram, but it is just to give you a
general idea of the layout of the hull. Unlike my other diagrams, I haven't
listed guards etc. This is because they can appear in droves in the middle of
a gunfight. Anyway, after coming down the stairs, you'll be on a raised area
(Starting Point ([1])). You'll hear shots. Go down the stairs on your left and
look right. Shoot the three guys that come around the boilers here and then go
out the door (See diagram). Shoot the guy that was trying to shoot you and go
left and go up the corridor.

Murder any and all guards as they come. If you feel you are running low on
ammo, drop your AK/Shotgun and pick up a new one. Once you find the door
labelled [2] on the map, go through it and shoot all the guards that approach
you. Watch out for the falling crate. Make your way up the stairs and shoot the
guard standing on the balcony.

You'll hear gunshots and, what sounds like, Harry mocking you. Go through the
door in front of you, and shoot the two or three guards standing below on the
stairs. Lean beside the doorframe of Door B ([3]) and when you see the fork
lift come past, burst around and shoot the driver dead. You need to do this
because if you try and go through the maze-like structure of crates with that
going round, you'll probably get run over.

Once you have tamed the forklift, roll into the area to avoid the crate that
falls. Find an area where you can clearly see Harry bending down behind the
crate. Shoot any guards that come towards you whilst you take care of Harry.

Hold R1 and fire like there's no tomorrow at Harry, He'll be firing at you as
well, but only take time to recover if you're about to die next shot. When
Harry falls, you'll see a cutscene where Hammond finally reaches his boy. He'll
pick him up and give him a massive hug whilst Yasmin points out the bomb.
Carter will come in as well.

Soon, the Collin's gang leader will come in with Jolson at gunpoint. The Triad
and Yardie leaders will join them. They'll start arguing and blaming Hammond
for everything. Hammond asks for a chance to explain everything. The guard
holding Jolson tells the Collin's gang leader to hear him out.

Hammond explains that Jolson shot Susie and kidnapped Alex. He says he only
done it all for his kid. The Collin's gang leader decides that Hammond was
justified in his actions. He'll ask the Triads to let him, the girl and the boy
go. The Triads won't be overly-thrilled, but they say they'll recognise this
favour and in time ask for one in return.

Jamal also gives in. Hammond will ask about Carters fate. The Collin's leader
says that he never goes all out for the filth and tells Hammond not to push his
luck. Before leaving, Yasmin will go up and mock Charlie about the situation he
is in.

After this all happens, you'll see Yasmin, Alex and Hammond walking away from
the ship before it blows up. The game will now give you the option of
continuing as D.C. Frank Carter and then saving the game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I'm sure you have had many emails now about the location of the boat. You need
to follow the indicators on your car & you will eventually take a left down a
street which has cones across it. From there, go to the end of the street & get
out of your car. You will see an alley with some bollards stopping you from
driving down it. Go down there & in front of you (If I remember correctly) you
will see a carpark area with some transit vans. Run to there & the ship on your
left is the ship you need to get on. go down the left hand side of the ship
where you will see a boarding ramp & you will hear alot of gunfire. When you
get on the ship, you run around shooting, but the bird (i forget her name) will
run down a narrow corridor on the upper deck - take care there as there are 2
guys with ak-47s and around the corner is a few guys as well. She will just run
on regardless so you will have to shoot trying to avoid her. The way I found
easiest to beat her is to go around the back of the ship, then run straight
down, past a burnt out forklift truck & keep running. You will just beat her &
can at least get closer to the gunmen before she blocks you, then shoot & hope.

Source: David Cowley
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There is a secret way aboard the ship. If you walk over to the cargo pallete 
which is sitting near the gang plank and step on, the crane will pick you up
and drop you off on the other side of the ship. Yasmin kills everyone on her
own and never dies.

Source: Forever_Driving
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You are able to kill Harry from outside the final room witht he forklift. Just
position yourself just outside the doorway and keep rapping R1, you'll 
eventually get a lock on through a tiny gap and you should be able to kill him
with ease.

Source: Forever_Driving
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Onward with D.C. Frank Carter's missions.

  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 09 |                    D.C. FRANK CARTER - MISSIONS                   | 09 |
\----/===================================================================\----/
 \__/                                                                     \__/

For the second half of the game, you'll play as feisty copper Frank Carter.
He's completely and totally obsessed with bringing down the Jolson Empire.
You'll also notice how the events interwine with those you done as Hammond.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Bargain Basement 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
At the start, you'll see Carter and Joel in the car together. They'll be
surveying the brothel when they spot 'Mad' Jake Jolson. Carter will see this as
an oppurtunity to bring down a portion of the Jolson Empire. He'll decide to go
into the Brothel without backup. Joel decides to go with him also.

If you want, you can Free Roam at the start of this level and then come back to
do it when you're fed up driving around London. Also, you might want to take
some time to get used to the fact that Carter will arrest and knock people
unconcious when he takes them Hostage, he won't kill them (Boo!).

Anyway, head for the door (Joel runs much faster than you do, so just follow
him) and go inside. You'll see him standing waiting for you. When you get
close, he'll go right. Instead of going right, go left because the stairs
collapse before you get a chance to go up them.

Shoot the guy that comes around the corner and then take out the guy holding
his hands up be smacking him over the head with your gun. Walk on and you'll
hear a shotgun go off, and the wall to your left fall apart. Go left and then
go left in the door. Shoot the guard and then walk out the door.

Go right and then left. You'll see a guard in the distance and one shooting you
through the hole in the roof. Take out the guard in the distance first and then
run back and shoot the guard through the roof (This means he won't be there
when you go up the stairs). Go straight forward and go up the stairs.

Take some time here to recover if you feel you need to. When you are fully
recovered go up the stairs and immediately press and hold R1 when you get to
the top. You'll see two or three guards come round towards you, shoot them all
to Kingdom Come and then shoot the guard who comes out of the door on your
left.

A guard might be shooting you from across the large hole in the floor, if he is
then kill him. Lean against the wall and shuffle over along the wall until you
reach the other side. I feel I should point out here that you'll need to be
patient on this bit, I tried to roll across the last bit and was treated to an
utterly infuriating short clip where Carter screams and falls through the roof
to his death.

Anyway, once you are over, go left and should the guard who comes out of the
door on your right, shoot the two guards who venture down the corridor. From
here, it is just a case of shoot on sight. You see someone, you decorate the
walls in 'Hint-Of-Brain'. Anyway, if you come to another hole in the roof then
shuffle along the wall. When you reach the other side, go right and you'll see
a blood soaked man clutching his side as he tries to stand up.

That is Joel, I didn't know this the first time I went through and made the
mistake of manually shooting him in the head, thus failing the mission. Anyway,
the SWAT Team will have arrived by now and they'll be making their way through
the brothel. Go up the stairs and you'll hear Jake taunting you.

Once again, shoot anything that comes near you whilst you wait for the SWAT
Teams. When they arrive, let them go ahead and follow behind them. They'll take
out all the guards. At one point, you'll hear a gunshot and see a wall
collapse. Then one of the SWAT Team members will fall down dead, pick up his
gun and shoot the guard through the hole in the wall.

Proceed further into the Brothel, ensuring that you let the SWAT Teams stay
ahead of you. Eventually, they'll make it to a small room at the back where
Jake is. They'll arrest him and you'll have completed the first part of the
mission.

The next part is very simple in comparison. You'll need to drive Joel to the
Hospital. Get in the Police Car and wait for him to get in, put the Sirens on
and go left and then right. Take the first right and follow the indicators.
You'll eventually pull into the front gates of the Hospital. Your hazard lights
will come on to tell you to stop. You'll see a plantbed surrounding by
concrete blocking the front door. Drive around this and drive directly towards
the front door. You'll know when the mission is over because the screen will
blacken and give you the option of saving the game. Do so.

The cutscene will show Charlie shouting at McCormack to remove Carter. When
Carter comes into McCormack's office to tell him about the situation involving
Jake Jolson, he'll also tell him he is about to interview him. McCormack says
that he'll do it himself because Frank is a liability. Infuriated, Carter
listens into the interview between McCormack and Jake Jolson and discovers that
there is a Yardie Crackhouse down near the river. Carter decides to
investigate.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Show Some Remorse
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll need to drive to the depot, so start by getting onto the road that runs
beside the river by following the indicators. It is better to do this because
the Depot is near Tower Bridge. Once you see Tower Bridge, cross it and follow
the indicators to the depot.

You'll be attacked by some gang cars on your way there, simply outspeed them
and continue following the indicators until you reach the depot. When you do
reach it, the Hazard Lights will come on. Get out and go into the small area
barricaded by bollards.

You should have an MP5 gun from the last mission, so use it to eliminate the
first three guards you can see. Walk in and avoid the large crane that moves
between the rows of crates. Shoot the guard on top of the crates on your right
and progress into the den.

--------- ---------   --------- ---------
|       | |       |   |       | |       |
|       | |       |   |       | |       |
--------- ---------   --------- ---------
 <<---   <<---   <<---   <<--- <<---
--------- --------- ---------   ---------
|       | |       | |       |   |       |
|       | |       | |       |   |       |
--------- --------- ---------   ---------
 --->>   --->>   --->>   --->>   --->>
---------   --------- --------- ---------
|       |   |       | |       | |       |
|       |   |       | |       | |       |
---------   --------- --------- ---------
 <<---   <<---   <<---   <<---   <<---
  --------- --------- --------- ---------
  |       | |       | |       | |       |
  |       | |       | |       | |       |
  --------- --------- --------- ---------

The above diagram is feeble, but it gives you the general idea of the layout.
There are about four rows of crates with one space to progress into the next
row. The arrows represent the movement of the large crane. You'll need to lean
against the crates when it comes by to avoid getting run over by it.
Progressing through this mini-maze is simple enough. The only problems are
caused by suddenly being shot in the back by a Yardie. When this happens, hold
R1 and fire on the retard until he collapses.

When you reach the last row of crates, the SWAT Teams will come in and start
shooting at the Yardies. They'll tell Carter he screwed up because it was an
SO19 Mission. During this, you should see a white van being driven about the
complex and stop.

When you and the SWAT Teams have shot everyone dead, approach the van and
you'll hear Carter yell, "You're under arrest!"

You'll see the cutscene where they are bundling the Yardie leaders into the
police van. Carter will go over to his car and pick up his radio, there is a
call going out for someone to respond to a 'disturbance' where gunshots were
heard. The address is given as the 'Republic Restaurant'. Carter will accept
and get in his car to drive to the Republic.

(You might be interested to know, that this is the bar that you burnt down as
Hammond. You are seeing things from Carter's point of view now.)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Disturbance in Soho
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You are at the depot where you've just arrested the Yardie ringleaders. You'll
see Carter going accelerating in the car in the cutscene so be ready to take
control of it. You'll need to keep holding X and go right when you gain control
of the car.

You'll need to try and avoid the police officer crossing the road because they
can slow you down if you hit them. Anyway, once you are past the police
officer, follow the indicators to Soho. You're on a time limit, and the
indicators direct you up one-way streets.

Fortunately, you have sirens to make the traffic move out of the way, and the
comfort of knowing you can break traffic laws because the police won't come
after you. Start by following the indicators up the one way street. Use the
sirens to your advantage by driving up between two lanes. This makes it easier
to swerve between the lanes.

Follow the indicators to a T-Junction. This particular T-Junction makes you
cross a bridge if you go right. Go right and over the bridge and continue
following the indicators. When you come to a road barricaded by a Fire Engine
and an Ambulance, get out.

NOTE: I was only able to afford one severe crash on the way to the bar. This
was when I crashed, full-speed, into an oncoming vehicle. I recovered, but my
tyre was blown out and I had to steal another one. If you try to steal anymore,
then you'll run out of time. So drive carefully.

                          | SP    |
                          |       |
                          | AMBU  |
                          |FIRE E |
__________________________|       |___________            LEGEND
                 AMBU                                     ======
               FIRE E                              ____________________________
__________________________         ___________     | Symbol  |  Meaning       |
                         |         |               ----------------------------
                         | ,  ,    |               | FIRE E  | Fire Engine    |
                         |         |               | AMBU    | Ambulance      |
                         |    PC1  |               | SP      | Starting Point |
                         |         |               | PC1     | Police Car 1   |
                         |     GC  |               | PC 2    | Police Car 2   |
                         |  ,   .  |               | GC      | Gang Car       |
                         | .       |               | BC      | Burnt Out Car  |
                         |     . . @ REPUBLIC      | @@      | Door           |
                         |   .     @ RESTAURANT    | .       | Gang Members   |
                         |      .  |               | ,       | SO19 Members   |
                         |     .   |               ----------------------------
                         |    BC   |
                         |    .   .|
                         |         |
                         |         |
                         |  .      |
_________________________|.      . |__________________
                     .             .
   PC2 --->>                               <<--- GC
______________________________________________________

This mission is much easier than it would have you believe. The first time
through, you'll probably die anyway, so take the time to drive through the
carnage and learn the positions of the gangs etc. drive back and forth, taking
in the surroundings until you die.

Once you die, you'll be at the starting point. Go immediately forward, past the
Fire Engine and Ambulance to the Police Car. Some people suggest the Fire
Engine due to its durability. The problem I encountered was that I wasn't able
to handle it as well as a Police Car. It kept crashing into lamp posts on me
and I ended up dying.

Once you are in the police car. Waste no time in going down the right hand side
of the road. Plough through any gang members on this side of the road and take
the ones out further up. A gang car and police car will both fly towards you.
Speed up and swerve. They'll crash. Drive towards the door of the gang car and
kill the gang members before they can get out.

Once the car members are dead, head back down the street again. Fly into the
cars because gang members are hiding behind them and in front of them, so you
can kill a few without having to take shots from them. Continue doing this on
all the cars.

The mission is over when everyone is dead. You may think you have killed
everyone, but go back up near the street where the gang car and police car are
both marked as coming from on the diagram. You will probably see a lone gunman.
Accelerate towards him and kill him.

S019 help out as well. You should be able to complete the entirity of the
mission in a car, but if you HAVE to get out, keep your eyes on the S019
Members. If you see one gunned down, get his MP5 Machine Gun and waste no time
in unleashing pure hell on the gang members.

When they are all dead, you'll see a cutscene where the Triads and the Yardie's
are beating the hell out of each other because the Yardies think it was the
Triads who grassed them up and caused the raid on the depot. Carter, as usual,
will respond before the armed back-up units have arrived.

You'll need to go to Chinatown and then to the NCP Car Park where you'll have
to quell the riot.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Painting The Town Red
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
To get to Chinatown, U-Turn immediately at the start. Follow the indicators and
they will direct you up a brick laided street. This is the street where all the
fighting is taking place. Ram through the burnt out cars and the gang members
to the other side of the road and avoid the gang car that comes hurtling down
the road towards you when you pull out of the street.

Go into the NCP Car Park ahead of you, and immediately go down the left hand
side. Going down the right hand side can cause problems because there is a
burning vehicle obstructing your way.


____| ^ |___| \/ |______FIREEXIT_____________FIREEXIT_____________| ^ |__| \/_|




_______________________________________________________________________________

That is a very basic diagram, but it gives you an idea of what the levels look
like. Start by ramming your car into the car in front of you. Try and stay in
the vehicle as much as possible whilst ramming through the Yardies. Once you
are through the Yardie line, immediately direct your smoking vehicle towards
the Triads further up. By this point, the car will be so bust up you'll end up
pushing the Triad into the wall to kill him.

When this happens, get out and immediately withdraw your Pistol and take aim at
the gang members. You get the support of a solitary SO19 Member. If he dies,
ensure you pick up his gun. Anyway, only move onto a new level/floor when you
are sure everyone is dead. When you are sure everyone is dead on the existing
floor, go down a level.

Shoot the guard as you go down the ramp before leaning against the wall. Jump
out in controlled bursts using the auto targetting system and blind shooting to
dispose of the gang members. When you approach the level further up, you'll see
a car come flying from the level above. This will wreck the ventiliation shaft
above causing it to fall and thus causing the way to be blocked.

Go left and into Fire Exit Stairway. Go up a level until you see a door and
repeat the process of seek and destroy. Continue down the levels, using walls,
cars and other gang members as shields to protect yourself from enemy fire.

