Hard Reset
(PC)
Genre: Ego-Shooter
Erschienen: September 2011
Entwickler: Flying Wild Hog
Verleger: Flying Wild Hog
Waffen wechseln:
Mit den Tasten [E] und [Q] wecheln Sie zwischen den Energie- und Feuerwaffensystemen.
Konsole:
Drücken Sie während des Spiels [Umschalt] + [^], um die Konsole zu öffnen. Nützliche Cheats sind bisher nicht bekannt.Angeheftet haben wir eine offiziell wirkende Befehlsliste für die Konsole. Einige Befehle werden jedoch nicht als gültige Anweisungen erkannt, obwohl sie im Programmcode zu finden sind.
Befehl | Englische Erläuterung |
_makekey | |
_makekeys | |
_obsolete_r_show_profilers | Show profilers |
_obsolete_r_show_profilers_history | Show profilers history (number of entries, 0 to disable) |
_version | |
a_atlas_enabled | Animatix atlas enabled |
a_cache_info | |
a_curve_default_size | Animatix default curve size |
a_show_attachments | Show attachments on skeleton |
a_show_skeletons | Show skeletons in VisualDebugger |
arrow_toggle | |
ax_start | |
ax_stop | |
benchmark | |
bind | |
buy_game | |
d_animatix | Enable debug animatix |
d_budgets | Enable budgets |
d_budgets_history | Enable budgets history |
d_disable_main_menu | Disable main menu |
d_disable_script_cache | Disable fire and forget cache |
d_enable_level_select | Allow level select menu |
d_enemies_xp | Debug enemies xp |
d_minigun_sound | Change minigun sound |
d_missing_res | Debug missing resources |
d_physics_collisions | Enable debug physics collisions mode |
d_physics_collisions_freq | Detect collisions frequency |
d_physics_collisions_pin | Force collisions to pin |
d_reset_steam | Reset Steam stats |
d_script_profile | |
d_show_ai | |
d_show_hints | Enable debug hints drawing |
d_spawnpoints_xp | Debug spawnpoints xp |
d_tris_count_placeables | Count tris of visible placeables |
d_tris_shadows_count_placeables | Count shadows tris of visible placeables |
d_ui_forms | Enable debug UI forms |
d_visual_debug | Enable visual debug drawing |
draw_sphere | |
dump_strings | |
e_selection_border | Level editor: selection border |
e_selection_color | Level editor: selection color |
e_show_animpaths | Level editor |
e_show_blockers | Level editor |
e_show_children | Level editor: show children |
e_show_items_range | Level editor: show items range mode |
e_show_occluders | Level editor |
e_show_triggers | Level editor |
e_undo_restores_camera | Level editor: if undo restores camera |
e_visibility_range | Level editor: range of visibility |
exec | |
fx_dump_stats | |
g_agent_force_damping | Creature friction after hit |
g_agent_force_multiplier | Creature reaction on force |
g_autodelete_meshes_limit | meshes limit left on level |
g_autodelete_meshes_limit_large | meshes limit left on level (large) |
g_autodelete_meshes_min_time | Autodelete meshes min time |
g_autodelete_parts_time | Autodelete parts time |
g_autodelete_skinned_meshes_max_onlevel | max skinned meshes on level |
g_autodelete_skinned_meshes_stay_onlevel | skinned mehses left on level (not fading out) |
g_autopause_enabled | |
g_autopause_time | Game autopause time |
g_binary_profile | Binary saves |
g_binary_saves | Binary saves |
g_color_objective_completed_description | Objective completed description color |
g_color_objective_completed_title | Objective completed title color |
g_color_objective_description | Objective description color |
g_color_objective_failed_description | Objective failed description color |
g_color_objective_failed_title | Objective failed title color |
g_color_objective_title | Objective title color |
g_damage_to_enemies_multiplier | Damage to enemies multiplier |
g_difficulty | |
g_enable_arrow | Enable direction arrow |
g_enable_blood | Enable blood |
g_enable_electricity | Enable electricity |
g_enable_hints | Enable hints |
g_enable_lightnings | Enable lightnings |
g_enable_rain | Enable rain |
g_explosions_glow_strength_mod | Explosions glow strength mod |
g_explosions_glow_threshold_mod | Explosions glow threshold mod |
g_last_savegame | Last savegame for this profile |
g_physics_quality | Physics quality |
g_player_acceleration | Player movement acceleration |
g_player_aircontrol | Air control multiplier |
