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Turok - Evolution (e)

Cover
Turok: Evolution (X-box)
By Tye 'Tyrlan' Arnett
Version: 1.0
Latest revision: November 25, 2002
This document Copyright 2002 by Tye Arnett.


Contents:
1) Introduction
2) Version History
3) Setup
4.1) Weapons
4.2) Good Guys
4.3) Bad Guys
4.4) Guys that Just get in the way
5) Single Player Walkthrough
6) Multiplayer Tips
7) Links


1) Introduction:
     This is a guild for the game Turok: Evolution for the X-box.  Now 
I even rented the Gamecube version and there is NOTHING different other 
then the controls and a slightly better loading time on the X-box 
version.  As for people playing the game, it isn't a FPS that will have 
you gasping at how great the puzzles are and the gameplay that is just 
out of this world.  But what it is is good old fashion Turok fun with 
updated graphics.  Also do NOT judge this game based on the first 2 
levels.  They look okay, but there are a few big graphical parts that I 
would love to kick the dev's for putting into the game.  After these 
few parts the rest of the game is a great old fashion Turok romp.  So 
go out and enjoy.  Any further questions that are not answered in this 
guild, or if you have anything you feel I should add please e-mail me 
at tyrlan@pacbell.net.

2) Version History:
1.0:  Walkthrough finished, and checked on both X-box and GC systems.  
Next update (Sometime in the next 2 weeks) will include Multiplayer 
tips, where to find the nuke, Cheat codes, and an extended bad guy 
section, and setup.
0.5:  Not released to public.  Had guild done through chapter 9 a long 
time ago, and then I went on a business trip.  After my nice flight I 
tried firing up my laptop only to find that the entire HD was now 
blank, and thus we learned about always backing up work RIGHT after we 
finish it.

3) Setup:
     For now, just look in the Manual. It's the same style as Halo.

4) To be added next week.  I will have detailed descriptions of all 
weapons, single and multi player in here.  Along with descriptions and 
tactics on enemies.  Also you can find a listing of most weapons in the 
manual.

5) Single Player Walkthrough:

     Now before we start you have to understand how the level system 
works.  There are 15 levels total, but each of these are separated into 
smaller levels.  Each of these smaller levels will be in a different 
paragraph's in the walkthrough and weapons found in each section will 
be listed before it.  Also sometimes starting out levels you will not 
have EVERY weapons you had the last level.  This is something they did.  
Don't ask me why, but it's in there and you have to deal with it.

Chapter 1:
Into the Jungle:
Weapons:  Pistol
     Welcome to the wonderful world of Turok.  This is the forth game 
in the Turok series and by far the best looking one, you will have to 
decide which one you like better for story line yourself.  To start off 
you only have a club and a bow.  Get used to the controls and then head 
up the dirt path.  As you go along the path you will be attacked by 
some little compies (see Jurassic park movie ^_^), so after dispatching 
them keep along the path.  After the path takes a 180 degree turn, you 
will run into a Sleg soldier.  Take him out and go into the clearing 
for a great little site up ahead.  Walk up to the big rock ahead and 
look to the right to see another soldier standing on a rock by the 
pool.  Grab the arrows from behind the rock and then go over and kill 
the soldier.  There is a pathway (large health at the start) leading up 
to the top of the rocks circling the huge rock to your right.  Now go 
up the pathway until you reach the top to get a pistol, and then jump 
across to the rock where you kill the soldier and get the Tarkeen key.  
See where the door opened?  Now you want to head to it.  Fall down off 
the rock and follow the path to the left of the pool again.  Kill the 3 
soldier that appear and grab the loot before exiting.

Jungle Hunter:
Weapons: Pistol, Tek Bow
  Head through the cave and exit out into the jungle again.  Beware the 
raptors that are around here.  Head along the path killing the 4 
raptors and then go along into the water.  Now proceed forwards and up 
to the left side at the branching path.  Go until the end and grab the 
pistol.  Now head back to the branch in the water and go to the right 
and pick up the Tek Bow at the end.  Head all the way back to the start 
of the water and then use the raised ledge on the left to jump across 
onto the fallen log.  Go to the land mass that meets the end of the log 
to get the poison arrows and then use the log to jump across the way 
onto the next raised part of land.  Kill the 3 guards that are along 
this pathway and then CROUCH to get through the log and exit the level.

Hunters Peril:
Weapons: Pistol, Tek Bow
  Head along the path to the river and if you need it grab the health 
behind the waterfall, otherwise head to the right along the river.  
Kill the 5 alligators that try to take you out and then head around the 
bank to the left.  Kill the 3 guards waiting there (practice your 
sniping with the tek bow if you want), and grab the tek bow from behind 
the third rock.  Now proceed down the pathway following the river.  
Jump into the water and swim to the other side of the Brachiosaurus and 
climb up the vines on the wall. (There are 4 health kits along the 
vines so you can see them easier.  Head along the path and ready your 
club again.  Jump onto the platforms and once you hit the second one a 
bunch of baboons will attack.  After they are dead, head up the 
platforms again and at the top one jump up to grab the second key.  
This also opens a new pathway in the water pool you just came from, so 
head back there.  Go underwater and follow the passageway until you 
reach the next pool.  Snipe the 2 guards on the shore and then head up 
that way.  Kill the snipers up top and across the pool and then climb 
up to the first ledge, head over to the right (kill the sniper) and 
then climb up to the next ledge.  Now go forward through the pathway 
and check out the view at the end and then head up the next set of 
vines to the left.  Take out all the soldiers at the top here, and 
across the way, and then use the vines to get across the gap.  (You 
look up and jump up to grab them, then press forwards to go across)  
Now head to the left and up the walkway there.  Head across the water 
and kill all the guys in the distance (watch out behind you) and then 
proceed forwards, jumping over the pit and going across the bridge.  If 
you need another tek bow and pistol you can do a little platform 
jumping to the right, if you don't want to, head forwards and go around 
the left side of the rock to meet up with Glenn.  

Chapter 2:
Airborne:
  Now we come to the big hate/love section of this Turok game, the 
flying section.  People either love or hate it... hopefully you are one 
of the love people, because you will have to do a bit to get through 
this chapter and latter on you will revisit your aerial skills.  The 
first few parts are where Glenn explains how to fly and fight, so just 
go along.  There aren't too many flying levels, since your just going 
along a pathway for the most part.  If you run into something hard... you 
will die.  Head along the canyon, and just stay out in the open, shoot 
down any enemies that you can.  Watch out for the cannons on the ruins 
and try to take them out as soon as you see them.  Hanging to the right 
side of the canyon is the best way to go for the most part, and soon 
you will be done with the level.

Stretching Your Wings:
  Head along the cave and out into the open again.  Hang around to the 
left side of the canyon and then head out over the small pond.  There 
is a big floating sphere in the center of the air, so hit it and refill 
your health.  Now keep going and it's time to play around in the trees.   
When prompted there is a shortcut to the left.  Basically just head in 
low and pull up to the left, after the small tunnel do a sharp turn to 
the left and exit the level. There's also a rocket pack in the cave.  

Dam the Defenses:
  Now grab the rockets and health if you need it and head up the 
canyon.  Stay to the right side and go very slow until after the rocks 
fall, then proceed through the cave.  Now you have to take out a ship 
that is circling the area.  First take out the flyers that are shooting 
at you, and then head to the other side of the arch to take out the 
transport ship.  After that's done, go to the far side of the canyon 
and take out the 2 turrets and their bases to open up the dam.  Now 
drab what health you need and have fun with the speed diving section.  
Watch out for all the hazards and at the bottom you are done.

Ground Assault:
  Head straight ahead and kill what guys you can, if you can't just 
worry about dodging the overhangs and cliffs.  At the very narrow 
section of the cliff you will need to turn sideways (X or B) to get 
through.  Head over the bridge and grab the health/rockets right before 
you get into the big open area.  Head in low and take out all the 
ground tanks and the 5 command tents.  After they are all gone, fly 
into the large pipe at the end to finish the level.  Note that there is 
an overdrive in the middle of the area, that makes your guns a lot 
better.

Mine Fields:
  This level adds more fun to flying.  You have to avoid and shoot out 
the balloons with mines on them.  So follow the path slowly and take 
out everything you can, while avoiding the rest.  If you want, try and 
grab the health and rockets near the end, but remember to stay low when 
you're told too.  Flying up to the vines at the end of the level with 
beat it.

Ancient Runes:
  Now you get a kind of boss fight.  Go around the area and note where 
the health and rocket pick ups are, also take out any turrets you want 
to since it makes life a little easier.  Soon enough a drop ship will 
appear for you to destroy.  Staying behind it out of the way and just 
unloading with everything you've got seems to work the best.  Try to 
take out the turrets on its bottom to make life a little easier.  Go 
down below for health and rocket ammo if you want, they regenerate.  
After the Airship is destroyed, you will get a nice little cut scene, 
and that's the end of flying for a while.