There really isn't any advice I can give you other than to ensure you check
every nook and cranny for gang members. I was doing my head in trying to find
where the last gang member was. I found him, wounded behind a pillar. A quick
pistol whip was enough to silence him and complete the mission.

The mission is complete once you've shot or arrested everyone.

After the mission, you'll see Carter packing a gun away as evidence. McCormack
will come flying down into the car park in his car and start yelling at Frank
for putting people's lives at risk. He tells him that he had better be there
when they transfer 'Crazy' Jake Jolson to another jail.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVII. Escort Service
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll need to accompany the prison convey. Follow the indicators until you see
the convoy in the distance. Your hazard lights will come on, causing you,
inexplicably, to slow down. Put your sirens on using the L3 Button and chase
after the land rover with the gang members in it.

They are pretty nifty drivers, so you'll need to try and avoid the lamp posts
and other traffic that they try to swing you in to. When you get close enough
to ram them from the side, drive into them and try to push them to the side of
the road.
                           ______________
                          |              |
                          |              |      This diagram represents the 
                          |              |      car. (1) is the primary target
                          |              |      point and (2) is the secondary
                          |              | (1)  target point.
                          |              |       
                          |              |
                          |              |
                          |              |
                          |              |
                          |______________|
                                 (2)

If they get away, bang into the back and the side of them. The initial ram
should cause the car to smoke. This means you can easily see it. When you have
managed to make the vehicle catch fire, back away until you see it has burnt
out.

You'll need to rejoin the prison convoy. Follow the indicators. You have a
limited time period, so you'll need to be quick about your return to the
convoy. As you make your way there, you should see a series of burnt out cars.
You'll need to avoid these as best you can and continue following the
indicators.

When you reach the location, the screen will go black and you'll see Carter
swerve into the road and be confronted by Jake Jolson unleashing hell from an
AK-47. Carter's car will topple and Jake and company will get away.

You'll then see McCormack suspend Carter for acting 'unprofessionally'. On your
way out of the office, a W.P.C. (Woman Police Constable) will approach Carter
and inform him of two rookie police officers being held by the Yardie gang at a
bedset.

Carter decides to go after them and deal with McCormacks reaction once he has
rescued them.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. The Vigilante
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll start off in a new black Saab with no sirens. You'll need to follow the
indicators to the Yardie crackhouse. The Yardie gang will be ramming your car
and performing drive-bys on you as you drive there, so outdo them by speeding
between lanes and by using the two bait techniques mentioned in section 6, sub
section IV, parts A3 and A4.

The Yardies at your throat andthey'll probably puncture a tyre or at least
cause your car to smoke. If this happens, immediately get out and gun down any
Yardies as they get out of their cars. Nick another car and continue following
the indicators. I suggest trying to jack a Police Car because you can use the
siren to clear the traffic on one lane streets etc.

When you are in the right area, the indicator will start blinking furiously
before the hazard lights come on. When you see this, stop the car and get out.
The alley is blocked off by bollards and can be either on your left hand side
or your right depending on what way you came down the street.

You'll know when you hear a gunshot. When you locate the gunshot, take out
your gun and shoot the Yardie.
                                        _______
                                       /RRRRR /
LEGEND                                /      /
======                             Y @      /
--------------------------          @      /
| Symbol | Reference     |         /  Y   /
--------------------------        /  //  /
| Y      | Yardie Member |       /  \/  /
| @      | Door          |      |      |
| o      | Bollards      |      |      |
| R      | Rubbish Bags  |      | R    |
--------------------------      |    R |
________________________________| o o o|______________________________________
__________________________________Y___________________________________________


                                  ROADWAY

______________________________________________________________________________
__________________Y_____________________Y_____________________________________

That is the alleyway. The yardie outside the alleyway can be taken down easily
and the two Yardies that sometimes appear on the opposite of the street can be
taken out be getting back in your car and running them over. The yardie
indicated as running can surprise you when you enter the alleyway, so keep
tapping R1 until you get a lock on. Maintain the lock-on and walk slowly until
he is in sight. Lay waste to him and go into the house.

There is a Yardie standing at the door, so gun him down and go up the stairs
onto the next floor.
________________________________________________
|           |    SO                            |            LEGEND
|SSSSB      | SO                               |            ======
|SSSSB   Y  |             Y         D DDD D    |     _______________________
|SSSSB      |     Y                 D D D D    |     | Symbol | Reference  |
|SSSSB      |                       D D D D    |     -----------------------
|SSSSB      |                       D D D D    |     | S      | Stairs     |
|           |                       DYD DYD    |     | B      | Bannister  |
|           @  Y     Y              D D D D    |     | SO     | Sofa       |
|           @                       DDD DDD    |     | D      | Drug Plant |
|___________|__________________________________|     | Y      | Yardie     |
                                                     -----------------------

This level is quite easy to tackle. Shoot the Yardie as you come up the stairs
and then go through the door. Shoot any and all Yardies as you see them,
ensuring that you pick up any dropped weapons, such as a Double Pistol, or a
heavy duty gun, such as an AK or Shotgun. Make sure you kill the two Yardies
crouching behind the drug plants.

When the room is clear, head back into the hallway. On occasions, two Yardies
run up the stairs towards you. Waste them with your newly acquired AK or
Shotgun and continue up the stairs.

________________________________________________
|SSSSB |                        |              |            LEGEND
|SSSSB |    TTT        TTT      |              |            ======
|SSSSB |    TTT        TTT Y    |   KITCHEN    |  ____________________________
|SSSSB |    TTT Y      TTT      |              |  | Symbol | Reference       |
|SSSSB |    TTT        TTT Y    |              |  ----------------------------
|SSSSB |    TTT Y      TTT      W              |  | S      | Stairs          |
|SSSSB |    TTT        TTT Y    W  Y   RCS     |  | B      | Bannister       |
|SSSSB |    (1) Y      TTT      W              |  | T      | Table           |
|      @ Y  TTT        TTT Y    |              |  | W      | Window          |
|      @    TTT Y      TTT      @              |  | @      | Door            |
|______|________________________|______________|  | Y      | Yardie          |
                                                  | RCS    | Rookie Cops     |
                                                  | (1)    | POI 1           |
                                                  ----------------------------

This mission can be deceivingly difficult if you don't know what to do. First
of all, POI stands for Point of Interest. Anyway, walk up the stairs and lean
against the wall. Shuffle along to the edge of the doorframe until you can
clearly see the Yardie standing with his back to you.

It looks like he is teaching them all how to cook. Jump around and immediately
aim for the Point of Interest 1 marked on the map. This is a gas cannister.
When it is shot, it will release gas that will trigger an explosion, massacring
anyone within range. This will dispose of the first five Yardies.

There will be fire around the doorframe, so carefully make your way through.
This is one of the times when the control system can really screw you over when
you walk randomly into the fire and burn to death... Anyway, shoot the Yardies
by tapping R1 and shooting one or two bullets at a time towards them.

This method is unique in that it temporarily disables them all because they
will be clutching the hit body part in pain whilst you aim at another person.
When they are all dead, lift any guns that may be of use (AK-47, Shotgun,
Another Pistol) and shoot the remaining guard through the open shuttered
window.

Walk through the door to end the mission. The game will give you the option of
saving the game. Do so. You'll then see the cutscene where Frank releases the
two cops and dewires one from the mains system. They'll tell him that they were
sent there by McCormack to try and uncover a supposed link between the Triads
and the Yardies.

They'll agree with Carter that the operation 'stinks' (for those who don't know
what this means in this term, it pretty much means it smells of sewage i.e. It
isn't right (i.e. McCormack is bent)). Carter will tell the cop to get the
other cop on his soldier and go through the alleyway whilst he goes out through
the courtyard.

Once the cutscene is over, you'll be on mission 19.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Stalking McCormack 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll start this mission in the room where you met the Rookie Cops. Go out the
door and go around the tables and out of the burning door by sticking to the
right hand side of it. Go down the stairs. When you get to the first floor,
you'll hear a series of gunshots etc.

The Triads and the Yardies are in a gunfight in the courtyard.

____________________________________________________________EXITEXITEXITHGEXIT_
| RRRRRRRRR                                                                   |
| RRRRR R          .          .                                               |
| RRRRRRRRR                                                                   |
|               WWWWWWWWWWWWWWWWWWWWWW             .                    .     |
|               WWWWWWWWWWWWWWWWWWWWWW                                        |
|                                                         .                   |
|             .                                                               |
|                                                                       .     |
|                                                                             |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWW                                                |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWW                   DDDDD                        |
|    .        .                           .      DDDDD                        |
| CCCCCCCCCCCCCCCCCCCC                           DDDDD  CCCCCCCCCCCCCCCCCCCCC |
| CCCCCCCCCCCCCCCCCCCC                           DDDDD  CCCCCCCCCCCCCCCCCCCCC |
| CCCCCCCCCCCCCCCCCCCC                           DDDDD  CCCCCCCCCCCCCCCCCCCCC |
| CCCCCCCCCCCCCCCCCCCC                                  CCCCCCCCCCCCCCCCCCCCC |
|                                                                             |
|      <<--- .                                                 .              |
|__@@@@_______________________________________________________________________|

LEGEND
======
----------------------------------
| Symbol | Reference             |
----------------------------------
| C      | Car                   |
| W      | Wall                  |
| R      | Rubbish Bags          |
| D      | Dumpster              |
| .      | Gang Members          |
| @      | Door                  |
| HG     | Guard at Higher Level |
| EXIT   | EXIT                  |
----------------------------------

When you start coming down the stairs, you will see a Yardie come running in
the door (See Diagram). Gun him down and then go down and lean against the
doorframe as close as you can. Burst around, and in controlled bursts, fire
upon the two guards standing behind the car.

From now on, you'll have to go out in the open. Go out the door and go right
and shoot the Triad standing in front of the Dumpster and the two Yardies in
the distance. Shoot the next gang member who is taking refuge behind the car.
Now is a good time to rest, so go back in the door you came from and rest.

When you are fully recovered, head back out and head towards the exit. At this
time, three gang members, one sporting an AK, will attack you. One will also
appear at the window above the arch. Tap R1 to alternate between targets and
shoot. They will be temporarily imbolised as you move onto a new target. Repeat
this process until the three there are dead.

Shoot the guard above the arch, with your pistols and then lift the AK. Proceed
to the arch.

______________________________________________________________________________
______________________________._______________________________________________
                                                        CCCC .
                                                   .   CCCC
  PC(X2) --->>                                        CCCC    CCCCCCC
                                                              CCCCCCC
_____________________.________________________________________________________
_____________________________        _________________._______________________
                             | CCCC |
                             | CCCC |
                             | CCCC |
                        _____| CCCC |
                        |(1)        |
                        |_____EXIT__|

LEGEND
======
------------------------
| Symbol | Reference   |
------------------------
| C      | Car         |
| PC     | Police Car  |
| .      | Gang Member |
| EXIT   | EXIT        |
| (1)    | POI 1       |
------------------------
(POI stands for Point of Interest)

Come out of the alleyway, and shoot the guard immediately in front of you. Turn
right and you'll see three guards and a couple of cars belonging to the gangs.
Shoot the one on the pavement, then the one in front of the car, then the one
behind. Then turn around and shoot the one who would have been on your left in
the archway.

Should you become almost unmovable (clutching your side, shuffling your feet
etc.) roll to POI 1 on the map. This will hide you from the gunshots and give
you some time to recover your health before taking on the gang memebers again.
When they are all dead, you'll see two police cars come flying up the street.
Get in one of the police cars and get to Snow Hill Police Station.

The indicators will tell you where to go. Fortunately, it isn't too far away.
When you approach the back entrance to Snow Hill, the hazard lights will come
on. When you stop, you'll see a red car pull out in the distance. That is
McCormacks car.

The trick to following McCormacks car, is to be inconspicuous. Don't get too
close behind. If you get too close behind, McCormack will spot you and you'll
fail the mission. If you get too far behind, then you'll lose the car and fail
the mission. The problem with this is that you have to go all the way back to
fighting your way out of the courtyard.

Anyway, once he takes off, he'll make a right and then a left. When he is out
of sight, make a right then a left. You'll see him in the distance. He'll break
traffic laws on his way there, but you have the advantage of being able to do
that without getting the police swarming around your car.

As he progresses further, you'll need to accelerate to keep up. When the Hazard
Lights come on, put the brakes on and wait about a second before putting them
on again. Another tactic which you can use is a gliding sort of technique.
Short holds of the X Button will cause you to accelerate and then glide along
the road until you stop. This is a good way to control speed, but when it is
gliding, you'll find the car slightly more difficult to control than you would
if it was normally travelling.

McCormack will end up at the depot where you played out the mission "A Cat In
A Bag". When he turns in, he'll turn right and then make a right to park
outside the door. You make a right from the street and continue forward. Park
your car and get out.

When you get out, lean against the Lorry and when you see McCormack get inside
the door, stop leaning against the lorry and run to where he went into. You'll
go through reception and a small narrow corridor.

_______________________________________________________________________________
|   ________________                                                          |
|  |                |                                                         |
|  |                |                                                         |
|  S            (8) S                                                         |
|  |                |                                                         |
|  |                |  (7)                                                    |
|  |________________|                                                         |
|                                                                             |
|                    _____                                                    |
|               (6) |     |                                                   |
|                   |_____|                                                   |
|                                                                             |
|        _______________________________                                      |
|       |                               |                       (4)           |
|    (5)|                               |                                     |
|       |_______________________________|                                     |
|                                                                             |
|                                                                             |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW            |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW            |
|                                                             (3)             |
|                                                                 SSSSS       |
|                                 ____                            SSSSS       |
|CCCCCCCCCCCCCCCCCCCCC      (2)  |    |                           SSSSS       |
|                    C           |    |                           SSSSSSSSS   |
|                    C           |    |                               SSSSS   |
|                    C           |    |                               SSSSS   |
|                    C           |____|                               SSSSS   |
|                    C           (1)                                  SSSSS   |
|                    C          WAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA|
|__________________________@@@@_WA__WA__WA__WA__WA__WA__WA__WA__WA__WA__WA__WA|

                              LEGEND
                              ======
         ---------------------------------------------------------
         | Symbol | Reference                                    |
         ---------------------------------------------------------
         | C      | Cage                                         |
         | S      | Stairs                                       |
         | W      | Wall                                         |
         | WA     | Walkway                                      |
         | WA__WA | Walkway on a higher level, with a wall below |
         | (1)    | Point of Interest 1                          |
         | (2)    | Point of Interest 2                          |
         | (3)    | Point of Interest 3                          |
         | (4)    | Point of Interest 4                          |
         | (5)    | Point of Interest 5                          |
         | (6)    | Point of Interest 6                          |
         | (7)    | Point of Interest 7                          |
         | (8)    | Point of Interest 8                          |
         ---------------------------------------------------------

That took a long time to draw, so I hope it is satisfactory. When you go in,
you'll see McCormack and a gang member discussing the import and export of
guns. Lean against the crate marked at (1) so you can hear what they are
saying and see when they leave. When they do leave, they'll go past the next
Point of Interest.

When you can't see them, lean against the wall and shuffle along to (3). You
will see a group of gangsters at (4) discussing what McCormack wants. Roll
forward and left and then lean against (5) until the other guard says he will
go and get the car loaded. You'll then see McCormack and another gang member
discussing something at (7).

Move to (6) and wait. Move stealthily to the steep stairs indicated on the map
and stand at (8). You should see McCormack and the other bloke move off in
different directions. McCormack will move up to the walkway and the other guy
will go out the back.

Go down the stairs in front of you, and make your way up the walkway. When you
get up to the walkway and start walking along, a cutscene will trigger. It
turns out McCormack is completely bent and is organising a death squad to kill
Joe Fielding, Carter's partner.

Carter hears him say that his room will be guarded, so take some friends. You
will hear Carter say that they aren't going to kill Joe.

Once you see the cutscene. Make your way to the road and stand in the middle.
The cars will stop. Take the first car that stops and speed off immediately
right. Follow the indicators to the hospital. When the hazard lights come on,
stop and get out. Go right and into the hospital.