g_player_backward_ratio | Player backward speed ratio |
g_player_inair_force_multiplier | Player reaction on force in air |
g_player_jumping_control_direction | Player jumping direction is connected with his look direction |
g_player_onground_force_multiplier | Player reaction on force on ground |
g_player_onground_friction | Player friction, when not moving and when on ground |
g_radar_shows_all | Radar shows all enemies |
g_remains_quality | Remains quality |
gizmo_mode_toggle | gizmo_space_toggle |
help | |
i_enable_modal | Enable UI modal windows |
imbad | |
load | |
load_last | |
log | |
log_camera | |
map | |
memory_info | |
menu | |
menu_achievements | |
menu_hints | |
menu_objectives | |
menu_upgrades | |
message | |
p_agent_paths | Show paths |
p_agent_ps | Show ps |
p_debug_memory | |
p_debug_ragdoll | |
p_debug_world_snapshot | |
p_fps | FPS for ticking physics simulation |
p_generate_waypoints | |
p_interpolate_player_pos | Interpolate player position between physics frames |
p_max_steps | Max steps for physics simulation |
p_particles | Physics particles |
p_reload_waypoints | |
p_save_waypoints | |
p_show_graph | |
p_show_navi | |
p_show_occluders | |
pause | |
pause_debug | |
pp_color_grading_enable | Post process color grading toggle |
pp_dof_enable | Post process dof toggle |
pp_dof_force_quality | Post process dof force quality |
pp_enable | Post process toggle |
pp_glow_enable | Post process glow toggle |
pp_radial_blur_enable | Post process radial blur toggle |
pp_screen_blur_enable | Post process screen blur toggle |
pp_sharpen_enable | Post process sharpen toggle |
pp_sun_shafts_enable | Post process light shafts toggle |
profilers_freeze | |
quit | |
r_aa_quality | |
r_animatix_force_res | Animatix force res |
r_animatix_pp_enable | Animatix post process |
r_animatix_pp_min_distance | Animatix post process min distance |
r_anisotropy | Anisotropy |
r_async_io_buffer | Async IO buffer size in MB |
r_async_io_enable | Async IO enable |
r_async_io_enable_texture_streaming | Async IO enable texture streaming |
r_async_io_log | |
r_caps_copy_depth | Caps copy depth |
r_caps_hw_depth | Caps hw depth |
r_caps_nvdb | Caps NVDB |
r_cubeshot | |
r_debug_render_mode | Debug render mode |
r_decals_z_bias | Decals z-bias offset |
r_depth_bounds | Depth bounds |
r_destro | Force destro texture usage |
r_discard_buffers | Discard dynamic vertex buffers |
r_dissolve_border_color | Dissolve border color |
r_dissolve_border_color_intensity | Dissolve border color intensity |
r_dissolve_border_size | Dissolve border size |
r_dissolve_time | Dissolve time |
r_draw_animatix | Draw animatix |
r_draw_decals | Draw decals |
r_draw_dyn_meshes | Draw dynamic geometry |
r_draw_flare_occlusion | Draw flare occlusion |
r_draw_flares | Draw flares |
r_draw_hud | Draw HUD |
r_draw_hud_console | Draw HUD console |
r_draw_hud_refraction | Draw HUD refraction |
r_draw_level_meshes | Draw level meshes |
r_draw_lights | Draw lights |
r_draw_lights_ambient_cube | Draw lights ambient cube |
r_draw_lights_angle_tube | Draw lights angle tube |
r_draw_lights_directional | Draw lights directional |
r_draw_lights_particle | Draw lights particle |
r_draw_lights_point | Draw lights point |
r_draw_lights_spot | Draw lights spot |
r_draw_lights_tube | Draw lights tube |
r_draw_meshes | Draw meshes |
r_draw_meshes_translucent | Draw meshes translucent |
r_draw_opaques | Draw opaques |
r_draw_overlay | Draw overlay |
r_draw_particles | Draw particles |
r_draw_skinned_meshes | Draw skinned meshes |
r_draw_translucents | Draw translucents |
r_draw_translucents_gun | Draw translucents gun |
r_draw_translucents_gun2 | Draw translucents gun 2 |
r_draw_weapon | Draw weapon |
r_dummy_mem_usage | Dummy mem usage |
r_dummy_video_mem_usage | Dummy video mem usage |
r_dump_render_lists | Dump render lists |
r_farZ | Camera far z |
r_fov | Vertical field of view |
r_fsaa | FSAA |
r_fsaa_fill_stencil | FSAA fill stencil |
r_fullscreen | Fullscreen mode |
r_fullscreen_aspect | Fullscreen aspect |
r_fullscreen_height | Height of fullscreen screen viewport |
r_fullscreen_modes | Fullscreen modes |
r_fullscreen_monitor | Fullscreen monitor |