Chapter 3:

Mountain Ascent:
Weapons: Pistol, Sniper Scope.
Mountain Ascent:
  After a small cut scene, you will start your climb.  Head forwards 
and go up on the right side where there is a rock with bushes around 
it.  On top is a sniper score for your pistol.  Now head forwards to 
the open area and take out the compies (Note: you don't have to kill 
them, but once you kill one, they will attack you).  Get the pistol and 
any ammo you need before continuing down the pathway to the left. 
Anyway, keep following the pathway as it bends around to the right and 
then jump over the small gap and keep going forwards to hit the first 
switch. Drop down off the ledge your on and hit the switch on the left 
side of the big open area to open the doorway.   Head through the open 
doorway (head), and grab the pistol/scope if you need it, then slowly 
go forwards picking off the Sleg soldier that inhabit the Cliffside.  
Basically all you can do is follow this pathway.  As you head up use 
the shield for cover and kill anything that shoots at you.  Using your 
tek bow to snipe guys before they see you can help a lot.  Once you 
reach a dead stegosaurus you will almost be at the end of the level, so 
head up a little further and the end will come as your walking along a 
narrow section of the pathway.

Summit Battle:
Weapons: Shotgun, Rocket Launcher.
  Now switch to your tek bow and pull out those explosive arrows.  Go 
around the corner and shoot the T-rex as fast as you can with them.  It 
took me 8 arrows average hitting him in the chest/legs area.  I hear 
you can do it with only 5 if you hit him in the head.  Once you fire 
the first arrow the rex will charge you, so keep firing as you strafe 
out of his way.  After killing him, grab both the large health kits if 
you need them and then proceed past the dead dino.  Now snipe the Sleg 
troops across the river from you and head to the waterfall to get more 
health/ammo.  Now head down to where the dam is slowly to watch the 
slegs blow it up and charge you.  After you have killed these guys off, 
follow the river down and once you see a bridge try and snipe any guys 
that are running across it.  Once they are gone, head through the cave 
on the left and down the narrow pathway there.  Snipe any guys you come 
across and once you come to a sharp right hand turn wait for the drop 
ship.  Fire some explosive arrows into it (3-4) and then take out the 
snipers across the way.  Now continue down the pathway and around 
behind the waterfall.  After the waterfall take out the guys and then 
head into the cave on the right.  At the end to left and jump across 
onto the ledge to get the shotgun.  Now look out into the canyon, and 
down is a ledge with a large health on it.  Run out and land on the 
large health (you will take damage from the fall but this health will 
heal it right afterwards.  Now head down the pathway on the side of the 
hill and get some more explosive arrow and end up in the water.  Now 
head downstream (follow the current of the water) until you come to a 
dead Brontosaurus that has things feeding on it.  Kill them off and 
then head up the ladder at the other side of the room.  Now snipe what 
guys you can on the other side of the room at the top and then head up 
the pathway.  Jump across to the other side and then watch out for 
landslides as you work your way up.  The shotgun comes in VERY handy 
here.  Once you pull a 180 through a small cave you will be on the 
final pathway up.  You will see three drop ships fly by, so stay in 
cover and after they have gone past head up the hill in a hurry.  Take 
out any guys in your way as you go.  Once you get into a clearing with 
the drop ship dropping off guys, hang a hard right and kill the guy 
manning the turret.  Then turn it around and blow away everyone in the 
clearing, and those crossing the bridge.  Once they are all gone head 
out onto the bridge.  Once you see a drop ship coming from the right go 
back to the gun and use it too take out the ship.  Now head across the 
bridge and head to the left staying right on the path.  When you get to 
the edge drop down onto the small ledge and then jump across to the 
vines on the other side.  Climb up them and grab the rocket launcher 
before climbing up another set of vines.  Then head into the caves to 
exit the level.  

Descent:
Weapons: Rocket Launcher:
  Head straight through the cave until the end tunnel.  All the side 
tunnels have cats in them, but there's also ammo for all your weapons, 
so you might as well take out all the cats.  8 pistol shots each seems 
to be the easiest way that I have found.  At the end of the tunnel, 
instead of going left out into the open area, keep going in the tunnel 
to get a rocket launcher, and then go back and head out of the tunnel.  
Once you are out in daylight again, pick off the snipers before 
continuing along the pathway.  Head forwards and follow the pathway 
down to the left.  Use the rocks for cover as guys charge you and then 
keep going.  At the bottom of the first path there is a 90 degree left 
hand turn by a tree, head that way and kill everyone there.  Now run to 
the gun emplacement on the other side of the area you are at and use it 
to sweep the guys that come from the left and right passageways.  After 
bad guys stop coming, jump off the gun and restock on ammo/health.  
Then head down the left passageway.  At the end, by the wooden gate, 
you will run into a boss.  This is an Ankylosaurus Tank, so use your 
grenades and rocket launcher to put him in his place, while avoiding 
his missiles.  It's a very simple fight.  After he is dead, head to the 
gate and exit the level.  

Chapter 4:
Infiltration:
Weapons: Spider Mine, Flechette Gun:
  Now this is a stealth mission, so take your time and pick off 
enemies/lights with sniper shots.  Remember to aim for the head.  If 
the are alerted to you being there... a TON of guards will come out and 
you will have a real firefight on your hands.  Now to start take out 
the guards that you can see with headshots and then take out their 
lights.  Now move forwards towards the compound.  You can go either 
left or right to get in.  Taking the right is faster, but easier to get 
spotted, so take the left.  Climb up onto the big tree ahead of you and 
snipe what other guards/lights you can see.  As you get to the top of 
the tree, check to make sure all the guards you can get are gone and 
then jump over the wall and pick up the Flechette gun.  Head to your 
left and circle around the inside of the compound. When you get to the 
gate there is a switch to the right side of it, after you hit it the 
gate will open.  Once through the doorway you want to move as quickly 
as possible to make sure the alarm doesn't go off.  So head to the 
right to snipe all the things you can in the distance and then head 
back to the left and circle around the compound.  At the end you might 
have to dash across into the bushes.  If you are seen, just wait and 
take out anyone that tries to get you.  After a bit the alarm will turn 
off.  After it's clear, hit the switch to open the end gate and exit 
the level.  

Compound Wall:
Weapons: Flechette gun, Spider Mine, Flame Thrower:
  Head forwards and grab the arrows before heading up the rest of the 
ramp.  Head into the alleyway behind the building in front of you and 
head up the bridge after the sharp left.  At the top is another switch 
to open the doorway.  Sniper everyone you can and then keep heading to 
the left.  Head down the ramp onto the barge and get an upgrade for 
your shotgun and now you get to make a choice. If you want the 
flamethrower, after that heading back up the ramp and head to the 
right, otherwise sneak around to the left and exit through the far 
wall.  Once you go right you have to fight your way up that side, but 
there is a lot of health and ammo.  The last guy you will fight has a 
flamethrower and after you kill him will drop an armory key.  Use the 
key to go into the armory and fight your way to the back where you will 
get your own flamethrower.  It's to the left.  You can sneak in and 
then back out before most of the guards knew you where there.  After 
exiting, head to the right and through the main door to exit the level.

Blockade:
Weapons: Flechette Gun, Shotgun upgrade, flame thrower, Dark Matter 
cube, Spider Mine.
  The bridge has a lot of guards on it, so you want to head to the 
right and up the hill there.  The Flechette gun is RIGHT here before 
you go on.  Follow the wall around the whole yard and you will come to 
a cave on your right.  If you need a shotgun upgrade, head to the left 
tunnel once inside, otherwise head to the right for fewer guards to 
kill.  Once up the right pathway a little, take the left branch and 
grab and flame thrower and lots of ammo.  Then go back to the main 
tunnel, and head up it some more.  Once you get to the opening, head to 
the left into a smaller tunnel and then climb up a small ladder to 
trigger a rockslide.  You will get a dark matter cube up here.  Now 
head back down and exit the cave.  Head up the pathway to the left 
picking off as many guards as you can.  Now at the top of the bridge 
you can either just go across, kill the boss and snipers and then climb 
the ladders to hit the switches and exit the level.  OR you can circle 
around under the bridge, and explore down here.  Going through the cave 
will take you to a large health and a spider mine.  Afterwards, just 
exit the level.

Entering the Base:
Weapons: Flame Thrower, Dark Matter Cube, Spider mine.
  Head in and sneak around following the wall to the right.  You now 
have to snipe guards, or sprint across and head for the far 
wall/corner.  There is a small cave to hide in while you take out the 
guards that followed you and wait for the alert to be canceled.  After 
that hit the door and wait for the second one to open.  After it is 
open head to the left and follow the wall and get behind the building 
on the far side.  Jump down into the waterway and swim to the far end 
and up a tunnel to get a spider mine and more ammo.  Afterwards head 
out the doorway and sprint across the courtyard and through the doorway 
with the double torches outside it.  Take out the guards and use the 
switch in the next room to free your friends.  After that head back 
out, but take the right doorway instead of the left, that you came in. 
Now sprint across the compound again and through the doorway with the 
single torch by it.  Kill the 4 guards on the roof in the next room and 
the 2 raptors before they get you.  After you are done, go through the 
next doorway and head around to the right.  You will see another 
doorway with 2 torches on it across the courtyard.  After you get 
through this doorway kill the sleeping slegs and then exit the other 
side of the room.  There is a Dark Matter cube around the building to 
the left, and there is another Dark Matter cube for you to pick up in 
an alleyway to the right, but then come back here and head to the 
building on the right.  Head through the doorway and kill everyone 
inside.  Once you go up the stairs blow the armored guy away with your 
shotgun and then grab health before heading up the ladder at the top of 
the stairs.  Jump onto the box's and use your hand over hand to get 
across the courtyard.  Once on the other side... kill the 1 guard and 
then head up the ramp to exit the level.

