When I first played Soldiers at War, I was surprised to find that
there were no custom editing programs or cheats to modify
the basic aspects to the game. I concluded that the game was
so unpopular that no one had ever tried to make special programs
for it. (After all, most other games have at least one cheat program!)
However, I realize now that all that you need to change many of the
basic aspects of the game is a simple text editor (such as Notepad)!
Yes, that's right! Most of the data files are in plain-text format!
No special programs are needed, nor do you need to look up hex/binary
addresses, thankfully.
Therefore, even a non-programmer can modify many things.
Take a look in your
\ Soldiers at War \ Data \ folder
. You'll find some
interesting files here, including the following:
Change each file from read-only to regular status before trying to
edit it (right click on the file, select Properties, and uncheck
the Read Only box):
NAME:Nick Tyson NICKNAME: NATIONALITY: American RANK: Captain ENC: 36 PRIMARY: Semi/Automatic SECONDARY: SubmachineGun MEDIC: 1 SPRITE: American1 PORTRAIT: 1 MESH: 0 X: 0 Y: 0 EQUIPMENT: 21 ##M1E7 MESH: 3 X: 0 Y: 0 EQUIPMENT: 75 ##30'06 Springfield (8) MESH: 4 X: 0 Y: 0 EQUIPMENT: 75 ##30'06 Springfield (8) MESH: 5 X: 0 Y: 0 EQUIPMENT: 75 ##30'06 Springfield (8) MESH: 6 X: 0 Y: 0 EQUIPMENT: 37 ##M2 MESH: 1 X: 0 Y: 0 EQUIPMENT: 49 ##Med Kit MESH: 1 X: 1 Y: 0 EQUIPMENT: 49 ##Med Kit MESH: 1 X: 2 Y: 0 EQUIPMENT: 49 ##Med Kit MESH: 1 X: 3 Y: 0 EQUIPMENT: 49 ##Med Kit MESH: 1 X: 0 Y: 1 EQUIPMENT: 49 ##Med Kit MESH: 1 X: 1 Y: 1 EQUIPMENT: 49 ##Med Kit MESH: 1 X: 2 Y: 1 EQUIPMENT: 49 ##Med Kit MESH: 1 X: 3 Y: 1 EQUIPMENT: 49 ##Med Kit END(Please look at other soldiers in the platoon.dat file
####################################### # EQUIPMENT NUMBERS # ####################################### Weapons: 00: Colt M1911A1 01: OSS M1942 02: Glisenti M10 03: Walther PP 04: Mauser HSc 05: P-08 Luger 06: Walther P38 07: ThompsonM1928A1 08: ThompsonM1A1 09: M3A1 10: MAB 38A 11: MAB 38/42 12: MP35/I 13: MP40 14: M1903 A4 15: Fucile Mod 91 16: KAR 98K 17: Gew 33/40 18: M1 Carbine 19: M2 Carbine 20: M1 Garand 21: M1E7 22: BAR A2 23: MP 43 24: FG 42 25: Gew 43 26: M1919 A4 27: M1919 A6 28: Modello 37 29: MG 34 30: MG 42 31: M19A1 Bazooka 32: Sturmpistole 33: Panzerschreck 34: Panzerfaust 35: M1A1 Flame 36: M2-2 Flame Explosives: 37: M2 38: Mk A3 39: Satchel Charge 2lbs 40: Satchel Charge 10lbs 41: AN-M8 42: Gr 24 43: Geballte Ladung 44: M9A1 Anti-Tank/Adapter 45: M1939 Egg Knife: 46: Knife Equipment: 47: Radio 48: Wire Cutters 49: Med Kit 50: Metal Detector 51: M1 Grenade Launcher 52: M8 Grenade Launcher 53: M7 Grenade Launcher 54: Map 55: Secret Documents 56: Blueprints 57: Key 58: Dog Tags 59: Book Ammo: 60: 45 ACP (7) 61: 45 ACP (10) [NOT USED-- INVISIBLE] 62: 9mm Glisenti (7) 63: 32 ACP (8) 64: 9mm Parabellum (8) 65: 45 ACP (100) 66: 45 ACP (30) 67: 9mm Modello 38A (40) 68: 9mm Parabellum (40) 69: 9mm Parabellum (32) 70: 30'06 Springfield (5) 71: 6.5mm Carcano (6) 72: 7.92mm Mauser (5) 73: 30 M1 Carbine (15) 74: 30 M1 Carbine (30) 75: 30'06 Springfield (8) 76: 30'06 Springfield (20) 77: 7.92mm Kurz (30) 78: 7.92mm Mauser (20) 79: 7.92mm Mauser (10) 80: 30'06 Springfield (250) 81: 8mm Modello 35 (20) 82: 7.92 Mauser (250) 83: 60mm Rocket (1) 84: 26mm Anti-Tank (1) 85: 88mm Rocket (1) 86: Gas/Napalm (6) [NOT USED-- INVISIBLE] 87: 15cm AT Grenade (1) [NOT USED-- INVISIBLE]equip.zip : download the equipment list above
Firearm definitions: #W/H = width and height of weapon in outfitting screen #TOF = Type of fire,SA=semi-automatic, BA=bolt action, etc. #RT = reload time, no. of action points to reload weapon #ROF = rate of fire, number of rounds expended per 'shot' #AT = ammo type, for reference to the ammo list below #ACC = accuracy rating of weapon, see disign doc #DC = damage class, for determining damage to characters #PENT = penetration, campared against the protection value # of objects in the map #DR = damage rating, indicates the amount of destructive force # of the weapon, for damaging objects on the map, # has no bearing on damage to characters #SPR = ??????????????? #PRI = Priority of the weapon, listed above #SNS = Assigned sound single shot #SNA = Assigned sound automatic fire #SNP = assigned sound weapons locker placement #SNEX = assigned sound explosion #WC = Weapons class for primary & secondary training ##none=0, ##pistol=1, ##submachinegun=2, ##bolt=3, ##semiauto=4, ##machinegun=5 ##explosive=6,Even if you don't change this file, it's useful to look at the exact accuracy,
Mission Points: # Enemy KIA or Enemy WIA Mission # Incapacitated Completed #---------------------------------------------------------- 5 0 25 7 0 25 10 0 25 12 0 25 15 0 25 17 0 25 20 0 25 25 0 25 END(Therefore, if there are 8 men in your squad, you get 5 points per