Yu-Gi-Oh! - Duel Monsters 5 (e)

Cover
                                        Yu-Gi-Oh! Duel Monsters 5
                                              FAQ Version 2.9
                            Created by: Tiger’s Inc. (gamefaqs user: themaster)

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	This is my first FAQs that I hope will help you as much as possible. If you would like to contribute anything to this
FAQs, please e-mail me at: tigerstamers@yahoo.com. I will added to my FAQs as soon as possible and give you full credit to
your contribution. Also, you can get most of the stuffs on this FAQs at my site at: http://tiger-inc.tripod.com. There are
pictures at my site with descriptions of the cards. Not all the cards are up but there are a lot. Check my site for more daily
uppdates.

   ~~~~~~~~
   Updates
   ~~~~~~~~
	-Boy, have a got a great treat for you guys. I added a deck by Tsai Chen Lin, who finished third int he Japanese Duel Monsters
		Tournament. To some of you, third might not seem great but think of how many contestants there were. That was not the
		only deck added so check it out at the decks.
	-A huge update on decks as many more were added. Also, more cards info were added as usual and more fusion stuffs.
	-Another character deck was added as well as more card info and another player's deck. I also would like to request that if
		anybody have anything they want to send it, please send it to me at: tigerstamers@yahoo.com
	-I added another section today called the Characters' Deck. Like the name suggest, it contains the cards that the characters
		in the TV show have. I also have made so fixes to the card informationa and added more.
	-Apprantly last time I made a mistake on who gave me the duel tactics. It was neofan12s'. I also added more fusion
		informations. Also, to all the people that helped, if I made any other mistakes, please let me know so I can fix it.
	-A whole new section was added. This section was created by nbaplayer03. Also, more cards info were added along with many
		other small things.

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Content
===============================
  1) Rules and Gameplay
  2) Cards List
  3) Cheats
  4) Passcodes
  5) Decks
  6) Nbaplayer03 Levels & Packs
  7) Neofan12s' Duel Tactics
  8) Caladbolg Fusion Chart
  9) Charaters' Deck
  10) Credits

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===============================
1) Rules and Gameplay
===============================
    Like everything else, there are rules that you must follow to play this game. Below are the rules to playing this game as
wells as some gameplay information.

 ~~~~~~~~~
 Gameplay
 ~~~~~~~~~

    Objective: The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your opponent. A single Match consists of
        3 Duels. Each card battle against an opponent in which a win, loss, or draw is determined is referred to as a Duel.
        Win: The player who: 1) Is the first to win 2 Duels in a Match or 2) Has 1 win and 2 draws, is declared the WINNER.
        Draw: If the Duel results are: 1) 1 win, 1 loss and 1 draw or 2) 3 draws, the match is considered a DRAW.

    Winning the Duel: The outcome of a Duel is decided according to the following Official Rules:
        1) Each player begins a Duel with 8000 Life Points.
        2) Life Points decrease as a result of damage calculation after battle. You win a Duel if you reduce your opponent’s Life
           Points to 0. If your opponent reduces your Life Points to 0, YOU lose!
        3) If you and your opponent both reach 0 Life Points at the same time, the Duel is declared a DRAW.
        4) If either player’s Deck runs out of cards during a Duel, the first player unable to draw a card is declared the LOSER.
           Bearing this in mind, a good duelist should make every card count.
        5) If at any time during the Duel you hold all the following cards in your hand, you instantly win the Duel:
                    • Right Leg of the Forbidden One
                    • Left Leg of the Forbidden One
                    • Right Arm of the Forbidden One
                    • Left Arm of the Forbidden One
                    • Exodia the Forbidden One

    Preparation: The Starter Deck contains all the cards you'll need to challenge an opponent to a Duel. Following you'll find
                 basic rules for preparing your Deck:
        1) The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain
           as many cards as you like.
        2) In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The
           Side Deck allows you to modify your Deck to better suit your strategy during a Match.
        3) Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with
           the same number of cards that your Deck began the Match with.
        4) The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have
           enough cards to create a 15 card Side Deck, you cannot use one at all.
        5) In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of
           Forbidden and Limited Cards.

    Playing the Game: In accordance with the Official Rules, a Duel is conducted in the following manner:
        1) Before you start a Duel, greet your opponent with a friendly handshake.
        2) Both players shuffle their respective Decks and hand them to their opponent to shuffle. The Decks are then returned
           to their owners and placed face-down in their respective Deck Zones on the Duel Field.
        3) When using Fusion Monster Card(s), place the card(s) face-down on the Fusion Deck Zone of the Duel Field. A Fusion
           Deck is a card or a group of cards consisting only of Fusion Monsters formed by fusing 2 or more monsters during a
           Duel (Fusion Monsters). The cards of the Fusion Deck are NOT counted in the 40 cards minimum limit of the Deck.
        4) Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side
           Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to
           verify that the Deck still contains the same number of cards.
        5) For the first Duel in a Match, decide who starts first with a coin toss. For subsequent Duels in the Match, the loser
           of the previous Duel decides who starts first.
        6) Finally, each player draws 5 cards from the top of their respective Decks. Once both players have 5 cards in their
           hand, the Duel begins, following the rules in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it
           is important to fully understand the Duel Field and game cards. Understanding how each type of card works will help
           you plan strategies to ensure that you will emerge from the Match victorious!

    Manners: Remember the following codes of conduct when facing an opponent:
        1) Always declare each move in a loud, clear voice before you execute any play.
        2) Your opponent is entitled to know the contents of your Graveyard and the number of cards in your hand. If asked, you
           are obligated to answer truthfully.
        3) Never touch an opponent's cards without asking permission.

 ~~~~~~~~~~
 The Cards
 ~~~~~~~~~~

    There are three main types of cards. Each on which is divided further into subcategories. Below is the list:

    Monster Cards: A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and
                   Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster’s
                   ability to Attack and Defend. The overall strength of a monster is indicated by its Level (the number of stars
                   at the upper right of the Monster Card). A Monster Card is color-coded YELLOW. Monsters cards are also split
                   into different sections with Normal, Fusion, Ritual, and Effect Monsters.
        Types: Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile,
               Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, and Plant.
        Attributes: Earth, Water, Fire, Wind, Light, and Dark.
    Normal: They are the plain regular monsters.
    Fusion: These use 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented
            by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material
            Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. A
            Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is performed,
            Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept
            separate from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field. Remember that the cards of
            the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck.
    Ritual: Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay. A Ritual Monster Card is a special monster that can
            be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill
            the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster
            Cards are color-coded BABY-BLUE. Ritual Monster Cards are included in the Deck, NOT the Fusion Deck. Therefore, they
            are counted in the 40 card minimum limit of the Deck.
    Effect: Monster Cards that possess magical effects are referred to as Effect Monster Cards. For details regarding the effects,
            refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE.

    Trap Cards: You can Set these cards on the field and activate them at any time after the start of your opponent’s next turn.
                Trap Card types are identified by the card there icons. Trap Cards are color-coded PURPLE. Like Monsters, there
                are many types of trap cards. They are Normal, Continuous, and Counter.
    Normal: A normal Trap Card has no icon. Once activated, this type of card is destroyed.
    Continuous: These cards remain on the field once they are activated and their effect continues until they are destroyed or
                removed. There is often a cost involved to maintain the effect of this type of Trap Card.
    Counter: These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap
             Cards. Once activated, this type of card is destroyed.

    Magic Cards: There are several types of Magic Cards. Magic Cards can only be played during a Main Phase. The only exception
                 to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed. Magic cards
                 are color-coded GREEN. Like the other cards, they are split into Normal, Continuous, Equip, Field, Quick-Play,
                 and Ritual.
    Normal: Once their magic is activated these cards are destroyed. Like the "Dark Hole" card, they are often very powerful.
    Continuous: These cards remain on the field once they are played and their magic effect continues until they are destroyed or
                removed. There is often a cost involved to maintain the effect of this type of Magic Card.
    Equip: These cards allow you to modify the strength of monsters. When playing this card to the field, place it so that it
           overlaps with the Monster Card that you wish to equip. Usually, this card can only be used with monsters that are
           face-up on the field. However, you may equip either your own OR your opponent’s Monster Cards with Equip Magic Cards.
           In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). One monster
           can be equipped with several Equip Magic Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap Card
           limit (even cards attached to an opponent’s monster), so be sure to use them wisely.
    Field: These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters.
           They are placed in the Field Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be placed
           face-down in the Field Card Zone, but will not be activated until flipped face-up. There can only be 1 active Field
           Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous
           active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card
           on the field, the field returns to the original state that it was at the beginning of the game. If a player’s Field
           Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field
           Magic Cards can only be activated by a player, but never during an opponent’s turn.
    Quick-Play: Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this card
                Set on the field, you can activate it during your opponent’s turn.
    Ritual: These card are needed to summon a Ritual Monster. After the Ritual Monster Summon, it is destroyed together with the
            required Tribute monster(s).

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===============================
2) Card List
===============================
	Below is the card list for the cards that are in this game. Due to that I don't know Japanese either, I can only put up
information I know. Every card will be up with a little description of it if I have any. There are 928 cards in this game with 3
God Cards that can't be use. In DM7, as far as I hear, you will be able to use it but until then, we will just have to wait.