Level 5:
The Sleg Fortress:
Weapons: None.
  Okay now first off stock up on ammo from all the creates.  This area 
is shaped like a t and you have to fight through each part before you 
can exit.  So head forwards and take out the guards, this will trigger 
the right door to open.  Kill everyone coming out of here; how you do 
it is up to you... but having them group and use mines is always fun.  
After the last one dies, the doors on the right side of this branch 
will open with more guards.  Kill them and the doors on the left side 
(behind you if you're in the right branch) will open with even more 
guys.  If you want to have some fun, leave one guy alive (shoot until 
he drops his wep) and then lay traps, and then kill him.  Doing it this 
way you can even kill the whole set of guys without being fired on.  
After this wave is killed, the far doorway in the main hallway opens up 
(to your right if you're leaving the right section).  Go in and kill 
everyone in here.  Once they are all dead the commander comes in and 
you have to fight him.  He is a damn good fighter, so don't worry about 
using your big guns on him.  After he's dead there is a machine that 
call's new troops into the area that you need to destroy.  So go in and 
destroy it fast, before more guys come in.  After this is all done, 
head to the left side of the main hallway and head up the ramp on the 
right side to exit the level.

Sweep The Halls:
Weapons: Mini Gun Upgrade:
  Head up the stairs, circling to the left and then use whatever you 
want to take out the group of guards in the big room at the top.  Now 
head up the spiral staircase at the side of the room and go all the way 
down the corridor.  There is a switch at the end, so hit it and then 
head across to the other side of this upper part of the room to hit the 
other switch.  This will bring up the mini gun upgrade for your 
Flechette gun, so drop down and grab it.  Kill all the enemies that 
come in.  Now head into the side hallways (both lead to the same place) 
and follow the ramp down into the next room.  The Doors will close 
behind you trapping you in, so go into the little alcove and kill the 
shot gun guard to be able to hit the switch and open the doorway.  
Before going through this doorway, head up the small ladder in the 
room, kill the 2 guards and then grab all the ammo up here.  Drop down 
onto the create with the small health to avoid taking damage from the 
fall.  Now head through the doorway.  Go into the cage on the right and 
clear it out, grab goodies and then head down and do the same in the 
next cage on the right.  After they are both clear there is an ambush 
waiting on the other side of the last doorway.  So use the box's to get 
up above them and then jump down over the fence to surprise the guards 
here.  After taking them out leave through the far doorway to exit the 
level.  

The Search Continues:
Weapons:
Head down the tunnel and take out the guards.  Now you get to fight a 
new teleporting enemy.  So be careful and take your time taking them 
out.  Note: They can't teleport into the fountain/water, so hiding in 
there and sniping them is a good way to do it.  Also you can run in, 
and then run back into the tunnel to bait a few to follow you at a 
time.  After they are dead head out to the right.  Once you can, take 
the first left and then grab the key.  After you do, more monks will 
come in, so take them out again, and then grab the key that appears 
there.  Grab what ammo and health you need and then head out through 
the right corridor (same one you came down)  Now BE CAREFUL, as there 
is a rocket launcher guy at the end of the corridor.  Either charge him 
and strafe out of the way of his rockets.  Or you can stay back and 
have him blow away his own guys and then use grenades to carefully take 
him down without getting hit.  After he's dead, grab the health and go 
down the corridor until you take a right.  Once you enter the room with 
the statue and water it will close off and you have to fight more 
monks.  Watch out for their fireballs and take them all out to open the 
doorway underwater.  Swim into the next room and take out all the monks 
to be able to hit the switch and open the doorway in the last room.  
Now swim back, kill the guard and exit the level through the doorway.  
You can also just run past him.

The Bowels of the Base:
Weapons: Flechette Gun.
  Now to get past the first trap, run right after the 2 pieces clamp 
together, before the fire.  Afterwards go to the left and pick up some 
arrows, then creep back into the hallway and sniper the minigunner at 
the end.  Now go past the next trap just like the first one.  Grab the 
health/ammo and head to the left.  Kill the 4 guards and then take the 
first right.  Head all the way down to the end, watching out for the 
guards that come out of the sides, and then take a right and go into 
that room there.  Hit the two switches on the far wall and then head 
back into the corridor you came down the first time.  Now head down the 
new corridor to your right, and then at the end of it you have to make 
a choice.  If you want to just go on with the level you go left and 
follow the next set of directions.  If you want a secret (rocket and 
some ammo, and fighting) head to the right.  Hit the switch on top of 
the creates (on the ceiling) to open a new corridor with the 
ammo/rocket/guards.  If you don't do the secret, just go left and head 
down to the end of the hallway.  Turn right (2 rocket guards around the 
corner) and then right again into a big room.  Head around to the left 
side of the cage in the middle of the room and take out the minigunner 
on the other side.  After he's dead hit the switch and while you wait 
for the lift go behind the big creates to get more ammo/weapons/health.  
Get on the left to exit the level.  

Reactor Core:
Weapons: Flame Thrower.
  Now the objective of this level is to take out the 6 terminals.  
Start by heading to the middle of the room where there is one terminal 
and then circle around the center structure to destroy a second 
terminal.  Now head back towards where you started and follow the left 
wall.  Destroy the spawner that is inside the newly opened room and hit 
the switch at the end of the room.  The newly opened doorway in on the 
other side of the main room from you, so head across it and head into 
the doorway on the right.  Follow the hallway to the left and head up 
the ramp to a new room.  Kill the guards and then hit the switch in the 
far left hand corner of the room.  After that more guards will come 
into the room so kill them and then head back towards the doorway you 
entered from.  If you need it there is health and ammo on top of the 
creates, just jump up there.  From the entranceway head to the right 
through the newly opened doorway and through the hallways until the 
next big room.  Kill the guards that are in there and go to the other 
side of the 2 big generators to find a ladder to climb.  At the top is 
another terminal to destroy and a switch.  Hit both and then go down 
and through the newly opened door on the right hand wall.  Head through 
the doorway and then up the ladder on the right hand side.  Sprint for 
the next ladder on the wall right in front of you and then take out all 
the enemies up there.  More will come up the ladder, so wait at the top 
for easy head shots.  After they are all dead, sniper any more that are 
down below and then go to the corridor behind you and destroy the 
terminal. (Large health by it)  Now go back down the ladder and head to 
the ladder on the other side.  Go up it and kill the guard/terminal now 
head back down the ladder and out into the center of the big platform. 
(Swirling light is coming from it)  Kill the last terminal on the other 
side and watch the doorway open.  You can snipe the big guy from the 
top with arrows until he's dead and then jump over the railing onto the 
grates (small health/steam coming up sometimes) to avoid taking lots of 
damage.  Now run for the doorway so that you don't waste ammo and exit 
the level.

Meltdown:
Weapons: None:
  Now you get to have fun running.  The whole place is blowing up, so 
run for it!  Use the box's on your left to go through the vent onto the 
other side of the doorway.  Now jump down and keep moving forwards, 
don't really worry about killing anything that isn't in your way.  Head 
through the doorway on the right and then down the long hallway once 
you reach a large health pack take a right and keep going down an even 
longer hallway, at the end take another right and then keep going.  At 
the end of this hallway take a right into a dead end room and grab the 
large health, and then go back across the hallway into another big 
room.  There are two spawners in this room.  So shoot them as much as 
you can and head to the left or right side rooms to get more 
ammo/health when you need it.  After they are both destroyed, head out 
the open doorway (after grabbing any ammo that's left) and head through 
this room until the other side.  Head up the hallway/ramp to the left 
and dispatch any enemy's that meet you in there.  Head through the 
doorway on the left and then circle around the center object to get to 
a ramp leading down.  Go down it, kill the guards, and then go to the 
center of the room to get the war plans.  Now turn around, and get in 
the elevator to exit the level.

Interrogation:
Weapons: Rocket Launcher.
  Now you get to one of the annoying fights.  Duck into the room and 
take out the sniper in the distance, and then use the pillars to the 
left and right as cover to take out the wave of 15 guards that comes at 
you.  Remember to grab the rockets and rocket launcher right by the 
starting doorway.  After the room is clear, head through the open doors 
on the other side.  These are actually rooms you came through before... 
but now they are all trashed and filled with bad guys again.  This next 
room has a few powerful guards that it's best to use your new rockets 
on.  Then head through the doorway on the far side of the room.  Head 
to the right and go down the hallway until you get to a large room with 
3 powerful slegs.  Kill them off to open the doorway on the far side of 
the room.  Now you have to be careful, because there are 2 sets of the 
same traps here and they are far deadlier then the soldiers.  Okay, the 
blades go down 6 times and then shoot back up, so on the fifth one, 
jump over it, and don't go too far because there is a battering ram 
that gets triggered.  Creep forwards and trigger it, and then it's safe 
to go by and jump over the next set of blades.  After that is done, 
listen to what the guards have to say and then head to the right and 
repeat how you just got past the last set of traps.  Head down the 
tunnel to the right afterwards to exit the level.

