Two Worlds
(PC)
Andere Systeme: [Xbox 360]
Genre: Rollenspiel
Erschienen: Mai 2007
Entwickler: Reality Pump
Verleger: Zuxxez
Cheats:
Drücken Sie [^], um die Konsole zu öffnen. Geben Sie dort folgende Cheats ein. Bestätigen Sie mit [Enter]. Achten Sie auf den Aktivierungscheat und auf die Groß- und Kleinschreibung.
TwoWorldsCheats 1 | Cheats erlauben, Voraussetzung für alle folgenden |
AddGold x | x Goldstücke erhalten |
AddSkillPoints x | x Fähigkeitspunkte erhalten |
AddParamPoints x | x Parameterpunkte erhalten |
ResetFog | Karte aufdecken |
Die Konsole versteht unzählige Befehle, deren Bedeutung noch weitestgehend unbekannt ist.
AddExperiencePoints | AddFileLineToAssertToTrace |
AddGold | AddParamPoints |
AddSkillPoints | AllowStepPause |
BonusCode | CDXSound.ChannelRadius |
CDXSound.CurveDistanceScaler | CDXSound.DEBUGDWPeriod |
CDXSound.DEBUGPeriodic | CDXSound.DEBUGSThread |
CDXSound.Engine3DUPDPeriod | CDXSound.ForceEAXEnvironment |
CDXSound.FreezeListener | CDXSound.LogCoefs |
CDXSound.LogToConsoleAMB | CDXSound.LogToConsoleNRM |
CDXSound.QuietMusicInDialogPercent | CDXSound.ReloadEAX |
CDXSound.StartSoundDDist | CDXSound.Wave3DUPDPeriod |
CSBuffer.DefStretchSize | CSStream.DefBufferSize |
CSWDFile.LogOpenFiles | Console.MaxHistory |
ConsoleAddToCurrText | ConsoleTicks |
Create | CreateEd |
DBG.AddStamp | DBG.RemStamp |
DBG.SetStamp | EnableInterface |
Engine.ABoxScale | Engine.AMapBox |
Engine.ATI_HDRCutoff | Engine.ATI_HDRDefog |
Engine.ATI_HDRExp | Engine.ATI_HDRGMul |
Engine.ATI_HDRGamma | Engine.ATMCLF |
Engine.AddHorizonWorld | Engine.AddHorizonWorldEX |
Engine.AlphaFadeFar | Engine.AlphaFadeNear |
Engine.AutoDOF | Engine.AutoDOFTolerance |
Engine.BBClippEpsiSm | Engine.BBClippEpsiTR |
Engine.CleanDeviceMemory | Engine.ClearConsole |
Engine.ClearHorizon | Engine.ClothOverlay |
Engine.DBG_HDRExp | Engine.DBG_HDRGML |
Engine.DBG_HDROff | Engine.DFField |
Engine.DLCustClipNrm | Engine.DLOCCDebugDraw |
Engine.DLOCCFar | Engine.DLOCCNear |
Engine.DLandAFade | Engine.DLandFarClipp |
Engine.DLandFarClippOBJ | Engine.DLandFogFarScale |
Engine.DLandMode | Engine.DLandNormalizationBias |
Engine.DLandNthMip | Engine.DLandOffFadeAlpha |
Engine.DLandTexMul | Engine.DLandTexMultiplier |
Engine.DLandTreeShadowCLHi | Engine.DLandTreeShadowCLLo |
Engine.DLandTreeShadowSF | Engine.DLandUseOCC |
Engine.DLandWaterRefFadeDst | Engine.DLandZOffO |
Engine.DLandZOffT | Engine.DLandZOffW |
Engine.DSMargin | Engine.DSystemActive |
Engine.DSystemGravity | Engine.DSystemStep |
Engine.DebugRain | Engine.DebugSnow |
Engine.DepthModeRenderer | Engine.DisableCloth |
Engine.DistantShaders | Engine.DphForDissort |
Engine.Draw3DObjects | Engine.DrawBB |
Engine.DrawDistantLand | Engine.DrawReflectedObjects |
Engine.DrawSkybox | Engine.DreamlandEntrance |
Engine.DummyEngine | Engine.DumpAMap |
Engine.DumpMeshes | Engine.DumpTextures |