Card #	| Name				| Attack/Defense (Star)	| Description
001	  13th Buried Person		  1200/900 (3)		 A zombie that suddenly appeared from plot #13  - an empty grave.
002	  2-Person 3-Legged Zombie	  1100/800 (3)		 If you look at it, it looks like it has lost a leg so it onyl has
									2.
003	  30,000 Years White Turtle	  1250/2100 (5)		 A very only turtle with very strong defense.
004	  7-Card			  Magic Card		 I don't know what it does but it has 3 cards with a 7 in it.
005	  DNA ?				  Trap Card		 I don't know what it does but it has some doctors looking to do an
								   	an operation.
006	  UFO Turtle			  1400/1200 (4)		 A tutle with a shell that looks like it is from outerspace.
007	  Armor Lizard			  1500/1200 (4)		 A Lizard with a very strong armor.
008	  Armor Starfish		  850/1400 (4)		 A bluish starfish with a solid hide capable of fending off attacks.
009	  Armail			  700/1300 (3)		 A strange warrior who manipulates three deadly blades with both
                                                                   	hands and his tail.
010	  Iron Heart			  1700/1400 (5)		 A machine with all kind of weapons sticking out of it.
011	  ?				  800/1300 (3)		 You may sacrifice one of your monsters on the field and boost this
									monsters attack power by 700 until the end of your turn.
012	  Raimundos			  1200/1300 (4)		 A bull with a sword made out of fire.
013	  Aqua Snake			  1050/900 (3)		 More like a worm.
014	  Aqua Dragon			  2250/1900 (6)		 A strong and powerful dragon with the color of aqua.
015	  Aqua Madol			  1200/2000 (4)		 A wizard of the waters that conjures a liquid wall to crush any
                                                                   	enemies that oppose him.
016	  ?				  Trap Card		 I don't what it does but it looks like a fairy with a blue back-
								   	ground.
017	  Unknown Warrior of Fiend	  1000/500 (3)		 The speed of this warrior creates an intense vacuum that can
                                           			   	slice through a monster's hide.
018	  ?				  Magic Card		 I don't know what it does but it has a pick mirror.
019	  Demon Kiss			  Magic Card		 The equipped monster's attack power is increased by 700. If this
									card is destroyed while its effect is taking place, you have
									the option of sacrificing 500 Life Points in order to have
									this card put on top of your deck.
020	  ?				  Trap Card		 I don't know what it does but something like a bat holding a die.
021	  ?				  1250/800 (3)		 Whenever this monster changes from attack mode to defense mode, your
									deck is shuffled.
022	  Demon Scout			  650/500 (2)		 Your opponent gets to draw three cards, discarding any magic cards
									that they draw.
023	  Exile of the Wicked		  Magic Card		 Destroy all fiend monsters on the fiend.
024	  Assassin			  1700/1200 (5)		 A silent and deadly warrior specializing in assassinations.
025	  ?				  Magic Card		 I don't know what it does but it has some kind of blue zombie
								   	rising with a stick.
026	  Acid Crawler			  900/700 (3)		 A worm-like creature with a low attack and defense.
027	  Axe Raider			  1700/1150 (4)		 A strong warrior with good attacking power.
028	  Fiend Reflexion #1		  1300/1400 (4)		 It draws the foes into the mirror as the attack.
029	  Reverse Trap			  Trap Card	  	 All increases and decreases to ATK and DEF are reversed for
								   	the turn in which this card is activated.
030	  Amoeba			  300/350 (1)		 Should your opponent get control of this monster, they are dealt
									2000 damage to their Life Points.
031	  Arlownay			  800/1000 (3)		 A green imp not not wearing any clothes.
032	  Darkfire Dragon		  1500/1250 (4)		 A fusion of Firegrass and Petit Dragon with a medium attack.
033	  Gaia, The Fierce Knight	  2300/2100 (7)		 A knight whose horse travels faster than the wind. His battle-
								   	charge is a force to be reckoned with.
034	  Blackland Fire Dragon		  1500/800 (4)		 Dark dragon with poor eyesight.
035	  Dark Titan of Terror		  1300/1100 (4)		 A fiend said to dwell in the world of dreams, its attack enemies
								   	in their sleep.
036	  Undead Warrior		  1200/900 (3)		 A skeleton that came back to live with a good attack for its level.
037	  Ammo Knight			  1000/1200 (4)		 An elf dressing like a knight.
038	  The Statur of East		  1100/1400 (4)		 Some statues of heads.
039	  The Furious Sea King		  800/700 (3)		 Grand King of the Seven Seas, he's able to summon massive tidal
							    	   	waves to drown the enemy.
040	  Drooling Lizard		  900/800 (3)		 A blood-sucking snake in human form that attacks any living being
					 			   	that passes nearby.
041	  ?				  250/202 (1)		 This is an effect monster but I don't have any information on it.
								   	He looks like an old samurai.
042	  ?				  950/1400 (4)		 An insect with good defense for starters.
043	  Warrior from Another Dimension  1200/1000 (4) 	 Should this monster attack or be attacked by another monster, both
									this and the other monster are sent to the Abyss (removed
									from the game).
044	  ?				  1600/1100 (4)		 A good card to have if you don't have good cards to begin with.
045	  ?				  Trap Card		 I don't know what it does but it has an eagle flying down with a
								   	green background.
046	  Twin Demon Tricksters		  Magic Card		 Sacrifice 1000 Life Points to have your opponent discard two cards
									from their hand: one at random, and one of their choosing.
047	  Trade Blows			  Magic Card		 Both players destroy one monster on the field.
048	  ?				  Trap Card		 I don't know what it does but it has a zombie priest preaching
								    	something.
049	  Unicorn's Horn		  Magic Card		 This card will boost a monster's attack up 700 points but I forgot
								   	what type of monsters.
050	  Living Flower Pot		  900/1100 (3)		 A green flower that came to life to attack.
051	  Hourglass of Life		  700/600 (2)		 An hourglass with wings and it is ready to attack.
052	  ?				  1200/1000 (4)		 A wizard with without a head that will strike at any given time.
053	  Evee				  850/750 (3)		 Should your opponent send this card to the graveyard from your hand,
									they are dealt 1000 damage to their Life Points.
054	  Evil Rat			  750/800 (3)		 Like the name suggest, it is an evil rat.
055	  "No Face" Illusionist		  1200/2200 (5)		 A power defense wizard without a face.
056	  ?				  1150/900 (3)		 Kinda look like a blue sheep with horns.
057	  Black Illusion Ritual		  Magic Card		 Ritual card for the Black Illusion.
058	  Stone Soldier			  1300/1200 (4)		 Not to be confused with the name of the Giant Soldier of Stone.
								   	This one has the same attack but weaker defense.
059	  ?				  950/700 (3)		 A purple insect that is not much of a threat.
060	  ?				  100/100 (1)		 Just maybe the weakest monster in the game since it is not even an
								   	effect monster with its weak attack and defense.
061	  ?				  2200/2400 (7)		 Unlike other insects, this one is not the one to mess with since
								  	its attack and defense is on top of the food chain.
062	  Imp				  1300/1000 (4)		 A brown creature with an average stats for its level.
063	  ?				  1800/1700 (5)		 A devil angel look-alike that shouldn't be mess with unless you
								   	are ready for a battle.
064	  Vishuwa Randy			  900/700 (3)		 Another weak monster.
065	  ?				  1650/1600 (4)		 If you need a good monster with only 4 stars, this is one of it. It
								  	has good defense and attack for its level.
066	  Wilmee			  1000/1200 (4)		 A rabbit with very long claws.
067	  Wing Eagle			  1800/1500 (5)		 Never mess with an eagle, especially when it is blue and has that
								    	kind of attack.
068	  Wing Eagg Elf			  500/1300 (3)		 Do you believe in an egg with wings? Well, this one will prove it
								    	with its good defense.
069	  Weather			  1000/900 (3)		 A wizard that controls the weather but he is not as powerful as he
								    	may seem.
070	  Weather Control		  600/400 (2)		 A snowman that has some abilities.
071	  Weather Report		  950/1500 (4)		 If your opponent has a Sealing Swords of Light (#741) in play, it is
									immediately destroyed. If that much is successful, you are
									permitted to have two Battle Phases in one turn once.
072	  ?				  700/1400 (3)		 A creature made out of rock with medium defense.
073	  Water Element			  900/700 (3)		 An elf that controls the waters.
074	  Water Girl			  1250/100 (4)		 Make way for the mistress of the waters.
075	  Water World			  Magic Card		 I don't know what it does but it has something to do with changing
								    	the field to add 500 points to a certain type of monsters.
076	  Wall Shadow			  1600/3000 (7)		 A creature that lives in the walls. Though its attack is weak for
								    	its leve;, its defense more than cover for that.
077	  ?				  2150/1950 (6)		 A strong powerful bull with only the upper part of the body.
078	  ?				  1750/1500 (5)		 A lady with a whip and she is not hesitate to use it.
079	  Wood Joker			  800/1200 (3)		 A joker that hids himself in a tree and will strike when given the
								    	chance.
080	  ?				  Magic Card		 I don't know what it does but it has a man holding a carpet.
081 	  ?				  1300/1400 (4)		 A mermaid with medium attack and defense.
082	  Umi				  Magic Card		 Increases the attack and defense of all Fish, Sea Serpent, Thunder,
								    	and Aqua-Type monsters by 200 points. Also decreases the
									attack and defense of all Machine and Pyro-Type monsters by
									200 points.
083	  ?				  1300/1000 (4)		 A merman who is okay in the attack but not in the defense.
084	  ?				  1100/700 (3)		 A lady with a background of a white dragon.
085	  Candle of Fate	 	  600/600 (2)		 It is a candle, what could you expect from it.
086	  ?				  2100/1600 (6)		 A green bug with wings that has strong attack and medium defense.
087	  Eternal Drought		  Magic Card		 All Fish type monsters on the field are destroyed.
088	  Exchange			  Magic Card		 Chose a card from rival's hand and add it to yours.  Your rival does
									the same.
089	  ?				  2350/2400 (7)		 I forgot the name but this is a very powerful dragon, offensively
								    	and defensively. It was used by Rex Raptor when he duel Joey.
090	  Eldeen			  950/1000 (3)		 This female wizard stills need to learn more magic before she could
								    	complete against the other wizards.
091	  Celtic Guardian		  1400/1200 (4)	   	 An elf who learned to wield a sword, he baffles enemies with
								    	lightning-swift attacks.
092	  Elven Light			  Magic Card		 I believed that this card will boost the stats of all Light type
								    	monsters by 400 and decrease the strength of dark monsters by
								    	200.
093	  Elekid		  	  1000/500 (3)		 It is still a kid so give it time to grow.
094	  Thunder Serpent		  800/900 (3)		 If your opponent sends this card to the graveyard from your hand,
									you draw two cards.
095	  Reinforcements		  Trap Card		 Increase 1 selected monster's ATK by 500 points during the turn
								    	this card is activated.
096	  Angel Witch			  800/1000 (3)		 If she were to be purely angel, she would be strong. But being a
								    	witch also brought her stats down.
097	  Ancient Elf			  1450/1200 (4)		 This elf is rumored to have lived for thousands of years. He leads
								    	an army of spirits against his enemies.
098	  ?				  1550/1600 (5)		 An average one-eyed, flying beast looking for his way home.
099	  Stealing Goblin		  Trap Card		 When this card is active, your opponent must discard one card from
									their hand whenever one of your monsters causes damage to
									their Life Points.
100	  ?				  Trap Card		 I don't know what it does but it has a castle with some men on it.
101	  ?				  Trap card		 I don't exact know what it does but it seems to give you 700 LPs.
102	  ?				  ?			 This is a weird card. It has an island with a castle on it. It has
								    	the color of a monster card but does have an attack or
									defense.
103	  ?				  ?			 Same thing like the card above but this time it has a big ship.
104	  ?				  800/1500 (4)		 An okay defense but rather weak attack for its level.
105	  Usurper			  1350/1700 (4)		 This monster's effect cannot be activated during your opponent's
									Battle Phase. You give up control of this monster in exchange
									for gaining control of one of your opponent's monsters.
106	  ?				  1650/1600 (4)		 A robot and a pretty good attack and defense ratings.
107	  Confiscation			  Magic Card		 Sacrifice 1000 Life Points to look at your opponent's hand and
									choose a card there to be destroyed.
108	  ?				  ?			 Another card that is undefined. This one has a whole bunch of gold
								    	and seems to be a pirate's treasure.
109	  Tempest			  Magic Card		 All cards in both player's magic/trap zones are destroyed.
110	  ?				  1200/800 (3)		 A glowing wolf that is still growing.
111	  ?				  1600/1200 (4)		 A purple zombie looking for a meal to eat.
112	  ?				  Trap Card		 I have no idea what this does but it does has green zombies running
									away from something.
113	  ?				  1600/1400 (5)		 A blue creature that lived in the deep ocean. He seems to have a
									flower as the bottom part of his body.
114	  Saint Dragon, the God of Osiris X000/X000 (10)	 This is one of the god cards. You are not allow to use this in any
									duel so far. The attack of the card depends on how many cards
									are on the field. Every monsters card you have, times that by
									1000 and that is the attack and defense.
115	  Oscillo Hero			  1250/700 (3)		 Kind of like a puppet filled with electricity.
116	  Trap Hole			  Trap Card		 If the ATK of a monster summoned by your opponent (excluding Special
									Summon) is 1000 points or more, the monster is destroyed.
117	  Maiden			  1200/900 (3)		 Don't be fooled by her looks because she is the female version of
									the Grim Reaper.
118	  ?			 	  Magic Card		 I don't know what it does but it has female with red hair and a
									green background.
119	  The God of Obelisk		  4000/4000 (10)	 This is one of the god cards. So after you summon God of Obelisk, if
									you have 2 monsters left over, you can sacrifice those two
									monsters and activate the special effect, which will
									instantly destroy all monsters, and opponent will instantly
									take 4000 damage no matter what. Lord of destruction indeed.
120	  ?				  1400/1400 (4)		 This female knight is capable of fighting against any other knight.
122	  Ryu-Kishin			  1000/500 (3)		 A very elusive creature that looks like a harmless statue until it
									attacks.
123	  Ryu-Kishin Powered		  1600/1200 (4)		 A gargoyle enhanced by the powers of darkness. Very sharp talons
									make it a worthy opponent.
124	  Curse of Dragon		  2000/1500 (5)		 A wicked dragon that taps into dark forces to execute a powerful
									attack.
125	  Reaper of the Cards		  1380/1930 (5)		 FLIP: Destroys 1 Trap Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Trap Card, it is
									destroyed. If not, it is returned to its face-down position.
									The flipped card is not activated.
131	  Firegrass			  700/600 (2)		 A fire-breathing plant found growing near volcanoes.
138	  Invigoration			  Magic Card		 An EARTH monster equipped with this card increases its ATK by 400
								    	points and decreases its DEF by 200 points.
150	  Breath of God			  Magic Card		 All Rock type monsters on the field are destroyed.
161	  Karbonala Warrior		  1500/1200 (4)		 A combination of M-Warrior #1 and M-Warrior #2.
166	  Giant Soldier of Stone	  1300/2000 (3)		 A giant warrior made of stone. A punch from this creature has earth-
									shaking results.
172	  Machine Conversion Factory	  Magic Card		 A Machine-Type monster equipped with this card increases its ATK
								    	and DEF by 300 points.
178	  Ray & Temperature		  1000/1000 (3)		 The Sun and the North Wind join hands to deliver a devastating
									combination of heat and gale-force winds.
179	  Mushroom Man	  	 	  800/600 (2)		 Attacks enemies with lethal spores.
181	  Gyakutenno Megami		  1800/2000 (6)		 This fairy uses her mystical power to protect the weak and provide
									spiritual support.
189	  Battle Steer			  1800/1300 (5)	 	 Charges enemy with its huge horns.
193	  Giant Growth			  Magic Card		 It doubles a card you selected if you LP is lower then the opponent
								    	but halves it if it's your LP is higher then your opponent.
196	  Claw Reacher			  1000/800 (3)	 	 Stretching arms and razor-sharp claws make this monster a formidable
									opponent.
202	  Frenzied Panda		  1200/100 (4)		 A savage beast that carries a big bamboo stick for beating down its
									enemies.
204	  King Fog			  1000/900 (3)		 A fiend that dwells in a blinding curtain of smoke.
207	  Silver Bow and Arrow		  Magic Card		 A Fairy-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
211	  Kunai with Chain		  Trap Card		 Can be activated at any point during your turn or when attacked.
									Gives one monster an extra 500 ATK.  If activated when
									attacked and you increase the power of the defending monster,
									you may choose to turn the attacking monster to defense mode.
215	  Kumootoko			  700/1400 (3)		 A massive, intelligent spider that traps enemies with webbing.
228	  Great White Terror		  1600/800 (4)		 A giant white shark with razor-sharp teeth.
231	  Feral Imp			  1300/1400 (4)		 A playful little fiend that lurks in the dark, waiting to attack an
									unwary enemy.
232	  Ogre of Black Shadow		  1200/1400 (4)		 An ogre possessed by the powers of the dark.  Few can withstand its
									rapid charge.
243	  Wall of Illusion		  1000/1850 (4)		 When attacked, the attacking card is returned to the owner's hand
									after all effects are completed.
245	  The Stern Mystic		  1500/1200 (4)		 FLIP: All face-down cards on the field are turned face-up, and then
								 	returned to their original positions. No card effects are
									activated when cards are turned face-up.
247	  Mystic Horseman		  1300/1550 (4)		 Half man and half horse, this monster is known for its extreme speed.
251	  Enchanting Mermaid		  1200/900 (3)		 A beautiful mermaid that lures voyagers to a watery death.
253	  Steel Ogre Grotto #1		  1400/1800 (5)		 A steel idol worshipped in the Land of Machines
254	  Wasteland			  Magic Card		 Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type
									monsters by 200 points.
257	  Pot of Greed			  Magic Card		 Draw 2 cards from your Deck.
266	  Change of Heart		  Magic Card		 Choose 1 of your opponent's monsters.  You get control of that
									monster for 1 turn.
268	  Ancient Telescope		  Magic Card		 See the top 5 cards of your opponent's Deck. Return the cards to
									the Deck in the same order.
273	  Goblin's Secret Remedy	  Magic Card		 Increases a selected player's Life Points by 600 points.
279	  Hitotsu-Me Giant		  1200/1000 (4)		 A one-eyed behemoth with thick, powerful arms made for delivering
									punishing blows.
289	  Succubus Knight		  1650/1300 (5)		 An unworthy warrior wizard adept in casting death-dealing spells.