Go up the stairs on the right and walk along the walkway and through the
corridor. You should see a sign telling you that the second floor stairs are
nearby. Go up them, and continue forward. On your right you will see a female
police officer guarding a room.

Inside is Joe. Go inside the room to trigger the cutscene. Carter tells Joe
that he has McCormack. Joe tells him that Hammond has already killed McCormack
at Snow Hill. Carter will be livid. Joe will tell him that he had been onto the
D.C.I. for ages and had been digging up dirt.

When Joe finishes, you'll see a policeman walk past and get shot in the back.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. Do The World A Favour
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You'll need to shoot every gangster who is in the hospital to secure it (it's
amazing how incompetent the lot of them must be when it takes pretty much the
entire gang to infiltrate one hospital and find one ill cop...) The floor
layout looks something like this:

                        _____________
                   SSSSS             |
                   SSSSS             |
                       |             |
                       |             |
            ___________|             |__________
            |          |             |          |
            |          @             @          |
            |          @ PO          @          |
            |    JJ    |      .      | < .      |
            |    JJ    |             |          |
            |____JJ____|             |__________|
            |          |             |          |
            |          @             @          |
            |     . >  @             @.         |
            |          |             |          |
            |          |             |          |
            |__________|             |__________|
            |          |             |          |
            |    .     @   .         @          |
            |          @             @     < .  |
            |          |             |          |
            |          |             |          |
            |__________|       .     |__________|
            |          |             |   <  .   |
            |      . > @             @          |
            |          @             @          |
            |__________|             |__________|
                       WWWWWWWWWWWWWWW
                        WWWWWWWWWWWWWWW
                         WWWWWWWWWWWWWWW
                          WWWWWWWWWWWWWWW
                           WWWWWWWWWWWWWWW
                           WWWWWWWWWWWWWWW
                           WWWWWWWWWWWWWWW
                           WWWWWWWWWWWWWWW
                           WWWWWWWWWWWWWWW
                ___________|             |__________
                |          |             |          |
                |          @             @          |
                |   .  >   @             @   < .     |
                |          |             |          |
                |          |             |          |
                |__________|             |__________|
                |          |             |          |
                |          @             @          |
                |          @             @          |
                |    .     |             |   < .    |
                |          |             |          |
                |__________|             |__________|
                |          |             |          |
                |      . > @             @          |
                |          @             @       .  |
                |          |             |          |
                |          |             |          |
                |__________|             |__________|
                |                             SSSSSSSS
                |                             SSSSSSSS
                |_____________________________SSSSSSSS

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| PO     | Police Officer                                                    |
| J      | Joe                                                               |
| S      | Stairs                                                            |
| @      | Door                                                              |
| .      | Gang Members                                                      |
|     | Show Direction of Running Movement for the different gang members |
| W      | Walkway                                                           |
------------------------------------------------------------------------------

Start out by getting out your guns and tapping R1. This will automatically aim
at the first guard. When he comes through the door, waste him and pick up any
guns he drops that you can use. Go out and roll to the other side of the
hallway. Shoot the two guards in the distance using your Pistols as they are
better over longer distances.

As you progress up the Hospital Corridor, you'll have to deal with guards in
every room. They come out when you are about to walk past, so keep tapping R1
and ensure that you have shot both guards on both sides before advancing any
further up the corridor.

Should you be shot during this mission, go back to a cleared room and lean
against the wall long enough to recover health. Head back out the door, and
continue tapping R1 whilst you move, shooting if you see anyone and going back
and recovering if need be.

When you make your way to the Walkway, their be a lone guard standing there.
Take him out and take the time to recover by leaning against the wall. Move
along the corridor again, taking out the guards as you go.

When you reach the stairs, go down to the ground floor. S019 Members will be
there and say that the death squads are still up there and that they need your
help to clear them out.

                        _____________
                   SSSSS             |
                   SSSSS             |
                       |             |
                       |             |
            ___________|             |__________
            |          |             |          |
            |          @             @          |
            |          @             @          |
            |          |      .      | < .      |
            |          |             |          |
            |__________|             |__________|
            |          |             |          |
            |          @             @          |
            |     . >  @             @.         |
            |          |             |          |
            |          |             |          |
            |__________|             |__________|
            |          |             |          |
            |    .     @   .         @          |
            |          @             @     < .  |
            |          |             |          |
            |          |             |          |
            |__________|       .     |__________|
            |          |             |   <  .   |
            |      . > @             @          |
            |          @             @          |
            |__________|             |__________|
                       WWWWWWWWWWWWWWW
                        WWWWWWWWWWWWWWW
                         WWWWWWWWWWWWWWW
                          WWWWWWWWWWWWWWW
                           WWWWWWWWWWWWWWW
 ______________________     WWWWWWWWWWWWWWW
 |  .                  |    WWWWWWWWWWWWWWW            (2nd Floor)
 |                     |    WWWWWWWWWWWWWWW            SSSS
 |      .           .  |____WWWWWWWWWWWWWWW_____       SSSS
 |                     |                        SSSS___SSSS___
 |________________   __|                   (Ground Floor)     |
 |                 .   |                                      |
 |     .               @                                      |
 |           .         @                                      |
 |_____________________|______________________________________|

LEGEND (FOR FIRST FLOOR)
========================
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| S      | Stairs                                                            |
| @      | Door                                                              |
| W      | Walkway                                                           |
|     | Show Direction of Running Movement for the different gang members |
| .      | Gang Members                                                      |
------------------------------------------------------------------------------

When the SWAT Team say they need your help, they mean you go up and do it and
we'll have a cup of tea and a scone. Go up the stairs and go straight into the
walkway on your right. Tap R1 as you go along and massacre any guards as you
see them.

They come running out of the rooms, as well as staying in them, so you'll have
to ensure that you have checked each and every room before you move onto the
next one. When you are positive that the corridor is cleared of every last
villian, go back down, past the walkway and into the door on your right.

This is a ward that is swamped by death squads looking for Joe. Shoot the one
on your right hand side first, then the ones in the distance. One guard should
come running out of door on your right. Waste him. Go through the door and
immediately aim left. This should target the two guards in the distance. Shoot
them and then pick up any weapons that the squads might have dropped.

Note: If you take a gun and shot it at the pillow of a patient, they'll look up
in bewilderment. You can then shoot them in the head and hear the Heart Monitor
die out.

Once you are sure you have killed every last villian, go down to the ground
floor. The S019 Squads will say one of two things:
1) They're still up there. Carter, we're going to need your help.
2) All Clear Down Here. Good Job Carter.
If you here the latter, go out the door and jack a car.

You'll be going to the lockup. An SO19 Officer gets in with you, but he'll
probably die before you get to the lockup. Drive patiently to the lockup,
obeying any and all traffic laws. When you get to the right area, you'll be
down a dead end street and you'll see two cars in the distance.

_______@@@@___________________________________________________________________
        .
                .
     GCGCGC     GCGCGC
     GCGCGC    GCGCGC           SP                  <<--- GC
     GCGCGC   GCGCGC
     GCGCGC  GCGCGC
     GCGCGC GCGCGC
______________________________________________________________________________

LEGEND
======
___________________________________________________________________________
| Symbol | Reference                                                      |
---------------------------------------------------------------------------
| GC     | Gang Car                                                       |
| @      | Door                                                           |
| .      | Gang Member                                                    |
| SP     | Starting Point                                                 |
| <<---  | Shows Direction Of Movement That The Gang Car Attacks You From |
---------------------------------------------------------------------------

When you approach the correct street, you'll see two heavies and two guards in
the distance. Get out and immediately use the pistols (Once again, they are
much better over longer distances than the Shotgun and the AK. If you have one
of these weapons, drop it and then pick it up again once the two in the
distance are dead).

When you have killed those two, a gang car will fly towards you and swerve. It
will stop right beside you, stand next to the door, and as soon as the gang
member gets out of the car, smack him with the butt of your weapon. If it is
an AK or Shotgun, he'll collapse immediately, if it is pistols, smack him again
and he'll fall to the ground.

Shoot the guy who got out on the other side of the car and then head inside the
door to the lockup.

 ____________________________________________________________________________
|           _____                 |                                          |
|          |     |           .>   @                .                         |
|          |  .  |  .        .>   @(1)           CCCCCCCCCCC                 |
|          |     |                |              CCCCCCCCCCC                 |
|          |     |                |              CCCCCCCCCCC                 |
|          |_____|                |              CCCCCCCCCCC                 |
|                                 |              CCCCCCCCCCC                 |
|  .                              |              CCCCCCCCCCC                 |
|                                 |              CCCCCCCCCCC                 |
|    CCCCC                .       |              CCCCCCCCCCC                 |
|    CCCCC                        |                                          |
|    CCCCC                        |                                          |
|    CCCCC                        |        .                       .         |
|    CCCCC                        |                                          |
|    CCCCC                        |                                          |
|___________@@@@__________________|_____________________________FFFFFF_______|

LEGEND
======
______________________________________________________________________________
| Symbol | Reference                                                         |
------------------------------------------------------------------------------
| C      | Car                                                               |
| @      | Door                                                              |
| F      | Files                                                             |
| (1)    | Point of Interest 1                                               |
| .      | Gang Members                                                      |
|     | Show Direction of Running Movement for the different gang members |
------------------------------------------------------------------------------

This is not as hard as you may think it looks upon first impressions. It is
basically two rooms. Each room contains about four gang members that you have
to kill. When you get into the second room, two guards will come running
through the door to try and shoot you. One is armed with a Shotgun, so kill him
first and then move on to the other ones. On with the walkthrough...

Go through the door and immediately aim for the guard behind the car on your
left. The box on the diagram represents a car inlay (hole where workmen can
stand up below cars to work on the bottom of them). You can shoot the little
control box to make the car come down on top of him, it is much easier just to
shoot him though.

Once he is dead, shoot the guard on your right, and then any other guards that
are in the room that may not be on the diagram. When you are sure that that
room is cleared, stand next to the doorframe and you should see a guard
crouching down beside the car. Shoot him and then go in the door. Shoot one of
the guards in the distance.

Two guards will come running into the room through the door you just ran
through. Immediately turn and aim at the guard who is carrying the Shotgun then
at the other guard. Pick up the Shotgun and shoot the remaining guards still
living in the lockup.

You should see a shelf full of files in the back left hand corner of the room.
When you approach them, the shelf will give way and the files will collapse on
the ground. Walk towards them until the screen blackens.

You'll see Carter rummage through the files. He'll be saying things like "I
have you know Jolson." etc. He decides to bust them all and starts with the
warehouse that you went to as Hammond (he doesn't know that, though).

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXI. The Jolson Files
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
After seeing the cutscene (Which contains the best music in the game), you'll
be in control of Carter in the lockup.

             ________________________________________________________
            |                  @     |                               |
            |                  @     |                               |
            |                  |     |                               |
            |                  |     |           CCCCCCC   CCCCCCCC  |
            |                  |     |           CCCCCCC   CCCCCCCC  |
            |                  |     |           CCCCCCC   CCCCCCCC  |
            |                  |     |           CLOTUSC   CCCTVRCC  |
            |                  |     |           CCCCCCC   CCCCCCCC  |
            |                  |     |           CCCCCCC   CCCCCCCC  |
            |                  |     |_____________                  |
            |              SP  |                   @                 |
            |__________________|___________________|___EXITEXIT______|

LEGEND
======
___________________________
| Symbol | Reference      |
---------------------------
| SP     | Starting Point |
| @      | Door           |
| EXIT   | Exit           |
| C      | Car            |
---------------------------

Go straight forward and make a right into the door. Go right and continue
forward. Make a left and you'll see the garage containing the two cars ahead of
you. You'll hear Carter say "TVR or Lotus? TVR or Lotus?" As you approach a
certain car's door, he'll say "TVR it is then." or "Lotus it is then."

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Note:-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You are able to Free Roam in one of these two cars as there is no time limit
imposed on when you need to go to the warehouse.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you intend on going to straight to the warehouse, it doesn't really matter
which car you take. The warehouse is only mile or so away. Follow the
indicators and then the hazard lights will come on. When this happens, stop
immediately and look for a red letter box.

Once you locate it, you'll see a grey wall with a break in it. Get out of your
car and drop the Shotgun and put your pistols away. Since you are going to have
to sneak into the warehouse unseen, the pistols will do you no good at all.

Stand against the wall and listen in to the conversation between the two
guards.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Note:=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I will only be drawing in crates that are of interest to you. If you never use
the crates for cover, or to hide behind I will not list them. I hope this will
not incovenience anyone.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

         _________________________________________________
        |                                                 |
        |                                                 |
        |                                                 |
        |                                                 |
        @                          CCCCCCCCCCCCCCC        |
        @                          CCCCCCCCCCCCCCC  .     |
        |SSSS                      CCCCCCCCCCCCCCC        |
        |SSSS                      CCCCCCCCCCCCCCC        |
        |SSSS                      CCCCCCCCCCCCCCC        |
        |                          CCCCCCCCCCCCCCC        |
        |                          CCCCCCCCCCCCCCC        |
        |        CCCCCCCCCCCCCC    CCCCCCCCCCCCCCC        |
        |       CCCCCCCCCCCCCC     CCCCCCCCCCCCCCC        |
        |      CCCCCCCCCCCCCC      CCCCCCCCCCCCCCC        |
        |     CCCCCCCCCCCCCC                              |
        |    CCCCCCCCCCCCCC           <  .                |
        |   CCCCCCCCCCCCCC                              BB|
        |  CCCCCCCCCCCCCC                               BB|
        |_________________________________           ___BB|
                                       (1)

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| C      | Car                                                                |
| S      | Stairs                                                             |
| B      | Barrel                                                             |
| @      | Door                                                               |
| .      | Gang Member                                                        |
| <      | Show Direction of Running Movement for the different gang members  |
| (1)    | Point of Interest 1                                                |
-------------------------------------------------------------------------------

The diagram above gives you the general layout of the courtyard. Stand at (1)
so that you can see the two guards having a conversation. They'll be discussing
Hammond and Charlie. Eventually, one guard will head off up the stairs marked
on the map and through the door whilst the other goes and stands by the car
(Indicated on the map).

Hug the wall as you run and get behind the guard. Make sure you have no weapons
equipped and handcuff him. Move on, up the stairs and into the next area.

            ___________________
           | (1)               |
           |                   |                   LEGEND
           |                   |                   ======
           |                   |            ________________________________
           |                   |            | Symbol | Reference           |
           @                   |            --------------------------------
           @                   |            | @      | Door                |
           |__________         |            | S      | Stairs              |
                     |SSSSSSSSS|            | .      | Gang Member         |
            _________|SSSSSSSSS|            | (1)    | Point of Interest 1 |
           |                   |            --------------------------------
           | .                 |______
           |                   @      @
           |___________________@______@

This short area can provide a few problems for people who haven't gone through
it before. The guard located on the map is not facing you, but instead is
looking at a notice board. You can arrest him, or you can run straight past
him. Either way it doesn't matter. The only reason I bothered with this short
map is because I'll refer to it after the next diagram.

          _______@@@@@____________________________________________
         |                                                        |
         |                                                        |
         |                                                        |
         |                                                        |
         |                                                        |
         |                                                        |
         |       .                                                |
         |       \/                                               |
         |   .                                                    |
         |  \/                                                    |
         |                                                        |
         |                                                        |
         |      (3)       .                                       |
         |              .  .  _____________________               |
         |                   |                     |              |
         |                   |                     |              |
         |                   |                     |              @
         |                   |                     |          SSSS@
         @                   |_____________________|          SSSS|
         @                    (2)                             SSSS|
         |________________________________________________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| S      | Stairs                                                             |
| @      | Door                                                               |
| .      | Gang Member                                                        |
| \/     | Show Direction of Walking Movement for the different gang members  |
| (2)    | Point of Interest 2                                                |
| (3)    | Point of Interest 3                                                |
-------------------------------------------------------------------------------

You have two options to get past the five guards here.

Option 1:
=========
Look back at the previous diagram. You will see a (1) labelled on it. The
option here is to stand at the doorframe and listen into the conversation
between the three. You'll then see the three disperse around the area, and one
come towards you.

Stop leaning against the wall and move up to the general area labelled (1) on
your map and wait there. Use the R2 button to Free-Look. When you see him go
down the stairs, make your way down to (2) on the map.