Engine.EZRendererThresh | Engine.EnableSetAntialiasingState |
Engine.ExtStat | Engine.FOV |
Engine.FOVUPDATE | Engine.FarPlane |
Engine.FastTerraUpdates | Engine.GFadeFar |
Engine.GFadeNear | Engine.GenAmbientMap |
Engine.GrassDisp | Engine.GrassDistFunction |
Engine.GrassFT | Engine.GrassNRMAngle |
Engine.GrassQ | Engine.GrassRandomizer |
Engine.GrassX | Engine.GrassY |
Engine.HDR | Engine.HDRBlueshift |
Engine.HDRDynamic | Engine.HDRSaturateHDR |
Engine.HDRSaturateLDR | Engine.HLFarFade |
Engine.HOFarFade | Engine.HONearFade |
Engine.HSystemActive | Engine.HSystemGravity |
Engine.HSystemStep | Engine.HiLoWtrBlend |
Engine.HorTreeDivider | Engine.HorTreeOffX |
Engine.HorTreeOffY | Engine.HorizonA |
Engine.HorizonB | Engine.HorizonTexDarkener |
Engine.HorizonTexMultiplier | Engine.HorizonTreesDiv |
Engine.IgnoreDIP | Engine.IgnoreDIPUP |
Engine.InHouseAmbB | Engine.InHouseAmbG |
Engine.InHouseAmbR | Engine.InHouseAngX |
Engine.InHouseAngY | Engine.InHouseAngZ |
Engine.InHouseDifB | Engine.InHouseDifG |
Engine.InHouseDifR | Engine.LOD0 |
Engine.LOD0SCR | Engine.LOD1 |
Engine.LOD1SCR | Engine.LODToBoxPercentage |
Engine.LazyOCCMode | Engine.LightsPerEntity |
Engine.LoDistantWtrBlend | Engine.LoadHorizon |
Engine.LodBlend | Engine.LogIoToConsole |
Engine.LowqRender | Engine.MTTextures |
Engine.MTVIS | Engine.MinimapRTSize |
Engine.NV_HDRCutoff | Engine.NV_HDRDefog |
Engine.NV_HDRExp | Engine.NV_HDRGMul |
Engine.NV_HDRGamma | Engine.NearLeafsFade |
Engine.NearLeafsFadeBias | Engine.NearPlane |
Engine.NormalLeafsCount | Engine.OShadows |
Engine.ParticleSingleLayerNum | Engine.ParticlesDissort |
Engine.ParticlesSepAlpha | Engine.PentaAngs |
Engine.PentaSegs | Engine.PhysXAVRAGEIA |
Engine.PhysicOverlay | Engine.PreloadShaders |
Engine.RAGEnvSize | Engine.RagGravity |
Engine.RefFar | Engine.RefOffset |
Engine.ReloadAll | Engine.ReloadObjects |
Engine.ReloadShaders | Engine.ReloadTextures |
Engine.RenderWBorder | Engine.SFarNeg |
Engine.SFarPos | Engine.SFarRng |
Engine.SaveDLandTextures | Engine.SaveHorizon |
Engine.SaveWaterBorder | Engine.SeaAmplitude |
Engine.SetFogColor | Engine.SetFogParams |
Engine.SetGP2 | Engine.SetHorizonOffset |
Engine.SetTerrainTileScaleX | Engine.SetTerrainTileScaleY |
Engine.ShX | Engine.ShY |
Engine.ShaderNoPreShader | Engine.ShaderPP |
Engine.ShadersStat | Engine.ShadersStatReset |
Engine.ShadowClippVis | Engine.ShadowLeafSize |
Engine.ShadowLeafsCount | Engine.ShadowVIS |
Engine.Shadows | Engine.ShmapSize |
Engine.ShowGraphicsBBoxes | Engine.ShowShadowMap |
Engine.ShowStencilMap | Engine.ShowTexStats |
Engine.ShowVisMinimap | Engine.ShowVisMinimap |
Engine.StampDisplacement | Engine.StampRange |
Engine.StampRngFun | Engine.StampsPerGPGrid |
Engine.StcDbgDraw | Engine.StcFarPln |
Engine.StcObjOff | Engine.StencilShadowsCastAll |
Engine.SunFlareLens | Engine.SunMoonSize |
