Wetrix (e)

Cover
Version 1.3
Copyrighted 1999@ to Alexis
>-----------<***()***()***()Wetrix()***()***()***>------------<


Updates:
>--------------------<
Version 1.3
-Updated Secrets
-Tips for attaining ratings
-The Ultimate (So far) Scoring Strategy
 -Check out the Table of contents. This is a huge faq! 

Drop your jaw in awe.  (Whoa! I'm a poet and I didn't know it! I make a 
rhyme every time! Ack!!)

Version 1.2
-Added a whole bunch of overviews for every playing mode.
-Added a few.... 'Secrets' (potentially!!)
-Added a few tips
-Added some player strategies (With it's own section! :)
-Fixed spacing... AGAIN :)

Version 1.1
-Added a few tips in the tips section
-Alot of spacing mistakes fixed. Don't use tab! :)
-Added some general additions to the other sections.

This is my first faq for a video game, so I'm doing my best. I'm making 
it as concise as possible, and will try to update often. I am writing 
this as I play it, so if you miss a secret in here, or something else 
that you've seen, and I haven't added it yet, I probably haven't found 
it yet.

Index:
	Legal Cra* (If it offendes anyone..)		
	Pretense: Objective(s) of game.
	1) Controls
	2) Playing the game
                  -Playing modes
                  -Pieces
                  -Objects
                  -Scoring/Playing
	3) Tips
                  -Strategies
                  -Attaining your ratings
                  -Player Strategies
                  -The Ultimate Earth Strategy
	4) Secrets
                    -Extra Pieces
                    -Wetrix Waves
                    -Extra Floors
                    	
                 5) Contact\Thanks


Ok this is my Legal Cra*. First off, this faq is copyrighted, and the 
Logo and names of Zedtwo, Ocean, and Wetrix, are also copyrighted. As 
for this faq, don't sell, lease, barter, or distribute to anyone, or put 
it on your site
without my written permission. The end.

If you want my faq on your site... let me know first. It'll most likely 
be a 'yes', but tell me FIRST!
>--------------------<


Pretense: Objective(s) of the game
>--------------------<
Playing the game
>--------------------<
This game may remind of tetris if you look at the box. Pieces fall 
down, and you position them around the playing field. The object for 
most of the game, is to create a barrier, or a dam to surround the 
playing field. You get many different types of pieces, which you much 
place to recieve another one. If you don't put it down, it will fall by 
itself. There are 'Uppers', 'Downers', 'Water drops', and miscellaneous 
pieces. Refer to 'Gameplay' to see details. 

Use the uppers to create the dam, and the downers to make sure it 
doesn't get too big, so that you cause an earthquake! Then you will be 
forced to play water drops within your dam, and make sure you spill as 
little as possible! (Hence the name, 'Wetrix'. Water..tetris..Wetrix) 
Every drop spilled off the playing field will go into your 'Drain'. 
When the drain fills up, you lose! It SOUNDS easy, but with fast 
falling blocks, bombs, a few disasters, and you'll be so intent on 
playing, you'll probably forget to blink.

Part 1:
>--------------------<>--------------------<
Controls of the Game
>--------------------<>--------------------<

Really, there are not many controls you need to master. This is what 
the *Default* settings are:

A button:

On the main screens, it selects your choice. In any other game mode, it 
will drop your piece straight down. (except for a few practice modes) 
This is much like the 'Down' button for tetris.

B button:
This rotates the piece selected, if it can be rotated. It will always 
be turned Counter-Clockwise. On the main screens, it takes you back to 
the previous menu.

Z button:
Several functions for this button. In any solo mode, this will use one 
of your *Smart Bombs* (if you have any, look up gameplay for how to get 
them). If you are in mutiplayer, it will set off whatever attack you 
are at.

R button: This will change your zoom, from far, normal, and zoomed up. 
I don't see any usual use for the zoomed up one, as you can only see 
small portion of the whole field at once, although it may be useful to 
identify how high a section may be to another.

C buttons: They each will change your camera angle. The Up and Down C 
buttons, will tilt the whole playing field to a top-down view, or a 
side view respectively. The left and right C buttons will turn the 
playing field counterclockwise, and clockwise, respectively.

L button: No use

Control Pad: Same thing as the analog stick, but is much more stable 
when playing the game because you can move the blocks slowly in one 
square increments, whereas you must move the analog stick VERRRY 
CAREFULLY and SLOWWWLY to achieve the same effect. Also used to select 
menus on the main screen.

Analog stick: Probably most often used, even if not the best control 
style. This moves the pieces around, and allows you to select menus on 
the main screen.

Part 2:
>--------------------<>--------------------<
Gameplay:
>--------------------<>--------------------<

>--------------------<
The Gamescreen
>--------------------<
The screen mainly looks like this. This is the DEFAULT. There are modes 
where they will be different, but this is in general:

In the top left corner of the screen, is your score counter. As far as 
I know, there isn't an reachable limit for this. It goes up whenever 
you use the 'A' button to place a block down, evaporate water, or 
repair a hole. Your score cannot go down, only up.

In the upper right hand, you will see the level number you are at, and 
the number of lakes you have. The level is the speed at which the 
blocks fall down, and the amount your points are multiplied by. The 
lakes are the number of individual containers of water you have. Your 
score is also multiplied by each one you have. Two lakes is a double 
multipliy, three is a triple, etc.

Next to the level and lake indicator, is a small clock. It ticks 
slowly, or sometimes faster depending on the number of pieces on the 
board. Whenever it gets close to where it started, you will hear a 
small siren warning you. When it reaches the end, it resets, and you 
move on to the next higher level. If you have 'Five (5)' active lakes 
when this happens, you will recieve a 'Smart Bomb'

Below this to the right, is the water drain. All leaked water will fall 
in here, and this tube rises up as you collect water. When it reaches 
the top, you will lose the game.

Underneath the drain, is a small leakage map which shows you where 
water is falling off the screen. Use this as a guide to see where you 
should cover up leaks (more on this later).

Under the leakage radar, is the 'Next piece' indicator. This tells you 
the next type of piece you will recieve. It will either look like an 
'Up' arrow (uppers), a 'Down' arrow (a downer), a sphere of water 
'Water drop', a bomb (a bomb), or fire (fire of course).

Next, to the left of the piece indicator, is the number of smart bombs 
you have. These are earned by having five (5) or more active lakes 
whenever you move on to a higher level. Use the 'Z' button to activate 
any you have. Using them clears you drain, flattens all land on the 
playing field, along with soaking up all water on the field. Very handy 
for starting over. Using it does not affect your score in anyway.