Option 2:
=========
Instead of doing anything, immediately run up the stairs and past the guard. Go
through the door on your left and down the stairs and stand beside the crates
on your right. Shuffle along to the end and you should be standing at (2).

Because Option 2 requires you to be quick, Option 1 might be the better option
for people playing this mission for the first or second time. Either way, you
are at (2) now. It is nothing more than a waiting game. You'll see the two
guards talking and then one go up to the other end of the warehouse and one go
through the door on the left hand side of the screen into the second area of
the warehouse.
 _________________________________________________________________________
|                                                                   |     |
|                       .         .                                 |     |
|                       \/              ________                    |     |
|                      SSSSSSSSSSSS    |        |(4)  _______       |_____|
|                      SSSSSSSSSSSS    |        |    |       |       _____|
|                      SSSSSSSSSSSS    |________|    |       |(3)   |     |
|                      SSSSSSSSSSSS                  |_______|      |     |
|                                                                   |     |
|                                                                 . |     |
|                                                                   |     |
|______________                                                     |_____|
|              |                      ____________________           _____|
|              |                     |                    |         |     |
|              @                     |                    |         |     |
|              @                     |                    |         |     |
|              |                     |                    |         |     |
|              |                     |____________________|         |_____|
|______________|                                           <  .           |
|              |                      ____________________                |
|              |                     |                    |     (2)       |
|              @                     |                    |               @
|              @                     |                    |  ________     @
|              |                     |____________________| |________|    |
|______________|________________________________________________(1)_______|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| S      | Stairs Leading to Basement                                         |
| .      | Gang Member                                                        |
| <  \/  | Show Direction of Walking Movement for the different gang members  |
| (1)    | Point of Interest 1                                                |
| (2)    | Point of Interest 2                                                |
| (3)    | Point of Interest 3                                                |
| (4)    | Point of Interest 4                                                |
-------------------------------------------------------------------------------

This can be an absolute nightmare if you don't know what you are doing. As soon
as you go in, you'll see two guys with their backs to you, on your right,
talking to each other. Go to the low crate on your left and crouch down behind
it at (1).

They'll be saying something along the lines of "Harry is a psycho when it comes
to Hammond". When you see them move away, one will go up and left, and the
other will move up and take a stationary position (Guard closest to (3) on the
map).

Stop crouching and walk forwards. Hug the crates on your right and get behind
the guard. He has good hearing, so you won't be able to stand behind him
without alerting him. Once you have taken him hostage, move him quickly to
(3) on the map. This is behind a crate, and out of eyesight of the other
guards.

This is essential because if you get seen by any other guards you'll be shot at
and fail the mission. Once you have him out of sight, handcuff him and move to
(4) on the diagram. Shuffle along to the end so that you can see the two guards
standing at the stairs.

One of the guards will go down the stairs, leaving the other guard alone by
himself. Walk up to him and handcuff him. Proceed down the stairs and into the
basement.

  ______________________________________________________________
 |                     |               |         Y H            |
 |                     |               |                        |
 |      JAIL CELL      |               |        JAIL CELL       |
 |                     |               |                        |
 |_____________________|               |_______________________ |
 |                                                              |
 |                                                              |
 |        .                                                     |
 |        \/         WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW|
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |                 .                                            |
 |                                                (2)           |
 |               TV                                             |
 |_________________________________________________             |
  _________________________________________________|            |
 SSSSSSSSSSSSS                                   (1)            |
 SSSSSSSSSSSSS                                                  |
 SSSSSSSSSSSSS                                                  |
 SSSSSSSSSSSSS__________________________________________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| W      | Wall                                                               |
| TV     | Television Set                                                     |
| S      | Stairs                                                             |
| Y      | Yasmin                                                             |
| H      | Mark Hammond                                                       |
| .      | Gang Member                                                        |
| \/     | Show Direction of Walking Movement for the different gang members  |
| (1)    | Point of Interest 1                                                |
| (2)    | Point of Interest 2                                                |
-------------------------------------------------------------------------------

As soon as you come down the stairs, immediately lean against the wall and
shuffle along to (1). You'll see two guards having a conversation at (2) on the
map. When they have dispersed, immediatel go around the corner and take the
guard watching TV hostage. Bring him back around the corner you just came from
and handcuff him.

Once he is handcuffed, lean against the wall so that you can see the guard
(The one indicated as walking on the map). He has just come from the cells and
is standing in front of the TV. Walk up to him and take him hostage. Handcuff
him and then go around the corner, past the crumbling wall.

The screen will blacken and you will be given the option of saving. Do so.

The cutscene will show you hiding behind a crumbling wall whilst Harry, Charlie
and Jake emerge from the cell containing Hammond and Yasmin. Charlie tells Jake
to go up the depot and get the detonator for the bomb. He tells him that if he
does it wrong, the timer won't start and it will simply explode.

As they are leaving, Charlie says that it is going to be exactly like the old
days again.

You'll then move to outside the cell door. You'll hear Hammond tell Yasmin that
he just wishes he could spend more time with Alex etc. You've seen this part of
the mission before as Hammond, so nothing really is new. He'll slip a gun under
the door, and Carter says he will provide cover up the hall.

He blows the lock off the door, and the next mission begins.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Meet Mark Hammond 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Once you have seen the cutscene, you'll be control of Carter again.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=___=-__=-=-=-=-=-=-=-=-=-=-__=-___=-=-=-=--=-=-__=-___=-___=-=-=-=-=
=-=-=\  / |__  |__) \ /=-=-=-=| |\/| |__|  |-=-=-=-=|\ | |  |  |  |__-=-=-=-=-=
=-=-=-\/  |___ |  \  |-=-=-=-=| |  | |     |-=-=-=-=| \| |__|  |  |___=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I felt it was absolutely essential that read the following bit, so please
excuse the feeble attempt above to make it appear that way. Your Pistol will
most likely run out of ammo as you enter the second part of the warehouse. That
means that you absolutely HAVE to control:
A) The amount of pistol rounds you shoot.
B) The amount of AK rounds/Shotgun shells you shoot.
I also advise that if you see another Pistol lying on the ground, drop your
heavier weapon and pick it up. This will give you full ammo in both pistols.
Then pick up the heavier weapon again before proceeding.

I felt this was absolutely essential to mention, since it will probably
infuriate you beyond belief if you don't expect it coming.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  ______________________________________________________________
 |                     |               |         Y H            |
 |                     |               |                        |
 |      JAIL CELL      |               |        JAIL CELL       |
 |                     |               |                        |
 |_____________________|               |_______________________ |
 |                                                              |
 |                                                              |
 |                                                              |
 |                   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW|
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |                                                              |
 |               TV                                             |
 |_________________________________________________             |
  _________________________________________________|            |
 SSSSSSSSSSSSS                                                  |
 SSSSSS. >SSSS                                                  |
 SSSSSSSSSSSSS                                                  |
 SSSSSSSSSSSSS__________________________________________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| W      | Wall                                                               |
| TV     | Television Set                                                     |
| S      | Stairs                                                             |
| Y      | Yasmin                                                             |
| H      | Mark Hammond                                                       |
| .      | Gang Member                                                        |
| >      | Show Direction of Walking Movement for the different gang members  |
-------------------------------------------------------------------------------

This can be a surprise the first time through if you don't know what to expect.
The first time through, you'll make your way up the stairs and you'll see the
guard coming down, you'll try to shoot, but you won't have your guns out and by
the time you get them out, you've been shot to the ground.

Therefore, the advisable thing to do is to make sure you have your guns out at
the start of the mission. Make your way round the corner and up the stairs and
gun down the guard coming down the stairs. Proceed up the stairs. If you got
shot at any time doing this part, take some time to lean against the wall in
the basement before moving on.

 _________________________________________________________________________
|                                                                   |     |
|                                                                   |     |
|                                       ________         <  .       |     |
|                      SSSSSSSSSSSS    |        |     _______       |_____|
|                      SSSSSSSSSSSS    |        |    |       |       _____|
|                      SSSSSSSSSSSS    |________|    |       |      |     |
|                      SSSSSSSSSSSS                  |_______|      |     |
|                                                                   |     |
|                                                                .  |_____|
|                                                                  .
|______________                                                  .
|              |                      ____________________         .
|              |                     |                    |      .     .
|              @                     |                    |          _____
|              @                     |                    |         |     |
|              |                     |                    |         |     |
|              |                     |____________________|         |_____|
|______________|                         .           .                    |
|              |                      ____________________                |
|              |                     |                    |               |
|              @                     |                    |               @
|              @                     |                    |  ________     @
|              |                     |____________________| |________|    |
|______________|__________________________________________________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| S      | Stairs Leading to Basement                                         |
| .      | Gang Member                                                        |
| <  \/  | Show Direction of Walking Movement for the different gang members  |
-------------------------------------------------------------------------------

This part of the mission can be insanely difficult. You should have Double
Pistols by now, so you'll be able to kill enemies twice as fast. Once you have
come up the stairs, IMMEDIATELY take aim at the collection of guards standing
at the large open doorway that leads into the next area.

There are about seven of them, and two or three others scattered behind crates
in other parts of the warehouse. Approach the seven or so guards, and fire off
your Pistols from as close to possible. The closer you are, the quicker it will
kill them. The only problem with this tactic is that it is easier for you to be
shot at, but provided you switch targets immediately after you've killed
someone, it shouldn't provide much of a problem.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Note:-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you find yourself in dire need of a rest, head back down into the basement
and lean against the wall until you have recovered.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Occasionally, you'll have two or three guards from further down in the
warehouse come charging at you. Take them down in size by laying into them with
a few rounds from whatever gun you are currently holding (This could be either
a Shotgun, an AK or your basic double pistols, depending on who you killed).

Once you have cleared out that area, move on to the next.

          _______@@@@@____________________________________________
         |                                                        |
         |                                                        |
         |                                                        |
         |          .                                             |
         |      .   \/    .                 .                     |
         |      \/      \/                                        |
         |     .                                                  |
         |     \/                                                 |
         |                                       .                |
         |                                                        |
         |                                                        |
         |                                                        |
         |                                                        |
         |                    _____________________               |
         |                   |                     |              |
         |                   |                     |              |
         |                   |                     |              @
         |                   |                     |          S.SS@ T
         @                   |_____________________|          SSSS|
         @                .                        < .        SSSS|
         |________________________________________________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| S      | Stairs                                                             |
| @      | Door                                                               |
| .      | Gang Member                                                        |
| \/     | Show Direction of Running Movement for the different gang members  |
| T      | 'Target Area'                                                      |
-------------------------------------------------------------------------------

Once you have entered this area, you have two ways out. You can through the
main entrance door on your left, or you can go out the back way straight ahead
of you. I strongly recommend you go out the back way as there are fewer guards
for you to have to kill.

On with the walkthrough. Once you have entered the area, immediately take out
the guard in front of you. Keep moving towards the stairs. There is a guard on
top of the stairs, so kill him and then go up them. Chances are you'll be
getting shot at, so take some time to shoot down some of the guards you can
still see. Once you can't hear any more shots, go through the door.

            ___________________
           |                   |
           |(1)                |                   LEGEND
           |                   |                   ======
           |                   |            ________________________________
           |                   |            | Symbol | Reference           |
           @                   |            --------------------------------
           @                   |            | @      | Door                |
           |__________         |            | S      | Stairs              |
                     |SSSSSSSSS|            | .      | Gang Member         |
            _________|SSSSSSSSS|            | (1)    | Point of Interest 1 |
           |                   |            | /\     | Show direction of   |
           |              /\   |______      |        | walking movemement  |
           |               .   @      @     --------------------------------
           |___________________@______@

Once you have entered this area, I strongly advise you take some time to rest
at (1). Position your character so that he faces the stairs. During your
resting time, it is more than likely that the guard indicated on the diagram
will come running up the stairs and try to shoot you. Murder him and then
heal again until you are fully recovered.

Go forward, down the stairs and out of the door on your left and into the
courtyard.
         _________________________________________________
        |                                                 |
        |                                                 |
        |                                                 |
        |                                                 |
        @                          CCCCCCCCCCCCCCC        |
        @                          CCCCCCCCCCCCCCC  .     |
        |SSSS                      CCCCCCCCCCCCCCC        |
        |SSSS                      CCCCCCCCCCCCCCC        |
        |SSSS                      CCCCCCCCCCCCCCC        |
        |                          CCCCCCCCCCCCCCC        |
        |                          CCCCCCCCCCCCCCC        |
        |        CCCCCCCCCCCCCC    CCCCCCCCCCCCCCC        |
        |       CCCCCCCCCCCCCC     CCCCCCCCCCCCCCC        |
        |      CCCCCCCCCCCCCC      CCCCCCCCCCCCCCC        |
        |     CCCCCCCCCCCCCC                              |
        |    CCCCCCCCCCCCCC           <  .                |
        |   CCCCCCCCCCCCCC                              BB|
        |  CCCCCCCCCCCCCC    .                          BB|
        |_________________________________        .  ___BB|
                                       (1)

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| C      | Car                                                                |
| S      | Stairs                                                             |
| B      | Barrel                                                             |
| @      | Door                                                               |
| .      | Gang Member                                                        |
| <      | Show Direction of Running Movement for the different gang members  |
| (1)    | Point of Interest 1                                                |
-------------------------------------------------------------------------------
Once you come down the stairs, immediately hold in R and auto-aim at one of
the gang members. Waste him and then move down the stairs and hide behind one
of the cars. Crouch down and burst back up often to fire at them. Only go back
down once you have taken one of them out.

Repeat this process until they are all dead. Occasionally, a gang member will
wander aimlessly towards you around the car. Shoot him dead and then proceed
with the above tactic. Once they are all dead, nick one of the two cars in the
courtyard (I recommend the one that is easier to get out of the courtyard) and
speed off.

The next part is a timed driving mission from the warehouse to the King's Cross
Depot (This is the place in the mission: "Stalking McCormack") You should have
nicked the small fast car from the courtyard, so the key is to ensure you do
not crash it.

Go and a fast, yet acceptable speed. What I mean by that is go fast enough to
be able to overtake the cars on the road, but not so fast that if you pull the
analog stick to quickly you'll swerve and end up facing the wrong way. Move
quickly through the traffic, serving between the lanes and the pavement.

Because you are a police officer, you don't need to worry about traffic laws.
The pedestrians stand against the wall when you come flying up the pavement, so
do that for the majority of the time.

Chances are you'll fail this the first time. You'll respawn outside the main
entrance of the warehouse. From here, go right and run up to the main road. If
you are lucky, you'll see a Police Car trying to turn off into the road you are
on. If this happens, stand in the middle of the road and jack it.

If not, get your guns out and go around the corner. A gang car will pull with
two members inside. Shoot them both, and pick up any weapons they drop. Get in
their car, and make a left so you are going past the warehouse. Follow the bend
and avoid the gang car that pulls in front of you.

Continue following the bend around and then make a left before you get into the
small area surrounded by wall in front of you. Once you have gone left, make a
right at the T-Junction and then follow the indicators. Once you are near the
depot, the hazard lights will come. When this happens, you should see the
fencing on your right. Drive the car down to the end and make a right into the
courtyard.

Park the car and get out. Proceed towards the door.

             ___________________________________________
            |                        |          SSSSSSSS|
            |                        |          SSSSSSSS|
            |                        |          SSSSSSSS|
            |  .                     |          SSSSSSSS|
            |________________@@@@____|          SSSSSSSS|
                          |          |          SSSSSSSS|
                          |          |          SSSSSSSS|
                          |          |          SSSSSSSS|
                          |          |          SSSSSSSS|
                          |          |          SSSSSSSS|
                          |          |          SSS/\SSS|
                          |      (1) @ (2)      SSS .SSS|
                          |_____@@@@_@__________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| .      | Gang Member                                                        |
| S      | Stairs                                                             |
| /\     | Show direction of walking movement for the different gang members  |
| (1)    | Point of Interest 1                                                |
| (2)    | Point of Interest 2                                                |
-------------------------------------------------------------------------------

As you approach the door, you'll see the two guards having a discussion at (1)
on the map. They'll eventually disperse and one guard will go through the door
opposite the front door (Empty room as seen on the above diagram). The other
will go through the door on the right and stop at (2) to talk to someone.