Engine.TCast | Engine.TSA |
Engine.TSF | Engine.TSN |
Engine.TShadow_Delta | Engine.TShadow_Focus |
Engine.TShadows | Engine.TerraSCLLast |
Engine.TextureFirstLoadMIP | Engine.TextureFirstLoadMIPBump |
Engine.TextureFirstLoadMIPTerra | Engine.TreeLAlpha |
Engine.TreeLBeta | Engine.TreeWindFactor |
Engine.TrueWaterRef | Engine.UseCDRenderer |
Engine.UseDynamicLighting | Engine.UseEZRenderer |
Engine.UseInstancing | Engine.UseNullShaders |
Engine.UseSplashes | Engine.UseStencilShadows |
Engine.UseVIS | Engine.VISByAPC |
Engine.VISH0 | Engine.VISH1 |
Engine.VISLockDelay | Engine.VISThreadDelay |
Engine.VISUseHBlock | Engine.VisHardMargin |
Engine.WBDistance | Engine.WBOff |
Engine.WEffAtmosphere | Engine.WRefFade |
Engine.WTLifetime | Engine.WTTolerance |
Engine.WWScale | Engine.WaterNFBorder |
Engine.WaterRefFarPlaneClipp | Engine.WaterReflections |
Horizon.AddObject | Horizon.AddPentagram |
Horizon.ClearObjects | Horizon.DeleteObject |
Horizon.SetPentaStr | InitMagic |
InitSkills | LoadDistantLandMargin |
LoadLevelMargin | LoadNeighbourDistantLandMargin |
MaxWorldsPreparingLoadDataCnt | PhysX.char.AroundHeroCharsMaxDist |
PhysX.char.JumpWithoutWound | Physic.AddRagForce |
Physic.AddRagForceDirect | Physic.ClearRagForces |
Physic.CreateWorld | Physic.DestroyWorld |
Physic.RAGPX | Physic.RAGPY |
Physic.RAGPZ | Physic.RagAnimPhase |
Physic.RagTrigger | Physic.SetScallers |
Physic.SetWorldGravity | Physic.SetWorldStep |
Physic.WorldStart | PlayUnitAnim |
ResetFog | SetConsole2Text |
SetConsoleText | SetGold |
SetLowConsoleText | SetStrength |
ShowInterface | StartMagicSchool |
Stats | Stats.AutoClear |
Stats.AutoClearMax | Stats.Clear |
Stats.Register | Stats.ShowMax |
Stats.ShowMs | Stats.Unregister |
Stats.mem | TestCmd |
TestCreate | ThisIsGreatGame |
TwoWorldsCheats | UnloadLevelMargin |
UnloadNeighbourDistantLandMargin | asyncload.MaxQueuedDataSize |
checkdiskfreespace | clearSoundObjects |
cpu_FixBadRTC | cpu_UseOneProcessor |
cpu_UsePerformanceCounter | cpu_UseRDTSC |
cpu_UseTickCount | display.FPS |
display.PrintXY | display.Printf |
display.clear | display.console |
display.show | ec.AddMapSign |
ec.AddObjectToContainer | ec.AddObjectToDeadBody |
ec.AddObjectToUnitContainer | ec.AddObjectsFromParamsToDeadBody |
ec.CommandMakeCustomWork | ec.CreateSoundObject |
ec.GetCreateString | ec.PlayVideoCutscene |
ec.RemoveMapSign | ec.RemoveMapSign2 |
ec.SetDayLength | ec.SetEndOfTheWorldMargin |
ec.SetEngineFarPlanePercent | ec.SetGateLockForUnits |
ec.SetGateUnlockParamsForUnits | ec.SetHeadAngle |
ec.SetHeadCustomIdleAnim | ec.SetNPCNameNum |
ec.SetUnitMapSignNum | ec.Trace2File |
ec.Trace2OutputDebug | ec.Trace2Screen |
game.ragdoll.TestDeath | gamerate |
graph.DrawNotVisiblePassive | graph.morphtime |
healH | hero.ctrl.body.PADRotationMin |
hero.ctrl.body.RotationFuncSpeed | hero.ctrl.body.RotationMax |