Rescue the Wise Father:
Weapons: Rocket launcher.
  Head out of the tunnel and kill the guards and restock on 
ammo/health.  Now when your ready head to the far right hand corner of 
the room and duck into the small tunnel there.  Crawl around in the 
tunnel under the prison cells until you meet the wise father and then 
circle around to the right and into another set of tunnels that looks 
like the ones you just came through.  Go to the far tunnel to get the 
rocket launcher and exit into a room with more guards.  Kill them and 
then hit the switch by the door to open it.  Now you hear new music and 
this only means more enemies.  So pull out something with splash damage 
and go into the room to take out the guards.  It's best to fire a 
weapon with splash damage at the doorway right as it's opening to let 
more guards into the room.  This will take out as many as you can 
without wasting ammo.  You will hear load noises from a door when it's 
about to open.  Once all the doors are open, head into the elevator in 
the middle and destroy the 4 terminals to open the cells.  Now head 
back down stairs and open the cell with the wise father in it.  Now 
head back out the door you came in the first time (before the big 
firefight), and through the back door that opened.  Follow the pathway 
and then once you come to an intersection with a big guard, kill him 
and then turn to the right.  Then once you come to the room with the 
elevator enter it to exit the level.  

Escape:
Weapons: Gravity Disruptor.
  Run around picking up the power ups and then go to the door on the 
far side of the room where you will get the Gravity Disruptor.  
Basically all you have to do is make a B line for the exit.  This is 
again the same room you ran through earlier, but this time you don't 
have to worry about opening door.  Just run straight ahead and kill 
anything that gets in your way. 

Freedom:
This is just purely a cut scene.

Chapter 6:
Shadowed Lands:
Weapons: None.
  Head out through the forest to find the keys now.  Head towards the 
right wall and then when you see two pillars use the trunk on the right 
to jump over and see that they are a trap.  Keep following the right 
wall and you will circle around a stegosaurus to come to a bring wall.  
Jump on the platform until you are at the highest part you can get to, 
and then look left to see some hanging vines on another piece of the 
brick wall.  Jump onto these to climb up.  Now kill the raptor that 
attacks you and then follow the wall out until you come to a pathway on 
the left. Follow the pathway and get the first key (keep going for a 
large health), and then turn around and go back to where you jumped up.  
Head forwards and go between the wall and the tree root to get to the 
next section of the level.  Head forwards until the edge of the cliff.  
(Watch out for the trap) Now head to the left and towards the tree 
stump with the key floating above it, and kill the compies that are 
here.  Now go to the edge of the cliff and look down to see a small 
platform (it's got a few plants on it), you need to jump down onto the 
platform and crouch into the small tunnel, which will lead to a ladder 
that will let you get the key.  Now go straight away from the ledge and 
back around to the first wall you climbed.  Hang to the right and you 
will go into the forest.  Kill the raptors that come at you, and watch 
out for the claw trap on the buildings to the right.  Watch for where 
the raptors trigger the traps as you proceed forwards into the forest.  
Once you get to the gate that's almost all the way down, turn around 
180 degrees and look for a hole in a tree by the wall that you can 
crawl through to get the final key.  After getting it, crawl back out 
and go through the now open gate.  Kill the Saber tooth tigers and 
monks that are guarding the doors and then go through them to exit.  
There is a secret area to the left side of the temple that has health 
and a little ammo, look behind (jump) the tree.  

Ruined city:
Weapons: Plasma Cannon.
  Head down the corridor and then out the exit on the left, turning 
left follow the wall back down until you come to an injured man.  Let 
him kill the raptors that attack (just stay out of the way) and then go 
through the passageway he opens.  Either drop down and kill the 
baboons, or jump over and get more ammo/health.  Head up the ramp and 
leave the single baboon sitting there alone.  Head right and down this 
hallway at the end take a left and another left after the baboons 
attack.  Kill them all and then head up the ladder on the left hand 
wall.  Follow the wall and jump across the small gap to get the first 
key and some health/grenades.  Head all the way back to the start 
(where the injured guy was) and then head left.  Grab the key that is 
on the stand there.  (Don't shoot the dinosaurs unless you want them to 
attack you)  Now head to the left (away from where you started, 
following the right hand wall) and go until the end of the area.  There 
will be a temple with a key in it, so grab the key and then circle 
around behind the temple.  Jump onto the switch back there (it's inside 
the plants) and activate the moving column by where you started.  Go 
back to where you started and use the moving rock to get on top of the 
temple and get the Plasma Cannon.  Now head back to where you found the 
third key and hang a right this time into the other set of temple 
ruins.  Now is a little maze, so go left and left, and then crouch 
through a small opening to the right, and go out the maze on the other 
side.  Kill the raptor and then follow the left hand wall, if you need 
health follow the right hand wall around itself and then come back and 
proceed forwards.  Kill the 3 big birds (more health on the right hand 
wall) and then head up the dirt to get over the left hand wall.  Hang a 
right to exit the level.

Sentinels:
Weapons: Flechette Gun, Plasma Cannon.
  Now you get to have fun with new enemies.  Anyway, head forwards into 
the jungle and once you hit the wall follow the left hand wall deeper 
into the jungle.  If you want, just run ahead of the raptors and 
compies, because you will past there poles that won't let them past.   
At the end of the long run you will turn right and do another shorter 
run and turn right and go past another set of poles.  Now head to the 
far right (past the statues) and grab the key that's around to the left 
at the end.  Kill all the new enemies and then head all the way to the 
left of where you entered the area to grab another key.  Now head back 
to the middle passageway and go into it to reach the third key that you 
can just see from the start.  Watch out for enemies as you go.  Another 
doorway will open so proceed forwards and hang a left until you've past 
it.  Now there is a big canyon that has a lot of guys trying to snipe 
you from the top, and a few raptors.  After you are through it there is 
another big temple with a Flechette gun in front of it.  To get the 
plasma cannon, just circle around to the left side of the temple and 
around back behind it.  Climb the ladder and then walk on the ledge to 
get to the other side and the cannon.  Also grab the large health and 
ammo if you need it.  After you are done here, go up the tree root to 
jump up onto the ledge.  Follow this pathway back to a ladder which you 
will climb and reach another temple entrance Go inside and take out the 
monks that greet you.  After that is done, hit both the switches and go 
through the open doorway onto the elevator.  Once it reaches the 
bottom, go forwards to exit the level.

Death From the Deep:
Weapons: Plasma Cannon.
  Snipe the guard that you can see and then dive into the water and 
swim to the right, and climb up the ladder to get the first key.  Now 
snipe the next guard and swim to the little island.  Snipe the next 
guard you can see and then swim to the second key along the right hand 
wall on the platform.  Now swim to the next island.  See the little 
walkway connecting the islands?  Well take it to the right (sniping the 
guards first) and then dive into the water and use the ladder to get to 
the cave on the far wall.  Now the right side of the tunnel has a few 
pickups, the left has a key.  Once you grab the key you will be back in 
the water, so head to the islands again.  The next key is on the boat, 
and then you can see the next one after that on a platform that the 
boat points at.  From here you should snipe any guard that you can see, 
and then head back to the island.  The next key is to the left on 
another platform (it's a double one) and the last key (7 total) is on a 
platform to the left.  Once all the stones are in place you can swim 
over to them and use them to jump up to the top of the level.  If you 
need a plasma cannon or ammo head into the underwater cave, you will 
loose health, but there is a large health in there also so you 
shouldn't die unless you go in there with really low health.  After you 
are at the top of the stone you just need to turn left to exit the 
level.  

Dinosaur Graveyard:
Weapons: Flechette Gun, Plasma Cannon.
  Now you get to go through a graveyard... and you can bet that you'll be 
adding to the pile on the way.  Head out of the tunnel and up the 
ladder first.  Now first off, you can ignore any animals that are 
feeding on a dead body.  Unless you shoot them they usually won't 
bother you.  Head up through the jungle path, taking out the raptors 
and birds until you hit a small cut scene.  Grab the plasma cannon, and 
seeker lens upgrade you saw in the cut scene and then take out the 
guards on the other side of the big rock.  After going under the 
archway, there is a bunch of rock shields with guys behind them.  Take 
out all these guards and then continue along the pathway.  Follow the 
left hand wall and sweep around the outside of the big rock at the end 
of the pathway.  Keep following the left hand wall and work your way 
along the rest of the pathway.  Use the little pathway on the left hand 
side to get above your enemies and snipe any guys you can see.  Then 
head back down and continue along the pathway through the bone yard.  
Follow the right hand wall for a plasma charge if you need it, go 
around and get more powerups.  If you don't, just hang a left at the 
entrance to the graveyard and follow the pathway.  Once you get to the 
end there is a switch that you need to hit.  Doing so opens the doorway 
and releases some compies.  Go into the right hand tunnel to exit the 
level.