303	  Raigeki			  Magic Card		 Destroys all of your opponent's monsters on the field.
305	  Sand Stone			  1300/1600 (5)		 Appears from underground and attacks with long, snake-like tentacles.
311	  Kagemusha of the Blue Flame	  800/400 (2)		 Serving as a double for the Ruler of the Blue Flame, he's a master
									swordsman that wields a fine blade.
313	  Just Deserts			  Trap Card		 Inflict 500 points of direct damage to your opponent's life for each
									monster your opponent has on the field.
314	  Trial of Hell			  1300/900 (4)		 This fiend passes judgment on enemies that are locked in coffins.
316	  Monster Reborn		  Magic Card		 Select 1 Monster Card from either your opponent's or your own
									Graveyard and place it on the field under your control in
									Attack or Defense Position (face-up). This is considered a
									Special Summon.
321	  Doma The Angel of Silence	  1600/1400 (5)		 This fairy rules over death, and administers it when necessary.
325	  The Wicked Worm Beast		  1400/700 (3)		 This card is returned to you hand at the end of your turn.
333	  Baron of the Fiend Sword	  1550/800 (4)		 An aristocrat who wields a sword possessed by a malicious spirit
									that preys on the weak.
335	  Judge Man			  2200/1500 (6)		 This club-wielding warrior battles to the end and will never
									surrender.
342	  Defense Paralysis		  Magic Card		 Select 1 of your opponent's monsters and switch it to Attack
									Position. If the card is face-down, flip it face-up. If the
									card has a flip effect, it is activated immediately.
345	  Castle Walls			  Trap Card		 Increase a selected monster's DEF by 500 points during the turn this
									card is activated.
348	  Tripwire Beast		  1200/1300 (4)		 This creature attacks with electromagnetic waves.
350	  Silver Fang			  1200/800 (3)		 A snow wolf that's beautiful to the eye, but absolutely vicious in
									battle.
351	  Fissure			  Magic Card		 Destroys 1 face-up monster with the lowest ATK.
353	  Dark King of the Abyss	  1200/800 (3)		 It's said that this King of the Netherworld once had the power to
									rule over the dark.
367	  Skull Red Bird		  1550/1200 (4)		 This monster swoops down and attacks with a rain of knives stored in
									its wings.
376	  Hinotama Soul			  600/500 (2)		 An intensely hot flame creature that rams anything standing in its
									way.
382	  Spike Seadra			  1600/1300 (5)		 Using the spikes sprouting from its body, this creature stabs its
									opponents and floods them with electricity.
386	  Mystical Sheep #2		  800/1000 (3)		 A monstrous sheep with a long tail for hypnotizing enemies.
393	  Mirror Force			  Trap Card		 Actives when enemy attacks. destroys all creatures not in defense
									mode.
410	  Sogen				  Magic Card		 Increases the ATK and DEF of all Beast-Warrior and Warrior-Type
									monsters by 200 points.
413	  Sword Arm of Dragon		  1750/230 (6)	 	 Spiked dinosaur that charges at the enemy.
424	  Dark Gray			  800/900 (3)		 Entirely gray, this beast has rarely been seen by mortal eyes.
426	  Meda Bat			  800/400 (2)		 An eyeball fiend created by a servant of the wicked, it uses "Dark
									Bombs" to blow away its enemies.
434	  Turtle Tiger			  1000/1500 (4)		 A tiger encased in a protective shell that attacks with razor-sharp
									fangs.
438	  Raise Body Heat		  Magic Card		 A Dinosaur-Type monster equipped with this card increases its ATK
									and DEF by 300 points.
443	  Tyhone			  1200/1400 (4)		 Capable of firing cannonballs from its mouth for long-range attacks,
									this creature is particularly effective in mountain battles.
461	  Ultimate Offering		  Trap Card		 At the cost of 500 Life Points per monster, a player is allowed an
									extra Normal Summon, Tribute Summon, or Set.
464	  Ookazi			  Magic Card		 Inflict 800 points of Direct Damage to your opponent's Life Points.
469	  Two-Mouth Darkruler		  900/700 (3)		 A dinosaur with two deadly jaws, it stores electricity in its horn
									and releases high voltage bolts from the mouth on its back.
484	  Summoned Skull		  2500/1200 (6)		 A fiend with dark powers for confusing the enemy.  Among the Fiend-
									Type monsters, This monster boasts considerable force.
487	  Sorcerer of the Doomed	  1450/1200 (4)		 A slave of the dark arts, this sorcerer is a master of death-dealing
									spells.
496	  Koumori Dragon		  1500/1200 (4)		 A vicious, fire-breathing dragon whose wicked flame corrupts the
									souls of its victims.
497	  Devil Frankenstein		  700/500 (2)		 Sacrafice 5000 LP to summon a Fusion card From your deck.
506	  Electric Whip			  Magic Card		 A Thunder-Type monster equipped with this card increases its ATK
									and DEF by 300 points.
508	  Angel's Dice			  Magic Card
512	  Legendary Sword		  Magic Card		 A Warrior-Type monster equipped with this card increases its ATK
									and DEF by 300 points.
513	  Masaki the Legendary Swordsman  1100/1100 (4)		 Legendary swordmaster Masaki is a veteran of over 100 battles.
527	  Time Wizard			  500/400 (2)		 Baby Dragon grows to Thousand Dragon.
541	  Drago-Human			  1300/1100 (4)		 Gifted with the power of dragons, this warrior wields a sword
									created from a dragon's fang.
545	  Dragon Zombie			  1600/0 (3)		 A dragon revived by sorcery. Its breath is highly corrosive.
546	  Dragon Capture Jar		  Trap Card	  	 All Dragon-Type monsters on the field are switched to Defense
									Position and remain in this position as long as this card is
									active.
548	  Dragon's Treasure		  Magic Card		 A Dragon-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
550	  The Flute of Summoning 	  Magic Card		 Playing this card when you have a Lord of D. card face-up on the
									field allows you to play up to 2 Dragon-type cards from your
									hand as a special summon.
551	  Trap Master			  500/1100 (3)		 FLIP: Destroys 1 Trap Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Trap Card, it is
									destroyed. If not, it is returned to its face-down position.
									The flipped card is not activated.
554	  Winged Dragon, Guardian of 	  1400/1200 (4)		 A dragon commonly found guarding mountain fortresses. Its signature
		the Fortress #1						attack is a sweeping dive from out of the blue.
555	  Kurama			  800/800 (3)		 A vicious bird that attacks from the skies with its whip-like tail.
563	  Misairuzame			  1400/1600 (5)		 A missile-launching fish protected by deadly spikes.
564	  Mysterious Puppeteer		  1000/1500 (4)		 When the monster is summoned (excluding Special Summon) or flipped
									face-up by attack or some effect, the Life Points of this
									card's owner increase by 500 points for each monster while
									this card is face-up on the field.
574	  Nemuriko			  800/700 (3)		 A child-like creature that controls a sleep fiend to beckon enemies
									into eternal slumber.
579	  Mystic Clown			  1500/1000 (4)		 Nothing can stop the mad attack of this powerful creature.
580	  Hard Armor			  300/1200 (3)		 A living suit of armor that attacks enemies with a bone-jarring
									tackle.
590	  Spirit of the Harp		  800/2000 (4)		 A spirit that soothes the soul with the music of its heavenly harp.
595	  Destroyer Golem		  1500/1000 (4)		 A golem with a massive right hand for crushing its victims.
599	  Gravedigger Ligul		  Magic Card		 Select 2 MONSTER CARDS from your opponent's Graveyard. These
									MONSTER CARDS are eliminated from play for the remainder of
									the Duel.
602	  Two-pronged Attack		  Trap Card		 Select and destroy 2 of your monsters and 1 of your opponent's
									monsters.
609	  Hane-Hane			  450/500 (2)		 FLIP: Select 1 Monster Card on the field (regardless of position)
									and return it to its owner's hand.
621	  Final Flame			  Magic Card		 Inflicts 600 points of Direct Damage to your opponent's Life Points.
623	  Swords of Revealing Light	  Magic Card		 Counting from your opponent's turn, none of your opponent's
									monsters can attack for 3 turns. When this card is activated,
									opponent's face-down monsters are turned face-up, but remain
									in Defense Position. Any effects the monsters may have are
									immediately activated.
627	  Book of Secret Arts		  Magic Card		 A Spellcaster-Type monster equipped with this card increases its
									ATK and DEF by 300 points.
632	  Man-Eating Treasure Chest	  1600/1000 (4)		 A monster disguised as a treasure chest that is known to attack the
									unwary adventurer.
633	  Man-Eater Bug			  450/600 (2)		 FLIP: Destroys 1 monster on the field (regardless of position).
635	  Sparks			  Magic Card	 	 Inflicts 200 points of Direct Damage to your opponent's Life Points.
646	  Fireball		 	  Magic Card	 	 A Winged Beast-Type monster equipped with this card increases its
									ATK and DEF by 300 points.
648	  Exodia the Forbidden One	  1000/1000 (3)		 An automatic victory can be declared by the player whose hand
									contains this card together with the Left Leg/Right Leg/Left
									Arm/Right Arm of the Forbidden One.
649	  Left Leg of the Forbidden One	  200/300 (1)		 A forbidden left leg sealed by magic. Whosoever breaks this seal
									will know infinite power.
650	  Left Arm of the Forbidden One	  200/300 (1)		 A forbidden left arm sealed by magic. Whosoever breaks this seal
									will know infinite power.
651	  Right Leg of the Forbidden One  200/300 (1)		 A forbidden right leg sealed by magic. Whosoever breaks this seal
									will know infinite power.
652	  Right Arm of the Forbidden One  200/300 (1)	  	 A forbidden right arm sealed by magic. Whosoever breaks this seal
									will know infinite power.
661	  Swordstalker			  2000/1600 (6)		 A monster formed by the vengeful souls of those who passed away in
									battle.
662	  Petit Angel			  600/900 (3)		 A quick-moving and tiny fairy that's very difficult to hit.
664	  Petit Dragon			  600/700 (2)		 A very small dragon known for its vicious attacks.
665	  Fusionist			  900/700 (3)		 A combination of Petit Angel and Mystical Sheep #2.
671	  Black Hole			  Magic Card		 Destroys all monsters on the field.
672	  Dark Magician			  2500/2100 (7)		 The ultimate wizard in terms of attack and defense.
675	  Flower Wolf			  1800/1400 (5)		 A combination of Silver Fang and Darkworld Thorns.
679	  Armed Ninja		   	  300/300 (1)		 FLIP: Destroys 1 Magic Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Magic Card, it
									is destroyed. If not, it is returned to its face-down
									position. The flipped card is not activated.
681	  Blue Eyes Ultimate Dragon	  4500/3800 (12)	 A combination of three Blue Eyes White Dragon.
682	  Blue Eyes Toon Dragon		  3000/2500 (8)		 Same as Blue-Eyes White Dragon but it is a toon.
683	  Blue-Eyes White Dragon	  3000/2500 (8)		 This legendary dragon is a powerful engine of destruction. Virtually
									invincible, Very few have faced this awesome creature and
									lived to tell the tale.
688	  Flame Ghost			  1000/800 (3)		 A combination of Skull Servant and Dissolverock.
693	  Pale Beast			  1500/1200 (4)		 With skin tinged a bluish-white, this strange creature is a fearsome
									sight to behold.
695	  Basic Insect			  500/700 (2)		 Usually found traveling in swarms, this creature's ideal environment
									is the forest.
701	  Shadow Specter		  500/200 (1)		 Troublesome ghost when multiplied.
705	  Mystical Elf			  800/2000 (4)		 A delicate elf that lacks offense, but has a terrific defense backed
									by mystical power.
707	  Rogue Doll			  1600/1000 (4)		 A deadly doll gifted with mystical power, it is particularly
									powerful when attacking against dark forces.
713	  Power of Poseidon		  Magic Card		 An Aqua-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
716	  Charubin the Fire Knight	  1100/800 (3)		 A combination of Monster Egg and Hinotama Soul.
718	  Flame Swordsman		  1800/1600 (5)		 A combination of Flame Manipulator and Masaki the Legendary
									Swordsman.
719	  Fireyarou			  1300/1000 (4)		 A malevolent creature wrapped in flames that attacks enemies with
									intense fire.
720	  Flame Manipulator		  900/1000 (3)		 This Spellcaster attacks enemies with fire-related spells such as
									"Sea of Flames" and "Wall of Fire".
733	  Darkworld Thorns		  1200/900 (3)		 A thorny plant found in the darklands that wraps itself around any
									unwary traveler.
736	  Vile Germs			  Magic Card		 A Plant-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
738	  M-Warrior #1		   	  1000/500 (3)		 Specializing in combination attacks, this warrior uses magnetism to
									block an enemy's escape.
739	  M-Warrior #2			  500/1000 (3)		 Specializing in combination attacks, this warrior is equipped with a
									tough, magnetically coated armor.
743	  Dissolverock			  900/1000 (3)		 A monster born in the lava pits, it generates intense heat that can
									melt away its enemies.
744	  Magical Ghost			  1300/1400 (4)		 This creature casts a spell of terror and confusion just before
									attacking its enemies.
749	  Mystical Moon			  Magic Card		 A Beast-Warrior-Type monster equipped with this card increases its
									ATK and DEF by 300 points.
751	  Witty Phantom			  1400/1300 (4)		 Dressed in a night-black tuxedo, this creature presides over death.
752	  Terra the Terrible		  1200/1300 (4)		 Known as a swamp dweller, this creature is a minion of the dark
									forces.
755	  Master & Expert		  1200/1000 (4)		 A deadly duo consisting of a beast master and its loyal servant.
756	  Dragoness the Wicked Knight	  1200/900 (3)		 A combination of Armaill and One-Eyed Shield Dragon.
765	  Neo the Magic Swordsman	  1700/1000 (4)		 A dimensional drifter who not only practices sorcery, but is also a
									sword and martial arts master.
766	  De-Spell			  Magic Card		 Destroys 1 Magic Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Magic Card, it
									is destroyed. If not, it is returned to its face-down
									position. The flipped card is not activated.
769	  Kojikocy			  1500/1200 (4)		 A man-hunter with powerful arms that can crush boulders.
773	  Man Eater			  800/600 (2)		 Man-eating plant with poison feelers for attacking enemies.
775	  Mammoth Graveyard		  1200/800 (3)		 A mammoth that protects the graves of its pack and is absolutely
									merciless when facing grave-robbers.
778	  The Inexperienced Spy		  Magic Card		 Select and see 1card in your opponent's hand.
789	  Battle Ox			  1700/1000 (4)		 A monster with tremendous power, it destroys enemies with a swing of
									its axe.
792	  Fiend Reflection #2		  1100/1400 (4)		 A bird-beast that summons reinforcements with a hand mirror.
796	  Purple Crystal		  Magic Card		 A Zombie-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
813	  Metal Dragon		 	  1850/1700 (6)		 A combination of Steel Ogre Grotto #1 and Lesser Dragon.
819	  Wild Animal Teeth		  Magic Card		 A Beast-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
823	  Forest			  Magic Card		 Increases the ATK and DEF of all Insect, Beast, Plant, and
									Beast-Warrior-Type monsters by 200 points.
829	  Monster Egg			  600/900 (3)		 A warrior hidden within an egg that attacks enemies by flinging
									eggshells.
839	  Yami				  Magic Card		 Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters
									by 200 points. Also decreases the ATK and DEF of all
									Fairy-Type monsters by 200 points.
840	  Dark Energy			  Magic Card		 A Fiend-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
845	  Dark Assassin			  1200/1200 (4)		 Armed with the Psycho Sword, this sinister assassin rules the bad
									land.
848	  Sword of Dark Destruction	  Magic Card		 A Dark monster equipped with this card increases its ATK by 400
									points and decrease its DEF by 200 points.
853	  Last Will			  Magic Card		 If a monster of yours is sent from the field to the Graveyard during
									the turn that you've played this card, you can select a
									monster with an ATK of 1500 points or less from your Deck and
									play it as a Special Summon. Shuffle the Deck after playing
									the card. This card is active for 1 turn only.
855	  Polymerization		  Magic Card		 Fuses 2 or more monsters to form a new Fusion Monster.
859	  Yooki Na Zoogiya		  Magic Card		 Allows you to put up to three monsters in your hand in the graveyard.
869	  Larvas			  800/1000 (3)		 A fast-moving, bird-like creature that strangles opposing monsters
									with its long, thin arms.
885	  Gaia The Dragon Champion	  2600/2100 (7)		 A combination of Gaia The Fierce Knight and Curse of the Dragon.
888	  Green Phantom King		  500/1600 (3)		 This youthful king of the forests lives in a green world, abundant
									with trees and wildlife.
889	  Beaver Warrior		  1200/1500 (4)		 What this creature lacks in size it makes up for in defense when
									battling in the prairie.
890	  Root Water			  900/800 (3)		 An amphibian capable of calling up a massive tidal wave from the
									dark seas to wipe out enemy monsters.
891	  Rude Kaiser			  1800/1600 (5)		 With an axe in each hand, this monster delivers heavy damage.
896	  Laser Cannon Armor		  Magic Card		 A Insect-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
894	  Rainbow Flower		  400/500 (2)		 Can directly attack an opponents life points.
900	  Lesser Dragon			  1200/1000 (4)		 A minor dragon incapable of breathing fire.
903	  Red Potion			  Magic Card		 Increases your Life Points by 500 points.
904	  Red-Eyes B. Dragon		  2400/2000 (7)		 A ferocious dragon with a deadly attack.
908	  Lord of Dragons		  1200/1100 (4)		 All Dragon-Type monsters are not affected by Magic Cards, Trap Cards,
									or other effects while this card is face-up on the field.
									Also, when in play, you may use the Flute of Summoning Dragon.
912	  Skull Servant			  300/200 (1)		 A skeletal ghost that isn't strong but can mean trouble in large
									numbers.
916	  Remove Trap			  Magic Card		 Destroys 1 face-up TRAP CARD on the field.
915	  Uraby				  1500/800 (4)		 Fast on its feet, this dinosaur rips enemies to shreds with its
									sharp claws.
917	  Waboku			  Trap Card		 Any damage inflicted by an opponent's monster is decreased to 0
									during the turn this card is activated.
919	  One-Eyed Shield Dragon	  700/1300 (3)		 This dragon wears a shield not only for its own protection, but also
									for ramming its enemies.
920	  Blue-Eyes White Dragon	  3000/2500 (8)		 This legendary dragon is a powerful engine of destruction. Virtually
									invincible, Very few have faced this awesome creature and
									lived to tell the tale. This is another version of the card.
921	  Flame Swordsman		  1800/1600 (5)		 A combination of Flame Manipulator and Masaki the Legendary
									Swordsman.
922	  Dark Magician			  2500/2100 (7)		 The ultimate wizard in terms of attack and defense.
923	  Gaia, The Fierce Knight	  2300/2100 (7)		 A knight whose horse travels faster than the wind. His battle-
								   	charge is a force to be reckoned with.
924	  Celtic Guardian		  1400/1200 (4)	   	 An elf who learned to wield a sword, he baffles enemies with
								    	lightning-swift attacks.