hero.ctrl.body.RotationMin | hero.ctrl.body.RotationSpeed |
hero.ctrl.body.RotationSpeedFight | hero.ctrl.body.RotationSwimSpeed |
hero.ctrl.body.TurningBackMinAngle | hero.ctrl.body.TurningBackSpeed |
hero.ctrl.head.AlphaMax | hero.ctrl.head.AlphaRotationSpeed |
hero.ctrl.head.BetaMax | hero.ctrl.head.BetaRotationSpeed |
hitHP | hitMana |
hitPoison | interface.AttackMagicAngleToObject |
interface.AttackShootAngleToObject | interface.AttackTurnToCamera |
interface.AttackTurnToCameraXInput | interface.Camera.BetaFighting |
interface.Camera.BetaMoving | interface.Camera.CameraZOffsetMax |
interface.Camera.CameraZOffsetMin | interface.Camera.CollBackTime |
interface.Camera.CollDeadZoneRange | interface.Camera.CollZOffset |
interface.Camera.Damper | interface.Camera.DamperEnabled |
interface.Camera.HeroTrackingSpeed | interface.Camera.compensator |
interface.Camera.fCameraBetaSpeed | interface.Camera.fCameraDamping |
interface.DrawSafeFrame | interface.EditMoveItems |
interface.EnableSafeFrame | interface.ForceMoveStepForward |
interface.FullScreenConsoleWidth | interface.GapBetweenWaveDialogsTicks |
interface.OtherCommandAngleToObject | interface.OutputLines |
interface.ReverseMouse | interface.ShootTurnToCamera |
interface.ShowUserChatTooltipsDistA | interface.ShowUserChatTooltipsTimeMs |
interface.TargetObjectBorderMargin | interface.TextOnlyDialogTicksPerChar |
interface.TooltipObjectAngleToObject | interface.TraceDialog |
interface.UseWheel | interface.WheelNextUsableCommandDir |
interface.XInputDeadZoneThumbLeft | interface.XInputDeadZoneThumbRight |
interface.XInputDeadZoneTrigger | interface.XInputEnable |
interface.hardwarecursor | interface.vibHitFreq |
interface.vibHitMotor | interface.vibHitTime |
interface.vibHurtFreq | interface.vibHurtMotor |
interface.vibHurtTime | jump2 |
jumpU | jumpU2 |
killh | move2 |
moveImm | net.InStreamBufferSize |
net.OutStreamBufferSize | net.PrintBalance |
net.SetBalanceTurnLength | net.SetDefTurnLength |
net.SetIOFrequency | net.SetMaxClientsDiff |
net.SetMaxSetLowTurnLengthUp | net.SetMaxTurnLength |
net.SetMinIOFrequency | net.SetMinMaxClientDifference |
net.SetMinTurnLength | net.SetTurnLength |
net.UrgentThreadSleepMs | net.dp8sim |
net.executeloadpackets | net.printcnt |
net.tracenetstate | net.tracetransfer |
netcheck | netcheck1 |
netcheck2 | netcheck3 |
netcheck4 | network.ENInvitationTicks |
network.MinUpdateHeroPosDist | network.ShowENInvitation |
particles.EnableDrawCount | particles.ForceParticlesDrawSet |
particles.SetMaxParticlesOnScene | particles.SetMaxParticlesOnSceneHigh |
particles.SetMaxParticlesOnSceneLow | particles.draw |
particles.drawFace | particles.drawLaser |
particles.drawLight | particles.drawMappedFace |
particles.drawMesh | particles.drawTrail |
particles.globalAmbientMul | particles.globalSunColorMul |
particles.step | physX.CollQuery.Interpolator |