The Bridge:
Weapons: None.
  Head out of the tunnel and drop down into the clearing.  It's best to 
get onto higher ground after this because more compies will come at 
you.  After they are all head a few raptors will come at you.  Now 
after they are all dead you have to hit the switch inside the giant 
mouth.  After this, you will see a little cut scene.  So go back in the 
mouth, hit the switch, and run for the now opening doorway to your 
right.  After your inside wait for it to close and then hit the switch 
inside there.  This will open the doorway on the far side of the main 
room.  Run out of the room you are in, run to the left of the pillars, 
jumping the ones you can, and then get through the far doorway before 
it closes.  Now head down the pathway before you.   Head to the left up 
a small dirt pathway and then up a ladder on the side there.  At the 
top stop and snipe any baboons that you can before going along the 
ledge any more.  Now line yourself up and jump across to where all the 
baboons were, and then go around the rocks to the other side and make 
another long jump to a new pathway.  Head up this pathway and go to the 
left and behind the tree is a swarm bore attachment for your rocket 
launcher, along with some rockets, and then head up the ladder on the 
right hand wall.  Slowly head up the bridge, and watch out for the 
falling/exploding things as you work your way across it.  To exit the 
level

Chapter 7

Back into the skies:
Weapons: Birdie.
  Okay, now the deal with this is the same as the levels before... except 
there is a TON more stuff shooting at you.  The first power up balloon 
has an overdrive that you will want to get, and make sure to use your 
turn buttons along with your directional stick.  Also a lot of the rock 
columns can be shot down so that you can save your rockets for the 
transports and some of the pesky enemies.  Now at the first split, head 
to the right for less enemies, but a little harder flying.  At the next 
one you can go left for a shortcut, but it's trickier to fly through.  
Keep going along the pathway until you come to a transport.  Try to 
shoot it down if you can, and then move onwards to the cave.  You have 
to dive and then pull up to make it into the cave, but once you are in, 
stay low and grab the power ups.  At the end of the cave you have to 
pull back and climb up out of it.  Once out there is one last choice of 
direction, left or right, the right is safer, and the left is a tricky 
shortcut.  You are at the end of the level now.

Combat Run:
Weapons: Birdie.
  Grab the power ups that are here, and then head along the pathway.  
Once you have a choice left or right, left is trickier to fly, but has 
FAR less enemies.  So the choice is up to you.  After you are out, and 
back on the pathway you will head into a cave.  Watch out for all the 
natural hazards and then when things start falling apart with speed 
through, or go slowly to avoid getting hit and dieing.  When the 
tremors start head up and to the left through a small passageway to 
avoid all the rocks, or go down if you want more power ups, but easier 
to get hit by the falling rockets.  After you exit the cave there is a 
short stint in the canyon and then you are home free.  Watch out for 
the side turrets as there aren't many power ups/health along here.  

Raining Fury:
Weapons: Birdie.
  Last flying level for now.  Now in this level you have to take out 
the enemy's generators and then the base core.  This time you want to 
start by flying fast past the drop ships and once you reach the but 
structure in the open area, head for the left for more health and 
rockets.  Keep flying forwards and you will reach another split.  The 
left path is harder to navigate, but a LOT shorter then the right, so 
pick which ever you want.  You will reach another large open area with 
a lot of enemies.  It's best to fly around the outside grabbing health 
and rockets as you need them and taking out all the enemies shooting at 
you.  Once they are mostly gone head for the generators and after a few 
rockets each you will have them turned to scrap.  There is also an 
overdrive on the roof of the sleg base.  After the generators are 
destroyed, head down the center of the structure and shoot the pink 
power core in the center.  When it's destroyed, you will be able to 
exit the level.  

Chapter 8:

Assault:
Weapons: Rocket Launcher.
  Now you have crashed/landed in a chasm to help the defenders that are 
under siege.  First off grab the health pack in front of you and then 
go up the pathway/canyon to meet up with some guys on your side.  It's 
always best to hang back and let them take the brunt of the attack.  
This saves you ammo and health, so after the way is clear head up the 
pathway some more to the cliffs and climb up the two ladders that are 
there.  Head to the right and grab the rocket launcher before heading 
further down the pathway.  Here you will see more allies fighting with 
the enemy, so let them take out the big turret and then head up the 
pathway into the small outpost.  After heading right up the ramp, take 
a left at the top and kill any guards in here.  When you see the 2 
doors, sneak up to them and snipe anyone that you can see in the 
distance.  Afterwards, go into the doorway and kill the chain gun guard 
on the other side.  Snipe anyone you can after the transport drops them 
out and then jump from the bridge onto the platform in front of you, 
and the next 2 after that.  After you are down on the ground head 
forwards along the canyon until you come to another building with 2 
turrets in front of it.  Use your rockets to take them out, and then 
head through the doorway that opened in between them to exit the level.

City Breach:
Weapons: None.
  First off go into the right hand hallway to get some ammo and health 
and then head back and go down the left hand hallway to reach an 
elevator.  At the top take out the 3 soldiers, then use the turret (if 
it's still there) to take out the ships and more guys along the bridge. 
Afterwards activate the control panel and head back down the elevator 
to the big doors that are now at the bottom.  You can either wait in 
this room and pick off the troops that are charging at you, or you can 
go out onto the bridge to fight them.  After they are mostly dead, head 
out onto the bridge, and work your way until the middle part.  When you 
see any of the 3 turrets at the other end of the bridge use your 
rockets and arrows to take them out so that you don't have to worry 
about them shooting back.  This level is all about explosive weapons, 
so use them (lots of rocket ammo around the bridge) and once you're at 
the other end you will be able to exit the level.

Enter The City:
Weapons: None.
  Now use your grenades on the columns up ahead and restock with the 
grenade piles at the start of the level.  After the door opens, just 
hang to the side and let your 3 soldiers do all the killing.  Whenever 
they don't have anything to shoot at, just move forwards a little bit 
and let them do the rest.  Once you reach the big right hand turn in 
the street be careful.  Stay to the right hand side and after all the 
enemies are dead, creep up the hill and use your tek bow to take out 
the sleg at the turret.  Now man the turret and take out the wave of 
enemies that come at you.  After your safe and everything is dead, head 
back down the street and hang a right.  On the right will be an open 
alleyway (if it's not open, there's still a guy alive somewhere, so go 
find him) and then go down the alleyway to exit the level.

Street Combat:
Weapons: None.
  Head up the ramp inside this room and take out the 3 guards at the 
top.  Then snipe as many guys as you can from this window before 
dropping down out of it.  Hang a right and head all the way down the 
street.  Try to stick to cover and get the drop on your enemies.  In 
the middle of the street is a LARGE pile of debris with some guys on 
the left hand side.  Go up on top of it and shoot out the manhole cover 
to get a lot of treats down there, and then head up the ladder at the 
other end.  Now break out a big gun and take down the wave of enemies 
coming at you.  Afterwards 3 spawners will drop from the sky that you 
want to take out as fast as you can.  Once they are destroyed a marine 
will open the door by where you came out of the sewers for you to go 
through.  Head up the ramp and let the marines take the force of the 
assault that meets you as you go through the doorway at the top.  After 
you circle around, you will come to a room with a fountain and more 
guards.  Take them out and then head up the stairs and take a left.  In 
the next room more guys will Para shoot into the room so fire a few 
rocket in there or grenades and that will take care of most of them.  
Restock in the room before you and then head out through the doorway on 
the right side of the room to exit the level.

Sniper Hunting:
Weapons: None.
  You must take out all 10 snipers to proceed through this level.  Now 
this level you need to take your time on.  So head through the doorway 
and scope out where you are.  Now head to the right through the 
doorway.  Take out the guard before he can run for help and then head 
the way he was running.  Take out all the guards in this corridor and 
then hang a left into the next room.  Kill the 2 guards and approach 
the doorway slowly.  Once it's open look at the sniper on the far side 
of the bridge and snipe him with your arrows (Stick to the left side of 
the doorway to avoid him shooting at you).  Now head across the bridge 
and Head up the ramp.  If you want you can go down to the very bottom 
and get a swamp bore, but if you don't need it just head up.  Go 
through the doorway instead of going up the ladder and kill everything 
in the room. (The Sniper from the bridge is/was here)  If you need it, 
jump out onto the bridge from the window and get the gravity disruptor, 
if not head out the doorway on the left.  Turn left and kill the guard 
in the hallway and then head right at the end, killing the next guard.  
Once you get to the end of this section, don't go around but throw a 
few grenades into the room using the wall to bounce them.  This should 
kill the second sniper and most of the guards in here.  Go in and 
finish off the big minigunner and grab everything you can take.  If you 
didn't kill the sniper you can see him through the broken doorway, make 
sure it say's there is only 8 left before you go back out of the room.  
Now go back to the ladder and head up it onto the roof.  Kill the 
guards up here and then take out the sniper that is sitting on the 
ledge.  Head to the left and then take out all the guards coming down 
the hallway that leads off to the right from here.  Once you think 
everyone's dead head down the hallway and head up the first ladder on 
the right.  Kill the sniper that's waiting up here and then head back 
down the ladder to the hallway.  Now go down to the second ladder on 
the right and head up that one.  Go to the far end of the roof and head 
left to kill the next sniper.  After he is dead turn to the left and 
kill everyone down there.  After they are gone, head down the ladder 
there, pick up the powerups and then head into the elevator shaft.  
There is a large health here before you drop down into the elevator 
car.  You want to bounce a few grenades out the bottom of the car and 
then head down there yourself to mop up any remaining guys.  Going left 
or right is up to you, as they both lead the same way, but left seems 
to have weaker guys and better powerups.  Kill the big guard at the end 
of the room and head out the doorway to the left.  This looks just like 
the bridge you crossed earlier so either snipe the sniper or run across 
and kill the guards.  After you are across and in the room after the 
bridge, head out the only other doorway.  If you need rockets head 
down, if not head up the ramp and through the doorway here.  Kill the 
mob of guards and the sniper (if you didn't already) and then head 
through the doorway on the left side of the room.  Use the same 
strategies as before and kill everything here.  After that head through 
the doorway at the end of the hallways and kill the sniper that is out 
here.  Now go all the way back to the ramps and head up the ladder at 
the top of them.  Throw a grenade up the ladder before going up and 
then head up and kill the 4 guards up here, and the sniper that is 
lying on the ground.  After that head through the tunnel to the left of 
the ladder.  Now kill the heavy guard and his friends and another 
sniper who is lying on the ground.  There should only be 1 left now.  
Head up the ladder on your right and kill the final sniper.  Your 
friends will advance and now it's your turn.  Head back down the ramp 
ALL the way to the bottom and out the now open doorway.  Head out the 
doorway on the right and hang a right to exit the level.