r_fullscreen_refreshes | Fullscreen refresh rates for current mode |
r_fullscreen_width | Width of fullscreen screen viewport |
r_gamma | Gamma |
r_geometry_force_discard | Geometry force discard |
r_lights_force_cam_inter | Light force camera intersection |
r_lights_min_size | Light min size |
r_list_lights_shadow | |
r_load_dds | Load DDS textures order |
r_max_game_vp_height | Max height of game viewport |
r_max_game_vp_width | Max width of game viewport |
r_max_prims | Max primitives per DIP |
r_merge_dips | Merge skinned mesh dips |
r_min_prims | Min primitives per DIP |
r_mip_cap | Texture quality mip offset |
r_mip_lod | Mipmap LOD bias |
r_mip_max | Max mip map level |
r_mlaa | MLAA |
r_nearZ | Camera near z |
r_offscreen_enable | Offscreen translucents enable |
r_offscreen_force_on | Offscreen translucents force on |
r_offscreen_min_distance | Offscreen min distance |
r_particle_quality | |
r_preload_thumbs | Preload texture thumbnails |
r_quality_lighting | Quality lighting |
r_radial_blur | |
r_rain_boxes | Rain boxes toggle |
r_rain_enable | Rain enable |
r_rain_lock | Rain lock |
r_rain_map_generate | |
r_refraction | Refraction |
r_refraction_decals | Refraction decals |
r_refraction_force_fs_copy | Refraction force fs copy |
r_refraction_hud | Refraction HUD |
r_render_thread | Enable rendering thread |
r_screenshot | |
r_shader_cache | Enable shader cache |
r_shader_cache_preload | Enable shader cache preload |
r_shadows_caster_cull_size | Shadow caster cull size |
r_shadows_csm_depth_bias | csm depth bias |
r_shadows_csm_depth_slope_bias | csm depth slope bias |
r_shadows_csm_force_shadow_range | csm force shadow range |
r_shadows_csm_split_factor | CSM split factor |
r_shadows_directional | Shadows directional toggle |
r_shadows_filtering | Shadows res |
r_shadows_format | Shadows format |
r_shadows_local_depth_bias | shadow mask depth bias temp |
r_shadows_local_depth_slope_bias | shadow mask depth slope bias temp |
r_shadows_local_force_res | shadow local force res |
r_shadows_point | Shadows point toggle |
r_shadows_quality | Shadows toggle |
r_shadows_res | Shadows res |
r_shadows_spot | Shadows spot toggle |
r_show_basis | Show object local basis |
r_show_box | Show object bounding boxes |
r_show_box_animatix | Show animatix bounding boxes |
r_show_box_animatix_chunks | Show animatix chunks bounding boxes |
r_show_box_flare | Show flare bounding boxes |
r_show_box_light | Show light bounding boxes |
r_show_box_light_shadow | Show shadow light bounding boxes |
r_show_box_lightning | Show lightning bounding boxes |
r_show_box_mesh_skinned | Show mesh skinned bounding boxes |
r_show_box_offscreen | Show ofscreen bouding boxes |
r_show_box_particle | Show partcile bounding boxes |
r_show_box_rain_box | Show rain boxes |
r_show_box_translucent | Show translucent object bounding boxes |
r_show_cam_pos | Show camera position coordinates |
r_show_flares | Show flares |
r_show_fps | Show frames per second |
r_show_grid | Show debug grid |
r_show_lights | Show lights bounding spheres |
r_show_lights_particle | Show particle lights quads |
r_show_lights_shadow | Show shadow lights bounding spheres/cones |
r_show_lights_shadow_point | Show shadow lights point bounding spheres/cones |
r_show_lights_shadow_spot | Show shadow lights spot bounding spheres/cones |
r_show_particles | Show particles quads |
r_show_rain_map | Show rain map |
r_show_safe_frame | Show safe frame |
r_show_shadow_casters | Show shadow casters |
r_show_shadow_casters_local | Show shadow casters local |
r_show_sim_particles | Show simulated particles |
r_sort | Toggle draw sorting |
r_sort_mode | Draw fragments sorting mode |
r_sync | Render sync |
r_tex_in_range | Count textures in range |
r_tex_lru_size | Textures LRU cache size in MB |
r_texture_quality | |
r_triggers | Show triggers |
r_video_play | r_video_stop |
r_vis | Visibility toggle |
r_vsync | VSync |
r_win_height | Height of window screen viewport |
r_win_pos_x | Window x coordinate |
r_win_pos_y | Window y coordinate |
r_win_width | Width of window screen viewport |
r_windowed_fixed_backbuffer | Widowed mode with fixed backbuffer size |