physX.CollQuery.Radius | physX.CollQuery.Sampling |
physX.CollQuery.ZOffset | physX.ConnectDebugger |
physX.Door.Close | physX.Door.Open |
physX.Door.RemoveAll | physX.ShowStats |
physX.UsingPhysX | physX.char.AFS |
physX.char.ArcadeMode | physX.char.BuoyancyMul |
physX.char.Compensator | physX.char.Create |
physX.char.FallingMinTicks | physX.char.FightingCollision |
physX.char.Height | physX.char.Interpolation |
physX.char.JumpBackSpeed | physX.char.JumpHeight |
physX.char.JumpInPlaceLen | physX.char.JumpMinTime |
physX.char.JumpOffset | physX.char.JumpOffsetingTicks |
physX.char.LongJumpOffset | physX.char.MoveInDir |
physX.char.MoveInDirWithoutSpeed | physX.char.PathRunning |
physX.char.PauseAfterFall | physX.char.PauseAfterFalling |
physX.char.PauseAfterJump | physX.char.Radius |
physX.char.RayDist | physX.char.RayLen |
physX.char.Remove | physX.char.RemoveAll |
physX.char.RemoveAllWithout | physX.char.Reset |
physX.char.RunSmooth | physX.char.SetPos |
physX.char.SlidingJump | physX.char.SlidingJumpLimit |
physX.char.SlidingLimit | physX.char.SlidingMinDif |
physX.char.SlidingMul | physX.char.SlopeRange |
physX.char.SneakSpeed | physX.char.Speed |
physX.char.SpeedMul | physX.char.StartDelayMin |
physX.char.StepOffset | physX.char.StoppingSpeed |
physX.char.SwimSpeedMax | physX.char.SwimSpeedMin |
physX.char.TerrainInfluence | physX.char.WWSpeed |
physX.char.WWSpeedMax | physX.char.YOffset |
physX.g | physX.pause |
physX.terrain.Clear | physX.terrain.FreeAll |
physX.terrain.FreeFrag | physX.terrain.FreeGround |
physX.terrain.FreeRemotest | physX.terrain.FreeUnderground |
physX.terrain.LoadFrag | physX.terrain.SetSlide |
physX.timestepmul | physX.water.CSwimDip |
physX.water.SneakDip | physX.water.SwimDip |
physX.water.WIWDip | physX.water.WindDirMul |
physX.water.WindZOffset | physX.water.density |
physX.water.depth | physX.water.slippery |
physx.CookPhysX.HW | settings.DefAntialiasingMode_0 |
settings.DefAntialiasingMode_1 | settings.DefAntialiasingMode_2 |
settings.DumpShortcuts | settings.SetOption |
settings.ShowInfoToolTips | sound.ChatDialogWaveMaxDist |
sound.ChatDialogWaveMinDist | sound.EAXEnvironmentOpenSpace |
sound.EAXEnvironmentUnderground | sound.MoveListenerToCenterMul |
sound.RainInsideHouseVolumeMul | sound.RainSoundDx |
sound.RainSoundDy | sound.RainSoundDz |
sound.SoundsInsideHouseVolumeMul | sound.SoundsOutsideHouseVolumeMul |
sound.TalkDialogWaveMaxDist | sound.TalkDialogWaveMinDist |
sound.WindInsideHouseVolumeMul | sound.WindRainVolumeDecrease |
sound.WindRainVolumeIncrease | sound.WindSoundDx |
sound.WindSoundDy | sound.WindSoundDz |
sound.capture.BitsPerSample | sound.capture.Channels |
sound.capture.SampleRate | sound.capture.Start |
sound.capture.Stop | sound.capture.TryCreateVCInput |
sound.capture.enable | sound.play |
startRoll | tracenet1 |