----------------------------------------------------------------------------------------------------------------------------------

===============================
3) Cheats
===============================
	Below is some hacked codes for this game. These codes will only work for if you have VisualBoy. Please follow these
directions to get the codes to work.
   Step 1: Start the game and go to the cheatlist on VisualBoy. Now look at the bottom where it says Number Type, make sure
           the dot is on Signed.
   Step 2: You should see at the bottom that there is a button called Code and Cheat. Click either one.
   Step 3a: If you click cheat, you will see a box where you can type in the address, which is the first part of the code before
            the colon ( : ). There is a value box where you can type in the value which is after the colon. In the cheat box, the
            value is in regular format, not Hex.
   Step 3b: If you click on code, then a box will come up. In the code box, type in the address, which is the first part of the
            code before the colon ( : ) and then the value which is in Hex.

    If you are putting in multiple codes at the same time, then use the code button but if individually or you don't know the Hex,
    then use the cheat button. Codes below that already have a value are in Hex so put in the code button option.

Player LP: 020078F0:8000 (Always have 8000 LPs)
           020078F0:FFFF (Infinite LPs)

Computer LP: 02007908:0000 (Instant win)
             02007908:XXXX (Replace XXXX with any variable)

Next Card: 02008036:XXXX (Replace the XXXX with the value you want your next card to be)

Have 999 Wins: 020034F6:03EF (999 for Honda, aka. Tristan)
               020034F2:03EF (999 for Anzu, aka. Tea)
               020034F0:03EF (999 for Yugi Moto)
               020034F4:03EF (999 for Johnouchi, aka. Joey)
               020034F8:03EF (999 for Bakura)
               02003502:03EF (999 for Mai)
               020034FE:03EF (999 for Haga, aka. Weevil)
               020034FA:03EF (999 for Ryuzaki, aka. Rex Raptor)
               02003500:03EF (999 for Kajiki)
               020034FC:03EF (999 for Roba)
               0200350A:03EF (999 for Kamen)
               02003506:03EF (999 for Pandora)
               02003504:03EF (999 for Rare Hunter)
               02003508:03EF (999 for Ningyou)
               0200350C:03EF (999 for Maric)
               02003516:03EF (999 for Yami Yugi)
               02003512:03EF (999 for Bandage)
               0200350E:03EF (999 for Seto Kaiba)
               02003510:03EF (999 for Weird Woman #2)
               02003514:03EF (999 for Yami Bakura)
               02003518:03EF (999 for Robot)
               0200351C:03EF (999 for Pegasus)

Modify 1st Card Played: 020079A0:XXXX
                        02008378:XXXX (Replace the XXXX with the value of the card and it will change the monster that you played
                                       in the first monster hold. Both codes must be put on. Remember to get rid of them after you
                                       got the card)

Modify Player's Hand: 02007920:XXXX
                      02007924:XXXX
                      02007928:XXXX
                      0200792C:XXXX
                      02007930:XXXX
                      02007934:XXXX (Replace the XXXX with the card number that you want in your hand. Remember, the code must be
				     turn off after you have the card or it will mess up your cards. Also, the codes are arranged
				     from left to right in your hand.

----------------------------------------------------------------------------------------------------------------------------------

===============================
4) Passcodes
===============================
	These are the passcodes to have each cards. I have not tested them so some may not work. If any that does not work, please
tell me so I can fix it. If you have any, tell me as well. Thank you!

Card Number	| Passcode
001 		  00032864
002 	          33734439
003 	          11714098
004 	          86198326
005 	          74701381
006 	          60806437
007 	          15480588
008 	          17535588
009 	          53153481
010 	          49587396
011 	          25109950
012 	          62403074
013 	          12436646
014 	          86164529
015 	          85639257
016 	          95132338
017 	          97360116
018 	 	  81933259
019 	          99597615
020 	          28725004
021 	          28725004
022 	          81863068
023 	          26725158
024 	          48365709
025 	          43434803
026 	          77568553
027 	          48305365
028 	          68870276
029  	          77622396
030 	          95174353
031 	          14708569
032 	          17881964
033 	          06368038
034 	          87564352
035 	          89494469
036 	          31339260
037 	          36151751
038 	          10262698
039 	          18710707
040 	          16353197
041 	          85255550
042 	          28450915
043 	          37043180
044 	          81563416
045 	          59744639
046 	          44763025
047 	          56830749
048 	          00296499
049 	          64047146
050 	          34320307
051 	          08783685
052 	          52367652
053 	          32539892
054 	          56713552
055 	          28546905
056 	          30451366
057 	          41426869
058 	          46864967
059 	          70924884
061 	          91512835
062 	          69669405
063 	          35565537
064 	          78556320
065 	          91996584
066 	          92391084
067 	          47319141
068 	          98582704
069 	          96643568
070 	          37243151
071  	          72053645
072 		  62193699
073 		  03732747
074 		  55014050
075 		  82999629
076 		  63162310
077 		  48649353
078 	    	  29616941
079 	 	  17511156
080 		  43651473
081 	   	  17968114
082 		  22702055
083 		  85448931
084 	  	  66836598
085 		  47695416
086 	          08353769
087 		  56606928
088 		  37243151
089 		  66516792
090 	          06367785
091 	          91152256
092 	          39897277
093               27324313
094 	          11324436
095               17814387
096               37160778
097               93221206
098               86088138
099               88279736
100               51452091
101               61740673
104               10071456
105               03056267
106               47879985
107               17375316
109               19613556
110               49417509
111               95265975
112               08074847
113               74637266
115               82065276
116               04206964
117               38942059
118               43417563
120               12829151
121               46247516
122               15303296
123               24611934
124               28279543
125               33066139
126               49888191
127               56594520
128               94566432
129               68638985
130               46918794
131               53293545
132               41544074
133               05405694
134               76792184
135               55761792
136               79106360
137               03492538
138               98374133
139               36904469
140               55550921
141               99518961
142               54615781
143               97843505
144               95727991
145               10315429
146               84103702
147               34536276
148               68928540
149               84926738
150               20101223
151               41420027
152               76806714
153               77581312
154               10189126
155               45688586
156               77998771
157               36868108
158               23289281
159               69780745
160               14977074
161               54541900
162               90844184
163               78577570
164               68846917
165               09540040
166               13039848
167               82818645
168               41396436
169               10476868
170               01929294
171               46700124
172               25769732
173               72299832
174               44865098
175               08471389
176               33621868
177               27911549
178               85309439
179               14181608
180               67959180
181               31122090
182               81179446
183               01761063
184               43352213
185               11384280
186               48579379
187               41762634
188               97809599
189               18246479
190               74923978
191               89904598
192               69750536
193               22046459
194               35712107
195               97017120
196               41218256
197               08131171
198               83011277
199               88979991
200               65623423
201               73911410
202               98818516
203               54622031
204               84686841
205               43711255
206               75646520
207               01557499
208               22359980
209               73081602
210               71068263
211               37390589
212               20624263
213               74191942
214               06103114
215               56283725
216               14851496
217               33878931
218               02906250
219               91782219
220               95744531
221               57839750
222               26202165
223               53829412
224               55608151
225               40640057
226               53713014
227               55691901
228               13429800
229               14141448
230               38277918
231               41392891
232               45121025
233               80727036
234               78010363
235               76512652
236               60589682
237               22026707
238               95144193
239               60802233
240               25833572
241               19737320
242               16229315
243               13945283
244               16227556
245               87557188
246               05818798
247               68516705
248               42829885
249               14315573
250               25880422
251               75376965
252               45986603
253               29172562
254               23424603
255               46696593
256               04179849
257               55144522
258               11793047
259               61201220
260               29155212
261               20848593
262               33413638
263               15367030
264               92377303
265               07805359
266               04031928
267               38999506
268               17092736
269               43230671
270               36821538
271               19406822
272               64511793
273               11868825
274               06400512
275               07526150
276               32569498
277               80813021
278               24668830
279               76184692
280               05318639
281               07892180
282               18591904
283               63224564
284               34124316
285               48766543
286               50176820
287               48642904
288               41462083
289               55291359
290               64631466
291               60082869
292               77603950
293               86421986
294               74703140
295               15237615
296               55210709
297               93788854
298               32268901
299               10598400
300               16899564
301               15510988
302               31786629
303               12580477
304               32751480
305               73051941
306               21323861
307               23659124
308               71746462
309               58831685
310               47922711
311               15401633
312               38289717
313               24068492
314               77827521
315               75347539
316               83764718
317               52800428
318               79759861
319               42035044
320               25882881
321               16972957
322               57728570
323               50152549
324               12470447
325               06285791
326               95178994
327               82878489
328               95956346
329               81777047
330               92944626
331               18937875
332               49370026
333               86325596
334               28003512
335               30113682
336               30778711
337               80600490
338               26932788
339               41182875
340               71950093
341               98495314
342               63102017
343               98069388
344               95051344
345               44209392
346               05901497
347               94773007
348               45042329
349               20436034
350               90357090
351               66788016
352               40387124
353               53375573
354               28593363
355               40240595
356               53493204
357               81386177
358               34694160
359               32809211
360               77585513
361               98434877
362               11250655
363               40173854
364               33951077
365               67629977
366               95288024
367               10202894
368               02504891
369               99721536
370               31066283
371               60694662
372               32355828
373               94042337
374               35752363
375               08201910
376               96851799
377               63432835
378               72269672
379               68171737
380               15023985
381               29802344
382               85326399
383               22567609
384               97973387
385               26302522
386               83464209
387               03797883
388               81380218
389               04266839
390               08951260
391               62867251
392               63515678
393               44095762
394               81686058
395               75582395
396               31560081
397               12253117
398               75372290
399               22537443
400               81618817
401               69123138
402               81756897
403               20228463
404               90873992
405               23401839
406               56413937
407               76232340
408               47986555
409               32012841
410               86318356
411               54752875
412               72869010
413               13069066
414               86100785
415               57617178
416               07019529
417               84794011
418               23471572
419               63545455
420               72520073
421               38247752
422               21417692
423               32344688
424               09159938
425               40196604
426               76211194
427               13193642
428               89558090
429               99261403
430               39175982
431               59784896
432               18161786
433               58551308
434               37313348
435               17441953
436               72929454
437               16768387
438               51267887
439               49791927
440               81492226
441               69893315
442               96967123
443               72842870
444               90020065
445               62397231
446               03170832
447               44073668
448               02971090
449               16430187
450               05758500
451               03606209
452               69572024
453               42418084
454               51228280
455               59983499
456               04849037
457               01248895
458               69140098
459               18914778
460               60866277
461               80604091
462               65393205
463               39399168
464               19523799
465               84257639
466               67494157
467               29692206
468               82003859
469               57305373
470               79629370
471               45909477
472               62210247
473               55763552
474               51371017
475               59053232
476               41403766
477               87322377
478               76446915
479               36468556
480               29948642
481               75889523
482               15150371
483               40619825
484               70781052
485               45778932
486               54844990
487               49218300
488               08327462
489               08944575
490               34290067
491               13599884
492               90908427
493               77456781
494               71107816
495               82742611
496               67724379
497               69015963
498               25655502
499               31890399
500               24311372
501               98075147
502               27094595
503               12493482
504               55875323
505               04149689
506               37820550
507               47852924
508               27094595
509               17653779
510               79571449
511               55337339
512               61854111
513               44287299
514               60715406
515               57935140
516               59383041
517               91842653
518               38369349
519               65458948
520               15259703
521               03819470
522               89987208
523               62671448
524               83225447
525               80987696
526               35316708
527               71625222
528               61454890
529               00596051
530               00732302
531               94716515
532               70046172
533               73079365
534               55321970
535               61831093
536               19066538
537               05628232
538               46457856
539               39111158
540               42348802
541               81057959
542               02964201
543               28563545
544               09197735
545               66672569
546               50045299
547               03366982
548               01435851
549               84834865
550               43973174
551               46461247
552               84916669
553               13215230
554               87796900
555               85705804
556               78780140
557               24194033
558               00756652
559               98898173
560               18180762
561               78402798
562               88643173
563               33178416
564               54098121
565               62793020
566               70368879
567               94230224
568               81843628
569               03027001
570               94119974
571               99426834
572               42578427
573               70084224
574               90963488
575               40200834
576               15083728
577               22855882
578               06297941
579               47060154
580               20060230
581               30532390
582               05388481
583               19384334
584               20394040
585               40453765
586               76812113
587               12206212
588               52040216
589               18144506
590               80770678
591               17358176
592               07670542
593               61705417
594               50259460
595               73481154
596               83555666
597               02370081
598               16970158
599               82542267
600               16762927
601               02130625
602               83887306
603               78193831
604               51275027
605               72076281
606               99030164
607               76775123
608               84285623
609               07089711
610               53832650
611               70828912
612               32485271
613               42703248
614               15042735
615               06840573
616               62762898
617               30243636
618               80141480
619               77754944
620               80811661
621               73134081
622               84990171
623               72302403
624               61528025
625               38552107
626               49587034
627               91595718
628               53606874
629               65240384
630               78984772
631               49127943
632               13723605
633               54652250
634               46718686
635               76103675
636               64501875
637               38982356
638               96890582
639               02118022
640               42364257
641               48539234
642               88435542
643               27054370
644               46534755
645               53581214
646               46130346
647               75646173
648               33396948
649               44519536
650               07902349
651               08124921
652               70903634
653               08058240
654               68963107
655               62340868
656               20315854
657               34016756
658               98252586
659               14015067
660               48109103
661               50005633
662               38142739
663               58192742
664               75356564
665               01641882
666               03134241
667               16507828
668               33691040
669               11901678
670               65169794
671               53129443
672               46986414
673               38033121
674               14898066
675               95952802
676               00549481
677               24433920
678               80234301
679               09076207
680               20871001
681               23995346
682               53183600
683               89631139
684               35282433
685               74277583
686               02830619
687               60862676
688               58528964
689               42599677
690               28470714
691               82085619
692               34743446
693               21263083
694               44656491
695               89091579
696               42625254
697               88819587
698               94022093
699               52584282
700               49258578
701               40575313
702               93920745
703               36039163
704               21340051
705               15025844
706               98299011
707               91939608
708               06740720
709               03985011
710               96355986
711               17449108
712               36280194
713               77027445
714               55567161
715               21239280
716               37421579
717               78861134
718               45231177
719               71407486
720               34460851
721               96981563
722               12146024
723               48531733
724               10859908
725               15150365
726               92409659
727               43487744
728               14037717
729               93889755
730               92667214
731               04931562
732               53830602
733               43500484
734               75559356
735               98795934
736               39774685
737               67841515
738               56342351
739               92731455
740               99785935
741               11549357
742               39256679
743               40826495
744               46474915
745               81210420
746               30208479
747               77414722
748               96008713
749               36607978
750               90330453
751               36304921
752               63308047
753               38116136
754               43905751
755               75499502
756               70681994
757               93900406
758               71044499
759               42431843
760               51828629
761               02957055
762               93013676
763               58921041
764               59036972
765               50930991
766               19159413
767               49251811
768               98049915
769               01184620
770               79323590
771               53119267
772               29929832
773               93553943
774               90219263
775               40374923
776               52097679
777               64154377
778               81820689
779               70138455
780               31477025
781               02483611
782               93343894
783               54579801
784               78423643
785               83678433
786               89832901
787               80741828
788               94905343
789               05053103
790               56907389
791               69992868
792               02863439
793               07489323
794               24348204
795               46657337
796               15052462
797               89272878
798               99551425
799               67284908
800               64389297
801               89112729
802               21817254
803               07359741
804               75390004
805               07562372
806               34442949
807               30655537
808               94412545
809               23032273
810               33508719
811               68339286
812               50705071
813               09293977
814               55998462
815               68540058
816               64271667
817               90660762
818               29491031
819               46009906
820               00473469
821               58074572
822               41422426
823               87430998
824               17733394
825               42883273
826               55784832
827               07225792
828               84133008
829               36121917
830               97612389
831               15820147
832               41061625
833               29380133
834               17238333
835               50913601
836               76704943
837               70345785
838               34690519
839               59197169
840               04614116
841               66602787
842               78637313
843               00062121
844               15507080
845               41949033
846               80168720
847               28933734
848               37120512
849               69455834
850               45895206
851               63125616
852               71280811
853               85602018
854               43530283
855               24094653
856               24094653
857               26902560
858               65570596
859               41142615
860               62337487
861               77454922
862               68401546
863               17115745
864               16246527
865               30090452
866               20277860
867               58861941
869               94675535
870               87756343
871               54539105
872               09653271
873               25955164
874               56260110
875               75850803
876               09430387
877               99510761
878               97590747
879               93108297
880               58314394
881               68658728
882               76634149
883               97077563
884               81480460
885               66889139
886               61405855
887               41356845
888               22910685
889               32452818
890               39004808
891               26378150
892               80516007
893               23771716
894               21347810
895               29402771
896               77007920
897               04392470
898               10538007
899               12472242
900               55444629
901               38035986
902               56789759
903               38199696
904               74677422
905               64335804
906               39239728
907               03627449
908               17985575
909               43694075
910               18807108
911               20541432
912               32274490
913               57405307
914               64428736
915               01784619
916               51482758
917               12607053
918               42591472
919               33064647
920               89631139
921               45231177
922               46986414
923               06368038
924               91152256
925               49791927
926               41462083
927               24433920
928               87322377