r_wireframe | Enable wireframe mode |
restart | |
s_console_commands_history | Console commands history |
s_console_lines_always_visible | Number of console lines always visible on screen |
s_console_show_custom_logs | Show custom logs within console |
s_debug_break | Toggle to make controlled crash when script error encountered |
s_disable_loading_thread | Disable loading thread |
s_fly_mode | Free fly mode |
s_language | game language |
s_load_streaming_lock | Determines if load thread waits for all resources streaming finished |
s_logs_enabled | Enable logs system |
s_mouse_invert | Invert mouse look Y-axis |
s_mouse_lock | Lock mouse for mouse look |
s_mouse_sensitivity | Mouse sensitivity |
s_mouse_smooth | Mouse smoothing |
s_new_templates_system | Enables new templates system |
s_null_sound | Enable null sound engine |
s_pad_autoaim | |
s_pad_autoaim_radius | Pad autoaim radius |
s_pad_autoaim_speed | Pad autoaim speed |
s_pad_layout_buttons | |
s_pad_layout_sticks | |
s_pad_look_invert | Invert pad look Y-axis |
s_pad_look_linear_ratio_x | Invert pad look Y-axis |
s_pad_look_linear_ratio_y | Invert pad look Y-axis |
s_pad_look_pow_x | Invert pad look Y-axis |
s_pad_look_pow_y | Invert pad look Y-axis |
s_pad_look_sensitivity_x | Pad look sensitivity |
s_pad_look_sensitivity_y | Pad look sensitivity |
s_pad_look_speed_x | Invert pad look Y-axis |
s_pad_look_speed_y | Invert pad look Y-axis |
s_pad_vibration | Enable pad vibration |
s_profilers_enabled | Enable profilers |
s_profilers_history_size | Profilers history size |
s_profilers_summarize_calls | Enable profilers summarize calls |
s_profilers_summarize_counters | Enable profilers summarize counters |
s_scripts_compiled_dir | Compiled scripts dir |
s_scripts_compiled_use | Use compiled scripts |
s_simulate_particles | Enable particles |
s_sound_cutscenevolume | cutscene sound volume |
s_sound_dopplerratio | Dopper effect multiplier |
s_sound_forcestereo | Force stereo, need restart |
s_sound_musicvolume | Set global music volume |
s_sound_stats | Show sound stats |
s_sound_volume | Set global sound volume |
s_time_multiplier | |
s_use_my_documents | Store profiles in My Documents folder |
s_use_steam | Use Steam |
save | |
select_weapon | |
simplify_template | |
spawn | |
sq | |
sqcompile_current | |
sqcompile_final | |
sqexportconstants | |
sqquicklook | |
sqreloadai | |
sqreloadtemplates | |
sqrun | |
sqtool_remove_field_in_hierarchy | |
start_level | |
tex_report | |
toggle | |
ui_color_cursor | UI cursor color |
ui_color_focus | UI focus color |
ui_color_primary | UI controls primary color |
ui_color_primary_ro | UI readonly controls primary color |
ui_color_window_border | UI window border color |
ui_color_window_inside | UI window inside color |
ui_color_window_top | UI window top color |
ui_default_menu | Enable default UI menu |
ui_enabled | Enable UI |
ui_font | UI font |
ui_font_scale | UI font scale |
ui_font_size_max | UI font size max |
ui_font_size_min | UI font size min |
ui_transparency | UI transparency |
ui_unfocus | |
ui_windows_visible | Show windows |
v_activate_occluder | |
v_bsp_insert_into_beamtree | Insert occluders from BSP into BeamTree |
v_grid_check_boxes | Grid check boxes of each object |
v_grid_check_boxes_as_convex | Check boxes as boxes (fast) or as convexes (good) |
v_grid_sanity_check | Grid sanity check |
v_lock | Lock visibility |
v_max_occluders | Max number of occluders inserted into Beam Tree |
v_show_beamtree | Show Beam Tree |
v_show_boxes | Show Boxes |
v_show_bsp | Show BSP |
v_show_convex | Show convex by convexId |
v_show_events | Show Events |
v_show_frustum | Show Frustums |
v_show_grid | Show Grid |
v_show_halfedge | Show Half Edge |
v_show_object | Show objectId |
v_show_split | Show split by nodeId |
vid_restart | |
weapon_mode | |
weapon_mode_next | |
weapon_mode_prev |
Trainer:
Trainer sind kleine Programme, die während eines Spiels gestartet werden. Sie ergänzen es um Cheat-Möglichkeiten, die in der Regel mit einer Taste wie F1 ausgelöst werden. Manche Trainer haben eine Oberfläche, in die Werte wie Gold eingetragen werden, die sich dann sofort auf das Spiel auswirken.