And to the left of that, is the earthquake indicator. It goes up when 
you place uppers, and goes down when you use fire on dry land, a bomb, 
or a downer. If it hits the top... EARTHQUAKE!! (see below)

And of course, the rest is all part of the playing field. The 
background pulsates as you play, and changes color along with the field 
as you change levels.
>--------------------<
If in practice mode, one, or more of these screens may not be present.

In any challenge 'Timed' mode, you will see a large LCD Clock next to 
the level clock reporting time remaining

In any challenge 'Piece limited' you will see a large LCD indicator 
showing the number of pieces you have left

>--------------------<
Playing modes:
>--------------------<
See the playing modes BELOW for details on them all, and what to do.
You have many choices availible! Here they are:

Practice: Go through the lessons, or play practice. The lessons have to 
be completed in order, and deal with everything from building dams to 
making rainbows. You can also choose to have a computer guide you. 
Practice is just like classic mode, except you start with Nine smart 
bombs, and the blocks never fall until you make them. Great for 
practicing, but hard to score well because many of the lake, duck, and 
rainbow bonuses are disabled.

Classic: Well, classic. Pieces fall at a regular rate compared to the 
level, and everything is set to default. Go for points!

Pro: Hey! It's pro! Start on level five, and all bombs are paired as 
doubles, and be ready for some fast falling blocks! Pretty much the 
same as classic otherwise.

Challenge: Try and complete these challenges!!
	1 Minute: You have 1 minute, to play at level 10! Try to survive!
	
	5 Minute: You have 5 minutes, to play at a lower level, usually 
	five. Live through it
        
	100 piece: 100 pieces will come down, so try to use them all!
	
	500 piece: 500 pieces will come down, use as many as you can!
	
	Preset A: Blocks fall in a preset pattern. Pretty much like 
	classic.
	
	Preset B: Just like A, just different pattern, and starts at 
                level five

Handicapped: When you move from one leve to the next, the situation is 
reset!
	
	Raised Land A: Your earthquake meter starts a little higher than 
	empty
	
	Raised Land B: Even higher than raised land A
	
                Ice layer A: Start with a large chunk of ice that will 
melt 
	quickly
	
	Ice Layer B: Same as A, just different layer pattern.
	
	Random Land: Get random land spread all about the field! Careful!
	
	Random Holes: Start with many random holes spread all about the 
	field!
	
	Half-Full drain: Start with half the drain already filled!

Multiplayer: What can I say? It's two player multiplayer! Make big 
lakes and try evaporate it to gain attack power. These are the attacks:

Water: The higher the attack power, the most water droplets will fall 
from the sky, into random points on their land

Ice: The higher the attack power, the more blocks of ice will fall down 
from the sky, freezing the water and messing up some of the land

Earthquake: The higher the attack power, the more powerful the 
earthquake is, just like the one from single-player mode!

Bomb: Devasating bombs fall from the sky into the field! The higher the 
attack, the more bombs!

It starts at water, and moves up to bomb as you evaporate more and 
more. Use the 'Z' button to activate your attack.
>--------------------<                                                     

>--------------------<>--------------------<
Objects:
>--------------------<>--------------------<

Objects within the game:
These are all the objects you will see while playing 'Wetrix'
Well, than again... not yet.... let's go over the playing modes first..
>--------------------<>--------------------<
The playing modes:
>--------------------<>--------------------<

Classic:
Well, classic. This is the general playing mode. You will start on level 
one, and after a while it will start to rain, then ice comes.. mines 
comes.... etc. Classic!

Surviving: See below under strategies, they mostly deal with elements of 
this.
>--------------------<>--------------------<
Pro:
Like classic, except you start on level 5, some water bubble formations 
are different (not much), and you may get a few double-pieces (Double 
bombs attached!)

Surviving: Well, same as the classic survival tactics... but you won't 
need to go after five or six ducks, it's difficult. If you are going 
after points, four ducks is enough. Everything goes pretty much the 
same, but
>--------------------<>--------------------<
Challenge:
1 Minute Challenge: You have one minute to survive. Sounds easy.... but 
you start right out on level ten. Even dropping a single water bubble 
out will cause you to lose...see the ratings in the secret section to 
see how to do well....

Surviving: To survive this, use all your blocks to make a permimeter as 
fast as you can, but unless you're really confident, don't even bother 
using the a button to drop it faster. Then, just evaporate with every 
fireball you get. If there are mines, obviously don't evaporate. Fix all 
leaks as fast as you can, and don't worry about too many extra parts 
sticking out. If you are going for at least an expert rating, you need 
10,000 points. For this, you can either do several hole repair bonuses. 
At level 10, a middle sized hole can be worth up to at least 3,000 
points. Just do a few of these, or make one duck,  and one good 
evaporation with a rainbow will do it.
>--------------------<>--------------------<
5 Minute Challenge: Well...just like one minute challenge....except it 
lasts five minutes... and it starts on level four instead.

Surviving: Well...these time challenges have the same characteristics as 
classic... this starts on level four... so just use the same strategies 
as classic.
>--------------------<>--------------------<
100 piece Challenge: You will drop 100 pieces down...(not really... the 
counter is screwed so it's more like 99), and you start on level 
eight... 

Surviving: I'm running out of things to say. For these types of 
challenges just try to build a few ducks and get as many evaporations as 
you can. If you simply want to get through it for an ok rating, just 
drop 50 pieces. Just make a small dam, and drop then all down as fast as 
you can (careful with bombs!)
>--------------------<>--------------------<
500 piece challenge: Well, like the 100 piece challenge, but you have 
500 pieces. You start on level four.

Surviving: Um...what can I say? Drop 250 pieces for an ok rating, and 
just builds duck dams to the best of your ability. You need 8 million 
points for this one, so it's tricky. With three ducks, you should be 
able to achieve that. Take your time, and don't use the 'a' button 
because the points you get for it are not worth it.
>--------------------<>--------------------<
Preset A: Pieces drop in a preset pattern. Period. JUST LIKE CLASSIC!

Surviving: Um... this is pretty much exactly like classic but the pieces 
come in the same order everytime. Learn about what order they will come 
in, and just do it like classic.
>--------------------<>--------------------<
Preset B: Just like preset a, but different order, and you start on 
level five.