  	Note that some numbers are missing. Those are the ones I don't have the codes for. If you have them, please tell me. My
contact information is at the bottom of this page.

----------------------------------------------------------------------------------------------------------------------------------

===============================
5) Decks
===============================
	These are decks that I have search for on the internet. It is copied extactly to its owner source. If you are the owner,
your credit is given to up at the bottom of this page in the credit section. Anyway, here are the decks:

 ~~~~~~~~~~~~~~~~~~~
 Devil Franken Deck
 ~~~~~~~~~~~~~~~~~~~
  This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck". First Turn Kill is an
appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because
of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion
deck.

  Here's how the deck machanism goes:

 1) Get a Devil Franken into your hand.
 2) Clear the Field of your opponent's Monsters (Cyber Pod, Black Hole, Lightning Bolt, etc.)
 3) Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Sweep, Tempest, etc.)
 4) Summon the Devil Franken
 5) Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck
 6) Equip a Giant Growth on the Ultimate Dragon.
 7) Attack directly for 9000 damage.
 8) Game over.

  When I first read about the deck, I really couldn't fathom the horror of it. It wasn't until I got the Kaiba Structure deck and
tooled around with it did far and above nuke the opposition in numerous test games. Konami of Japan also saw this horror, and
proceeded to restrict Giant Growth to one per deck. This severly limited the power of the deck, since it concentrated on the
Ultimate Dragon/Giant Growth combination. This was a good thing. It didn't trash as many people. However, Giant Growth is NO LONGER
RESTRICTED, which means that this deck is free to run rampant once again. You are bound to get a Devil Franken by turn two,
whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Black Forest
Witch or Critter). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this
deck are there to launch your Critters and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck
for much the same reason. There are some Life Points recovery cards, just in case something goes wrong and you need to recover some
LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add
insult to injury: Last Battle!, to win the game in a different way. If the game isn't over by turn four, something is VERY WRONG.
Be afraid. BE VERY AFRAID.

  Here are the cards needed.

	Monster Cards: (10 cards)
	  Devil Franken
	  Devil Franken
	  Devil Franken
	  Black Forest Witch
	  Black Forest Witch
	  Critter
	  Critter
	  Cannon Soldier
	  Cannon Soldier
	  Cyber Pod
	Magic Cards: (21 cards)
	  #303 Thunder Bolt
	  #671 Black Hole
	  Raise Dead
	  Angel's Gift
	  Angel's Gift
	  #257 Jar of Greed
	  #266 Change of Heart
	  Theft
	  #589 Harpy's Feather Sweep
	  Tempest
	  Tempest
	  Sealing Swords of Light
	  Sealing Swords of Light
	  #193 Giant Growth
	  #193 Giant Growth
	  #193 Giant Growth
	  Goddess of Healing Dian Keto
	  Goddess of Healing Dian Keto
	  Welcome For The Dead
	  Welcome For The Dead
	  Sebek's Blessing
	Trap Cards: (9 cards)
	  Holy Barrier - Mirror Force
	  Magic Cylinder
	  Imperial Decree
	  Magic Jammer
	  Magic Jammer
	  Blessing of God
	  Deck Destruction Virus of Death
	  Last Battle!
	  Last Battle!
	Fusion Deck: (2 cards)
	  Blue Eyes Ultimate Dragon
	  Blue Eyes Ultimate Dragon

 ~~~~~~~~~~~~~~~~~~~~~~
 Magnet Valkyrion Deck
 ~~~~~~~~~~~~~~~~~~~~~~
  Here we have an interesting combo deck that was drawn up for you players out there. The reason this deck was made of all decks is
that the Magnet Warriors are relatively easy to come by, especially since they're in the Yugi Structure Deck. Second, the Magnet
Valkyrion is one of the most powerful Monsters in the game, and makes a nice heavy hitter. Besides, how can you not like little
Monsters that transform into a bigger one? Of course, the goal of the Magnet Warrior deck is to get all three pieces of it (Alpha,
Beta and Gamma) on the Field and/or in your hand. Once that is accomplished, the Magnet Valkyrion can be played by sacrificing all
of them. A Monster with statistics of 3500/3850 is NOTHING to sneeze at. Basically, that is the key to victory with this deck;
whatever you do, get the parts, and you can win the game easy. However, there is a sneaky little combo that you can use with this
deck. Once the Magnet Valkyrion is in play, if you have another one in your hand, simply sacrifice the Valkyrion to play the
three Magnet Warriors from your Cemetery. THEN, sacrifice all of them AGAIN to play the other Magnet Valkyrion from your hand.
After that, you're free to use revival cards on the Valkyrion that's in your Cemetery! Two 3500/3850 Monsters in play for you to
smack your opponent around with! But why not just dump the Valkyrion in your Cemetery and revive it there? Remember, if a Monster
has a special requirement to bring it into play, if you don't bring it into play in that way, it can't be revived from your
Cemetery (this includes Fusion Monsters, Ritual Monsters, and Monsters like this Valkyrion and the Gate Guardian).

  Here's the basis of a Magnet Valkyrion deck. Remember, this is only a basis, and you are free to modify it for your own use.
Add and replace card to suit your playing style.

	Monster Cards: (?? cards)
	  Magnet Warrior Alpha
	  Magnet Warrior Alpha
	  Magnet Warrior Beta
	  Magnet Warrior Beta
	  Magnet Warrior Beta
	  Magnet Warrior Gamma
	  Magnet Warrior Gamma
	  Magnet Valkyrion
	  Magnet Valkyrion
	  Cyber Pod
	  Blood Vors
	  Blood Vors
	  Demon Summon
	  Critter
	  Critter
	  Penguin Soldier
	Magic Cards: (?? cards)
	  #303 Thunder Bolt
	  #671 Black Hole
	  Raise Dead
	  Angel's Gift
	  Angel's Gift
	  Jar of Greed
	  #266 Change of Heart
	  Theft
	  #589 Harpy's Feather Sweep
	  Tempest
	  Early Burial
	  Sealing Swords of Light
	  Sealing Swords of Light
	  Goddess of Healing Dian Keto
	  Welcome For The Dead
	  Welcome For The Dead
	  Meteor Strike
	Trap Cards: (?? cards)
	  Holy Barrier - Mirror Force
	  Magic Cylinder
	  Imperial Decree
	  Magic Jammer
	  Magic Jammer
	  Blessing of God
	  Last Battle!

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 The Lord of Dragons Deck (English Version)
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The Lord of Dragons deck is a nifty little combo deck. You are supposed to sweep the Field, summon the Lord, play the Flute to
summon some high-level Dragons, and commence the beatdown. The unfairness of this deck is curbed by its actual speed: compared to
F/S Beatdown, this deck is pretty slow. The best combos that can come out of it are the Lord + Flute Combo, or the Card Destruction
+ Monster Reborn combo. Without some of those key cards, you're just a rock in the road that is going to get pounded by your
opponent. One of the good things about this deck is that it is almost entirely unaffected by two prominent trap cards: Trap Hole
and Waboku. Why? Waboku can't stop the damage from a Dragon if the Lord is on the Field. Trap Hole can't destroy a Special
Summoned Dragon, and it can't be used on a Dragon if the Lord is on the Field. Pretty sneaky, isn't it?

  Here are the cards needed. Please read over the deck below this if you choose to play this deck.

	Monster Cards: (17 cards)
	  Lord of Dragons (e. Lord of D.)
	  Lord of Dragons
	  Lord of Dragons
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Tri-Horn Dragon (e. Tri-Horned Dragon)
	  Tri-Horn Dragon
	  Tri-Horn Dragon
	  Man-Eating Bug (e. Man-Eater Bug)
	  Man-Eating Bug
	  Man-Eating Bug
	  Trap Master
	  Hane-Hane
	  Hane-Hane
	  Rock Soldier (e. Giant Soldier of Stone)
	  Rock Soldier
	Magic Cards: (18 cards)
	  #257 Jar of Greed (e. Pot of Greed)
	  #671 Black Hole (e. Dark Hole)
	  Raise Dead (e. Monster Reborn)
	  #303 Thunder Bolt (e. Raigeki)
	  #266 Change of Heart
	  Dragon-Calling Horn (e. Flute of Dragon Summoning)
	  Dragon-Calling Horn
	  Dragon-Calling Horn
	  Hand Obliteration (e. Card Destruction)
	  Hand Obliteration
	  Sealing Swords of Light (e. Swords of Revealing Light)
	  Sealing Swords of Light
	  Magic Removal (e. De-Spell)
	  Magic Removal
	  Trap Remover (e. Remove Trap)
	  Trap Remover
	  Fissure
	  Gravedigger Ghoul
	Trap Cards: (5 cards)
	  #116 Pit Trap (e. Trap Hole)
	  #116 Pit Trap
	  #116 Pit Trap
	  Missionary of Harmony (e. Waboku)
	  Missionary of Harmony

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 The Lord of Dragons Deck, Version 2
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Since there is a card limit, a second version of this deck needs to be made that includes these restrictions. The impact of these
restrictions on LOD is somewhat severe. The problem wasn't so much with restricting Raigeki and Dark Hole; those were just mass
Monster removal that allowed you to do a lot of damage in a short time. Monster Reborn wasn't too much of a problem, but since the
deck does use the Card Destruction/Monster Reborn combo, it does hurt some. Change of Heart didn't hurt, as it was just in there to
help you along and do some extra damage. What made LOD deadly is its speed; I've won the game on the second turn with it. It's
actually faster than F/S Beatdown. What chopped the legs out from under it is restricting Pot of Greed down to one card, and Card
Destruction down to two. Pot of Greed is what gave LOD incredible speed, and limiting Card Destruction to two hurt somewhat, but
not as much as Pot of Greed. If you take a look at my previous LOD (the one without the restrictions), we had to remove the
following cards:
   Pot of Greed x 2
   Dark Hole x 2
   Monster Reborn x 2
   Change of Heart x 2
   Card Destruction x 1
   Swords of Revealing Light x 1
That's ten cards (one forth of the entire deck), if you're keeping track, that was to be tossed out the window. The biggest problem
is finding cards reliable enough to replace without destroying the entire theme. During the first "draft" of the this second
version, I tried to replace them with the following cards:
   Trap Master x 1
   Hane-Hane x 2
   Fissure x 2
   Ookazi x 2
   Gravedigger Ghoul x 1
   Trap Hole x 1
   Waboku x 1
I did about ten to thirteen "sample games" (no opponents; just testing) with this deck, playing through until I could get the LOD
combo out. Boy was it slow. Not the game, but rather trying to get to the cards that I needed. The unfortunate fact was that I
found another side-effect to having lost two Pots of Greeds and one Card Destruction -- the number of Magic cards in the deck meant
no Monsters in their place. This left a BIG gap to taking LOTS of damage in a short time. So, the Monster count needed to be
increased, while replacing the effects of some of the Magic cards. Taking a look at the cards that I replaced (as above), I
realized that putting in two Hane-Hane was good for stalling (Hane-Hane can effectively block two attacks), but I knew that I
needed more Monsters. Out when a Fissure, and another Man-Eater Bug went in its place. I should put in another Hane-Hane, but I
don't, um, have any more Japanese ones... (try another one, if you want). I banked on it, and just decided to replace the two
Ookazis with two Giant Soldiers of Stone, since I would be doing a lot of damage in a short period of time. I just needed to stay
alive long enough to do it! The truth is, I'm not as confident in the deck as I used to be. It could still use some more testing,
just to see what needs to be exchanged. Try it on your own, and see what happens.