When he has finished talking, go through the door on your right and follow him
up the stairs. You don't need to worry about the person he was talking to at
(2), because they only see you if you go under the stairs (I can't even see
where the guard is).

Anyway, follow him up the stairs and he'll go through the door on his right.

                     _____@@@@________________________________
                    |                 @                       |
                    |                 @  .                    |
                    |________ SSSSSSSS|                       |
                             |SSSSSSSS|                       |
                             |SSSSSSSS|                       |
                             |SSSSSSSS|                       |
                             |SSSSSSSS|                       |
                             |SSSSSSSS|                       |
                             |SSSSSSSS|                       |
                             |SSSSSSSS|                       |
                             |SSSSSSSS|_______________________|

LEGEND
======
________________________
| Symbol | Reference   |
------------------------
| S      | Stairs      |
| @      | Door        |
| .      | Gang Member |
------------------------

This is a fairly basic floor that requires little logic to work out. When you
are following the guard, he will go into the room on the right. He will be
facing away from you, so immediately go in, take him hostage and arrest him.
Turn around and go out of the room and into the door on your right.

You'll be in the main part of the warehouse, where you have been as both
Hammond and Carter, so you'll know the basic layout.

 _________________________________________________________________________
|                                                                         |
|                                       .   .                             |
|                                    ____________                         |
|                                   |            |                        |
|                                   |____________|                        |
|                                   _(3)_                                 |
|                                   |   |                                 |
|                                   |   |    ___________                  |
|    .      .                       |___|   |           |                 |
|         VVV                         ______|         __|                 |
|         VVV       .                |               |(2)                 |
|         VVV                        |            ___|                    |
|            J       .               |           |                        |
|                    .               |___________|                        |
|    .   .     .                                                          |
|     ________________________                                            |
|    |                        |                                           |
|    |________________________|                                           |
|     (1)                                                                 |
|                                                                         |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW          |
|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW          |
|                                                                     /\  |
|                                                                      \\ |
|                                                                  .    . |
|                                                                         |
|                                                                SSSSSSSSS|
|                                                                SSSSSSSSS|
|                                                                SSSSSSSSS|
|                                                             SSSSSSSSSSSS|
|                                                             SSSSSSSSSSSS|
|                                                             SSSSSSSS    |
|                                                             SSSSSSSS    |
|                             WAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA  |
|_____________________________WAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA__|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| WA     | Walkway                                                            |
| W      | Wall                                                               |
| S      | Stairs                                                             |
| .      | Gang Members                                                       |
| J      | Jake                                                               |
| V      | Van                                                                |
| /\     | Shows direction of walking movement for the different gang members |
| (1)    | Point of Interest 1                                                |
| (2)    | Point of Interest 2                                                |
| (3)    | Point of Interest 3                                                |
-------------------------------------------------------------------------------

To be honest, I think I made the diagram way too big there. I couldn't get the
scale right at all. This part of the mission is incredibly easy, but if you
don't know where to go you'll be running around aimlessly around the crates.
Those who have good memory, will remember the cutscene at the end of Hammond's
11th mission. It shows Carter, bending down behind a crate looking at the
hardware that Jake is putting in the van. This is the location you need to get
to (That is how I knew where to go). Onward with the short walkthrough for this
part.

As you can see from the map, there are two guards standing at the bottom of the
stairs. They will be having a conversation. Wait for one of them to leave, and
then go down the stairs and arrest the guard standing by himself. Proceed
around the wall and go and stand at (1) on the map.

You'll see the numerous guards and Jake loading up the van with hardware. Once
you have got the general layout of where the guards are in your mind, stop
leaning against the crates and run across to the crates at (2). This can be
your downfall at times, because there is one guard here who seems to look
around just as you are about to get behind cover.

Once you are at two, make your way through the few short corners and then walk
towards (3). The cutscene will trigger.

You'll see a VERY similar cutscene to the one at the end of Hammond's 11th
mission. You'll see Carter crouch down behind the crates. Hammond will ring
him and Carter will say "I'm at the depot, Jake's just about to leave". Hammond
will tell him to get the Flying Squad, but Carter points out that he is
suspended.

Once the cutscene is over, you'll be on the next mission.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. Showdown With Jake
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

               ____________                 ______
              |                          .        |
              |                   /\ /\ /\ /\     |
              |                   VVVVVVVVVVV     |
              |                   VVVVVVVVVVV     |
              |                   VVVVVVVVVVV     |
              |                   VVVVVVVVVVV     |
              |                   VVVVVVVVVVV     |
              |                   VVVVVVVVVVV     |
              |                   VVVVVVVVVVV     |
              |                   VVVVVVVVVVV     |
              |                                   |
              |   B    .   B                      |
              |                                   |
              |     B    B                        |
  ____________|                                   |
           SP                                     |
                                                  |
  ________________________________________________|

LEGEND
======
_____________________________________________________________________
| Symbol | Reference                                                |
---------------------------------------------------------------------
| B      | Barrel                                                   |
| SP     | Starting Point                                           |
| .      | Gang Members                                             |
| /\ /\  | Show direction of accleration for the different vehicles |
---------------------------------------------------------------------

You'll start at SP on the map. You'll be facing towards the back of the van.
Once you try to shoot at it, it'll speed off. Don't bother shooting it (I tried
to shoot the tyres out, with absolutely no luck whatsoever. So it isn't worth
trying to do it when you don't need to). Instead, lean against the wall and
burst around.

Free Aim at one of the barrels beside the gang member and he'll blow up. The
van will also accelerate away, and more than likely, it will knock down the
guard standing at the entrance. Go out into the courtyard.

 ___________________________________                         ________
|                                                                    |
|                                                                    |
|                                                                    |
|                                                                    |
|                                                                    |
|___________________________________                                 |
                                    |                                |
                                    |                         .      |
                                    |CCCCCCCCCCCCCCCCCC       \/     |
                                    |CCCCCCCCCCCCCCCCCC              |
                                    |CCCCCCCCCCCCCCCCCC              |
      INSIDE DEPOT                  |CCCCCCCCCCCCCCCCCC              |
                                    |                                |
      INSIDE DEPOT                  |                                |
                                    |                                |
      INSIDE DEPOT                  |                                |
                                    |                                |
                                    |                                |
                                    |                                |
                                    |_____                   ________|
LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| C      | Car                                                                |
| .      | Gang Member                                                        |
| \/     | Show direction of running movement for the different gang members  |
-------------------------------------------------------------------------------

This part is fairly simple. The first time through, you might be so surprised
by the guard coming round. Once you are outside in the air, you'll see the gang
member come flying around the corner firing his AK at you. You'll only be
holding pistols, but these are much better over longer distances than any
heavier weapons.

Shoot him down and then go towards his body. Lift the AK and then get in the
car indicated on the map.

You'll need to drive to the Sol Vita. Start by following the indicators. Get
down onto the road that runs parallel to the River Thames and then drive east.
From here, take a right onto Tower Bridge (when you can) and then follow the
indicators.

You'll know you've reached the destination because there will be a large gate
open with a storage yard visible. Go through it and then drive your way to the
front of the ship.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Note:-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You can follow the indicators to the ship, but it causes alot more hassle than
the method I mention above. You are on a Time Limit, so you'll need to be
pretty quick to get to the ship. Avoid crashing by braking and then
accelerating again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once you are beside the ship. Approach the ramp and go up it.

 _____________________________________________________________________________
S         .     .      .       .       .        .       .       .     .       |
S     ________________________________________________________________ \\     |
S    |                                                                | \/    |
|    |                                                                |       |
|    |                                                                |       |
|(1) |                                                                |       |
|    |                                                                |   *   |
|    |                                                                |   *   |
|    |                                                                |   *   |
|    |                                                                |   *   |
|    |                                                                |   *   |
|    |                                                                |   *   |
|    |                                                                |   *   |
|    |________________________________________________________________|   *   |
|                                . ****************************************   |
|______________________________     __________________________________________|
                               RRRRR
                               RRRRR
                               RRRRR
                               RRRRR
                               RRRRR
LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| R      | Ramp                                                               |
| .      | Gang Member                                                        |
| \/     | Show Direction of Running Movement for the different gang members  |
| *****  | Suggested Route you should take                                    |
| (1)    | Point of Interest 1                                                |
-------------------------------------------------------------------------------

Go up the ramp halfway and shoot the guard standing with his back to you. As
the diagram above shows you, go to the right and stop half way up. The guards
will have heard the shots and will be rallying around this side. When the first
one comes around, shoot him and then don't move.

As each guard comes around, shoot him to death. When you have only two or so
left, lean against the wall to recover some health and then go around the
corner. Shoot the remaing two and make your way forward. Make a left and shoot
the guard further down and then lean against the wall to regain health.

Go forwards to the side of the boat where all the guards are and you'll notice
a guard standing beside the forklift. Shoot him, make a left and go up the
stairs straight in front of you.
                               _________________
                              /
                             / /\ ______________
                            / // /
                           | .   |
                           |     @
                           |     |
                           |     |
                           |     |
                           |     |
                           |     |
                           |     |
                           |     |
                            \    \________________
                             \
                              \___________________
LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| .      | Gang Member                                                        |
| /\     | Show Direction of running movement for the different gang members  |
-------------------------------------------------------------------------------

Once you are up the stairs, a guard will come running around towards you.
You might have problems killing him off because he'll go back around the corner
again and start shooting when you go around the corner. If this happens, hold
R1 and lay waste to him.

Go into the door on your left.

               _____________________________________
              |        .                            |
              |                            .        |
              |                                     |
              |      SSSSSSS                        |
              |      SSSSSSS       . >              |
              |                                     |
              |__________@@@@________               |
              |                      |              |
              |                      |              |
              |        CABIN         |              |
              |                      |         SSSSS|
              |         CREW         |         SSSSS|
              |                      |         SSSSS|
              |       DORMITORY      |         SSSSS|
              |                      |              |
              |                      |              |
              |                      |              @
              |______________________|______________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| S      | Stairs                                                             |
| .      | Gang Members                                                       |
| >      | Show direction of Running Movement for the different gang members  |
-------------------------------------------------------------------------------

As soon as you enter the door, look to your right and you'll see two guards
come running around the corner. One of them is holding a Shotgun. It is
essential that you lay waste to them as quickly as possible. Once they are
dead, go into the Cabin Crew Dormitory and recover the health you've lost.

This part can be quite taxing the first couple of times, because you don't know
who's going where. After the first couple of times, you'll learn the pattern
and be able to get through this area in a few seconds.

Once you have recovered your health, go up the steps outside the cabin crew
dormitory door.
                   _________________________________________________
                  |                                                 |
                  |                                                 |
                  |__@@@@____________________________________       |
                  |                            DINING        |      |
                  |                         .          .     |      |
                  |                             <.           |      |
                  |                                          | SSS  |
                  |                     < .            .     | SSS  |
                  |  SSS                        AREA         | SSS  |
                  |  SSS                                     |      |
                  |  SSS                                     |      |
                  |                                          |      |
                  |                                          |      |
                  |          .                               |      |
                  |                                          |      |
                  |                                          |      |
                  |__________________________________________|______|
LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| S      | Stairs                                                             |
| @      | Door                                                               |
| .      | Gang Members                                                       |
| <      | Show direction of Running Movement for the different gang members  |
-------------------------------------------------------------------------------

This area is much easier than you would expect. Once you come up the stairs,
swing around and immediately shoot down the guard behind you (He wasn't always
there. I replayed this mission a few times. Sometimes he was there, and
sometimes he wasn't).

Turn to your left so that you are facing the dining area and lay waste with a
barrage of bullets at the gang members standing there. You should be able to
murder most of them without having to rest. The last couple will provide
problems as you don't want to go any further away because you won't be able to
shoot them, but if you stay where you are you'll keep getting shot at and die.

The only solution that I found was to hold R and move towards them whilst
firing. You should be able to take them both down and then move outside via the
door indicated on the map. Once you are outside, find the stairs and make your
way up to the next level.
                                                               ___________
                                                              |           |
                                                              |           |
                                                              |           |
                                                              |           |
                                                              |           |
                                         _____________________|  .  J     |
                                        |                       \/        |
                                        |                                 |
                                        |                        < .      |
                                        |              ___________________|
                                        |             |
          ______________________________|             |
         |                                            |
         |                                            |
         |   SSS                                      |
         |   SSS                  ____________________|
         |   SSS                 |
         |_______________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| S      | Stairs                                                             |
| .      | Gang Members                                                       |
| J      | Jake                                                               |
| \/ <   | Show direction of Running Movement for the different gang members  |
-------------------------------------------------------------------------------

Once you have come up the stairs, go right and continue going right until you
see Jake. You'll need to KEEP shooting at him and never stop. Only stop
shooting at him when one of the two guards that are indicated on the map run
towards you. Take some time to murder them before returning to Jake.

When he is nearly dead, he'll venture towards you. You'll be injured badly as
well here, so when you see this happen, immediately stop shooting at him and
when he gets close enough, smack him a couple of times across the head with
the butt of your weapon.

When Jake is dead, the screen will blacken and you'll be able to save the game.
Do so. You'll now watch the cutscene.

You'll see the end of the cutscene you seen as Mark whilst you are down in the
hull. Collins will have just told Mark that he, Alex and Yasmin and go. When
Hammond asks about Carter, Collins says that he never goes all out for the
filth.

When they have left, there will be an argument with Carter accusing everyone
of different things. Charlie will get loose and start shouting that he runs
London and no-one else. He'll pull the bomb trigger out of his pocket and
trigger the bomb. He'll start singing 'Land of Hope and Glory' at the top of
his voice, providing for the funniest gaming moment of the year.

Once he has triggered it, all the gangs will flee out of the doors, as will
Carter. Thus, we enter the final mission.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you are battling Jake on the ship, run towards him when he is on the
higher level rather than keeping your distance. He doesn't get on the crane and
you can kill him there without having to make your way back down to bottom 
level of the ship. Ensure you have a Shotgun, as it will kill him faster.

Source: Forver_Driving
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can sneak your way onboard the boat, kill the first guy and take his gun, 
stealth up against the first cargo container and go right to the far left and 
then wait. When you hear the crane drop off the barrels run down the side of 
the ship towards the bridge and nobody spots you until you meet 3 guys just 
around the corner. If you kill those 3 guys and shoot Jake quickly, the group 
of bad guys talking at the start of the level don't have time to catch up with
you. Although you can wait for 2 minutes at the start of the level, by then the 
forklift has placed all those barrels next to the talking badguys, you can 
take all of them out by shooting just one of the barrels.

Source: Forever_Driving
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Land of Hope and Glory
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You have three minutes to escape the ship.

  _____                   _____
 /    /                   \    \
/    /_____________________\    \
|   P|                     |    |
|   S|                     |    |
|   S|________(1)__________|    |
|   < .  DD  .  .               |                LEGEND
|     ___DD__._____._______     |                ======
|    |                     |    |     _________________________________________
|  . |                     |    |     | Symbol | Reference                    |
|    |       REFER TO      |    |     -----------------------------------------
|    |                     |    |     | @      | Door                         |
|  . |       DIAGRAM       |    |     | D      | Debris                       |
|    |                     |    |     | S      | Stairs                       |
|    |       BELOW         |    |     | P      | Starting Point               |
|    |                     @ /\B|     | .      | Gang Member                  |
|    |                     |... |     | /\     | Show direction of Running    |
|    @                     |    |     |        |   movement for the different |
|   S|                     |    |     |        |   gang members               |
|   S|                     |    |     | B      | Barrels                      |
|   S|_____________________|    |     -----------------------------------------
 \   \                     /   /
  \___\                   /___/

You start at the top of the stairs. Go down the stairs and you'll see two
guards come running past you. They won't do anything to you, they'll just run
past. Once you are able 2/3 of the way down the stairs, two gang members will
emerge from your left.

They'll be shooting at each other and you, so take them both out with a few
well placed shots in their direction. When they are dead, look to your left and
you will see two gang members on top of balconies. The thing will collapse and
they will both die. Look back in the direction you were initially going and go
up the stairs in front of you and into the door on your left.