Surviving: Well, not much difference. Just build to the best of your 
ability. Because this, and preset a are long term challenges, you just 
need to stay alive. Same strategies as classic.
>--------------------<>--------------------<
Handicap: These aren't 'Good' handicaps toward you. These all make the 
game harder (in my opinion at least)

For all of these, just get to level 10 and you will be crowned Expert.

Ice layer A: A large circular layer of ice starts the game. It will melt 
after about 20 seconds, so build around it. If you contained all the 
ice, you'll have a rainbow. When you reach the next level, all the water 
you have in your playing field will freeze again.

Surviving: First, there is no much to fear. You start on level one, so 
just make ducks and rainbows like classic. Don't fear the freeze-over at 
level-ups, just let it melt.
>--------------------<>--------------------<
Ice layer B: A mid-sized circular, two layer ice stack starts the game. 
It melts after about 20 seconds, so just like ice layer A.

Suviving: Just like ice layer A, but you start with more water. Also 
freezes at level up.
>--------------------<>--------------------<
Raised land A:You start with some extra land in the earthquake 
meter....otherwise like classic.

Surviving: Well, to be honest, it's just like classic, just be more 
conservative with your blocks. I don't see what happens at level up 
though....
>--------------------<>--------------------<
Rasied land B: Alot more land starting that Raised land A

Surviving: Be even more conservative! You will not be able to build too 
many ducks dams, so be careful and just survive to level 10.
>--------------------<>--------------------<
Random Land: You start the game with random land, with hills and 
reccessions everywhere. Just work on that perimiter, and just drop those 
downers wherever to lower the land down. At level up, expect a smart 
bomb-like blow-up with raised land once more.

Surviving: What can I say? I think I said it all in the description. 
Just be sure you have cleared as much as you can before you build ducks, 
but don't build too many because they will all dissapear at level up 
anyway.
>--------------------<>--------------------<
Random Holes: You start the game with holes everywhere.

Suviving: Plug those holes!! Keep in mind uppers only have to be close 
to holes to plug them up, and if you fix one part, you fix it all. You 
should be able to fix all the holes within three uppers, then just build 
that perimiter. Watch out at level-up when you have to do it agin
>--------------------<>--------------------<
Half-full Drain: You start the game with the water drain half filled.

Surviving: Just like classic pretty much. Just be very careful. A few 
good evaporations will bring down the drain and you won't have to worry 
about it, until level-up again at least...
>--------------------<>--------------------<
Multiplayer: Two player!

Well, no true survival tactics.. just strategies. First of all, forget 
making lakes, all donut shapes should be downed into the large lake. Use 
every downer carefully, and move as fast as you can. Don't evaporate 
until the water is all the way at it's limit. You won't need to make 
double or triple layers, one is enough. If you let it get to the very 
top then you evaporate it, you will shoot straight into the bomb attack. 
If you have a bomb coming, use it in the corner, and ONLY if you have a 
SQUARE downer, then use it in the hole, then cover it up and you will 
down a large chunk of your opponent's attack power! 

About the attacks, really the only one that does an real damage is the 
bomb attack. I may have said the others do to, the the only one that 
will make life significantly harder for the opponent in the bomb attack. 
Also, don't bother using the bomb until it is fully charged. Having a 
single bomb fall down on your opponent really isn't going to do much, 
especially if they have an upper handy. At full charge, up to seven 
bombs will fall. That'll hurt. If you are lucky, you can wait until they 
have dropped a bomb down, THEN attack and if you're lucky, one of your 
bombs will fall into their hole and trigger another rebomb.. and if they 
are still alive... possibly another re-bomb.. (Very unlikely though!)

The Earthquake attack will really only carve down the out perimeter, but 
chances are if they don't have a HUGE lake, they will not lose, and a 
few uppers will fix all the damage made. Even a strong charged up 
earthquake isn't much use. 

Ice is really only handy if they have a whole bunch of water and they 
are going to evaporate it, then you can delay them for some time. One 
really good move is to have an ice attack ready, then fill up your lake, 
enough so you will get a bomb on the next evaporation. Then right before 
you evaporate, use the ice attack, then when you get the bomb, use that 
too. That will not only freeze the water so they can't evaporate it, you 
can stick bombs into the ice, so if they don't fix it fast enough, when 
the ice melts all the bombs will explode.

Water? HAH! This is useless! Even a fully charged attack will only HELP 
them, because only some of the drops will actually fall outside, and the 
rest add to their water supply. The only time in which is may be of use 
to you, is when they have a huge lake that is at it's limit, or when 
they have an imcomplete perimeter (IE you were very fast in getting it). 

So just work really fast and you won't have much to worry about, unless 
they read this guide too of course... remember, if you don't have much 
of a lake to evaporate, expand a large hole, then cover it up and down a 
large chunk of your opponent's energy, enough to give you extra time.
Whew!
>--------------------<>--------------------<


>--------------------<>--------------------<
NOW The Pieces:
>--------------------<>--------------------<
'Upper' Pieces:
These are pieces that fall from the sky, and look like blocks formed 
out of red arrows pointing up. When they hit the field, they raise 
whatever land they touch by one unit. There is a limit of course, of 
six units. If you have too many uppers on the field, you will cause an 
earthquake (more on that later). In the default set, there are four 
'Upper' pieces.

Straight piece: A simple straight piece. Stretchs a few squares long. 

'T' piece: A piece that looks like the letter 'T'. Can be annoying to 
place, but it handy for splitting large lakes.

'L' piece: A piece that looks like the letter 'L', but is the same 
length for both ends. A very handy piece for covering the corners of 
the field, and 'capping' off a whole in a dam. Combine the ends of two 
of these and you'll have a large ring piece.

Ring piece: 
Looks like a square ring with a single square whole in the center. 
Great for making singe lakes.
>--------------------<>--------------------<>--------------------<>----

'Downer' Pieces:
	Again, pieces which fall from the sky, and look like blocks formed 
out 
of green arrows pointing down. Many good uses for what seems like a bad 
piece. This is mainly used to control uppers, making sure they don't 
get too piled up and cause an earthquake. Downers are like 'Equalizers' 
because they will lower whatever land it touches to the lowest point
it touches. 
	Another major use is for 'shaping' your dam just right, as they 
can 
trim off unneccsary uppers that may be sticking out. The more space you 
have, the more space you have for water and you can hold more!

Only two default downer pieces:

Straight piece: Same size as the straight upper piece.