Arena:
Weapons: Swamp bore upgrade, Dark Matter cube, and Nuke upgrade.  
     Okay, now you get a real boss fight.  Stock up on all the ammo in 
front of you and head out the double doors into the arena.  First you 
have to kill all the minions/guards that inhabit the place.  You will 
have friends to help you but if you need health/ammo, head to the left 
or right side rooms and break open the raptor box's to get more 
health/ammo.  Guards will be all over the arena and dropping in from 
the sky, but once they are dead you get to fight the steracosaurus 
boss.  His most common attack is just to charge you and head butt you.  
When he's doing this just run backwards and try to dodge to the side, 
but if/when you are hit, it's pretty easy to find health laying around.  
Keep unloading into him with your weapons like the mini gun to cause 
him to fall down.  Once he falls down 3 times it's all over with.  Once 
he is dead, head up the center structure to claim your nuke and then go 
down the ladders and out the tunnels on the far side of the arena to 
exit the level. (These are on the opposite side from the one you 
entered from.  

Chapter 9:

Vertigo:
Weapons: None
  Start by sniping the sniper in the middle top and then snipe everyone 
else you can see.  After they are all dead, head out and kill the last 
2 guards on your left and right.  After that head forward along the 
left side, and watch out for the sludge.  After you have cleared it a 
few guys will run through the doorways at your.  Kill them and then use 
the doorways as cover to take out the groups of guys in the next room 
through the doorway on the right hand side of the room.  Cross the 
first bridge on the left and then head along the left hand wall.  Keep 
following the wall and don't use the bridges anymore since you need to 
hit 2 consoles to open the final doorway.   After following the left 
hand wall around to the left you will come to the first console, hit it 
and then turn around and follow the pathway on the left to the next 
console.  After hitting this one go out the doorway on the left and one 
you reach the next left hand turn creep around the corner and snipe as 
many guys as you can.  After they are all dead go across the little 
bridge and snipe any more you can.  After that head through the doorway 
and kill the heavy gunner here before going down the left hand side of 
the room.  Once you get to the end you will have the last doorway open 
before you (if you've killed everyone) and 3 guys will be in there.  
Take them out and run to the end to finish the level.

Beneath the Streets:
Weapons:  None.
     This level you can either gun through it or you can avoid a lot of 
fighting by being a little sneaky.  I'm writing the sneaky way for 
those of you low on health and ammo.  The non sneaky way is pretty much 
just going straight and following the pathway.  Go up to the doorway to 
open it and nail the sniper on the upper level of the room.  Take out 
any other guys you see before entering and heading across the first 
walkway to the right.  Next go past the slug and kill the guys down 
below, grab the health and ammo it you need it, and then go to the top 
of the ramp you went down and jump up to the broken ladder.  Kill the 
guys and go across the walkway to the left side of the room.  Go up to 
the box's before the doorway and then jump on them to get to a small 
walkway in the middle with a ladder on it.  Go up the ladder and into 
the pipes above it.  If you mess up in this area, you will be sent back 
to the big pipe at the bottom of the ramp.  Now you just have to go 
through this part with the right timing to avoid being swept away.  Go 
to the left and stop right where the pipe closes in front of you.  Let 
it close and then when it opens go in and head to the left.  Take the 
first right and wait in this bright section with pick ups.  When you 
are ready to go you should head forwards and again take a left and the 
first right to get to the next safe section.  Wait here for the pipe to 
cycle closed and then when it opens go in and take a right and run down 
to the first left to get to the next safe section.  At the end of this 
you will come to a balcony that you should use to snipe the guards that 
you can from.  After they are dead, head down the ladder and go to the 
right.  Go into the tunnel on the right and hang a left and another 
left and then a right once you are out of it.  Go up to the doorway 
that is in front of you and it will open.  You don't have to hit 
anything in here... so you can either kill everything or just run through 
it.  Exit out the only other doorway (leads to the other side from 
where you were before) and then Jump across the little break in the 
walkway when the slug stops and keep running.  Jump to the little ledge 
and then jump again to reach the final walkway with another sewer vent 
on the right.  Enter this vent on the right to exit the level. 

Maintenance Tunnels:
Weapons: Flechette Gun
     Start off by going to the hole in front of you and throwing down a 
grenade to kill the guys below you.  Hop down onto the box's and then 
head to the right killing all the guards there.  Head to the right of 
the ramp and head to the left before the doorway on the lower level 
here.  Kill the guy with the flamethrower and then go to the end and go 
through the doorway on the right.  Kill all the guards and head up the 
ramp and kill the 2 snipers up here.  Hit the switch on the far side of 
the room to open the doorway at the far end of the hallway you started 
in.  Go out the door on the upper level and then head down the ramp.  
More guards will come out of the doorways on the right, so either kill 
them and then hit the switch again when you want to go through, or run 
past them and get to the doorway at the very end.  When you get on the 
elevator it will start going down.  Exit the elevator and head up the 
ladder on the left.  Throw some grenades to kill the guys down below 
and then grab the grenades before dropping down.  Head to the next 
ladder on the left and go up it.  Grab and health and ammo and again 
kill the guards down below before dropping down.  If you want to go up 
the third ladder for some more ammo/health, if not head around the end 
of the hallway to the right and kill the guards and the guy with the 
flame thrower.  Now use your tek bow to snipe guards at the far end of 
the turning gears and then the one right above where you come out.  
After that's done follow the walkway to the far end where you will go 
through a doorway and up a small elevator to the next level of the 
gears.  Go out the doorway and follow the walkway again (crouch under 
the gears) until you come back to the other side of the room.  Go in 
and ride up another elevator to the third level of the gears.  Now just 
walk onto them and across each gear to reach the next one, at the end, 
go through the doorway and up the ramp to the left.  Kill all the 
guards and take the elevator leading down.  Go down the hallway and get 
the grenades before exiting out the doorway to the left.  Now sometimes 
there are 4/5 really tough guys in here... but others there's nobody to 
fight.  If your luck and don't have to fight them, grab the powerups 
and head up the ladder on the opposite side of the middle structure.  
Go all the way around to the other side and then go in the open doorway 
there and drop down.  Head over to the other side of this inside room 
and up a small ladder to get on an elevator and exit the level.  If 
they are there... fight them and then do the above process to exit the 
level.

The Library:
Weapons: Plasma Cannon, gravity disruptor.
     Exit out the elevator and head to the right.  Go up the ladder and 
then out the doorway on the left.  Head to the right and around the 
corner of the building to go up another ladder.  Now snipe the 2 
snipers right below you and the guard manning the mounted gun below.  
Grab the plasma cannon and jump down to street level carefully.  Go 
other to the humans and talk with them and then head to man the turret.  
Aim it at the doorway to the left of the humans and once they are done 
talking it will open.  Use the turret to mow down anyone that comes 
through.  After you feel it's safe to go on, leave the turret and go 
through the open doorway.  Join up with the marines and help them press 
down the street to the left.  Use a grenade on the tank that's firing 
at you to help kill a lot of guards in that area.  It's best to stay 
down in the middle or the place you entered (There is a supply drop 
down on this end around 1/2 way through the fight), and just take out the 
balloons as they drop in more guys.  After about 2-3 waves of guys you 
will get a note saying the library is open.  Head down and through the 
open door on the left side of the street.  Going either left or right 
will take you around to the same place, so it doesn't matter as long as 
you kill both the guards.  Work your way around the building to the 
library, and go down the ramp into it.  Head to the right and circle 
around the outside of all the bookcases until you're on the other side.  
Now go into the center from here and there will be a bookcase end with 
a ladder on it.  Climb up this ladder and work your way around the red 
carpeted area to the next ladder.  Do this same thing for the next 2 
ladders and once you reach the top with the dome, go around the ledge 
until you come to a box that lets you hope out through a crack in the 
dome to exit the level.