  Here are the cards needed now.

	Monster Cards: (17 cards)
	  Lord of Dragons (e. Lord of D.)
	  Lord of Dragons
	  Lord of Dragons
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Tri-Horn Dragon (e. Tri-Horned Dragon)
	  Tri-Horn Dragon
	  Tri-Horn Dragon
	  Man-Eating Bug (e. Man-Eater Bug)
	  Man-Eating Bug
	  Man-Eating Bug
	  Trap Master
	  Hane-Hane
	  Hane-Hane
	  Rock Soldier (e. Giant Soldier of Stone)
	  Rock Soldier
	Magic Cards: (18 cards)
	  #257 Jar of Greed (e. Pot of Greed)
	  Black Hole (e. Dark Hole)
	  Raise Dead (e. Monster Reborn)
	  #303 Thunder Bolt (e. Raigeki)
	  #266 Change of Heart
	  Dragon-Calling Horn (e. Flute of Dragon Summoning)
	  Dragon-Calling Horn
	  Dragon-Calling Horn
	  Hand Obliteration (e. Card Destruction)
	  Hand Obliteration
	  Sealing Swords of Light (e. Swords of Revealing Light)
	  Sealing Swords of Light
	  Magic Removal (e. De-Spell)
	  Magic Removal
	  Trap Remover (e. Remove Trap)
	  Trap Remover
	  Fissure
	  Gravedigger Ghoul
	Trap Cards: (5 cards)
	  #116 Pit Trap (e. Trap Hole)
	  #116 Pit Trap
	  #116 Pit Trap
	  Missionary of Harmony (e. Waboku)
	  Missionary of Harmony

 ~~~~~~~~~~~~~~~~~~~~~~~
 The Bishoujo Deck Deck
 ~~~~~~~~~~~~~~~~~~~~~~~
  Ah, the Bishoujo Deck. "Wait!", you say? What the heck does bishoujo mean? Well, it literally means beautiful young girl. And that
is what gives the whole theme of the deck away. We're going to feature a deck full of female cards as its theme. Though there will
be some cards in it that don't exactly fit into the theme, as long as there are a lot of cards that ARE part of theme, it's okay. Of
course, this deck isn't ENTIRELY serious. This is what is called a "fun deck", or in Japan, a "fan deck," where you make a deck
theme based on what's on the cards themselves, rather than the statistics. There aren't a large amount of good female cards in the
series. Yes, we could go with a Harpy Ladies combo deck, but that's more suited for JUST a Harpy Ladies combo deck. We want
something a little rounded. But we also still want to make it competitive. We have to find the biggest female hitters on the game,
and use cards to support them. What we are going to do then is made a Bishoujo Rush deck, which means lots of hard-hitting Monsters,
really fast. This is the best that I could come up with in thirty minutes, since I was busy for this week. Use it as your basis,
then add and subtract cards as you see fit.

  So here are the cards.

	Monster Cards: (18 cards)
 	  Cosmo Queen
 	  Cosmo Queen
 	  Beautiful Slayer
 	  Beautiful Slayer
 	  Gemini Elf
 	  Gemini Elf
 	  Gemini Elf
 	  Dunamis Valkyria
 	  Dunamis Valkyria
 	  Dunamis Valkyria
 	  Dark Elf
 	  Dark Elf
 	  Injection Angel Lilly
 	  Black Magician Girl
 	  Black Forest Witch
 	  Saint Magician
 	  Saint Magician
 	  Cyber Pod
	Magic Cards: (14 cards)
 	  #257 Jar of Greed
 	  Black Hole
 	  #303 Thunder Bolt
 	  Raise Dead
 	  Angel's Gift
 	  Angel's Gift
 	  #589 Harpy's Feather Sweep
 	  Demon's Kiss
 	  Demon's Kiss
 	  Demon's Kiss
 	  Early Burial
 	  Emissary of Obliteration
 	  Tempest
 	  Will
	Trap Cards: (8 cards)
 	  Magic Cylinder
 	  Holy Barrier - Mirror Force
 	  Blessing of God
 	  Seductive Shadow
 	  Imperial Decree
 	  Aqua Symphony
 	  Bottomless Pit Trap
 	  Destruction Ring

 ~~~~~~~~~~~~~~
 Ultimate Deck
 ~~~~~~~~~~~~~~
  This deck was contributed to me by nbaplayer03 of gamefaq. This deck has yet to lost by his use. See if it will help you destroy
your next opponent.

  Here are the cards.

	Monster Cards: (28 cards)
	  Aqua Madoor
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Little Monster
	  Pixie
	  Gemini Eleves
	  Summoned Skull
	  Devils Franken
	  Devils Franken
	  Devils Franken
	  Angel Destroyer
	  Time Wizard
	  Tri-Horned Dragon
	  Kuribo
	  Harp Lady
	  Harp Lady
	  Harp Lady
	  Man-Eater Bug
	  Man-Eater Bug
	  Evil Guardian
	  Evil Guardian
	  Evil Guardian
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Mystical Elf
	  Mystical Elf
	Magic Cards: (15 cards)
	  #193 Giant Growth
	  Theif
	  #257 Pot of Greed
	  #266 Change of Heart
	  #303 Ragieki
	  #316 Monster Reborn
	  Give and Take
	  Give and Take
	  #589 Harpys Feather Sweep
	  Shields of Reaveling Light
	  Whirlpool
	  Mounatin
	  Polymirization
	  Polymirization
	  Polymirization
	Trap Cards: (7 cards)
	  Dark Hole
	  Dark Hole
	  Dark Hole
	  Kunai with Chain
	  Reflection
	  Magic/Trap Destroyer
	  Defending Star
	Fusion Deck: (1 card)
	  Blue Eyes Ultimate Dragon

 ~~~~~~~~~~~~
 Ouija Board
 ~~~~~~~~~~~~
	The Ouija Board is a set of five cards, which are: Ouija Board, Death Message [E], Death Message [A], Death Message [T] and
Death Message [H]. Because you need all five cards to win the game, it is much like a "limited" Exodia set. However, compared to the
Ouija Board, Exodia is a snap to play. Like Exodia, you cannot "casually" play the Ouija Board set in your deck, as it would mean
five slots that are eaten up. You could put something better in your deck. You NEED to devote an entire deck around the Ouija Board,
much like Exodia. The problem with the Ouija Board is that is becomes increasingly difficult to successfully complete the combo
because your Magic and Trap slots will cumulatively be occupied with the Message cards. Unfortunately, the Ouija Deck is based on
reactions of your opponent. I mean Trap cards in this respect. But as stated, your options get smaller as the combo continues.
However, on the bright side, the combo basically plays itself. You don't have to have the cards in your hand to play it; you will be
able to play the Messages from your hand OR deck. This allows you to concentrate on dealing with your opponent's advances. Second,
when you activate the Ouija Board, your opponent has four turns to deal with it, or he automatically loses. PERIOD.

  So here is the deck for the Ouija Board.

	Monster Cards: (12 cards)
	  Blood Vors
	  Blood Vors
	  Mask of Darkness
	  Mask of Darkness
	  Saint Magician
	  Saint Magician
	  Fiber Pod
	  Big Shield Guarder
	  Big Shield Guarder
	  Swordsman From Another Dimension
	  Starving Girl
	  Starving Girl
	Magic Cards: (19 cards)
	  Death Message [E]
	  Death Message [A]
	  Death Message [T]
	  Death Message [H]
	  Raise Dead
	  #257 Jar of Greed
	  Angel's Gift
	  Angel's Gift
	  Thunder Bolt
	  Black Hole
	  Dark Corridor
	  Dark Corridor
	  #589 Harpy's Feather Sweep
	  Sealing Swords of Light
	  Cyclone
	  Cyclone
	  #266 Change of Heart
	  Double Trap
	  Double Trap
	Trap Cards: (11 cards)
	  Ouija Board
	  Ouija Board
	  Magic Jammer
	  Magic Jammer
	  Imperial Decree
	  Declaration of God
	  Tidal Wave
	  Tidal Wave
	  Holy Barrier - Mirror Force
	  Attack Nullification
	  Attack Nullification

 ~~~~~~~~~~~~~~~~~
 Zero Strike Deck
 ~~~~~~~~~~~~~~~~~
	Here is the second deck contributed by you guys. This one is created by shadow20 of GameFAQ. This deck is to strike hard and
fast then getting the BEUD out to finish the job.

  Here are the cards.

	Monster Cards: (35 cards)
	  Exodia the Forbidden One
	  Left Leg of the Forbidden One
	  Left Arm of the Forbidden One
	  Right Leg of the Forbidden One
	  Right Arm of the Forbidden One
	  Time Magician
	  Devil Franken
	  Man-Eater Bug
	  Rainbow Fish
	  Gemini Elvs
	  Cyber Pod
	  La Jinn
	  Battle Ox
	  #503
	  Axe Raider
	  #674
	  2 Headed King Rex
	  Summoned Skull
	  Celtic Gaurdian
	  Armored Lizard
	  Taihorn
	  Judge Man
	  Sword Stalker
	  Cybernetic Wyvern
	  Flame Cerberaus
	  Castle Of Dark Allusions
	  Meteo Black Dragon
	  Meteo Dragon
	  Cacoon Of Evulution
	  Giant Stone Soldier
	  Black Magician
	  Tri Horn Dragon
	  Blue Eyes White Dragon
	  TM1 Launcher Spider
	  BUED
	Magic Cards: (11 cards)
	  #257 Greedy Pot
	  Horn of the unicorn
	  #193 Giant Growth
	  #252
	  #257 Greedy Pot
	  #266 Change Of Heart
	  #303 Raigeki
	  Reborn The Monster
	  #341
	  Demon Axe
	  Swords Of Reavealing
	Trap Cards: (5 cards)
	  Magic Hats
	  Magic Jammer
	  Death Virus
	  Kunai With chain
	  #116 Pitfall

 ~~~~~~~~~~~~~~
 Oblivion Deck
 ~~~~~~~~~~~~~~
	This deck was created by Caladbolg316 of GameFAQ as a way to make you kill yourself. It is based on full defenses. It makes
maximum use of the turning damage strategy. It is still a proto version and still needs to be perfected.

  Here are the cards needed.

	Monsters Cards: (22 cards)
	  Aqua Matador
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Wall of Illusions
	  Wall of Illusions
	  Wall of Illusions
	  #355
	  Suijin
	  Magician of Faith
	  Magician of Faith
	  Swamp Battle Guard
	  Lava Battla Guard
	  Kazejin
	  Blue Eyes White Dragon
	  Mystical Elf
	  Mystical Elf
	  Mystical Elf
	  #762
	  #762
	  Castle of Darkness
	  Sanga
	MAgic Cards: (14 cards)
	  Horn of Unicorn
	  #193 Gaint Growth
	  Demon Ax
	  Demon Ax
	  #257 Pot of Greed
	  #266 Change of Heart
	  Theft
	  #303 Raigeki
	  #316 Monster Reborn
	  #589 Harpy's Feather Sweep
	  Polymerization
	  Shield and Sword
	  #611
	  Swords of Revealing Light
	Trap Cards: (5 cards)
	  MAgical Jammer
	  MAgical Jammer
	  Mirror Force
	  Wing of Griffin
	  Explosive collar

 ~~~~~~~~~~~~
 Mighty Deck
 ~~~~~~~~~~~~
	Okay, this deck is mine. As you can see, I have a lot of monster cards. Now most of the monsters level 4 or lower, has either
good attack or defense like #15 & #166 with good defense to begin. If I do go second though, I can use #674 to attack. Also, if I
want to summon something it does cost much. Most of my summons cost only one monster and has pretty good attacks and defense. #484
and #285 has attack of 2500 for 5 stars is pretty good. Most other five stars and six stars have an attack of 2200 so with
#643, whose only have 6 stars has an attack of 2250 is ver useful.

  Here are the cards.

	Monster Cards: (27 cards)
	  #15 Aqua Madol
	  #15 Aqua Madol
	  #15 Aqua Madol
	  #166 Giant Stone Soldier
	  #166 Giant Stone Soldier
	  #166 Giant Stone Soldier
	  #171 Some kind of machine
	  #285 Some kind of metal dragon with 2500 ack.
	  #285 Some kind of metal dragon with 2500 ack.
	  #285 Some kind of metal dragon with 2500 ack.
	  #360 A machine that can control the opponent monsters
	  #484 Summoned Skull
	  #484 Summoned Skull
	  #484 Summoned Skull
	  #497 Devil Franklin
	  #527 Time Magician
	  #633 Man-Eater Bug
	  #643 Fire Winged Pegasus
	  #643 Fire Winged Pegasus
	  #643 Fire Winged Pegasus
	  #674 Some kind of monster w/ blade and an attack of 1900
	  #674 Some kind of monster w/ blade and an attack of 1900
	  #674 Some kind of monster w/ blade and an attack of 1900
	  #681 Blue Eyes Ultimate Dragon
	  #920 Blue Eyes White Dragon
	  #920 Blue Eyes White Dragon
	  #920 Blue Eyes White Dragon

	Magic Cards: (7 cards)
	  #193 Giant Growth
	  #266 Change of Heart
	  #303 Raigeki
	  #316 Reborn the Monster
	  #589 Harpy's Feather Dust
	  #671 Black Hole
	  #855 Polymerization

	Trap Cards: (7 cards)
	  #166 Trap Hole
	  #166 Trap Hole
	  #166 Trap Hole
	  #393 Mirror Force
	  #747 Magic Jammer
	  #747 Magic Jammer
	  #747 Magic Jammer

 ~~~~~~~~~~~~~~~~~~~
 Might of Mana Deck
 ~~~~~~~~~~~~~~~~~~~
	This deck was created by masterduelist of GameFAQ. Well, this deck is big, that's why there are three hand wipeouts. It is
mostly a speed deck with magic and traps to support it. Get the Black Magician out instantly with curtain of black magic, throw away
then reborn, and Falcon Knight to deal up to 7000 damage a turn combo only power of magicians.