Square piece: A small square, useful for holing out a large mound for a 
lake.
>--------------------<>--------------------<>--------------------<>----

'Water drop' pieces:
This is what makes the game. They come in many sizes, and you want to 
contain them within your playing field. When they hit the ground, they 
spread out depending on their size. There are many things you can do 
with these, just make sure they don't fall off the field. When they do, 
it adds to the 'drain' and when the drain fills up, you lose!

'Fire' pieces. 
A VERY handy piece, and will aid in your largest high scores. This 
evaporates all the water in a lake it touches, and if placed on dry 
land, it flattens a 2x2 square around it down to the ground and slopes 
the nearby land. Handy if you need to lower land

'Bomb' pieces.
This can be both the most annoying piece, and the most helpful (in a 
case). It's bad, because whatver ground it hits, it will not only 
flatten ANY size hillt to the ground like fire does, it puts a hole in 
the playing field! It affects a 2x2 square, and the whole is very 
vulnerable. Water easily flows through it as if it were the edge of a 
board, and can cost you alot of leakage. However it is easily repaired, 
just put a upper near it or on top of it to repair the hole. You can't 
get 'deep' holes, just a hole. They are good for blasting away large 
mounds that have been piled up on the edge of the board though, and can 
keep your earthquake meter down.

>--------------------<
Gameplay Action:
>--------------------<

>--------------------<
Bad things: 
>--------------------<
You have no control over these when they fall, and are random (to a 
point)

Rain:
As you progress through the game, it will begin to rain. Although each 
tiny drop is much less than a water droplett, it can add up. You will 
often see your leak radar reporting leaks. These are usually places 
where rain water is falling off the board. The amount is usually so 
tiny it's not much of a problem, but if you have several you may want 
to patch one up (just make the dam there higher). Sometimes you may get 
a bit of a 'rainstorm' where it will rain heavier than it normally 
does, then it will stop for a while, then come back. Always be ready!

Ice cubes: 
These fall at random parts of the game, always after the second level 
that a game starts at. They freeze all water that touches it, and when 
water is frozen, it acts differently. First of all, it won't move, so 
you will stop leaking if any water from it was leaking. Second, if you 
place a downer into ice, you will destroy it and it will dissappear 
forever. Third, if you drop water onto ice, it will freeze too, just 
don't stack it too high! Eventually, it will melt and it all comes back 
to water. However, if water hits dry land (either place an upper under 
where it will fall, or evaporate the water before the ice touches it), 
you will recieve a nice 'Dry Ice' bonus. Usually not worth getting, but 
it's figured out at      

Levelnumberx250

So if you are at a high level, such as ten, you get a nice 2,500 points 
per dry ice, and it can add up if you have a rainbow!

Re-Bomb:
NASTY THINGS!! If you drop a bomb into a hole generated by another 
bomb, you will trigger a re-bomb! Three bombs will fall out of the sky 
at random points. They act like normal bombs, and will usually cause 
you to have severe leaking problems if you have a large lake. If you 
survive it, fix the holes fast!! And worse yet, if one of the re-bomb 
bomb falls into another hole, you will get ANOTHER re-bomb! You can see 
how serious it can get! If you have a large lake and you are at a high 
level, you better use a Smart bomb if you have one, or you are GONE.

Mines:
Like Ice, they fall out of the sky at random times, but usually after 
the fourth level of what you start at. They will usually hit water, and 
float there until they dissapear. Or, if they fall on dry land, or you 
stick an upper below it before it lands, it will dissapear even faster. 
If you try to evaporate water that is occupied by mine(s), you will 
evaporate a small amount and the mine will explode like a bomb, and 
place a large hole whereever it was. Will definitly cause major 
drainage into your drain if it landed in a large lake. Put an upper on 
top of a mine to make it go away faster.

Earthquakes:
Very bad! Everytime you place an upper, the earthquake meter goes up, 
from a green to a red color. When it hits the top, you get an 
earthquake and the entire field shakes, and you will lose a large 
random portion of your land, usually the outside area. You will never 
get a hole from an earthquake. Try to avoid these as much as possible 
by using downers, bombs, and fire efficiently. A good way is to dump 
all unused uppers in one corner, and bomb it all when you get one, then 
use the next upper to repair the hole and do it again! 

>--------------------<
Good things:
>--------------------<
Rubber Duckies:
These appear in deep lakes, 'Deep' meaning lakes two or more units deep 
(or in a hill two units high). There is no true limit to the limit of 
the number of ducks you can have, but you can only one one per lake. 
Each one adds a x2 to your score, so your first one mutiplies all score 
by two, a second will multiply by four, a third by six, a fouth by 
eight, etc. Combine them with rainbows for super high scores! You 
cannot get rubber duckies in practice mode.

Rainbows:
Ok, here is something I may be wrong at: I believe you can only have 
one rainbow at a time (correct me if I'm wrong). When you have placed a 
large amount of water down, including water your ducks are occupying, a 
rainbow will form. They multiply all score by TEN (10) and will stay 
that way until you evaporate the water, or it leaks out. Combine them 
with ducks, for great scores! If you have three ducks, and one rainbow, 
all score is multiplied by 60! (You cannot get rainbows in practice 
mode)
(2x2x2x10)
Duck/Duck/Duck/Rainbow

>--------------------<>--------------------<>--------------------<>----


Scoring:
>--------------------<
Scoring can get complicated. Here is a general list first:

Placing a block down as soon as it appears: 	8xlevel
Placing a block down halfway: 		    	4xlevel
Placing a block down moments before it hits:	1xlevel

Evaporating water: 
Obviously, this number will be higher according to the amount of water 
you evaporate at once. The deeper and wider the lake is, the more 
you'll get. It is also multiplied by the number of ducks, rainbows, 
lakes, and level you are on. See how you get points:

Evaporate water:
500 points for the initial evaporation (Mid sized lake)
Two lakes:
Level two:

500x2x2=2000 points!!

Now see what you get with ducks and rainbows!
500 points for initial evaporation:
Five Lakes
Four Ducks
One Rainbow
Level Seven

500x5x2x2x2x2x10x7=
2500x8x70=
2500x256=640000!

That's alot of points for one evaporation! Compare that to the above!

Fixing holes:
These vary on your level, and multiply by the level you are at, usually 
25, or 50 times level number. You can get more points by fixing 
multiple, or large holes at once. They are also multiplied by ducks, 
rainbow(s), and lakes. 