Monument:
Weapons: Gravity Disruptor.
      Head around to the right and circle around the dome before 
dropping down onto the streets.  Wait back here while the marines take 
out all the enemies and equip your rocket launch once they are all 
gone.  Go forwards a bit and a tank will come out, use your rocket 
launcher on it, about 3-4 shots) and watch out for the blast.  After 
the tank is destroyed a giant shell thing drops in the end, near where 
you came from the dome, and a giant guy gets out of it.  Take him down 
and then two spawners will drop, one at each end of the corridor.  Kill 
the spawners and the door that the tank came threw will open and a few 
guys will come out, after killing them off head up to the open doorway.  
I find the best way to do this is to snipe the guys for a distance, and 
then go through.  Some people like to just charge in and kill 
everything though, so it's up to you.  Head to the left and follow the 
wall until you go up a ramp to the right, killing the guards at the 
top, go to the right at the top of the ramp and jump out across the 
rocks to where you see a giant stone hand.  Head up the hand and 
through the passageway on the left taking a right at the end of it.  
Head straight ahead and at the end take the forced right.  Jump onto 
the rocks (grab the health in the little nock if you need it) and head 
straight up them.  At the top head to the right first and take out the 
sniper there.  Now sneak around the rocks and take out the other 2 
snipers.  Now head towards the center of the building and take out the 
sniper on the other side.  After this is done you need to look to the 
left and see a blown up section of the monument that you can jump into.  
Make this jump and then head to the right along the blown out pathway 
and across the ladder.  Once on the other side, jump to the ledge and 
follow the wall until you see an elevator on the right hand side.  Go 
up this elevator and hang a right to take out the next set of guards.  
After this is done, grab the large health pack and then head into the 
doorway to exit the level

Chapter 10:

Halls of Battle:
Weapons: Flechette Gun.
     Head up to the doorway to open it and dispose of the guards in the 
room that are at the floor level, and then head up top to take out the 
upper guards.  Once up the ramps head around to directly over the 
doorway you entered and hit the console that is there to open the 
doorway on the opposite side of the room.  Now head in and help the 
marines, but don't go charging too far ahead as two big minigunners 
will come out at the top of each ramp.  After everything is dead pick 
up your spoils and head up the right ramp.  After the hallway you will 
come to a big ramp leading down.  Snipe a few of the guys below and 
then head down the ramp.  Kill everyone at the bottom and head to the 
other side by the three doors, and turn around.  There is a short 
elevator that you need to ride up.  Now enemies will be coming out of 
these doors latter... so place a new spiked mines by them and then head 
up the ramp.  Hit the console at the top and then head back down the 
ramp, kill everything here and then kill the guard in the left hand 
room that is now open.  Go down and hit the switch to open the room on 
the right and then hit the switch in there to open the middle room 
(stairs leading to it).  Now go up there and kill the guards, go 
through the doors right in front of you if you want a large health, 
otherwise hang a right and head out the doorway to help some marines.  
Help them if you want, but once the enemies are dead or almost dead you 
will find out that the turrets have been turned on.  Now hide behind 
the pillars to avoid getting hit by the snipers or the turrets.  Use 
whatever you want to take out the snipers first, and then dodge/run 
between the pillars to get in position to take out each of the turret 
generators.  They take about 2 rockets each.  After they are dead the 
far door will open, so grab some health and rockets and go through it 
to exit the level.

The Senate Chambers:
Weapons: None.
     Head threw the door in front of you, and kill the enemies that are 
fighting the marines.  Once they are dead a cut scene will start.  
After it's done head around the chamber and up the elevator on the left 
hand side.  Now follow the guard until you come to a room with lots of 
skylights.  Once you get to the other end of the room bad guys will 
burst in through the roof and you must kill them all before the doorway 
opens.  Once they are all dead, follow the guard again.  The doorway 
will be locked, so watch the broken window to the right.  Kill any 
guards that try to rush you and then head across to where they were 
coming from.  Follow the pathway to the ramp at the end and go down it.  
Now head to the right at the bottom of the ramp and head down another 
ramp.  Go to the left this time and left again to enter a hanger with a 
tank.  Kill the guards that come out of the doorway and go in there and 
into the doorway on the left.  Kill these guards and then hit the 
switch.  Now there is a ton of guys where you just cleared a path.  So 
head all the way back to the broken window that you first went through, 
killing everything in your way or just running through them.  Now hang 
a right and go through the doorway that was opened.  Use 2 rockets to 
kill the drop ship and then head up the ramps to the right.  Kill the 
sniper and head through the doorway on the left.  Clear the room of 
guys and then use the elevator on the far side of the room to get to 
the next console.  This will lower the bridge, so go across it and take 
out the flamers on the other side.  Go through the double doorway and 
forwards until there's a small drop on the left.  Use the ladder the 
guys try to climb up to your advantage and take them all out.  After 
they are gone, hop down and hit the switch that is on the wall under 
the ladder the guys were trying to climb up, now grab the health/ammo, 
and stay on the bottom level.  Head along the pathway and hit the 
switch in the middle of the room, then go up the ladder and hit the 
switch right above it, then go back down and hit the final switch on 
the furthest wall.  The end is now open, so go there and be careful of 
the rocket guard at the end.  Jump on the Elevator to end the level.

Perilous Skies:
Weapons: None.
     Head out of the elevator and through the doorway to start.  Hang a 
right and go out the door, now you will have to use the shields on 
either side as cover and take out all the enemies that are in this big 
room.  Cross the bridge to the end and hit either of the 2 consoles.  
This will unlock the doorway (You just pasted it on the bridge) on the 
opposite side of the bridge from it.  Planting some mines in front of 
the doorway before you open it is a good idea.  Go into each of these 
rooms and hit the switch to extend one half of the bridge.  Make sure 
to only hit one at a time since they both spawn more guys.  After this 
is done, go across the new bridge.  Now head up to the left or right, 
both lead to panels that need to be pushed to extend the next part of 
the bridge.  After you've hit both panels, go back to the center of the 
bridge and go through the doorway.  Use some explosives to take out the 
guys in this room and then use either the left or right doorway as they 
both lead the same place, go left just to be safe.  Kill the drop ship 
with your rockets and then head down the center ramp.  Pull out your 
rockets and give this big guy a taste of them.  After he's dead, grab 
some rockets to refill and then get on the elevator.  Grab whatever 
ammo you need and then jump onto the tram and hit the switch to make it 
move.  Watch out for the ships that try to hit you while your on this 
thing(You can shoot them down with the mini gun and Rocket launcher if 
you want, and it's advised), but once it reaches the end, just exit and 
take a right and head up the ramp to exit the level.  

The Great Hall:
Weapons: None.
     Head to the left out the door and snipe what guys you can.  There 
will be a switch to the left so hit it and turn back around to face the 
door you came in.  Now there is a ramp leading down into the hole in 
front of you, so go down it and hit the next switch, which will call 
another ramp for you to go down and deactivate the first force field.  
Snipe what guys you can from here and then go back up the ramps.  Kill 
the guards in front of you and then head that way and go to the right.  
Now repeat the same switch process you used for the first force field 
here.  After that's done head to the center again and hang a right to 
repeat the third time.  After the third force field is down go back to 
the center and hang another right.  The only thing changed for this 
forth time is that there is a switch to the right at the very start of 
this walkway, instead of on the left.  After you hit it proceed with 
hitting the other switches and taking down the last force field.  Go to 
the center of the structure and onto the now open lift to exit the 
level.

Sacrifice:
Weapons: None.
     Now it's time to finish what you started.  Kill the two guards to 
the left right from the start and then watch the cut scene.  Head into 
the lift that lowered and kill the 4 guards at the top once the door 
opens.  Now stock up on ammo/health from all corners of this small room 
and then we get another ride on a tram.  Again they will try to kill 
you with ships, so take them down or dodge, it's your choice.  As soon 
as the gate opens cross onto the new platform and use your minigun to 
greet the guys that come out the doorway in front of you.  After they 
are dead, grab the powerups and then head into the doorway which the 
guards opened.  Now ride the short elevator up and you will see two 
turrets.  You will now have to use these turrets to shoot a LOT of 
guys.  Basically start with the left turret and kill everything you 
can, including the ships, and then jump into the right turret and kill 
the things the left turret couldn't reach.  Now you just have to swap 
back and forth for a minute or two and you'll be done when nothing else 
comes for you to kill.  Make sure to grab the health if you need it.  
Once you can't kill anymore the bridge will extend for you to cross.  
Remember to jump in the center as not to fall threw.  Now hit both the 
tether switches (in the two doorways that the enemy's were coming out 
of before in the turret segment.  Now you have close to 120 seconds (2 
minutes) to escape.  Which means plowing through a lot of bad guys at a 
dead run.  You need to reach the top of the place you saw in the cut 
scene, so basically just run and only shoot guys that get in your way.  
Escaping is a LOT more important that killing everyone this time.  The 
Gravity disrupter seems to be made just for this part as you can launch 
guys off the edge.  Also make sure if anything to kill the bigger 
minigunners as you run past them... since they seem to cause people a lot 
of trouble.

Chapter 11:

Chaos in the Skies:
Weapons: Back to the birdies.
     Well we've got another set of flying levels and boy these ones are 
fun.  The whole city is collapsing around you, and you have to fly your 
way out between the falling buildings, enemies, and more.  In these 
flying levels you want to avoid slowing down, since the building are 
falling all around you.  Now go under the first bridge to get a powerup 
and then go to the left of the first falling building to get a gun 
power up.  Now take the turn to the right and then after that you want 
to stay to the left hand side for more health and ammo.  Just keep 
going and you will come to the docking bay that you enter to exit the 
level.

The Shuttle Bay:
Weapons: Birdie style.
     Now you have to take out the six generators to stop the sleggs 
from escaping.  First you have to take out the three generators at the 
top.  The opening to them rotates between them, and is a VERY tricky 
shot.  You will only get 1 or 2 missiles at it per run, so make them 
count.  After the four up here are destroyed you can go down below and 
destroy the remaining three.  These are easier to hit, so you shouldn't 
have much problems with them.  The health is in a weird place at the 
bottom of the bay, so you probably want to have a bit of health left 
when going to get it since you might hit the wall.  It's down in the 
middle by the turrets and what looks like a beltway.  After all six of 
the generators are destroyed, the doorway you went in will open and you 
have to fly out of it to exit the level.