            _________________________________________________________
           |                                                         |
           |   .                  .                  .               |
           |_________________________________________________________|
           |                                                         |
           |                                                         |
           |                                _________________________|
           |                               |                         @
           |                               |       __________________@
           | ______________________________|    . |     |            |
           |                                      |_____| ______     |
           |                                             |      |    |
           |        <  .                                 |______|    |
           |        ____________________________________________     |
           |       |                                            |    |
           |. __   |                                            |    |
           | |__|  |                                            |    |
           |       |____________________________________________|    |
           | .                                                       |
           |    __________________________________________           |
           |WAWA                                          |          |
           @WAWAWA________________________________________|          |
           @WAWAWAWA                                                 |
           |WAWAWAWAWA                                    SSSS       |
           |WAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA       |
           |WAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA_______|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| WA     | Walkway                                                            |
| @      | Door                                                               |
| S      | Stairs                                                             |
| .      | Gang Members                                                       |
| <      | Show direction of Running Movement for the different gang members  |
-------------------------------------------------------------------------------

Once you are on the walkway, go forward and down the stairs. Hug the wall on
your left to get past the crates and then make your left. You will see a guard
in the distance who will shoot at you. Shoot at him until he is dead then go
around the corner.

You will see a gang member will a Shotgun hiding behind a crate shoot him and
continue forward. A Triad will venture out from behind the crates on your
right. Gun him down and then make your way through the maze of crates until
you come across a guard standing blocking a doorway.

Waste him and then stand against the crates. Shoot out the barrel you can see.
This will remove a few guards from the equation and make it easier for you.
Once you have shot out the barrel, refer to the diagram above (the one of the
hull).

Proceed forward through the doorway and make a left. Shoot all the guards as
they come towards you can then make the final left. There are four guards here.
Shoot them all. Sometimes they will be shooting at each other when you go
around, others they'll simply be standing as though they are waiting for you.

Either way, lay into them and when they are all dead, take some time to recover
health. When you have recovered your health, make a right into the next area.

             _______________________________________
            |                   |                   |
            |          < .      |                   |
            @     .             | .      SSS        |
            |                   |                   |
            |            < .    | .                 |
            |___________________S___________________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| S      | Stairs                                                             |
| .      | Gang Members                                                       |
| <      | Show direction of Running Movement for the different gang members  |
-------------------------------------------------------------------------------

When you enter this area, everyone will be on you. It is essential that you
take out the guards on the ground floor first. Once they are dead, shoot the
guards on the top floor. If, between shooting the ones on the bottom floor and
then on the walkway, you need to recover health, lean behind one of the boilers
out of the gang members sight before firing at them again.

Once they are dead, go up the stairs and then go up the stairs.

               _____________________________________
              |                                     |
              |                                     |
              |                                     |
              |      SSSSSSS                        |
              |      SSSSSSS                        |
              |                                     |
              |__________@@@@________               |
              |                      |              |
              |                      |              |
              |        CABIN         |              |
              |                      |         SSSSS|
              |         CREW         |         SSSSS|
              |                      |         SSSSS|
              |       DORMITORY      |         SSSSS|
              |              /\      |              |
              |               .      |              |
              |                      |              @
              |______________________|______________|

LEGEND
======
_______________________________________________________________________________
| Symbol | Reference                                                          |
-------------------------------------------------------------------------------
| @      | Door                                                               |
| S      | Stairs                                                             |
| .      | Gang Members                                                       |
| >      | Show direction of Running Movement for the different gang members  |
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Note:-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When I had extra time, I ventured into the Cabin Crew area and found a lonely
guard running toward me. I done this again, at a different time and he wasn't
there. It is more than likely he isn't there.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The above 'Note:' shouldn't really do you much bother because you simply have
to go through the door on your left. The screen will blacken and you will see
Carter go running along the ship whilst the bits behind him blow up. He'll jump
off the side and the screen will blacken.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=___=-__=-=-=-=-=-=-=-=-=-=-__=-___=-=-=-=--=-=-__=-___=-___=-=-=-=-=
=-=-=\  / |__  |__) \ /=-=-=-=| |\/| |__|  |-=-=-=-=|\ | |  |  |  |__-=-=-=-=-=
=-=-=-\/  |___ |  \  |-=-=-=-=| |  | |     |-=-=-=-=| \| |__|  |  |___=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now that you have completed all of the missions in the game, you can now go
into Free Roam mode in the Extra Features section. Hopefully with this little
thing added
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=___=-__=-=-=-=-=-=-=-=-=-=-__=-___=-=-=-=--=-=-__=-___=-___=-=-=-=-=
=-=-=\  / |__  |__) \ /=-=-=-=| |\/| |__|  |-=-=-=-=|\ | |  |  |  |__-=-=-=-=-=
=-=-=-\/  |___ |  \  |-=-=-=-=| |  | |     |-=-=-=-=| \| |__|  |  |___=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 10 |                        PLACES OF INTEREST                         | 10 |
\----/===================================================================\----/
 \__/                                                                     \__/

This section is more for those who don't live in Central London (including me).
Places of Interest I'll list include famous landmarks, sites and streets etc.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Big Ben
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
As, I'm sure, nearly everyone knows, Big Ben is the large clock that stands in
Central London beside the River Thames and the Houses of Parliament. To find
Big Ben, go up the road beside the river and look at the bridges, beside one
of the bridges is the clock.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Houses of Parliament
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The Parliament buildings are where the government meet and try to think of new
ways to con us out of our money. There was a plot to blow it up in 1605 by a
group of Catholics bitter at the King. Guy Fawkes was arrested for the crime
and subsequently tortured before being killed off. It is because of this that
we, the people in Britain, celebrate Bonfire Night (That handy bit of history
is for all the people who don't live in the UK or Ireland). You can find the
Parliament buildings in the same way you find the Big Ben clock.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. London Eye
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The London Eye is a large Ferris Wheel that broke down more times than could be
counted before and after its launch. You can see it in the distance by driving
down a waterside road.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Buckingham Palace
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Residence of the Queen. As the name suggests, it is a large palace. The Queen
doesn't actually live here most of the time, however. To find it, go to Hyde
Park and look for a street barricaded by bollards. Drive through the bollards
and look to either your right or left. You should see Buckingham Palace (To be
honest, you couldn't really miss it).

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Thames River
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The Thames is one of the largest rivers in Britain that flows in Central
London. Several famous sites including the Millenium Dome, The London Eye, Big
Ben, The Houses of Parliament and Tower Bridge all lie on or over the river.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Oxford Street
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Oxford Street is the main shopping street in Central London. Several Big Names
are on Oxford Street and it is the main place that celebrities go to buy their
clothing and items.
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 11 |                         GLITCHES                                  | 11 |
\----/===================================================================\----/
 \__/                                                                     \__/

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following three are all contributed by Robert Richards:

"I pulled someone out of a blue land rover and they walked off about 4 times
the size they were before.
I see people walk through walls and I arrested a person that disappeared into
the pavement. Very strange indeed."
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following seven were submitted by Clive Griffiths . I have made several
grammatical and spelling changes to make it easier to read.

1. When walking up stairs especially in the house with the beams, Hammond will
not auto-aim allthe time.

2. If Yasmin gets caught in the crossfire she will turn and attack you. (Maybe
not a glitch.)

3. When driving with Yasmin and your car becomes totalled when you get into a
new car she will still stay outside trying to take on the world, and will end
up taking loads of hits and no matter what you do, not get in the car. In the
end I have had to run over the cops and then drive right next to her and keep
honking the horn. Eventually she will get in.

4. Ghost in the police station. Whilst on my 10th attempt I saw another blood
stained Mark Hammond in the cop shop. The coppers were more interested in him
which helped me a great deal. In another attempt on this mission I actually
shot at him and he turned and killed me!

5. Whilst driving down roads etc i have had coppers in the middle shooting at
me but as I get close to run them over they disappear!

6. In the house with the beams, the guards carry shotguns etc. Hammond
sometimes does not pick up the better weapon even if he id only holding
pistols.

7. On the last Hammond mission on the ship, I was in the middle of a major gun
fight, when it just jumped to the cut scene where all the gang members meet.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following are all contributed (again) by Robert Richards.

Near the starting location in free roam mode there is a carphone warehouse
shop. Out side are two trees, if you are lucky you can drive right through
them...dont ask how I found this out. I've seen people disappear (even about
ten in an alley in soho).

Some man that walked ten feet of the ground

Also Clive said (in your faq) that there was a ghost in the Police Station. The
same thing happened to me on the boat...playing as DC Carter and there was a
Hammond ghost
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I have experienced a glitch myself which prevented me from finishing the
Prodigal Son mission. Yasmin got her bottom half stuck in the pavement. All I
could see of her was her top half and she wasn't moving. I was forced to drive
over her head to kill her so I could restart the third part of the mission.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following was submitted by Cam Miller:

I noticed a glitch in the "touch of class" club. After snapping the
receptionists neck,yasmin was suddenly standing on the desk. righted itself
once i left,however.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following was submitted by Cam Miller:

I have also noticed the "ghost hammond" glitch in the police station. But I, at
first, thought he was another of charlie jolson's men, because he started
shooting at the cops,giving me a bit of cover. i think at this point I also
heard the real hammond say "finally, now's my chance" or something to that
effect. In your guide it says that mccormack will eventually appear in
interrogation room 3,but when i played it,ghost hammond came in instead.
after reading ur guide,i eventually decided just to kill ghost hammond,who
began to shoot at me once i shot him. upon killing him,the level ended and a
cutscene began,where the man or "ghost" i had just shot,was mccormack? a huge
glitch in the game perhaps?
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following was submitted by Spencer Pieters:

One bug I encountered in the game that I didn't see : the cops slammed into
the back of my car, pushing me THROUGH a red/white blocked barrier. They
couldn't get through themselves. I couldn't get out anymore either, I was
stuck between the barrier and a dead end street. After that the collision
detection with the buildings in that same street was gone. I could drive
through them. Finally this resulted in a black screen ... no surroundings
and even no car being drawn anymore. All I could see was Mark behind the
steering wheel, floating in black space. I had to restart the mission.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following was contributed by Gary Hewitt-Long:

Don't know exactly where I was but I stumbled across a street market. There
are a series of  traders barrows along the middle of the road. If you walk in
between the gap of two barrows that are close together and press the stealth
button (X) Mark goes up against the barrow but has insufficient room to come
out of stealth mode and becomes stuck.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following was contributed by Peter Hankin:

theres a glitch where you can drive through a window and on the other side is
just a blue sky,im not quite sure where this is but there is a big building
across the road that says"army&navy" on the side of it.there is 3 grey windows
at the side of the road,the 3rd one on the left is the one you can drive
through
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following were contributed by Rob McGregor:

o Floating people. I guess this is the opposite end of the people being stuck
  in the pavement which I also see often. While driving on the side walk I've
  encountered at least three people floating at about a meter or so above the
  ground and walking around as normal. Driving into them gives the same
  reaction it would as normal.

o Game Lockup. I don't exactly know how this happened, but I rolled my car and
  got out when I had police after me. The police officer got close enough to
  arrest me, but I used the roll ability to get away... however the game locked
  up mid roll. My guess is I was supposed to be arrested and something went
  haywire with the loading. The only thing I could do was press the reset on
  the PS2.

o Death by destroyed car. I pulled over to the side of the road as the car as I
  was driving crapped out and caught on fire. As the fire went out I went on a
  bit of a run in the area I was in, then came back to the burnt out car. As I
  was showing someone at the time about how you can drive burnt out cars at
  like 2 mph I hopped in, moved it, and then hopped out. As I was running
  forward after getting out I clipped the front of the burnt out car and
  Hammond fell over and died like he'd been hit by a moving car on the street.

o Car stuck in ground. Smashing around one of the parks, I pulled on the
  handbrake to do a 180, and somehow got the car stuck in the ground. If I
  tried to move the car acted like the handbrake was stuck on... When I finally
  got out of the car I noticed that all 4 wheels were stuck below the level of
  the map and the cars body was esentually sitting on the ground. I finally got
  it unstuck by slamming down the car in reverse and sitting there for half a
  minute or so until it got itself unstuck.

o In the Carter mission (21 as I recall off hand) where your sneaking through
  the warehouse and you get to the area where large pallets of boxes of booze
  are being lifted through the area before going downstairs, I pressed X and
  leaned against one of the existing ones... waiting for one of the guys to
  head downstairs. As I was doing so the transport pushed a pallet along the
  row I was hiding in and it pushed me along with it. Carter stayed completely
  hidden along side it for the entire movement until it was put down just
  behind the guy you need to take out at the top of the stairs.

o Rear engine cars. This is a weird one. While it's understandable that you
  would eventually have engine problems in a rear engine car from smashing it
  into a lot of things at the front, some of the cars react just as they would
  if the engine was in the front. To add to this, shooting the back af a rear
  engine car doesn't cause the engine and car to catch on fire, instead you
  have to hit the boot space in the front of the car as normal to set it
  alight.

o Fire Truck Balance and Dissapearing World Bug - I smashed into a fire truck
  in Soho at the start of Carter's mission where he goes into the car park in
  China town. The front of the truck dipped at a 45 degree angle below the
  ground  leaving the back of the truck suspended in the air. I decided to hop
  into it and I actually managed to drive around in it like that for a short
  while before the screen flashed white and the truck was "reset" back to
  normal road use. However when I hopped out things got even more odd when the
  background dissapeared leaving Carter "floating" in white hell (well not
  exactly white hell, but rather just the sky backdrop). If I turned 180
  degrees and faced north the game went back to the map, but if I faced south
  it went back to the empty backdrop. As I moved north any vehicles around
  where included in the  "floating" as well when I looked south. Eventually
  after running so far north the game fixed itself so that when I went south
  again it was fine. But very  weird. I managed to repeat this multiple times
  too with ease. And when I took the truck as far as Chinatown and got out the
  game locked up...

o Pedestrian Perspective - Obviously peds and all objects are supposed to get
  toget smaller and larger the further and closer they get to the camera to a
  certain limit. While blowing stuff up in the tank in the area down
  Constitution Hill, one pedestrian ran down the left side of the road getting
  closer to where I was on the side of the road. By the time the ped reached
  the screen on the left hand side it was taller visually than a bus or most
  houses. Ahh... the best way to descibe it was like there was a giant running
  around London.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following was contributed by Kristian Alexander:

In DC Carters mission XX - Do the World a Favour, you know you have to drive to
the lock up?  Well, point of interest here, the first time I got to the lockup,
no gang members were triggered, ie I found the place and was able to walk about
inside with no-one there!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 12 |                         SECRETS                                   | 12 |
\----/===================================================================\----/
 \__/                                                                     \__/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Before starting, I'd like to thank Rob McGregor for his detailed locations. I
have his permission to post the locations in the guide. For thoroughly detailed
locations and interesting facts on each car, please check out his FAQ.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Lotus 7  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This is the car you start with in Free Roam mode.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Nissan Skyline
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location 1: Bayswater Road.
Location 2: Bermondsey Street

----------
Location 1
----------
From where you start head one block straight ahead and make a left up the
narrow street. From here make another left (this is onto Oxford Street which
is the main shopping strip in these parts).

From here you just need to keep going straight following this road until you
reach it's end. At some point during this trip you should see the Marble Arch
on your left before coming along side a lot of park land (this being Hyde
Park).

When you reach as far as you can go with the barricades blocking your route,
follow the road to the left and then look right. You should see a gap in the
large wall around the outside. This is the driveway leading to a mansion where
the car is located, sitting in the yard.

----------
Location 2
----------
(Author Edit: To find this route, you will need to get to Tower Bridge.)

The Tower Bridge is the eastern most bridge you can reach in The Getaway's
version of London. It's distinctive because it is an old fashioned bridge and
very narrow (unlike the rest which are all modern flat bridges and have plenty
of space). Firstly we need to make sure you're heading in the right direction
by making sure your on the side of the Tower Bridge that has shops and houses
on both sides of the street right beside it. When you're there then you know
your on the south side of the bridge.