Dry Ice bonus:
Gotten when dry ice is placed on dry land, or when fire and ice hit the 
same place at the same time. It is usually 
250xlevelnumberxducks/rainbows. Usually not a great source of points, 
but if you are at a high level, with lots of ducks, a deep lake and a 
rainbow, try and place uppers right below where the ice will land (if 
you can) and you can easily get several tens of thousands of points for 
each one done.
>--------------------<

Part three:
>--------------------<
Tips
>--------------------<
-First off, a good point grabber is to put all ring-uppers on one side 
of the field. You should be able to squeeze in four into one size, 
(you'll have to overlap one or two). Then just line the rest of the 
field up with other blocks. You may start getting water before you 
finish. Just put it into the corner, and try and build up fast, or hope 
you get fire. If you start flooding too much, start over. Then you can 
start working on a second layer on top of the blocks. You can also use 
the 'l' shaped blocks, just try not to overstack, because two layers is 
all you need. Then fill them up with water drops. Now you can dump the 
rest of the water in the rest of the large pool. Put all excess blocks 
in one corner, and bomb it when you get one, and you can just quickly 
fix it with the next upper. You should be very successful with this, as 
it keeps your earthquake meter low. Just try to work fast as the points 
really build up in higher levels! If you get mines, just use any fire 
like a bomb on the hill. If you get ice, you can go for a dry ice 
bonus, otherwise try and just wait.
>--------------------<
-In multiplayer, make as deep and wide of a lake as you can! Forget 
about even TRYING to make ducks, as you can't, and wouldn't have a need 
for them. One layer of water filling the whole land, evaporated, will 
send your attack meter up to a weak earthquake!!
>--------------------<
-Do alot of practice, in practice. You get smart bombs, so it's almost 
impossible to lose if you watch your drain. After that, go for classic!
>--------------------<
-Submit your high scores to Zedtwo, for the world to see! Check out
http://www.zedtwo.com/wetrix
and check out the high scores table. There, you can enter in all the 
information. If it's a world record, you may get into the hall of fame!
>--------------------<
-Ever wonder what the 'Score Verification Code' is? (Under top scores, 
in 'options) They are for making sure you don't send in fake scores to 
the official site! You will be asked to enter the code for the score 
you are sending in, and it will check if it's valid. Good move!
>--------------------<
-Score scoring strategies:

Method 1: Build five seperate lakes using the ring-uppers. Just stack 
them on top of each other. It is a good idea to try to fit four of them 
in one side. Then, as they come, use the square downers right in the 
center of them. This will thin out the walls of the lakes, but not 
enough that they will leak. Then just surround the rest with other 
pieces, and when it is all surrounded just dump all other pieces in one 
corner. If you were careful in doing this, you should be just below the 
'halfpoint' on the earthquake meter. If not, flatten any parts that are 
sticking out from the perimeter, and make sure you have 'squared out' 
the center of as many of the ringed lakes as you can. Then countinue 
and add a second layer to the perimiter of the lake (except for the 
rings, they should already have two layers). Then as they come, use the 
downers to thin out the perimeter as much as possible. Just line up the 
downer right against the wall, then use the control PAD to move it one 
square over (opposite the direction the wall is against) and you should 
be able to thin out the wall. This will not only help you keep your 
earthquake meter lower, but allow you to contain more water, allowing 
larger evaporations. There! You're set. You should have been able to 
complete this before halfway through level two (in classic). From now 
on, just drop all water into the main lake, and evaporate it when fire 
comes. Just make sure you've already added water to the other lakes so 
that rubber duckies appear. If you want to add another lake, if it is 
thinned out and filled, you will have a permenant rainbow and points 
will be easy to come. Just dump all other blocks in one corner and bomb 
it. In later levels when ice and mines come, try to avoid evaporating 
it if it happens, just try to wait it out and hope for another fireball 
later. 

If you've read the above, you want to make sure you thin out the 
perimeter as much as possible, and that duck lakes that have at least 
one 
side facing the outside, need to have that side covered by a long upper. 
This way, you won't flood when the lake gets to the top, because they 
will flow out the other side into the larger lake. This is crucial by 
the time 
you get into the higher levels, because almost every drop counts.

Method 2:
Do the same as above, and get a rainbow going (shouldn't be too hard if 
you have five filled in lakes). Now whenever ice comes, stick an upper 
under it. You'll have to hope you have one availible. The ice will land 
on the upper, and you will get a dry ice bonus. If you are at a higher 
level, say at least five, you can at least 70,000 points for each dry 
ice bonus, and the more ducks and the higher level you are at, the more 
you will get. 

Method 3:
Just get a really big lake, made by a two or three layer perimeter. 
Just make sure you thin it out. Then fill up on water until it's about 
to all leak out (dump all other pieces in a corner) and evaporate it. 
At a low level such as two, you can get around 50,000 points for each 
evaporation, but at a level like level seven, you can get well around 
several hundred thousand points!

Method 4:
Not really a real method, but still slightly handy...
At a high level, put a bomb in the corner, then use downers to extend 
the hole (Make sure you have uppers to stop water from falling out 
there), then if you have a few ducks and a rainbow you can get several 
thousand points for the one repair.

If you are curious, my best score as of now is about 143,482,145 on 
classic. You may see me on the high score charts on the Wetrix site... 
(http://www.zedtwo.com/wetrix)
>--------------------<>--------------------<
Achieving your Goals
>--------------------<>--------------------<
Ok, these are tips on how to get some of the ratings. If you are just 
trying to survive for a while, look above in the game plays. Now..

Getting OK:
First, let me tell you that it really isn't THAT hard to get an 'OK' 
rating. No really, you may think you really suck, but it's not that 
hard. The only one that may be challenging are the 'piece' challenges. 
Otherwise, for all playing modes, build a perimeter. Period. If you are 
a beginner, don't even worry too much about how neat it is. In Pro mode, 
just do it as neat as possible. Don't even use the 'A' drop button at 
all. For all the handicapps, classic, presets, and pro mode, just make 
your perimeter, flatten any extra lumps you have out, and make a good 
bomb dump. You only have to survive to level two.
For the piece drop challenges, it is significantly harder. The same idea 
applies to both (100 and 500), just go slower, and you will want to try 
to make a two layer perimeter. Make one layer, then add another and thin 
out whatever you can. Take your time, as you don't want to evaporate any 
water while mines are in it. If there is ice, go ahead and evaporate. If 
it is really high, drop it in the corner and use downers to kill some 
water. That's it!