tracenet1start | tracenet2 |
tracenet2start | tracenet3 |
tracenet3start | tracenet4 |
tracenet4start | tracenet5 |
tracenet5start | tracenet6 |
tracenet6start | tracenet7 |
tracenet7start | tracenet8 |
tracenet8start | tracenetEx1 |
tracenetEx2 | tracenetEx3 |
tracenetRand1 | tracenetRand10 |
tracenetRand11 | tracenetRand2 |
tracenetRand3 | tracenetRand4 |
tracenetRand5 | tracenetRand6 |
tracenetRand7 | tracenetRand8 |
tracenetRand9 | tracenetcaptureinput |
tracenetpacket | tracenetrandstart |
Trainer:
Trainer sind kleine Programme, die während eines Spiels gestartet werden. Sie ergänzen es um Cheat-Möglichkeiten, die in der Regel mit einer Taste wie F1 ausgelöst werden. Manche Trainer haben eine Oberfläche, in die Werte wie Gold eingetragen werden, die sich dann sofort auf das Spiel auswirken.
Trainer greifen direkt in den Code des Spiels ein. Dadurch haben sie zwei Nachteile.
- Sie funktionieren meist nur mit einer bestimmten Version; eine andere Sprache oder ein Update führen oft dazu, daß der Trainer nicht funktioniert. Im schlimmsten Fall kann das Spiel abstürzen.
- Trainer ähneln einem Trojanischen Pferd, das andere Programme ausspioniert. Daher schlagen Virenscanner häufig an, wenn Trainer heruntergeladen oder ausgeführt werden.
Um einen Virenalarm zu vermeiden, haben wir alle Trainer-Downloads mit dem Paßwort mogelpower versehen, das beim Auspacken der ZIP-Datei erfragt wird. Für das Verwenden des Trainers kann es nötig sein, den Virenschutz vorübergehend zu deaktivieren oder den Trainer als vertrauenswürdig zu erklären ("white list").
-
Beschreibung:
Trainer +8 für Version 1.2
Autor: BReWErS – Größe: 83 KB
[Download] -
Beschreibung:
Trainer +8 für Version 1.3
Autor: XeonByte – Größe: 89 KB
[Download] -
Beschreibung:
Trainer +17 für Version 1.4
Autor: Caliber – Größe: 521 KB
[Download] -
Beschreibung:
Trainer +8, für Version 1.6
Autor: Unleashed – Größe: 127 KB
[Download] -
Beschreibung:
Trainer +8, für Version 1.1
Autor: BReWErS – Größe: 83 KB
[Download] -
Beschreibung:
Trainer+8
Autor: BReWErS – Größe: 83 KB
[Download] -
Beschreibung:
Trainer +8, für Version 1.2
Autor: XeonByte – Größe: 130 KB
[Download]
Anleitung:
-
Beschreibung:
Handbuch
Autor: Entwickler – Größe: 23084 KB
[Download]
Tastenbelegung:
-
Beschreibung:
Tastenbelegung/Keycard zum Ausdrucken
Autor: Bani – Größe: 30 KB
[Download]
Lösungen und FAQs:
Fragen und Antworten:
Stellen Sie Fragen zum Spiel in unserem Forum und diskutieren Sie mit Tausenden anderen Besuchern unserer Website. Eine Registrierung ist nicht erforderlich.
Direktlink: https://www.mogelpower.de/?pccheat=30145
Prüfvermerk: Diese Cheats wurden erfolgreich getestet.
Abfragen: 137.081
Diese Cheats stammen von MogelPower, www.mogelpower.de. MogelPower ist urheberrechtlich wie wettbewerbsrechtlich geschützt und darf nicht als Grundlage fuer eigene Sammlungen verwendet werden.