  Here are the required cards. Please note that the numbers are from Duel Monsters 6.

	Monsters Cards: (15 cards)
	  #804 Black Magician 2500/2100
	  #805 Black Magician 2500/2100
	  #806 Black Magician 2500/2100
	  #807 Black Magician Girl 2000/1700
	  #679 Nyuu 1900/400
	  #679 Nyuu 1900/400
	  #808 Blood Vors 1900/1200
	  #873 Restricted Elven Swordsman 1400/1200
	  #186 Giant Stone Soldier 1300/2000
	  #320 Cyber Pod 900/900
	  #973 Morphing Jar 700/600
	  #251 Kuribo 300/200
	  #251 Kuribo 300/200
	  #749 Giant Soldier Guarder 100/2600
	  #728 Falcon Knight 1000/700
	Magic Cards: (20 cards)
	  #265 Curtain of Black Magic
	  #265 Curtain of Black Magic
	  #291 Jar of Greed
	  #329 Thousand Knives
	  #345 Raigeki
	  #359 Raise Dead
	  #604 Hand Wipeout
	  #604 Hand Wipeout
	  #604 Hand Wipeout
	  #613 Angle's Gift
	  #613 Angle's Gift
	  #696 Harpy's Feather Duster
	  #727 Early Burial
	  #727 Early Burial
	  #730 Hurricane
	  #741 Revealing Swords of Light
	  #803 Black Hole
	  #911 Power of Magicians
	  #911 Power of Magicians
	  #911 Power of Magicians
	Trap Cards: (11 cards)
	  #107 Imperial Control
	  #109 Imperial Decree
	  #282 Attack Nullification
	  #466 Holy Radiance
	  #468 Mirror Force
	  #846 Magic Javelin
	  #894 Magic Jammer
	  #894 Magic Jammer
	  #894 Magic Jammer
	  #895 Magic Cylinder
	  #1062 Call of the Living Dead

 ~~~~~~~~~~~
 Demon Deck
 ~~~~~~~~~~~
	This deck was created by G Odin of GameFAQ. Like the name suggest, you must beware or the demons will eat you alive.

  Here are the cards. Please note that the numbers are from Duel Monsters 6.

	Monster Cards: (17 cards)
	  #17 Demon Brain
	  #37 Armored Gargoyle (Don't know the name so I gave it one, my favorite card for some reason)
	  #69 Whiptail Gargoyle
	  #69 Whiptail Gargoyle
	  #69 Whiptail Gargoyle
	  #248 Critter
	  #248 Critter
	  #524 Eye King of the Depths
	  #524 Eye King of the Depths
	  #524 Eye King of the Depths
	  #583 Summoned Demon
	  #583 Summoned Demon
	  #583 Summoned Demon
	  #908 Magic Sky Elder
	  #1055 La Djinn, Genie of the Lamp
	  #1055 La Djinn, Genie of the Lamp
	  #1055 La Djinn, Genie of the Lamp
	Magic Cards: (12 cards)
	  #291 Greedy Jar
	  #300 Change of Heart
	  #345 Raigeki
	  #359 Revive Dead
	  #582 Demon Axe
	  #582 Demon Axe
	  #582 Demon Axe
	  #696 Harpy's Feather Duster
	  #741 Revealing Swords of Light
	  #803 Black Hole
	  #1009 Yami
	  #1027 Fusion
	Trap Cards: (11 cards)
	  #120 Pitfall
	  #120 Pitfall
	  #120 Pitfall
	  #282 Prevent Attack/Attack Nullification
	  #369 Deck Destruction Virus
	  #468 Mirror Force
	  #555 Compensation for Blood/Ultimate Offering
	  #737 Claymore
	  #894 Magic Jammer
	  #895 Magic Cylinder
	  #1062 Call of the Living Dead
	Fusion Cards: (1 card)
	  #437 Skull Bishop

 ~~~~~~~~~~~~~~~~~~~~~
 Demon Deck Version 2
 ~~~~~~~~~~~~~~~~~~~~~
	The was created by G Odin of GameFAQ. The gems of the deck are the Soul Stealers, just throw it out there against a high
level monster let it get attached and then throw out a powered up Summoned Demon. You'll get LP back until you are ready to throw the
finishing blows. IMO the Skull Bishop is the best Fusion in the game. Sacrifice two low cards for a card with decent attack power
(2650) equipped with Demonic Axes and Power of teamwork and you are a formidable foe.

  Here are the cards. Please note that the numbers are from Duel Monsters 6.

	Monsters Cards: (18 cards)
	  #1
	  #1
	  #17 Demonic Brain
	  #37 Armored Gargoyle
	  #248 Critter
	  #248 Critter
	  #464 Soul Stealer
	  #464 Soul Stealer
	  #583 Summoned Skull
	  #583 Summoned Skull
	  #583 Summoned Skull
	  #679 Niyuu
	  #679 Niyuu
	  #679 Niyuu
	  #908 Ancient Fallen Angel
	  #1055 La Djinn, Genie of the Lamp
	  #1055 La Djinn, Genie of the Lamp
	  #1055 La Djinn, Genie of the Lamp
	Magic Cards: (14 cards)
	  #291 Greedy Jar
	  #300 CHange of Heart
	  #345 Raigeki
	  #359 Revive Dead
	  #544 Power of Teamwork
	  #582 Demonic Axe
	  #582 Demonic Axe
	  #582 Demonic Axe
	  #696 Harpy's Feather Duster
	  #741 Searing Swords of Light
	  #741 Searing Swords of Light
	  #803 Black Hole
	  #1009 Yami
	  #1028 Polymerization
	Trap Cards: (9 cards)
	  #109 Imperial Pardon
	  #282 Attack Nullification
	  #369 Deck Destruction Virus
	  #468 Mirror Force
	  #555 Ultiamte Offering
	  #894 Magic Jammer
	  #894 Magic Jammer
	  #895 Magic Cylinder
	  #1062 Call of the Living Dead
	Fusion Cards: (1 card)
	  #437 Skull Bishop

 ~~~~~~~~~~~~~~~~~~~~~~~~
 Black Demon Dragon Deck
 ~~~~~~~~~~~~~~~~~~~~~~~~
	This deck was created by Bovinenetics of GameFAQ. Basicly remove their monsters or send them back to his hand and start to
going to town on them.

  Here are the cards.

	Monster Cards: (23 cards)
	  Blood Vors
	  Blood Vors
	  Blood Vors
	  Gemini Elf
	  Gemini Elf
	  Gemini Elf
	  Illusion Wall
	  Illusion Wall
	  Illusion Wall
	  cyberpod
	  Sphere bomb
	  ManEater Bug
	  ManEater Bug
	  Summoned Skull
	  Summoned Skull
	  Summoned Skull
	  Red Eyes Black Dragon
	  Red Eyes Black Dragon
	  Penguin Soldier
	  La-Djinn Spirit of the Lamp
	  Black Forest Witch
	  Android Psycho Shocker
	  Magician of Faith
	Magic Cards: (17 cards)
	  Pot of Greed
	  Angel's Gift
	  Monster Reborn
	  Haste Burial
	  Polymerization
	  Polymerization
	  Change of Heart
	  Theft
	  Raigeki
	  Dark hole
	  Demon Axe
	  Demon Axe
	  Tempest
	  Cyclone
	  Harpy's Feather Duster
	  Swords of Revealing Light
	  Swords of Revealing Light
	Traps Cards: (4 cards)
	  Imperial Decree
	  Magic Jammer
	  Thieving Goblin
	  Mirror Force
	Fusion: (2 cards)
	  Black Skull Dragon
	  Black Skull Dragon

 ~~~~~~~~~~~~~~~~~~~~~~~~~
 Dimensional Warrior Deck
 ~~~~~~~~~~~~~~~~~~~~~~~~~
	This deck was created by Tsai Chen Lin. Centered around the removal ability of Dimensional Warrior, this deck removes threats
with its special ability, employs multiple copies of it, while using revival cards to bring the Dimensional Warrior back to recycle
its effect. After removing the opponent's defense, this deck charges in with 4 star weenie rush, including powerful 4 star monsters
such as Goblin Ambush Team, Gemini Elf, Blood Volrus. It stops trap threats with Android Psycho Shocker. While opposing magic cards
are locked down with Magic Drain, Magic Jammer, and best of  all, Imperial Pardon. Other deck staples were employed.

  Here are the cards you will need.

	Monster Cards: (22 cards)
	  Android Psycho Shocker
	  Blood Volrus
	  Gemini Elf
	  Gemini Elf
	  Goblin Ambush Team
	  Goblin Ambush Team
	  Black Forest Witch
	  Black Forest Witch
	  Dimensional Warrior
	  Dimensional Warrior
	  Critter
	  Critter
	  Cyber Pod
	  Cyber Pod
	  Meta-mor Pod
	  Meta-mor Pod
	  Kuribou
	  Kuribou
	  Holy Magician
	  Holy Magician
	  Penguin Soldier
	  Killer Snake
	Magic Cards: (15 cards)
	  Robbery
	  Tribute to the Dead
	  Tribute to the Dead
	  Black Hole
	  Thunder Bolt
	  Change of Heart
	  Pot of Greed
	  Angelic Donation
	  Emissary of Obliteration
	  Big Storm
	  Hurricane
	  Hurricane
	  Harpy Feather Sweep
	  Revive Dead
	  Hasty Burial
	Trap Cards: (9 cards)
	  Magic Jammer
	  Magic Jammer
	  Magic Drain
	  Magic Drain
	  Magic Cylinder
	  Mirror Force
	  Imperial Pardon
	  Destruction Ring
	  Calls of the Living Dead

 ~~~~~~~~~~~~
 Dragon Deck
 ~~~~~~~~~~~~
	This deck was created by Loozar of GameFAQ.

  These are the cards need.

	Monster Cards: (23 cards)
	  Red-Eyes Black Dragon
	  Red-Eyes Black Dragon
	  Lord of Dragons
	  Lord of Dragons
	  Summoned Skull
	  Summoned Skull
	  Celtic Guardian
	  Celtic Guardian
	  Battle Ox
	  Battle Ox
	  Battle Ox
	  Wall of Illusion
	  Wall of Illusion
	  Wall of Illusion
	  Blue-Eyes White Dragon
	  Blue-Eyes White Dragon
	  Blue-Eyes White Dragon
	  Gemini Elf
	  Gemini Elf
	  Gemini Elf
	  Man-Eater Bug
	  Man-Eater Bug
	  Man-Eater Bug
	Magic Cards: (17 cards)
	  Pot of Greed
	  Change of Heart
	  Raigeki
	  Monster Reborn
	  Harpy's Feather Sweep
	  Horn of the Unicorn
	  Hurricane
	  The Flute of Summoning Dragon
	  The Flute of Summoning Dragon
	  Swords of Revealing Light
	  Swords of Revealing Light
	  De-Spell
	  De-Spell
	  De-Spell
	  Polymerization
	  Polymerization
	  Polymerization
	Trap Cards: (6 cards)
	  Mirror Force
	  Magic Jammer
	  Magic Jammer
	  Trap Hole
	  Trap Hole
	  Trap Hole
	Fusion Cards: (2 cards)
	  Blue-Eyes Ultimate Dragon
	  Black Demon's Dragon

----------------------------------------------------------------------------------------------------------------------------------

===============================
6) Nbaplayer03's Levels & Decks
===============================
	In the game when u first start out u choose from 3 stucture decks all r basically the same but I recommend the green one. At
the beginning u can duel 4 people Yugi, Joey, Tea, Bakura, and Tristan I recommend u duel Yugi first since he barely uses magic and
trap cards and only has a 2% chance of getting Exodia on u. Plus after 20 wins u can get LOBEWD pack and get a BEWD. Then go on to
Joey, Tristan, Tea, and finally Bakura. Don’t  try to get any packs other then LOBEWD in this Stage. Afta 2 wins for each character
u unlock stage 2 and another pack. In stage 2 u can duel some Green Hair dude, the fisherman, Weezil, Rex Raptor, and Mai. The last
thing I’ll tell u is Mai is easiest. No more strategy or will ruin lots of the fun of the game for u. Here is were u will learn
strategy and skills. My goal was to get to stage 4 were u automatically get Premium Pack 3 which contains BEUD.

~Stage 1: Yugi, Joey, Tristan, Tea, Bakura
~Stage 2: Green Hair Dude, Fisherman, Rex Raptor,
          Weevil, Mai
~Stage 3: Exodia Dude, Light/Dark Mask, Green Mask, Guy
          with scar in Forehead, Girl#1
~Stage 4: Kaiba, Yami Yugi, Yami Bakura, Malik, Girl#2
~Stage 5:Pegasus, Duel Machine, Grandpa, ???????(I
         think Bandit Keith)

~Packs: (I’ll write how to get them in next update)

  Starter Packs 1,2,3,4,5,6,7
  Expert Packs 1,2,3,4,5
  Magic Ruler
  Pharaoh’s Servant
  Curse of Anubis
  Legend of Blue Eyes White Dragon
  Phantom God
  Dark Ceremony
  Premium Pack 3
  Duelist Pack
  Duel Finalist
  Rare Selection

----------------------------------------------------------------------------------------------------------------------------------

===============================
7) Neofan13s' Duel Tactics
===============================
	This is a very good step by step information to help you through the Duel Tactics and can be reached on the main menu before
you get to your save files.