Getting Good:
There is a significant barrier between OK and Good. You just need to 
survive another levels. Do exactly the same thing as above, but for the 
pro and piece challenges, try to expand your bomb dump just a little, 
like one or two tiles, and try to thin out the walls as much as 
possible. Just line the downer against the wall, and move it one space 
in the opposite direction. You'd be surprised how thin you can get it 
and have it still hold water.

Getting Excellent:You need to survive to level 5 for most of them. Since 
you probably aren't really going for points (otherwise see scoring 
strategies below) just make several lakes instead of one. One way is to 
make one big lake, then use any straight pieces you get (the 'I and T 
shapes work), and split it into two. This way if mines fall, you can at 
least evaporate the other. Just make sure you drop water right on the 
center, so the water drains into both of the lakes. Make your perimeter 
two layers high first before anything else. Remember to thin out! 
	For the piece drop challenges, you need points now. If you aren't 
good at making lakes out of all pieces, just use all ring uppers you get 
into the corner. The top corner is the best, then when you have two 
layers, use another ring right next to it, until you get another two 
layer. Just drop some water into them and you'll have ducks. If you want 
to try, you can use the box downers to thin out the lakes. Just move it 
so that it's touching the wall of the lake, then move it once in the 
opposite direction. This will save you a little bit of space on your EQ 
meter. Two ducks is enough, three if you want to be sure. Don't use the 
'split' lake strategy here, just don't evaporate unless there is a 
rainbow. If there are mines, just drop it in the corner and wait it out. 
If you know that a fireball is coming soon, you can start dropping 
pieces as fast as you can into the corner until it comes, and hopefully 
by then the mines are gone. Or you can choose to drop slowly, if you 
know you won't get getting fire for some time.

Getting Expert: On all classical playing modes, you just need to survive 
to level ten. Do the same thing as the excellent strategy. For the 
handicapps, the hardest one is probably random land. Don't be afraid 
when you first start. Make a perimeter, and use all downers directly on 
the board to flatten as much as you can. At the next level up, make a 
perimeter again. You have to repeat this for all 9 level ups. Just try 
to make sure you aren't carrying a water drop as the level ups, or you 
will be forced to drop it onto the random land, most which will usually 
drain off the edge. For random holes, it's no problem. Make a two layer 
(you can always go more if you want) perimeter, and when you get holes 
at level up, just drop whatever pieces you need to fix them, then down 
them when you can. It seems like alot to ask at first, but really, a 
nice perimeter can keep you lasting for a long time, if you aren't going 
for points.
	For the timed challenges, you need ducks. For the 1 minute 
challenge, make a quick perimeter as neat a POSSIBLE, and use all 
ringers in the corner. You should have at least one duck, if you don't 
have one by 30 seconds, restart it. Then you can either bomb the corner, 
and expand it then repair the hole. You will get 150 points for each 
hole there, so a fairly-large hole x ducks will get you close to your 
10,000 goal. Or you can drop as much water as you can as fast as you can 
into the main lake. Use your downers as fast as you can to make more 
room. You will get mines close to the 20 second mark, but they dissapear 
shortly. One evaporation with a rainbow and duck will win it for you. If 
your last piece is a fireball and you literally have half a second left, 
drop it, no matter what may be in the lake. You will at least get 
points. For the other challenges, make alot of ducks. Use four ringers 
in a row, on one corner. Then use two more to cap the leftmost and 
rightmost to make two lakes there, Then use the 'I' uppers longside to 
make the other two. Look at this... picture.

xxxxxxxx----------------------xxxxxxxx
x            x             x             x          x
x            x             x             x          x
x            x             x             x          x
xxxxxxxx----------------------xxxxxxxx

x = ringer upper
- = line upper on top of a ring upper

Then try to thin them out using the block downers as much as you can. 
Just do the two in the corner at least. Then use the 'L' uppers on the 
corners to cap them off, to help prevent leaks. Use the long uppers on 
the open side of the other two to be safe if you want. Be sure to thin 
out as much as you can for everything. This strategy is mainly for the 
piece challenges. It's great for 500 piece, but for 100 piece you may 
only want two or three instead of four. Then a few good evaporations 
will win it. Really. 


Getting SUPER: Not yet....for now just do the same as expert until I get 
some better tips.

So far I've won super in classic, pro, and all challenges. What will 
happen when we get supers for EVERYTHING? No one has recorded that 
achievement yet....


>--------------------<>--------------------<
Player Tips
>--------------------<>--------------------<
If you have trouble with bombs, try this:  Drop a bomb into a frozen 
lake.  Of course it won't explode.  Now
drop an Upper or Downer piece on top of it.  This will make it explode 
in the middle of the ice.  Perfectly safe,
as long as you repair the hole before the ice melts.  If you feel really 
daring, expand this hole before you
repair it for bigger points.
Also, you may have noticed that the piece sequence (other than at the 
beginning of a game or when you use
a smart bomb) eventually repeats itself.  It goes roughly one cycle per 
level.  This is how I have a general
idea when a fireball is coming and can time my drops accordingly. 

-Chris Shollenberger
>--------------------<>--------------------<
1) First I set up quick duck lakes in three corners with the donut-shape 
pieces.  I use the other shapes to build the perimeter.
2) I then set up two duck lakes (again with donut pieces) next to two of 
my corner lakes.  If donut pieces are hard to come by, "L" pieces work 
if you position them properly...
3) A couple of straight pieces across a gap between lakes (if it's large 
enough) gives me one more.  So I have four duck lakes along one side of 
the landscape (if you can visualize it - it's hard for me to describe) 
and six overall.  I tried to make seven, but I usually end up getting an 
earthquake for my efforts.
4) All the rest of my Upper pieces get dropped in the dump corner.  I 
try to keep this corner as low as possible to avoid an earthquake.

-Chris Shollenberger
>--------------------<>--------------------<
If you want to go for points a different way, just make three duck lakes 
using the donut-holes, then line the rest of the perimeter up with THREE 
layers. You will have to edge them out to save space for the earthquake 
meter. By the time you get to upper levels, let the large lake fill up 
to the top. You should have a rubber duck in the large lake. Evaporate 
it for major points!

-Joe Sestaphine

>--------------------<>--------------------<>--------------------<>-----
---------------<>--------------------
The ULTIMATE POINT GRABBER (as of yet..)
>--------------------<>--------------------<>--------------------<>-----
---------------<>--------------------

First off, I did not think of this strategy. This genius was made by the 
minds of Carl Woll and Chris slay. If you want to see more stuff, check 
out their page at 

http://www.spin.ch/~rca/wetrix/

I've rewritten the strategy hero it made a little bit more sense. 
Really, this strategy will get you master once you've.. well, mastered 
this! 