The City Falls:
Weapons: Tweet, tweet.
     This is a straight forwards path so just go for it.  Speed is a 
good thing and you just want to avoid as much fire as you can, not to 
mention buildings.  At the end of the level you will feel/see the air 
going down, so dive and head into the tunnels to exit the level.

Escape:
Weapons: More birdie goodness.
     Now you are trapped, so you need to take out the valve heads to 
release the way you need to go.  It takes about 4 rockets per valve, 
and there are 4 of them.  So circle around like you did on the shuttle 
bay and take out the valves.  If you need it health and rockets are up 
near the middle by the center of the map, so don't be afraid to go up 
and get them.    I found 2 of the valves are best hit when circling 
clockwise, and the other two are easy to hit when circling counter 
clockwise, so once you've taken out 2 if you are having problems with 
the next 2 turn around and try it that way.

The Nick Of Time:
Weapons:  Who needs weapons?!?
     The whole city is about to come crushing down on you.  This level 
is all about speed and fast reflexes.  There will be flames coming from 
behind you which you need to swerve to the sides to avoid, and 
steam/flames in front of you which you will need to dodge.  You will 
arrive at a more open area with some health, so grab it and then keep 
going forwards into the grayish pipes.  Once here you can slow down and 
head low to let the flames pass you by.  This will make the gray pipes 
a LOT easier.  Watch the cool cut scene and then it's onto the next 
level.


Juggernaut Approach:
Weapons:  Birdie again :)
     Duck down and grab the powerup and then just fly through the 
valley as good/fast as you can.  You can NOT turn around in the big 
open areas; if you try you will just be stuck in a WORSE place for 
entering the next canyon.  At the end of the second canyon you will 
arrive on the Juggernaut.  Dive down and get the overdrive if you want 
it, otherwise fly onwards to finish the level

Chapter 13:

The Belly of the Beast:
Weapons: None.
     Head out the door and hit the mini-gunner from behind, then pick 
up all the ammo you can and head to the other side of the room.  Hit 
the console and it will open a door behind you and to the left.  Go 
through it (You can't come back here after you have) and get ready for 
some fun. In this level you will have to be a little sneaky, and at the 
same time set off alarms to bring in guards.  You will also have to 
turn off said alarms before TOO many guards come in.  Kill the two 
guards in here and then run forwards and turn off the alarm.  Now go 
into the room on the side to fill up your ammo and then go back to 
where the alarm is and look up.  Hit the vent with your axe (jump) and 
it will open for you to crawl into.  Crouch into the vent and go 
forwards, drop down, follow the vent around to the right and then to 
the left again.  Once you stand up, you then have to climb the ladder 
that is here.  Crouch again and go forwards to the next ladder.  Head 
up it and go to the end where you will pick up some grenades.  Knock 
open the vent with your axe and then use the grenades on the guys down 
below, then drop down into the room.  Head right up the ramp that is 
there and kill the guards in the next room.  Then turn off the alarm to 
prevent any more guards from showing up.  Watch out for the pink strips 
as they will hurt you also.  Head out the doorway that is by the alarm 
and along the pathway there.  Head down the ramp at the end of the 
pathway (you can jump down onto the ledge and then onto the box's if 
you wish), kill the 2 guards on the stairs and the minigunner at the 
bottom.  The alarm will be back on so go into the door that is on the 
right wall and turn off the alarm that is in there.  Wait in here a 
little bit until the extra guards come in and you can deal with them 
easily.  Head out the doorway you entered from and head to the right.  
Pull out your mini gun and deal with the guards with miniguns to your 
right.  Head around this way killing more of these guards until you are 
at the back or the room and there is a few box's stacked up.  Go behind 
these and turn off the alarm AND pick up the key that is here.  Head 
back out from behind the box's and go on the left side.  There will be 
some more boxes and a doorway leading to a console which will unlock 
the port cannon.  Now head out and hang a left and go through the door 
on the other side of the boxes in the main room.  Head to the left and 
into the port cannon room (There are RED LIGHTS showing you that this 
is the port cannon room).  You will see the 4 places you need to 
destroy in order to get to the cannon.  First head to the right and 
clear the control room of any guards and then follow the walkway around 
to take out the other guard.  Now go down and destroy the 4 shield 
generators (they explode 2 times each) and then go back to the door you 
entered through.  Now turn around from the doorway and shoot the 
missile while it's being loaded into the cannon, once it explodes, turn 
around and run back out the way you came before you get caught in the 
explosion.  Now head out to the right and go back up the long ramp to 
the top of the room.  Head through the doorway at the end which is now 
unlocked again and out the right doorway.  Kill the guards and then 
open the vent that is on the right wall at the bottom of the ramp and 
go in it.  Head to the left and then left again.  Climb down the ladder 
and then head to the left, towards the ammo pack.  Now go into the 
first room and restock before hitting the console in here to open up 
the starboard cannon.  Now go back into the vents and all the way back 
around to the main room that lead to the port cannon.  From the ramp 
just run straight to the end and take a left into the doorway that 
leads to the starboard cannon.  Once in this room you will go right 
into the cannon chamber.  Now take out the guard to the right and then 
head left this time to take out all the guards inside the control room.  
After they are all done, destroy the 4 generators again and then go by 
the door and repeat what you did for the port cannon.  Now head out the 
hallway and stock up on health before going out into the main room.  
Head out the main room and hang a right and go through the now open 
door in the middle of the wall on your right. (This is opposite the 
room you went in to get the computer key)  Head up the ramps in here 
and plow through or just avoid the enemies as you make your way up.  At 
the top of the second ramp you will get a cut scene.  After it's over 
run down the ramp and onto the elevator that Tyrannus went down to exit 
the level.

Chapter 14:

The Final Blow:
Weapons: Tweet, Tweet again.
     You now get to fly again... yes it's the final time.  First you need 
to take out the tower above the downed Juggernaut, so fly down and to 
the right side until you see a tunnel at the base of the tower.  Move 
into this tunnel and use your rockets on the 3 pink power generators in 
the tunnel.  At the end of the tunnel there is a few rocket and health 
pick ups, so if you don't get them all the first time (I don't think 
you can), just get these and then circle around back into the tunnel.  
After all three generators have been destroyed all you have to do it go 
out and shoot at the tower.  After a while(15-20 missiles) it will fall 
and you will exit the level after another 30 seconds.

Canyon Run:
Weapons: Polly wants a rocket launcher.
     This is a straight forward path.  Kill the enemies, avoid the 
rockets, and use those elite skillz you now have to get through it.  At 
the end make sure to keep your decelerate button pressed while 
navigating the cave.  Staying low and to the left seems to be the 
easiest way through the level.

Canyon Depths:
Weapons: What I wouldn't give for a nice big nuke.
     Just trust yourself and your feelings on where to fly in this 
level.  Once you reach the water you should try to skim right above it 
and watch out for the ceiling.  To exit the level just fly through the 
guys giant mouth.  I think the left is the easier way... but my friends 
all say the middle and right.

The Battle for Galyanna:
Weapons:  Polly wants a .... BOOM.
 I'm here to sadly inform you that there are NO more flying levels.  
This is the last one, so you must enjoy it while it lasts.  This level 
is in multiple parts.  So start off by flying out and listen to the 
messages.  Now you have to fly in a circle and hit the three armored 
Brachiosauruses.  Just aim for the lower target on all three and about 
5-7 missiles latter they will go down.  After they are all gone head 
away from where you entered and fly out through the next cave.  Now you 
have to hit the convoy before they reach the beach, so get to work. 
It's best to just head for the bunkers on the beach first and then the 
ships.  Then them and the antiaircraft guns out and the convoy will 
arrive soon with nowhere to go.  Kill the 4 convoy cars and the level 
will end.

Chapter 15:

Vengeance:
Weapons: A lot of ammo.
     Now it's time to set yourself loose against the last boss.  
Brunckner still lives, so you must put an end to this.  Now head 
forwards and meet some marines to start the final battle.  Three 
spawners will drop down and you must destroy these to have Brunckner 
come out on the back of a T-Rex!  All the balloon's that are floating 
drop health, so shoot them down so you can grab it when you need it.  
There are a few ways to beat this guy.  Check out the gamefaqs.com 
forums if you want to see a few.  I found it's just easy to keep your 
distance and plug away at him with the minigun.  Once the T-rex goes 
down you have beaten the game.  One of the VERY easy ways is to just 
pull out the minigun and get the t-rex to charge up near some trees and 
blow those down with the minigun so that they land on the t-rex.  2-3 
will kill him... if you need anymore just keep firing with the minigun.  
There is a lot of ammo lying around also.

6) Multiplayer Tips
I will be playing a lot of multiplayer this weekend to be able to give 
you guys some good map tips here.  Look forwards to it.
7) Links
www.gamefaqs.com  The Place to get the latest version of this FAQ.
If you wish to post my FAQ send me a mail at tyrlan@pacbell.net to get 
permission.

This document Copyright 2002 by Tye Arnett. If you want to 
Post/print/host/submit/whatever else you would do with a walkthrough 
other then just read it.  You must e-mail, call, or write me for 
permission to host or reprint this in any form.  If you have paid money 
for this, you have been ripped off and should report it to both the 
police and me.

Turok and all it's trademarks, characters, and code are the property of 
Acclaim. www.acclaim.com