Drive south away from the bridge until you reach the first intersection. From
here make a right (into the oncoming traffic) and follow the road until you see
your first turn off to the left. Follow it by turning left and follow the road
and go through the tunnel. Continue following the road and when you get to the
next intersection take the left turn. Follow the road and somewhere on the left
side you'll notice some cardboard boxes sitting outside of a small garage. Hop
out of whatever your driving and walk around the boxes into the garage where
you can hop into the Skyline. Just drive through the boxes on your way out.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. TVR Cerbera
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Bayswater Road

From where you start head one block straight ahead and make a left up the
narrow street. From here make another left (this is onto Oxford Street which
is the main shopping strip in these parts ;) ).

From here you just need to keep going straight following this road until you
reach it's end. At some point during this trip you should see the Marble Arch
on your left before coming along side a lot of park land (this being Hyde
Park).

When you reach as far as you can go with the barricades blocking your route,
follow the road to the left and then look right. You should see a gap in the
large wall around the outside. This is the driveway leading to a mansion where
the car is located. The Cerbera is sitting outside the mansion, across from
the Skyline.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Lotus Elise
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Bayswater Road

From where you start head one block straight ahead and make a left up the
narrow street. From here make another left (this is onto Oxford Street which
is the main shopping strip in these parts).

From here you just need to keep going straight following this road until you
reach it's end. At some point during this trip you should see the Marble Arch
on your left before coming along side a lot of park land (this being Hyde
Park).

When you reach as far as you can go with the barricades blocking your route,
follow the road to the left and then look right. You should see a gap in the
large wall around the outside. This is the driveway leading to a mansion where
the car is located. The Elise is inside the garage near to where the Skyline
and TVR Cerbera are parked.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Go Kart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Bayswater Road

From where you start head one block straight ahead and make a left up the
narrow street. From here make another left (this is onto Oxford Street which
is the main shopping strip in these parts ;) ).

From here you just need to keep going straight following this road until you
reach it's end. At some point during this trip you should see the Marble Arch
on your left before coming along side a lot of park land (this being Hyde
Park).

When you reach as far as you can go with the barricades blocking your route,
follow the road to the left and then look right. You should see a gap in the
large wall around the outside. This is the driveway leading to a mansion where
the car is located. The Go-Kart is inside the garage near to where the Skyline
and TVR Cerbera are parked. Once inside the garage, check around the corner
from the Elise.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Modified Peugeot 306
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Horseferry Road

(Author Edit: To get to Big Ben, get down onto water side road and follow it
right. You'll end up beside Big Ben. At least I do every time I want to find
it...)

To start with, I'm going to assume you know what Big Ben is and where the it
and the House of Parliament building is down on near the side of the River
Thames. From the bridge crossing the Thames (which is the Westminster Bridge)
stop beside the Big Ben. From starting here, head forward and take the first
left. Follow this road all the way until you reach a roundabout with grass in
the middle. The left direction leads back over the Thames, so head to the
right and up Horseferry Road. As you drive along look to you right until you
see a blue wall. Follow it to it's far end until you see an alley with some
cardboard boxes sitting in it. Follow the alley down a winding roadway into a
empty warehouse. You'll see a broken down car in one corner... if you look
left of it against the wall, you'll find the modified "boy racer" 306.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Golf Cart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Hyde Park

The best way to find the cart if you don't have the map is to head to where
you can get the Skyline, TVR, Go-Kart, and Elise, but then head south a little
and follow the road as it slowly curves. On the left hand side you see a thin
grey walkway which starts within a large gate. If you see the banners for the
Reptilian Gallery from one of Mark's early missions then you know you've gone
too far. It's on that side slightly before it when heading along this road.

If you follow this thin grey path all the way into the park you'll eventually
come to a 4 way intersection. Straight ahead of you though is a large open
area covered with grass. If you look towards the southern end of it, behind
some trees to the right of where you entered, you'll find the golf cart
hidden.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Royal Parks Daihatsu HiJet
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Hyde Park

The best way to find the HiJet if you don't have the map is to head to where
you can get the Skyline, TVR, Go-Kart, and Elise, but then head south a little
and follow the road as it slowly curves. On the left hand side you see a thin
grey walkway which starts within a large gate. If you see the banners for the
Reptilian Gallery from one of Mark's early missions then you know you've gone
too far. It's on that side slightly before it when heading along this road.

If you follow this thin grey path all the way into the park you'll eventually
come to a 4 way intersection. When you get there take the path to the right
and the Park's HiJet will be parked in the carpark to the right side as you
drive along. Right beside the blue shack as you enter.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Lotus Esprit
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Intersection - Baker Street and Marylebone Road

The best way to find this one is to start from the Free Roaming start point
again I guess. Turn 180 from the direction your facing and go to the end of
the road and make a right turn. Head up a single block to Oxford Street.
It's easy to distinguish where you are because this intersection has a lot
of stonework and yellow crossing areas. Make a left down Oxford. Now you need
to count 4 blocks on the right side. When you reach the forth, turn right and
follow it right to the end (you'll be heading the wrong way into traffic).
Once you reach the end of the Street, look north to the opposite side of the
road running left and right across (this is Marylebone Road). You should see
an alleyway slightly to the right of the red brick building. At the end of
the alley sits the Lotus Esprit.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. City Works Transit
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Borough Street/St. James Street

(Author Edit: Rob currently has no information on exact locations for this
particular vehicle. When he has it up, you'll all be informed)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Saab Concept
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: NCP Undergound Car Park, Chinatown

From the starting point again, drive all the way to the end of the street you
start on and follow the corner to Oxford Street. When you get there turn right
and go the next 4 way intersection close down the road. Here make a right
turn into another large traffic lane and keep an eye on the right side. You'll
need to make the 3rd turn off on the right hand side. When you do, make the
first turn to the left and you should find this road bends slightly off to the
left (to the right is the entrance to Chinatown). When you get around the bend
the car park is right in front of you. Go to the bottom most floor of the
carpark to find the concept car.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Four-Wheel Armoured Car (Tank)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Birdcage Walk

From facing the front gates of the Palace, turn left so your facing the
roadway beside the palace and drive straight ahead, across the roads and
grass, until you reach the wall on the other side. From here turn left again
and follow the fenceline south along the road (this is Birdcage Walk).
Eventually as you drive along you will find an open gate on the right, leading
into a small area where the four wheeled armored car is sitting on a platform.

-------------------------------------------------------------------------------
My thanks go out to Rob for his substanial contribution to the guide. Once
again, I would like to direct you to his guide where there are more locations
and interesting facts about the different cars.

Please direct all queries about this section to Rob. You can find his contact
information in his Hidden Cars guide listed in the in-depth section.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Lotus and TVR Early
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(Submitted by Kristian Alexander)

Anyway, whilst wandering around inside I found a passageway - its located in
the second lockup type room - there's a doorway in the corner of this room.
You can walk down this corridor and round the corner and you're into a 3rd
lockup room which contains - a new shape Lotus Elise and also a TVR Tuscan. As
you walk into the room Carter says "Hmmm, TVR, Lotus, TVR, Lotus, Lotus it is
then!".  Basically you can boost either of these motors - and boy the Lotus is
quick!
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 13 |                         MISCELLANEOUS                             | 13 |
\----/===================================================================\----/
 \__/                                                                     \__/

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Indicators in Free Roam
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(Contributed by Scruffdad)

You are able to use the L1 and L2 Buttons to control the left and right
indicators when you are in Free Roam mode.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Free Roam Starting Point
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(Contributed by Dom36)

The place where you start in Free Roam mode is called Great Marlborough Street.
When you load up Free Roam mode, you'll be facing in an easterly position on
the aforementioned road.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Early Free Roam
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(Contributed by Trevor Moore)

There are times when you are able to Free Roam during the game without having
to complete the game to actually unlock Free Roam mode. One of these times is
on the first mission Mark Hammond does called 'The Frightener'. After
completing the driving section, you are able to get into the red jaguar-like
car that the gang was using and take it for a spin around London.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Burning Bodies
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Jack a double decker bus and park it across the road to cause a traffic jam.
Hijack two cars, parking one at each side of a car to prevent the driver from
getting out of the car, because he won't be able to open the door. From here,
you have two options to kill him. You can either visciously shoot him in the
head through the windscreen, or you can cause the car to go on fire.

I prefer to burn him to death. To do so, get out your gun and fire a few shots
into the engine. After about three, the engine will smoke. A couple more and it
will be severly smoking. A couple more shots into it will cause it to catch on
fire.

Use the R2 Button to look into the car. You should see the guy in it become
black and catch fire. His body will be burning until the car finally stops
burning and his body disintegrates.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Kill the Cop
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(Submitted by Waspman)

Ram the cop's car against the wall..make sure that their car is sandwiched 
between your car and the wall.

Get out of your car and shoot their front car boot.It takes around 7 rounds to 
set the copper's car in flame while the driver is trapped inside.

You will hear their "SCREAM"...
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 14 |                       INCREASING LIFESPAN                         | 14 |
\----/===================================================================\----/
 \__/                                                                     \__/

Several people have been complaining about the lack of replay value contained
within the game. The following are some challenges (some are my own, others are
submitted) to hopefully provide you a challenge and increase the lifespan of
the game.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Quickest Time to Finish Mission 7
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This is considered by many to be the hardest mission in the game. Try
completing in the fastest time you can, without attracting attention to
yourself.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Mission 1 Undamaged 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Try driving after the red jag towards Charlie's warehouse without getting hit
by any other cars or crashing at all. A challenge for both inexperienced and
experienced drivers.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Hostage Situation 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
See how long you can obtain and maintain a Hostage before the police manage to
kill you. You are able to shoot upon the police and other civilians whilst
attempting this challenge.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Mission 1-2 in Free Roam Mode
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(Submitted by sandshrewrules2)

Find the warehouse in Free Roam mode and position yourself facing the road. Go
to the Republic Restaurant in Soho that you burnt down as quickly as possible.
You'll need to find it first. Time yourself and try and increase your score.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Filthy Business Made Harder
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(Submitted by Danny Banton)

From the starting point for Mission 7, get to the BT Van in Grovenser Place
without changing cars once. You can also see how many cops you can kill in one
outing at the station.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Electricity Cut
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
For Filthy Business, after you make it out the back, you'll see that the cops
are closing the large gate that is the only way out the back of the station.
The challenge is to shoot that yellow box on the top left corner of the gate
to disable the electricity. This is quite challenging, as not only is the gate
moving, but you'll need to hit a couple of times at least to get the power to
actually go off.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Free-Roam Find
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Once you have completed the game and unlocked Free Roam Mode, try and find the
following WITHOUT using the map that came with your game:
o Big Ben
o Houses of Parliament
o Marble Arch
o Trafalgar Square
o Leicster Square
o Hammond's Apartment
o Charlie's Warehouse
o Nelsons Column
o Buckingham Palace
o Republic Restaurant

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Guilty Conscience
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Instead of brutally murdering everyone on your way through certain levels, try
and knock them all out using the butt of your weapon. The sheer number of gang
members may make this impossible, but it is certainly worth giving it a try to
see if you are THAT good.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Silent Killer
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Take a page out of 47's book. Move stealthily through the area and kill 
everyone without alerting them to your prescence. Missions that this can be 
tried on, include Missions 5 and 21.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Free Roam Bug
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
After you have completed the game, interiors are not open. However, if you do
Carter's last mission and then go into Free Roam mode directly from it, you can
uncover a glitch where you are able to enter certain interior locations such
as the Republic Restaurant. Enjoy.
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 15 |                         CHARACTER LIST                            | 15 |
\----/===================================================================\----/
 \__/                                                                     \__/