The name of this strategy, is called the 'Earth' strategy. There are two 
reasons for this: The first is that is  uses minimal land space so that 
you will have more room to hold your ever rising lake. The second, and 
main reason it is called this, is that if done right, the earthquake 
meter will rarely pass the 'h' on 'Earthquake'

At first you may think that 'Oh I could do that, with a little lake and 
perimeter', but, can you have seven ducks and still achieve this? 
Probably not. Here is how it works:

	First, make a one layer perimeter to stop the threat of leakage. 
ONE Layer, because the EQ meter will be burdened and you need every 
piece of land you can afford. Then start using your uppers to build a 
two layer high stack on one side. {All along the up-left side is the 
best part IMHO} It only has to be three blocks long. To get an idea of 
how long is is, it is the base length of all the pieces. The rings are 
also three blocks long, but the middle is larger than all the other 
piece's width, so just stick them in the corner. Make it as neat as 
possible, and use downers on them to make it flat. Just make sure no 
part of the downer is touching low land. When you have made this, use 
the 'I' and 'L' pieces to add a third level perimeter on the outside. 
This will be cruicial! It may seem unneccessary now, but you will see 
the wrath of the leakage at the higher levels! Now when the stack is 
completed {I"m usually done before 1/3 of the way through level 2}, take 
a long downer, and place it against the corner, long side pointing 
toward the water. Then move it down diaganally one move (one tap on the 
stick) and you should have the downer barely touching the outside walls, 
with a tiny part hanging over the stack. When it comes down you will 
have a nice tiny, ditch. Countinue this process, just use the adjacent 
wall of the ditch as the starting point, and move it diganally over one. 
You should be able to end up with seven ditches. 
	Now use the I and T uppers to build a two layer wall in front of 
all the ditches. Use the downers to thin them out after you've built it. 
If you used the long sides of all the uppers, you will have a small 
space left over, too small for the long side of an upper. Just use the 
end of it (the thin part on the 'I' or the end of the 'T' to cover it 
up.) Now you can start filling it with water. You should have ducks in 
all the lakes. If they have a tendency to come up, then after a while 
bob back down, then you have either an inconsistency in your ditches, 
one wall is not two layers high, or the front wall covering the ditches 
was not two layers. If you have at least six ducks working, don't worry. 
{If the front wall covering the ditch is over two layers, none of the 
excess water will fall into the main lake, and they will drain into 
other ditches, thus making one large lake in all the ditches and you end 
up with a single duck...or something like that :)}
	Now line up the rest of the perimeter three layers high, and thin 
it out as much as possible. At this point, you can now use the 'L' 
shapes to make extra lakes in front of the walls, or leave it as it is. 
You should be below the halfpoint on the earthquake meter if it was all 
done right. At level ten, you will have at least a 1,280 multiplier. Add 
a rainbow and that's 12,800. A good extra strategy is to make a single 
'ice catcher' right in the middle of the playing field. This way most of 
the ice that falls will fall into this catcher, and your water will 
remain liquid. Sometimes, mines will fall in there too! Be sure to thin 
this out as much as possible. With this, and a constant bomb mound in 
the corner, you are ready for level 10, supers, masters, and beyond...

Below is a very nice illustration helping to explain the strategy.

DDDDDDDDDDDDDDDD WWWWWwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
DDDDDDDDDDDDDDDWWWWWWW                                                  w           w
DDDDDDDDDDDDDD                                                          w           w
DDDDDDDDDDDDD                                                           w           w
DDDDDDDDDDDD                                                            w           w
DDDDDDDDDDD                                                             wwwwwwwwwwwww
DDDDDDDDDD                                                              w           w
DDDDDDDDD                                                               w           w
DDDDDDDD                                                                w           w
WWW                                                                     w           w
WWW                                                                     wwwwwwwwwwwww
WWW                                                                     w           w
w                                                                       w           w
w                                                                       w           w
w                                                                       w           w
w                                                                       wwwwwwwwwwwww
w                                                                       w           w
w                                     IIIIIIIIII                        w           w
w                                     I  ICE   I                        w           w
w                                     I ISLAND I                        w           w
w                                     I        I                        wwwwwwwwwwwww
w                                     IIIIIIIIII                        w           w
w                                                                       w           w
w                                                                       w           w
w                                                                       w           w
w                                                                       wwwwwwwwwwwww
w                                                                       w           w
w                                                                       w           w
w                                                                       w           w
w                                                                       w           w
w                                                                       wwwwwwwwwwwww
w                                                                       w           w
w                                                                       w           w
w                                                                       w           w
w                                                                       w           w
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
                                                                         By Carl Woll	
South East

                                     Perimeter walls are 3 high 


W=Thick Wall
w=Thin wall
I=Ices Island
D=Bomb Dump




Again, HUGE thanks to Chris Slay and Carl Woll! This is genius work! 
Again, if you want to check out some more tips of their own, check out 
their site, http://www.spin.ch/~rca/wetrix/

Part four:
>--------------------<>--------------------<
Secrets: 
>--------------------<>--------------------<
There certainly are secrets. Here are the ones I KNOW OF

First, you must get an 'Ok' rating on all levels playable. You will 
recieve your rating whenver you lose a game. See below for a rating 
list.
Whenver a game is completed as 'Ok', it will pulsate green. Do this to 
all of them, and you'll get a message 'Your skill has been noted' on 
your last one. Then go to any game type, and you can pick between your 
normal set, and a new game piece set by selecting the blue guy. He will 
change to a rubby ducky, and back to normal. The rubby ducky represents 
the new set.
>--------------------<
Blocks:
Uppers:

Normal Straight piece: Normal... straight.. piece

Shorter straight piece: Same as above, but twice as short

Box piece: Just like the ring piece, except alot large, and completely 
filled in with a TINY hole.

Triangle piece: A triangle piece, that is difficult to postion right in 
the middle of a board.

Downers:
Normal piece: Normal... straight.... piece

Shorter straight piece: Same as above, twice as short

Boxy piece: Just like the upper box piece, but a little smaller so you 
can hollow out the piece.

Triangle piece: Exact size as the upper triangle piece. Tough to 
manuever also.