	LEVEL 1- When you begin your monster will be in defense mode, put him in attack mode and put any monster card with more than
	   1000 attack points. Take out the Gargoyle and then attack with any monster. You Win!!!
	LEVEL 2- How easy can these levels get?? Use your fusion card and summon the Blue Eyes Ultimate Dragon. Sacrifice the 3 Blue
	   Eyes and attack not the Flame Swordsman but the one with 1500 and a perdect win!!!!
	LEVEL 3- Alright its getting a little harder. First use the magic card you have and summon the Chaos Soldier. And put the
	   furry cheap monster. Defeat the Summoned Demon with Chaos Soldier and then attack with the Dark Magician and the other guy
	   with 300 Atck points to win!
	LEVEL 4- This one fast, just summon the Blue Eyes White Dragon and attack the Harpy Ladys Triplets, and the remaining attack
	   will knock the opponent out of his seat!
	LEVEL 5- O.k. sacrifice the card with 900 attack points with the Sword Stalk Avenger (the one with 2000 atck) Kill the
	   opponent with the Mirage monster or the one with 1100 atck, and then attack with the remaining monsters!
	LEVEL 6-  This level is simple , you start with a Red Eyes Blue Dragon, and your opponent has a Summoned Demon. First you
	   have to put a monster card, the one with orange coloring, and the guy has a sword. Attack with him and your life points
	   will get away but his magic allows him to take someone of the opponents field, so take the Demon out and attack with the
	   Red Eyes Black Dragon and win!!!!!!
	LEVEL 7- Just ignore the opponents attack monster, put the orange card you have in your hand in play. Attack with all your
	   monsters using their magic to attack the life points of the opponent and win perfectly!
	LEVEL 8- Sacrifice a BEWD for a monster that looks like some turtle and the color card is orange. Use its specialty with the
	   other two BEWD and itself so the life points go down of the opponent!
	LEVEL 9- Easy, just turn over the pinguin soldier to atck mode and take the two opponents monsters to the Graveyard. Add the
	   monster in your hand with the attack points and then attack and win the match!
	LEVEL 10- Very Fast, sacrifice the BEWD for the Summoned Demon, then use the revive card to revive BEWD. Attack the opponent
	   with Summoned Demon and then win with the BEWD. EASY!!!
	LEVEL 11- Put the orange monster card on field, it will raise itselfs attack points to 2400, atck with him and then with the
	   other one with exactly 1800 atck to win one more time!!!
	LEVEL 12- Right after you draw, use a cyclone card to take out the trap card that is turned over. Then use the first magic
	   card in your hand and take out his trap card, your life points will turn to 500 but thats O.K. Next put your monster to
	   attack mode and win once again!!
	LEVEL 13- Alright its getting much harder, it has to do with the fields now. Put your sea field card in play and add the
	   rainbow fish, it has 1800 and then 2000! Use the fish to attack the card with the attack points of 1900. Then use the
	   eagle to attack the minotaurus, or the dinosaur guy. Use your thunder dragon to kill the last guy and the atck to win!
	LEVEL 14-  First sacrifice your beaver guy for the Curse of Dragon attack:2000. Attack the Minotouras with atck:1700. Then
	   use the magnet guy you have to attack the guy in defense. Use the Gremlin with atck:1300 to the opponent with the same
	   attack so they both die. Then use your wolf to win!
	LEVEL 15-  This one is REALLY fast. Just turn the stone soldier around to attack, and add any monster with 1300 atck. Attack
	   with all 3 and win!!
	LEVEL 16-  Whatever you do DON'T USE THE LIGHTNING MAGIC CARD!!!! I know you're curious so I'll tell you, if you use it ,
	   the opponent will use his trap card called lightning rod, it will make the magic card go against you. First use the Dragon
	   card you have with atck:2000. Sacrifice the last card and and the impcard. With the 3 Harpy ladies, your attack will boost
	   to 2900! Then attack the monster and then with the 3 harpy ladies to win!!!!
	LEVEL 17-  Alright first use the Change of Heart card on the one with the most defense and is on defense mode. Use the Judge
	   man or the one with showing his fists up front. Sacrifice the evil one. Use the jusge man to attack the one that is on
	   attack mode. Then use your card with 1300 atck to destroy the monster and atck with the 1200 atck to win!!!
	LEVEL 18-  Piece of Cake. Use black hole to destroy all monsters on the field. Then use the revival card to summon BEWD.
	   Then put your card with 1500 attack and the attack to win!!!!!!!
	LEVEL 19-  Don't worry only 6 to go.  Use the magic card with some zombie and sacrifice your BEWD to take out his Red Eyes
	   Black Dragon and the use the revival card to revive BEWD. Then put your monster card with highest attack, but not any
	   cards that need sacrificing. Use the Blue Eyes to take out the opponent and then attack with the rest to win!!!!!!
	LEVEL 20-  First of all, don't play the Blue Eyes, ok, now turn the insect guy to attack mode and take out the guy with 2800
	   attack with his special. Turn the Harpys Lady to attack and then sacrifice the insect for the eagle monster. Use the Dark
	   Magician and destroy the opponent that is on attack. Next use the Gate Guardian to destroy the monster in attack. Next use
	   the remaining monsters to win!!
	LEVEL 21-  First use defense sealing on the monster that has 1750 attack. Then sacrifice your 2 monsters that have 2000 and
	   2001 attack to BEWD. Now its time to attack!! Use the Blue Eyes to defeat the one that has 1600 attack. Next use the Red
	   Eyes to attack the one you used Defense Sealing on! Use the one with 2100 atck to defeat the one in attack mode!!!!
	LEVEL 22-   Alright for me this as the hardest for me somehow. First use the seal attack card on the one with 1600 atck.
	   Then Seal Defense on the one with 2500 def. Summon the imp then. Use the imp to attack the one you use seal attack on.
	   Then use the Red Eyes to attack the one you used seal defense on. Now attack with the two monsters that have 2100 to the
	   remaining monsters. One more attack and you win with the one with 2000 atck!!!
	LEVEL 23-   Use the Dark God Slayer Sword on your guy with 1500 or the Devil Dragon and use the Awakening card on your
	   opponent with 2000 def. Now Summon the Pheonix looking bird sacrificing the snake guy. Now attack the guy with 2200 def.
	   with the Pheonix. Now use the Devil Dragon and attack the one with 1800 def. Now attack again and win!!!
	LEVEL 24-   Use the Dark Zone magic card, then sacrifice the Holy Elf with 2000 def for the Summoned Demon who will have
	   3000 atck. Now put all cards in attack mode and attack. Use the demon to attack the one with 2800 def. Now use the Demon
	   "tara" to attack the remaining one. Now use the mermaid and finish it!!!

----------------------------------------------------------------------------------------------------------------------------------

===============================
8) Caladbolg's Fusion Chart
===============================
	This part was sent in by Caladbolg and it took him a lot of time to do it. I thank him a lot for the hard work and here it is
for you guys. This is not all and as far as I know, he will be adding more. Until then, here is what we have so far.

 ~~~~~
 Note
 ~~~~~
	To play a fusion card, you will need all the cards required to fuse, the fusion card itself in the fusion deck, and a
 Polymerization card. I will have the name of the card and the passcode under it so you can have the card. Though I do not know
 whether if the passcode works or not since I have not tested it.

                  Card Need				| Resulting Fusion Card
1)  Hinotama Soul + Monster Egg				  Charubin the Fire Knight
    96851799	    36121917				  37421579
2)  Firegrass + Petit Dragon				  Darkfire Dragon
    53293545    75356364				  17881964
3)  One-Eyed Shield Dragon + Armill			  Dragoness the Wicked Knight
    33064647		     53153481			  70681994
4)  Skull Servant + Dissolverock			  Flame Ghost
    32274490	    40826495				  58528964
5)  Masaki the Legendary Swordsman + Flame Manipulator	  Flame Swordsman
    44287299			     34460851		  45231177
6)  Silver Fang + Darkworld Thorns			  Flower Wolf
    90357090      43500484				  95952802
7)  Mystical Sheep #2 + Petit Angel			  Fusionist
    83464209	        38142739			  01641882
8)  Curse of Dragon + Gaia the Fierce Knight		  Gaia the Dragon Champion
    28279543	      06368038				  66889139
9)  M-Warrior #2 + M-Warrior #1				  Karbonala Warrior
    92731455	   56342351				  54541900
10) Steel Ogre Grotto #1 + Lesser Dragon		  Metal Dragon
    29172562		   55444629			  09293977
11) Gigatech Wolf + Cannon Soldier			  Demon Labyrinth Tank
    08471389	    11384280				  99551425
12) Murder Circus + Dreamclown				  Devil Box
    92667214	    13215230				  25655502
13) King Blue Bird + Koke				  Eagle of Judgement
    41396436	     07805359				  74703140
14) High Pristess + Black Forest Witch			  Emperor of Musicians
    17358176	    78010363				  56907389
15) Underworld Guard + Defender of the Throne		  Giltia Mystic Enforcer
    89272878	       10071456				  51828629

----------------------------------------------------------------------------------------------------------------------------------

===============================
9) Character's Deck
===============================
	This part contain decks from the characters in this game. Note that this will not have all the cards they have and don't go
too crazy and copy their decks. These might work in the show and in real life, these are not as great as it many seems. In other
words, just have fun with these decks and don't take it too seriously.

 ~~~~~~~~~~~~~~~~~~~~~
 Bakura's Occult Deck
 ~~~~~~~~~~~~~~~~~~~~~
	Monster Cards (16 cards):
	  Possessed Painting
	  Possessed Painting
	  Headless Knight
	  Headless Knight
	  Demon Dream Ghost
	  Demon Dream Ghost
	  Ghost Duke
	  Ghost Duke
	  Earthbound Spirit
	  Earthbound Spirit
	  Dark Necrophia
	  Dark Necrophia
	  Critter
	  Critter
	  Lamp Spirit Ra Djinn
	  Lamp Spirit Ra Djinn
	Magic Cards (18 cards):
	  Death Message E
	  Death Message A
	  Death Message T
	  Death Message H
	  Poltergeist
	  Dark Corridor
	  Dark Tutor
	  Dark Tutor
	  Thunder Bolt
	  Black Hole
	  Jar of Greed
	  Angel's Gift
	  Angel's Gift
	  Raise Dead
	  Harpy's Feather Sweep
	  Cyclone
	  Hand Obliteration
	  Sealing Swords of Light
	Trap Cards (6 cards):
	  Ouija Board
	  Dark Spirit of Silence
	  Mirror Force
	  Magic Cylinder
	  Magic Jammer
	  Magic Jammer

 There are a few combos that can be done with this deck. First of all, the most powerful Monster that Bakura has is Dark Necrophia.
     You will need three Demon Monsters in your Cemetery to summon it. This is why all of the Monsters in the deck are demons. You
     can use the Magic Jammers or Angel's Gifts to discard them. I know you're saying that you can use the Hand Obliterations to do
     that as well to get them into the Cemetery, but Hand Obliteration is in there for another reason. The reason it's there is
     combining it with the two Dark Tutor cards. The key to using Dark Tutors is thinking, and I'll put it bluntly for everyone out
     there, "Which card would REALLY screw me over right now, if my opponent got it?" If you have both a Tutor and Obliteration in
     your hand, USE IT. Most of the time, the cards that will hurt the most are: Thunder Bolt, Black Hole, Mirror Force and Magic
     Cylinder. These ones are the biggest threat to ANY duelist, whether or not you are using a Character Deck. Ouija Board is in
     there, but mainly for continuity of the character that's using it; it's more than likely going to get trashed before you
     complete the combo. Since this isn't a true Ouija Board deck, we'll just leave it as is without any sort of recovery. Well, and
     that's it for Bakura's deck. The above deck isn't very good for tournament or serious play, but for the casual person who's just
     in it for a good time, you should be able to do okay.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Jounouchi's (Joey's) Warrior/Animal Warrior Deck
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Monster Cards (16 cards):
	  Axe Raider
	  Axe Raider
	  Android Psycho Shocker
	  Baby Dragon
	  Black Forest Witch
	  Gear Freed
	  Gear Freed
	  Gilford the Lightning
	  Goblin Strike Team
	  Insect Queen
	  Landostar Swordsman
	  Legendary Fisherman
	  Panther Warrior
	  Rocket Warrior
	  Wyvern Warrior
	  Time Magician
	Magic Cards (19 cards):
	  Angel's Die
	  Angel's Gift
	  Angel's Gift
	  Black Hole
	  Calling Reinforcements
	  Cyclone
	  Fusion
	  Harpy's Feather Sweep
	  Hurricane
	  Jar of Greed
	  Lightning Sword
	  Lightning Sword
	  Quiz
	  Raise Dead
	  Resilient Warrior
	  Scapegoat
	  Sealing Swords of Light
	  Shield in the Right Hand, Sword in the Left Hand
	  Thunder Bolt
	Trap Cards (5 cards):
	  Chained Boomerang
	  Demon's Die
	  Grave Digger
	  Magic Arm Shield
	  Pit Trap
	Fusion Deck (2 cards):
	  Dragon-Riding Wyvern
	  Thousand Dragon

 Jounouchi has too many non-themed cards to go for his deck. Yeah, it's a Warrior and Animal Warrior deck, but not much is there to
     actually SUPPORT that theme. After all, this is just a Character Deck as it is. There are no real combos. Psycho Shocker,
     Gilford and the Insect Queen are about the only heavy hitters that Jounouchi has (Remember, at this point in Battle City, Yugi
     still had his Red Eyes). He has a few high attack strength level four Monsters. Use some of the Traps and Magic cards to keep
     you alive until you can get something better out. Other than that, Jounouchi's deck isn't that great.

 ~~~~~~~~~~~~~~~~~~~~~~~~~
 Mai's New Amazoness Deck
 ~~~~~~~~~~~~~~~~~~~~~~~~~
	Monster Cards (17 cards):
	  Harpy Lady SB
	  Harpy Lady SB
	  Harpy Lady SB
	  Harpy Lady Triplets
	  Harpy Lady Triplets
	  Harpy Lady Triplets
	  Harpy's Pet Dragon
	  Black Forest Witch
	  Critter
	  Critter
	  Amazoness Archer
	  Red Guardess
	  Dancing Faeries
	  Dancing Faeries
	  Bird Face
	  Bird Face
	  Saint Magician
	Magic Cards (17 cards):
	  Black Hole
	  Cyclone
	  Harpy's Feather Sweep
	  Jar of Greed
	  Angel's Gift
	  Raise Dead
	  Sealing Swords of Light
	  Thunder Bolt
	  Ten-Thousand Reflections
	  Ten-Thousand Reflections
	  Cyber Bondage
	  Cyber Bondage
	  Cyber Bondage
	  Early Burial
	  Desert Storm
	  Desert Storm
	  Welcome For the Dead
	Trap Cards (6 cards):
	  Silver Mirror Wall
	  Silver Mirror Wall
	  Magic Jammer
	  Thunder Break
	  Seductive Shadow
	  Seductive Shadow

 Mai doesn't have many combos. If you're playing this deck, concentrate on getting the Harpy Lady SB out -- the Black Forest Witch
     and Bird Face cards will help you with that. Play the Ten-Thousand Reflections to get the Triplets out, and power them up with
     the Cyber Bondage card, in combination with the Desert Storm card. Seductive Shadow will prevent some of those pesky Flip Effect
     Monsters.

----------------------------------------------------------------------------------------------------------------------------------

===============================
9) Credit
===============================
	This faq was created mostly be me. Though I had the helped, well the information of these following people:
  1) Dark Magician
  2) Zellos
  3) Chris Ricketts
  4) Chris Judah
  5) MasterDuelist
  6) Caladbolg
  7) Aaron
  8) Darksiderz
  9) Yamichris
 10) shadow20
 11) Edo
 12) Demon King Dustin
 13) Prototype:Xi

	If I missed anybody, please e-mail me at: tigerstamers@yahoo.com and tell me. Though I will need some kind of proof. Most of
the people that help name or nickname is here. If you want to contribute anything, feel free to e-mail me at that same address and I
will added it as soon as possible.


	That is it for now, more will come as soon as I have the information. Hope this had helped you as much as possible.
Remember that some of the information here may not be correct. Please let me know of anything that is wrong so I can change it as
soon as possible. If you would like to contact me for any reason, please e-mail to tigerstamers@yahoo.com