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Mark Hammond      
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mark Hammond is a convicted bank robber who has recently been released from
prison. His wife is shot and is son is kidnapped. He is forced to go on
increasingly suicidal missions in order to save his son. As the game
progresses, you'll see his character develope into one which hates the amount
of blood he's shed.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Frank Carter  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Carter is obsessed with bringing down the Jolson's empire and is willing to do
anything and everything to do it. He works for the Flying Squad branch of the
police and generally acts quicker than he needs to.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Alex Hammond  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Hammond's kid is an innocent boy when he is kidnapped and held by twisted crime
lord Charlie Jolson. He'll be bundled into cars and taken here, there and
everywhere whilst Hammond tries to track him down.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Susie Hammond 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mark's wife is shot dead in the street by Harry's heavies (Eyebrows, Grievious,
Harry) and left lying in a pool of her own blood.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Charlie Jolson       
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Charlie is a twisted crime boss who is behind the murder of Hammond's wife and
the kidnap of his son. He is using Alex Hammond's life as a bargaining tool to
make Mark Hammond do errands for him.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Eyebrows, Grievious, Harry 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Charlie's heavies. They listen to everything he says and they do what he tells
them to do. You'll meet them occassionally on your way through the game.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Yasmin                                      
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Yasmin is a stunning Brunette who finds murdering people for a living fun. She
is the one in the starting cutscene. She'll accompany you on several missions
later in the game.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Liam  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Liam is the guy that Hammond calls upon to help him in his quest to find his
son. Liam is aware that if he is caught talking to Hammond he is a dead man,
but he continues to help him anyway.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Nick Collins 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Leader of the Collins gang.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Shan Chu  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Leader of the Triads.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Jamahl 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Leader of the Yardies.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. D.C.I. McCormack 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
He is the copper responsible for getting you banged up for five years. He is
working for Charlie, but you will be required to 'dispose' of him later in the
game.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Joe Fielding  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Joe is Carter's partner in the game. You won't see him much during the game,
but you'll partner with him on Carter's first mission and you'll need to save
him etc. on two later missions.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Sparky 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Sparky is the torturer that you'll see in the scenes with Johnny Chai and Jake
Jolson. He likes his victims to be tied by their hands from the ceiling and
then plug them up to the mains where he runs an electricity current through
their body.
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 16 |                           CAR DATABASE                            | 16 |
\----/===================================================================\----/
 \__/                                                                     \__/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I would immediately like to thank Chris West (Chris SA) for his valuable car
list he supplied me with on the GameFAQ's boards.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Alphabetical Car List  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_______________________________________________________________________________
|            Alphabetical Order         |              Age                    |
-------------------------------------------------------------------------------
| Alfa Romeo 156 (2000)                 | Daihatsu Sirion (2002)              |
| Leyland LDV Ambulance (1999)          | Honda Civic (2002)                  |
| Taxi (1960)                           | Jensen SV8 (2002)                   |
| Brabus A190 Lang (2001)               | Lexus lS430 (2002)                  |
| Brabus S500L (2001)                   | Lexus SC430 (2002)                  |
| Citroën Saxo (1998)                   | Rover 75 (2002)                     |
| Daihatsu Hijet (1996)                 | Saab 93 (2002)                      |
| Daihatsu Hijet Pickup (1996)          | Brabus A190 Lang (2001)             |
| Daihatsu Sirion (2002)                | Brabus S500L (2001)                 |
| Dennis Fire Engine (1996)             | Lexus IS200 (2001)                  |
| Fiat Punto (1995)                     | Alfa Romeo 156 (2000)               |
| Honda Accord (1988)                   | Renault Laguna (2000)               |
| Honda Civic (2002)                    | Leyland LDV Ambulance (1999)        |
| Jensen M3 Interceptor (1972)          | Citroën Saxo (1998)                 |
| Jensen SV8 (2002)                     | Police Peugeot 306 (1998)           |
| Lexus IS200 (2001)                    | Renault Espace (1998)               |
| Lexus lS430 (2002)                    | Police Vauxhall Vectra (1997)       |
| Lexus SC430 (2002)                    | Daihatsu Hijet (1996)               |
| Lorry (1996)                          | Daihatsu Hijet Pickup (1996)        |
| Lotus Elite (1957)                    | Dennis Fire Engine (1996)           |
| Nissan Micra (1995)                   | Lorry (1996)                        |
| Peugeot 306 (1994)                    | Prison van (1996)                   |
| Police Peugeot 306 (1998)             | Unmarked Vauxhall Vectra (1996)     |
| Police van (1995)                     | Fiat Punto (1995)                   |
| Police Vauxhall Vectra (1997)         | Nissan Micra (1995)                 |
| Prison van (1996)                     | BT Work Van (1995)                  |
| Range Rover - with bull bars (1976)   | Citylink Van (1995)                 |
| Range Rover (1973)                    | FedEx van (1995)                    |
| Renault Espace (1998)                 | Works van - small (1995)            |
| Renault Laguna (2000)                 | Works van - big (1995)              |
| Routemaster Bus (1969)                | Royal Mail van (1995)               |
| Rover 75 (2002)                       | Police van (1995)                   |
| Rover 2000 (1973)                     | Singledecker Bus (Optare)(1994)     |
| Rover P7 V8 (1979)                    | Toyota Corolla (1994)               |
| Rover SD1 (1979)                      | Toyota Hiace (1994)                 |
| Saab 900 (1990)                       | Peugeot 306 (1994)                  |
| Saab 93 (2002)                        | Saab 900 (1990)                     |
| Singledecker Bus (Optare)(1994)       | Toyota MR2 (1990)                   |
| Toyota Corolla (1994)                 | Vauxhall Astravan (Bedford)(1990)   |
| Toyota Hiace (1994)                   | Honda Accord (1988)                 |
| Toyota MR2 (1990)                     | Toyota Space (1987)                 |
| Toyota Space (1987)                   | Rover P7 V8 (1979)                  |
| BT Work Van (1995)                    | Rover SD1 (1979)                    |
| Citylink Van (1995)                   | Range Rover - with bull bars (1976) |
| FedEx van (1995)                      | Range Rover (1973)                  |
| Works van - small (1995)              | Rover 2000 (1973)                   |
| Works van - big (1995)                | Jensen M3 Interceptor (1972)        |
| Royal Mail van (Ford Transit)(1995)   | Routemaster Bus (1969)              |
| Unmarked Vauxhall Vectra (1996)       | Taxi (1960)                         |
| Vauxhall Astravan (Bedford)(1990)     | Lotus Elite (1957)                  |
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Please thank Psychotic_34 for the following figures that he gives for the
different vehicles. I am eternally grateful.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. ?/10 Table   
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_________________________
| Score | Meaning       |
-------------------------
| 1     | Pathetic      |
| 2     | Rubbish       |
| 3     | Feeble        |
| 4     | Below Average |
| 5     | Average       |
| 6     | Above Average |
| 7     | Good          |
| 8     | Very Good     |
| 9     | Excellent     |
| 10    | Astounding    |
-------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Alfa Romeo 156 (2000) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        6        |
| Handling     |        4        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Leyland LDV Ambulance (1999)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        3        |
| Handling     |        3        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Taxi (1960)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        3        |
| Handling     |        5        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Brabus A190 Lang (2001)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        6        |
| Acceleration |        5        |
| Handling     |        6        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Brabus S500L (2001)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        8        |
| Acceleration |        7        |
| Handling     |        5        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Citroën Saxo (1998)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        6        |
| Handling     |        8        |
| Durability   |        3        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Daihatsu Hijet (1996)  
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        2        |
| Acceleration |        2        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Daihatsu Hijet Pickup (1996)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        2        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Daihatsu Sirion (2002)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        8        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Dennis Fire Engine (1996) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        4        |
| Handling     |        3        |
| Durability   |        9        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Fiat Punto (1995) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        4        |
| Handling     |        8        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Honda Accord (1988) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        5        |
| Handling     |        5        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Honda Civic (2002) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        8        |
| Acceleration |        7        |
| Handling     |        4        |
| Durability   |        6        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Jensen M3 Interceptor (1972) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        6        |
| Handling     |        4        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVII. Jensen SV8 (2002) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        6        |
| Acceleration |        7        |
| Handling     |        5        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Lexus IS200 (2001)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        8        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Lexus lS430 (2002)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        8        |
| Acceleration |        8        |
| Handling     |        4        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. Lexus SC430 (2002)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        8        |
| Handling     |        6        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXI. Lorry (1996)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        3        |
| Acceleration |        3        |
| Handling     |        3        |
| Durability   |        9        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Lotus Elite (1957)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        8        |
| Handling     |        3        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. Nissan Micra (1995)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        8        |
| Durability   |        3        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Peugeot 306 (1994)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        6        |
| Acceleration |        5        |
| Handling     |        8        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXV. Police Peugeot 306 (1998)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        6        |
| Acceleration |        5        |
| Handling     |        8        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVI. Police van (1995) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        8        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVII. Police Vauxhall Vectra (1997)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        9        |
| Handling     |        5        |
| Durability   |        6        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVIII. Prison van (1996) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        4        |
| Handling     |        4        |
| Durability   |        8        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIX. Range Rover - with bull bars (1976) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        6        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXX. Range Rover (1973) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        6        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXI. Renault Espace (1998) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        6        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXII. Renault Laguna (2000) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        6        |
| Acceleration |        5        |
| Handling     |        6        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIII. Routemaster Bus (1969)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        3        |
| Acceleration |        3        |
| Handling     |        2        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIV. Rover 75 (2002) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        8        |
| Handling     |        5        |
| Durability   |        6        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXV. Rover 2000 (1973)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        5        |
| Handling     |        6        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVI. Rover P7 V8 (1979) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        6        |
| Handling     |        5        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVII. Rover SD1 (1979)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        6        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVIII. Saab 900 (1990)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        5        |
| Handling     |        5        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IXL. Saab 93 (2002) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        6        |
| Handling     |        4        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XL. Singledecker Bus (Optare)(1994)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        3        |
| Acceleration |        3        |
| Handling     |        2        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLI. Toyota Corolla (1994) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        5        |
| Handling     |        5        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLII. Toyota Hiace (1994) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        3        |
| Acceleration |        2        |
| Handling     |        2        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIII. Toyota MR2 (1990)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        6        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIV. Toyota Space (1987)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        6        |
| Handling     |        4        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLV. BT Work Van (1995)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVI. Citylink Van (1995) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |         7       |
| Acceleration |         5       |
| Handling     |         4       |
| Durability   |         7       |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVII. FedEx van (1995)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVIII. Works van - small (1995) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IL. Works van - big (1995)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
L. Royal Mail van (Ford Transit)(1995) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        5        |
| Handling     |        4        |
| Durability   |        7        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LI. Unmarked Vauxhall Vectra (1996) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        7        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LII. Vauxhall Astravan (Bedford)(1990)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        8        |
| Acceleration |        9        |
| Handling     |        5        |
| Durability   |        6        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LIII. Nissan Skyline GT-R R33
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        8        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LIV. Lotus Elise (2002) 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        9        |
| Acceleration |        9        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LV. Lotus Esprit 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        8        |
| Acceleration |        8        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LVI. Lotus/Caterham 7 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        8        |
| Acceleration |        9        |
| Handling     |        4        |
| Durability   |        3        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LVII. TVR Cerbera 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        9        |
| Acceleration |        9        |
| Handling     |        6        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LVIII. Go-Kart 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        7        |
| Handling     |        4        |
| Durability   |        3        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LIX. Golf Cart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        6        |
| Acceleration |        4        |
| Handling     |        4        |
| Durability   |        3        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LX. Dihatsu Hi-Jet Pickup
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        4        |
| Acceleration |        2        |
| Handling     |        5        |
| Durability   |        5        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXI. Peugeot 306 Modified
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        7        |
| Acceleration |        7        |
| Handling     |        8        |
| Durability   |        4        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXII. Modified Ford Transit
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        5        |
| Acceleration |        5        |
| Handling     |        5        |
| Durability   |        6        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXIII. Saab Concept Car
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        8        |
| Acceleration |        7        |
| Handling     |        6        |
| Durability   |        6        |
----------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXIV. Tank 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________________________________
| Category     | Score Out of 10 |
----------------------------------
| Speed        |        3        |
| Acceleration |        3        |
| Handling     |        3        |
| Durability   |        10       |
----------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Please check out Psychotic_34's FAQ in the in-depth section for a more detailed
analysis of the cars and what they look like etc. Please direct all questions
about the Score Out of 10 section to him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 17 |                         PAL/NTSC/DEMO CHANGES                     | 17 |
\----/===================================================================\----/
 \__/                                                                     \__/

For those of you who don't know what the terms mean, PAL is the European
Electrical System and NTSC is the American Version.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. PAL Version to NTSC Version     
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The publishers have been forced to make several changes to the NTSC Version
from the PAL Version. The most prominent of these would be the removal of the
BT (British Telecom) van from Mission 7. The reasoning behind this is because
BT claimed that it would encourage acts of violence towards its employees.

The publishers have been forced to remove it to prevent a law suit from the
company and it is believed that the van will bear the logo of a smaller or
imaginary company.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. PAL Demo to PAL Version 
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are several differences from the Demo Versions that were available in the
UK before the Getaway's release. The Demo's were available from Ted Baker and
a two level demo also came with an issue of Offical Playstation 2 Magazine.

There are severable notable distances, all of which will be listed below.

o Graphics. Several of the games graphics have been touched up from the demo,
  mainly the faces of the characters and pedestrians. The city of London also
  appears much clearer than in the demo, and the the interior locations have
  been touched up to near perfection.

o Slow Down Decreased. At several points throughout the, somewhat, glitchy
  demo, we were treated to slow down. This is when the frame rate slows down to
  such an extent that the frames were running like ... ... ... ... ... as
  opposed to ...............

o More Weapons. There are now more weapons available to use in the full game.
  Originally in the demo, you could only use the police baton (pinched off a
  dead cop), (double) pistol(s), an AK and a Shotgun. You now have the addition
  of a crowbar, a meat cleaver and a baseball bat.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Unedited PAL Version to Edited PAL Version
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Just after Christmas 2002, Sony called back all copies of The Getaway in Europe
to release an edited version. The reason was because BT (British Telecom)
complained about the slaughter of one innocent engineer. Other minor changes
are expected to be made.
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 18 |                         CREDITS                                   | 18 |
\----/===================================================================\----/
 \__/                                                                     \__/

This is where I'll credit those who have assisted me in the making of this FAQ.

Me: For writing the guide.

CJayC: For posting the guide, and maintaining GameFAQ's.

Rune: Partial Alternate Method on Art Appreciation.

Chris West (Chris SA): Chris made a few points in his e-mail to me. These
included that the pistol did not have unlimited ammo (I hadn't gotten round to
fixing this. He brought to my attention to rectify the problem), telling me of
three weapons which were not included, that the Shotgun uses cartridges and
shells and he also brought to my attention the different things Carter will do
in a hostage situation. My thanks go out to Chris for his substanial
contribution. He also contributed the entire car list and edited it for any
mistakes.

Robert Richards (Rob): He also pointed out about the pistol not having
unlimited ammo. He also told me that I was missing the MP5 from my weapons
section. He also contributed five glitches to the FAQ. My thanks go out to Rob.

Clive Griffiths: Clive submitted a list of seven glitches or unusual stuff that
had happened to him as he played through the game. My thanks go out to Clive.

RDysn - He mentioned that the guy on the starting level has an AK that you can
obtain.

David Cowley - David provided practically an entire alternate walkthrough for
the twelth and final mission Hammond does on the ship. My thanks go out to
David for his efforts.

Scruffdad - The fact that L1 and L2 control the indicator lights on Free Roam
mode. My thanks go out to Scruffdad.

Lee Gallagher \_ Both contributed that it wasn't necessary to set off the
Koen Symens   /  laser and then run back on Level 11. Thanks go out to both of
                 them.

Adam Cox - Adam informed me that you didn't need Yasmin to follow you. He also
told me that it was much easier if she did actually get stuck in the pavement
because you only had to worry about your own health.

Roderick Van Erp - He informed me that you can use the right analog stick to
control the accleration of the car. Thanks go out to Roderick.

Thomas Miehle - He confirmed that you do start on Great Marlborough Street
facing east. My thanks go out to Thomas.

Cam Miller - He contributed a partial alternate walkthrough for Art
Appreciation and for Filthy Business. He also gave a more detailed account of
the Hammond Ghost glitch which has appeared in several e-mail's I've received.
He also contributed a glitch for the Touch of Class Mission. My thanks go out
to Cam for his vastly superior contribution. He also contributed a partial
alternate walkthrough for the mission 'The Frightener'

Peter Mason - Informed me of the Crowbar.

Lars A - Partial Alternate Walkthrough for 'Out of the Frying Pan'. My thanks
go out to Lars.

Spencer Pieters - He contributed a strange glitch. My thanks go out to
Spencer.

Sean Keegan - He submitted a partial alternate walkthrough from getting from
Charlie's to the ship on mission 12. My thanks go out to Sean.

Gary Hewitt-Long - He submitted another glitch. My thanks go out to Gary.

Thomas Greuel - He contributed a vast range of general tips for people to use.
My thanks go out to Thomas for his vast contribution.

forever_driving - He contributed a partial alternate walkthrough for both
missions 4 and 12. My thanks go out to 'forever_driving' He also contributed
a a partial alternate walkthrough for mission 23.

Peter Hankin - He contributed a glitch. My thanks go out to Peter.

Trevor Moore - He told me of a way to explore the city before unlocking free
roam mode. My thanks go out to Trevor.

Robert Milner - He contributed a partial alternate walkthrough for the mission
Filthy Business. My thanks go out to Robert.

Gerry Graham - He informed me that you can use the R3 Button to skip certain
cutscenes. My thanks go out to Graham.

Johnny Bull - He contributed a partial alternate walkthrough for the mission
Filthy Business. My thanks go out to Johnny.

Michael Quirke (Quirky) - Helpful tip on mission 7. My thanks go out to Quirky.

=-=-=-=-=-=-
Rob McGregor - He is possibly the most substanial contributor. He allowed me
=-=-=-=-=-=-   permission to use both the ASCII Art in his guide and the desc.
               locations of the secret cars. I am eternally grateful.

=-=-=-=-=-=-
Psychotic_34 - He allowed me to use the statistics he gave for the different
=-=-=-=-=-=-   cars in my FAQ. My eternal thanks go out to Psychotic.

Sandshrewrules2 - Contributed a challenge. My thanks go out to SSR2.

Danny Banton - He also contributed a challenge. My thanks go out to Danny.

FastFurious65 - He contributed a glitch to the FAQ. My thanks go out to
FastFurious65.

Kristian Alexander - He submitted a way to obtain a Lotus and a TVR earlier in
the game than you would if you unlock Free Roam mode. He also contributed a
major in-game glithc concerning Mission 20, Do The World a Favour for Carter's
missions. My thanks go out to Kristian.

sandshrewrules2 - He gave me a short walkthrough for the mission The Jolson
Files when I was having severe difficultly with it. My intense thanks go out
to SSR2.

Waspman - He submitted a partial alternate walkthrough for the mission 'Filthy
Business'. He also contributed a Miscellaneous Item. My thanks go out to 
Waspman.

  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 19 |                      CONTACTING THE AUTHOR                        | 19 |
\----/===================================================================\----/
 \__/                                                                     \__/

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Making Contact via E-Mail                                                         
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
With everything about The Getaway now covered within this document, I will 
simply delete any and all questions regarding The Getaway. I have finished 
both the game and the guide. This means that no e-mails regarding The Getaway 
should be sent to me.

If you do send me an e-mail about The Getaway, I will delete the e-mail without
reading it and severe all forms of contact with you.

The only ways you will be able to contact me, will be through the IM methods
listed below. If during an IM Conversation you ask me to give you a more
detailed walkthrough for one of the missions, I will block your IM address. I
have already covered, extensively, the missions in the game. I played through
each about five times, drawing up maps and writing down explanations as I went
through it. So they covered as fully as they can be.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Making Contact via Instant Messaging
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
To make contact with me via MSN Instant Messenger, add me to your MSN List at
my address of m_s_fletcher[at]hotmail[dot]com

To make contact with me via AOL Instant Messenger, add me to your AIM List. I
use the name BelfastIsJericho
  __                                                                       __
 /  \                                                                     /  \
/----\===================================================================/----\
| 20 |                         CLOSING WORDS                             | 20 |
\----/===================================================================\----/
 \__/                                                                     \__/

This guide is complete. I am not accepting any submissions of any kind anymore.
I would like to thank all of those people who have already contributed to the
guide, your help has been much appreciated.

It has taken me a month and a half to complete this guide, and I can honestly
say that it has been fun. I hope that you had as much fun reading the guide, as
I did writing it.

_______________________________________________________________________________
                               This document, copyright 2002-2003 Mark Fletcher