Trainer greifen direkt in den Code des Spiels ein. Dadurch haben sie zwei Nachteile.
- Sie funktionieren meist nur mit einer bestimmten Version; eine andere Sprache oder ein Update führen oft dazu, daß der Trainer nicht funktioniert. Im schlimmsten Fall kann das Spiel abstürzen.
- Trainer ähneln einem Trojanischen Pferd, das andere Programme ausspioniert. Daher schlagen Virenscanner häufig an, wenn Trainer heruntergeladen oder ausgeführt werden.
Um einen Virenalarm zu vermeiden, haben wir alle Trainer-Downloads mit dem Paßwort mogelpower versehen, das beim Auspacken der ZIP-Datei erfragt wird. Für das Verwenden des Trainers kann es nötig sein, den Virenschutz vorübergehend zu deaktivieren oder den Trainer als vertrauenswürdig zu erklären ("white list").
-
Beschreibung:
Trainer +5
Autor: Testhawk – Größe: 182 KB
[Download] -
Beschreibung:
Trainer +8, für Version 1.51.0.0 (Exile DLC)
Autor: LinGon – Größe: 2087 KB
[Download] -
Beschreibung:
Trainer +6, für Version 1.0 (Extended Edition)
Autor: dR.oLLe – Größe: 511 KB
[Download] -
Beschreibung:
Trainer +8, für Extended Edition
Autor: LinGon – Größe: 2095 KB
[Download] -
Beschreibung:
Trainer +8, für Version 1.07
Autor: LinGon – Größe: 2080 KB
[Download] -
Beschreibung:
Trainer +4, für Version 1.07
Autor: sILeNt heLLsCrEAm – Größe: 1054 KB
[Download] -
Beschreibung:
Trainer +4, für Version 1.05
Autor: sILeNt heLLsCrEAm – Größe: 1053 KB
[Download] -
Beschreibung:
Trainer +4, für Version 1.02
Autor: sILeNt heLLsCrEAm – Größe: 1053 KB
[Download] -
Beschreibung:
Trainer +4, für Version 1.01
Autor: sILeNt heLLsCrEAm – Größe: 905 KB
[Download] -
Beschreibung:
Trainer +6
Autor: Testhawk – Größe: 185 KB
[Download]
Spielstand:
-
Beschreibung:
Unlocker, für Version 1.51 (Enhanced Edition)
Autor: IceCold – Größe: 29864 KB
[Download]
Fragen und Antworten:
Stellen Sie Fragen zum Spiel in unserem Forum und diskutieren Sie mit Tausenden anderen Besuchern unserer Website. Eine Registrierung ist nicht erforderlich.
Direktlink: https://www.mogelpower.de/?pccheat=36783
Prüfvermerk: Diese Cheats wurden nicht getestet, sollten aber funktionieren.
Abfragen: 21.182
Diese Cheats stammen von MogelPower, www.mogelpower.de. MogelPower ist urheberrechtlich wie wettbewerbsrechtlich geschützt und darf nicht als Grundlage fuer eigene Sammlungen verwendet werden.