When you achieve this secret, the main screen will turn green.
>--------------------<>--------------------<
More secret pieces:

If you get an 'expert' rating on any game, you may notice it will glow 
blue. Get expert on them all and you will get another piece set. The set 
is actually the same.. kind of. EVERYTHING is much much smaller than 
before. It will take up to six or seven pieces just to line up one side 
of the board, and affects the earthquake meter too. It takes almost ten 
pieces just to get the meter halfway up the 'A' in earthquake. The water 
is also alot smaller too. The smallest drop is one single drop of water, 
and the largest drop is a just a middle-sized cluster. However, it 
drains at just lower than the normal rate, so you still have to be 
careful.  See the strategies to see how to get expert.

If you get a 'SUPER' rating on any game, it will glow red... get super 
on them all and you may get something nicer... (I haven't done this yet 
either, just on classic, pro, 100 piece, and 1 minute challenge)

>--------------------<>--------------------<

The following is the Ratings that are given out for playing. This was 
taken from the Wextrix homepage (http://www.zedtwo.com/wetrix) and I 
thank them for it. The only thing I did was reformat it and reword a 
few lines.

Normally, you will always recieve a 'Beginniner' rating, unless the 
following conditions are met in the following modes:

Classic, Preset A, and all
 Handicap modes 
>--------------------<
   
 OK           Play the game until the first Level Up (To second level). 

 Good         Play the game until the second Level Up (To third level). 

 Excellent    Play the game until the fourth Level Up (To fifth level). 

 Expert       Play the game until Level 10. 

 Super 	  Play the game for 1 hour. 
                
 Master       Score one billion (1,000,000,000). 

>--------------------<                

 Pro and Preset B 

   
 OK           Play the game half way to Level Up (not very easy to                             
predict accurately, but the Level Clock is a good               
indicator). 

 Good         Play the game until the first Level Up (to level two). 

 Excellent    Play the game until the second Level Up (to level three). 

 Expert       Play the game until Level 10. 

 Super        Play the game for half an hour. 

 Master       Score one billion (1,000,000,000). 
               
>--------------------<
 1 Minute Challenge 

   
 OK           Play the game for 30 seconds. 

 Good         Complete the challenge. 

 Excellent    Score 2,000 or more. 

 Expert       Score 5,000 or more. 

 Super        Score 10,000 or more. 

 Master       Not possible. 

                
>--------------------<
 5 Minute Challenge 

 OK           Play the game for 2 and a half minutes. 

 Good         Complete the challenge. 

 Excellent    Score 500,000 or more. 

 Expert       Score 800,000 or more. 

 Super        Score 1,500,000 or more. 

 Master       Not possible. 

>--------------------<                

 100 Piece Challenge 

 OK           Drop fifty pieces. 

 Good         Complete the challenge. 

 Excellent    Score 60,000 or more. 

 Expert       Score 150,000 or more. 

 Super        Score 350,000 or more. 

 Master       Not possible. 

>--------------------<                 
500 Piece Challenge 

  OK          Drop 250 pieces.              
 
 Good         Complete the challenge. 

 Excellent    Score one million. 

 Expert       Score three million. 

 Super        Score eight million. 

 Master       Not possible. 


As a note, on January 20th, Michael Thompson was the FIRST PLAYER EVER 
to record an achievement of Master rating in Classic mode! (HOWEVER, he 
used
the SECOND alternative piece set, the one gotten by the expert ratings, 
to get the 
score, so no one has gotten master for the normal piece set). To achieve 
this, you must score over 1,000,000,000 points!! (A billion!) so great 
job! For more news, and to submit YOUR billion point score in, check 
out 
http://www.zedtwo.com/wetrix
>--------------------<
Wetrix Waves

This is just a little code, (kind of) and a little fun to see. On the 
main Wetrix title screen, hold 'C Up' or 'C Down' and you will make a 
little wave of water going up, or negatively below. You can also use the 
analog stick to move this wave. It's pretty neat to see, especially when 
it shoots up one of the playing mode characters :)
>--------------------<
New floor plans:
Just defeat all eight training lessons. The last one is usually the 
hardest for beginners, so my advice is to first being surrounding the 
board. Use all the ring-uppers you get on one side of the board. You 
should be able to squeeze four in (you'll have to overlap one or two on 
the edge). Then, with the whole board secured, use any more you get to 
make a second layer on top, then fill it with water. Stick all the 
other pieces in one corner, and bomb it when one comes. You should be 
able to get at least a couple ducks. Be sure to use the downers to 
flatten the rest of the land as much as possible, so you can make one 
big lake. Now just keep filling it with water until a rainbow comes. 
When it comes, you should be able to still put a little more water in. 
The evaporate it. If you did it right, you should be able to get 
30,000-40,000 points in one evaporation, passing the 25,000 goal by 
far!

Now, if you check out the 'options' section, on the very far right, you 
can select what you want the ground to look like when you play! There 
are many 'ground plans' for each catagory. Just get to higher levels to 
see them. These are the following types:

Football: A football playing field!

Baseball: A baseball playing field!

Sports:   General sport related fields!

Classics: Portraits of classic paintings, such as the Mona Lisa. 

Blank:    Well, it's a blank single color field.

Striped:  Pretty, stripped paterns

Tiled:    These look like jigsaw puzzles almost... forming a nice                      
pattern

Flags:    American flags, European flags, Asian flags, all kinds!

When you achieve this, the main screen turns red.

>--------------------<>--------------------<>--------------------<>----


Part 5
>--------------------<
Fine (Pronounced, 'Fee-nay')
>--------------------<
Hey, thanks for reading it, I will certainly update it in the near 
future with new information as I find it.

Thanks to:
Ocean and Zedtwo, for making such a great game!

-http://www.gamefaqs.com for putting it up!
-http://www.console-gamer.com too for hosting it.
-The offical Wetrix website for letting me use their rating list. 
Check out their site! http://www.zedtwo.com/wetrix
-Chris Shollenberger: Your great attitude and your encouragement 
-Carl Woll: Your great strategies. Great scores too! Thanks for the 
strategies!
-Chris Slay: Great strategies too! Keep up the great work! Thanks for 
the strategies!

Thanks for reading! Go to the Wetrix site above, and vote for it and 
make it #1! (well, Zelda is pretty darn good too, let's say at least #2 
=}

If you want to contact me for questions, comments, complaints (doh!), 
and anything you'd like to add, please e-mail me at 
alexis@warstrike.com
and I will gladly add it, with full credit to you!
Or icq, prefferably at 8311285

Are you surprised that someone could write such a large guide for this 
game? Hah!
>--------------------<>--------------------<>--------------------<>-----
---------------<